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Minecraft:Skeleton Horse

From SAS Gaming Wiki

Template:For Template:Needs render Template:Infobox entity A skeleton horse is an Minecraft:undead skeletal Minecraft:horse that sometimes spawns when Minecraft:lightning strikes as a skeleton horseman. Despite being undead, it does not burn in Minecraft:sunlight. It becomes Minecraft:passive once separated from its rider.

A skeleton horseman is a skeleton wearing an enchanted Minecraft:iron helmet that rides and controls a skeleton horse.

Spawning

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A "skeleton trap" horse is a skeleton horse spawned from a fraction of Minecraft:lightning generated naturally by a Minecraft:thunderstorm (0.75–1.5% chance on Easy, 1.5–4% on Normal, and 2.25–6.75% on Hard Minecraft:difficulty, depending on Minecraft:regional difficulty). Template:IN, the lightning that spawns a trap horse doesn't strike nearby entities or spawn Minecraft:fires. Lightning strikes created from a Minecraft:Channeling-enchanted Minecraft:trident and lightning strikes directed to a Minecraft:lightning rod never spawn a skeleton trap horse. The trap horse despawns after 15 minutes if not triggered (even if it is named). Trap horses will spawn in any biome where it can rain, even in Minecraft:mushroom fields and Minecraft:deep dark.<ref>Template:Bug</ref>Template:Verify

Template:IN, skeleton horses do not spawn in Peaceful Minecraft:difficulty, like hostile mobs.Template:Verify Note that skeleton traps do not follow other mob spawning rules and can spawn on basically any block. They can even spawn when the Minecraft:game rule spawn_monstersTemplate:Only is false.<ref>Template:Bug</ref>

Baby skeleton horses cannot spawn naturally.

Skeleton Horseman

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The skeleton trap horse is triggered when a Minecraft:player approaches within 10 blocks of it, resulting in a lightning strike that does not start fires or damage nearby entities. When struck, the skeleton trap horse transforms into a skeleton horseman: a Minecraft:skeleton riding a skeleton horse. It also spawns three additional skeleton horsemen in the vicinity.

The skeleton rider is equipped with an Minecraft:enchanted Minecraft:iron helmet along with an enchanted Minecraft:bow. Like regular skeletons, they also have a chance to spawn with various pieces of armor or with the ability to pick up equipment on the ground. The skeleton riders are always regular skeletons, and never spawn as Minecraft:strays, Minecraft:bogged, Minecraft:parched, or Minecraft:wither skeletons. Like the horses themselves, the skeleton riders are persistent, meaning they do not despawn unless the difficulty is set to "Peaceful".

Template:IN, both the horse and rider have damage immunity for 3 seconds after spawning. Template:IN, both the horse and rider are always immune to lightning. Once its skeleton rider is killed, the skeleton horse becomes completely passive, allowing for it to be ridden.

A skeleton trap horse, and therefore skeleton horsemen, can also be manually spawned using Minecraft:commands:

Java Edition
Template:Cmd

Bedrock Edition
Template:Cmd.

Drops

On death

Template:DropTable

If saddled, it drops a saddle.Template:Only

Killing a baby skeleton horse yields no items or experience. Template:IN, killing a trap skeleton horse also yields no items or experience.

Behavior

Template:Infobox entity The skeleton horse is an undead mob that spawns and triggers a "skeleton trap" if the player gets too close. Once the skeleton rider is defeated, the skeleton horse becomes completely passive. Skeleton horses behave like normal horses, roaming idly and occasionally stopping to rear, swish their tails, or lower their heads as though eating the grass. Unlike Minecraft:sheep, the eating animation does not actually cause any grass to be consumed. Skeleton horses can breathe in water.

Skeleton horses can safely fall 6 blocks before they begin to accumulate fall damage, unlike most mobs, which can only safely fall 3 blocks. Skeleton horses also take half of the normal fall damage (rounded up) that most other mobs take (Template:Hp damage per block over the safe distance instead of Template:Hp). If an entity is riding a skeleton horse, they receive the same fall damage as the skeleton horse.

Skeleton horses have a Template:Frac chance to regenerate Template:Hp health point each game tick.

Unlike most passive mobs, skeleton horses don't panic when damaged.

Skeleton horses cannot be bred.

Other notes:

  • The skeleton wears an iron helmet, unless it randomly spawned with some other headgear.
  • The skeleton's bow and helmet are enchanted as if on an Minecraft:enchanting table at level 5–22. The exact level depends on Minecraft:regional difficulty; on Easy it is always a level-5 enchantment.
  • The skeleton trap horse and the skeleton horse in a jockey are always adults.
  • The skeleton in a naturally spawned skeleton horseman jockey does not despawn.
  • A trap horse may spawn in areas that a regular horse may not, such as the middle of an ocean.
  • A trap horse can trigger normally in clear weather (and often a player encounters a trap horse after the thunderstorm has cleared).
  • The skeleton drops more experience orbs.
  • The skeleton does not attack any mob that attacks the skeleton horse.

Differences/inconsistencies of skeleton horses with other undead mounts, such as Minecraft:zombie horses, Minecraft:camel husks, and Minecraft:zombie nautiluses:

Mob type

Being an Minecraft:undead mob, they are:

As they are monsters, Minecraft:golden dandelions do not work on baby skeleton horses.

As they are under the Template:Cd entity type tag, Minecraft:creepers drop a Minecraft:music disc when killed by a skeleton horse.Template:Note

Taming

Template:IN, the skeleton horse is always Minecraft:tamed. Template:IN, a skeleton trap horse becomes tamed when struck by Minecraft:lightning. The other three skeleton horses are tamed when they are spawned.

Template:IN, with the use of commands, a skeleton horse can be tamed in the same way as a regular horse, granting the Minecraft:Best Friends Forever advancement.

Jockey

Template:Exclusive 15% of nearby baby Minecraft:zombies, Minecraft:husks, Minecraft:zombie villagersTemplate:Check the code, or Minecraft:drowned may ride an adult skeleton horse to form a Minecraft:jockey, if the skeleton horse has no riders.

Statistics

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All horses have three "equine stats" that vary from horse to horse: health, maximum movement speed, and jump strength. These stats are created once the horse is born or spawned, and are not affected by food.

Spawned values

When spawned in any way except breeding – for instance, using commands, spawning naturally, spawning as part of a skeleton trap, or using spawn eggs – horses are assigned their stats within certain ranges, specific according to their horse type.

Health

A skeleton horse's health is always 15. Displayed hearts are health, divided by two, rounded down. A horse with an odd number of health points (15, 17, 19, etc.) does not show the last half-heart. If the horse has lost one health point lower than the inflicted damage and did not regenerate, it has an odd number of health points, otherwise, it has an even number of health points.

Movement speed

A skeleton horse's speed is always 0.2; the player's normal walking speed is 0.1. The speed listed does not include any Minecraft:status effect that affects the speed of a horse or a player.

See Template:Slink to compare the speeds of various transportation methods.

Jump strength

Jump strength ranges from 0.4–1.0, averaging 0.7.

A jump strength of 0.5 is enough to clear Template:Frac blocks, while 1.0 is enough to clear Template:Frac blocks.

The jump strengths required to clear several block heights are:

Jump Strength Blocks
0.967 5.00
0.848 4.00
0.716 3.00
0.565 2.00
0.431 1.25 (player's jump height)

Usage

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As with normal horses, skeleton horses can be ridden by a player. When ridden, they can be used to climb hills and jump fences because the skeleton horses can jump up to five block heights, versus the player's maximum of one (without jump boost).

Skeleton horses can be ridden in water at any depth without forcing the player to dismount. They sink to the bottom and can be ridden along the ocean or river floor.

Skeleton horses can be pulled or tethered with a Minecraft:lead.

Equipment

File:Skeleton Horse GUI.png
GUI of a skeleton horse.Template:Only
Template:El

Skeleton horses have the following slot available:

Saddles can be placed on a tamed skeleton horse by holding it and then Template:Control on the skeleton horse, or by accessing its inventory. A skeleton horse’s inventory can be accessed by mounting the skeleton horse and using Template:Control control, or by Template:Control and then Template:Control on the skeleton horse.

The saddle can be removed by two methods:

Baby skeleton horses cannot be equipped, as they cannot be ridden.

Template:El

A skeleton horse does not have an inventory and cannot be equipped with a saddle or horse armor. Despite this, the default texture file, like those of normal horses, Minecraft:donkeys and Minecraft:mules, includes a chest.

Riding

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Template:IN, skeleton horses can be controlled by the player without a saddle. Template:IN, skeleton horses must be equipped with a saddle to be controlled. Like riding other entities, a player can travel into a Minecraft:nether portal or Minecraft:end portal while on a skeleton horse.

The player can control a tamed (and saddled Template:El) skeleton horse with standard directional controls, Template:Control, and the mouse. The player dismounts using the Template:Control control.

A player controlled skeleton horse automatically runs up any one block high slope. The skeleton horse and rider can safely fit through a space as low as 2.75 blocks high. Lower clearance risks suffocating the rider if the rider's head enters a non-transparent block. The horse itself can enter gaps as low as 1.625 blocks high, but may itself take suffocation damage when clearance is less than 1.75 blocks. Skeleton horses cannot fit through a 1-block-wide gap.

Player controlled skeleton horses have the ability of "jumping charging". When the player rides them, the experience bar on Minecraft:HUD is replaced by jumping charging bar. A controlled skeleton horse can be made to Template:Control and holding the control charges for a higher leap. Skeleton horses are not affected by jump boost beacons or potions.

Unlike normal horses, a skeleton horse does not force the player to dismount when it is under Minecraft:water; rather, it can be ridden underwater without drowning. The player can still drown underwater without the proper potions or enchantments, even when mounted on the skeleton horse. When underwater, its running speed and jump remain the same although it has a slower rate of descent.

Sounds

Skeleton horse sounds are the sounds of the regular horse but lower pitched and slowed with reverb. Despite being monsters, skeleton horses use the "Friendly Mobs" sound category.<ref>Template:Bug</ref>

Template:Edition: Template:SoundTable

Template:Edition: Template:SoundTable

Data values

ID

Template:Edition: Template:ID table

Template:Edition: Template:ID table

Entity data

Skeleton horses have entity data associated with them that contain various properties.

Template:El: Template:Main

<section begin="entity data" />

<section end="entity data" />

Template:El:

See Minecraft:Bedrock Edition level format/Entity format.

Achievements

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Achievements that apply to all mobs: Template:Collapse

Advancements

Unlike all other undead mounts, killing a skeleton horse does not grant the Monster Hunter advancement and is not required in order to complete the Minecraft:Monsters Hunted advancement.<ref name="bug" /> Template:Load advancements

Advancements that apply to all mobs: Template:Collapse

History

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Development

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Java Edition

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Bedrock Edition

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Legacy Console Edition

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New Nintendo 3DS Edition

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Data history

Java Edition

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Bedrock Edition

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Issues

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Trivia

Gallery

Renders

Screenshots

Textures

In other media

See also

Notes

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References

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Navigation

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