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Minecraft:Drowned: Difference between revisions

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Sync: updated from Minecraft
SyncBot (talk | contribs)
Sync: updated from Minecraft
 
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{{for}}
{{about|the mob|the mechanic|Damage#Drowning}}{{for}}
{{Infobox entity
{{Infobox entity
| group = Adult
| group = Adult
| groupsize = 132px
| groupsize = 132px
| group2size = 62px
| group2size = 62px
| 1-1 = Drowned JE1.png
| 1-1 = Drowned JE2.png
| 1-2 = Drowned BE2.png
| 1-2 = Drowned BE2.png
| group2 = Gurgle
| group2 = Gurgle
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<hr>'''Ranged:'''<br>
<hr>'''Ranged:'''<br>
{{ItemLink|Trident}}: <br>
{{ItemLink|Trident}}: <br>
'''{{IN|Java}}:'''<br>Easy: {{hp|5}}<br>Normal: {{hp|8}}<br>Hard: {{hp|12}}<br>'''{{IN|Bedrock}}:'''<br>Always {{hp|8}}
'''{{IN|Java}}:'''<br>Easy: {{hp|5}}<br>Normal: {{hp|8}}<br>Hard: {{hp|12}}<br>'''{{IN|Bedrock}}:'''<br>{{hp|8}}
| spawn = When a [[Minecraft:zombie]] drowns.<br> When another drowned spawns a [[Minecraft:reinforcement]].{{only|je|short=1}}<br>{{BiomeLink|River}}<br>{{BiomeLink|Frozen River}}<br> {{BiomeLink|Cold Ocean}}<br> {{BiomeLink|Deep Cold Ocean}}<br> {{BiomeLink|Frozen Ocean}}<br> {{BiomeLink|Deep Frozen Ocean}}<br> {{BiomeLink|Lukewarm Ocean}}<br> {{BiomeLink|Deep Lukewarm Ocean}} <br> {{BiomeLink|Ocean}}<br> {{BiomeLink|Deep Ocean}}<br> {{BiomeLink|Warm Ocean}}<br>  {{BiomeLink|Dripstone Caves}}<br>
| spawn = When a [[Minecraft:zombie]] drowns.<br> When another drowned spawns a [[Minecraft:reinforcement]].{{only|je|short=1}}<br>{{BiomeLink|River}}<br>{{BiomeLink|Frozen River}}<br> {{BiomeLink|Cold Ocean}}<br> {{BiomeLink|Deep Cold Ocean}}<br> {{BiomeLink|Frozen Ocean}}<br> {{BiomeLink|Deep Frozen Ocean}}<br> {{BiomeLink|Lukewarm Ocean}}<br> {{BiomeLink|Deep Lukewarm Ocean}} <br> {{BiomeLink|Ocean}}<br> {{BiomeLink|Deep Ocean}}<br> {{BiomeLink|Warm Ocean}}<br>  {{BiomeLink|Dripstone Caves}}<br>
{{EnvLink|Ocean Ruins}}
{{EnvLink|Ocean Ruins}}
| size = '''{{IN|Java}}:'''<br>
| size = '''{{IN|Java}}:'''<br>
'''Adult:'''<br>Height: 1.95 blocks<br>Width: 0.6 blocks<br>
'''Adult:'''<br>Height: 1.95 blocks<br>Width: 0.6 blocks<br>
'''Gurgle:'''<br>Height: 0.99 blocks<br>Width: 0.49 blocks<br>
'''Gurgle:'''{{until|JE 26.2}}<br>Height: 0.99 blocks<br>Width: 0.49 blocks<br>
'''{{IN|Bedrock}}:'''<br>
'''{{IN|Bedrock}}:'''<br>
'''Adult:'''<br>Height: 1.9 blocks<br>Width: 0.6 blocks<br>
'''Adult:'''<br>Height: 1.9 blocks<br>Width: 0.6 blocks<br>
'''Gurgle:'''<br>Height: 0.95 blocks{{until|BE 26.20}}<br>Width: 0.3 blocks{{until|BE 26.20}}<br>Height: 0.98 blocks{{upcoming|BE 26.20}}<br>Width: 0.49 blocks{{upcoming|BE 26.20}}
'''Gurgle:'''{{upcoming|JE 26.2}}<br>Height: 0.98 blocks<br>Width: 0.49 blocks
| equipment = {{drop|Item|Trident}} (6.25% chance) may be enchanted  
| equipment = {{drop|Item|Trident}} (6.25% chance; may be enchanted)
{{drop|Item|Fishing Rod}} (3.75% chance)
{{drop|Item|Fishing Rod}} (3.75% chance; may be enchanted)
{{drop|Item|Nautilus Shell}} (3% chance {{in|java}} and 8% chance {{in|bedrock}}; only appears in offhand) <br>
{{drop|Item|Nautilus Shell}} (3% chance {{in|java}} and 8% chance {{in|bedrock}}; only appears in offhand) <br>
{{drop|Block|Carved Pumpkin}} (22.5% chance, only during Halloween) {{only|je|short=1}} <br>
{{drop|Block|Carved Pumpkin}} (22.5% chance, only during Halloween) {{only|je|short=1}} <br>
{{drop|Block|Jack o'Lantern}} (2.5% chance, only during Halloween) {{only|je|short=1}}
{{drop|Block|Jack o'Lantern}} (2.5% chance, only during Halloween) {{only|je|short=1}}
| speed = 0.23
| speed = 0.23<br>0.35 (gurgle)
| knockbackresistance = 0%–5%
| knockbackresistance = 0%–5%
}}
}}
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If a [[Minecraft:zombie]]'s head (not the legs) is submerged in water continuously for 30 seconds, it begins the process of converting into a drowned. The zombie begins shaking, similar to the effect seen while a [[Minecraft:zombie villager]] is being cured. At this point, the process cannot be stopped, and 15 seconds later the zombie becomes a drowned. The drowned appears with full health even if the previous zombie did not.
If a [[Minecraft:zombie]]'s head (not the legs) is submerged in water continuously for 30 seconds, it begins the process of converting into a drowned. The zombie begins shaking, similar to the effect seen while a [[Minecraft:zombie villager]] is being cured. At this point, the process cannot be stopped, and 15 seconds later the zombie becomes a drowned. The drowned appears with full health even if the previous zombie did not.


{{IN|bedrock}} only, an item being held or worn by a zombie when it transforms into a drowned, whether it was picked up or naturally equipped, is automatically dropped with an 100% drop rate. {{IN|java}}, the converted drowned keeps the equipped items.
{{IN|bedrock}} only, an item being held or worn by a zombie when it transforms into a drowned, whether it was picked up or naturally equipped, is automatically dropped with an 100% drop rate at full [[Minecraft:durability]]. {{IN|java}}, the converted drowned keeps the equipped items.


Only normal zombies can transform into drowned, while [[Minecraft:zombie villager]]s and [[Minecraft:zombified piglin]]s cannot. For [[Minecraft:husk]]s, they first transform into a regular zombie, and subsequently convert to a drowned in the usual fashion. The zombie that is converted from a husk always has full health even if converted from a damaged husk.
Only normal zombies can transform into drowned, while [[Minecraft:zombie villager]]s and [[Minecraft:zombified piglin]]s cannot. For [[Minecraft:husk]]s, they first transform into a regular zombie, and subsequently convert to a drowned in the usual fashion. The zombie that is converted from a husk always has full health even if converted from a damaged husk.


=== Zombie nautilus jockeys ===
=== Zombie nautilus jockeys ===
When an adult drowned spawns outside of ([[Minecraft:frozen river|frozen]]) [[Minecraft:river]] biomes, either [[Minecraft:spawn cycle|naturally]] or as part of a structure, and is wielding a trident in its main hand, it has a 50% chance to spawn riding a [[Minecraft:zombie nautilus]], i.e. as a [[Minecraft:zombie nautilus jockey]].
When an adult drowned spawns outside of ([[Minecraft:Frozen River|frozen]]) [[Minecraft:river]] biomes, either [[Minecraft:Mob spawning#Spawn cycle|naturally]] or as part of a structure, and is wielding a trident in its main hand, it has a 50% chance to spawn riding a [[Minecraft:zombie nautilus]], i.e. as a [[Minecraft:zombie nautilus jockey]].


=== Reinforcements ===
=== Reinforcements ===
{{main|Zombie#Reinforcements 2|title1=Zombie § Reinforcements}}{{exclusive|Java|section=1}}
{{main|Zombie#Reinforcements|title1=Zombie § Reinforcements}}{{exclusive|Java|section=1}}
On Hard [[Minecraft:difficulty]], all drowned have a 0-10% chance to spawn other drowned as reinforcements when receiving [[Minecraft:damage]] while targeting an [[Minecraft:entity]]. Additionally, up to 5% of drowned spawn as leaders, getting a 50-75% boost to that chance. Reinforcements can only spawn in at least 2 block tall water.
On Hard [[Minecraft:difficulty]], all drowned have a 0-10% chance to spawn other drowned as reinforcements when receiving [[Minecraft:damage]] while targeting an [[Minecraft:entity]]. Additionally, up to 5% of drowned spawn as leaders, getting a 50-75% boost to that chance. Reinforcements can only spawn in at least 2 block tall water.


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Drowned can be damaged by a fully-powered [[Minecraft:conduit]] within a distance of 8 blocks.
Drowned can be damaged by a fully-powered [[Minecraft:conduit]] within a distance of 8 blocks.


{{IN|bedrock}}, drowned can mount and ride any untamed [[Minecraft:zombie nautilus]] that they collide with, but they do not actively search for zombie nautiluses to mount.
{{IN|bedrock}}, drowned can mount and ride any untamed [[Minecraft:zombie nautilus]] that they collide with, but they do not actively search for zombie nautiluses to mount. However, 15% of gurgles can actively search for one.


Like [[Minecraft:spider]]s and [[Minecraft:endermen]], drowned have eyes (in addition to their noses and mouths) that appear to glow in ''Bedrock Edition'', although they do not produce light. With [[Minecraft:Vibrant Visuals]], all bright parts in the first layer are emissive and glow in the dark.
Like [[Minecraft:spider]]s and [[Minecraft:endermen]], drowned have eyes (in addition to their noses and mouths) that appear to glow in ''Bedrock Edition'', although they do not produce light. With [[Minecraft:Vibrant Visuals]], all bright parts in the first layer are emissive and glow in the dark.
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=== Breaking doors ===
=== Breaking doors ===
Up to 10% of drowned (depending on [[Minecraft:regional difficulty]] {{in|java}}) spawn with the ability to break [[Minecraft:Wooden Door|wooden]] and [[Minecraft:copper door]]s on [[Minecraft:Hard]] difficulty.
Up to 10% of drowned spawn with the ability to break [[Minecraft:Wooden Door|wooden]] and [[Minecraft:copper door]]s on [[Minecraft:Hard]] difficulty.


=== Picking up items ===
=== Picking up items ===
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|{{HistoryLine|||dev=18w16a|Drowned now spawn in [[Minecraft:underwater ruin]]s.}}
|{{HistoryLine|||dev=18w16a|Drowned now spawn in [[Minecraft:underwater ruin]]s.}}
|{{HistoryLine|||dev=18w22a|[[File:Swimming Drowned.png|32px]] Drowned now have a [[Minecraft:swimming]] animation.}}
|{{HistoryLine|||dev=18w22a|[[File:Swimming Drowned.png|32px]] Drowned now have a [[Minecraft:swimming]] animation.}}
|{{HistoryLine||?|[[File:Drowned JE2.png|32px]] The texture UV of drowned have been changed.}}
|{{HistoryLine||1.14|dev=18w43a|Drowned no longer spawn in [[Minecraft:swamp]]s.}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Swimming Drowned.png|32px]]Drowned no longer spawn in [[Minecraft:swamp]]s.}}
|{{HistoryLine|||dev=19w05a|Drowned are now hostile toward the new [[Minecraft:wandering trader]]s.}}
|{{HistoryLine|||dev=19w05a|Drowned are now hostile toward the new [[Minecraft:wandering trader]]s.}}
|{{HistoryLine|||dev=19w06a|The drowned's trident throwing animation has been changed from [[File:Drowned Throwing Trident Revision 1.png|58px]] to [[File:Drowned Throwing Trident Revision 2.png|32px]].}}
|{{HistoryLine|||dev=19w06a|The drowned's trident throwing animation has been changed from [[File:Drowned Throwing Trident Revision 1.png|58px]] to [[File:Drowned Throwing Trident Revision 2.png|32px]].}}
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|{{HistoryLine||1.15|dev=19w46a|Baby drowned can now be spawned by using the drowned [[Minecraft:spawn egg]] on it.<ref>{{bug|MC-2871}}</ref>}}
|{{HistoryLine||1.15|dev=19w46a|Baby drowned can now be spawned by using the drowned [[Minecraft:spawn egg]] on it.<ref>{{bug|MC-2871}}</ref>}}
|{{HistoryLine||1.16|dev=20w10a|[[Minecraft:Firework]] damage now provokes drowned with tridents.<ref>{{bug|MC-111498||Fireworks and water bottles damage don't make neutral mobs angry or hostile|Fixed}}</ref>}}
|{{HistoryLine||1.16|dev=20w10a|[[Minecraft:Firework]] damage now provokes drowned with tridents.<ref>{{bug|MC-111498||Fireworks and water bottles damage don't make neutral mobs angry or hostile|Fixed}}</ref>}}
|{{HistoryLine||1.17|dev=21w05a|Drowned now drop [[Minecraft:copper ingot]]s instead of [[Minecraft:gold ingot]]s.}}
|{{HistoryLine||1.17|dev=20w45a|[[File:Drowned JE2.png|32px]] The texture UV of drowned have been changed.}}
|{{HistoryLine|||dev=21w05a|Drowned now drop [[Minecraft:copper ingot]]s instead of [[Minecraft:gold ingot]]s.}}
|{{HistoryLine||1.17.1|dev=pre1|Increased the drop probability of copper ingots from 5% to 11%, and increased the drop probability of each level of [[Minecraft:Looting]] spell from 1% to 2%.
|{{HistoryLine||1.17.1|dev=pre1|Increased the drop probability of copper ingots from 5% to 11%, and increased the drop probability of each level of [[Minecraft:Looting]] spell from 1% to 2%.
|Drowned no longer pick up [[Minecraft:glow ink sac]]s.}}
|Drowned no longer pick up [[Minecraft:glow ink sac]]s, to prevent them from persisting after picking up loot from a dead glow squid.}}
|{{HistoryLine||1.18|dev=21w37a|Drowned are now able to spawn in [[Minecraft:warm ocean]]s.<ref>{{bug|MC-159025||Drowned do not spawn in warm ocean biomes|Fixed}}</ref>}}
|{{HistoryLine||1.18|dev=21w37a|Drowned are now able to spawn in [[Minecraft:warm ocean]]s.<ref>{{bug|MC-159025||Drowned do not spawn in warm ocean biomes|Fixed}}</ref>}}
|{{HistoryLine|||dev=21w39a|Drowned are now able to spawn in [[Minecraft:aquifer]]s inside [[Minecraft:dripstone caves]].}}
|{{HistoryLine|||dev=21w39a|Drowned are now able to spawn in [[Minecraft:aquifer]]s inside [[Minecraft:dripstone caves]].}}
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|{{HistoryLine|||dev=24w39a|Drowned can again spawn reinforcements, spawning more drowned instead of [[Minecraft:zombie]]s.<ref>{{bug|MC-275544}}</ref>}}
|{{HistoryLine|||dev=24w39a|Drowned can again spawn reinforcements, spawning more drowned instead of [[Minecraft:zombie]]s.<ref>{{bug|MC-275544}}</ref>}}
|{{HistoryLine||1.21.4|dev=24w45a|Drowned now prefer to pick up [[Minecraft:trident]]s from the ground as opposed to other items.}}
|{{HistoryLine||1.21.4|dev=24w45a|Drowned now prefer to pick up [[Minecraft:trident]]s from the ground as opposed to other items.}}
|{{HistoryLine||1.21.5|dev=25w15a|Drowned are now able to break down wooden and copper doors.<ref>{{bug|MC-275374|||F}}</ref>}}
|{{HistoryLine||1.21.11|dev=25w41a|[[File:Zombie Nautilus Jockey JE1.png|48px]] Drowned that don't spawn in rivers can now spawn as [[Minecraft:zombie nautilus jockey]]s.}}
|{{HistoryLine||1.21.11|dev=25w41a|[[File:Zombie Nautilus Jockey JE1.png|48px]] Drowned that don't spawn in rivers can now spawn as [[Minecraft:zombie nautilus jockey]]s.}}
|{{HistoryLine|||dev=pre1|Drowned can no longer pick up spears.}}
|{{HistoryLine|||dev=pre1|Drowned can no longer pick up spears.}}
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|{{HistoryLine|||dev=beta 1.16.0.51|Drowned now have the ability to pick up [[Minecraft:item]]s.}}
|{{HistoryLine|||dev=beta 1.16.0.51|Drowned now have the ability to pick up [[Minecraft:item]]s.}}
|{{HistoryLine||1.16.210|exp=Caves and Cliffs|dev=beta 1.16.210.57|Drowned now drop [[Minecraft:copper ingot]]s instead of [[Minecraft:gold ingot]]s.}}
|{{HistoryLine||1.16.210|exp=Caves and Cliffs|dev=beta 1.16.210.57|Drowned now drop [[Minecraft:copper ingot]]s instead of [[Minecraft:gold ingot]]s.}}
|{{HistoryLine||1.17.30|dev=beta 1.17.30.20|Drowned no longer pick up [[Minecraft:glow ink sac]]s.}}
|{{HistoryLine||1.17.30|dev=beta 1.17.30.20|Drowned no longer pick up [[Minecraft:glow ink sac]]s, to prevent them from persisting after picking up loot from a dead glow squid.}}
|{{HistoryLine||1.19.20|dev=Preview 1.19.20.20|10% of drowned that spawn can now break doors, instead of all of them.<ref>{{bug|MCPE-79636|||F}}</ref>}}
|{{HistoryLine||1.21.20|dev=Preview 1.21.10.22|Drowned now spawn individually in rivers instead of in groups of two.
|{{HistoryLine||1.21.20|dev=Preview 1.21.10.22|Drowned now spawn individually in rivers instead of in groups of two.
|Drowned now spawn in aquifers in dripstone caves.<ref>{{bug|MCPE-144066}}</ref>}}
|Drowned now spawn in aquifers in dripstone caves.<ref>{{bug|MCPE-144066}}</ref>}}
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|{{HistoryLine||1.21.120|dev=Preview 1.21.120.23|Drowned no longer drop their held [[Minecraft:trident]] in favor of a [[Minecraft:nautilus shell]].|Drowned can now spawn with enchanted tridents.}}
|{{HistoryLine||1.21.120|dev=Preview 1.21.120.23|Drowned no longer drop their held [[Minecraft:trident]] in favor of a [[Minecraft:nautilus shell]].|Drowned can now spawn with enchanted tridents.}}
|{{HistoryLine|||dev=Preview 1.21.120.24|[[File:Drowned BE2.png|32px]] [[File:Baby Drowned BE2.png|22px]] The drowned model's right arm position has been fixed. The missing pixels of the drowned's texture have been fixed.}}
|{{HistoryLine|||dev=Preview 1.21.120.24|[[File:Drowned BE2.png|32px]] [[File:Baby Drowned BE2.png|22px]] The drowned model's right arm position has been fixed. The missing pixels of the drowned's texture have been fixed.}}
|{{HistoryLine||1.21.130|dev=Preview 1.21.130.20|Drowned can now apply vertical knockback to the player when dealing melee damage.|[[File:Zombie Nautilus Jockey BE1.png|48px]] Drowned that don't spawn in rivers can now spawn as [[Minecraft:zombie nautilus]] jockeys.}}
|{{HistoryLine||1.21.130|dev=Preview 1.21.130.20|Drowned can now apply vertical knockback to the player when dealing melee damage.|[[File:Zombie Nautilus Jockey BE1.png|48px]] Drowned that don't spawn in rivers now have a 50% chance to spawn as [[Minecraft:zombie nautilus]] jockeys.}}
|{{HistoryLine||26.0|dev=Preview 26.0.23|The ratios for drowned spawning holding tridents and fishing rods have been adjusted to match {{JE}}.
|{{HistoryLine||26.0|dev=Preview 26.0.23|The ratios for drowned spawning holding tridents and fishing rods have been adjusted to match {{JE}}.
|Baby drowned can now spawn holding tridents.
|Baby drowned can now spawn holding tridents.
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|[[File:Baby Drowned BE3.png|28px]] The model and texture of gurgles have been changed.}}
|[[File:Baby Drowned BE3.png|28px]] The model and texture of gurgles have been changed.}}
|{{HistoryLine|||dev=Preview 26.10.25|[[File:Baby Drowned BE4.png|28px]] The model and texture of gurgles have been changed to have their heads not be exactly like the adults.}}
|{{HistoryLine|||dev=Preview 26.10.25|[[File:Baby Drowned BE4.png|28px]] The model and texture of gurgles have been changed to have their heads not be exactly like the adults.}}
|{{HistoryLine|bedrock upcoming}}
|{{HistoryLine||26.20|dev=Preview 26.20.22|The hitboxes of gurgles have been changed, to closely match {{JE}}.<ref>{{bug|MCPE-236077}}</ref>}}
|{{HistoryLine||26.20|dev=Preview 26.20.22|The hitboxes of gurgles have been changed, to closely match {{JE}}.<ref>{{bug|MCPE-236077}}</ref>}}
}}
}}
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=== Renders ===
=== Renders ===
<gallery>
<gallery>
Drowned with Trident.png|A drowned with a trident in {{JE}}.
Drowned with Trident.png|A drowned with a trident in {{JE}}
Drowned with Trident BE.png|Ditto in {{BE}}.
Drowned with Trident BE.png|A drowned with a trident in {{BE}}
Baby Drowned with Trident.png|A gurgle with a trident in ''Java Edition''.
Baby Drowned with Trident.png|A gurgle with a trident in ''Java Edition''
Baby Drowned with Trident BE4.png|Ditto in ''Bedrock Edition''.
Baby Drowned with Trident BE4.png|A gurgle with a trident in ''Bedrock Edition''
Drowned Targeting.png|An unarmed drowned pursuing a target in ''Java Edition''.
Drowned Targeting.png|An unarmed drowned pursuing a target in ''Java Edition''
Baby Drowned Targeting.png|Ditto as a baby (gurgle).
Baby Drowned Targeting.png|An unarmed gurgle pursuing a target in ''Java Edition''
Drowned Throwing Trident.png|A drowned brandishing its trident in ''Java Edition''.
Drowned Throwing Trident.png|A drowned brandishing its trident in ''Java Edition''
Drowned Throwing Trident BE.png|Ditto in ''Bedrock Edition''.
Drowned Throwing Trident BE.png|A drowned brandishing its in ''Bedrock Edition''
Baby Drowned Throwing Trident.png|A gurgle brandishing its trident in ''Java Edition''.
Baby Drowned Throwing Trident.png|A gurgle brandishing its trident in ''Java Edition''
Baby Drowned Throwing Trident BE3.png|Ditto in ''Bedrock Edition''.
Baby Drowned Throwing Trident BE3.png|A gurgle brandishing its trident in ''Bedrock Edition''
Drowned with Fishing Rod.png|A drowned with a [[Minecraft:fishing rod]] in ''Java Edition''.
Drowned with Fishing Rod.png|A drowned with a [[Minecraft:fishing rod]] in ''Java Edition''
Drowned with Fishing Rod BE.png|Ditto in ''Bedrock Edition''.
Drowned with Fishing Rod BE.png|A drowned with a fishing rod in ''Bedrock Edition''
Two-hand drowned.png|A drowned holding both a trident and a [[Minecraft:nautilus shell]].
Two-hand drowned.png|A drowned holding both a trident and a [[Minecraft:nautilus shell]] in ''Java Edition''
Two-hand drowned BE.png|Ditto in ''Bedrock Edition''.
Two-hand drowned BE.png|A drowned holding both a trident and a nautilus shell in ''Bedrock Edition''
Chicken Gurgle Jockey JE4.png|A gurgle chicken jockey.
Chicken Gurgle Jockey JE4.png|A gurgle chicken jockey
MinecraftDrownedWithoutSecondLayer.png|A drowned without its second layer (this state cannot be seen in vanilla gameplay).
MinecraftDrownedWithoutSecondLayer.png|A drowned without its second layer (this state cannot be seen in vanilla gameplay)
MinecrafGurgleWithoutSecondLayer.png|A gurgle without its second layer (this state cannot be seen in vanilla gameplay). {{only|java|short=1}}
MinecrafGurgleWithoutSecondLayer.png|A gurgle without its second layer (this state cannot be seen in vanilla gameplay){{only|java|short=1}}
</gallery>
</gallery>


=== Screenshots ===
=== Screenshots ===
<gallery>
<gallery>
A passive drowned.png|A passive drowned during the day, standing in the shade.
A passive drowned.png|A passive drowned during the day, standing in the shade
Natural Drowned.png|A group of drowned that spawned naturally in an [[Minecraft:ocean]] [[Minecraft:biome]].
Natural Drowned.png|A group of drowned that spawned naturally in an [[Minecraft:ocean]] [[Minecraft:biome]]
Attacking drowned.png|A group of drowned attacking the [[Minecraft:player]].
Attacking drowned.png|A group of drowned attacking the [[Minecraft:player]]
Coral reef at night.png|A drowned near an [[Minecraft:ocean ruin]] within a [[Minecraft:coral reef]].
Coral reef at night.png|A drowned near an [[Minecraft:ocean ruin]] within a [[Minecraft:coral reef]]
Drowned Killing Fish.png|A drowned attacking a pufferfish after being attacked by it.
Drowned Killing Fish.png|A drowned attacking a pufferfish after being attacked by it
Drowned in a river.jpg|A drowned swimming in a river {{in|bedrock}}.
Drowned in a river.jpg|A drowned swimming in a river {{in|bedrock}}
Drowned spawned in a stuck position.png|Drowned can sometimes spawn in [[Minecraft:ocean ruins]] in positions that they can't get out of.
Drowned spawned in a stuck position.png|Drowned can sometimes spawn in [[Minecraft:ocean ruins]] in positions that they can't get out of.
Drowned Armor.png|A drowned wearing armor. This occurs only on drowned converted from zombies, not naturally spawned drowned.{{only|java}}
Drowned Armor.png|A drowned wearing armor. This occurs only on drowned converted from zombies, not naturally spawned drowned.{{only|java}}
DrownedUnderwater.jpg|A drowned with the same posture as a player, when holding a [[Minecraft:nautilus shell]] or anything else in their offhand.{{only|bedrock}}
DrownedUnderwater.jpg|A drowned with the same posture as a player, when holding a [[Minecraft:nautilus shell]] or anything else in their offhand{{only|bedrock}}
Drowned on Halloween.png|Drowned wearing a pumpkin on Halloween.
Drowned on Halloween.png|Drowned wearing a pumpkin on Halloween
DrownedChickenJockey.png|A drowned [[Minecraft:chicken jockey]].
DrownedChickenJockey.png|A drowned [[Minecraft:chicken jockey]]
Left Handed Drowned.png|A left-handed drowned holding its trident in the wrong direction.
Left Handed Drowned.png|A left-handed drowned holding its trident in the wrong direction
Loyalty Drowned.png|Drowned with Loyalty trident gets swarmed by its own tridents.
Loyalty Drowned.png|Drowned with Loyalty trident gets swarmed by its own tridents
A drowned.png|A trident drowned in a savanna village.
A drowned.png|A trident drowned in a savanna village
Creeper and Drowned.png|A creeper and drowned mixed together.
Creeper and Drowned.png|A creeper and drowned mixed together
Drowned with fishing rod BE.jpg|A drowned chasing the player while holding a [[Minecraft:fishing rod]].
Drowned with fishing rod BE.jpg|A drowned chasing the player while holding a [[Minecraft:fishing rod]]
</gallery>
</gallery>


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Drowned Outer Layer (texture).png|Drowned outer layer texture file
Drowned Outer Layer (texture).png|Drowned outer layer texture file
Drowned (texture).png|Drowned texture file
Drowned (texture).png|Drowned texture file
Baby Drowned Outer Layer (texture).png|Gurgle outer layer texture file.
Baby Drowned Outer Layer (texture).png|Gurgle outer layer texture file
Baby Drowned (texture).png|Gurgle texture file.
Baby Drowned (texture).png|Gurgle texture file
</gallery>
</gallery>


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File:Drowned Conversion.mp4|An animation of a zombie converting into a drowned<ref> {{Cite Instagram|minecraft|Bku8MXaDXtV|Poor zombies are constantly stumbling into Minecraft’s oceans! But what happens to them down in the depths?|July 2, 2018}}</ref>
File:Drowned Conversion.mp4|An animation of a zombie converting into a drowned<ref> {{Cite Instagram|minecraft|Bku8MXaDXtV|Poor zombies are constantly stumbling into Minecraft’s oceans! But what happens to them down in the depths?|July 2, 2018}}</ref>
File:LEGO Drowned.png|[[Minecraft:LEGO Minecraft]] Drowned
File:LEGO Drowned.png|[[Minecraft:LEGO Minecraft]] Drowned
File:Acid Drowned.png|''Acid Drowned'', an official T-shirt design  
File:Acid Drowned.png|''Acid Drowned'', an official T-shirt design
File:MCD Drowned (Tier 1).png|A {{MCD|drowned}} as seen in ''[[Minecraft:Minecraft Dungeons]]''
</gallery>
</gallery>



Latest revision as of 11:03, 8 June 2026

Template:For Template:Infobox entity Drowned are common neutral underwater Minecraft:zombie variants that spawn in Minecraft:oceans, Minecraft:rivers, and Minecraft:dripstone caves, or when zombies drown. They primarily attack through melee attacks, but may also come armed with Minecraft:tridents that they can throw at range. A baby drowned is referred to as a gurgle.<ref>Template:Mcnet</ref>

Spawning

Natural generation

Drowned spawn naturally at water blocks that emit light level of 0 and Minecraft:internal sky light level being 7 and below in all Minecraft:ocean biomes, aquifers in the Minecraft:dripstone caves biome, and Minecraft:river biomes. They spawn at higher rates in rivers and dripstone caves than in ocean biomes.

Template:IN, drowned spawn individually inside flowing water or source water that is 2 blocks or taller (this can include waterlogged blocks or bubble columns). In ocean biomes and dripstone caves, drowned spawn at Y < 58; this restriction does not apply to rivers meaning they can also spawn during the day in that biome as long as it is deep enough for the sky light level to reach 7 and below.

Template:IN, drowned spawn in groups of 2-4 in Minecraft:oceans, Minecraft:frozen rivers, and Minecraft:dripstone caves while they spawn individually in Minecraft:rivers inside flowing water or source water of any depth, but they spawn at higher rates in water that is 2 blocks or taller.Template:Info needed They spawn only on the surface that is on the highest spawnable block at any given X, Z coordinate. They count toward the monster population control cap and also have their own density caps of 5 in oceans and 2 in rivers. They can spawn during the day as long as the water is deep enough for the sky light level to reach 7 and below.

Drowned have a chance to spawn with either a Minecraft:trident or a Minecraft:fishing rod in their main hand, and occasionally with a Minecraft:nautilus shell in their offhand. Template:IN, when spawned as a gurgle they also have a small chance to spawn riding a Minecraft:chicken, creating a drowned Minecraft:chicken jockey. They are the only Overworld zombie variant within the game that cannot spawn naturally with any Minecraft:armor.

Template:Mob spawn table

Ocean ruins

Drowned spawn during the generation of certain Minecraft:ocean ruin structures. These drowned do not naturally despawn unless the world is set to Peaceful difficulty.

When spawning mounted on a zombie nautilus, the zombie nautilus is also persistent (does not despawn).

Conversion

A zombie from Minecraft converting into a drowned, a zombie variant.
A zombie converting into a drowned.

If a Minecraft:zombie's head (not the legs) is submerged in water continuously for 30 seconds, it begins the process of converting into a drowned. The zombie begins shaking, similar to the effect seen while a Minecraft:zombie villager is being cured. At this point, the process cannot be stopped, and 15 seconds later the zombie becomes a drowned. The drowned appears with full health even if the previous zombie did not.

Template:IN only, an item being held or worn by a zombie when it transforms into a drowned, whether it was picked up or naturally equipped, is automatically dropped with an 100% drop rate at full Minecraft:durability. Template:IN, the converted drowned keeps the equipped items.

Only normal zombies can transform into drowned, while Minecraft:zombie villagers and Minecraft:zombified piglins cannot. For Minecraft:husks, they first transform into a regular zombie, and subsequently convert to a drowned in the usual fashion. The zombie that is converted from a husk always has full health even if converted from a damaged husk.

Zombie nautilus jockeys

When an adult drowned spawns outside of (frozen) Minecraft:river biomes, either naturally or as part of a structure, and is wielding a trident in its main hand, it has a 50% chance to spawn riding a Minecraft:zombie nautilus, i.e. as a Minecraft:zombie nautilus jockey.

Reinforcements

Template:MainTemplate:Exclusive On Hard Minecraft:difficulty, all drowned have a 0-10% chance to spawn other drowned as reinforcements when receiving Minecraft:damage while targeting an Minecraft:entity. Additionally, up to 5% of drowned spawn as leaders, getting a 50-75% boost to that chance. Reinforcements can only spawn in at least 2 block tall water.

Drops

On death

Template:DropTable

Adult drowned drop Template:Xp and an additional Template:Xp per naturally-spawned equipment if killed by a player, axolotl or tamed wolf. Gurgles drop Template:Xp and an additional Template:Xp per naturally-spawned equipment if killed by a player, Minecraft:axolotl or tamed Minecraft:wolf.

Any picked-up equipment has a 100% chance of dropping, and drops without changing the damage that has accumulated on it.

Equipment

Java Edition

For naturally-spawned drowned:

A drowned holding a trident or fishing rod has an 8.5% chance to drop it when killed by a Minecraft:player or tamed Minecraft:wolf. The chance is increased by 1% per level of Minecraft:Looting, up to a max of 11.5% with Looting III. This means that killing 8 drowned with tridents without the Looting enchantment or 6 with Looting III, will have a greater than 50% chance of getting a trident.

A drowned holding a nautilus shell always drops it.

Zombies converted to drowned are never equipped with new items. They keep any equipment the zombie had before conversion.

On Halloween, a drowned may spawn wearing a Minecraft:carved pumpkin or Minecraft:jack o'lantern. However, they do not drop them, even when killed with Looting.

Bedrock Edition

For naturally-spawned drowned:

A drowned holding a trident or fishing rod has a 25% chance to drop it when killed by a player or tamed wolf. This chance is increased by 1% per level of Looting, up to a max of 28% with Looting III. This means that killing 3 drowned with tridents without the Looting enchantment or 2 with Looting III, will have a greater than 50% chance of getting a trident.

For converted drowned:

Zombies converted to drowned are never equipped with tridents. Any equipment the zombie had before conversion is dropped.

Farming

Template:Main

Farms that convert Minecraft:zombies into drowned produce all of naturally-spawned equipment dropped by Minecraft:zombies, as well as Minecraft:fishing rods, Minecraft:copper ingots, and (in Bedrock Edition) Minecraft:nautilus shells.

A drowned farm must be designed to harvest naturally-spawned drowned to produce Minecraft:tridents in all game editions and Minecraft:nautilus shells in Java Edition.

Behavior

File:Swimming Drowned.png
A drowned swimming Template:In.

During the day, drowned stay on the floor of the body of water they are in, unless provoked.

If on land during the daytime, drowned seek out nearby water or shade. They sometimes step onto land but quickly return to the water.

Drowned seek out Minecraft:turtle eggs within 10 blocks Template:In and 24 blocks Template:In. They stomp on turtle eggs until the eggs break. Drowned can even jump over a 1-block gap to reach a turtle egg successfully, even if the egg is raised 1 block higher than the gap.

Drowned are passiveTemplate:Only or neutralTemplate:Only during the day if no player in range is touching the Minecraft:water.

They are immune to Minecraft:guardians or Minecraft:elder guardians attacks. They also have a small chance to be immune to knockback when damaged.<ref>Template:Bug</ref>

Drowned can be damaged by a fully-powered Minecraft:conduit within a distance of 8 blocks.

Template:IN, drowned can mount and ride any untamed Minecraft:zombie nautilus that they collide with, but they do not actively search for zombie nautiluses to mount. However, 15% of gurgles can actively search for one.

Like Minecraft:spiders and Minecraft:endermen, drowned have eyes (in addition to their noses and mouths) that appear to glow in Bedrock Edition, although they do not produce light. With Minecraft:Vibrant Visuals, all bright parts in the first layer are emissive and glow in the dark.

Template:IN, drowned are never spawned as part of a Minecraft:zombie siege, but if a drowned naturally spawns nearby, it will join the siege and behave like all other zombies.

Attacking

Generic

Template:Main They are always hostile toward Minecraft:axolotls. Like other zombie variants, they chase and attack Minecraft:villagers, Minecraft:wandering traders, Minecraft:snow golems,Template:Only baby Minecraft:turtles, and Minecraft:iron golems, but only at night or in dark areas.

If a drowned kills a Minecraft:villager, either with a melee attack or with a trident, the villager has a chance of turning into a Minecraft:zombie villager (a 0% chance on Easy Minecraft:difficulty, a 50% chance on Normal, and a 100% chance on Hard).

Drowned-specific

During the day, drowned ignore Minecraft:players on land and in Minecraft:boats, only attacking if the player enters the water.

Template:IN, a drowned is also neutral if it is equipped with a Minecraft:trident during the daytime, only attacking the player if provoked. During the night or in Minecraft:thunderstorms, they become hostile and attack any Minecraft:player or baby turtle they see, without provocation.

Every drowned has a melee attack, and if it spawns with a Minecraft:trident, the trident is used as a ranged Minecraft:weapon. A drowned with a trident can throw it every 1.5 seconds, sending it up to 20 blocks away. Thrown tridents cannot be picked up by the player, just like Minecraft:arrows shot by Minecraft:skeletons. Template:IN, a drowned with a trident also uses a melee attack if their target is within a 3 blocks Minecraft:distance.

A drowned's trident can be Minecraft:enchanted. The Minecraft:Loyalty, Minecraft:Impaling, and Minecraft:Channeling enchantments work the same as they would for a player, while Minecraft:Riptide has no effect for drowned.

A drowned equipped with a trident continues throwing it at the player even after the player leaves the water, or gets a long distance away.<ref>Template:Bug</ref> It also attacks any player that attacks it or another drowned. However, it is not provoked by a player killing another drowned in one hit.Template:Only<ref>Template:Bug</ref>

If one drowned is hit by another drowned's thrown trident, the attacked drowned ignores it. Template:Only

Sometimes,Template:Info needed drowned do not immediately become aggressive toward a player when the player first enters the water. However these are not "passive" drowned, but slow or non-movers which more-often will melee attack when the player draws closely.

Breaking doors

Up to 10% of drowned spawn with the ability to break wooden and Minecraft:copper doors on Minecraft:Hard difficulty.

Picking up items

Some drowned spawn with the ability to pick up loot that is on the ground. That includes armor and weapons or tools just like regular zombies. Unlike zombies however, they can also pick up tridents, which they always prefer over anything else.

Mob type

Being an Minecraft:undead mob, they are:

As they are Minecraft:monsters, Minecraft:golden dandelions do not work on gurgles.

Swimming

Template:Exclusive

File:Swimming Drowned BE2.png
A drowned swimming Template:In.

Drowned use a swimming animation similar to the Minecraft:player. They use this animation whenever they try to pathfind to a player that is either below or above them; if the player is on the same ground level, the drowned simply walk toward them. Drowned also use this animation if they are tracking a player while they are not standing on a solid block. Their hitbox does not change when using this animation.

If they hold a nautilus shell or anything else in their offhand, their arms are in the same posture as a player's. When attacking, they use the player's attacking animation. Still, they use the same swimming animation when tracking a player underwater.

Mounting

Template:IN, 15% of naturally spawned gurgles can start riding a mob and become a Minecraft:jockey when it tries attacking. A jockey mob ridden by a gurgle will adapt to the speed of its rider. A gurgle can ride:Template:Columns-list

Sounds

Template:JE: Template:SoundTable

Template:BE: Template:SoundTable

Data values

ID

Template:Edition: Template:ID table

Template:Edition: Template:ID table

Entity data

Drowned have entity data associated with them that contains various properties.

Template:El: Template:Main

<section begin="entity data"/>

<section end="entity data"/>

Template:El:

See Minecraft:Bedrock Edition level format/Entity format.

Achievements

Template:Load achievements

Achievements that apply to all mobs: Template:Collapse

Advancements

Template:Load advancements

Advancements that apply to all mobs: Template:Collapse

History

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

Issues

Template:Issue list

Trivia

Gallery

Renders

Screenshots

Mojang images

Textures

In other media

References

Template:Reflist

External links

Navigation

Template:Navbox entities

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