Minecraft:Skeleton Horse
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Template:For Template:Needs render Template:Infobox entity A skeleton horse is an Minecraft:undead skeletal Minecraft:horse that sometimes spawns when Minecraft:lightning strikes as a skeleton horseman. Despite being undead, it does not burn in Minecraft:sunlight. It becomes Minecraft:passive once separated from its rider.
A skeleton horseman is a skeleton wearing an enchanted Minecraft:iron helmet that rides and controls a skeleton horse.
Spawning
A "skeleton trap" horse is a skeleton horse spawned from a fraction of Minecraft:lightning generated naturally by a Minecraft:thunderstorm (0.75–1.5% chance on Easy, 1.5–4% on Normal, and 2.25–6.75% on Hard Minecraft:difficulty, depending on Minecraft:regional difficulty). Template:IN, the lightning that spawns a trap horse doesn't strike nearby entities or spawn Minecraft:fires. Lightning strikes created from a Minecraft:Channeling-enchanted Minecraft:trident and lightning strikes directed to a Minecraft:lightning rod never spawn a skeleton trap horse. The trap horse despawns after 15 minutes if not triggered (even if it is named). Trap horses will spawn in any biome where it can rain, even in Minecraft:mushroom fields and Minecraft:deep dark.<ref>Template:Bug</ref>Template:Verify
Template:IN, skeleton horses do not spawn in Peaceful Minecraft:difficulty, like hostile mobs.Template:Verify Note that skeleton traps do not follow other mob spawning rules and can spawn on basically any block. They can even spawn when the Minecraft:game rule spawn_monstersTemplate:Only is false.<ref>Template:Bug</ref>
Baby skeleton horses cannot spawn naturally.
Skeleton Horseman
The skeleton trap horse is triggered when a Minecraft:player approaches within 10 blocks of it, resulting in a lightning strike that does not start fires or damage nearby entities. When struck, the skeleton trap horse transforms into a skeleton horseman: a Minecraft:skeleton riding a skeleton horse. It also spawns three additional skeleton horsemen in the vicinity.
The skeleton rider is equipped with an Minecraft:enchanted Minecraft:iron helmet along with an enchanted Minecraft:bow. Like regular skeletons, they also have a chance to spawn with various pieces of armor or with the ability to pick up equipment on the ground. The skeleton riders are always regular skeletons, and never spawn as Minecraft:strays, Minecraft:bogged, Minecraft:parched, or Minecraft:wither skeletons. Like the horses themselves, the skeleton riders are persistent, meaning they do not despawn unless the difficulty is set to "Peaceful".
Template:IN, both the horse and rider have damage immunity for 3 seconds after spawning. Template:IN, both the horse and rider are always immune to lightning. Once its skeleton rider is killed, the skeleton horse becomes completely passive, allowing for it to be ridden.
A skeleton trap horse, and therefore skeleton horsemen, can also be manually spawned using Minecraft:commands:
Java Edition
Template:Cmd
Bedrock Edition
Template:Cmd.
Drops
On death
- Template:Xp when killed by a player or Minecraft:tamed wolf.
If saddled, it drops a saddle.Template:Only
Killing a baby skeleton horse yields no items or experience. Template:IN, killing a trap skeleton horse also yields no items or experience.
Behavior
Template:Infobox entity The skeleton horse is an undead mob that spawns and triggers a "skeleton trap" if the player gets too close. Once the skeleton rider is defeated, the skeleton horse becomes completely passive. Skeleton horses behave like normal horses, roaming idly and occasionally stopping to rear, swish their tails, or lower their heads as though eating the grass. Unlike Minecraft:sheep, the eating animation does not actually cause any grass to be consumed. Skeleton horses can breathe in water.
Skeleton horses can safely fall 6 blocks before they begin to accumulate fall damage, unlike most mobs, which can only safely fall 3 blocks. Skeleton horses also take half of the normal fall damage (rounded up) that most other mobs take (Template:Hp damage per block over the safe distance instead of Template:Hp). If an entity is riding a skeleton horse, they receive the same fall damage as the skeleton horse.
Skeleton horses have a Template:Frac chance to regenerate Template:Hp health point each game tick.
Unlike most passive mobs, skeleton horses don't panic when damaged.
Skeleton horses cannot be bred.
Other notes:
- The skeleton wears an iron helmet, unless it randomly spawned with some other headgear.
- The skeleton's bow and helmet are enchanted as if on an Minecraft:enchanting table at level 5–22. The exact level depends on Minecraft:regional difficulty; on Easy it is always a level-5 enchantment.
- The skeleton trap horse and the skeleton horse in a jockey are always adults.
- The skeleton in a naturally spawned skeleton horseman jockey does not despawn.
- A trap horse may spawn in areas that a regular horse may not, such as the middle of an ocean.
- A trap horse can trigger normally in clear weather (and often a player encounters a trap horse after the thunderstorm has cleared).
- The skeleton drops more experience orbs.
- The skeleton does not attack any mob that attacks the skeleton horse.
Differences/inconsistencies of skeleton horses with other undead mounts, such as Minecraft:zombie horses, Minecraft:camel husks, and Minecraft:zombie nautiluses:
- It counts for the passive mob cap instead of the hostile mob cap.<ref>Template:Bug</ref>
- It is not valid for Minecraft:advancements.<ref name="bug">Template:Bug</ref>
- It can still be leashed and fed with horse food items when ridden by hostile mobs.<ref>Template:Bug</ref>
- It cannot be tamed normally, as its tamed by default when the trap triggers.
- A skeleton horse spawned via a Minecraft:spawn egg can not be tamed or ridden.<ref>Template:Bug</ref>
- Its health and stats are not variable.<ref>Template:Bug</ref>
- It cannot wear Minecraft:horse armor.<ref>Template:Bug</ref>
- Minecraft:Parrots can't imitate them.<ref>Template:Bug</ref>
- It does not burn in sunlight, unlike Minecraft:zombie horses and Minecraft:zombie nautiluses.
Mob type
Being an Minecraft:undead mob, they are:
- damaged by the status effect Minecraft:Instant Health and healed by the status effect Minecraft:Instant Damage.
- unaffected by the status effects Minecraft:Regeneration and Minecraft:Poison.
- ignored by the Minecraft:wither.
- affected by the Minecraft:Smite enchantment.
- a threat to Minecraft:armadillos, causing them to hide in their shell.
As they are monsters, Minecraft:golden dandelions do not work on baby skeleton horses.
As they are under the Template:Cd entity type tag, Minecraft:creepers drop a Minecraft:music disc when killed by a skeleton horse.Template:Note
Taming
Template:IN, the skeleton horse is always Minecraft:tamed. Template:IN, a skeleton trap horse becomes tamed when struck by Minecraft:lightning. The other three skeleton horses are tamed when they are spawned.
Template:IN, with the use of commands, a skeleton horse can be tamed in the same way as a regular horse, granting the Minecraft:Best Friends Forever advancement.
Jockey
Template:Exclusive 15% of nearby baby Minecraft:zombies, Minecraft:husks, Minecraft:zombie villagersTemplate:Check the code, or Minecraft:drowned may ride an adult skeleton horse to form a Minecraft:jockey, if the skeleton horse has no riders.
Statistics
All horses have three "equine stats" that vary from horse to horse: health, maximum movement speed, and jump strength. These stats are created once the horse is born or spawned, and are not affected by food.
Spawned values
When spawned in any way except breeding – for instance, using commands, spawning naturally, spawning as part of a skeleton trap, or using spawn eggs – horses are assigned their stats within certain ranges, specific according to their horse type.
Health
A skeleton horse's health is always 15. Displayed hearts are health, divided by two, rounded down. A horse with an odd number of health points (15, 17, 19, etc.) does not show the last half-heart. If the horse has lost one health point lower than the inflicted damage and did not regenerate, it has an odd number of health points, otherwise, it has an even number of health points.
Movement speed
A skeleton horse's speed is always 0.2; the player's normal walking speed is 0.1. The speed listed does not include any Minecraft:status effect that affects the speed of a horse or a player.
See Template:Slink to compare the speeds of various transportation methods.
Jump strength
Jump strength ranges from 0.4–1.0, averaging 0.7.
A jump strength of 0.5 is enough to clear Template:Frac blocks, while 1.0 is enough to clear Template:Frac blocks.
The jump strengths required to clear several block heights are:
| Jump Strength | Blocks |
|---|---|
| 0.967 | 5.00 |
| 0.848 | 4.00 |
| 0.716 | 3.00 |
| 0.565 | 2.00 |
| 0.431 | 1.25 (player's jump height) |
Usage
As with normal horses, skeleton horses can be ridden by a player. When ridden, they can be used to climb hills and jump fences because the skeleton horses can jump up to five block heights, versus the player's maximum of one (without jump boost).
Skeleton horses can be ridden in water at any depth without forcing the player to dismount. They sink to the bottom and can be ridden along the ocean or river floor.
Skeleton horses can be pulled or tethered with a Minecraft:lead.
Equipment
Skeleton horses have the following slot available:
- Template:SlotSprite Saddle Slot: For equipping a Minecraft:saddle.
Saddles can be placed on a tamed skeleton horse by holding it and then Template:Control on the skeleton horse, or by accessing its inventory. A skeleton horse’s inventory can be accessed by mounting the skeleton horse and using Template:Control control, or by Template:Control and then Template:Control on the skeleton horse.
The saddle can be removed by two methods:
- Removing the saddle from its slot in the skeleton horse's inventory.
- Template:Ctrl Minecraft:shears on the skeleton horse.
Baby skeleton horses cannot be equipped, as they cannot be ridden.
A skeleton horse does not have an inventory and cannot be equipped with a saddle or horse armor. Despite this, the default texture file, like those of normal horses, Minecraft:donkeys and Minecraft:mules, includes a chest.
Riding
Template:IN, skeleton horses can be controlled by the player without a saddle. Template:IN, skeleton horses must be equipped with a saddle to be controlled. Like riding other entities, a player can travel into a Minecraft:nether portal or Minecraft:end portal while on a skeleton horse.
The player can control a tamed (and saddled Template:El) skeleton horse with standard directional controls, Template:Control, and the mouse. The player dismounts using the Template:Control control.
A player controlled skeleton horse automatically runs up any one block high slope. The skeleton horse and rider can safely fit through a space as low as 2.75 blocks high. Lower clearance risks suffocating the rider if the rider's head enters a non-transparent block. The horse itself can enter gaps as low as 1.625 blocks high, but may itself take suffocation damage when clearance is less than 1.75 blocks. Skeleton horses cannot fit through a 1-block-wide gap.
Player controlled skeleton horses have the ability of "jumping charging". When the player rides them, the experience bar on Minecraft:HUD is replaced by jumping charging bar. A controlled skeleton horse can be made to Template:Control and holding the control charges for a higher leap. Skeleton horses are not affected by jump boost beacons or potions.
Unlike normal horses, a skeleton horse does not force the player to dismount when it is under Minecraft:water; rather, it can be ridden underwater without drowning. The player can still drown underwater without the proper potions or enchantments, even when mounted on the skeleton horse. When underwater, its running speed and jump remain the same although it has a slower rate of descent.
Sounds
Skeleton horse sounds are the sounds of the regular horse but lower pitched and slowed with reverb. Despite being monsters, skeleton horses use the "Friendly Mobs" sound category.<ref>Template:Bug</ref>
Data values
ID
Template:Edition: Template:ID table
Template:Edition: Template:ID table
Entity data
Skeleton horses have entity data associated with them that contain various properties.
<section begin="entity data" />
- Template:Nbt Entity data
- Template:Nbt inherit/breedable
- Template:Nbt inherit/entity
- Template:Nbt inherit/mob
- {{#lst:Horse|horse base data}}
- Template:Nbt: 1 or 0 (true/false) - true if the horse is a trapped Minecraft:skeleton horse. Does not affect horse type.
- Template:Nbt: Incremented each tick when SkeletonTrap is set to 1. The horse automatically despawns when it reaches 18000 (15 minutes).
<section end="entity data" />
Achievements
Achievements that apply to all mobs: Template:Collapse
Advancements
Unlike all other undead mounts, killing a skeleton horse does not grant the Monster Hunter advancement and is not required in order to complete the Minecraft:Monsters Hunted advancement.<ref name="bug" /> Template:Load advancements
Advancements that apply to all mobs: Template:Collapse
History
Development
Java Edition
Bedrock Edition
Legacy Console Edition
New Nintendo 3DS Edition
Data history
Java Edition
Bedrock Edition
Issues
Trivia
- In the Minecraft:Mobspotter's Encyclopedia, skeleton horses were referred to as neutral mobs, due to their behavior as a hostile mob when ridden by skeletons.
Gallery
Renders
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A baby skeleton horse
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A Minecraft:stray skeleton horseman, possible through the skeleton rider freezing in Minecraft:powder snow.
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A Minecraft:wither skeleton horseman (this is not possible in modern versions of the game)
Screenshots
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A skeleton horse spawned in.
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The four variations of skeleton traps using "Grumm" or "Dinnerbone" Minecraft:name tags Template:In.The four variations of skeleton traps using "Grumm" or "Dinnerbone" Minecraft:name tags Template:In.
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Skeleton horses spawned from a trapped skeleton horse.
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A Minecraft:player riding a skeleton horse, having killed the skeleton rider.
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A player riding a skeleton horse underwater. It can run and jump.
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Skeleton horse with saddleTemplate:Only in Minecraft:survival after defeating the skeleton horse trap.
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A skeleton horse Template:In.
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A group of skeleton horsemen spawned by a "skeleton trap" horse.
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A comparison between a Minecraft:horse, a Minecraft:zombie horse, and a skeleton horse.
Textures
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Skeleton horse texture file.
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Baby skeleton horse texture file.
In other media
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Animation of undead mobs walking on snow, including skeleton horsemen.
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Minecraft:Lego Minecraft Skeleton Horse.
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Minecraft:Lego Minecraft Skeleton Horseman.
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A skeleton horse as it appears in Template:WSC
See also
Notes
References
Minecraft:de:Skelettpferd Minecraft:es:Caballo esqueleto Minecraft:fr:Cheval-squelette Minecraft:it:Cavallo scheletro Minecraft:ja:スケルトンホース Minecraft:ko:스켈레톤 말 Minecraft:pl:Koń-szkielet Minecraft:pt:Cavalo-Esqueleto Minecraft:ru:Лошадь#Лошадь-нежить Minecraft:zh:骷髅马