Dragonwilds:Player Character
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The Player is an avatar of someone playing RuneScape: Dragonwilds. They are a human, may be of any body type and be customised. They are an adventurer within the mainland of Dragonwilds:Gielinor, but due to debt collectors leaching them of everything, they had a fresh start in Dragonwilds:Ashenfall.
In-Character History
Starting anew
Template:OccDur According to the Dragonwilds:Adventurer's Tunic and leggings, they are an adventurer from the mainland, who had traveled across the seas, labouring away on a ship deck. Sometime during their adventuring career, they had wealth and belongings, that would soon be lost as they started owing debts. Eventually they would only own the clothes on their back, and every treasure found, or gold piece made would be drained by debt collectors coming out of the shadows and swarming them like rats seeking cheese. When all hope was lost, an opportunity arrived, an expedition to a rediscovered continent known as Ashenfall. This was their chance to escape their troubles, start anew and travel far from home to make a new name for themselves, as well as build a new home. They were amongst some of the adventurers who arrived to Ashenfall through the Dragonwilds:lodestone, and began their new life and adventure there. Template:OccDur Upon arriving, they are greeted by the Dragonwilds:Wise Old Man who instructs them to either speak with Dragonwilds:Doric, Dragonwilds:Vannaka and Dragonwilds:Zanik to learn the basics of the lands and survival from them, or to meet him along the road, towards a ruined settlement known as Dragonwilds:Bramblemead Village. Upon arrival, they are instructed to build a base; a place for them to sleep and rest, meanwhile, they encounter Dragonwilds:Warren, and with a Dragonwilds:Ghostspeak Amulet, they'd assist the ghost in locating others to help put to rest. After building a base, they are instructed to search for Dragonwilds:Cathan, a novice adventurer who decided to venture towards the ruined keep in search of information to defeat Dragonwilds:Velgar. Upon arriving at the keep and finding Cathan's journal, learning that he had cleverly recruited the goblins into taking him towards a Dragonwilds:Dragonkin Vault. Before they can return to the Wise Old Man with what they learned, Dragonwilds:Velgar makes an appearance and attempts to wipe them out, then departs, unaware of his assault being unsuccessful. The adventurer(s) return to the Wise Old Man, who directs them to the vault located in the Dragonwilds:Whispering Swamp. During their travel there, they find Zanik, who requests their help in locating an odd source of power she has been sensing. Searching, they find a Dragonwilds:Bandosian Amulet that has some corrupted energy stored in it. Thankfully, the horror that could have been unleashed was prevented. They've also assisted some spirits find peace. Template:OccDur Upon arriving at the vault, it is discovered that Cathan had found a way to call on Velgar and challenge the dragon, requiring some sort of item. Cathan once again traveled alone, leaving most of the goblins to die within the vault. There, the adventurer(s) traveled to Dragonwilds:Ghornfell in search of Cathan. Heading towards Dragonwilds:Velgar's Rise, they find Cathan, deceased and a ghost. Cathan informs them of what happened, and how he was unable to complete the Dragonwilds:Challenge Horn, the item he discovered. After being informed of how to craft it, the adventurer(s) started gathering resources to not only craft the horn, but better equip themselves. While gathering supplies, they encounter both Vannaka, who they helped in the quest Dragonwilds:Stormtouched Highlands, learning more of his ancestry, and Doric, who was helped in Dragonwilds:Fractured Plains, where they were taught how to craft a Dragonwilds:Granite Maul. After gathering the supplies, exploring the land, and discovering an ancient song that allowed them to craft the Dragonwilds:Crystal Bow, they finally craft the horn and challenge Velgar, where they defeated the dragon, not only avenging Cathan, but all those that died to Velgar.
Upon returning to the Wise Old Man with the news and Dragonwilds:Velgar's Head, they are rewarded with the Dragonwilds:Draconic Visage, and are told they that can now relax, as Velgar has been dealt with, but should be prepared, as Velgar was just one of the many generals, before facing Dragonwilds:Kuldra, the Dragon Queen.
Undead ahead
Template:OccDur After a period of rest, the adventurer(s) began to feel an unnatural pull from the north. The Wise Old Man instructed them to meet him at the north-eastern border of the Fractured Plains called Ashien's Watch. There, he revealed the existence of a sealed door at the end of the old road, bound by a powerful necrotic spell. Refusing to interfere with such magic himself, he instead entrusted the adventurer(s) with the phrase required to undo the seal. Upon opening the door, the adventurer(s) discovered a long-forgotten temple, where they encountered Death, the Grim Reaper, who revealed that he had intervened in their past defeats, ensuring they did not meet a premature end. Death then spoke of Dragonwilds:Fellhollow and Dragonwilds:Imaru, explaining their connection to the events unfolding and requesting the adventurer(s)’ aid in defeating an undead dragon and breaking the curse binding her. In exchange for their assistance, he promised a reward. He asks them to speak with Cathan, who he requested to scout the region.
The adventurer(s) were directed to Dragonwilds:Postie Pete, who informed them that the passage to Fellhollow was blocked. The only remaining route lay through the Spectral Doors, barriers that could only be perceived and traversed by those whose souls had been sufficiently withered to interact with the spectral realm. After learning of the withered state required to perceive and pass through the Spectral Doors, Postie Pete informed the adventurer(s) of the Dragonwilds:Purifying Pool, a means of restoring their souls and preventing Imaru’s ghostly form from consuming them. Upon arriving in Fellhollow, the adventurer(s) rushed to the nearest well, evading wandering lost souls that attempted to slow their progress. After purifying their souls, they were free to explore the corrupted land and begin their search for Cathan. When they encountered their ghostly ally, Cathan revealed that Imaru’s curse had been divided into three fragments. These fragments anchored the tower’s defences, preventing the adventurer(s) from entering and confronting Imaru directly. Cathan disclosed the locations of the cursed crystals, and the adventurer(s) set out to recover them.
During their journey, they aided in Vannaka laying restless nature spirits and spectral chinchompas to rest; assisting Zanik in releasing trapped souls; and aiding Doric in not only accessing a sealed vault, which rewarded them with the knowledge required to create a salve amulet, but also showing them legendary weapons from stories told within the mainland.
As the adventurer(s) traversed through Fellhollow looking for the curse fragments, they inevitably encounter some spooky things. A strange mirror that held a mysterious figure for decades, a arrogant ghost that had his library ransacked by the locals, and hearing that their trusty pal Postie Pete had a small hiccup in the mail delivery run.
With the cursed crystals recovered, the adventurer(s) used them to weaken the defences of Imaru’s tower, allowing them to finally confront the undead dragon. After a prolonged and difficult battle, Imaru was finally defeated. With the threat ended, Death fulfilled his promise and rewarded the adventurer(s) for their assistance. With his task complete, he turned his attention to guiding the newly freed souls safely into the underworld. Cathan would inform the adventurer(s) of a fortress entrance in Dragonwilds:Silverthorn Keep and overhearing someone in it, believing them to be alive, asking them to join him on the adventure to explore the new location.
A Cursed Fortress
After another period of rest, the adventurer(s) felt another calling. Returning to Death, they learned that a colleague of theirs is within the Dragonwilds:Umbral Sands, waiting for their arrival. Death informs them that he sent Cathan to investigate the fortress entrance, as something was blocking the way into the Umbral Sands. They accept the quest and return to the ominous entrance, where they would speak to Cathan who reveals that he had accidently told the Wise Old man and others of Dragonwilds:Dowdun Reach. After venturing through Dragonwilds:The Approach, they encounter the Wise Old Man, who informs them of the passage to the Umbra Sands being located beyond the the Dragonwilds:Black Knight's Fortress, and the Dragonwilds:Black Knights, but he is unable to venture on as a barrier was blocking their way. They also informed the Adventurer(s) that Doric is within the fortress ahead, located at Dragonwilds:The Nexus. Postie Pete would make his appearance, giving the Adventurer(s) recipes to craft armours should they wish.
Upon fighting some black knights and making their way to Doric, they learned of the Dreaming Stone, and how it was shattered - believing the stone could help them disable the barrier. During their search for the shards, they encounter Vannaka and Zanik, assisting them with their tasks and research. Doric would also ask them to help locate a Dragonwilds:Mage of Zamorak who seemed to have stolen a trinket.
After collecting all of the missing shards, and assisting Doric with his missing trinket, the Dreaming Stone, who was revealed to be the soul of the Dragonkin Avisk, was restored. After some convincing, they agreed to undo the barrier, but warns the adventurer(s) of their final enemy, the Dragonwilds:Black Knight Titan. After the titan's defeat, Doric would head over to the door that leads to the Umbra Sands, working to unlock it.
Attributes
The player has six major attributes to maintain and develop during their adventures in Ashenfall:
Gallery
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The default appearance for body type A characters.
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The default appearance for body type B characters.
Update history
Trivia
- There has been questions on whether this character is the former World Guardian (the Adventurer), but it has been confirmed by developers and in-game lore that they are not the adventurer from Template:RSL or Template:OSL
- This is the second time a new game set in the RuneScape universe showed a new main character, the first was Template:RSL, a spinoff game that ceased further development and shut down.
- Just like the character in both RuneScape and Old School RuneScape, Death keeps them from passing on, as they still have work to do.
- Just like the same characters, they have gone toe to toe with god-like enemies, like Velgar and Imaru.
- When speaking to Cathan after defeating Imaru, he becomes impressed, stating that the mainland must miss them and how they must have solved all sorts of problems. This is a nod to the players not being in RuneScape or Old School RuneScape at the moment and instead are focused on RuneScape: DragonWilds.
- This character is the second character to be given Zanik's Crossbow. The first being the main adventurer in RuneScape.
- When you create a character, either with Body Type A or B, the preset starts off bald, with the adventurer tunic and legging. A nod to how RuneScape character creation used to be, when you start on Template:RSL, your character preset appearance is bald, with lime green shirt and green pants.
- This is still a thing in Old School RuneScape, while it was removed in RuneScape.
- RuneScape's character creation now comes with a random presets.
- This is still a thing in Old School RuneScape, while it was removed in RuneScape.
- Just like RuneScape and Old School RuneScape, this character does not like cabbages, according to the item's description.
- However, if you cook a cabbage into a fried cabbage, the description says "Yum! maybe I do like cabbage.
- While not stated in game, it is possible that the character, by the game's lore, is the new king of the garou for challenging and defeating the their King, as it is a tradition they have according to the lore.
- The same can be considered for the goblins, after defeating Velgar, as in their tradition, the strongest rules over the weak, the title of Big High War God/Goddess could have been transferred to the character.