Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Minecraft:Trading/Before Village & Pillage

From SAS Gaming Wiki

Template:See also Template:Outdated

In Minecraft:Village & Pillage, trading was significantly revamped. This page is about villager_v1 trading Template:In, or before Minecraft:Java Edition 1.14 was released.

Differences

  • Different lists of trades were available.
  • The trading interface was very different.
  • Villagers unlocked new trade tiers when they make a trade they have never made before, rather than based on experience.
    • Not all careers had 5 tiers.
    • Tiers were not displayed in the trading GUI nor on their textures.
  • Villagers resupplied trades randomly when other trades were made, and they did not have workstations.
  • Careers were fixed and were assigned when a villager spawned.
  • Not every career had a unique texture.Template:Only
  • Trade prices were determined when the trade was unlocked, and did not change.
  • Villagers did not display items available for trade in their hands.
  • Villagers lost their trades when becoming a Minecraft:Zombie Villager.
  • Minecraft:Wandering Traders, MasonsTemplate:Only and Unemployed Villagers were not yet added.

Mechanics

Pressing use on an adult villager would open a GUI allowing a player to trade with the villager. Villagers would make offers based on their profession and career, and would only make trades based on what offers they were making. Different offers could be viewed by pressing the left and right buttons next to the currently displayed offer. All offers involved Minecraft:emerald as a currency, and some item pertinent to the villager's career.

File:Trading paper clean GUI.png
The old trading interface, displaying a trade of 28 paper for 1 Minecraft:emerald.

Careers were assigned to each villager as they spawned, with multiple careers being part of the same profession, and sharing textures. For example, brown-robed villagers could be fletchers or fishermen and blacksmiths could be armorers or weaponsmiths. These careers were viewable in the trading GUI, but the villager's level was not. Every villager spawned at tier 1 of their given career, which ranged from 2–4 initial unlocked trades (i.e. all shepherds spawned with only two options, buying wool and selling shears). Each tier consisted of a defined set of trade offers, and the tiers were the same for any given career (see the chart below). They could unlock new tiers when an existing offer was traded. Note that the trading GUI had to be closed before a villager would unlock a new tier. When they did, they would receive Regeneration I and become surrounded with purple and green particles for a few seconds. Each career had a fixed sequence of tiers, and would only unlock a finite number of offers.

Villagers would deactivate an offer if the offer had been used some number of times. The chance of an offer's deactivation was random, but an offer had to be used at least 2 times before it was eligible for deactivation. After an offer had been used 12 times, it was guaranteed to be deactivated. Trading a different offer would sometimes activate an offer again. When an offer was disabled, a red X would appear in the trading interface, and it had the same particle effect as an offer being created.

An offer was guaranteed to reactivate available deactivated options (and unlock a tier, if some had not yet been unlocked) the first time it was traded. On subsequent trades, it would only have a 20% chance of doing so, per trade. For example, if a farmer villager had a trade of 8 Minecraft:pumpkins for 1 Minecraft:emerald, and the player traded a stack of 64 pumpkins, this would count as 8 attempts with each attempt having a 20% chance to reactivate the villager's trades, and come to about 83.2% chance of reactivation (1 - 1/0.88).

Villagers would distinguish between data values, so different colors of Minecraft:wool could not replace white wool, charcoal could not be traded in place of Minecraft:coal, and damaged Minecraft:tools could not be traded in place of fully repaired toolsTemplate:Only. Minecraft:NBT data, however, was ignored, so the content of a Minecraft:written book did not matter.

Template:IN, all trades rewarded the player with 3–6 Minecraft:experience, or 8–11 experience if the villager was in a state where it is willing to Minecraft:breed. This was also true in Bedrock editions, except that certain trades didn't reward any experience: the first-tier trades of a Farmer, the Minecraft:rotten flesh trade of a Cleric, the Minecraft:porkchop trade of a Butcher, or the Minecraft:string trade of a Fletcher.

Trades

The full list of careers and tiers is below:

Farmer (Brown Robe)

Template:Anchor

File:Farmer.png
Farmer (straw hatTemplate:Only)

Template:Anchor

Farmer Buys Sells
Tier Item Quantity Template:ItemSprite Price Item Template:ItemSprite Price Quantity
1 Template:ItemLink 18 - 22 1 Template:ItemLink 1 2 - 4
Template:ItemLink 15 - 19 1
Template:ItemLink 15 - 19 1
2 Template:BlockLink 8 - 13 1 Template:ItemLink 1 2 - 3
3 Template:BlockLink 7 - 12 1 Template:ItemLink 1 5 - 7
4 Template:ItemLink 1 6 - 10
Template:ItemLink 1 1
Fisherman (fisher hat and fishy apronTemplate:Only)

Template:Anchor

Fisherman Buys Sells
Tier Item Quantity Template:ItemSprite Price Item Template:ItemSprite Price Quantity
1 Template:ItemLink 15 - 20 1 Template:ItemLink 6 Template:ItemLink
1 Template:ItemLink
6
Template:ItemLink 16 - 24 1
2 Enchanted<ref group="note" name="enchant-1.8">When creating an enchantment offer, the game used a random enchantment level from 5 – 19. The enchantments were never treasure enchantments.</ref>
Template:ItemLink
7 - 8 1
Shepherd (brown hat with white apronTemplate:Only)

Template:Anchor

Shepherd Buys Sells
Tier Item Quantity Template:ItemSprite Price Item Template:ItemSprite Price Quantity
1 Template:BlockLink 16 - 22 1 Template:ItemLink 3 - 4 1
2

Template:BlockSprite Template:BlockSprite Template:BlockSprite Template:BlockSprite Template:BlockSprite Template:BlockSprite Template:BlockSprite Template:BlockSprite
Template:BlockSprite Template:BlockSprite Template:BlockSprite Template:BlockSprite Template:BlockSprite Template:BlockSprite Template:BlockSprite Template:BlockSprite
Colored Wool
16 offers containing each wool color.<ref group="note">A given villager charged the same number of emeralds for each color.</ref>

1 - 2 1
Fletcher (feather on hat and quiverTemplate:Only)

Template:Anchor

Fletcher Buys Sells
Tier Item Quantity Template:ItemSprite Price Item Template:ItemSprite Price Quantity
1 Template:ItemLink 15 - 20 1 Template:ItemLink 1 8 - 12
2 Template:ItemLink 2 - 3 1
Template:ItemLink 10 Template:BlockLink
1 Template:ItemLink
6 - 10

Librarian (white robe)

Template:Anchor

File:Librarian.png
Librarian (eyeglasses with book as hatTemplate:Only)
Librarian Buys Sells
Tier Item Quantity Template:ItemSprite Price Item Template:ItemSprite Price Quantity
1 Template:ItemLink 24 - 36 1 Template:ItemLink<ref group="note" name="book-1.8">Book would only have one enchantment. The enchantment was chosen randomly, with an equal chance of any enchantment type occurring, and then an equal chance to get any level of it. This meant that while it was equally as likely to get any level of a given enchantment, it was harder to get a specific level of an enchantment with more possible levels (for instance, Power V had the same likelihood as Power I, but both are far less likely than Flame). The price in emeralds depended on enchantment level and "treasure" status. The possible values were 5 – 19 emeralds for Lvl I, 8 – 32 for Lvl II, 11 – 45 for Lvl III, 14 – 58 for Lvl IV, and 17 – 71 for Lvl V. For "treasure" enchantments the price was doubled. Note that the cost was capped at 64, meaning that for example Lvl V books truly ranged from 17 - 64 emeralds, with costs at the upper end of the range being more common.</ref> 1 Template:ItemLink
5 - 64 Template:ItemLink
1
2 Template:ItemLink 8 - 10 1 Template:ItemLink 10 - 12 1
Template:BlockLink 3 - 4 1
3 Template:ItemLink<ref group="note" name="no-be">Written Book never offered in bedrock, even though it exist since better together</ref> 2 1 Template:ItemLink 10 - 12 1
Template:BlockLink 1 3 - 5
4 Template:ItemLink<ref group="note" name="book-1.8"/><ref group="note" name="EnchantedBook-1.8">Librarians offered the enchanted book trade three different times.</ref> 1 Template:ItemLink
5 - 64 Template:ItemLink
1
5 Template:ItemLink<ref group="note" name="book-1.8"/><ref group="note" name="EnchantedBook-1.8"/> 1 Template:ItemLink
5 - 64 Template:ItemLink
1
6 Template:ItemLink 20 - 22 1
Cartographer (golden monocleTemplate:Only)

Template:Anchor

Cartographer Buys Sells
Tier Item Quantity Template:ItemSprite Price Item Template:ItemSprite Price Quantity
1 Template:ItemLink 24 - 36 1
2 Template:ItemLink 1 1
3 Template:ItemLink 7 - 11 1
4 Template:ItemLink<ref group="note" name="cartographer-limits">Template:IN, players can still unlock the trades when in the Nether, the End or Flat world, but the map will show no destination structure, oddly unlocking this trade in Minecraft:Old world will cause game to stop ticking</ref> 1 Template:ItemLink
12 - 20 Template:ItemLink
1
Template:ItemLink<ref group="note" name="cartographer-limits" /> 1 Template:ItemLink
16 - 28 Template:ItemLink
1

Priest (purple robe)

Template:Anchor

File:Priest.png
Cleric (purple apron with purple creeper cloakTemplate:Only)

Template:Anchor

Cleric Buys Sells
Tier Item Quantity Template:ItemSprite Price Item Template:ItemSprite Price Quantity
1 Template:ItemLink 36 - 40 1
Template:ItemLink 8 - 10 1
2 Template:ItemLink 1 1 - 4
Template:ItemLink 1 1 - 2
3 Template:ItemLink 4 - 7 1
Template:BlockLink 1 1 - 3
4 Template:ItemLink 3 - 11 1

Smith (black robe)

Template:Anchor

File:Blacksmith.png
Armorer (welding mask with black apronTemplate:Only)

Template:Anchor

Armorer Buys Sells
Tier Item Quantity Template:ItemSprite Price Item Template:ItemSprite Price Quantity
1 Template:ItemLink 16 - 24 1 Template:ItemLink 4 - 6 1
2 Template:ItemLink 7 - 9 1 Template:ItemLink 10 - 14 1
3 Template:ItemLink 3 - 4 1 Enchanted<ref group="note" name="enchant-1.8"/> Template:ItemLink 16 - 19 1
4 Template:ItemLink 5 - 7 1
Template:ItemLink 9 - 11 1
Template:ItemLink 5 - 7 1
Template:ItemLink 11 - 15 1
Weaponsmith (pirate eyepatch with black apronTemplate:Only)

Template:Anchor

Weapon Smith Buys Sells
Tier Item Quantity Template:ItemSprite Price Item Template:ItemSprite Price Quantity
1 Template:ItemLink 16 - 24 1 Template:ItemLink 6 - 8 1
2 Template:ItemLink 7 - 9 1 Enchanted<ref group="note" name="enchant-1.8"/> Template:ItemLink 9 - 10 1
3 Template:ItemLink 3 - 4 1 Enchanted<ref group="note" name="enchant-1.8"/> Template:ItemLink 12 - 15 1
Enchanted<ref group="note" name="enchant-1.8"/> Template:ItemLink 9 - 12 1
Toolsmith

Template:Anchor

Tool Smith Buys Sells
Tier Item Quantity Template:ItemSprite Price Item Template:ItemSprite Price Quantity
1 Template:ItemLink 16 - 24 1 Enchanted<ref group="note" name="enchant-1.8"/> Template:ItemLink 5 - 7 1
2 Template:ItemLink 7 - 9 1 Enchanted<ref group="note" name="enchant-1.8"/> Template:ItemLink 9 - 11 1
3 Template:ItemLink 3 - 4 1 Enchanted<ref group="note" name="enchant-1.8"/> Template:ItemLink 12 - 15 1

Butcher (white apron)

Butcher (red headband with white apronTemplate:Only)
File:Butcher.png

Template:Anchor

Butcher Buys Sells
Tier Item Quantity Template:ItemSprite Price Item Template:ItemSprite Price Quantity
1 Template:ItemLink 14 - 18 1
Template:ItemLink 14 - 18 1
2 Template:ItemLink 16 - 24 1 Template:ItemLink 1 5 - 7
Template:ItemLink 1 6 - 8
Leatherworker (brown apron with brown glovesTemplate:Only)

Template:Anchor

Leatherworker Buys Sells
Tier Item Quantity Template:ItemSprite Price Item Template:ItemSprite Price Quantity
1 Template:ItemLink 9 - 12 1 Template:ItemLink 2 - 4 1
2 Enchanted<ref group="note" name="enchant-1.8"/> Template:ItemLink 7 - 12 1
3 Template:ItemLink 8 - 10 1

Nitwit (green robe)

File:Nitwit.png

Nitwits were generic green-robed or green coatedTemplate:Only. They offered no trades.

Stone Mason (black gloves with black apron)

File:Plains Mason.png

Template:Anchor

Note: This stone mason trade table below only used in Bedrock Edition from villager which are not converted to villager_v2 (from template world)

Stone Mason Buys Sells
Tier Item Quantity Template:ItemSprite Price Item Template:ItemSprite Price Quantity
1 Template:ItemLink 10 - 13 1 Template:ItemLink 1 - 2 16
2 Template:BlockLink 20 - 26 1 Template:BlockLink 1 - 2 4
3 Template:BlockLink
Template:BlockLink
Template:BlockLink
16 - 21 1 Template:BlockLink
Template:BlockLink
Template:BlockLink
1 - 2 4
4 Template:ItemLink 20 - 26 1
5 Template:BlockLink 1 - 2 1

Gallery

Notes

<references group="note" />

Navigation

Template:Navbox gameplay

Minecraft:de:Handel/Vor 1.14 Minecraft:es:Comercio/Antes de Village & Pillage Minecraft:it:Commercio/Prima di Village & Pillage Minecraft:ja:取引/ヴィレッジ・アンド・ピレッジ以前 Minecraft:ko:거래/옛날 Minecraft:pt:Comércio/Antes da Village and Pillage Minecraft:ru:Торговля/до 1.14 Minecraft:uk:Торгівля/до 1.14 Minecraft:zh:交易/村庄与掠夺前