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Minecraft:Spawn Egg/Upstream

From SAS Gaming Wiki

Template:Hatnote Template:Hatnote Template:Hatnote Template:Infobox item A spawn egg is an Minecraft:item used to instantly spawn Minecraft:mobs.

Obtaining

Spawn eggs can be obtained only in Creative mode or using Minecraft:commands. In Creative mode, the player can press {{#vardefine: control | middle click on mouse }}pick block on an existing mob to obtain their respective egg. in Template:Editions, spawn eggs have their own tab in the Minecraft:Creative inventory, while in Template:Editions, they are grouped at the bottom of the Nature tab. There are 87 spawn eggs in Java Edition and 89 spawn eggs in Bedrock Edition.

Minecraft:Wither and ender dragon spawn eggs can only be obtained with commands such as

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Template:Redr. In Bedrock Edition, the agent and NPC spawn eggs may be obtained with an alias ID (see the table below), spawn_egg amount 56 and spawn_egg amount 51 respectively. Invalid alias IDs yield a generic item.spawn_egg.name instead, which uses the old chicken spawn egg texture and has no effect.

Usage

A spawn egg is used by pressing {{#vardefine: control | right click on mouse or left trigger on gamepad }}use on any surface (top, bottom, or side) with the egg. When used on a top surface, the egg's Minecraft:mob appears with its feet immediately adjacent to the surface, and its ambient sound is played.

Spawn eggs are not thrown (unlike normal Minecraft:eggs); the player must be within normal range of the block to use the spawn egg. All monster mobs (except Minecraft:undead animals, shulkers, Minecraft:piglins, hoglins and ender dragons) spawned while on Peaceful difficulty get created and immediately deleted from the world.

The surfaces of blocks are prioritized for spawning; if none are within reach, mobs can also be spawned in Minecraft:water or Minecraft:lava sources.

Dispensers

A spawn egg fired from a Minecraft:dispenser spawns the Minecraft:mob directly in front of the dispenser. The spawn egg is consumed when fired.

Baby mobs

If the player {{#vardefine: control | right click on mouse or left trigger on gamepad }}uses a spawn egg on the type of Minecraft:mob it spawns, and that mob has a baby form, the egg spawns a baby version of the mob. For instance, using a sheep spawn egg on a sheep makes a baby sheep with the same wool color.

Monster spawners

All spawn eggs can also be {{#vardefine: control | right click on mouse or left trigger on gamepad }}used on a monster spawner or trial spawner to change the Minecraft:mob that spawns. in Template:Editions, spawn eggs for any of the fish mobs spawn them only if the monster spawner is waterlogged.

Renaming

A spawn egg can be renamed on an Minecraft:anvil, and when used it spawns a Minecraft:mob with that name appearing over its head, similar to a mob that has been named with a name tag. Unlike a name tag, this method of naming does not prevent hostile mobs from despawning. The mob's name can be seen only by aiming at the mob from four or fewer blocks away. This name also appears in death messages from the mob killing a player.

Certain names have special effects on mobs, and so a spawn egg with the name will spawn a mob with the effect. A rabbit spawn egg named "Toast" will spawn a rabbit with the secret skin. A spawn egg named "Dinnerbone" or "Grumm" spawns a mob that appears upside down. A vindicator from a spawn egg named "Johnny" acts hostile to all mobs except for other illagers. A sheep from a spawn egg named "jeb_" appears to change colors over time; this doesn't affect the color of the wool the sheep drops.

Survival mode

Players in Survival mode can use spawn eggs normally, though spawn eggs are not obtainable in Survival. They can be obtained only using the Creative menu or commands. Just like other items, spawn eggs are consumed when used in Survival mode.

List of spawn eggs

There is a spawn egg for almost every mob in the game; exceptions are listed below this table. The spawn eggs are thematically sorted in the creative inventory in different categories. The categories do not affect actual mob type classifications.

Depending on the mob, spawn eggs appear as one of three sizes: small, medium or large. The spawn egg’s size is purely a visual effect and does not affect its functionality.

Egg Mob Size Notes
Farm Minecraft:animals
Script error: No such module "spriteFile".
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Small Chickens have a 5% chance to spawn as a baby. Chickens are temperate, warm, or cold depending on the biome, baby chickens also spawn from eggs.
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Large Cows have a 5% chance to spawn as a baby. Cows are temperate, warm, or cold depending on the biome.
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Medium Pigs spawn without a Minecraft:saddle and have a 5% chance to spawn as a baby. Pigs are temperate, warm, or cold depending on the biome.
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Medium Sheep spawn with the colors that can appear naturally; see Template:Slink for details. If the spawn egg is renamed jeb_, jeb_ sheep will be spawned instead. Sheep have a 5% chance to spawn as a baby.
Mounts
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Large Camels spawn unsaddled and have a 5% chance to spawn as a baby.
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Large Donkeys spawn untamed and have a 20% chance to spawn as a baby.
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Large Horses spawn untamed and their skins are randomized. They have a 20% chance to spawn as a baby.
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Large Mules have a 20% chance to spawn as a baby.
Pets
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Small Cats' skins are randomized and they always spawn as stray cats. Cats have a 25% chance to spawn as a baby.
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Small Parrots spawn untamed and their color is randomized.
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Medium Wolves spawn untamed and neutral, and their skins are biome-dependent. They also spawn with a random sound variant. They have a 5% chance to spawn as a baby.
Wild Minecraft:animals
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Small in Template:Editions, armadillos have a 5% chance to spawn as a baby.
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Small If the player is far enough away when using the spawn egg on the bottom of an opaque block, the bat hangs upside down from it.
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Small Bees spawn neutral, and have a 5% chance to spawn as a baby.
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Small Foxes spawn untrusting, and as either red or snowy depending on the biome. They can spawn holding items and have a 5% chance to spawn as a baby.
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Medium Goats spawn with two horns and have a 5% chance spawning as a baby, and a 2% chance to spawn as a screaming goat.
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Large Llamas spawn untamed and their color is randomized. They have a 10% chance to spawn as a baby.
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Small Ocelots spawn untrusting.
Template:Frac of the time (14.3%), an ocelot spawns with two ocelot kittens.
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Large Pandas spawn with a random personality and have a 5% chance to spawn as a baby.
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Large Polar bears spawn neutral and have a 10% chance to spawn as a baby.
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Small Rabbit skins are random and biome-dependent, except for the black-and-white “Toast” rabbit, which spawns only if the spawn egg is renamed Toast. Rabbits have a 25% chance to spawn as a baby. Spawn eggs will never spawn a killer rabbit.
Minecraft:Aquatic
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Small Axolotls' color is randomized and they have a 5% chance to spawn as a baby.
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Small
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Large Dolphins spawn neutral, and have a 10% chance to spawn as a baby.
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Small Frogs are temperate, warm, or cold depending on the biome.
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Medium Glow squids have a 5% chance to spawn as a baby.
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Large Nautiluses spawn untamed and neutral. in Template:Editions, they have a chance to spawn as a baby.
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Template:Redr

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Small
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Small Salmon spawn with a random size.
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Medium Squids have a 5% chance to spawn as a baby.
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Small
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Small Shapes, colors, and patterns are randomized, although 90% of the time the tropical fish spawn as one of the 22 uniquely-named variants.
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Medium Turtles have a 10% chance to spawn as a baby.{{
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Miscellaneous
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Small Allays never spawn holding an item.
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Large Mooshrooms always spawn red and have a 5% chance to spawn as a baby.
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Large Sniffers have a chance to spawn as snifflets
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Template:Redr.

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Medium Sulfur cubes spawn at a random size when spawned with a spawn egg.
Golems
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Small The spawned copper golem is unoxidized and unwaxed, and does not spawn holding an item. Does not spawn a copper chest alongside the golem.
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Large Iron golems spawn uncracked, these golems are neutral, like Minecraft:villager-summoned golems.
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Medium Snow golems never spawn sheared.
Villagers
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Large Trader llamas spawn untamed and their color is randomized. Unlike trader llamas spawned alongside wandering traders, they have a 10% chance to spawn as a baby.
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Medium in Template:Editions, villagers spawn unemployed; in Template:Editions, their professions are randomized.<ref>Template:Bug</ref> Their outfit is biome-dependent. They have a 5% chance to spawn as a baby.
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Medium in Template:Editions, wandering traders always spawn with two leashed trader llamas. in Template:Editions, wandering traders spawned via spawn eggs do not automatically despawn after 48000 ticks.
Minecraft:Undead
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Medium Bogged may spawn with an enchanted bow and armor.
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Large Camel husks never spawn with any riders or as a baby, even if the spawn egg is used on another camel husk.
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Medium Drowned can spawn holding Minecraft:tridents, fishing rods, or nautilus shells. Drowned have a 5% chance to spawn as a baby. in Template:Editions, a baby drowned has a 5% chance to spawn as a chicken jockey.
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Medium Husks may spawn with tools, weapons or armor, and have a 5% chance to spawn as a baby. They cannot spawn as a camel husk jockey. in Template:Editions, baby husks have a 5% chance to spawn as a chicken jockey. in Template:Editions, a baby husk has a 15% chance to find a mount, becoming a jockey.
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Medium Parched may spawn with an enchanted Minecraft:bow and Minecraft:armor.
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Medium Skeletons may spawn with an enchanted Minecraft:bow and Minecraft:armor.
Script error: No such module "spriteFile".
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Large Skeleton horses have a 20% chance to spawn as a baby and never spawn as a skeleton trap.
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Medium Strays may spawn with an enchanted Minecraft:bow and Minecraft:armor.
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Medium Zombies do not spawn as zombie villagers, but they have a 5% chance to spawn as a baby. They may spawn with tools, weapons or armor. in Template:Editions, a baby zombie has a 5% chance to spawn as a chicken jockey. in Template:Editions, a baby zombie has a 15% chance to find a mount, becoming a jockey.
Script error: No such module "spriteFile".
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Large Zombie horses have a 20% chance to spawn as a baby, and never spawn with any riders.
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Large Zombie nautiluses spawn untamed and neutral, and never spawn with any riders. They spawn as the coral variant when spawned in warm oceans.
Script error: No such module "spriteFile".
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Medium Zombie villagers' professions are randomized. Their outfit depends on the biome, and they have a 5% chance to spawn as a baby. They may spawn with tools, weapons or armor. in Template:Editions, a baby zombie villager has a 5% chance to spawn as a chicken jockey.
Spiders
Script error: No such module "spriteFile".
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Small In Minecraft:Bedrock Edition, cave spiders have a 1% chance to spawn as a cave spider jockey.
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Medium Spiders have a 1% chance to spawn as a spider jockey.
Minecraft:Monsters
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Medium
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Large Creakings spawned with a spawn egg aren’t protected by a creaking heart, and have Template:Hp health.
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Medium Creepers can never spawn charged.
Script error: No such module "spriteFile".
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Large
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Medium
Script error: No such module "spriteFile".
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Medium
Script error: No such module "spriteFile".
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Small Silverfish are also spawned from infested blocks.
Script error: No such module "spriteFile".
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Large Slimes spawn with a random size, excluding the unique size found in trial chambers.
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Large
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Medium
Minecraft:Illagers
Script error: No such module "spriteFile".
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Medium in Template:Editions, evokers have a chance to spawn as a raid captain.
Script error: No such module "spriteFile".
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Medium Pillagers may spawn with an enchanted Minecraft:crossbow. in Template:Editions, they also have a chance to spawn as a raid captain.
Script error: No such module "spriteFile".
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Large Ravagers never spawn being ridden by Minecraft:illagers.
Script error: No such module "spriteFile".
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Small Vexes never spawn with enchanted swords.
Script error: No such module "spriteFile".
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Medium Vindicators may spawn with an enchanted Minecraft:axe. in Template:Editions, they also have a chance to spawn as a raid captain.
Minecraft:The Nether
Script error: No such module "spriteFile".
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Medium
Script error: No such module "spriteFile".
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Large
Script error: No such module "spriteFile".
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Large Happy ghasts spawn without a Minecraft:harness. in Template:Editions, the happy ghast spawn egg has a 5% chance to spawn a ghastling.
Script error: No such module "spriteFile".
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Large Hoglins have a 5% chance to spawn as a baby, and baby hoglins never spawn as a hoglin jockey.
Script error: No such module "spriteFile".
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Large Magma cubes spawn with a random size.
Script error: No such module "spriteFile".
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Medium Piglins spawn neutral and have a 25%Template:Only or 5%Template:Only chance to spawn as a baby. They have a 50% chance to spawn with a Minecraft:crossbow, a 45% chance to spawn with a golden sword, and a 5% chance to spawn with a golden spear. The weapon may be enchanted. They may also spawn with enchanted golden armor.
Script error: No such module "spriteFile".
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Medium Piglin brutes used to spawn with an enchanted axe.
Script error: No such module "spriteFile".
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Medium Striders have a Template:Frac chance to spawn ridden by a baby strider. They also have a Template:Frac chance to spawn wearing a saddle and ridden by a zombified piglin as a strider jockey.
Script error: No such module "spriteFile".
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Medium
Script error: No such module "spriteFile".
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Large Zoglins have a chance to spawn as a baby.
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Template:Redr

Script error: No such module "spriteFile".
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Medium Zombified piglins spawn neutral and have a 5% chance to spawn as a baby. in Template:Editions, a baby zombified piglin has a 5% chance to spawn as a chicken jockey. They may spawn with either a golden sword or golden spear, which may be enchanted.
Minecraft:The End
Script error: No such module "spriteFile".
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Large Endermen spawn neutral and not holding a block.
Script error: No such module "spriteFile".
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Small
Script error: No such module "spriteFile".
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Medium Shulkers spawn undyed. Their orientation is also dependent on where the shulker is placed.
Unavailable in creative inventory
Script error: No such module "spriteFile".
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Small Agent spawned by its spawn egg is not visible or interactable in Template:Editions.
Script error: No such module "spriteFile".
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Large middle click on mouse }}pick block to prevent accidental destruction of player builds.<ref>Template:Mcnet</ref>
Script error: No such module "spriteFile".
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- Only available in Editor mode.
Script error: No such module "spriteFile".
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Medium NPCs always spawn with the first default skin.
Script error: No such module "spriteFile".
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Large middle click on mouse }}pick block to prevent accidental destruction of player builds.

Mobs without spawn eggs

The following mobs do not have explicitly defined spawn eggs. Custom spawn eggs can be created with a custom data componentTemplate:Only or item componentTemplate:Only that changes the spawned entity, but no spawn egg explicitly associated with any of the mobs exist.

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Removed spawn eggs

in Template:Editions:

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in Template:Editions as part of April Fools' jokes for 23w13a_or_b and 24w14potato:

  • Script error: No such module "spriteFile".
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Sounds

When a mob is spawned, it immediately makes its ambient sound.

Data values

ID

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Bedrock Edition: Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table

Item data

When using commands to give a player a spawn egg there is an option to add custom data to said item to spawn a different mob than is normally expected i.e /give @p villager_spawn_egg[entity_data={id:"minecraft:cat"}] 1 which will take a normal villager spawn egg and turn it into a cat spawn egg.

Java Edition: {{#vardefine:params|0 }}Template:Hatnote

Data component format/entity data

Bedrock Edition:

in Template:Editions, spawn eggs have no additional tags.

{{#vardefine:params|0 }}Template:Hatnote

History

Template:Hatnote

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Minecraft Education

Template:HistoryTable

Data history

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Issues

Script error: No such module "Issue list".

Gallery

Icons

Template:Collapse {{#vardefine:params|3 }}Template:Hatnote

Template:Hidden end

Screenshots

Mojang screenshots

In other media

References

<references group="">

 </references>

External links

See also

  • Mob spawning

Navigation

Display/storage
Buckets
Bottles
Informational
Vehicles/mobility
Template:El only
Music discs
Other
Edu only
Seeds
Raw materials
Processed
Edu only
Dyes
Banner patterns
Pottery sherds
Smithing templates
April Fools 2015
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