Minecraft:Seed Templates: Difference between revisions
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{{Exclusive|Bedrock}} | {{Exclusive|Bedrock}} | ||
[[File:Ore UI - Create New World Screen "Advanced" Tab Settings - Templates Button - Seed Templates Screen Menu (Bedrock).png|thumb|The seed templates]] | [[File:Ore UI - Create New World Screen "Advanced" Tab Settings - Templates Button - Seed Templates Screen Menu (Bedrock).png|thumb|The seed templates]] | ||
The '''seed templates''' is an interface {{in|bedrock}} that allows the player to choose from a number of preset [[Minecraft:world seeds]] for generating worlds with specific features or landscapes near the [[Minecraft:world spawn]]. There are | The '''seed templates''' is an interface {{in|bedrock}} that allows the player to choose from a number of preset [[Minecraft:world seeds]] for generating worlds with specific features or landscapes near the [[Minecraft:world spawn]]. There are 26 different seed templates. | ||
== Usage == | == Usage == | ||
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|[[Minecraft:Buried treasure]], [[Minecraft:ruined portal]], [[Minecraft:ocean ruins]], [[Minecraft:trail ruins]] | |[[Minecraft:Buried treasure]], [[Minecraft:ruined portal]], [[Minecraft:ocean ruins]], [[Minecraft:trail ruins]] | ||
|This seed spawns the player in a taiga next to a cold ocean. On the other side, there is a large frozen lake surrounded by snowy biomes and weird, shattered landscapes. | |This seed spawns the player in a taiga next to a cold ocean. On the other side, there is a large frozen lake surrounded by snowy biomes and weird, shattered landscapes. | ||
|- | |- | ||
|[[File:Stronghold Below.png|thumb|center|Stronghold Below]] | |[[File:Stronghold Below.png|thumb|center|Stronghold Below]] | ||
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|[[Minecraft:Ruined portal]], [[Minecraft:ocean ruins]], [[Minecraft:ocean monument]] | |[[Minecraft:Ruined portal]], [[Minecraft:ocean ruins]], [[Minecraft:ocean monument]] | ||
|The player spawns facing the mushroom fields, visible with a render distance above 24 chunks. | |The player spawns facing the mushroom fields, visible with a render distance above 24 chunks. | ||
|- | |||
|[[File:Sulfur Cave seed template.jpeg|none|thumb|Sulfur Cave]] | |||
|{{Code|code=-34158516305}} | |||
|{{BiomeLink|Plains}}, {{BiomeLink|windswept gravelly hills}}, {{BiomeLink|ocean}}, {{BiomeLink|forest}}, {{BiomeLink|sulfur caves}} | |||
|[[Minecraft:Ruined Portal|Ruined portal]], [[Minecraft:Ocean Ruins|ocean ruins]], [[Minecraft:shipwreck]] | |||
|Player spawns on a cave entrance that eventually leads to some very large sulfur caves. | |||
|- | |||
|[[File:Survival Island seed template.png|thumb|center|Survival Island]] | |||
| {{code|-5419764247332618627}} | |||
|{{BiomeLink|Plains}}, {{BiomeLink|windswept savanna}}, {{BiomeLink|ocean}}, {{BiomeLink|taiga}}, {{BiomeLink|beach}} | |||
|[[Minecraft:Village]], [[Minecraft:stronghold]], [[Minecraft:shipwreck]], [[Minecraft:ruined portal]], [[Minecraft:ocean ruins]], [[Minecraft:buried treasure]]. | |||
|The player spawns on a small plains island with a village with a stronghold below it. There is a larger taiga island with another village with a stronghold to the east. | |||
|- | |- | ||
|[[File:Trial Chambers seed template.png|thumb|center|Trial Chambers]] | |[[File:Trial Chambers seed template.png|thumb|center|Trial Chambers]] | ||
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Discontinued seeds: | Discontinued seeds: | ||
* Abandoned Village: {{code| | * Abandoned Village: {{code|1204739880}} — introduced in 1.11, renamed from "Savanna Village" to "Abandoned Village" in 1.13, replaced with new seed in 1.18. | ||
* Bamboo Forest: {{code|17780408620}} — introduced in 1.11, discontinued in 1.17.40, replaced with new seed in 1.18. | * Bamboo Forest: {{code|17780408620}} — introduced in 1.11, discontinued in 1.17.40, replaced with new seed in 1.18. | ||
* Cliffside Village: {{code|-334399639}} — a swamp village that was also spawned on the cliffs, along with a [[Minecraft:swamp hut]] within a 100 meter range between both the player spawn and the village, which no longer appears since 1.11. | * Cliffside Village: {{code|-334399639}} — a swamp village that was also spawned on the cliffs, along with a [[Minecraft:swamp hut]] within a 100 meter range between both the player spawn and the village, which no longer appears since 1.11. | ||
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* Jungle Temple: {{code|1558083136}} — Mass vegetation encircling a jungle temple. Replaced by Epic Jungle in 1.11. | * Jungle Temple: {{code|1558083136}} — Mass vegetation encircling a jungle temple. Replaced by Epic Jungle in 1.11. | ||
* Mountain View Village: {{code|1474137368}} — a village in a taiga-forest landscape with a distant mountain view. There's a dungeon centermost in the village, which no longer appears since 1.11. | * Mountain View Village: {{code|1474137368}} — a village in a taiga-forest landscape with a distant mountain view. There's a dungeon centermost in the village, which no longer appears since 1.11. | ||
* Mushroom Island: {{Cd|3903589}} — | * Mushroom Island: {{Cd|3903589}} — a small plains island close to a mushroom fields biome. Seed changed to {{Cd|-4021567764695071752}} in [[Minecraft:Bedrock Edition 1.21.100|1.21.100]]. | ||
* Perfect Survival Island: {{code|24517192}} — introduced in alpha 0.17.0.2, discontinued in alpha 1.0.0.0. | * Perfect Survival Island: {{code|24517192}} — introduced in alpha 0.17.0.2, discontinued in alpha 1.0.0.0. | ||
* Outpost Ahead: {{code|190800072}} — introduced in 1.11. The outpost is on a separate island than spawn. Discontinued in 1.17.40. | * Outpost Ahead: {{code|190800072}} — introduced in 1.11. The outpost is on a separate island than spawn. Discontinued in 1.17.40. | ||
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|{{HistoryLine||1.21.100|Changed seed value for "Mushroom Island" from {{code|3903589}} to {{code|-4021567764695071752}} and changed the thumbnail.}} | |{{HistoryLine||1.21.100|Changed seed value for "Mushroom Island" from {{code|3903589}} to {{code|-4021567764695071752}} and changed the thumbnail.}} | ||
|{{HistoryLine||26.0|Changed seed value for "Sunflower Field" from {{code|2021551997}} to {{cd|7465006182408109594}} and changed the thumbnail.{{check version|very rough estimation}}}} | |{{HistoryLine||26.0|Changed seed value for "Sunflower Field" from {{code|2021551997}} to {{cd|7465006182408109594}} and changed the thumbnail.{{check version|very rough estimation}}}} | ||
}} | |{{HistoryLine||26.30|Added "Sulfur Cave".}}}} | ||
== Gallery == | == Gallery == | ||
Latest revision as of 11:24, 24 June 2026
Template:Distinguish Template:Exclusive
The seed templates is an interface Template:In that allows the player to choose from a number of preset Minecraft:world seeds for generating worlds with specific features or landscapes near the Minecraft:world spawn. There are 26 different seed templates.
Usage
To get to the seed template interface, from the "Worlds" tab in the Minecraft:play screen, select "Minecraft:Create New World" twice. Go to the "Advanced" section, and next to the "Seed" input field, there is an button named "Templates". Clicking on this button opens the seed templates screen. This screen shows a scroll-able region of named thumbnails to browse the preset seeds. Clicking on a thumbnail returns to the "Create New World" page with the applicable seed filled in.
Seed templates are only accessible with an Internet connection, even though world creation does not require this. This is because seed templates can get updated through asset updates outside the normal update cycle.
Templates
Discontinued presets
Seeds in the seed templates are discontinued when changes in the world generating algorithms cause the seed to appear differently.
Starting in Minecraft:Bedrock Edition 1.10.0, strongholds have less chance of spawning under a village, and with Minecraft:Bedrock Edition 1.11.0, generated structures such as villages and temples spawn at different locations from previous editions. Therefore, the stronghold near the spawn point disappeared from the "Stronghold Village" seed, and there is no longer a village nearby in most seeds that were named for a village.
In Minecraft:Bedrock Edition 1.17.40, several seeds were removed in preparation for the Minecraft:Caves & Cliffs Part II update (Minecraft:Bedrock Edition 1.18.0), because they were made obsolete by the introduction of significant changes in the terrain generation algorithm.<ref>Template:Citation</ref> Most of these worlds were restored to the seed templates in 1.18 with new seed values.
Discontinued seeds:
- Abandoned Village: Template:Code — introduced in 1.11, renamed from "Savanna Village" to "Abandoned Village" in 1.13, replaced with new seed in 1.18.
- Bamboo Forest: Template:Code — introduced in 1.11, discontinued in 1.17.40, replaced with new seed in 1.18.
- Cliffside Village: Template:Code — a swamp village that was also spawned on the cliffs, along with a Minecraft:swamp hut within a 100 meter range between both the player spawn and the village, which no longer appears since 1.11.
- Coastal Village: Template:Code — a plains village next to a large ocean with a desert and a savanna close to it. Location of the village changed a little in 1.10.0 to be next to a lake. Replaced with a new value in 1.18.
- Darkest Jungle: Template:Code — introduced in alpha 0.17.0.2, discontinued in alpha 1.0.0.0.
- Desert Fortress: Template:Code — introduced in alpha 0.17.0.2, discontinued in alpha 1.0.0.0.
- Double Island Village: Template:Code — introduced in alpha 0.17.0.2, discontinued in alpha 1.0.0.0.
- Epic Cliffs: Template:Code — a Minecraft:Pocket Edition "Amplified Map", discontinued in 1.11.
- Desert Village: Template:Code — introduced in 1.11, discontinued in 1.17.40.
- Epic Jungle: Template:Code — introduced in 1.11, discontinued in 1.17.40.
- Forest Glade: Template:Code — introduced in 1.11, used to be presented in Minecraft Trial. Large abandoned village Template:Distdir from spawn point, well populated with farms and livestock. No longer appears since 1.18.0.
- Ice Spikes Village: Template:Code — a frigid area of ice spikes near a Minecraft:taiga biome. Replaced by Snowy Village in 1.11.
- Jungle Temple: Template:Code — Mass vegetation encircling a jungle temple. Replaced by Epic Jungle in 1.11.
- Mountain View Village: Template:Code — a village in a taiga-forest landscape with a distant mountain view. There's a dungeon centermost in the village, which no longer appears since 1.11.
- Mushroom Island: Template:Cd — a small plains island close to a mushroom fields biome. Seed changed to Template:Cd in 1.21.100.
- Perfect Survival Island: Template:Code — introduced in alpha 0.17.0.2, discontinued in alpha 1.0.0.0.
- Outpost Ahead: Template:Code — introduced in 1.11. The outpost is on a separate island than spawn. Discontinued in 1.17.40.
- Savanna Island: Template:Code — a seed for challenging island survival. Discontinued in 1.11.
- Skeleton Dungeon At Spawn: Template:Code — introduced in alpha 0.17.0.2, discontinued in alpha 1.0.0.0.
- Snow Day: Template:Code — old seed that existed prior to 1.9.0.
- Spooky Mansion: Template:Code — introduced in 1.11. A rare seed that generates a mansion a short walk from the spawn point. Discontinued in 1.17.40, then replaced with a new seed value in 1.18.
- Stronghold Village: Template:Code — a village concealing a stronghold at least 20 blocks below, with a nearby village about 150 blocks away. Withdrawn in 1.10, replaced by Stronghold Below after the 1.11 update.
- Sunflower Field: Template:Cd — sunflower plains with some forest biomes nearby, replaced with a larger sunflower plains seed in 26.0.Template:Check version
- Survival Islands: Template:Code — a succession of islands primed for survival. Replaced by Survival Island (singular not plural) after the 1.11 update.
- Survival Island: Template:Code — a forest island with a dark forest island to the south. Seed changed to Template:Code in 1.21.60.Template:Check version
- Taiga Bay: Template:Code — player spawns near a river, surrounded by different taiga biome variations. The nearest igloo has no ladder shaft underneath. Discontinued in 1.17.40, replaced with new seed value in 1.18.
- Taiga Village: Template:Code — player spawns near a lake, surrounded by a taiga forest. The village is located at 136, 136. Discontinued around 1.12.10, replaced with new seed value.
- Vast Desert Oasis: Template:Code — A large desert surrounding a small-scale savanna. Since 1.11, a village generates in the desert near the spawn point, as well as in the small savanna. Discontinued in 1.11.
- Village Island: Template:Code — A village island with 2 overlapping villages on a small island with minimal forests, encircled by a large sea. The village no longer appears since 1.11.
- Winding River: Template:Code — Introduced in 1.1.0, used for the Minecraft:panorama in Bedrock Edition 1.2, replaced by new seed value in 1.18Template:Check version.
History
Gallery
Old images of presets:
-
Savanna Village
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Bamboo Forest
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Cliffside Village
-
Coastal Village before 1.18
-
Darkest Jungle
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Desert Fortress
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Desert Village
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Epic Cliffs
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Epic Jungle
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Forest Glade
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Ice Spikes Village
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Jungle Temple
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Mesa Plateau
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Mountain View Village
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Mushroom Island before 1.18
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Mushroom Island before 1.21.100
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Ocean Monument Ahead
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Outpost Ahead
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Savannah Island
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Snow Day
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Snowy Village
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Spooky Mansion
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Stronghold Village
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Stronghold Below
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Sunflower Field before 1.18
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Sunflower Field before 26.0
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Survival Island before 1.18
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Survival Island before 1.21.60
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Survival Islands
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Taiga Bay
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Taiga Village
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Vast Desert Oasis
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Winding River
References
Template:Navbox Bedrock Edition
Minecraft:de:Seed-Vorlagen Minecraft:ja:シード値テンプレート Minecraft:pt:Modelos de sementes Minecraft:zh:种子模板