Minecraft:Trial Chambers
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Template:Distinguish Template:Redirect Template:Infobox structure Template:Relevant tutorial Trial chambers<ref group="n">The name is inconsistently plural in-game:
trial_chambersin-game ID- "Step foot in a Trial Chamber" – "Minecraft: Trial(s) Edition" Minecraft:advancement Template:In
- "Trial Chambers" – in-game structure name Template:In.
</ref> are uncommon underground Minecraft:structures that serve as a mid-game combat challenge.<ref>Template:Mcnet</ref> They consist mostly of Minecraft:copper blocks and Minecraft:tuff bricks, and are the only place where Minecraft:trial spawners and Minecraft:vaults naturally generate. Trial chambers are also the only place where Minecraft:breezes spawn, whose Minecraft:breeze rods can be used to craft Minecraft:wind charges. Various materials such as Minecraft:heavy cores and certain Minecraft:armor trims are obtained exclusively by unlocking vaults in trial chambers. As it is the only source of breeze rods and heavy cores, the structure is also the location where Minecraft:maces are obtained.
Minecraft:Ominous trials can also take place here through Minecraft:Bad Omen, where Minecraft:Trial Omen causes all trial spawners to become ominous, making them more difficult and providing greater rewards.
Generation
Trial chambers generate underground in the Minecraft:Overworld. The starting room generates at an Minecraft:altitude of between Y=-40 and -20, but the structure is not restricted to those Y levels; the majority of the structure's rooms tend to generate between Y=-20 and 0.Template:Verify
Trial chambers can only generate in new chunks, specifically ones that did not exist prior to Java Edition 1.21 and Bedrock Edition 1.21.0.
The generation of trial chambers follows a grid of 34×34 Minecraft:chunk regions centered on the world origin (X=0, Z=0). There is always one trial chambers structure generated in each region at a random location, unless a deep dark biome cancels the generation of the trial chambers.
While the origin point of the structure (Template:Code) cannot generate within a deep dark biome, other parts of it can intersect a deep dark biome.
Locating
Trial chambers can be located using Minecraft:trial explorer maps, which are sold by journeyman-level Minecraft:cartographer villagers for 12 Minecraft:emeralds and a Minecraft:compass. The maps always point to the nearest trial chamber relative to the cartographer that does not already have a trial explorer map that points to it. All maps bought from the same cartographer always points to the same structure.
Template:IN, a given villager always trades the same map, which is determined upon the trade unlocking.
An online seed map such as mcseedmap.net or chunkbase.com may be used instead.
Structure
The starting room of the structure is Template:Cd. This room connects to a chamber and a section of a corridor. At the end of the section of a corridor, an intersection links to another chamber and another section of a corridor is generated, but this time it ends on the atrium, which then leads to the entrance room.
The structure then branches out from some Template:Cd pieces.
File structure
All trial chambers structures found below are located in the folder Minecraft:client.jar/data/minecraft/structure/trial_chambersTemplate:Only or data/behavior_packs/vanilla/structures/trial_chambersTemplate:Only.
| List |
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Blocks
Components
Entrances
The trial chambers generate an entrance chamber, which contains multiple levels and always generate a 3x3 doorway made out of oxidized variants of chiseled copper, cut copper and copper blocks. Behind it is a 3x3x1 gap, which is visible by breaking the doorway or via Minecraft:Spectator mode. A vault is found in a high place, alongside with multiple chests behind copper block and chiseled copper pedestals. Most entrance chambers generate a vegetation platform in the center.
| Structure | Description | Blocks | Image |
|---|---|---|---|
trial_chambers/corridor/entrance_1
|
Entrance 1 is a two-story room with the first story containing a walkway and over is a copper grate leading into a hidden room with a bed and a chest with reward loot. The staircase over the walkway connects to the second floor.
The second floor contains a platform with vegetation and two chests over a ramp. The gate can be found opposite one of the chests. Also, there is an upper ledge containing a vault. There are three different vegetation platforms:
Inbetween the two chests and right next to the vegetation platform is a trapdoor leading into a ventilitation-shaft like tunnel leading down to the first floor, which acts like a shortcut. |
3619 Template:BlockLink |
File:Trial Chambers entrance 1 (oak).png |
trial_chambers/corridor/entrance_2
|
Entrance 2 is a two-story room. The first floor contains a platform resembling a railway station platform and the gate leads through. The small staircases leads to the platform, while the bigger staircase leads up to the second floor.
On the second floor, there is a vegetation platform. The wide ledge goes through the corner and onto the side, making a L-shape, which contains a vault in one of the ends. Underneath the ledge contains two chests. There are three different vegetation platforms:
|
3599 Template:BlockLink |
File:Trial Chambers entrance 2 (mangrove).png |
trial_chambers/corridor/entrance_3
|
Entrance 3 is a tall room with two big spiral staircases. The first floor contains two chests.
The first spiral staircase is connected to the first floor and contains a ledge with a chest. The gate is visible above. The second spiral staircase is not connected to the first floor and is identified by the copper grates, giving a hint. One ledge contains a vault and the end contains another vault. Also, there is no vegetation platforms. |
4363 Template:BlockLink |
File:Trial Chambers entrance 3.png |
| Trees | |||
trial_chambers/corridor/addon/display_1
|
An oak. This can generate in most entrance chambers. |
25 Template:BlockLink |
File:Trial Chambers display 1.png |
trial_chambers/corridor/addon/display_2
|
A mangrove. This can generate in most entrance chambers. |
25 Template:BlockLink |
File:Trial Chambers display 2.png |
trial_chambers/corridor/addon/display_3
|
A Minecraft:cactus and a Minecraft:dead bush on top of Minecraft:sand. This can generate in most entrance chambers. The top of the cactus is cut off. |
23 Template:BlockLink |
File:Trial Chambers display 3.png |
Corridors, atriums, and ends
The trial chambers feature two corridors (Template:Cd). One connects to a Template:Cd; the other connects to Template:Cd, which connects to Template:Cd pieces. The corridors are divided by an intersection in different sides, making a L shape.
Addons such as decorated pots, flower pots, candles, tripwire traps, dispensers, chandeliers, stairs, platforms, vaults, and trial spawners may generate in the Template:Cd pieces. Trial spawners are either melee, small melee, or ranged mob spawners, but never spawn Minecraft:breeze spawners.
Some Template:Cd pieces have a copper door that can lead to either nothing (a stone wall)<ref>Template:Bug</ref>, a chamber, or a hallway.
| Structure | Description | Blocks | Image |
|---|---|---|---|
trial_chambers/corridor/atrium_1
|
Atrium 1 is a big hall with two holes during pre-generation that connects the entrance chamber with the second section of the corridor. These two holes can be filled out by four random murals. The entrance chamber connection can also be filled out by three random grand staircases. |
2668 Template:BlockLink |
File:Trial Chambers atrium 1 (1).png |
trial_chambers/corridor/end_1
|
End 1 is a wide room with two staircases leading up to the chamber. A wall with an ominous vault can generate. |
3087 Template:BlockLink |
File:Trial Chambers end 1.png |
trial_chambers/corridor/end_2
|
End 2 is a large room with a staircase leading up to the chamber. A shallow water pool generates at the lower level, which contains a chest with intersection loot. Also, the four pillars in the room can generate three copper grate rings and one vault. An ominous vault can be found in a room sealed with copper grates opposite the chest. |
2714 Template:BlockLink |
File:Trial Chambers end 2.png |
trial_chambers/corridor/first_plate
|
The foundation of the corridor. | 380 Template:BlockLink | File:Trial Chambers plate.png |
trial_chambers/corridor/second_plate
| |||
trial_chambers/corridor/straight_1
|
There are two large main corridors composed out of four randomly selected ("straight") pieces. The main corridors have three different floors. Various addons have trial spawners in other levels, but trial spawners don't generate in the sides. There are three side layers and two sides opposite each other:
Most straight pieces generate a copper door in any side layer or any side. The following decor pieces generates at the main corridors:
The following addons may generate:
Other non-addon stuff can generate during pre-generation of the straight pieces:
|
667 Template:BlockLink |
File:Trial Chambers straight 1.png |
trial_chambers/corridor/straight_2
|
629 Template:BlockLink |
File:Trial Chambers straight 2.png | |
trial_chambers/corridor/straight_3
|
844 Template:BlockLink |
File:Trial Chambers straight 3.png | |
trial_chambers/corridor/straight_4
|
629 Template:BlockLink |
File:Trial Chambers straight 4.png | |
trial_chambers/corridor/straight_5
|
630 Template:BlockLink |
File:Trial Chambers straight 5.png | |
trial_chambers/corridor/straight_6
|
595 Template:BlockLink |
File:Trial Chambers straight 6.png | |
trial_chambers/corridor/straight_7
|
779 Template:BlockLink |
File:Trial Chambers straight 7.png | |
trial_chambers/corridor/straight_8
|
715 Template:BlockLink |
File:Trial Chambers straight 8.png |
| Structure | Description | Blocks | Image |
|---|---|---|---|
trial_chambers/corridor/addon/arrow_dispenser
|
Arrow Dispenser is placed on the bottom center of the main corridor. It contains two tripwire traps surrounding a dispenser containing arrows. and a chiseled tuff block in front of it, as well as two unlit copper bulbs in the side. |
12 Template:BlockLink |
File:Trial Chambers arrow-dispenser.png |
trial_chambers/corridor/addon/bridge_lower
|
Bridge Lower is placed on the bottom center of the main corridor. It contains two staircases leading up into either side of the first floor. |
23 Template:BlockLink |
File:Trial Chambers bridge lower.png |
trial_chambers/corridor/addon/chandelier_upper
|
Chandelier Upper is a copper bulb chandelier generating on the top of the main corridor. | File:Trial Chambers chandelier upper.png | |
trial_chambers/corridor/addon/decoration_upper
|
Decoration Upper is similar to chambers' hanging platforms, yet found in the corridor and doesn't generate copper blocks and polished tuff. It is placed on the top of the main corridor. |
8 Template:BlockLink |
File:Trial Chambers decoration upper.png |
trial_chambers/corridor/addon/head_upper
|
Head Upper is a gong located in the top of the main corridor. |
4 Template:BlockLink |
File:Trial Chambers head upper.png |
trial_chambers/corridor/addon/ladder_to_middle
|
Ladder to Middle is placed on up to two sides of the first floor, which contains a ladder connected to the second floor. |
10 Template:BlockLink |
File:Trial Chambers ladder to middle.png |
trial_chambers/corridor/addon/open_walkway
|
Open Walkway is placed on the middle center of the main corridor. There is a trial spawner in the center. |
31 Template:BlockLink |
File:Trial Chambers open walkway.png |
trial_chambers/corridor/addon/open_walkway_upper
|
Similar to Open Walkway, but is located on the top and is suspended by chains. |
12 Template:BlockLink |
File:Trial Chambers open walkway upper.png |
trial_chambers/corridor/addon/reward_upper
|
Reward Upper contains a vault and is found in the top floor. Doesn't generate due to a bug. <ref name="MC-266778">Template:Bug</ref> |
10 Template:BlockLink |
File:Trial Chambers reward upper.png |
trial_chambers/corridor/addon/staircase
|
Staircase is a smaller staircase connecting into up to two sides of the main corridor. |
3 Template:BlockLink |
File:Trial Chambers staircase.png |
trial_chambers/corridor/addon/wall
|
Wall is a big tuff wall blocking the center of the main corridor. Currently doesn't generate due to a bug. <ref name="MC-266778" /> | File:Trial Chambers wall.png | |
trial_chambers/corridor/addon/walled_walkway
|
Walled Walkway is a closed area in the middle center. On the center is a trial spawner. |
58 Template:BlockLink |
File:Trial Chambers walled walkway.png |
| Atrium | |||
trial_chambers/corridor/atrium/bogged_relief
|
The mural has a Minecraft:bogged style. Placed on the left and right sides of the atrium. |
497 Template:BlockLink |
File:Trial Chambers bogged relief.png |
trial_chambers/corridor/atrium/breeze_relief
|
The mural contains a Minecraft:breeze. Placed on the left and right sides of the atrium. |
496 Template:BlockLink |
File:Trial Chambers breeze relief.png |
trial_chambers/corridor/atrium/grand_staircase_1
|
The large double-run stairs leading from the atrium to the entrance of the corridor go up along both sides and then converge to the middle. |
330 Template:BlockLink |
File:Trial Chambers grand staircase 1.png |
trial_chambers/corridor/atrium/grand_staircase_2
|
The large double-run stairs leading from the atrium to the entrance of the corridor converge to the middle first and then go up. |
110 Template:BlockLink |
File:Trial Chambers grand staircase 2.png |
trial_chambers/corridor/atrium/grand_staircase_3
|
The large three-run stairs from the atrium to the entrance of the corridor go up along both sides and then converge to the middle. |
150 Template:BlockLink |
File:Trial Chambers grand staircase 3.png |
trial_chambers/corridor/atrium/spider_relief
|
A mural with a Minecraft:spider style. Placed on the left and right sides of the atrium. |
645 Template:BlockLink |
File:Trial Chambers spider relief.png |
trial_chambers/corridor/atrium/spiral_relief
|
A mural with a spiral pattern. Placed on the left and right sides of the atrium. |
512 Template:BlockLink |
File:Trial Chambers spiral relief.png |
Hallways
Hallways are smaller branches connected to some Template:Cd pieces consisting of passageways, staircases, and a spiral staircase; they may contain chests. The other side of the hallway can generate either a stone wall, a dead end with a chest, or a chamber. Rarely, hallways generate in an intersection.
| Structure | Description | Blocks | Image |
|---|---|---|---|
trial_chambers/hallway/encounter_1
|
Encounter 1 is a hallway with a staircase containing a trial spawner of any categories and a vault, but the trial spawners never spawn breezes. |
771 Template:BlockLink |
File:Trial Chambers encounter 1.png |
trial_chambers/hallway/encounter_2
|
Encounter 2 is a room with nothing but a breeze trial spawner, a vault and some dispenser traps on the walls. |
981 Template:BlockLink |
File:Trial Chambers encounter 2.png |
trial_chambers/hallway/encounter_3
|
Encounter 3 is a tall room with a vault on the bottom with copper grate platforms on the wall, leading up to a platform with a trial spawner that can spawn mobs in any category, but never Breezes. |
1061 Template:BlockLink |
File:Trial Chambers encounter 3.png |
trial_chambers/hallway/encounter_4
|
Encounter 4 is a tall room going through a "U" shape with copper grate platforms. The floor is tuff bricks and pointed dripstone covering the lowest copper block layer. The pillar on the sides contain a slow ranged trial spawner and a vault on the bottom. A tripwire trap generates at the end. |
2872 Template:BlockLink |
File:Trial Chambers encounter 4.png |
trial_chambers/hallway/encounter_5
|
Encounter 5 is a room with a grand staircase leading up to a platform with a breeze trial spawner, a vault, some dispenser traps and some decor pieces from the main corridor. |
2543 Template:BlockLink |
File:Trial Chambers encounter 5.png |
Intersections
Intersections are rooms connecting both corridors. They feature a safer zone equipped with Minecraft:beds as well as an entrance to a chamber.
| Structure | Description | Blocks | Image |
|---|---|---|---|
trial_chambers/intersection/intersection_1
|
Intersection 1 connects the top floor of the two corridors. The large room contains three staircases and a part where all staircases meet up, which contains a ladder into a room with four beds and a hidden room with an ominous vault (although it can be seen underwater behind stained glass). Deep water surrounds the underwater bedroom. Escaping requires swimming to the second section of the corridor. |
4117 Template:BlockLink |
File:Trial Chambers intersection 1.png |
trial_chambers/intersection/intersection_2
|
Intersection 2 connects the two corridors by the bottom center and is linked through hallways, meeting up to a larger passage. A staircase leads up to an upper bedroom and the opposite generates a chamber room. The upper bedroom contains a barrel and four beds; opposite the barrel is an ominous vault. A secret room is marked by a copper grate behind one of the beds and contains a fifth bed, a decorated pot and a crafting table. |
6553 Template:BlockLink |
File:Trial Chambers intersection 2.png |
trial_chambers/intersection/intersection_3
|
Intersection 3 is a tall room, in which the connecting corridors are on the bottom side. The top of the intersection connects through the second section of the corridor, while the bottom of it connects through the first section of the corridor. The center is filled up by a tall tower with three levels. The first level connects the second section and has four pillars above it, the second level contains three beds and a barrel and the third level is a copper grate walkway and the ground is four pillars and the chamber is blocked by a wall of copper grates. Unlike the other two intersections, this intersection doesn't contain an ominous vault. |
7934 Template:BlockLink |
File:Trial Chambers intersection 3.png |
Chambers
Chambers are combat rooms, larger than encounters and can contain multiple trial spawners and vaults and at least one ominous vault. Multiple potential entrances can spawn in the chamber. Some can be sealed, but only one of these potential entrances can be connected to:
- Hallways.
- Intersections.
- Corridor ends.
- Some Template:Cd pieces.
Most rooms generates a base in which various addons including copper grate hanging platforms and obstacles, corner and side structures, dispenser traps and corridor pots.
Each potential entrance, including the sealed ones, generates a disposal consisting of a hopper placed above a barrel, allowing the player to sort their inventory.<ref>Template:Tweet</ref>
| Structure | Description | Blocks | Image |
|---|---|---|---|
trial_chambers/chamber/assembly
|
Assembly is a large room, by default contains a platform with a ranged trial spawner and three vaults embedded on the wall. A back ledge generates on the opposite side of the platform, which contains a breeze trial spawner in front of it. Three potential entrances generate: one high up on the back ledge, one on the platform and one on a passageway that contains a vault and a staircase leading up to the main room. Lower structure extensions generate in the floor and contains a series of copper grate obstacles and holes covered by oxidized copper trapdoors: Template:Cd and Template:Cd contain Template:Cd over them, other variants include:
Upper structure extensions include:
Staircases generate at the two sides of the back ledge. They are named Template:Cd and Template:Cd.
|
10579 Template:BlockLink |
File:Trial Chambers assembly.png |
trial_chambers/chamber/chamber_1
|
Chamber 1 is a tall room, having four potential entrances on each side of the room in different heights. There seems to be nothing in this structure during pre-generation. Template:Cd is the center structure, generating in every Template:Cd room. It is a pillar with a breeze trial spawner over it. There is also a staircase (Template:Cd) going onto it. Upper structure extensions connect through the upper entrances:
The corners can generate up to two corner structures:
|
4252 Template:BlockLink |
File:Trial Chambers chamber 1.png |
trial_chambers/chamber/chamber_2
|
Chamber 2 is similar to Chamber 1 in several minor ways:
Chamber 2 never generates connected to a Template:Cd. |
4868 Template:BlockLink |
File:Trial Chambers chamber 2.png |
trial_chambers/chamber/chamber_4
|
Chamber 4 is a small structure containing two floors and three potential entrances: two on the second floor and one on the lower floor. The first floor contains a walkway with parts of it containing a copper grate pathway that leaves a 1-block high gap of air underneath, which the small melee mobs can crawl underneath there. Also, there is a vault over one corner of the room and contains a staircase leading up to the second floor. The second floor is a wide bridge containing a vault on one corner of it and a wall over the staircase. There are two small melee trial spawners, one near the staircase and another on one side of the bridge. Unlike other chambers, there are no dispensers on the wall. Instead, players can find decorated pots with the same loot as the ones from the corridors. Chamber 4 never generates connected to a Template:Cd. |
3382 Template:BlockLink |
File:Trial Chambers chamber 4.png |
trial_chambers/chamber/chamber_8
|
Chamber 8 is a tall and narrow room with three higher ledges underneath the floor. One potential entrance is underneath a ledge and another is on a ledge. Each ledge contains copper grates with unwaxed oxidized copper trapdoors underneath. Four Template:Cd trial spawners generate there. The first and second ledge contains one each and the third ledge contains two, which is on the sides of them. Three vaults can be found, two on the sides of the floor and one surrounded by two ranged trial spawners on the highest ledge, and an ominous vault can be found in the topmost area. Chamber 8 never generates connected to a Template:Cd. |
2736 Template:BlockLink |
File:Trial Chambers chamber 8.png |
trial_chambers/chamber/entrance_cap
|
Entrance Cap is used to seal some potential entrances that are not used after the structure generates a structure with one potential entrance. |
15 Template:BlockLink |
File:Trial Chambers entrance cap.png |
trial_chambers/chamber/eruption
|
Eruption is a large and round with some walls out of tuff bricks. Also, the center has corners filled with magma blocks. The slices and quadrants are empty during pre-generation. Instead, three sides generate random slices connecting the potential entrance:
Template:Cd generate in every Eruption chamber and the sides without a potential entrance, consisting of a breeze trial spawner and an ominous vault. Four corners of the room consist of quadrants:
|
3518 Template:BlockLink |
File:Trial Chambers eruption.png |
trial_chambers/chamber/pedestal
|
Pedestal is a large room with some pillars on the ground and a balcony on the second floor surrounding the walls of the room. The center piece ("center") is used to fill up the center's pillars and contains three trial spawners (one of them is a breeze trial spawner and the other two are randomly selected by other categories). There are two potential entrances on each height. Sides of the room generate areas known as "slices". There are five slices and can contain copper grates that obstruct pathways and contain vaults in either the first or second floor.
Corners of the room contain the quadrants from the slanted chamber that also generate. Quadrants in pedestal generate rarely in 1.21 and up.
|
5906 Template:BlockLink |
File:Trial Chambers pedestal.png |
trial_chambers/chamber/slanted
|
Slanted is a large (empty during pre-generation) room densely made of pillars and contains two potential entrances on each height. The center is filled with a structure with a breeze trial spawner atop. Sides on the first floor are known as ("hallways").
Sides on the second floor are known as ("ramps").
Corners of the room (and pedestal) generate ("quadrants").
|
4798 Template:BlockLink |
File:Trial Chambers slanted.png |
Decor
Most decor pieces can be found in the corridor, beds can be found in intersections and the disposal can be found near the entrances of chambers.
| Structure | Description | Blocks | Image |
|---|---|---|---|
trial_chambers/decor/barrel
|
1 Template:BlockLink<ref group="n" name="barrel loot">This loot container in this area use the corridor loot. |
File:Barrel.png | |
trial_chambers/decor/candle_1
|
File:Candle JE1 BE1.png | ||
trial_chambers/decor/candle_2
|
File:Two Candles.png | ||
trial_chambers/decor/candle_3
|
File:Three Candles.png | ||
trial_chambers/decor/candle_4
|
File:Four Candles.png | ||
trial_chambers/decor/dead_bush_pot
|
File:Potted Dead Bush.png | ||
trial_chambers/decor/disposal
|
The hopper and barrel combination underneath a staircase. |
3 Template:BlockLink |
File:Trial Chambers disposal.png |
trial_chambers/decor/empty_pot
|
File:Flower Pot.png | ||
trial_chambers/decor/flow_pot
|
1 Template:BlockLink (Flow)<ref group="n" name="pot loot">One loot container in this area use the corridor pot loot. |
File:Trial Chambers flow pot.png | |
trial_chambers/decor/guster_pot
|
1 Template:BlockLink(Guster)<ref group="n" name="pot loot">One loot container in this area use the corridor pot loot. |
File:Trial Chambers guster pot.png | |
trial_chambers/decor/scrape_pot
|
1 Template:BlockLink (Scrape)<ref group="n" name="pot loot">One loot container in this area use the corridor pot loot. |
File:Trial Chambers scrape pot.png | |
trial_chambers/decor/undecorated_pot
|
1 Template:BlockLink<ref group="n" name="pot loot">One loot container in this area use the corridor pot loot. |
File:Decorated Pot.png | |
trial_chambers/decor/<color>_bed
|
Colored beds that can generate in the main intersections. | 1 Template:BlockLink<ref group="n" name="bed">Colored beds correspond to the color of the structure file.</ref> | Template:Animate |
Dispensers
Some chambers can generate dispenser traps, which contain dispensers with random traps (such as arrows, water buckets and potions) and buttons connected to them.
| Structure | Description | Blocks | Image |
|---|---|---|---|
| Dispenser traps | |||
trial_chambers/dispensers/chamber
|
Used for Template:Cd. Two stone buttons surrounding a dispenser. |
2 Template:BlockLink |
File:Trial Chambers dispensers chamber.png |
trial_chambers/dispensers/floor_dispenser
|
Used for Template:Cd. A dispenser with an oak pressure plate on top. |
1 Template:BlockLink |
File:Trial Chambers floor dispenser.png |
trial_chambers/dispensers/wall_dispenser
|
The dispenser type that appears in most rooms. A dispenser with an oak button on the bottom and a copper bulb on a far wall. |
1 Template:BlockLink |
File:Trial Chambers wall dispenser.png |
Loot containers
Vaults, ominous vault and "supply" chests generate in the structure with potential loot. 1 to 2 vaults generate at the topmost area of the entrance chamber, 1 ominous vault generates at the high area of the atrium, and 1 supply chest generates at the hallway variant (Template:Cd). Other vaults and ominous vaults can be found in the corridor, the end and the intersection.
| Structure | Description | Blocks | Image |
|---|---|---|---|
| Chests | |||
trial_chambers/chests/connectors/supply
|
Technical connection structure | N/A | |
trial_chambers/chests/supply
|
A chest with supply loot. |
1 Template:BlockLink<ref group="n" name="supply loot">This loot container in this area use the supply loot. |
File:Trial Chambers chests supply.png |
| Rewards and vaults | |||
trial_chambers/reward/vault
|
A vault that is in a cut copper pedestal. |
1 Template:BlockLink |
File:Vaultrender3.png |
trial_chambers/reward/ominous_vault
|
An Minecraft:ominous vault in an altar-like structure used of red elements, such as 2 piles of candles (a pile contains 4 and another contains 3) and glazed terracotta. |
7 Template:BlockLink |
File:VaultrenderO2.png |
Trial spawners
Trial spawners can generate at the center area of the corridor at three different heights, one trial spawner generates at the encounters and multiple trial spawners generate at the chambers.
Mobs
Natural hostile mob spawning is disabled within a trial chamber. Mobs spawn only from the Minecraft:trial spawners. The number of mobs spawned scales with the number of players in range of each spawner, and breezes are spawned less per spawner and per player than other mobs.
When a trial chamber structure generates, one mob from each of the following categories is randomly selected for the trial spawners in that structure. Every mob within the same category has an equal chance to be selected. The breeze is in its own category and is thus guaranteed to be found in certain chambers.
| Category | Mob spawned | Floor | Blocks in/on the floor |
|---|---|---|---|
| Breeze | Template:EntityLink | ||
| Melee | Template:EntityLink | ||
| Template:EntityLink | |||
| Template:EntityLink |
| ||
| Small melee | Template:EntityLink | ||
| Template:EntityLink | |||
| Template:EntityLink | |||
| Template:EntityLink |
| ||
| Ranged | Template:EntityLink | ||
| Template:EntityLink | |||
| Template:EntityLink |
Loot
Template:Seealso Loot is available from Minecraft:vaults, Minecraft:chests, Minecraft:barrels, Minecraft:dispensers, and Minecraft:decorated pots from within the chambers. Players who defeat a trial spawner each receive rewards; this loot scales depending on the number of players who defeat the trial spawner.
Vaults
Template:AnchorTemplate:MainTemplate:LootChest
Ominous vaults
Template:Main Template:LootChest
Chests
Entrances
Intersections
The room where the loot is stored isn't actually an intersection, it is a corridor end. Template:LootChest
Supply
Barrels
Intersection barrels
Corridor barrels
Despite being barrels, the corridor containers are referred to as chests by the game.
Decorated pots
In addition to the below, decorated pots may have flow, guster, or scrape designs, which yield their respective pottery sherds when broken, along with bricks for any blank sides. There is a Template:Frac chance that the pot is composed entirely out of bricks, and Template:Frac chance for each of the variants with a single sherd.
Dispensers
Chamber dispenser
Corridor dispenser
Water dispenser
Trial spawners
When all mobs have been killed, the Minecraft:trial spawner has a 50% chance of picking the Minecraft:trial key, in which case it drops for all players. The other 50% of the time it drops one of the other items for each player.
Ominous trial spawners
When all mobs have been killed, the Minecraft:ominous trial spawner has a 30% chance of picking the Minecraft:ominous trial key, in which case it drops for all players. The other 70% of the time it drops one of the other items for each player.
Data values
ID
Achievements
Advancements
Videos
History
Java Edition
Bedrock Edition
Issues
Trivia
- The idea of trial chambers evolved from Minecraft:CornerHard pitching in a meeting to revisit the Minecraft:monster room.<ref>Template:Twl</ref>
- The design of trial chambers was inspired by the architecture of Template:Wn civilizations, whose geometric designs fit well into Minecraft. The design combines the aesthetic of ancient civilizations with a futuristic feel.<ref>Template:Ytl</ref>
- A scrapped chamber design appears in two Minecraft:YouTube videos showcasing the trial chambers and the trial spawners.<ref>Template:Ytl</ref><ref>Template:Ytl</ref> It includes a trial spawner, two chests, and two redstone lamps with levers on top.
- Minecraft:Brandon Pearce thinks that whoever created trial chambers in-universe seem to be "pretty tinkery".<ref>Template:Tweet</ref>
- In Java Edition, if a Trial Chamber is generated in a Minecraft:superflat world after being upgraded from a version before 1.18, (e.g. using custom presets or by upgrading an old world with new terrain), and a Minecraft:Trial Spawner pedestal is positioned so that the spawner is at Minecraft:bedrock level, (Y:0), the surrounding bedrock blocks are cleared to make space for it. This appears to be part of the pedestal's placement behavior.
- As of version 1.21.5, Trial Chambers do not generate naturally in superflat worlds.
Gallery
Screenshots
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The main corridor in trial chambers.
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An intersection room featuring 4 beds and a loot barrel.
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An atrium inside the trial chambers.
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An encounter inside the trial chambers.
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A trial chamber covered in Minecraft:sculk veins.
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A Minecraft:monster room connected to trial chambers.
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Another monster room in a trial chamber.
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An Minecraft:amethyst geode, Minecraft:mineshaft and a Minecraft:monster room generating together in a trial chamber within a lush cave.
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Minecraft:Ruined portal generated inside a trial chamber
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A mural on a wall depicting the face of a Minecraft:bogged.
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A mural on a wall depicting the face of a Minecraft:breeze.
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A mural on a wall depicting the face of a Minecraft:spider.
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A mural on a wall depicting a spiral design.
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A screenshot depicting a strange behavior where Minecraft:Trial Spawner pedestals break through Minecraft:bedrock in a superflat world upgraded from a pre-1.18 version.
Mojang screenshots
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Trial chamber room.
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Trial chamber fountain room.
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Trial chamber corridor.
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Dispensers in a trial chamber.
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A corridor inside a trial chamber.
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A corridor of the trial chamber.
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The second floor of a trial chamber.
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A view of a corridor.
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An ominous vault.
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A staircase at the end of a trial chamber hallway.
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A trap featuring a dispenser and two tripwires.
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A large room with a Minecraft:trial spawner in the middle.
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A trial chamber corridor with a trial spawner on the balcony.
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Trial chambers encapsulated in stone.
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Trial chambers not using the encapsulate terrain adaption type.
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Trial chambers in a lush caves biome.
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A vertical room with a vault.
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Minecraft:Sunny in the trial chambers.
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Minecraft:Efe using a bow.
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Minecraft:Makena using the wind charge in the trial chambers.
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Ditto.
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Minecraft:Noor using the mace in the trial chambers.
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Another shot of Noor.
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Decorated Template:Cd.
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An entrance with a water fountain in the trial chamber.
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A bedroom in the trial chamber.
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A well decorated trial chamber.
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Music & painting in the trial chamber.
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Minecraft:Alex and Minecraft:Kai in trial chambers.
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Kai jumps across platforms in trial chambers.
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A trial chambers disposal unit.
In other media
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Minecraft:Tricky Trials key art, featuring trial chambers.
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Minecraft:Alex faces a breeze in trial chambers.
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A breeze fires a Minecraft:wind charge.
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Alex gets knocked back.
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Alex falls off the platform while the breeze watches.
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Minecraft:Ari and Minecraft:Sunny entering the trial chambers.
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Ari and Sunny fighting Minecraft:husks.
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Ari and Sunny open a Minecraft:vault
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Minecraft:Steve, Minecraft:Makena, and many mobs caught in an explosion in the trial chambers.
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An active trial.
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Steve, Alex, Efe, Sunny, Kai, and Makena entering a trial chamber through a hole.
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Steve and a wolf fighting several bogged.
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Another shot of an active trial.
Concept artwork
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Trial chambers concept arts.
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Ditto.
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Ditto.
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Ditto.
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Ditto.
Notes
References
External links
- Building Blocks: Trial Chamber – Minecraft.net on September 19, 2024
- Template:Mcnet
- Template:Mcnet
- Template:Mcnet
- Template:Mcnet
Template:Navbox generated structures Template:Featured
Minecraft:de:Prüfungskammern Minecraft:es:Cámaras de desafío Minecraft:fr:Chambres des épreuves Minecraft:ja:試練の間 Minecraft:ko:시련의 회당 Minecraft:pl:Komnaty próby Minecraft:pt:Câmaras do Desafio Minecraft:ru:Камеры испытаний Minecraft:uk:Палац випробувань Minecraft:zh:试炼密室