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Minecraft:Java Edition 15w31a: Difference between revisions

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{{Infobox version
{{Dangerous version| Updating to this version will alter any signs. Each time a sign is reloaded it will continue to gain more characters (specify the equation for character growth). Eventually, after the sign reaches somewhere around 65,535 characters, loading the sign will crash the game, and can essentially force the player to no longer be able to enter the world until unknown version.
| version = development
| type = hardlock
| edition = java
}}{{Infobox version
|title=Minecraft 15w31a
|title=Minecraft 15w31a
|image=Java Edition 15w31a.png
|image=Java Edition 15w31a.png
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}}<onlyinclude>
}}<onlyinclude>


'''15w31a''' is the first snapshot for Java Edition 1.9, released on July 29, 2015,<ref>{{cite|url=https://www.mojang.com/2015/07/minecraft-snapshot-15w31a/|archive-url=https://web.archive.org/web/20150811074811/https://mojang.com/2015/07/minecraft-snapshot-15w31a/|title=Minecraft snapshot 15w31c|author=Dinnerbone|website=Mojang.com|date=July 29, 2015}}</ref> with a large amount of End-related changes. This is the first snapshot released in 2015.<ref group="note">Not counting 15w14a, which was an April Fools' joke snapshot</ref>
'''15w31a''' is the first [[Minecraft:snapshot]] for [[Minecraft:Java Edition 1.9]], released on July 29, 2015,<ref>{{cite|url=https://www.mojang.com/2015/07/minecraft-snapshot-15w31a/|archive-url=https://web.archive.org/web/20150811074811/https://mojang.com/2015/07/minecraft-snapshot-15w31a/|title=Minecraft snapshot 15w31c|author=[[Minecraft:Dinnerbone]]|website=Mojang.com|date=July 29, 2015}}</ref> with a large amount of [[Minecraft:End]]-related changes. This is the first snapshot released in 2015.<ref group="note">Not counting [[Minecraft:15w14a]], which was an April Fools' joke snapshot</ref>


== Additions ==
== Additions ==
=== Blocks ===
=== Blocks ===
'''[[File:Chorus Plant JE1 BE1.png|32px]] Chorus plants'''
'''[[File:Chorus Plant JE1 BE1.png|32px]] [[Minecraft:Chorus plant]]s'''
* Generate in [[Minecraft:the End]].
* Generate in [[Minecraft:the End]].
* Can be grown using chorus flowers.
* Can be grown using chorus flowers.
* Breaks in quick succession if the supporting chorus plant below is broken.
* Breaks in quick succession if the supporting chorus plant below is broken.
* Drop chorus fruit.
* Drop [[Minecraft:chorus fruit]].


'''{{Animate|Chorus Flower JE1 BE1.png; Chorus Flower Dead JE1 BE1.png|32px}} Chorus flowers'''
'''{{Animate|Chorus Flower JE1 BE1.png; Chorus Flower Dead JE1 BE1.png|32px}} [[Minecraft:Chorus flower]]s'''
* Spawn on the top of the chorus trees.
* Spawn on the top of the chorus trees.
* Break if the supporting block below is broken.
* Break if the supporting block below is broken.
** It only drops when mined directly.
** It only drops when mined directly.
* Can only be planted on End stone in any dimension.
* Can only be planted on [[Minecraft:End stone]] in any dimension.
* Has a different texture when it can no longer grow.
* Has a different texture when it can no longer grow.


'''[[File:Dragon Head (S) JE1.png|32px]] Dragon heads'''
'''[[File:Dragon Head (S) JE1.png|32px]] [[Minecraft:Dragon head]]s'''
* While worn, the head's mouth opens and closes repeatedly when moving around.
* While worn, the head's mouth opens and closes repeatedly when moving around.
* When powered with redstone while placed on solid block, the jaw starts to open and close.
* When powered with redstone while placed on solid block, the jaw starts to open and close.
** Keeps the mouth position of the exact moment it was unpowered.
** Keeps the mouth position of the exact moment it was unpowered.


'''[[File:End Gateway JE1.png|32px]] End gateway blocks'''
'''[[File:End Gateway JE1.png|32px]] [[Minecraft:End gateway block]]s'''
* A portal block used to transport the player to the new outer regions of the end.
* A portal block used to transport the player to the new outer regions of the end.
** The texture is identical to the [[Minecraft:End portal]] block, but the model is that of a full block rather than plane.
** The texture is identical to the [[Minecraft:End portal]] block, but the model is that of a full block rather than plane.
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* Emits light level of 15.
* Emits light level of 15.


'''[[File:End Rod (U) JE1 BE1.png|32px]] End rods'''
'''[[File:End Rod (U) JE1 BE1.png|32px]] [[Minecraft:End rod]]s'''
* Generate in the End cities.
* Generate in the [[Minecraft:End cities]].
* Placeable horizontally and vertically.
* Placeable horizontally and vertically.
* Emits light level of 14.
* Emits light level of 14.
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** Horizontal End rods can be stepped up onto like slabs.
** Horizontal End rods can be stepped up onto like slabs.


'''[[File:End Stone Bricks JE1 BE1.png|32px]] End stone bricks'''
'''[[File:End Stone Bricks JE1 BE1.png|32px]] [[Minecraft:End stone bricks]]'''
* Generate in the End cities.
* Generate in the End cities.
* Can be crafted with 4 blocks of End stone.
* Can be crafted with 4 blocks of [[Minecraft:End stone]].


'''[[File:Dirt Path JE1 BE1.png|32px]] Grass paths'''
'''[[File:Dirt Path JE1 BE1.png|32px]] [[Minecraft:Grass path]]s'''
* Are visually 15/16 block high.
* Are visually 15/16 block high.
* Obtainable by right-clicking grass blocks with a shovel.
* Obtainable by right-clicking [[Minecraft:grass block]]s with a shovel.
** This reduces the shovel's durability by one.
** This reduces the shovel's durability by one.
* Drop dirt, even when using Silk Touch.
* Drop dirt, even when using Silk Touch.
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** But unlike farmland, it can be obtained by using the {{control|pick block}} key in Creative.
** But unlike farmland, it can be obtained by using the {{control|pick block}} key in Creative.


'''[[File:Purpur Block JE1 BE1.png|32px]] Purpur blocks'''
'''[[File:Purpur Block JE1 BE1.png|32px]] [[Minecraft:Purpur block]]s'''
* Generate in the End cities.
* Generate in the End cities.
* Can be crafted with popped chorus fruit.
* Can be crafted with [[Minecraft:popped chorus fruit]].


'''[[File:Purpur Pillar (UD) JE1 BE1.png|32px]] Purpur pillars'''
'''[[File:Purpur Pillar (UD) JE1 BE1.png|32px]] [[Minecraft:Purpur pillar]]s'''
* Generate in the End cities.
* Generate in the End cities.
* Can be crafted with purpur slabs.
* Can be crafted with purpur slabs.


'''[[File:Purpur Slab JE1 BE1.png|32px]] Purpur slabs'''
'''[[File:Purpur Slab JE1 BE1.png|32px]] [[Minecraft:Purpur slab]]s'''
* Generate in the End cities.
* Generate in the End cities.
* Can be crafted with purpur blocks.
* Can be crafted with purpur blocks.


'''[[File:Purpur Stairs JE1 BE1.png|32px]] Purpur stairs'''
'''[[File:Purpur Stairs JE1 BE1.png|32px]] [[Minecraft:Purpur stairs]]'''
* Generate in the End cities.
* Generate in the End cities.
* Can be crafted with purpur blocks.
* Can be crafted with purpur blocks.


'''[[File:Structure Block JE1.png|32px]] Structure blocks'''
'''[[File:Structure Block JE1.png|32px]] [[Minecraft:Structure block]]s'''
* Only placable via {{cmd|setblock}}.
* Only placable via {{cmd|setblock}}.
* Can be used with NBT parameters ({{cmd|setblock}} or {{cmd|blockdata}}).
* Can be used with [[Minecraft:NBT]] parameters ({{cmd|setblock}} or {{cmd|blockdata}}).
** GUI is only used by Mojang employees.
** GUI is only used by Mojang employees.
* Have a letter on the texture based on its mode.
* Have a letter on the texture based on its mode.


=== Items ===
=== Items ===
'''[[File:Spectral Arrow (item) JE1.png|32px]] Spectral arrows'''
'''[[File:Spectral Arrow (item) JE1.png|32px]] [[Minecraft:Spectral arrow]]s'''
* The tip is gold colored, but just in the item model.
* The tip is gold colored, but just in the item model.
* Show mob and player outlines in their respective team color when hit – even when invisible.
* Show mob and player outlines in their respective team color when hit – even when invisible.
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* Tag to force outline: <code>{Glowing:1b}</code>.
* Tag to force outline: <code>{Glowing:1b}</code>.
* The glowing is a status effect.
* The glowing is a status effect.
* Crafted by surrounding an [[Minecraft:arrow]] with 4 glowstone dust.
* Crafted by surrounding an [[Minecraft:arrow]] with 4 [[Minecraft:glowstone dust]].
** Yields 2 spectral arrows.
** Yields 2 spectral arrows.


'''{{Animate|Tipped Arrow JE1.png; Arrow of Night Vision JE1 BE1.png; Arrow of Invisibility JE1 BE1.png; Arrow of Leaping JE1 BE1.png; Arrow of Fire Resistance JE1 BE1.png; Arrow of Swiftness JE1 BE1.png; Arrow of Slowness JE1 BE1.png; Arrow of Water Breathing JE1 BE1.png; Arrow of Healing JE1 BE1.png; Arrow of Harming JE1 BE1.png; Arrow of Poison JE1 BE1.png; Arrow of Regeneration JE1 BE1.png; Arrow of Strength JE1 BE1.png; Arrow of Weakness JE1 BE1.png|32px}} Tipped arrows'''
'''{{Animate|Tipped Arrow JE1.png; Arrow of Night Vision JE1 BE1.png; Arrow of Invisibility JE1 BE1.png; Arrow of Leaping JE1 BE1.png; Arrow of Fire Resistance JE1 BE1.png; Arrow of Swiftness JE1 BE1.png; Arrow of Slowness JE1 BE1.png; Arrow of Water Breathing JE1 BE1.png; Arrow of Healing JE1 BE1.png; Arrow of Harming JE1 BE1.png; Arrow of Poison JE1 BE1.png; Arrow of Regeneration JE1 BE1.png; Arrow of Strength JE1 BE1.png; Arrow of Weakness JE1 BE1.png|32px}} [[Minecraft:Tipped arrow]]s'''
* Arrows tipped with potions.
* Arrows tipped with potions.
** 14 new arrow types in total.
** 14 new arrow types in total.
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* Restore {{hunger|1}}.
* Restore {{hunger|1}}.
* Spawn naturally in villages.
* Spawn naturally in villages.
* Can be used to craft beetroot soup.
* Can be used to craft [[Minecraft:beetroot soup]].
* Can also be used to craft rose red dye.
* Can also be used to craft [[Minecraft:rose red]] dye.


'''[[File: Beetroot Seeds JE1 BE1.png|32px]] Beetroot seeds'''
'''[[File: Beetroot Seeds JE1 BE1.png|32px]] [[Minecraft:Beetroot seeds]]'''
* Used to grow beetroot.
* Used to grow beetroot.


'''[[File:Beetroot Soup JE1 BE1.png|32px]] Beetroot soup'''
'''[[File:Beetroot Soup JE1 BE1.png|32px]] [[Minecraft:Beetroot soup]]'''
* Restores {{hunger|6}}.
* Restores {{hunger|6}}.
* Crafted from 6 [[Minecraft:beetroot]]s and a [[Minecraft:bowl]].
* Crafted from 6 [[Minecraft:beetroot]]s and a [[Minecraft:bowl]].


'''[[File:Chorus Fruit JE1 BE1.png|32px]] Chorus fruits'''
'''[[File:Chorus Fruit JE1 BE1.png|32px]] [[Minecraft:Chorus fruit]]s'''
* Obtained from chorus plants.
* Obtained from [[Minecraft:chorus plant]]s.
* Can be eaten even if the player is not hungry, similar to golden apples.
* Can be eaten even if the player is not hungry, similar to [[Minecraft:golden apple]]s.
** Teleports the player to a random nearby location when eaten (like an [[Minecraft:enderman]] or a shulker).
** Teleports the player to a random nearby location when eaten (like an [[Minecraft:enderman]] or a [[Minecraft:shulker]]).
** Does not heal hunger points if the hunger bar is full.
** Does not heal hunger points if the hunger bar is full.
*** Otherwise it heals {{hunger|4}}.
*** Otherwise it heals {{hunger|4}}.
* Can be cooked in the [[Minecraft:furnace]] to obtain popped chorus fruits.
* Can be cooked in the [[Minecraft:furnace]] to obtain popped chorus fruits.


'''[[File:Popped Chorus Fruit JE1 BE1.png|32px]] Popped chorus fruits'''
'''[[File:Popped Chorus Fruit JE1 BE1.png|32px]] [[Minecraft:Popped chorus fruit]]s'''
* Obtained from cooking chorus fruit.
* Obtained from cooking [[Minecraft:chorus fruit]].
* Used to craft purpur blocks.
* Used to craft [[Minecraft:purpur block]]s.
* Cannot be eaten.
* Cannot be eaten.


'''{{InvSprite|Shulker Spawn Egg Revision 1}} Shulker spawn eggs'''
'''{{InvSprite|Shulker Spawn Egg Revision 2}} [[Minecraft:Shulker spawn egg]]s'''
* Used to spawn a shulker.
* Used to spawn a [[Minecraft:shulker]].
* Purple with darker purple spots.
* Purple with darker purple spots.


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** Mobs able to hold items hold them according to their dominant hand.
** Mobs able to hold items hold them according to their dominant hand.


'''[[File: Shulker.png|32px]] Shulkers'''
'''[[File: Shulker.png|32px]] [[Minecraft:Shulker]]s'''
* Short for "''Shell Lurker''".
* Short for "''Shell Lurker''".
* Hostile mobs with the appearance of a purple block.
* Hostile mobs with the appearance of a purple block.
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*** The projectiles chase the player until the projectile is out of range.
*** The projectiles chase the player until the projectile is out of range.
**** They can only move along one of the three grid axes at a time and on integer steps.
**** They can only move along one of the three grid axes at a time and on integer steps.
***** This means they can move only via taxicab geometry.
***** This means they can move only via [[Minecraft:taxicab distance|taxicab geometry.]]
*** Projectiles can be knocked away by attacking them.
*** Projectiles can be knocked away by attacking them.
*** Getting hit by a projectile causes 2 hearts of damage and inflicts the Levitation status effect.
*** Getting hit by a projectile causes 2 hearts of damage and inflicts the Levitation status effect.
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'''{{EnvLink|End City|End cities}}'''
'''{{EnvLink|End City|End cities}}'''
* Generate on the new outer End islands.
* Generate on the new outer End islands.
* Dungeon-type structure fashioned like a branching tower made of End stone and many of the new blocks.
* Dungeon-type structure fashioned like a branching tower made of [[Minecraft:End stone]] and many of the new blocks.
** Resemble a tree house.
** Resemble a tree house.
* Generate with shulkers in it.
* Generate with [[Minecraft:shulker]]s in it.


'''{{EnvLink|End Ship|End ships}}'''
'''{{EnvLink|End Ship|End ships}}'''
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** Always generate sailing away from what appears to be a pier.
** Always generate sailing away from what appears to be a pier.
** Composed of many of the same materials as the End city.
** Composed of many of the same materials as the End city.
* Generate with shulkers in it.
* Generate with [[Minecraft:shulker]]s in it.
* Have a [[Minecraft:beacon]] set to Speed, a brewing stand with [[Minecraft:potion]]s of Healing, and other loot.
* Have a [[Minecraft:beacon]] set to Speed, a [[Minecraft:brewing stand]] with [[Minecraft:potion]]s of Healing, and other loot.


'''[[File:Chorus plant.png|32px]] Chorus trees'''
'''[[File:Chorus plant.png|32px]] [[Minecraft:Chorus tree]]s'''
* Tree-like arrangements of the new chorus plant and chorus flower blocks.
* Tree-like arrangements of the new [[Minecraft:chorus plant]] and [[Minecraft:chorus flower]] blocks.
* Generate on the outer End islands
* Generate on the outer End islands
* The whole structure is destroyed when the bottom-most block is destroyed, like cacti.
* The whole structure is destroyed when the bottom-most block is destroyed, like [[Minecraft:cacti]].
* Can be farmed by planting the chorus fruit flowers that come from the top of the plants.
* Can be farmed by planting the chorus fruit flowers that come from the top of the plants.
** Unlike cacti, chorus plants do not require the supporting block to be below it, but rather adjacent.
** Unlike cacti, chorus plants do not require the supporting block to be below it, but rather adjacent.
*** This allows the structure to grow around obstacles, like other plants.
*** This allows the structure to grow around obstacles, like other plants.


'''[[File:End gateway JE1.png|32px]] End gateways'''
'''[[File:End gateway JE1.png|32px]] [[Minecraft:End gateway]]s'''
* Small structures consisting of an End gateway block and two little bulbs of bedrock, at both the bottom and the top.
* Small structures consisting of an [[Minecraft:End gateway block]] and two little bulbs of bedrock, at both the bottom and the top.
** Are an alternative way of traveling to the outer End islands, without having to build or fly all the way over there.
** Are an alternative way of traveling to the outer End islands, without having to build or fly all the way over there.
** Since the bulbs of bedrock only leave a one block slit on the horizontal plane, it is only accessible by throwing ender pearls at it, or by riding [[Minecraft:pig]]s, [[Minecraft:boat]]s or [[Minecraft:minecart]]s.
** Since the bulbs of bedrock only leave a one block slit on the horizontal plane, it is only accessible by throwing [[Minecraft:ender pearl]]s at it, or by riding [[Minecraft:pig]]s, [[Minecraft:boat]]s or [[Minecraft:minecart]]s.
*** The player is teleported to somewhere on the outer End islands.
*** The player is teleported to somewhere on the outer End islands.
*** The final location of the player depends on what angle they entered or at what angle the ender pearl was thrown at.
*** The final location of the player depends on what angle they entered or at what angle the ender pearl was thrown at.
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=== Command format ===
=== Command format ===
'''NBT format'''
'''[[Minecraft:NBT format]]'''
* Added tags <code>HandItems</code>, <code>ArmorItems</code>, <code>HandDropChances</code>, and <code>ArmorDropChances</code> to <code>Living</code>.
* Added tags <code>HandItems</code>, <code>ArmorItems</code>, <code>HandDropChances</code>, and <code>ArmorDropChances</code> to <code>Living</code>.
* Added tags <code>HandItems</code> and <code>ArmorItems</code> to <code>ArmorStand</code>.
* Added tags <code>HandItems</code> and <code>ArmorItems</code> to <code>ArmorStand</code>.
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* Changes the orientation of the offhand slot in the hotbar (left often suits right-hand players better and vice versa).
* Changes the orientation of the offhand slot in the hotbar (left often suits right-hand players better and vice versa).


'''Dual wielding'''
'''[[Minecraft:Dual wield]]ing'''
* Players can now use both hands at the same time to do different actions, with the left and right mouse buttons.
* Players can now use both hands at the same time to do different actions, with the left and right mouse buttons.
** For example, if a player has a pickaxe in their main hand and a torch in their other hand, right clicking places the torch.
** For example, if a player has a pickaxe in their main hand and a torch in their other hand, right clicking places the torch.
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* Some attributes and enchantments apply to the offhand item, while others do not.
* Some attributes and enchantments apply to the offhand item, while others do not.


'''Status effects'''
'''[[Minecraft:Status effect]]s'''
* {{EffectLink|Levitation}}
* {{EffectLink|Levitation}}
** Received when the player is hit by shulker projectiles.
** Received when the player is hit by [[Minecraft:shulker]] projectiles.
** Makes player involuntarily float high into the air.
** Makes player involuntarily float high into the air.
*** Can be used to get to higher places.
*** Can be used to get to higher places.
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* {{EffectLink|Glowing}}
* {{EffectLink|Glowing}}
** Received when players or mobs are hit by spectral arrows.
** Received when players or mobs are hit by [[Minecraft:spectral arrow]]s.
** Makes player's outline glow, seen even through non-transparent blocks.
** Makes player's outline glow, seen even through non-transparent blocks.
*** The outline includes the models of the currently held items.
*** The outline includes the models of the currently held items.
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== Changes ==
== Changes ==
=== Blocks ===
=== Blocks ===
'''Dead bushes'''
'''[[Minecraft:Dead bush]]es'''
* Now drop anywhere between 0–2 [[Minecraft:stick]]s when broken without [[Minecraft:shears]].
* Now drop anywhere between 0–2 [[Minecraft:stick]]s when broken without [[Minecraft:shears]].


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** This reduced the number of states representing fire from 3072 to 512.
** This reduced the number of states representing fire from 3072 to 512.


'''Glass panes and iron bars'''
'''[[Minecraft:Glass pane]]s and [[Minecraft:iron bars]]'''
* Are now 2×2 pixels in footprint if no blocks connect to them.
* Are now 2×2 pixels in footprint if no blocks connect to them.
** This is compared to the big cross configuration that was the default.
** This is compared to the big cross configuration that was the default.


'''Pressure plates'''
'''[[Minecraft:Pressure plate]]s'''
* Now have a slightly thinner item model.
* Now have a slightly thinner item model.


'''Redstone wire'''
'''[[Minecraft:Redstone wire]]'''
* Model was changed somewhat, resulting in subtle appearance differences.
* Model was changed somewhat, resulting in subtle appearance differences.
** Before:<br>[[File:Inactive Redstone Wire (unconnected) JE1.png|32px]] [[File:Inactive Redstone Wire (NS) JE3.png|32px]] [[File:Inactive Redstone Wire (EW) JE3.png|32px]] [[File:Inactive Redstone Wire (NE) JE3.png|32px]] [[File:Inactive Redstone Wire (ES) JE3.png|32px]] [[File:Inactive Redstone Wire (SW) JE3.png|32px]] [[File:Inactive Redstone Wire (NW) JE3.png|32px]] [[File:Inactive Redstone Wire (NEW) JE3.png|32px]] [[File:Inactive Redstone Wire (NES) JE3.png|32px]] [[File:Inactive Redstone Wire (ESW) JE3.png|32px]] [[File:Inactive Redstone Wire (NSW) JE3.png|32px]] [[File:Inactive Redstone Wire (NESW) JE3.png|32px]]<br>[[File:Active Redstone Wire (unconnected) JE1.png|32px]] [[File:Active Redstone Wire (NS) JE3.png|32px]] [[File:Active Redstone Wire (EW) JE3.png|32px]] [[File:Active Redstone Wire (NE) JE3.png|32px]] [[File:Active Redstone Wire (ES) JE3.png|32px]] [[File:Active Redstone Wire (SW) JE3.png|32px]] [[File:Active Redstone Wire (NW) JE3.png|32px]] [[File:Active Redstone Wire (NEW) JE3.png|32px]] [[File:Active Redstone Wire (NES) JE3.png|32px]] [[File:Active Redstone Wire (ESW) JE3.png|32px]] [[File:Active Redstone Wire (NSW) JE3.png|32px]] [[File:Active Redstone Wire (NESW) JE3.png|32px]]
** Before:<br>[[File:Inactive Redstone Wire (unconnected) JE1.png|32px]] [[File:Inactive Redstone Wire (NS) JE3.png|32px]] [[File:Inactive Redstone Wire (EW) JE3.png|32px]] [[File:Inactive Redstone Wire (NE) JE3.png|32px]] [[File:Inactive Redstone Wire (ES) JE3.png|32px]] [[File:Inactive Redstone Wire (SW) JE3.png|32px]] [[File:Inactive Redstone Wire (NW) JE3.png|32px]] [[File:Inactive Redstone Wire (NEW) JE3.png|32px]] [[File:Inactive Redstone Wire (NES) JE3.png|32px]] [[File:Inactive Redstone Wire (ESW) JE3.png|32px]] [[File:Inactive Redstone Wire (NSW) JE3.png|32px]] [[File:Inactive Redstone Wire (NESW) JE3.png|32px]]<br>[[File:Active Redstone Wire (unconnected) JE1.png|32px]] [[File:Active Redstone Wire (NS) JE3.png|32px]] [[File:Active Redstone Wire (EW) JE3.png|32px]] [[File:Active Redstone Wire (NE) JE3.png|32px]] [[File:Active Redstone Wire (ES) JE3.png|32px]] [[File:Active Redstone Wire (SW) JE3.png|32px]] [[File:Active Redstone Wire (NW) JE3.png|32px]] [[File:Active Redstone Wire (NEW) JE3.png|32px]] [[File:Active Redstone Wire (NES) JE3.png|32px]] [[File:Active Redstone Wire (ESW) JE3.png|32px]] [[File:Active Redstone Wire (NSW) JE3.png|32px]] [[File:Active Redstone Wire (NESW) JE3.png|32px]]
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* Arrows in the off hand are prioritized over arrows in the rest of the [[Minecraft:inventory]] slots.
* Arrows in the off hand are prioritized over arrows in the rest of the [[Minecraft:inventory]] slots.


'''Ender pearls'''
'''[[Minecraft:Ender pearl]]s'''
* Can now be thrown in Creative mode.
* Can now be thrown in [[Minecraft:Creative]] mode.


'''Fishing rods'''
'''[[Minecraft:Fishing rod]]s'''
* Casting fishing rods now has an animation in the hotbar/inventory.
* Casting fishing rods now has an animation in the hotbar/inventory.


'''Item models for chest-like blocks'''
'''Item models for chest-like blocks'''
* Unlike other blocks, [[Minecraft:chest]]s, trapped chests and ender chests have their item model rotated, to have the front face in view of the player.
* Unlike other blocks, [[Minecraft:chest]]s, [[Minecraft:trapped chest]]s and [[Minecraft:ender chest]]s have their item model rotated, to have the front face in view of the player.
** This made it easier to distinguish between trapped and regular chests while being held, since only their front face is different.
** This made it easier to distinguish between trapped and regular chests while being held, since only their front face is different.


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* Splash potions now have a separate data value and ID name and can be created from all potions, including water bottles.
* Splash potions now have a separate data value and ID name and can be created from all potions, including water bottles.
* Added Mundane, Thick and Awkward potions to the Creative inventory.
* Added Mundane, Thick and Awkward potions to the Creative inventory.
* Glowstone dust or [[Minecraft:redstone]] can no longer be added to extended or tier-II potions, respectively.
* [[Minecraft:Glowstone dust]] or [[Minecraft:redstone]] can no longer be added to extended or tier-II potions, respectively.
* Most recipes for [[Minecraft:potion of Weakness]] were removed; only brewing from a water bottle remains.
* Most recipes for [[Minecraft:potion of Weakness]] were removed; only brewing from a [[Minecraft:water bottle]] remains.
* Potion of Slowness can no longer be brewed from a potion of Fire Resistance.
* [[Minecraft:Potion of Slowness]] can no longer be brewed from a [[Minecraft:potion of Fire Resistance]].
* Potion of Harming can no longer be brewed from a [[Minecraft:potion of Water Breathing]].
* [[Minecraft:Potion of Harming]] can no longer be brewed from a [[Minecraft:potion of Water Breathing]].
* Splash potions now have the same duration as drinkable potions.<ref>{{bug|MC-85891}}</ref>
* Splash potions now have the same duration as drinkable potions.<ref>{{bug|MC-85891}}</ref>


=== Mobs ===
=== Mobs ===
'''Chickens'''
'''[[Minecraft:Chicken]]s'''
* Can be led and bred with melon seeds, pumpkin seeds, and beetroot seeds, in addition to regular seeds.
* Can be led and bred with [[Minecraft:melon seeds]], [[Minecraft:pumpkin seeds]], and [[Minecraft:beetroot seeds]], in addition to regular [[Minecraft:wheat seeds|seeds]].


'''Ender dragons'''
'''[[Minecraft:Ender dragon]]s'''
* Similar to the one on Legacy Console Edition.
* Similar to the one on [[Minecraft:Legacy Console Edition]].
* The dragon can be re-spawned indefinitely by creating a creeper face configuration out of [[Minecraft:clay]] in [[Minecraft:the End]].
* The dragon can be re-spawned indefinitely by creating a creeper face configuration out of [[Minecraft:clay]] in [[Minecraft:the End]].
** Subsequent dragons spawn new gateways, but don't drop XP or create new dragon eggs.
** Subsequent dragons spawn new gateways, but don't drop [[Minecraft:XP]] or create new [[Minecraft:dragon egg]]s.
* The dragon AI and attacks has been changed:
* The dragon AI and attacks has been changed:
** Breathes fire/purple particles on players and mobs, while on top of the portal.
** Breathes fire/purple particles on players and mobs, while on top of the portal.
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* The dragon flies and stops over the portal sometimes, only then can the last blow be dealt.
* The dragon flies and stops over the portal sometimes, only then can the last blow be dealt.


'''Endermen'''
'''[[Minecraft:Endermen]]'''
* Remain aggravated towards the player despite being in contact with [[Minecraft:water]].
* Remain aggravated towards the player despite being in contact with [[Minecraft:water]].
* Drop the block they were holding when killed.
* Drop the block they were holding when killed.
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* Can be led and bred with [[Minecraft:potato]]es and [[Minecraft:beetroot]]s, in addition to [[Minecraft:carrot]]s.
* Can be led and bred with [[Minecraft:potato]]es and [[Minecraft:beetroot]]s, in addition to [[Minecraft:carrot]]s.


'''Skeletons'''
'''[[Minecraft:Skeleton]]s'''
* Have an animation for lifting up and drawing back their [[Minecraft:bow]].
* Have an animation for lifting up and drawing back their [[Minecraft:bow]].


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=== Non-mob entities ===
=== Non-mob entities ===
'''Armor stands'''
'''[[Minecraft:Armor stand]]s'''
* Can now be summoned to dual wield with commands in Creative.
* Can now be summoned to dual wield with commands in Creative.


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'''[[Minecraft:The End]]'''
'''[[Minecraft:The End]]'''
* A set amount of differently-sized obsidian pillars are arranged in a circular fashion.
* A set amount of differently-sized obsidian pillars are arranged in a circular fashion.
** The tallest pillars have iron bars around their [[Minecraft:ender crystal]] to deflect projectiles.
** The tallest pillars have [[Minecraft:iron bar]]s around their [[Minecraft:ender crystal]] to deflect projectiles.
* The exit portal is pre-generated at the center of the island, but without the dragon egg and portal blocks.
* The exit portal is pre-generated at the center of the island, but without the [[Minecraft:dragon egg]] and [[Minecraft:End portal (block)|portal blocks]].
* Now generates a great amount of islands in every direction from the main island, though separated from it in all directions by an empty gap of about 1,000 blocks.  
* Now generates a great amount of islands in every direction from the main island, though separated from it in all directions by an empty gap of about 1,000 blocks.  
** Mini islands generate between the center and main islands.
** Mini islands generate between the center and main islands.
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'''[[Minecraft:The Nether]]'''
'''[[Minecraft:The Nether]]'''
* Removed the fog in the Nether.
* Removed the [[Minecraft:fog]] in the Nether.


'''Villages'''
'''[[Minecraft:Village]]s'''
* Farms now include [[Minecraft:beetroot]] crops.
* Farms now include [[Minecraft:beetroot]] crops.


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* Unified the orientation of many items in the inventory.
* Unified the orientation of many items in the inventory.


'''Status effects'''
'''[[Minecraft:Status effect]]s'''
* Status effects icons are now displayed on the HUD on the right hand corner, instead of just in the inventory (similar to [[Minecraft:Pocket Edition]]).
* Status effects icons are now displayed on the HUD on the right hand corner, instead of just in the inventory (similar to [[Minecraft:Pocket Edition]]).
** They are ordered by the time of infliction from right to left.
** They are ordered by the time of infliction from right to left.
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* Items can damage differently based on where they are placed to (main hand, offhand, armor slots).
* Items can damage differently based on where they are placed to (main hand, offhand, armor slots).


'''Death messages'''
'''[[Minecraft:Death messages]]'''
* Death messages now are displayed on the player's death screen as well as in the chat.
* Death messages now are displayed on the player's death screen as well as in the chat.


'''Models'''
'''[[Minecraft:Models]]'''
* Different models/textures can be used for each different damage values, item states, and whether the item is held in a different hand.
* Different models/textures can be used for each different damage values, item states, and whether the item is held in a different hand.
** This works on compasses, clocks, and anything that can have a durability bar.  
** This works on compasses, clocks, and anything that can have a durability bar.  
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* UV is now optional, and if not supplied it automatically generates based on the element's position.  
* UV is now optional, and if not supplied it automatically generates based on the element's position.  


'''Options'''
'''[[Minecraft:Options]]'''
* Removed the ''Broadcast Settings'' section, as well as Twitch integration as a whole.
* Removed the ''Broadcast Settings'' section, as well as Twitch integration as a whole.
* Removed ''Super Secret Settings'' and ''Alternate Blocks'' from video settings.
* Removed ''Super Secret Settings'' and ''Alternate Blocks'' from video settings.


'''Resource packs'''
'''[[Minecraft:Resource pack]]s'''
{{Resource pack format/value|2}}
{{Resource pack format/value|2}}
* Older resource packs require user acknowledgment to use.
* Older resource packs require user acknowledgment to use.
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== Trivia ==
== Trivia ==
* Before 18w43a, 15w31a holds the record as having the most content in one developmental release, having nearly twice as much content as Java Edition 1.4.2 had in October 2012.
* Before [[Minecraft:18w43a]], 15w31a holds the record as having the most content in one developmental release, having nearly twice as much content as [[Minecraft:Java Edition 1.4.2]] had in October 2012.
** The previous record was held by 13w36a for Java Edition 1.7.2.
** The previous record was held by [[Minecraft:13w36a]] for [[Minecraft:Java Edition 1.7.2]].
* 15w31a was previously removed from the launcher for some time, but was added back in September 2018.
* 15w31a was previously removed from the [[Minecraft:launcher]] for some time, but was added back in September 2018.


== Footnotes ==
== Footnotes ==
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{{Navbox Java Edition versions|1.0}}
{{Navbox Java Edition versions|1.0}}


de:15w31a
[[Minecraft:de:15w31a]]
es:Java Edition 15w31a
[[Minecraft:es:Java Edition 15w31a]]
fr:Édition Java 15w31a
[[Minecraft:fr:Édition Java 15w31a]]
it:Java Edition 15w31a
[[Minecraft:it:Java Edition 15w31a]]
ja:Java Edition 15w31a
[[Minecraft:ja:Java Edition 15w31a]]
nl:15w31a
[[Minecraft:nl:15w31a]]
pt:Edição Java 15w31a
[[Minecraft:pt:Edição Java 15w31a]]
ru:15w31a (Java Edition)
[[Minecraft:ru:15w31a (Java Edition)]]
zh:Java版15w31a
[[Minecraft:zh:Java版15w31a]]

Latest revision as of 11:08, 30 August 2026

Template:Dangerous versionTemplate:Infobox version

15w31a is the first Minecraft:snapshot for Minecraft:Java Edition 1.9, released on July 29, 2015,<ref>Template:Cite</ref> with a large amount of Minecraft:End-related changes. This is the first snapshot released in 2015.<ref group="note">Not counting Minecraft:15w14a, which was an April Fools' joke snapshot</ref>

Additions

Blocks

File:Chorus Plant JE1 BE1.png Minecraft:Chorus plants

Template:Animate Minecraft:Chorus flowers

  • Spawn on the top of the chorus trees.
  • Break if the supporting block below is broken.
    • It only drops when mined directly.
  • Can only be planted on Minecraft:End stone in any dimension.
  • Has a different texture when it can no longer grow.

File:Dragon Head (S) JE1.png Minecraft:Dragon heads

  • While worn, the head's mouth opens and closes repeatedly when moving around.
  • When powered with redstone while placed on solid block, the jaw starts to open and close.
    • Keeps the mouth position of the exact moment it was unpowered.

File:End Gateway JE1.png Minecraft:End gateway blocks

  • A portal block used to transport the player to the new outer regions of the end.
    • The texture is identical to the Minecraft:End portal block, but the model is that of a full block rather than plane.
  • The player cannot use Template:Control or Template:Cmd to obtain it.
  • Naturally generate after killing the dragon and traveling someplace new in the End with it.
  • Show yellow beacon beam when created and used.
  • Emits light level of 15.

File:End Rod (U) JE1 BE1.png Minecraft:End rods

  • Generate in the Minecraft:End cities.
  • Placeable horizontally and vertically.
  • Emits light level of 14.
    • The model has a little base that is oriented against the block it was placed on.
      • If placed on top of another rod, then it has the opposite orientation.
  • Produce white particles.
  • Used as a lighting source with the same efficacy as torches.
  • Unlike torches, they are tangible.
    • Horizontal End rods can be stepped up onto like slabs.

File:End Stone Bricks JE1 BE1.png Minecraft:End stone bricks

File:Dirt Path JE1 BE1.png Minecraft:Grass paths

  • Are visually 15/16 block high.
  • Obtainable by right-clicking Minecraft:grass blocks with a shovel.
    • This reduces the shovel's durability by one.
  • Drop dirt, even when using Silk Touch.
  • Cannot be obtained from the Creative inventory.
    • But unlike farmland, it can be obtained by using the Template:Control key in Creative.

File:Purpur Block JE1 BE1.png Minecraft:Purpur blocks

File:Purpur Pillar (UD) JE1 BE1.png Minecraft:Purpur pillars

  • Generate in the End cities.
  • Can be crafted with purpur slabs.

File:Purpur Slab JE1 BE1.png Minecraft:Purpur slabs

  • Generate in the End cities.
  • Can be crafted with purpur blocks.

File:Purpur Stairs JE1 BE1.png Minecraft:Purpur stairs

  • Generate in the End cities.
  • Can be crafted with purpur blocks.

File:Structure Block JE1.png Minecraft:Structure blocks

Items

File:Spectral Arrow (item) JE1.png Minecraft:Spectral arrows

  • The tip is gold colored, but just in the item model.
  • Show mob and player outlines in their respective team color when hit – even when invisible.
  • Tag for entities to disable outlines. Template:More info
  • Tag to force outline: {Glowing:1b}.
  • The glowing is a status effect.
  • Crafted by surrounding an Minecraft:arrow with 4 Minecraft:glowstone dust.
    • Yields 2 spectral arrows.

Template:Animate Minecraft:Tipped arrows

  • Arrows tipped with potions.
    • 14 new arrow types in total.
    • Each differently tipped arrow is available in the Creative inventory, just like enchanted books.
    • Corresponding effect is applied on hit.

File:Beetroot JE1 BE1.png Minecraft:Beetroots

File:Beetroot Seeds JE1 BE1.png Minecraft:Beetroot seeds

  • Used to grow beetroot.

File:Beetroot Soup JE1 BE1.png Minecraft:Beetroot soup

File:Chorus Fruit JE1 BE1.png Minecraft:Chorus fruits

File:Popped Chorus Fruit JE1 BE1.png Minecraft:Popped chorus fruits

Template:InvSprite Minecraft:Shulker spawn eggs

Mobs

General

  • Mobs have a 5% chance to spawn left-handed, through the new LeftHanded boolean tag.
    • Mobs able to hold items hold them according to their dominant hand.

File:Shulker.png Minecraft:Shulkers

  • Short for "Shell Lurker".
  • Hostile mobs with the appearance of a purple block.
    • Only spawn on the ground or at the walls of End cities when they first generate.
  • When attacking, they open their shell with a spinning animation, revealing the creature inhabiting.
    • The creature looks like a little white cube with big eyes.
    • Its attack consists of shooting projectiles.
      • The projectiles chase the player until the projectile is out of range.
        • They can only move along one of the three grid axes at a time and on integer steps.
      • Projectiles can be knocked away by attacking them.
      • Getting hit by a projectile causes 2 hearts of damage and inflicts the Levitation status effect.
      • They take more damage while their shell is open.
        • Their shells are considered armor, and bounce arrows off.
    • It has an idle animation, where it opens its shells a little to peak through.
  • Can be pushed by Minecraft:pistons, and can exist only on coordinates that are integers (except if they are on Minecraft:minecarts).
  • Can teleport like an Minecraft:enderman.
    • Sometimes does this while being attacked or placed in unusual circumstances:
      • Removing its support block.
      • Pushing it into a non-air block (except piston heads).
      • Pushing a non-air block into its position (except piston heads).
  • Is one of the few entities (apart from Minecraft:boats and minecarts) that can be stood upon.
    • It even displaces the player properly during its attacking and idle animations.

World generation

Template:EnvLink

  • Generate on the new outer End islands.
  • Dungeon-type structure fashioned like a branching tower made of Minecraft:End stone and many of the new blocks.
    • Resemble a tree house.
  • Generate with Minecraft:shulkers in it.

Template:EnvLink

File:Chorus plant.png Minecraft:Chorus trees

  • Tree-like arrangements of the new Minecraft:chorus plant and Minecraft:chorus flower blocks.
  • Generate on the outer End islands
  • The whole structure is destroyed when the bottom-most block is destroyed, like Minecraft:cacti.
  • Can be farmed by planting the chorus fruit flowers that come from the top of the plants.
    • Unlike cacti, chorus plants do not require the supporting block to be below it, but rather adjacent.
      • This allows the structure to grow around obstacles, like other plants.

File:End gateway JE1.png Minecraft:End gateways

  • Small structures consisting of an Minecraft:End gateway block and two little bulbs of bedrock, at both the bottom and the top.
    • Are an alternative way of traveling to the outer End islands, without having to build or fly all the way over there.
    • Since the bulbs of bedrock only leave a one block slit on the horizontal plane, it is only accessible by throwing Minecraft:ender pearls at it, or by riding Minecraft:pigs, Minecraft:boats or Minecraft:minecarts.
      • The player is teleported to somewhere on the outer End islands.
      • The final location of the player depends on what angle they entered or at what angle the ender pearl was thrown at.
  • One gateway is created for each dragon kill.
    • Up to 20 gateways are possible to create this way.
    • Gateways spawn in a radius around the End portal.
    • Another gateway is created every time the player teleports to a new location.
      • The created gateway is linked to the original, so the player has a way back.

Command format

Minecraft:NBT format

  • Added tags HandItems, ArmorItems, HandDropChances, and ArmorDropChances to Living.
  • Added tags HandItems and ArmorItems to ArmorStand.
  • Added tag Glowing to Entity.
  • Added tag Team to LivingBase.
  • Added tag DragonPhase to EnderDragon
  • Added entity Shulker, child of SnowMan.
  • Added entity ShulkerBullet, child of Entity.
  • Added entity DragonFireball, which extends FireballBase and has no unique tags.
  • Added entities TippedArrow and SpectralArrow, children of Arrow.
  • Added block EndGateway, child of TileEntity.
  • Added block Structure, child of TileEntity.
  • Added item tag Potion, child of tag.

Gameplay

Dominant hand option

  • An option for players to change their dominant hand on their player model.
    • Under "Skin Customization".
  • Changes the orientation of the offhand slot in the hotbar (left often suits right-hand players better and vice versa).

Minecraft:Dual wielding

  • Players can now use both hands at the same time to do different actions, with the left and right mouse buttons.
    • For example, if a player has a pickaxe in their main hand and a torch in their other hand, right clicking places the torch.
      • This happens because a pickaxe lacks a right click use, and therefore the game tries to then treat the other item as if it's being right clicked.
      • The player cannot click both buttons at the same time.
    • This is achieved through an extra inventory slot called the "offhand" slot.
      • Pressing Template:Key (by default) switches whatever item is selected in the hotbar with the item in the offhand (including no item).
      • The offhand slot is displayed next to the hotbar when it's not empty (left for right-hand players and vice versa).
  • Only the main hand can be used for attacking.
    • Even bows can't be used in the offhand.
  • Minecraft:Bows can be used when something else is in the offhand.
    • Arrows in the offhand take priority over arrows in the rest of the inventory slots.
  • The offhand model is invisible in first person view, while it's empty.
  • Some attributes and enchantments apply to the offhand item, while others do not.

Minecraft:Status effects

  • Template:EffectLink
    • Received when the player is hit by Minecraft:shulker projectiles.
    • Makes player involuntarily float high into the air.
      • Can be used to get to higher places.
    • Listed as a negative effect, due to the potential to kill from fall damage.
    • Higher levels of Levitation result in faster floating, except for the last two:
      • Level 255 does nothing.
      • Level 254 results in slow fall (similar to lunar gravity).
  • Template:EffectLink
    • Received when players or mobs are hit by Minecraft:spectral arrows.
    • Makes player's outline glow, seen even through non-transparent blocks.
      • The outline includes the models of the currently held items.
    • Listed as a negative effect, because it prevents players from hiding from other players.
    • It becomes colored differently if the player is part of a team, to match its team color.

Changes

Blocks

Minecraft:Dead bushes

Minecraft:Doors

  • Changed the shading on acacia, birch, dark oak and jungle doors.

Minecraft:Fire

  • The block states flip and alt were removed, and the integer state upper was reimplemented as the byte state up.
    • This reduced the number of states representing fire from 3072 to 512.

Minecraft:Glass panes and Minecraft:iron bars

  • Are now 2×2 pixels in footprint if no blocks connect to them.
    • This is compared to the big cross configuration that was the default.

Minecraft:Pressure plates

  • Now have a slightly thinner item model.

Minecraft:Redstone wire

Minecraft:Stairs

  • Are now rotated 90° in the inventory.

Minecraft:Trapdoors

  • No longer require supporting blocks.
  • An open trapdoor may be climbed like a Minecraft:ladder if it is directly above one and on the same side of the block.

Items

Minecraft:Bows

  • The bow in the hotbar now shows an animation for drawing back an Minecraft:arrow.
  • Arrows in the off hand are prioritized over arrows in the rest of the Minecraft:inventory slots.

Minecraft:Ender pearls

Minecraft:Fishing rods

  • Casting fishing rods now has an animation in the hotbar/inventory.

Item models for chest-like blocks

Minecraft:Maps

  • Now display as a mini map when held in the off hand, or if the offhand slot is occupied.
    • The (old) large version is visible only when held in the dominant hand with both hands-free.

Minecraft:Potions

Mobs

Minecraft:Chickens

Minecraft:Ender dragons

  • Similar to the one on Minecraft:Legacy Console Edition.
  • The dragon can be re-spawned indefinitely by creating a creeper face configuration out of Minecraft:clay in Minecraft:the End.
  • The dragon AI and attacks has been changed:
    • Breathes fire/purple particles on players and mobs, while on top of the portal.
    • Drops fireballs on top of the player.
    • Defends the obsidian pillars more, the further the fight progresses.
  • The dragon flies and stops over the portal sometimes, only then can the last blow be dealt.

Minecraft:Endermen

  • Remain aggravated towards the player despite being in contact with Minecraft:water.
  • Drop the block they were holding when killed.

Minecraft:Pigs

Minecraft:Skeletons

  • Have an animation for lifting up and drawing back their Minecraft:bow.

Minecraft:Villagers

  • Farmer villagers now harvest beetroot.

Non-mob entities

Minecraft:Armor stands

  • Can now be summoned to dual wield with commands in Creative.

Projectiles

World generation

Minecraft:The End

  • A set amount of differently-sized obsidian pillars are arranged in a circular fashion.
  • The exit portal is pre-generated at the center of the island, but without the Minecraft:dragon egg and portal blocks.
  • Now generates a great amount of islands in every direction from the main island, though separated from it in all directions by an empty gap of about 1,000 blocks.
    • Mini islands generate between the center and main islands.
    • End islands and mini End islands have chorus trees spread throughout them.

Minecraft:The Nether

Minecraft:Villages

Command format

NBT format

  • Tag Equipment (under Living) has become deprecated.
  • Tag DropChances (under Living) has become deprecated.

Gameplay

Crosshair

  • No longer shows the crosshair in 3rd person view.

Minecraft:Inventory

  • Rearranged the Survival inventory and the Creative "Survival tab" to accommodate for the new offhand slot.
  • Unified the orientation of many items in the inventory.

Minecraft:Status effects

  • Status effects icons are now displayed on the HUD on the right hand corner, instead of just in the inventory (similar to Minecraft:Pocket Edition).
    • They are ordered by the time of infliction from right to left.
    • Positive effects are on the top row and negative effects on the bottom row.
    • Effects that are about to run out, blink.
      • They blink faster when they are closer to running out and start fading away.

General

Attributes

  • CustomNameVisible:true makes the name tag on mobs show in the same way as on players.
  • Entities can now be summoned straight to teams: {team="TeamName"}.
  • DropChances and Equipment tags are no longer used.
    • ArmorItems, HandItems, ArmorDropChances and HandDropChances are used instead.

Minecraft:Bosses

  • Proper support for multiple bosses' health bars, so they show at the same time without obstructing each other.

Damage tooltips

  • Items can damage differently based on where they are placed to (main hand, offhand, armor slots).

Minecraft:Death messages

  • Death messages now are displayed on the player's death screen as well as in the chat.

Minecraft:Models

  • Different models/textures can be used for each different damage values, item states, and whether the item is held in a different hand.
    • This works on compasses, clocks, and anything that can have a durability bar.
    • It also contains additional tags for bows and fishing rods.
  • Models can be put together based on block state attributes, such as fences.
    • As a result, the vanilla set of block models was reduced by almost 300.
  • Block model JSON is now strict: comments and quote-less identifiers are not allowed.
  • display tag defaults have changed, and the thirdperson and firstperson tags were replaced with thirdperson_righthand, thirdperson_lefthand, firstperson_righthand, and firstperson_lefthand.
  • parent and elements tags can coexist now, though the top level elements tag overwrites all former ones.
  • UV is now optional, and if not supplied it automatically generates based on the element's position.

Minecraft:Options

  • Removed the Broadcast Settings section, as well as Twitch integration as a whole.
  • Removed Super Secret Settings and Alternate Blocks from video settings.

Minecraft:Resource packs Template:Resource pack format/value

  • Older resource packs require user acknowledgment to use.

Structure data

  • Now comes from /assets/structures.

Fixes

Template:Fixes

Videos

Template:Slicedlime

Trivia

Footnotes

Template:Notelist

References

Template:Reflist

Navigation

Template:Navbox Java Edition versions

Minecraft:de:15w31a Minecraft:es:Java Edition 15w31a Minecraft:fr:Édition Java 15w31a Minecraft:it:Java Edition 15w31a Minecraft:ja:Java Edition 15w31a Minecraft:nl:15w31a Minecraft:pt:Edição Java 15w31a Minecraft:ru:15w31a (Java Edition) Minecraft:zh:Java版15w31a