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Minecraft:Lava: Difference between revisions

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| image = Lava.gif
| image = Lava.gif
| imagecaption = {{JE}}
| imagecaption = {{JE}}
| image2 = Lava BE.gif
| image2 = Lava BE.png
| image2caption = {{BE}}
| image2caption = {{BE}}
| invimage = Lava Bucket
| invimage = Lava Bucket
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=== Renewability ===
=== Renewability ===
{{anchor|Farming}}
{{Main|Tutorial:Lava farming}}
[[File:Dripstone lava source.png|thumb|200px|Using a pointed dripstone to refill a cauldron with lava]]
[[File:Dripstone lava source.png|thumb|200px|Using a pointed dripstone to refill a cauldron with lava]]
If there is a lava source above a [[Minecraft:pointed dripstone]] stalactite, there is a {{frac|15|256}} (~5.9%) chance for it to completely fill an empty cauldron within 10 blocks under the tip with lava after a [[Minecraft:random tick]]. This lava can then be scooped with a bucket, making it a renewable resource.
If there is a lava source above a [[Minecraft:pointed dripstone]] stalactite, there is a {{frac|15|256}} (~5.9%) chance for it to completely fill an empty cauldron within 10 blocks under the tip with lava after a [[Minecraft:random tick]]. This lava can then be scooped with a bucket, making it a renewable resource.
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== Usage ==
== Usage ==
=== Burning ===
=== Burning ===
[[File:Inside Lava.png|thumb|What it looks like inside lava.]]
[[File:Inside Lava.png|thumb|What it looks like inside lava]]
[[File:Under lava fire resistance.png|thumb|What it looks like inside lava using Fire Resistance {{in|je}}.]]
[[File:Under lava fire resistance.png|thumb|What it looks like inside lava using Fire Resistance {{in|je}}]]


Most [[Minecraft:entities]] take {{hp|4}} damage every [[Minecraft:tick]] (although [[Minecraft:damage immunity]] reduces this to once every half-second) while in contact with lava, and are set on [[Minecraft:fire]]. An entity or player in lava also has its {{code|remainingFireTicks}} set to 300, setting it on fire for 15 seconds. This timer is reset to 300 every tick that the victim spends in lava, so it starts counting down once the victim leaves the lava. Once the victim does exit the lava source, it burns for just under 15 seconds, taking fire damage 14 times. This is due to the fact that for the first tick outside of lava, its {{code|remainingFireTicks}} decreases to 299, and entities take fire damage when {{code|remainingFireTicks}} is a multiple of 20 and greater than 0. If the victim touches water or [[Minecraft:rain]], the fire is extinguished, but the lava continues to damage them directly.
Most [[Minecraft:entities]] take {{hp|4}} damage every [[Minecraft:tick]] (although [[Minecraft:damage immunity]] reduces this to once every half-second) while in contact with lava, and are set on [[Minecraft:fire]]. An entity or player in lava also has its {{code|remainingFireTicks}} set to 300, setting it on fire for 15 seconds. This timer is reset to 300 every tick that the victim spends in lava, so it starts counting down once the victim leaves the lava. Once the victim does exit the lava source, it burns for just under 15 seconds, taking fire damage 14 times. This is due to the fact that for the first tick outside of lava, its {{code|remainingFireTicks}} decreases to 299, and entities take fire damage when {{code|remainingFireTicks}} is a multiple of 20 and greater than 0. If the victim touches water or [[Minecraft:rain]], the fire is extinguished, but the lava continues to damage them directly.
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A player in lava lasts a few seconds before dying:
A player in lava lasts a few seconds before dying:


==== ''Java Edition'' ====
'''''Java Edition'''''
* 2.5 seconds with no armor
* 2.5 seconds with no armor
* 3.5 seconds with full leather armor, no enchantments
* 3.5 seconds with full leather armor, no enchantments
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* 11 seconds with full netherite armor, no enchantments
* 11 seconds with full netherite armor, no enchantments


==== ''Bedrock Edition'' ====
'''''Bedrock Edition'''''
* 2.5 seconds with no armor
* 2.5 seconds with no armor
* 3.5 seconds with full leather armor, no enchantments
* 3.5 seconds with full leather armor, no enchantments
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If lava is above a non-transparent block supporting [[Minecraft:pointed dripstone]], dripping particles are created on the end. These can fill cauldrons with lava.
If lava is above a non-transparent block supporting [[Minecraft:pointed dripstone]], dripping particles are created on the end. These can fill cauldrons with lava.
== Farming ==
{{main|Tutorial:Lava farming}}
Lava farms can be created by placing a lava source block on top of a solid block and placing a [[Minecraft:pointed dripstone]] and a [[Minecraft:cauldron]] underneath it.


== Sounds ==
== Sounds ==
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{{HistoryTable
{{HistoryTable
|{{HistoryLine|java classic}}
|{{HistoryLine|java classic}}
|{{HistoryLine||0.0.12a|dev=release|slink=Java Edition Classic 0.0.12a|[[File:Lava JE1.png|32px]] Added lava.
|{{HistoryLine||0.0.12a|[[File:Lava JE1.png|32px]] Added lava.
|The texture is transparent.
|The texture is transparent.
|Lava spreads by duplicating itself to open horizontal and downward squares.
|Lava spreads by duplicating itself to open horizontal and downward squares.
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|{{HistoryLine||0.28|[[File:Lava JE6.png|32px]] Fixed UV mapping.}}
|{{HistoryLine||0.28|[[File:Lava JE6.png|32px]] Fixed UV mapping.}}
|{{HistoryLine|java indev}}
|{{HistoryLine|java indev}}
|{{HistoryLine||0.31|dev=20091223-1457|Lava is now luminous.}}
|{{HistoryLine||0.31|dev=20091223-1459|Lava is now luminous.}}
|{{HistoryLine|||dev=20100110|Lava now sets [[Minecraft:fire]] to flammable materials.}}
|{{HistoryLine|||dev=20100110|Lava now sets [[Minecraft:fire]] to flammable materials.}}
|{{HistoryLine|||dev=20100122-2251|Added [[Minecraft:lava spawner]]s that spawn lava on sides and bottom.
|{{HistoryLine|||dev=20100122-2251|Added [[Minecraft:infinite lava source]]s that spawn lava on sides and bottom.
|It appears in the player's inventory in a stack of 5.
|It appears in the player's inventory in a stack of 5.
|Lava now flows, but more slowly than water.<ref>[[Minecraft:wordofnotch:347976621]]</ref>
|Lava now flows, but more slowly than water.<ref>[[Minecraft:wordofnotch:347976621]]</ref>
|Dropped [[Minecraft:item (entity)|items]] now burn in lava.
|Dropped [[Minecraft:item (entity)|items]] now burn in lava.
|Shot [[Minecraft:arrow]]s catch [[Minecraft:fire]] and not burn in lava.}}
|Shot [[Minecraft:arrow]]s catch [[Minecraft:fire]] and not burn in lava.}}
|{{HistoryLine|||dev=20100124-2119|Lava spawners can no longer be found in the player's inventory. Instead, a full stack (99) can be found inside the [[Minecraft:starting house]] chests.}}
|{{HistoryLine|||dev=20100124-2119|Infinite lava sources can no longer be found in the player's inventory. Instead, a full stack (99) can be found inside the [[Minecraft:starting house]] chests.}}
|{{HistoryLine|||dev=20100125|Lava now has [[Minecraft:particle]] effects.}}
|{{HistoryLine|||dev=20100125|Lava now has [[Minecraft:particle]] effects.}}
|{{HistoryLine|||dev=20100130|Re-added the infinite lava sea to the bottom of the map.}}
|{{HistoryLine|||dev=20100130|Re-added the infinite lava sea to the bottom of the map.}}
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|{{HistoryLine||20100617-1531|[[File:Lava JE12.png|32px]] Removed vertex offset.
|{{HistoryLine||20100617-1531|[[File:Lava JE12.png|32px]] Removed vertex offset.
|Lava now flows 3 blocks horizontally instead of 7.
|Lava now flows 3 blocks horizontally instead of 7.
|Lava and flowing lava touching water, flowing water, water spawner, or lava spawner now replaces with [[Minecraft:obsidian]].
|Lava and flowing lava touching water, flowing water, infinite water sources, or infinite lava sources now turn into [[Minecraft:obsidian]].
|Removed the infinite lava sea at the bottom of the map.}}
|Removed the infinite lava sea at the bottom of the map.}}
|{{HistoryLine|java alpha}}
|{{HistoryLine|java alpha}}
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|{{HistoryLine||1.3.1|dev=12w18a|As a result of singleplayer being changed to an internal server, blocks spawned from contact between water and lava are no longer accompanied by smoke particles.}}
|{{HistoryLine||1.3.1|dev=12w18a|As a result of singleplayer being changed to an internal server, blocks spawned from contact between water and lava are no longer accompanied by smoke particles.}}
|{{HistoryLine|||dev=12w21a|Lava can now be collected and dispensed by [[Minecraft:dispenser]]s containing buckets.}}
|{{HistoryLine|||dev=12w21a|Lava can now be collected and dispensed by [[Minecraft:dispenser]]s containing buckets.}}
|{{HistoryLine|||dev=12w24a|Fixed missing lava [[Minecraft:sound]]s.}}
|{{HistoryLine|||dev=12w30a|Lava now replaces air below Y{{=}}11.}}
|{{HistoryLine|||dev=12w30a|Lava now replaces air below Y{{=}}11.}}
|{{HistoryLine||1.4.2|dev=12w38a|Flowing lava now has a constant [[Minecraft:sound]].}}
|{{HistoryLine||1.4.2|dev=12w38a|Flowing lava now has a constant [[Minecraft:sound]].}}
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|Added 2 [[Minecraft:splash]]es referencing colored lava: "Rule #1: it's never my fault", "Replaced molten cheese with blood?".}}
|Added 2 [[Minecraft:splash]]es referencing colored lava: "Rule #1: it's never my fault", "Replaced molten cheese with blood?".}}
|{{HistoryLine||1.11|dev=16w39a|Lava can now generate in [[Minecraft:woodland mansion]]s.}}
|{{HistoryLine||1.11|dev=16w39a|Lava can now generate in [[Minecraft:woodland mansion]]s.}}
|{{HistoryLine||1.13|dev=18w10c|[[File:Lava JE18.png|32px]] The model of lava has been changed.}}
|{{HistoryLine||1.12|dev=pre1|[[Minecraft:Concrete powder]] now converts into [[Minecraft:concrete]] when landing in a lava source block.}}
|{{HistoryLine||1.13|dev=17w47a|Concrete powder now converts into concrete when touching lava in any way.}}
|{{HistoryLine|||dev=18w10c|[[File:Lava JE18.png|32px]] The model of lava has been changed.}}
|{{HistoryLine|||dev=18w15a|[[File:Lava JE17.png|32px]] [[File:Swamp Lava 18w15a.png|32px]] [[File:Swamp Hills Lava 18w15a.png|32px]] [[File:Warm Ocean Lava 18w15a.png|32px]] [[File:Lukewarm Ocean Lava 18w15a.png|32px]] [[File:Cold Ocean Lava 18w15a.png|32px]] [[File:Frozen Ocean Lava 18w15a.png|32px]] Lava is now biome colored except for the bottom face. This is linked to new biome coloring for water.<ref>{{bug|MC-128233}}</ref>}}
|{{HistoryLine|||dev=18w15a|[[File:Lava JE17.png|32px]] [[File:Swamp Lava 18w15a.png|32px]] [[File:Swamp Hills Lava 18w15a.png|32px]] [[File:Warm Ocean Lava 18w15a.png|32px]] [[File:Lukewarm Ocean Lava 18w15a.png|32px]] [[File:Cold Ocean Lava 18w15a.png|32px]] [[File:Frozen Ocean Lava 18w15a.png|32px]] Lava is now biome colored except for the bottom face. This is linked to new biome coloring for water.<ref>{{bug|MC-128233}}</ref>}}
|{{HistoryLine|||dev=18w16a|[[File:Lava JE18.png|32px]] Lava is no longer biome colored.}}
|{{HistoryLine|||dev=18w16a|[[File:Lava JE18.png|32px]] Lava is no longer biome colored.}}
|{{HistoryLine||1.13.1|dev=18w30a|Lava no longer converts concrete powder into concrete.}}
|{{HistoryLine||1.14|dev=19w14a|Blocks spawned from contact between water and lava are once again accompanied by smoke particles.}}
|{{HistoryLine||1.14|dev=19w14a|Blocks spawned from contact between water and lava are once again accompanied by smoke particles.}}
|{{HistoryLine||1.16|dev=20w09a|Lava now pushes [[Minecraft:Entity|entities]].}}
|{{HistoryLine||1.16|dev=20w09a|Lava now pushes [[Minecraft:Entity|entities]].}}
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|Lava dripping [[Minecraft:particles]] have been added.
|Lava dripping [[Minecraft:particles]] have been added.
|Lava now generates in [[Minecraft:village]] blacksmiths and [[Minecraft:stronghold]] End portal rooms.}}
|Lava now generates in [[Minecraft:village]] blacksmiths and [[Minecraft:stronghold]] End portal rooms.}}
|{{HistoryLine||v0.12.1|dev=build 1|[[Minecraft:Player]]s are now able to [[Minecraft:swim]] in lava.
|{{HistoryLine||v0.12.1|dev=build 1|Lava now spreads fire to flammable blocks 1 block away at most instead of 2.
|[[Minecraft:Player]]s are now able to [[Minecraft:swim]] in lava.
|Lava now generates in [[Minecraft:the Nether]].}}
|Lava now generates in [[Minecraft:the Nether]].}}
|{{HistoryLine|||dev=build 6|Lava is no longer shaded on the sides and bottom.}}
|{{HistoryLine|||dev=build 6|Lava is no longer shaded on the sides and bottom.}}
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|{{HistoryLine|bedrock}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.9.0|dev=beta 1.9.0.2|[[Minecraft:Cauldron]]s can now be filled with lava.}}
|{{HistoryLine||1.9.0|dev=beta 1.9.0.2|[[Minecraft:Cauldron]]s can now be filled with lava.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.5|[[File:Lava BE4.png|32px]] The texture for lava has been changed to match ''Java Edition''.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.5|[[File:Lava BE4.png|32px]] [[File:Lava BE4.gif|32px]] The texture for lava has been changed to match ''Java Edition''.}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Lava can now push entities.
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Lava can now push entities.
|Visibility under lava is now slightly better when under the effect of [[Minecraft:Fire Resistance]].}}
|Visibility under lava is now slightly better when under the effect of [[Minecraft:Fire Resistance]].}}
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=== Screenshots ===
=== Screenshots ===
<gallery>
<gallery>
Lavameltpattern1.png|Lava's melting pattern for snow and ice.
Lavameltpattern1.png|Lava's melting pattern for snow and ice
Water and lava springs.png|A natural lava spring near a waterfall.
Water and lava springs.png|A natural lava spring near a waterfall
Lavastreamwithores.png|A naturally-occurring stream of lava next to diamond ore.
Lavastreamwithores.png|A naturally-occurring stream of lava next to diamond ore
Spawn Point Lava Warning.png|The warning in [[Minecraft:Legacy Console Edition]] when trying to place lava near the spawn point.
Spawn Point Lava Warning.png|The warning in [[Minecraft:Legacy Console Edition]] when trying to place lava near the spawn point
Lave found close under the desert.png|A running lava source (origin not seen) uncovered six blocks below the surface of desert terrain.
Lave found close under the desert.png|A running lava source (origin not seen) uncovered six blocks below the surface of desert terrain
Lava fog.png|Lava fog is so dense that it even fades held items on the [[Minecraft:HUD]].
Lava fog.png|Lava fog is so dense that it even fades held items on the [[Minecraft:HUD]]
Lava resistance fog.png|Lava fog with [[Minecraft:Fire Resistance]].
Lava resistance fog.png|Lava fog with [[Minecraft:Fire Resistance]]
Lava with Night vision potion.png|The inside view of lava with the night vision effect.
Lava with Night vision potion.png|The inside view of lava with the night vision effect
Ladders Blocking Lava.png|Ladders can stop lava from flowing.
Ladders Blocking Lava.png|Ladders can stop lava from flowing.
Lava flowing off cliff.png|A lava [[Minecraft:spring]].
Lava flowing off cliff.png|A lava [[Minecraft:spring]]
Exposed Cavern Lava.png|Lava in a ravine.
Exposed Cavern Lava.png|Lava in a ravine
BedrockLava.png|Lava generates on [[Minecraft:bedrock]].
BedrockLava.png|Lava generates on [[Minecraft:bedrock]].
BedrockPostLavaRemoval.png|Lava being extinguished into [[Minecraft:obsidian]] near bedrock.
BedrockPostLavaRemoval.png|Lava being extinguished into [[Minecraft:obsidian]] near bedrock
LavaRiver.png|Lava pool and water pool meeting each other naturally.
LavaRiver.png|Lava pool and water pool meeting each other naturally
Lavafall.png|Two lava springs meeting water in a windswept savanna.
Lavafall.png|Two lava springs meeting water in a windswept savanna
Lava cane.png|Sugar cane growing with lava flowing around it.
Lava cane.png|Sugar cane growing with lava flowing around it
TallLavafall.png|Tall lavafall flowing into ravine.
TallLavafall.png|Tall lavafall flowing into ravine
Canyon intersecting a stronghold.png|Ravine with multiple ores, water and lava falls, and stronghold bridge over it.
Canyon intersecting a stronghold.png|Ravine with multiple ores, water and lava falls, and stronghold bridge over it
Cavern2.png|Lava texture in Classic [[Minecraft:0.0.21a_01]].
Cavern2.png|Lava texture in Classic [[Minecraft:0.0.21a_01]]
Lavaspring.png|Lava setting fire to [[Minecraft:grass]].
Lavaspring.png|Lava setting fire to [[Minecraft:grass]]
2010 Pigman Lava.png
</gallery>
</gallery>


=== Mojang screenshots ===
=== Mojang screenshots ===
<gallery>
<gallery>
File:Lava Pyramid.png|[[Minecraft:Ez]] inside a lava pyramid.
File:Lava Pyramid.png|[[Minecraft:Ez]] inside a lava pyramid
File:Botw-lava-ingame.jpeg|Lava in a [[Minecraft:Nether fortress]].
File:Botw-lava-ingame.jpeg|Lava in a [[Minecraft:Nether fortress]]
File:Mobbo Destroyed Village.jpeg|A [[Minecraft:village]] ravaged by lava.
File:Mobbo Destroyed Village.jpeg|A [[Minecraft:village]] ravaged by lava
File:Steve surrounded by lava.jpeg|[[Minecraft:Steve]] surrounded by lava.
File:Steve surrounded by lava.jpeg|[[Minecraft:Steve]] surrounded by lava
File:Steve surrounded by even more lava.jpeg|Steve surrounded by even more lava.
File:Steve surrounded by even more lava.jpeg|Steve surrounded by even more lava
</gallery>
</gallery>


=== In other media ===
=== In other media ===
<gallery>
<gallery>
File:Lava soup in a bowl.jpeg|alt=Lava soup in a bowl|Lava soup in a bowl.
File:Lava soup in a bowl.jpeg|alt=Lava soup in a bowl|Lava soup in a bowl
File:Lava Moodlight.jpg|An officially licensed lava block moodlight.
File:Lava Moodlight.jpg|An officially licensed lava block moodlight
File:ThinkGeek Lava.jpg|Light up lava.
File:ThinkGeek Lava.jpg|Light up lava
File:AMCM Chicken.jpeg|Lava in {{amcm}}.
File:AMCM Chicken.jpeg|Lava in {{amcm}}
File:Jonathan dies.jpeg|[[Minecraft:Jonathan Minecraft]] dying in lava
File:Jonathan dies.jpeg|[[Minecraft:Jonathan Minecraft]] dying in lava
</gallery>
</gallery>
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== Navigation ==
== Navigation ==
{{Navbox fluids}}
{{Navbox fluids}}
{{Navbox The Nether}}
{{Navbox blocks|natural}}
{{Navbox blocks|natural}}


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[[Category:Light sources]]
[[Category:Light sources]]
[[Category:Hazardous blocks]]
[[Category:Hazardous blocks]]
[[Category:Blocks with no item form]]


[[Minecraft:cs:Láva]]
[[Minecraft:cs:Láva]]
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[[Minecraft:ja:溶岩]]
[[Minecraft:ja:溶岩]]
[[Minecraft:ko:용암]]
[[Minecraft:ko:용암]]
[[Minecraft:lzh:熔石]]
[[Minecraft:nl:Lava]]
[[Minecraft:nl:Lava]]
[[Minecraft:pl:Lawa]]
[[Minecraft:pl:Lawa]]

Latest revision as of 11:11, 31 August 2026

Template:Infobox fluid Lava is a light-emitting Minecraft:fluid that causes fire Minecraft:damage, mostly found in the lower reaches of the Minecraft:Overworld and Minecraft:the Nether.

Obtaining

Lava can be collected by using a Minecraft:bucket on a lava source block or a full lava Minecraft:cauldron, converting the bucket to a Minecraft:lava bucket. Lava may be obtained renewably from Minecraft:cauldrons, as Minecraft:pointed dripstone with a lava source above it can slowly fill a cauldron with lava (if in the Nether, the source of lava isn't necessary).

Template:IN, lava does not have a direct item form, but Template:In it may be obtained as an item via inventory editing or add-ons.

Natural generation

During world generation, lava replaces Minecraft:air blocks generated in Minecraft:caves and Minecraft:canyons between Y=-55 and Y=-63. Minecraft:Aquifers are sometimes filled with lava below Y=0. Lava does not replace air blocks inside Minecraft:mineshafts, Minecraft:monster rooms, Minecraft:amethyst geodes, or Minecraft:strongholds.

Lava can also occur as lava flows from a single Minecraft:spring block, pouring down walls into pools. The spring block can be on the side of a cave, ravine, mineshaft, or stone cliff above ground.

Lava also generates as small Minecraft:lava lakes, which can be found above Y=0 within any Minecraft:biome.

Two blocks of lava can also be found in plains, snowy plains, and desert Minecraft:village weaponsmith buildings, or one source in savanna village weaponsmith buildings.

Fifteen blocks of lava can be found in the Minecraft:End portal room of a Minecraft:stronghold: 3 along each side wall, and 9 below the portal frame.

Lava also generates in Minecraft:woodland mansions: two blocks of lava generate in the "forge room", and 25 blocks of lava generate in a secret "lava room".

In Minecraft:the Nether, lava is more common than Minecraft:water is in the Minecraft:Overworld. Seas of lava occur, with sea level at y-level 32, about a quarter of the total height of the Nether (as the usable space in the Nether is 128 blocks tall). They can extend down to about y-level 19-22. Lava also randomly appears in single blocks inside Minecraft:netherrack formations. There are also large pockets of lava generated under y=19 and can reach all the way down to bedrock level. These pockets are generally over 12 blocks in height and often connect to a large lava lake on y=32; the size of these pockets in 1.18 can range from the size of a singular pre-1.18 ravine to multiple ravines combined.

Lava generates as Minecraft:delta shapes, which can be found commonly in the Minecraft:basalt deltas biome. Lava is also generated as a single source in well rooms in Minecraft:Nether fortresses. Lava also generates in Minecraft:ruined portals and Minecraft:bastion remnants.

Template:Block distribution

Renewability

Template:Anchor Template:Main

File:Dripstone lava source.png
Using a pointed dripstone to refill a cauldron with lava

If there is a lava source above a Minecraft:pointed dripstone stalactite, there is a Template:Frac (~5.9%) chance for it to completely fill an empty cauldron within 10 blocks under the tip with lava after a Minecraft:random tick. This lava can then be scooped with a bucket, making it a renewable resource.

Post-generation

Unlike water source blocks, new lava source blocks cannot be created in a space by two or more adjacent source blocks. However Template:In, if the Minecraft:game rule Template:Cd is set to Template:Cd, new lava source blocks can form in a similar way to water source blocks.

Usage

Burning

File:Inside Lava.png
What it looks like inside lava
File:Under lava fire resistance.png
What it looks like inside lava using Fire Resistance Template:In

Most Minecraft:entities take Template:Hp damage every Minecraft:tick (although Minecraft:damage immunity reduces this to once every half-second) while in contact with lava, and are set on Minecraft:fire. An entity or player in lava also has its Template:Code set to 300, setting it on fire for 15 seconds. This timer is reset to 300 every tick that the victim spends in lava, so it starts counting down once the victim leaves the lava. Once the victim does exit the lava source, it burns for just under 15 seconds, taking fire damage 14 times. This is due to the fact that for the first tick outside of lava, its Template:Code decreases to 299, and entities take fire damage when Template:Code is a multiple of 20 and greater than 0. If the victim touches water or Minecraft:rain, the fire is extinguished, but the lava continues to damage them directly.

In addition, a dense Minecraft:fog effect is applied for players under lava to obscure vision. This can be slightly mitigated via the Minecraft:Fire Resistance effect. In Minecraft:Spectator mode, the fog effect is removed and players can see through lava.

Template:IN, a player with the Fire Resistance effect or a total Minecraft:Fire Protection of 7 or higher does not catch fire.

Most of the Nether Minecraft:mobs (Minecraft:blazes, Minecraft:ghasts, Minecraft:magma cubes, Minecraft:striders, Minecraft:wither skeletons, Minecraft:zoglins, and Minecraft:zombified piglins), Minecraft:agents, Minecraft:NPCs, Minecraft:vexes, Minecraft:ender dragons, Minecraft:shulkers, Minecraft:wardens, Minecraft:withers, and players or mobs affected by the Minecraft:Fire Resistance effect are not damaged when touching lava.

The embers or fireballs that fly out of lava are purely decorative and do not cause fires or damage to entities. When rain falls on lava, the black ember particles appear more frequently.

A player in lava lasts a few seconds before dying:

Java Edition

  • 2.5 seconds with no armor
  • 3.5 seconds with full leather armor, no enchantments
  • 4 seconds with full gold armor, no enchantments
  • 4.5 seconds with full chainmail armor, no enchantments
  • 5.5 seconds with full iron armor, no enchantments
  • 10.5 seconds with full diamond armor, no enchantments
  • 11 seconds with full netherite armor, no enchantments

Bedrock Edition

  • 2.5 seconds with no armor
  • 3.5 seconds with full leather armor, no enchantments
  • 4.5 seconds with full gold armor, no enchantments
  • 5 seconds with full chainmail armor, no enchantments
  • 6.5 seconds with full iron armor, no enchantments
  • 12.5 seconds with full diamond armor, no enchantments
  • 12.5 seconds with full netherite armor, no enchantments

A player who is wearing armor enchanted with Minecraft:Fire Protection can survive even longer. With the maximum bonus, the damage is small enough that the natural healing from a full hunger bar can outpace it,Template:Only so a player who has food and armor that resists damage (non-netherite armor is damaged by lava) could survive indefinitely. This damage-resisting condition can be attained by wearing two pieces of armor with Minecraft:Fire Protection IV and one with Minecraft:Protection IV, or one piece of armor with Fire Protection IV and three with Protection IV.

Fire spread

Lava—of any depth, both source blocks and flowing—can cause fires by turning air blocks to fire blocks.

In order for air above lava to turn to fire, a block adjacent to the air has to be Minecraft:flammable, or one of the wood-constructed Minecraft:non-flammable blocks. Since catching fire depends on air blocks, even torches or lava itself can prevent a flammable block from catching fire. Additionally, not all flammable or wood-constructed blocks can be ignited by lava. Fire can spread at a distance from the lava, and it can spread through at least non-solid blocks (like glass blocks).

Additional conditions must be met, depending on the edition of Minecraft.

Java Edition

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Air block must be in a 3×1×3 area right above the lava or in a 5×1×5 2 blocks above the lava.

An air block in the 5×1×5 area does not catch on fire if the 3×1×3 area is completely filled, even if the latter is filled with flammable blocks.

Bedrock Edition

The block to be set on fire must be in a 3×3×3 cube centered on a lava block, above which there must be either air or an ignitable block.

Flow

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Lava flows from "source blocks". Most streams or "lava-falls" come from a single source block, but lava lakes (including the "flood lava" in the bottom 10 layers) are composed entirely of source blocks. A source block can be captured only with a bucket.

In the Minecraft:Overworld and Minecraft:the End, lava travels 3 blocks in any horizontal direction from a source block. Lava flows far more slowly than water (1 block every 30 game ticks, or 1.5 seconds), and sourceless lava flows linger for a short time more. In Minecraft:the Nether, lava travels 7 blocks horizontally and spreads 1 block every 10 game ticks, or 2 blocks per second, which is half the speed of water in the Overworld. In all dimensions, lava spreading uses the same mechanic as water: For every adjacent block it can flow into it tries to find a way down that is reachable in four or fewer blocks from the block it wants to flow to. When found, the flow weight for that direction is set to the shortest path distance to the way down. (This can result in lava flows turning toward dropoffs that they cannot reach in the Overworld and the End.)

Flowing lava destroys certain non-solid blocks similarly to water. However, those blocks do not drop their loot when destroyed by lava. Minecraft:Sugar canes hold back lava, but disappear if the sugar cane's water source is destroyed by the lava.

A one-block lava flow can be redirected by receiving block updates, which causes it to reset the flow toward the now-nearest terrain depression, but does not cut off its current direction of flow. The change cannot be reversed.

In Bedrock Edition the /setblock command can be used to create stationary lava without the use of barriers.

Flowing lava can push entities, including those that do not take lava damage.

Flow arrangement tables

Overworld and the End
4
4 3 4
4 3 2 3 4
4 3 2 1 2 3 4
4 3 2 3 4
4 3 4
4
Range Height in blocks
1 block 1
2 blocks 0.75-1
3 blocks 0.5-0.75
4 blocks 0.25-0.5
The Nether
8
8 7 8
8 7 6 7 8
8 7 6 5 6 7 8
8 7 6 5 4 5 6 7 8
8 7 6 5 4 3 4 5 6 7 8
8 7 6 5 4 3 2 3 4 5 6 7 8
8 7 6 5 4 3 2 1 2 3 4 5 6 7 8
8 7 6 5 4 3 2 3 4 5 6 7 8
8 7 6 5 4 3 4 5 6 7 8
8 7 6 5 4 5 6 7 8
8 7 6 5 6 7 8
8 7 6 7 8
8 7 8
8
Range Height in blocks
1 block 1
2 blocks 0.75-1
3 blocks 0.625-0.75
4 blocks 0.5-0.625
5 blocks 0.375-0.5
6 blocks 0.25-0.375
7 blocks 0.125-0.25

Lava and water

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Water and lava can produce Minecraft:stone, Minecraft:cobblestone, or Minecraft:obsidian based on how they interact. Lava can also generate Minecraft:basalt when above soul soil and touching blue ice.

Light source

Lava blocks emit a Minecraft:light level of 15.

Other

File:LavaDropletsExample.png
If there is lava flowing above a block, the lava seeps through.

An Minecraft:entity moving in lava has its horizontal movement speed reduced by 50% and its vertical movement speed reduced by 20%. A player cannot sprint-swim in lava.

Lava can partially or completely absorb fall damage: for each Minecraft:tick an entity spends inside of lava, its fall distance<ref group=note>As in the value used by the game to determine the amount of fall damage to apply to a falling entity once it lands.</ref> is halved.

Lava above a block that has a top surface that is 1+ blocks high (excluding blocks with the Template:Code Minecraft:block tag) produces dripping particles on the underside of that block (unless said block has a 0 blocks high bottom surface and another block with a 1+ blocks high top surface below itself). These droplets do not do anything other than warn the player that a deluge of lava lies above that block. The particles function identically to their water counterparts, except that they drip slower.

Flowing lava can set off tripwires because it breaks placed string. Lava triggers a tripwire only once.

Any item dropped into lava is immediately destroyed, except for Minecraft:netherite-related items.

Lava can be placed in an empty Minecraft:cauldron.

If lava is above a non-transparent block supporting Minecraft:pointed dripstone, dripping particles are created on the end. These can fill cauldrons with lava.

Sounds

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Data values

ID

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Lava spends most of its time as stationary, rather than 'flowing' – regardless of its level, or whether it contains a current downward or to the side. When specifically triggered by a block update, lava changes to 'flowing', update its level, then change back to stationary. Lava springs are generated as flowing, and lava lakes are generated as stationary.

Block states

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Template:El: Template:Bst Template:El:
Lava and flowing lava Template:Bst

Fluid states

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Lava Template:Bst Flowing lava Template:Bst Template:Bst

Achievements

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Advancements

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Videos

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History

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Announcement

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Java Edition

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Bedrock Edition

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Legacy Console Edition

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New Nintendo 3DS Edition

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Data history

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Issues

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Trivia

  • An arrow catches fire when shot into flowing lava, but not still lava.
  • Minecraft:Water flows into lava-occupied blocks as though it were empty space, and vice versa.
  • Although lava is a fluid, it is not possible to drown in lava. This applies to all mobs. However, it is still possible to suffocate in lava. This applies to almost every mob.Template:Only<ref>Template:Bug</ref>
  • If the lava texture is changed to be transparent via a Minecraft:resource pack, it does not become transparent.
  • Template:IN, lava does not deactivate Minecraft:elytra like Minecraft:water does.
  • Geologically, lava in the Overworld is consistent with felsic lava, and lava in the Nether is consistent with mafic lava. Felsic lava is slow, sticky, and does not run as far as mafic lava, which is relatively thin and runny.
  • Template:AnchorIn 22w44a, when the Minecraft:gamerule Template:Cd was added, the title of the game rule in the "Edit Game Rules" section of the "Create World Screen" had "lava" misspelled as "lave".<ref>Template:Bug</ref> A Minecraft:splash text was later added in 1.19.3-pre1 that says "Made with lave!".

Gallery

Screenshots

Mojang screenshots

In other media

Notes

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References

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External links

Navigation

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