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{{Infobox version | {{Dangerous version| Updating to this version will alter any signs. Each time a sign is reloaded it will continue to gain more characters (specify the equation for character growth). Eventually, after the sign reaches somewhere around 65,535 characters, loading the sign will crash the game, and can essentially force the player to no longer be able to enter the world until unknown version. | ||
| version = development | |||
| type = hardlock | |||
| edition = java | |||
}}{{Infobox version | |||
|title=Minecraft 15w31a | |title=Minecraft 15w31a | ||
|image=Java Edition 15w31a.png | |image=Java Edition 15w31a.png | ||
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* Cannot be eaten. | * Cannot be eaten. | ||
'''{{InvSprite|Shulker Spawn Egg Revision | '''{{InvSprite|Shulker Spawn Egg Revision 2}} [[Minecraft:Shulker spawn egg]]s''' | ||
* Used to spawn a [[Minecraft:shulker]]. | * Used to spawn a [[Minecraft:shulker]]. | ||
* Purple with darker purple spots. | * Purple with darker purple spots. | ||
Latest revision as of 11:08, 30 August 2026
Template:Dangerous versionTemplate:Infobox version
15w31a is the first Minecraft:snapshot for Minecraft:Java Edition 1.9, released on July 29, 2015,<ref>Template:Cite</ref> with a large amount of Minecraft:End-related changes. This is the first snapshot released in 2015.<ref group="note">Not counting Minecraft:15w14a, which was an April Fools' joke snapshot</ref>
Additions
Blocks
File:Chorus Plant JE1 BE1.png Minecraft:Chorus plants
- Generate in Minecraft:the End.
- Can be grown using chorus flowers.
- Breaks in quick succession if the supporting chorus plant below is broken.
- Drop Minecraft:chorus fruit.
Template:Animate Minecraft:Chorus flowers
- Spawn on the top of the chorus trees.
- Break if the supporting block below is broken.
- It only drops when mined directly.
- Can only be planted on Minecraft:End stone in any dimension.
- Has a different texture when it can no longer grow.
File:Dragon Head (S) JE1.png Minecraft:Dragon heads
- While worn, the head's mouth opens and closes repeatedly when moving around.
- When powered with redstone while placed on solid block, the jaw starts to open and close.
- Keeps the mouth position of the exact moment it was unpowered.
File:End Gateway JE1.png Minecraft:End gateway blocks
- A portal block used to transport the player to the new outer regions of the end.
- The texture is identical to the Minecraft:End portal block, but the model is that of a full block rather than plane.
- The player cannot use Template:Control or Template:Cmd to obtain it.
- It can only be set by using Template:Cmd.
- Naturally generate after killing the dragon and traveling someplace new in the End with it.
- Show yellow beacon beam when created and used.
- Emits light level of 15.
File:End Rod (U) JE1 BE1.png Minecraft:End rods
- Generate in the Minecraft:End cities.
- Placeable horizontally and vertically.
- Emits light level of 14.
- The model has a little base that is oriented against the block it was placed on.
- If placed on top of another rod, then it has the opposite orientation.
- The model has a little base that is oriented against the block it was placed on.
- Produce white particles.
- Used as a lighting source with the same efficacy as torches.
- Unlike torches, they are tangible.
- Horizontal End rods can be stepped up onto like slabs.
File:End Stone Bricks JE1 BE1.png Minecraft:End stone bricks
- Generate in the End cities.
- Can be crafted with 4 blocks of Minecraft:End stone.
File:Dirt Path JE1 BE1.png Minecraft:Grass paths
- Are visually 15/16 block high.
- Obtainable by right-clicking Minecraft:grass blocks with a shovel.
- This reduces the shovel's durability by one.
- Drop dirt, even when using Silk Touch.
- Cannot be obtained from the Creative inventory.
- But unlike farmland, it can be obtained by using the Template:Control key in Creative.
File:Purpur Block JE1 BE1.png Minecraft:Purpur blocks
- Generate in the End cities.
- Can be crafted with Minecraft:popped chorus fruit.
File:Purpur Pillar (UD) JE1 BE1.png Minecraft:Purpur pillars
- Generate in the End cities.
- Can be crafted with purpur slabs.
File:Purpur Slab JE1 BE1.png Minecraft:Purpur slabs
- Generate in the End cities.
- Can be crafted with purpur blocks.
File:Purpur Stairs JE1 BE1.png Minecraft:Purpur stairs
- Generate in the End cities.
- Can be crafted with purpur blocks.
File:Structure Block JE1.png Minecraft:Structure blocks
- Only placable via Template:Cmd.
- Can be used with Minecraft:NBT parameters (Template:Cmd or Template:Cmd).
- GUI is only used by Mojang employees.
- Have a letter on the texture based on its mode.
Items
File:Spectral Arrow (item) JE1.png Minecraft:Spectral arrows
- The tip is gold colored, but just in the item model.
- Show mob and player outlines in their respective team color when hit – even when invisible.
- Tag for entities to disable outlines. Template:More info
- Tag to force outline:
{Glowing:1b}. - The glowing is a status effect.
- Crafted by surrounding an Minecraft:arrow with 4 Minecraft:glowstone dust.
- Yields 2 spectral arrows.
Template:Animate Minecraft:Tipped arrows
- Arrows tipped with potions.
- 14 new arrow types in total.
- Each differently tipped arrow is available in the Creative inventory, just like enchanted books.
- Corresponding effect is applied on hit.
File:Beetroot JE1 BE1.png Minecraft:Beetroots
- Restore Template:Hunger.
- Spawn naturally in villages.
- Can be used to craft Minecraft:beetroot soup.
- Can also be used to craft Minecraft:rose red dye.
File:Beetroot Seeds JE1 BE1.png Minecraft:Beetroot seeds
- Used to grow beetroot.
File:Beetroot Soup JE1 BE1.png Minecraft:Beetroot soup
- Restores Template:Hunger.
- Crafted from 6 Minecraft:beetroots and a Minecraft:bowl.
File:Chorus Fruit JE1 BE1.png Minecraft:Chorus fruits
- Obtained from Minecraft:chorus plants.
- Can be eaten even if the player is not hungry, similar to Minecraft:golden apples.
- Teleports the player to a random nearby location when eaten (like an Minecraft:enderman or a Minecraft:shulker).
- Does not heal hunger points if the hunger bar is full.
- Otherwise it heals Template:Hunger.
- Can be cooked in the Minecraft:furnace to obtain popped chorus fruits.
File:Popped Chorus Fruit JE1 BE1.png Minecraft:Popped chorus fruits
- Obtained from cooking Minecraft:chorus fruit.
- Used to craft Minecraft:purpur blocks.
- Cannot be eaten.
Template:InvSprite Minecraft:Shulker spawn eggs
- Used to spawn a Minecraft:shulker.
- Purple with darker purple spots.
Mobs
General
- Mobs have a 5% chance to spawn left-handed, through the new
LeftHandedboolean tag.- Mobs able to hold items hold them according to their dominant hand.
File:Shulker.png Minecraft:Shulkers
- Short for "Shell Lurker".
- Hostile mobs with the appearance of a purple block.
- Only spawn on the ground or at the walls of End cities when they first generate.
- When attacking, they open their shell with a spinning animation, revealing the creature inhabiting.
- The creature looks like a little white cube with big eyes.
- Its attack consists of shooting projectiles.
- The projectiles chase the player until the projectile is out of range.
- They can only move along one of the three grid axes at a time and on integer steps.
- This means they can move only via taxicab geometry.
- They can only move along one of the three grid axes at a time and on integer steps.
- Projectiles can be knocked away by attacking them.
- Getting hit by a projectile causes 2 hearts of damage and inflicts the Levitation status effect.
- They take more damage while their shell is open.
- Their shells are considered armor, and bounce arrows off.
- The projectiles chase the player until the projectile is out of range.
- It has an idle animation, where it opens its shells a little to peak through.
- Can be pushed by Minecraft:pistons, and can exist only on coordinates that are integers (except if they are on Minecraft:minecarts).
- Can teleport like an Minecraft:enderman.
- Sometimes does this while being attacked or placed in unusual circumstances:
- Removing its support block.
- Pushing it into a non-air block (except piston heads).
- Pushing a non-air block into its position (except piston heads).
- Sometimes does this while being attacked or placed in unusual circumstances:
- Is one of the few entities (apart from Minecraft:boats and minecarts) that can be stood upon.
- It even displaces the player properly during its attacking and idle animations.
World generation
- Generate on the new outer End islands.
- Dungeon-type structure fashioned like a branching tower made of Minecraft:End stone and many of the new blocks.
- Resemble a tree house.
- Generate with Minecraft:shulkers in it.
- Can generate up in the air, right next to an End city.
- Always generate sailing away from what appears to be a pier.
- Composed of many of the same materials as the End city.
- Generate with Minecraft:shulkers in it.
- Have a Minecraft:beacon set to Speed, a Minecraft:brewing stand with Minecraft:potions of Healing, and other loot.
File:Chorus plant.png Minecraft:Chorus trees
- Tree-like arrangements of the new Minecraft:chorus plant and Minecraft:chorus flower blocks.
- Generate on the outer End islands
- The whole structure is destroyed when the bottom-most block is destroyed, like Minecraft:cacti.
- Can be farmed by planting the chorus fruit flowers that come from the top of the plants.
- Unlike cacti, chorus plants do not require the supporting block to be below it, but rather adjacent.
- This allows the structure to grow around obstacles, like other plants.
- Unlike cacti, chorus plants do not require the supporting block to be below it, but rather adjacent.
File:End gateway JE1.png Minecraft:End gateways
- Small structures consisting of an Minecraft:End gateway block and two little bulbs of bedrock, at both the bottom and the top.
- Are an alternative way of traveling to the outer End islands, without having to build or fly all the way over there.
- Since the bulbs of bedrock only leave a one block slit on the horizontal plane, it is only accessible by throwing Minecraft:ender pearls at it, or by riding Minecraft:pigs, Minecraft:boats or Minecraft:minecarts.
- The player is teleported to somewhere on the outer End islands.
- The final location of the player depends on what angle they entered or at what angle the ender pearl was thrown at.
- One gateway is created for each dragon kill.
- Up to 20 gateways are possible to create this way.
- Gateways spawn in a radius around the End portal.
- Another gateway is created every time the player teleports to a new location.
- The created gateway is linked to the original, so the player has a way back.
Command format
- Added tags
HandItems,ArmorItems,HandDropChances, andArmorDropChancestoLiving. - Added tags
HandItemsandArmorItemstoArmorStand. - Added tag
GlowingtoEntity. - Added tag
TeamtoLivingBase. - Added tag
DragonPhasetoEnderDragon - Added entity
Shulker, child ofSnowMan. - Added entity
ShulkerBullet, child ofEntity. - Added entity
DragonFireball, which extendsFireballBaseand has no unique tags. - Added entities
TippedArrowandSpectralArrow, children ofArrow. - Added block
EndGateway, child ofTileEntity. - Added block
Structure, child ofTileEntity. - Added item tag
Potion, child oftag.
Gameplay
Dominant hand option
- An option for players to change their dominant hand on their player model.
- Under "Skin Customization".
- Changes the orientation of the offhand slot in the hotbar (left often suits right-hand players better and vice versa).
- Players can now use both hands at the same time to do different actions, with the left and right mouse buttons.
- For example, if a player has a pickaxe in their main hand and a torch in their other hand, right clicking places the torch.
- This happens because a pickaxe lacks a right click use, and therefore the game tries to then treat the other item as if it's being right clicked.
- The player cannot click both buttons at the same time.
- This is achieved through an extra inventory slot called the "offhand" slot.
- Pressing Template:Key (by default) switches whatever item is selected in the hotbar with the item in the offhand (including no item).
- The offhand slot is displayed next to the hotbar when it's not empty (left for right-hand players and vice versa).
- It's also available in the Minecraft:inventory screen.
- For example, if a player has a pickaxe in their main hand and a torch in their other hand, right clicking places the torch.
- Only the main hand can be used for attacking.
- Even bows can't be used in the offhand.
- Minecraft:Bows can be used when something else is in the offhand.
- Arrows in the offhand take priority over arrows in the rest of the inventory slots.
- The offhand model is invisible in first person view, while it's empty.
- Some attributes and enchantments apply to the offhand item, while others do not.
- Template:EffectLink
- Received when the player is hit by Minecraft:shulker projectiles.
- Makes player involuntarily float high into the air.
- Can be used to get to higher places.
- Listed as a negative effect, due to the potential to kill from fall damage.
- Higher levels of Levitation result in faster floating, except for the last two:
- Level 255 does nothing.
- Level 254 results in slow fall (similar to lunar gravity).
- Template:EffectLink
- Received when players or mobs are hit by Minecraft:spectral arrows.
- Makes player's outline glow, seen even through non-transparent blocks.
- The outline includes the models of the currently held items.
- Listed as a negative effect, because it prevents players from hiding from other players.
- It becomes colored differently if the player is part of a team, to match its team color.
Changes
Blocks
- Now drop anywhere between 0–2 Minecraft:sticks when broken without Minecraft:shears.
- Changed the shading on acacia, birch, dark oak and jungle doors.
- The block states flip and alt were removed, and the integer state upper was reimplemented as the byte state up.
- This reduced the number of states representing fire from 3072 to 512.
Minecraft:Glass panes and Minecraft:iron bars
- Are now 2×2 pixels in footprint if no blocks connect to them.
- This is compared to the big cross configuration that was the default.
- Now have a slightly thinner item model.
- Model was changed somewhat, resulting in subtle appearance differences.
- Before:
File:Inactive Redstone Wire (unconnected) JE1.png File:Inactive Redstone Wire (NS) JE3.png File:Inactive Redstone Wire (EW) JE3.png File:Inactive Redstone Wire (NE) JE3.png File:Inactive Redstone Wire (ES) JE3.png File:Inactive Redstone Wire (SW) JE3.png File:Inactive Redstone Wire (NW) JE3.png File:Inactive Redstone Wire (NEW) JE3.png File:Inactive Redstone Wire (NES) JE3.png File:Inactive Redstone Wire (ESW) JE3.png File:Inactive Redstone Wire (NSW) JE3.png File:Inactive Redstone Wire (NESW) JE3.png
File:Active Redstone Wire (unconnected) JE1.png File:Active Redstone Wire (NS) JE3.png File:Active Redstone Wire (EW) JE3.png File:Active Redstone Wire (NE) JE3.png File:Active Redstone Wire (ES) JE3.png File:Active Redstone Wire (SW) JE3.png File:Active Redstone Wire (NW) JE3.png File:Active Redstone Wire (NEW) JE3.png File:Active Redstone Wire (NES) JE3.png File:Active Redstone Wire (ESW) JE3.png File:Active Redstone Wire (NSW) JE3.png File:Active Redstone Wire (NESW) JE3.png - After:
File:Inactive Redstone Wire (unconnected) JE2.png File:Inactive Redstone Wire (NS) JE4.png File:Inactive Redstone Wire (EW) JE4.png File:Inactive Redstone Wire (NE) JE4.png File:Inactive Redstone Wire (ES) JE4.png File:Inactive Redstone Wire (SW) JE4.png File:Inactive Redstone Wire (NW) JE4.png File:Inactive Redstone Wire (NEW) JE4.png File:Inactive Redstone Wire (NES) JE4.png File:Inactive Redstone Wire (ESW) JE4.png File:Inactive Redstone Wire (NSW) JE4.png File:Inactive Redstone Wire (NESW) JE4.png
File:Active Redstone Wire (unconnected) JE2.pngFile:Active Redstone Wire (NS) JE4.png File:Active Redstone Wire (EW) JE4.png File:Active Redstone Wire (NE) JE4.png File:Active Redstone Wire (ES) JE4.png File:Active Redstone Wire (SW) JE4.png File:Active Redstone Wire (NW) JE4.png File:Active Redstone Wire (NEW) JE4.png File:Active Redstone Wire (NES) JE4.png File:Active Redstone Wire (ESW) JE4.png File:Active Redstone Wire (NSW) JE4.png File:Active Redstone Wire (NESW) JE4.png
- Before:
- Are now rotated 90° in the inventory.
- No longer require supporting blocks.
- Therefore they can be moved by Minecraft:pistons freely.
- An open trapdoor may be climbed like a Minecraft:ladder if it is directly above one and on the same side of the block.
Items
- The bow in the hotbar now shows an animation for drawing back an Minecraft:arrow.
- Arrows in the off hand are prioritized over arrows in the rest of the Minecraft:inventory slots.
- Can now be thrown in Minecraft:Creative mode.
- Casting fishing rods now has an animation in the hotbar/inventory.
Item models for chest-like blocks
- Unlike other blocks, Minecraft:chests, Minecraft:trapped chests and Minecraft:ender chests have their item model rotated, to have the front face in view of the player.
- This made it easier to distinguish between trapped and regular chests while being held, since only their front face is different.
- Now display as a mini map when held in the off hand, or if the offhand slot is occupied.
- The (old) large version is visible only when held in the dominant hand with both hands-free.
- Mixed potions' colors now blend.
- Numeric IDs are no longer used. Instead, a "Potion" tag is used.
- e.g. Template:Cmd
- Splash potions now have a separate data value and ID name and can be created from all potions, including water bottles.
- Added Mundane, Thick and Awkward potions to the Creative inventory.
- Minecraft:Glowstone dust or Minecraft:redstone can no longer be added to extended or tier-II potions, respectively.
- Most recipes for Minecraft:potion of Weakness were removed; only brewing from a Minecraft:water bottle remains.
- Minecraft:Potion of Slowness can no longer be brewed from a Minecraft:potion of Fire Resistance.
- Minecraft:Potion of Harming can no longer be brewed from a Minecraft:potion of Water Breathing.
- Splash potions now have the same duration as drinkable potions.<ref>Template:Bug</ref>
Mobs
- Can be led and bred with Minecraft:melon seeds, Minecraft:pumpkin seeds, and Minecraft:beetroot seeds, in addition to regular seeds.
- Similar to the one on Minecraft:Legacy Console Edition.
- The dragon can be re-spawned indefinitely by creating a creeper face configuration out of Minecraft:clay in Minecraft:the End.
- Subsequent dragons spawn new gateways, but don't drop Minecraft:XP or create new Minecraft:dragon eggs.
- The dragon AI and attacks has been changed:
- Breathes fire/purple particles on players and mobs, while on top of the portal.
- Drops fireballs on top of the player.
- Defends the obsidian pillars more, the further the fight progresses.
- The dragon flies and stops over the portal sometimes, only then can the last blow be dealt.
- Remain aggravated towards the player despite being in contact with Minecraft:water.
- Drop the block they were holding when killed.
- Can be led and bred with Minecraft:potatoes and Minecraft:beetroots, in addition to Minecraft:carrots.
- Have an animation for lifting up and drawing back their Minecraft:bow.
- Farmer villagers now harvest beetroot.
Non-mob entities
- Can now be summoned to dual wield with commands in Creative.
Projectiles
- Slightly altered the path of projectiles.<ref>https://www.reddit.com/r/Minecraft/comments/3f7m2y/minecraft_snowball_projectile_changes_snapshot/</ref>
World generation
- A set amount of differently-sized obsidian pillars are arranged in a circular fashion.
- The tallest pillars have Minecraft:iron bars around their Minecraft:ender crystal to deflect projectiles.
- The exit portal is pre-generated at the center of the island, but without the Minecraft:dragon egg and portal blocks.
- Now generates a great amount of islands in every direction from the main island, though separated from it in all directions by an empty gap of about 1,000 blocks.
- Mini islands generate between the center and main islands.
- End islands and mini End islands have chorus trees spread throughout them.
- Removed the Minecraft:fog in the Nether.
- Farms now include Minecraft:beetroot crops.
Command format
NBT format
- Tag
Equipment(underLiving) has become deprecated. - Tag
DropChances(underLiving) has become deprecated.
Gameplay
Crosshair
- No longer shows the crosshair in 3rd person view.
- Rearranged the Survival inventory and the Creative "Survival tab" to accommodate for the new offhand slot.
- Unified the orientation of many items in the inventory.
- Status effects icons are now displayed on the HUD on the right hand corner, instead of just in the inventory (similar to Minecraft:Pocket Edition).
- They are ordered by the time of infliction from right to left.
- Positive effects are on the top row and negative effects on the bottom row.
- Effects that are about to run out, blink.
- They blink faster when they are closer to running out and start fading away.
General
Attributes
CustomNameVisible:truemakes the name tag on mobs show in the same way as on players.- Entities can now be summoned straight to teams:
{team="TeamName"}. DropChancesandEquipmenttags are no longer used.ArmorItems,HandItems,ArmorDropChancesandHandDropChancesare used instead.
- Proper support for multiple bosses' health bars, so they show at the same time without obstructing each other.
Damage tooltips
- Items can damage differently based on where they are placed to (main hand, offhand, armor slots).
- Death messages now are displayed on the player's death screen as well as in the chat.
- Different models/textures can be used for each different damage values, item states, and whether the item is held in a different hand.
- This works on compasses, clocks, and anything that can have a durability bar.
- It also contains additional tags for bows and fishing rods.
- Models can be put together based on block state attributes, such as fences.
- As a result, the vanilla set of block models was reduced by almost 300.
- Block model JSON is now strict: comments and quote-less identifiers are not allowed.
displaytag defaults have changed, and thethirdpersonandfirstpersontags were replaced withthirdperson_righthand,thirdperson_lefthand,firstperson_righthand, andfirstperson_lefthand.parentandelementstags can coexist now, though the top level elements tag overwrites all former ones.- UV is now optional, and if not supplied it automatically generates based on the element's position.
- Removed the Broadcast Settings section, as well as Twitch integration as a whole.
- Removed Super Secret Settings and Alternate Blocks from video settings.
Minecraft:Resource packs Template:Resource pack format/value
- Older resource packs require user acknowledgment to use.
Structure data
- Now comes from
/assets/structures.
Fixes
Videos
Trivia
- Before Minecraft:18w43a, 15w31a holds the record as having the most content in one developmental release, having nearly twice as much content as Minecraft:Java Edition 1.4.2 had in October 2012.
- The previous record was held by Minecraft:13w36a for Minecraft:Java Edition 1.7.2.
- 15w31a was previously removed from the Minecraft:launcher for some time, but was added back in September 2018.
Footnotes
References
Template:Navbox Java Edition versions
Minecraft:de:15w31a Minecraft:es:Java Edition 15w31a Minecraft:fr:Édition Java 15w31a Minecraft:it:Java Edition 15w31a Minecraft:ja:Java Edition 15w31a Minecraft:nl:15w31a Minecraft:pt:Edição Java 15w31a Minecraft:ru:15w31a (Java Edition) Minecraft:zh:Java版15w31a