{{about||the options in {{JE}}|Options|the options related to worlds|Create New World|world options|World Options}}
{{Hatnote|For the settings in {{JE}}, see [[Minecraft:Options]]. For the settings related to worlds, see [[Minecraft:Create New World]] and [[Minecraft:Edit world]].}}
{{exclusive|Bedrock|Edu}}
{{exclusive|Bedrock}}
[[File:Ore UI - Settings Screen Menu "Accessibility" Tab (Bedrock).png|thumb|The Accessibility tab, the first tab shown when opening the settings]]
[[File:Ore UI - Settings Screen Menu "Accessibility" Tab (Bedrock).png|380px|thumb|The Accessibility tab, the first tab shown when opening the settings]]
''Minecraft's'' user environment can be configured through the '''Settings''' menus. A few additional options can be changed only by editing the [[Minecraft:options.txt]] file manually.
''Minecraft's'' user environment can be configured through the '''settings''' menus. A few additional options can be changed only by editing the [[Minecraft:options.txt]] file manually.
The settings menus can be accessed from both the [[Minecraft:main menu]] and the [[Minecraft:Game Menu|game menu]]. The "Storage" and "Language" settings tabs are not available from the pause menu, and some options are only changeable in the main menu or the pause menu. For the settings tabs related to game settings in the pause menu, see {{Slink|World Options|Settings 2}}. The "Global Resources" tab is not accessible from the ''Editor''.
The settings can be accessed from both the [[Minecraft:main menu]] and the [[Minecraft:game menu]]. The "Storage" and "Language" settings tabs are not available from the game menu, and some options are only changeable in the main menu or the game menu. [[Minecraft:World]] settings are stored per world instead of client-side, and can only be accessed by the host of the world while in the game menu.
The Subscriptions, Storage, all pack settings, and Creator settings tabs still use their old UI and are shown in separate screens. The settings in the game menu on [[Minecraft:Realms]] and in the ''Editor'' use the old UI for all tabs.
The Party, Subscriptions, and all pack settings tabs still use their old UI and are shown in separate screens. The settings in the game menu in the ''Editor'' use the old UI for all tabs.
''Prevents environmental effects in the End from making the sky flash''
''Prevents environmental effects in the End and lightning from making the sky flash''
: Toggles the occasional [[Minecraft:End sky]] flashes when playing with [[Minecraft:Vibrant Visuals]].
: Toggles the occasional [[Minecraft:End sky]] flashes as well as [[Minecraft:lightning]] flashes.
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; Block dithering [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
; Block dithering [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
''Enables an effect that fades out certain blocks near the camera, such as sugar cane''
''Enables an effect that fades out certain blocks near the player camera, such as sugar cane''
: Toggles [[Minecraft:block]] dithering, which makes certain transparent blocks including [[Minecraft:glass pane]]s and [[Minecraft:sugar cane]] transparent inside the camera.
: Toggles [[Minecraft:block]] dithering, which makes certain transparent blocks including [[Minecraft:glass pane]]s and [[Minecraft:sugar cane]] transparent inside the camera.
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''How dark the screen gets when affected by some hostile mobs and environmental hazards''
''How dark the screen gets when affected by some hostile mobs and environmental hazards''
: Adjusts how dark the screen gets during the [[Minecraft:Darkness]] effect.
: Adjusts how dark the screen gets during the [[Minecraft:Darkness]] effect.
: Adjusts the opacity of the text background from the [[Minecraft:action bar]], often used by [[Minecraft:Marketplace]] packs and some informational messages.
: Adjusts the opacity of the text background from the [[Minecraft:action bar]], often used by [[Minecraft:Marketplace]] packs and some informational messages.
: Adjusts the opacity of the text background from [[Minecraft:chat]] messages on the [[Minecraft:HUD]], as well as [[Minecraft:closed caption]]s.
: Adjusts the opacity of the text background from [[Minecraft:chat]] messages on the [[Minecraft:HUD]], as well as [[Minecraft:closed caption]]s.
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</div></div>
</div></div>
== Controls ==
== World ==
{{main|Controls#Bedrock Edition}}
The following settings are only accessible from the [[Minecraft:game menu]], and can only be edited when the player is the world host or has [[Minecraft:Permission level|operator]] permissions. They are stored in the {{cd|[[Minecraft:Bedrock Edition level format|level.dat]]}} file of the world. Some settings may be locked by the [[Minecraft:world template]], which can be unlocked from the message at the top. A message also shows when [[Minecraft:achievements]] are disabled.
''Explore special worlds and play by the rules of their creator''
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; Auto jump <div class="tright">Windows, console: [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]<br><br>'''Mobile:'''[[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]</div>
; Personal game mode <div class="tright"; style="font-family:Minecraft">Default</div>
''Jump up single blocks when moving forward''
''Enable cheats to select a preferred game mode''{{note|Shown when cheats are disabled}}<br>
: Enables automatically [[Minecraft:jumping]] when the player walks near a block with a block of air above.
''Select your preferred game mode''{{note|Shown when cheats are enabled}}
: Similar to the game mode above, but is only applied to the player and not world-wide, only available when cheats are enabled. There are two additional game modes available:
''Spawn close to a chest with items to get you started''
''Remap any and all keyboard and mouse buttons to play your way''
: Shows whether the world has been generated with the [[Minecraft:bonus chest]], but cannot be changed.
: This section contains all configurable keyboard and mouse keybinds, available options and default states differ if "Full keyboard mode" is enabled. By selecting a control, the first input detected next will be assigned as key, unassiging previously mapped controls with that key. If a control uses a custom key, a button shows which resets only that control to its default state. See {{Slink|Controls|Keyboard & Mouse}} for all controls.
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; Player permission when joining from invite <div class="tright"; style="font-family:Minecraft">Member</div>
: The assigned [[Minecraft:player permission]]s to new players joining the game. These can always be customized per player from the [[Minecraft:social]] drawer.
''Operators are members who can set player permissions and use commands to have more control over your world.''
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==== Chords ====
; Flat world [[File:Ore UI - Toggle OFF Button Locked (Bedrock).png|55px|right|link=]]
''Keys that are used with 'CTRL + ALT'''
''A flat world to build up or mine down into''
: Controls for copy [[Minecraft:coordinates]] and copy facing coordinates are used with {{keys|Ctrl+Alt}} and one customizable key.
: Shows whether the world has been created as a [[Minecraft:flat world]], but cannot be changed.
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==== Macros ====
; Seed
''Assign a keyboard input that will run a command when pressing ALT and the bound key''
''A mysterious series of numbers used to create your world''
: This section contains 11 [[Minecraft:command macros]], each with a customizable hotkey and a [[Minecraft:command]] input. Entering this key with {{keys|Alt}} instantly executes the command in-game.
: The [[Minecraft:world seed]], a random number by default, used to determine how the [[Minecraft:world generation]] randomly creates the world, cannot be changed. The seed can be copied with the button on the right.
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; ''Reset to default mapping'' <div class="tright"; style="font-family:Minecraft">Reset</div>
''Restore all keyboard & mouse button mappings to their original values''
''The game loads and applies changes within a range of {{abbr|64x64|Variable depending on the option}} blocks from the player''
: Resets all keybinds in this tab to the default state after confirming a pop-up.
: Shows the [[Minecraft:simulation distance]], which affects the range of blocks that receive [[Minecraft:tick]]s and chunk updates, but cannot be changed.
; Recipes unlocking <div class="tright">{{BE|short=1}}: [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]<br><br>'''{{EE|short=1}}:'''[[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]</div>
''Removes button prompts from the on-screen UI''
''Collect materials to automatically unlock recipes''
: Toggles to hide the controller hint messages on the HUD and in menus.
: When enabled, [[Minecraft:crafting recipes]] need to be unlocked through gameplay before they appear in the [[Minecraft:recipe book]]. Locked recipes still function when items are put in the crafting grid without using the recipe book.
; TNT explodes [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
''Removes the cursor for in-game menus''
''Red box goes boom''
: Toggles the controller cursor feature in [[Minecraft:inventories]].
: Controls whether [[Minecraft:TNT]] and [[Minecraft:minecarts with TNT]] can explode.
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; Clear Hotbar [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
; Respawn blocks explode <div class="tright">{{BE|short=1}}: [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]<br><br>'''{{EE|short=1}}:'''[[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]</div>
''Turns on the option to remove all items from your hotbar while in the inventory menu''
''Respawn anchors and beds can explode if poorly placed''
: Enables the use of a button ( {{Ore UI Cont|XB-X}}/{{Ore UI Cont|PS4-Square}} by default) to instantly clear the player's [[Minecraft:hotbar]] while in a GUI.
: Controls whether [[Minecraft:bed]]s and [[Minecraft:respawn anchor]]s explode when used in the wrong [[Minecraft:dimension]].
; Mob loot [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
''Reverses the functions of the A and B buttons''
''Mobs drop items when killed''
: Toggles to swap the position of {{Ore UI Cont|XB-A}}/{{Ore UI Cont|XB-B}} button ({{Ore UI Control|PS4-Cross}}/{{Ore UI Control|PS4-Circle}} buttons on PlayStation).
: Controls whether [[Minecraft:mob]]s can drop items when killed.
; Natural regeneration [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
''Reverses the functions of the X and Y buttons''
''Gain or lose health based on your hunger''
: Toggles to swap the position of {{Ore UI Cont|XB-X}}/{{Ore UI Cont|XB-Y}} button ({{Ore UI Cont|PS4-Square}}/{{Ore UI Cont|PS4-Triangle}} buttons on PlayStation).
: Controls whether [[Minecraft:hunger]] can affect the player's health; a high hunger bar regenerating health or an empty hunger bar lowering the health.
''Remap any and all controller buttons to play your way''
''Percentage of players that must be in bed to skip to morning''
: This section contains all configurable controller keybinds. By selecting a control, the first input detected next will be assigned as button, unassiging previously mapped controls with that button. If a control uses a custom button, a button shows which resets only that control to its default state. See {{Slink|Controls|Controller}} for all controls.
: Changes how many players are required to sleep before the night will be skipped, if "Skip night by sleeping" is enabled. Can be set between 0%, where the night will always be skipped if anyone sleeps in a bed, and 100% where all players need to be in bed before the night is skipped.
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; ''Reset mapping to default'' <div class="tright"; style="font-family:Minecraft">Reset</div>
; Immediate respawn [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
''Restore all controller button mappings to their original values''
''Skip "You died!" menu and respawn immediately''
: Resets all keybinds in this tab to the default state after confirming a pop-up.
: Controls whether to skip the [[Minecraft:death]] screen and immediately respawn after the player has died. In Hardcore mode, the "Game over!" screen will be skipped and the player will instantly enter [[Minecraft:Spectator]] mode upon death.
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</div></div>
; Respawn radius in blocks <div class="tright"; style="font-family:Minecraft">10</div>
<div class="mp-section collapsible collapsed">
''Randomly respawn somewhere within this many blocks of where you died (max 128)''
: An integer input controlling the spread distance around the [[Minecraft:world spawn]] where players randomly spawn if they don't have a custom respawn point. Can be set between 0 and 128.
''Input options, sensitivity settings and button mapping for touch screens''
''Change on-screen button size and position to fit your play style''
==== Experiments ====
: Opens a menu where the position, opacity, and size of individual buttons can be changed. Touch controls can only be customized while loaded into a world.
''Try out new features and in-game experiments. But heads up! These can't be turned off after world creation.''
: Shows all [[Minecraft:experiments]] that are enabled for the world, but cannot be changed. Not available on Realms. See {{slink|Experiments|Bedrock Edition}} for details about each experiment.
===== Gameplay =====
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; Control mode <div class="tright"; style="font-family:Minecraft">Joystick & tap to interact</div>
: Allows the touch control mode to be changed. Movement can be changed to either a joystick or a d-pad, and interaction can be changed to either tapping in the world, or split controls with a crosshair. "D-Pad & aim crosshair" control mode is available by selecting "D-Pad & tap to interact" with "Split Controls" enabled.
''Contains updated trades for villagers for the purpose of rebalancing''
;* <span style="font-family:Minecraft">Joystick & tap to interact</span>
''Drag joystick to move. Drag anywhere else to look around. Tap and hold blocks to interact with them.''
;* <span style="font-family:Minecraft">D-Pad & tap to interact</span>
''Tap arrows to move. Drag anywhere else to look around. Tap and hold blocks to interact with them.''
''Drag joystick to move. Drag anywhere else to look around. Aim crosshair and use buttons to interact with blocks.''
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; Show action buttons [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
; [[Minecraft:Drop 3 of 2026]]{{until|be 26.50}} [[File:Ore UI - Toggle OFF Button Locked (Bedrock).png|55px|right|link=]]
''Turns on additional on-screen buttons for advanced play''
''Explore a new surface biome and find the abandoned camps spread throughout the world''
: Toggles whether additional buttons or the touchscreen are used to interact with blocks and items. Only available when the control mode is set to Joystick & aim crosshair.
''Choose when you can see the on-screen joystick''
''Use "-beta" versions of API modules in add-on packs''
: Changes the joystick's visibility, either always visible, always hidden, or only visible when being used. Not available when the control mode is set to D-Pad & tap to interact.
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; Invert camera Y-axis [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
; Experimental Creator Camera Features [[File:Ore UI - Toggle OFF Button Locked (Bedrock).png|55px|right|link=]]
''Reverses up and down when looking around. Some users find this more comfortable''
''Enables the use of the latest custom camera features''
: Toggles inversion of vertical camera movement with the touchscreen.
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; Camera sensitivity <div class="tright"; style="font-family:Minecraft">50</div>
; Render Dragon Features for Creators{{note|Only available in ''Minecraft Preview''}} [[File:Ore UI - Toggle OFF Button Locked (Bedrock).png|55px|right|link=]]
''Adjust the speed of the camera when looking around''
''Enable the deferred rendering pipeline. Requires a PBR-enabled resource pack and compatible hardware.''
: Adjusts the sensitivity of the touchscreen for camera movement.
; Experimental Voxel Shape Features [[File:Ore UI - Toggle OFF Button Locked (Bedrock).png|55px|right|link=]]
''Adjust the speed of the camera when using a spyglass''
''Enables the use of voxel shapes for some vanilla and custom blocks''
: Adjusts the sensitivity of camera movement while using a [[Minecraft:spyglass]].
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; Pick block<ref group=note>This setting is not available on ''[[Minecraft:Minecraft Education]]''.</ref> [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
; Creator World Clocks Features{{upcoming|be 26.50}} [[File:Ore UI - Toggle OFF Button Locked (Bedrock).png|55px|right|link=]]
''Turns on a feature that quickly allows you to equip any block you can see in the world. Useful after explosions...''
''Enables the use of world clocks for creators''
: Enables a button that allows the player to quickly equip the block being looked at, if possible.
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; Camera perspective button [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
==== Cheats ====
''Turns on an on-screen button which changes the perspective of the camera from first-person to third-person. And back again''
''Sometimes you need to bend the rules''
: Shows a button on the top that cycles trough all three camera perspectives.
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; Auto jump <div class="tright">Windows, console: [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]<br><br>'''Mobile:'''[[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]</div>
; Activate cheats [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
''Jump up single blocks when moving forward''
''Get access to Minecraft's built-in cheat system''
: Enables automatically [[Minecraft:jumping]] when the player walks near a block with a block of air above.
: Controls whether most [[Minecraft:commands]] are available for operators, unlocks the following cheat settings. Enabling this disables [[Minecraft:achievement]]s, not available on Hardcore.
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; Easy sprint [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
; Always day [[File:Ore UI - Toggle OFF Button Locked (Bedrock).png|55px|right|link=]]
''Choose your preferred method for crouching''
''Night never comes, it is always noon''
: Toggles whether to tap the sneak button once to sneak, or to hold it down to sneak. Not available when the control mode is set to D-Pad & tap to interact.
: Locks the time to noon, disabling "Normal Day/Night Cycle".
''Turns on slower block breaking in creative mode, which can help prevent accidental block breaking''
''Keep all items in the inventory when you die''
: Toggles whether blocks require a longer press to break in [[Minecraft:Creative]] mode. Only available when the control mode is set to Joystick & aim crosshair, and "Show action buttons" is enabled.
: Controls whether players keep their [[Minecraft:inventory]] contents after dying.
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; Vibrate when breaking blocks [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
''Turns on haptic feedback for inventory management''
''Mobs can break blocks and interfere with the environment''
: Toggles device vibration when splitting a stack of items in a GUI.
: Controls whether certain mobs can move and destroy blocks, such as [[Minecraft:endermen]] and [[Minecraft:creeper]]s.
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; Outline selection [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
; Entities drop loot [[File:Ore UI - Toggle ON Button Locked (Bedrock).png|55px|right|link=]]
''Adds a colored border to blocks you're looking at, to make it easier to see which block is currently targeted''
''Non-mob entities, like paintings, drop items when destroyed''
: Determines whether blocks are always highlighted by the crosshair, or if they are highlighted only when tapped. Only available when the control mode is set to Joystick & aim crosshair.
: Controls whether non-mob [[Minecraft:entities]] can drop items when destroyed.
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; Touch input for hotbar only [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
; Normal weather cycle [[File:Ore UI - Toggle ON Button Locked (Bedrock).png|55px|right|link=]]
''Turns off touch input for everything except the hotbar. Designed to be used alongside a controller''
''Like rain, snow, and thunderstorms''
: Toggles whether touch controls are disabled and the touchscreen only affects the hotbar or menu screens.
: Controls whether the [[Minecraft:weather]] can change between rain, snow, and thunderstorms over time, or is locked to the current weather.
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; Split controls [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
: Toggles to use the touchscreen to interact throughout the screen or use a crosshair and action buttons. Only available when the control mode is set to D-Pad & tap to interact.
''These are special programmable blocks''
: Controls whether [[Minecraft:command blocks]] can execute commands and can be customized by operators.
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; Swap jump and sneak [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
: Toggles to swap the position of jump and sneak buttons. Only available when the control mode is set to D-Pad & tap to interact.
''Changes the speed of the world and everything in it (max 4096)''
: An integer input that controls the rate at which random events occur in the world caused by [[Minecraft:random ticks]] (''not'' [[Minecraft:tick]]s). Can be set between 0 and 4096, contains a quick reset button next to the box.
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; ''Reset to default'' <div class="tright"; style="font-family:Minecraft">Reset</div>
</div></div>
''Return all touch settings and sliders to their initial values''
<div class="mp-section collapsible">
: Resets all options in this tab to the default state shown here, after confirming a pop-up.
<h3 class="mp-title" style="display: block; position: relative">[[File:Ore UI - "Steve and Alex Face 1" Icon.png|40px|left|class=pixel-image]] Multiplayer</h3>
''Enjoy Minecraft with friends''
<div class="collapsible-content">
: The following settings are all grayed out. This tab is not available on Realms.
: Shows whether [[Minecraft:multiplayer]] is enabled in this world. If enabled, the game is still considered singleplayer until other players join.
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; Microsoft account privacy <div class="tright"; style="font-family:Minecraft">Friends Only</div>
''Select who can join your multiplayer world''
: Shows who can join this world trough ''Minecraft''<nowiki/>'s [[Minecraft:social]] network,. Players can always join when they received an invite from the [[Minecraft:pause menu]], and if enabled, the world shows as multiplayer world in the [[Minecraft:Select World|world list]] of friends, or the game can be joined from the [[Minecraft:profile]].
''Anyone you've added as a Minecraft friend can join your world''
;* <span style="font-family:Minecraft">Friends of Friends</span>
''Friends of your Minecraft friends can join your world''
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; Visible to LAN players [[File:Ore UI - Toggle ON Button Locked (Bedrock).png|55px|right|link=]]
: Shows whether the world is visible to any player on the same [[Minecraft:LAN]] network as a multiplayer game, regardless of the player access setting.
These settings apply to [[Minecraft:parties]], a group of ''Minecraft'' players which can be created or joined from the [[Minecraft:friends sidebar|social drawer]] and allows players to quickly join their worlds.
{| class="wikitable" width="100%" border="1"
|-
! width="125" | Option
! Description
! Default
|-
| {{vanchor|Receive party invites from}}
| Whether party invites are shown from followers and friends or only friends.
| style="text-align: center; | Everyone
|-
| {{vanchor|Who can send party invites in your party}}
| Whether members can also send party invites.
| style="text-align: center; | Party leader & members
|-
| {{vanchor|Default party privacy}}
| Changes the default state of the "Party privacy" setting for hosted parties, which can always be changed in a party.
''Adjust the speed of the camera when using a spyglass''
: Adjusts the sensitivity of camera movement while using a [[Minecraft:spyglass]].
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; Invert camera Y-axis [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
''Reverses up and down when looking around. A less common option for keyboard and mouse users, but you do you''
: Toggles inversion of vertical camera movement with the mouse.
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; Allow mobile data for online play [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
; Auto jump <div class="tright">Windows, console: [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]<br><br>'''Mobile:'''[[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]</div>
''Use Mobile data for Multiplayer when Wi-Fi is unavailable. This might incur additional data costs''
''Jump up single blocks when moving forward''
: Toggles to allow [[Minecraft:multiplayer]] connections when connected to a mobile network instead of Wi-Fi. When joining an online game with mobile data, an icon is shown on the [[Minecraft:loading screen]]. Only available for mobile devices, cannot be changed in-game.
: Enables automatically [[Minecraft:jumping]] when the player walks near a block with a block of air above.
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; Enable WebSockets [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
; Full keyboard mode [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
''Connect to a WebSockets server for the setup of external scripts and other automated features''
''Maps mouse input onto the keyboard''
: Toggles [[Minecraft:full keyboard gameplay]], which changes default control mapping and allows mapping camera movement to the keyboard.
; Camera sensitivity (keyboard) <div class="tright"; style="font-family:Minecraft">10</div>
''Securely encrypt data between WebSockets and Minecraft''
''Adjust the speed of the camera when looking around with the keyboard''
: Only allows WebSocket connections with encryption. Locked when "Websockets Enabled" is disabled.
: The movement speed of the camera when using full keyboard gameplay, only available with said option enabled.
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; Automatically update content packs <div class="tright">Windows, console: [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]<br><br>Mobile:<div style="font-family:Minecraft">On with Wi-Fi only</div></div>
; ''Reset settings to default'' <div class="tright"; style="font-family:Minecraft">Restore</div>
''Newly released versions of your packs will be downloaded as soon as they're available''
''Restore all the above keyboard & mouse options to their original values''
: Downloaded [[Minecraft:Marketplace]] packs are automatically updated when an update is available and the player is in the menus. On mobile, there are three available options, offering to only download updates with a Wi-Fi connection or allow downloading using cellular data.
: Resets all options in this tab, excluding control mappings, to the default state shown here, after confirming a pop-up.
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; Tutorial<ref name="tutorial">Not available for certain players, {{cite bug|MCPE|184669|Tutorial option does not appear sometimes}}</ref> [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
''Get in-game tips to learn the basics of Minecraft''
==== Keyboard & mouse mappings ====
: Toggles the [[Minecraft:tutorial hints]] when playing the first few times in a world. Only available for certain players.
''Remap any and all keyboard and mouse buttons to play your way''
: This section contains all configurable keyboard and mouse keybinds, available options and default states differ if "Full keyboard mode" is enabled. By selecting a control, the first input detected next will be assigned as key, unassiging previously mapped controls with that key. If a control uses a custom key, a button shows which resets only that control to its default state. See {{Slink|Controls|Keyboard & Mouse}} for all controls.
''Restarts the tutorial in case you missed something''
''Keys that are used with 'CTRL + ALT'''
: Resets all tutorial hints and shows all toasts again when playing in a world, when the tutorial has been finished before. Only available for certain players.
: Controls for copy [[Minecraft:coordinates]] and copy facing coordinates are used with {{keys|Control+Alt}} and one customizable key.
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; Only allow trusted skins [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
==== Macros ====
: Toggle to replace custom imported [[Minecraft:skins]] of other players with default skins.
''Assign a keyboard input that will run a command when pressing ALT and the bound key''
: This section contains 11 [[Minecraft:command macros]], each with a customizable hotkey and a [[Minecraft:command]] input. Entering this key with {{keys|Alt}} instantly executes the command in-game.
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; Filter profanity [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
; ''Reset to default mapping'' <div class="tright"; style="font-family:Minecraft">Reset</div>
''Filter out inappropriate language''
''Restore all keyboard & mouse button mappings to their original values''
: Toggles the Xbox profanity filter for all player-created text in-game (such as [[Minecraft:chat]]s), replacing inappropriate language with hashes (#). This can only be disabled if the account received confirmation from the Xbox privacy settings.
: Resets all keybinds in this tab to the default state after confirming a pop-up.
----
----
; Enable Game Pause [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
</div></div>
''A single-player feature that pauses gameplay while the game menu is open''
<div class="mp-section collapsible">
: Pauses the game while in the [[Minecraft:pause menu]] in [[Minecraft:singleplayer]]. This option is only available in-game.
''Adjust the speed of the camera when using a spyglass''
''We didn't know where else to put these settings''
: Adjusts the sensitivity of camera movement while using a [[Minecraft:spyglass]].
----
----
; Lower framerate when controller is disconnected [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
; Invert camera Y-axis [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
: Shows a pop-up on the screen and drastically lowers the FPS the connection to the controller gets lost, if in controller mode. Cannot be toggled in-game.
''Reverses up and down when looking around''
: Toggles inversion of vertical camera movement with the joystick.
; Clear Hotbar [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
''All licensed content available in Minecraft''
''Turns on the option to remove all items from your hotbar while in the inventory menu''
: Opens the [https://minecraft.net/en-us/licensed-content/ licensed content] site.
: Enables the use of a button ( {{Ore UI Cont|XB-X}}/{{Ore UI Cont|PS4-Square}} by default) to instantly clear the player's [[Minecraft:hotbar]] while in a GUI.
: Shows the [[Minecraft:Noto Sans]] font license in a pop-up.
: Toggles to swap the position of {{Ore UI Cont|XB-A}}/{{Ore UI Cont|XB-B}} button ({{Ore UI Control|PS4-Cross}}/{{Ore UI Control|PS4-Circle}} buttons on PlayStation).
''Technical info that's not relevant for players. Feel free to have a look if you're curious!''
''Reverses the functions of the X and Y buttons''
: Opens a tinkering list in a pop-up. This contains random item names, some of which do not exist, with unknown purpose (Glass Bottle, Blue Base Sinister Canton, etc.).
: Toggles to swap the position of {{Ore UI Cont|XB-X}}/{{Ore UI Cont|XB-Y}} button ({{Ore UI Cont|PS4-Square}}/{{Ore UI Cont|PS4-Triangle}} buttons on PlayStation).
: Resets all options in this tab, excluding control mappings, to the default state shown here, after confirming a pop-up.
: Allows to copy this information to the clipboard.
----
</div>
==== Button mapping ====
''Remap any and all controller buttons to play your way''
: This section contains all configurable controller keybinds. By selecting a control, the first input detected next will be assigned as button, unassiging previously mapped controls with that button. If a control uses a custom button, a button shows which resets only that control to its default state. See {{Slink|Controls|Controller}} for all controls.
----
; ''Reset mapping to default'' <div class="tright"; style="font-family:Minecraft">Reset</div>
''Restore all controller button mappings to their original values''
: Resets all keybinds in this tab to the default state after confirming a pop-up.
''Change on-screen button size and position to fit your play style''
: Opens a menu where the position, opacity, and size of individual buttons can be changed. Touch controls can only be customized while loaded into a world.
----
; Control mode <div class="tright"; style="font-family:Minecraft">Joystick & tap to interact</div>
: Allows the touch control mode to be changed. Movement can be changed to either a joystick or a d-pad, and interaction can be changed to either tapping in the world, or split controls with a crosshair. "D-Pad & aim crosshair" control mode is available by selecting "D-Pad & tap to interact" with "Split Controls" enabled.
;* <span style="font-family:Minecraft">Joystick & tap to interact</span>
''Drag joystick to move. Drag anywhere else to look around. Tap and hold blocks to interact with them.''
;* <span style="font-family:Minecraft">D-Pad & tap to interact</span>
''Tap arrows to move. Drag anywhere else to look around. Tap and hold blocks to interact with them.''
; Show action buttons [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
''Change graphics mode during play. Turn off in Main Menu settings if frame rate drops.''
''Turns on additional on-screen buttons for advanced play''
: Toggles whether the graphics mode can be changed in-game. This option is locked when loaded in a world.
: Toggles whether additional buttons or the touchscreen are used to interact with blocks and items. Only available when the control mode is set to Joystick & aim crosshair.
----
----
; Texture streaming{{upcoming}} [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
''Load textures only when needed to reduce memory usage. Requires game restart.''
''Places the inventory on the left of the hotbar, rather than the right. Great for left-handed players''
: Makes the game only load [[Minecraft:textures]] that are required, and not from resource packs that are being overwritten, to significantly save on GPU usage.
: Mirrors all buttons and objects for touch controls on the HUD.
----
----
; Mode <div class="tright"><span style="font-family:Minecraft">Vibrant Visuals</span><ref group="note">Only on Xbox One X, Xbox Series S, Xbox Series X, PlayStation 4 Pro, PlayStation 5, PlayStation 5 Slim, PlayStation 5 Pro, iOS, iPadOS, Android devices running on Adreno 740, Mali-G615, Mali-G720, Xclipse 920, or higher, and Windows devices with Vibrant Visuals support.</ref><br><span style="font-family:Minecraft">'''Fancy'''</span><ref group="note">Only on Xbox One, Xbox One S, PlayStation 4, PlayStation 4 Sim, ChromeOS, Fire, Nintendo Switch, and Android devices ''lower'' than Adreno 740, Mali-G615, Mali-G720, or Xclipse 920. </ref></div>
''Choose when you can see the on-screen joystick''
: Changes the [[Minecraft:Graphics settings|graphics mode]]. Not available in-game when "Allow In-Game Graphics Mode Switching" is disabled. There are four available options, and a subset of options is shown below depending on the selected mode.
: Changes the joystick's visibility, either always visible, always hidden, or only visible when being used. Not available when the control mode is set to D-Pad & tap to interact.
: Classic graphics, [[Minecraft:clouds]] become opaque and do not fade with fog, [[Minecraft:leaves]] do not become snowy, round shadows below entities are not visible, and entity lighting is simplified.
: Classic ''Minecraft'' graphics, equivalent to ''Fabulous!'' {{in|je}}. This uses the same set of settings as Simple.
<span style="font-family:Minecraft">'''Vibrant Visuals'''</span><ref group="note">Only available for [[Minecraft:Vibrant Visuals#Availability|devices with support for Vibrant Visuals]] and not with incompatible [[Minecraft:resource packs]], in [[Minecraft:splitscreen]], or on [[Minecraft:servers]] with Vibrant Visuals disabled.</ref>
''Vibrant visuals for a richer, more immersive look. Requires a supported device and compatible Marketplace content''
: Enables [[Minecraft:Vibrant Visuals]], a [[Minecraft:w:Deferred lighting|deferred rendering]] mode with PBR textures, [[Minecraft:biome]]-configured graphical effects, and dynamic lighting.
<span style="font-family:Minecraft">'''Ray Traced'''</span><ref name="rtx" group="note">These settings are available only with ray-tracing support (Windows 10 or 11 with [[Minecraft:Ray tracing|specific requirements]]) in worlds with a compatible [[Minecraft:resource pack]].</ref>
''Advanced real-time lighting and reflections''
: Enables [[Minecraft:ray tracing]], a graphics mode with dynamic lighting and physically based rendering configured in certain [[Minecraft:Marketplace]] resource packs and for creators.
----
----
<div class="mp-section collapsible collapsed">
; Invert camera Y-axis [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
; Camera sensitivity <div class="tright"; style="font-family:Minecraft">50</div>
''If your screen is still too dark, change the settings on your device, TV, or monitor''
''Adjust the speed of the camera when looking around''
: Adjusts the brightness of the game. Dims down or lights up the game's surfaces, even if fully dark. It has no effect on gameplay, it is a visual effect. Works in any dimension and affects the [[Minecraft:Night Vision]] status effect.
: Adjusts the sensitivity of the touchscreen for camera movement.
''Set a limit for maximum frames per second to keep a steady frame rate or prevent overheating your device''
''Adjust the speed of the camera when using a spyglass''
: Limits how many frames the game can render per second. Slider can be set between 30 and 60 FPS with steps of 5, or Unlimited.
: Adjusts the sensitivity of camera movement while using a [[Minecraft:spyglass]].
----
----
; Anti-Aliasing <div class="tright"><span style="font-family:Minecraft">2</span><ref name="varies" group="note">Default on most Windows devices, varies depending on the device specifications.</ref></div>
; Pick block [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
''Not a trick question. How smooth do you like your blocks?''
''Turns on a feature that quickly allows you to equip any block you can see in the world. Useful after explosions...''
: Adjusts the amount of [[Minecraft:w:Multisample_anti-aliasing|multisample anti aliasing]], which smooths the image and removes jagged edges. Available options are powers of 2 between 1 and 16. Not available on mobile devices.{{verify|Does this also apply to other platforms?}}
: Enables a button that allows the player to quickly equip the block being looked at, if possible.
----
----
; Smooth Lighting [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
; Camera perspective button [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
''Better transitions for natural looking shadows and brightness''
''Turns on an on-screen button which changes the perspective of the camera from first-person to third-person. And back again''
: Toggles [[Minecraft:smooth lighting]]. Lighting is smoothed across the blocks with ambient occlusion. This setting does not change the gameplay in any way, but it has a slight effect on performance.
: Shows a button on the top that cycles trough all three camera perspectives.
----
----
; Beautiful Skies [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
; Auto jump <div class="tright">Windows, console: [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]<br><br>'''Mobile:'''[[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]</div>
''Show sun, moon, stars, and atmospheric effects''
''Jump up single blocks when moving forward''
: Toggles the [[Minecraft:sun]], [[Minecraft:moon]], [[Minecraft:clouds]], [[Minecraft:stars]], [[Minecraft:sky]], [[Minecraft:End sky]], and [[Minecraft:End flash]].
: Enables automatically [[Minecraft:jumping]] when the player walks near a block with a block of air above.
----
----
; Render Distance <div class="tright"><span style="font-family:Minecraft">''27'' chunks (recommended)</span><ref name="varies" group="note">Default on most Windows devices, varies depending on the device specifications.</ref></div>
; Easy sprint [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
''Adjust the distance at which detail is rendered. A high render distance could impact performance''<br>
''Turns on butonless sprinting, allowing you to sprint when the joystick is fully pressed. No buttons required''
''This high render distance could cause a low frame rate, crashes, or other unexpected behavior''<ref group="note">Replaces description if set above recommended value.</ref>
: Enables sprinting by holding the joystick forward. Not available when the control mode is set to D-Pad & tap to interact.
: The render distance controls how many chunks of the world are visible at once. The fewer chunks that are included, the faster each frame can be rendered, resulting in higher frames per second (FPS). This also affects the render distance of foliage such as transparent leaves, crops and animated textures. Available in 2-10 sections on the slider, ranging from 5-96 chunks maximum (depending on the device). The most distant terrain is faded by [[Minecraft:fog]], to avoid a sharp edge to the visible world. This slider is only available when the graphics mode is set to "Simple" or "Fancy".
----
:The maximum render distance available on the slider depends on the device.
; Top button size <div class="tright"; style="font-family:Minecraft">Small</div>
:{| class="wikitable"
''Select a size for top row buttons on the HUD''
|+
: Changes the size of the menu, chat, perspective, and emote buttons on the top of the HUD between '''Small''', '''Medium''', and '''Big'''.
: Toggles whether to tap the sneak button once to sneak, or to hold it down to sneak. Not available when the control mode is set to D-Pad & tap to interact.
| rowspan="5" style="text-align: center" | 12, 27, 50, or 96<ref name="render distance" group="note">Varies depending on the device specifications. However, this can be bypassed by adjusting {{cd|gfx_viewdistance}} in [[Minecraft:options.txt]]</ref>
''Turns on slower block breaking in creative mode, which can help prevent accidental block breaking''
|-
: Toggles whether blocks require a longer press to break in [[Minecraft:Creative]] mode. In "Joystick & aim crosshair", this is only available when "Show action buttons" is disabled.
; Vibrate when splitting items [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
''Choose between optimized performance or enhanced visuals''
''Turns on haptic feedback for inventory management''
: Sets all Vibrant Visuals options to a predefined setting for better performance or visuals. The default settings depend on the device specifications.
: Toggles device vibration when splitting a stack of items in a GUI.
:: Vibrant Visuals settings are individually set to custom values in the menu below.
: Note that each option is configured differently for each device; e.g. a high shadow quality on Android has different rendering features than a high shadow quality on Windows.
; Outline selection [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
''Make Minecraft brighter and easier to see''
''Adds a colored border to blocks you're looking at, to make it easier to see which block is currently targeted''
: Opens a menu with a slider to adjust the gamma (brightness). The menu shows 3 [[Minecraft:creeper]] faces which are affected by the gamma slider. For an optimal experience, the left-most creeper should be completely invisible, the middle creeper should be barely visible, and the right-most creeper should be clearly visible.
: Determines whether blocks are always highlighted by the crosshair, or if they are highlighted only when tapped. Only available when the control mode is set to Joystick & aim crosshair.
: This screen also shows the percentage of the gamma between 50-150%, as well as a button to reset it to the default state.
; Split controls [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
''Control the resolution and render distance of shadows''
''Adds a crosshair to the HUD for better accuracy''
: Changes the resolution, quality, and render distance of [[Minecraft:Vibrant Visuals#Directional lighting and shadows|shadows]] created by blocks and entities. Can be set to "Low", "Medium", "High", and "Ultra".
: Toggles to use the touchscreen to interact throughout the screen or use a crosshair and action buttons. Only available when the control mode is set to D-Pad & tap to interact.
----
----
; Cloud range <div class="tright"; style="font-family:Minecraft">[[#Default|See below]]</div>
; Swap jump and sneak [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
''Control the render distance of clouds''
''Some players like to swamp these buttons''
: Changes the maximum distance where [[Minecraft:clouds]] are rendered, and rendering quality. Can be set to "Low", "Medium", "High", and "Ultra" (128 chunks).
: Toggles to swap the position of jump and sneak buttons. Only available when the control mode is set to D-Pad & tap to interact.
----
----
; Point Light Quality<ref name="point light" group="note">Only available in-game when the "Render Dragon Features for Creators" [[Minecraft:experiment]] is enabled.</ref> <div class="tright"; style="font-family:Minecraft">Off</div>
; ''Reset to default'' <div class="tright"; style="font-family:Minecraft">Reset</div>
''Adjust level of detail for point light''
''Return all touch settings and sliders to their initial values''
: Changes the quality of point light effects. Can be set to "Off", "Low", "Medium", "High", and "Ultra".
: Resets all options in this tab to the default state shown here, after confirming a pop-up.
''Adjust level of detail for point light shadows''
: Changes the resolution, quality, and render distance of shadows created by [[Minecraft:Vibrant Visuals#Colored lighting|point light]] effects. Can be set to "Off", "Low", "Medium", "High", and "Ultra".
== Social ==
----
<div class="mp-section collapsible">
; Volumetric Fog Quality <div class="tright"; style="font-family:Minecraft">[[#Default|See below]]</div>
: Changes the detail level of [[Minecraft:Fog#Volumetric fog|volumetric fog]]. Can be set to "Off", "Low", "Medium", "High", and "Ultra".
<div class="collapsible-content">
----
These settings apply to [[Minecraft:parties]], a group of ''Minecraft'' players which can be created or joined from the [[Minecraft:friends sidebar|social drawer]] and allows players to quickly join their worlds.
''Control resolution and sample quality of reflections''
|-
: Changes the resolution and sample quality of [[Minecraft:Vibrant Visuals#Relfections|reflections]] on blocks and water. Can be set to "Off", "Low", "Medium", "High", and "Ultra".
: Adjusts the strength of [[Minecraft:Vibrant Visuals#Post processing effects|light bloom]], which affects how lights glow. Slider can be set between 0-100%.
| {{vanchor|Receive party invites from}}
----
| Whether party invites are shown from followers and friends or only friends.
| style="text-align: center" | {{OS|ns}}<ref group="note" name=":0">Preset in the game files, not available in-game</ref>
|
|-
| style="text-align: center" | {{OS|xb1}}
| style="text-align: center" | 6-12
|-
| style="text-align: center" | {{OS|xb1}} '''X'''
| style="text-align: center" | 8-16
|-
| style="text-align: center" | {{OS|xsx}}
| style="text-align: center" | 8-28
|-
| style="text-align: center" | {{OS|ps4}}
| style="text-align: center" | 8-16
|-
| style="text-align: center" | {{OS|ps5}}
| style="text-align: center" | 8-28
|}
|}
: This can be changed to any value in [[Minecraft:options.txt]]. Values below 8 chunks will result in chunks at higher distances not initially loading, but the chunks will not be unloaded until the distance is higher than 8 chunks. Values above 24 chunks will result in the game actually rendering this distance up to 128 chunks away from the player.
''A bunch of stuff, from network settings to game credits''
<div class="collapsible-content">
----
----
====== Default ======
; Only allow trusted skins [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
The default state of Vibrant Visuals options differs depending on the platform, memory tier, and selected quality preset. See {{slink|Vibrant Visuals|Configurations}} for information about device tiering.
: Toggle to replace custom imported [[Minecraft:skins]] of other players with default skins.
; Filter profanity [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
! rowspan="2" width="125" | Option
''Filter out inappropriate language''
! colspan="3" | {{OS|and}}
: Toggles the Xbox profanity filter for all player-created text in-game (such as [[Minecraft:chat]]s), replacing inappropriate language with hashes (#). This can only be disabled if the account received confirmation from the Xbox privacy settings.
; Enable Game Pause [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
! colspan="2" |{{OS|xsx}}
''A single-player feature that pauses gameplay while the game menu is open''
! colspan="3" |{{OS|ps5}}
: Pauses the game while in the [[Minecraft:game menu]] in [[Minecraft:singleplayer]]. This option is only available in-game.
! colspan="2" |{{OS|ps4}}
----
! colspan="3" |{{OS|ios}} & {{OS|ipad}}
; Show Pause Menu on Focus Lost [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
! colspan="5" |{{OS|win}}
''Shows the pause menu when switching to another application''
|-
: Opens the game menu when the application loses focus, available on Windows only.
!3<ref name=":0" group="note" />
----
!4
==== Network settings ====
!5
''Adjust the online experience on a technical and social level''
!Docked
----
!Handheld
; Allow mobile data for online play [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
!1
''Use Mobile data for Multiplayer when Wi-Fi is unavailable. This might incur additional data costs''
!2
: Toggles to allow [[Minecraft:multiplayer]] connections when connected to a mobile network instead of Wi-Fi. When joining an online game with mobile data, an icon is shown on the [[Minecraft:loading screen]]. Only available for mobile devices, cannot be changed in-game.
!3
----
!S
; Enable WebSockets [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
!X
''Connect to a WebSockets server for the setup of external scripts and other automated features''
''Securely encrypt data between WebSockets and Minecraft''
!
: Only allows WebSocket connections with encryption. Locked when "Websockets Enabled" is disabled.
!Pro
----
!2
; Automatically update content packs <div class="tright">Windows, console: [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]<br><br>Mobile:<div style="font-family:Minecraft">On with Wi-Fi only</div></div>
!3
''Newly released versions of your packs will be downloaded as soon as they're available''
!4
: Downloaded [[Minecraft:Marketplace]] packs are automatically updated when an update is available and the player is in the menus. On mobile, there are three available options, offering to only download updates with a Wi-Fi connection or allow downloading using cellular data.
!1
----
!2
==== Tutorial ====
!3
''Help learning the game''
!4
----
!5
; Tutorial [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
|-
''Get in-game tips to learn the basics of Minecraft''
|Bloom intensity
: Toggles the [[Minecraft:tutorial hints]] when playing the first few times in a world. Only available for certain players.
''Restarts the tutorial in case you missed something''
| style="text-align: center; " | Perf: '''0%'''
: Resets all tutorial hints and shows all toasts again when playing in a world, when the tutorial has been finished before. Only available for certain players.
''We didn't know where else to put these settings''
| colspan="6" style="text-align: center; " | 100%
----
|-
; Lower framerate when controller is disconnected [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
| Cloud range
: Shows a pop-up on the screen and drastically lowers the FPS the connection to the controller gets lost, if in controller mode. Cannot be toggled in-game.
''Technical info that's not relevant for players. Feel free to have a look if you're curious!''
Qual: '''Ultra'''
: Opens a "tinkering list" in a pop-up. This contains random item (sub-)names, including various banner patterns names (e.g. Green Per Bend Sinister Inverted), firework charges (e.g. Burst), specific mob breeds (e.g. Threadfin), and colors (e.g. Light Blue). Their purpose is currently unknown.
: Changes the field of view, which can make the screen appear more zoomed in or out. The actual field of view depends on the aspect ratio of the screen. Available options range from 30° to 110° with steps of 1°.
Qual: '''12'''
----
| style="text-align: center; " | Perf: '''10'''
; Camera Perspective <div class="tright"; style="font-family:Minecraft">First Person</div>
Qual: '''14'''
''Select the in-game camera's point of view''
| style="text-align: center; " | Perf: '''4'''
: Toggles camera perspective between regular '''First Person''' and [[Minecraft:third-person view]], '''Third Person Back''' and '''Third Person Front'''. This can also be toggled with {{key|F5}} or {{Xbutton|seriesdpad-up}} by default, or the optional camera perspective button on touchscreen.
''Change graphics mode during play. Turn off in Main Menu settings if frame rate drops.''
Qual: '''24'''
: Toggles whether the graphics mode can be changed in-game. This option is locked when loaded in a world.
| colspan="3" style="text-align: center; " | Perf: '''20'''
----
Qual: '''24'''
; Texture streaming{{upcoming}} [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
|-
''Load textures only when needed to reduce memory usage. Requires game restart.''
| Reflections
: Makes the game only load [[Minecraft:textures]] that are required, and not from resource packs that are being overwritten, to significantly save on GPU usage.
| style="text-align: center; " | Perf: '''Low'''
----
Qual: '''Medium'''
; Mode <div class="tright"><span style="font-family:Minecraft">Vibrant Visuals</span><ref group="note">Only on Xbox One X, Xbox Series S, Xbox Series X, PlayStation 4 Pro, PlayStation 5, PlayStation 5 Slim, PlayStation 5 Pro, iOS, iPadOS, Android devices running on Adreno 740, Mali-G615, Mali-G720, Xclipse 920, or higher, and Windows devices with Vibrant Visuals support.</ref><br><span style="font-family:Minecraft">'''Fancy'''</span><ref group="note">Only on Xbox One, Xbox One S, PlayStation 4, PlayStation 4 Sim, ChromeOS, Fire, Nintendo Switch, and Android devices ''lower'' than Adreno 740, Mali-G615, Mali-G720, or Xclipse 920. </ref></div>
: Changes the [[Minecraft:Graphics settings|graphics mode]]. Not available in-game when "Allow In-Game Graphics Mode Switching" is disabled. There are four available options, and a subset of options is shown below depending on the selected mode.
: Classic graphics, [[Minecraft:clouds]] become opaque and do not fade with fog, [[Minecraft:leaves]] do not become snowy and on mobile they become opaque, round shadows below entities are not visible, and entity lighting is simplified.
: Classic ''Minecraft'' graphics, equivalent to ''Fabulous!'' {{in|je}}. This uses the same set of settings as Simple.
Qual: '''High'''
<span style="font-family:Minecraft">'''Vibrant Visuals'''</span><ref group="note">Only available for [[Minecraft:Vibrant Visuals#Availability|devices with support for Vibrant Visuals]] and not with incompatible [[Minecraft:resource packs]], in [[Minecraft:splitscreen]], or on [[Minecraft:servers]] with Vibrant Visuals disabled.</ref>
| style="text-align: center; " | Perf: '''High'''
Qual: '''Ultra'''
''Vibrant visuals for a richer, more immersive look. Requires a supported device and compatible Marketplace content''
: Enables [[Minecraft:Vibrant Visuals]], a [[Minecraft:w:Deferred lighting|deferred rendering]] mode with PBR textures, [[Minecraft:biome]]-configured graphical effects, and dynamic lighting.
Qual: '''High'''
<span style="font-family:Minecraft">'''Ray Traced'''</span><ref name="rtx" group="note">These settings are available only with ray-tracing support (Windows 10 or 11 with [[Minecraft:Ray tracing|specific requirements]]) in worlds with a compatible [[Minecraft:resource pack]].</ref>
: Enables [[Minecraft:ray tracing]], a graphics mode with dynamic lighting and physically based rendering configured in certain [[Minecraft:Marketplace]] resource packs and for creators.
Qual: '''High'''
----
| colspan="3" style="text-align: center; " | Perf: '''Low'''
''If your screen is still too dark, change the settings on your device, TV, or monitor''
| style="text-align: center; " | Perf: '''Low'''
: Adjusts the brightness of the game. Dims down or lights up the game's surfaces, even if fully dark. It has no effect on gameplay, it is a visual effect. Works in any dimension and affects the [[Minecraft:Night Vision]] status effect.
; Anti-Aliasing <div class="tright"><span style="font-family:Minecraft">2</span><ref name="varies" group="note">Default on most Windows devices, varies depending on the device specifications.</ref></div>
Qual: '''Medium'''
''Not a trick question. How smooth do you like your blocks?''
: Adjusts the amount of [[Minecraft:w:Multisample_anti-aliasing|multisample anti aliasing]], which smooths the image and removes jagged edges. Available options are powers of 2 between 1 and 16. Not available on mobile devices.{{verify|Does this also apply to other platforms?}}
Qual: '''Ultra'''
----
| style="text-align: center; " | Ultra
; Smooth Lighting [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
''Better transitions for natural looking shadows and brightness''
: Toggles [[Minecraft:smooth lighting]]. Lighting is smoothed across the blocks with ambient occlusion. This setting does not change the gameplay in any way, but it has a slight effect on performance.
----
; Beautiful Skies [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
''Show sun, moon, stars, and atmospheric effects''
: Toggles the [[Minecraft:sun]], [[Minecraft:moon]], [[Minecraft:clouds]], [[Minecraft:stars]], [[Minecraft:sky]], [[Minecraft:End sky]], and [[Minecraft:End flash]].
----
; Render Distance <div class="tright"><span style="font-family:Minecraft">''27'' chunks (recommended)</span><ref name="varies" group="note">Default on most Windows devices, varies depending on the device specifications.</ref></div>
''Adjust the distance at which detail is rendered. A high render distance could impact performance''<br>
''This high render distance could cause a low frame rate, crashes, or other unexpected behavior''<ref group="note">Replaces description if set above recommended value.</ref>
: The render distance controls how many chunks of the world are visible at once. The fewer chunks that are included, the faster each frame can be rendered, resulting in higher frames per second (FPS). This also affects the render distance of foliage such as transparent leaves, crops and animated textures. Available in 2-10 sections on the slider, ranging from 5-96 chunks maximum (depending on the device). The most distant terrain is faded by [[Minecraft:fog]], to avoid a sharp edge to the visible world. This slider is only available when the graphics mode is set to "Simple" or "Fancy".
:The maximum render distance available on the slider depends on the device.
:{| class="wikitable"
|+
!Operating system
!Max render distance
|-
| style="text-align: center" | {{OS|win}}
| rowspan="5" style="text-align: center" | 12, 27, 50, or 96<ref name="render distance" group="note">Varies depending on the device specifications. However, this can be bypassed by adjusting {{cd|gfx_viewdistance}} in [[Minecraft:options.txt]]</ref>
''Choose between optimized performance or enhanced visuals''
| style="text-align: center; " | 1440p
: Sets all Vibrant Visuals options to a predefined setting for better performance or visuals. The default settings depend on the device specifications.
: Note that each option is configured differently for each device; e.g. a high shadow quality on Android has different rendering features than a high shadow quality on Windows.
: Opens a menu with a slider to adjust the gamma (brightness). The menu shows 3 [[Minecraft:creeper]] faces which are affected by the gamma slider. For an optimal experience, the left-most creeper should be completely invisible, the middle creeper should be barely visible, and the right-most creeper should be clearly visible.
: Changes the resolution, quality, and render distance of [[Minecraft:Vibrant Visuals#Directional lighting and shadows|shadows]] created by blocks and entities. Can be set to "Low", "Medium", "High", and "Ultra".
| style="text-align: center; " | TAAU
----
| colspan="3" style="text-align: center; " | Perf: '''Bilinear'''
; Cloud range <div class="tright"; style="font-family:Minecraft">[[#Default|See below]]</div>
Qual: '''TAAU'''
''Control the render distance of clouds''
| colspan="2" style="text-align: center; " | TAAU
: Changes the maximum distance where [[Minecraft:clouds]] are rendered, and rendering quality. Can be set to "Low", "Medium", "High", and "Ultra" (128 chunks).
: Changes the quality of block light effects. Can be set to "Standard" or "Volumetric Lights", which tints [[Minecraft:volumetric fog]] with the block light color. In the "Render Dragon Features for Creators" [[Minecraft:experiment]], quality options for [[Minecraft:point light]]s are also available: "Point Lights", "Point Lights+", and "Point Lights++".
: Changes the resolution and sample quality of [[Minecraft:Vibrant Visuals#Relfections|reflections]] on blocks and water. Can be set to "Off", "Low", "Medium", "High", and "Ultra".
: Adjusts the strength of [[Minecraft:Vibrant Visuals#Post processing effects|light bloom]], which affects how lights glow. Slider can be set between 0-100%.
''If your screen is still too dark, change the settings on your device, TV, or monitor''
''Fine tune your upscaling resolution''
: Adjusts the brightness of the game. Dims down or lights up the game's surfaces, even if fully dark. It has no effect on gameplay, it is a visual effect. Works in any dimension and affects the [[Minecraft:Night Vision]] status effect.
: Adjusts the resolution of upscaling for Vibrant Visuals. Can be set to "Automatic", 33%, 50%, 66%, 75%, and "Native".
''Set a limit for maximum frames per second to keep a steady frame rate or prevent overheating your device''
''Adjust the distance at which detail is rendered. A high render distance could impact performance.''
: Limits how many frames the game can render per second. Slider can be set between 30 and 60 FPS with steps of 5, or Unlimited.
: Controls the distance in which [[Minecraft:chunks]] are rendered. The available settings range as follows per device, with steps of 2:
----
: {| class="wikitable"
; Anti-Aliasing <div class="tright"><span style="font-family:Minecraft">2</span><ref name="varies" group="note">Default on most Windows devices, varies depending on the device specifications.</ref></div>
!Operating system
''Not a trick question. How smooth do you like your blocks?''
!Range
: Adjusts the amount of [[Minecraft:w:Multisample_anti-aliasing|multisample anti aliasing]], which smooths the image and removes jagged edges. Available options are powers of 2 between 1 and 16. Not available on mobile devices.
|-
----
| style="text-align: center" | {{OS|win}}
; Upscaling [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
| style="text-align: center" | 8-28
: Significantly boosts frame rates on GeForce RTX graphics cards with NVIDIA DLSS 2.0.
: This can be changed to any value in [[Minecraft:options.txt]]. Values below 8 chunks will result in chunks at higher distances not initially loading, but the chunks will not be unloaded until the distance is higher than 8 chunks. Values above 24 chunks will result in the game actually rendering this distance up to 128 chunks away from the player.
----
----
; Ray Tracing Render Distance <div class="tright"; style="font-family:Minecraft">8 chunks</div>
====== Default ======
''This high render distance could cause a low frame rate, crashes, or other unexpected behavior''<ref group="note">Only shown if set above recommended value.</ref>
The default state of Vibrant Visuals options differs depending on the platform, memory tier, and selected quality preset. See {{slink|Vibrant Visuals|Configurations}} for information about device tiering.
: Controls the distance in which [[Minecraft:chunk]]s are rendered. Slider can be set between 5 and 24 chunks, but can be changed to any value in options.txt, similar to Vibrant Visuals.
; Render Clouds [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
! colspan="2" |{{OS|ns2}}{{upcoming|be 26.60}}
''Happy little clouds in the sky''
! colspan="3" |Console
: Toggles the [[Minecraft:clouds]] graphics, requires "Beatiful Skies" to be enabled.
! rowspan="2" |{{OS|xb1}}
----
! rowspan="2" |{{OS|xb1}} '''X'''
; Fancy Leaves [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
! colspan="2" |{{OS|xsx}}
''Leaves but better''
! colspan="3" |{{OS|ps5}}
: Toggles transparent [[Minecraft:leaves]].
! colspan="2" |{{OS|ps4}}
----
! colspan="3" |{{OS|ios}} & {{OS|ipad}}
; Fancy Bubbles [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
! colspan="5" |{{OS|win}}
''Bubbles with style''
|-
: Toggles the water [[Minecraft:bubbles]] graphics between particles inside bubble collumns or animated bubble textures on the side of bubble collumns. Not available in-game.
''Makes the game react faster when you press buttons or move. May increase power consumption''
!Docked
: Reduces delay between inputs and what is displayed on-screen. Grayed out when the graphics mode is set to Vibrant Visuals or Ray Traced, and only available on Windows.
!Handheld
----
!1
; Frame pacing [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
!2
''Turn this on for a smoother, more stable experience. This may cap your game at a lower frame rate''
''Select Pocket (mobile) or Classic interface layouts''
!Pro
: Changes the game's [[Minecraft:GUI]] style between classic and Pocket.
!Emu
----
!
!Pro
==== View customization ====
!2
''Build, stream, or take screenshots without distractions''
!3
----
!4
; Camera Perspective <div class="tright"; style="font-family:Minecraft">First Person</div>
!1
''Select the in-game camera's point of view''
!2
: Toggles camera perspective between regular '''First Person''' and [[Minecraft:third-person view]], '''Third Person Back''' and '''Third Person Front'''. This can also be toggled with {{key|F5}} or {{Xbutton|seriesdpad-up}} by default, or the optional camera perspective button on touchscreen.
!3
----
!4
; Fullscreen [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
!5
''Minecraft, in full screen''
|-
: Toggles between windowed and fullscreen mode, also toggleable with {{keys|F11}}. Only available on Windows.
|Bloom intensity
----
| style="text-align: center; " | Perf: '''0%'''
; Hide Hand [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
; Hide Paper Doll [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
| colspan="6" style="text-align: center; " | 100%
''Hide your character preview when swimming, sneaking, flying, or riding''
|-
: Toggles the side-view of the player displayed in the top-left corner of the screen during special movements, toggleable with {{keys|F8}}.
| Cloud range
----
| colspan="8" style="text-align: center; " | Low
; Hide HUD [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
| colspan="2" style="text-align: center; " | Medium
''Hide your Heads Up Display, including health, hunger, and item bars''
| style="text-align: center; " | High
: Toggles to hide all [[Minecraft:HUD]] elements, but the hand and paper doll can be re-enabled individually. This can also be toggled with {{keys|F1}}.
| colspan="3" style="text-align: center; " | Perf: '''High'''
: Changes the field of view, which can make the screen appear more zoomed in or out. The actual field of view depends on the aspect ratio of the screen. Available options range from 30° to 110° with steps of 1°.
| Render Distance
----
| style="text-align: center; " | 4
; Field of view can be altered by gameplay [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
| style="text-align: center; " | 6
''Allow gameplay effects like sprinting or potion use to temporarily change the Field Of View''
| style="text-align: center; " | Perf: '''6'''
: Toggles whether gameplay, such as speed changes, can change the field of fiew.
Qual: '''8'''
----
| colspan="2" style="text-align: center; " | 6
; Show player names [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
| style="text-align: center; " | Perf: '''10'''
''Display names above other players' heads''
Qual: '''12'''
: Toggles to show nametags from other [[Minecraft:player]]s.
| style="text-align: center; " | Perf: '''12'''
----
Qual: '''16'''
; Splitscreen player names [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
| style="text-align: center; " | Perf: '''20'''
''{{info needed}}''
Qual: '''24'''
: Toggles to show the player names in the corner of each splitscreen section, indicating which screen belongs to which player. Only available on consoles.
| style="text-align: center; " | Perf: '''10'''
----
Qual: '''12'''
; Show autosave icon [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
''Select the size of the HUD and other UI elements to make them easier to use on different devices''
| style="text-align: center; " | Perf: '''10'''
: Adjusts the scale of the all [[Minecraft:menu screen]]s, [[Minecraft:UI]] elements, and [[Minecraft:GUI]]s. Smaller scales are only available on higher resolutions. Available options on 4K displays (max for ''Minecraft'') are '''50%''', '''63%''', '''75%''', '''88%''', and '''100%''', percentages may differ depending on the resolution.
Qual: '''14'''
----
| style="text-align: center; " | Perf: '''4'''
; Extra large new UI [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
Qual: '''6'''
''Increase the size of the UI for clarity and easy reading''
| style="text-align: center; " | 6
: Enables an extra large version of the [[Minecraft:Ore UI]] menu interface, locking "UI scale modifier" to 100%.
| style="text-align: center; " | Perf: '''6'''
----
Qual: '''8'''
; Screen Animations [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
| style="text-align: center; " | 12
''Subtle HUD animations to help transition from one screen to another''
| style="text-align: center; " | Perf: '''12'''
: Toggles the animations when switching GUIs or menus, certain UI animations like [[Minecraft:splash]] text bobbing, the animated [[Minecraft:Marketplace]] button, and the [[Minecraft:panorama]] scrolling.
Qual: '''24'''
----
| colspan="3" style="text-align: center; " | Perf: '''20'''
: This tab contains sliders that adjust the volume level of specific [[Minecraft:sound]]s. While adjusting these sliders, preview sounds play according to the category, with the same variety of pitches as in-game.
: Opens a menu listing all active [[Minecraft:Realms]] invites, and allows to manage them, or sort to only show invites from friends. Not available in ''Minecraft Preview''.
Shows active and inactive in-game subscriptions, which include [[Minecraft:Realms]] server, including Realms Plus and Realms Core, and [[Minecraft:Marketplace Pass]]. Purchase and information screens can be opened from here. Active subscriptions may have a button to end the subscription, if purchased from the same device.
Allows the player to manage global [[Minecraft:resource packs]], which are enabled locally for all worlds. Minecraft Texture Pack is enabled by default and can't be disabled. For each pack, the description can be opened, the Marketplace purchase page, a pack info screen with technical details and options, and the pack settings menu.
Packs under any tab can be managed by clicking on them, which shows a button to enable/disable it. Under the "Active" tab, the order of packs can be organized. Resource packs are applied from bottom to top, any higher pack overrides conflicting features from lower packs, with the vanilla pack at the bottom.
Resource packs can only be changed while in the main menu, in a world they can still be viewed.
Below is a section of stored data. In collapsed lists, all worlds, world templates, resource and behavior packs, and cached datapacks can be managed and deleted, more quickly using the Multiselect button.
: This tab allows to select a [[Minecraft:language]] for all in-game text. Languages are listed in alphabetical order, each showing the region of the dialect used. Not available in-game.
''If your screen is still too dark, change the settings on your device, TV, or monitor''
: Adjusts the brightness of the game. Dims down or lights up the game's surfaces, even if fully dark. It has no effect on gameplay, it is a visual effect. Works in any dimension and affects the [[Minecraft:Night Vision]] status effect.
''Set a limit for maximum frames per second to keep a steady frame rate or prevent overheating your device''
: Limits how many frames the game can render per second. Slider can be set between 30 and 60 FPS with steps of 5, or Unlimited.
----
; Anti-Aliasing <div class="tright"><span style="font-family:Minecraft">2</span><ref name="varies" group="note">Default on most Windows devices, varies depending on the device specifications.</ref></div>
''Not a trick question. How smooth do you like your blocks?''
: Adjusts the amount of [[Minecraft:w:Multisample_anti-aliasing|multisample anti aliasing]], which smooths the image and removes jagged edges. Available options are powers of 2 between 1 and 16. Not available on mobile devices.
----
; Upscaling [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
: Significantly boosts frame rates on GeForce RTX graphics cards with NVIDIA DLSS 2.0.
----
; Ray Tracing Render Distance <div class="tright"; style="font-family:Minecraft">8 chunks</div>
''This high render distance could cause a low frame rate, crashes, or other unexpected behavior''<ref group="note">Only shown if set above recommended value.</ref>
: Controls the distance in which [[Minecraft:chunk]]s are rendered. Slider can be set between 5 and 24 chunks, but can be changed to any value in options.txt, similar to Vibrant Visuals.
{{Expand section|provide more specific information about the debugger and the watchdog.}}
{| class="wikitable" border="1" width="100%"
|-
! width="125" | Option
! Description
! Default
|-
| {{vanchor|Enable Copy Coordinate UI}}
| Shows feet and facing [[Minecraft:coordinates]] in the [[Minecraft:chat]] menu, as well as a button to copy them. Not available on consoles.
| rowspan="3" style="text-align: center; " | OFF
|-
| {{vanchor|Require Passcode}}
| VSCode will prompt user for passcode to connect.
|-
| {{vanchor|Passcode}}
| The passcode used for the debugger. Available only when Require Passcode is enabled.
|-
| {{vanchor|Attach Debugger on Load}}
| Attempt to attach script debugger at level load, requires that either inbound port or connect address is set and that inbound or outbound connections are enabled. When turned on, this can be set to '''connect''' or '''listen'''. When set to '''connect''', the game will attempt to connect to debugger in listening mode on the specified port. When set to '''listen''', the game will listen to inbound connect attempts from debugger using connect mode on the specified port.
| style="text-align: center; " | OFF
|-
| {{vanchor|Host}}
| The specified host to connect to the debugger. Available only when Attach Debugger on Load is enabled and set to '''listen'''.
| style="text-align: center; " | localhost
|-
| {{vanchor|Port}}
| The specified port to connect with the debugger. Available only when Attach Debugger on Load is enabled.
| style="text-align: center; " | 19144
|-
| {{vanchor|Attach Timeout}}
| Amount of time to wait at world load for debugger to attach. Can be set between 0-10 seconds with steps of 1. Available only when Attach Debugger on Load is enabled.
| style="text-align: center; " | 0 Seconds
|-
| {{vanchor|Enable Client Diagnostics}}
| Starts a diagnostics capture session at level load.
| style="text-align: center; " | OFF
|-
| {{vanchor|Delete Diagnostics and Profiler Captures}}
| Choose to delete old diagnostics and profiler capture files.
|
|-
| {{vanchor|Interrupt after}}
| Sets the watchdog threshold for single tick hangs. Can be set between 3-20 seconds.
| style="text-align: center;" | 10 Seconds
|-
| {{vanchor|Script Spike Warnings}}
| Enables the watchdog for single tick spikes.
| style="text-align: center; " | OFF
|-
| {{vanchor|Spike Exceeds}}
| Sets the watchdog threshold for single tick spikes. Can be set between 50-500 milliseconds. Available only when Script Spike Warnings is enabled.
| style="text-align: center; " | 100 Milliseconds
|-
| {{vanchor|Slow Script Warnings}}
| Enables the watchdog for slow scripts over multiple ticks.
| style="text-align: center; " | OFF
|-
| {{vanchor|Average Exceeds}}
| Sets the watchdog threshold for slow scripts over multiple ticks. Can be set between 5-50 milliseconds. Available only when Slow Script Warnings is enabled.
| style="text-align: center; " | 10 Milliseconds
|-
| {{vanchor|Collect Network Metrics}}
| Whether to collect metrics in the ''[[Minecraft:Editor]]'', which can be viewed in the VSCode live diagnostics view.
| style="text-align: center; " | ON
|-
| {{vanchor|Enable Memory Tier Override}}
| Whether to manually set the memory tier.
| style="text-align: center; " | OFF
|-
| {{vanchor|Memory Tier}}
| Saves and shuts down the world when the combined script memory usage exceeds the given threshold. Can be set to Super Low, Low, Mid, High, and Super High. Only available when Enable Memory Tier Override is enabled.
| style="text-align: center; | Mid
|-
| {{vanchor|Enable Debug Text Filtering Delay Override}}
| Allows to set a custom delay for profanity filtering.
| style="text-align: center; | OFF
|-
| {{vanchor|Text Filtering Delay}}
| Allows to change the delay for profanity filtering between 0 and 5 seconds.
| style="text-align: center; | 0 Second(s)
|-
| {{vanchor|Enable Content Log File}}
| Enables a content log file in the game's files. The file location is shown below.
| style="text-align: center;" rowspan="2" |OFF
|-
| {{vanchor|Enable Content Log GUI}}
| Enables the content log GUI feature.
|-
| {{vanchor|Show Content Log GUI On Error During Load}}
| Opens the content log GUI upon errors during world load. Available only when Enable Content Log GUI is enabled.
| style="text-align: center; " | ON
|-
| {{vanchor|GUI Log Level}}
| The minimum script level shown in the content log GUI and during world load.
* Verbose
* Info
* Warn
* Error
| style="text-align: center; " | Warn
|-
| {{vanchor|Content Log History}}
| Opens the Content Log History menu. Available only when Enable Content Log GUI is enabled.
; Render Clouds [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
''Copy and paste your relative in-world coordinates''
''Happy little clouds in the sky''
: Shows feet and facing [[Minecraft:coordinates]] in the [[Minecraft:chat]] menu, as well as a button to copy them. Not available on consoles.
: Toggles the [[Minecraft:clouds]] graphics, requires "Beautiful Skies" to be enabled.
----
; Fancy Leaves [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
''Leaves but better''
: Toggles transparent [[Minecraft:leaves]]. This option is not available on mobile devices.<ref group="note">{{bug|MCPE-184012||Fancy leaves option is missing on mobile|WAI}}</ref>
----
; Fancy Bubbles [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
''Bubbles with style''
: Toggles the water [[Minecraft:bubbles]] graphics between particles inside bubble collumns or animated bubble textures on the side of bubble collumns. Not available in-game.
''Makes the game react faster when you press buttons or move. May increase power consumption''
: Reduces delay between inputs and what is displayed on-screen. Grayed out when the graphics mode is set to Vibrant Visuals or Ray Traced, and only available on Windows.
----
; Frame pacing [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
''Turn this on for a smoother, more stable experience. This may cap your game at a lower frame rate''
; Hide HUD [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
''View all content log information''
''Hide your Heads Up Display, including health, hunger, and item bars''
: Opens the Content Log History menu. Only available when "Show content log UI" is enabled.
: Toggles to hide all [[Minecraft:HUD]] elements, but the hand and paper doll can be re-enabled individually. This can also be toggled with {{keys|F1}}.
----
----
; ''Delete old logs'' <div class="tright"; style="font-family:Minecraft">Delete</div>
: The passcode used for the debugger. Available only when Require Passcode is enabled.
''Choose whether to split screen vertically or horizontally when using split screen''
: Toggles between horizontal and vertical orientation of the splitscreen. Only available on consoles.
----
----
; Attach Debugger on Load [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
; Field of view can be altered by gameplay [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
''If the script debugger attaches on level load''
''Allow gameplay effects like sprinting or potion use to temporarily change the Field Of View''
: Attempt to attach script debugger at level load, requires that either inbound port or connect address is set and that inbound or outbound connections are enabled. When turned on, this can be set to '''connect''' or '''listen'''. When set to '''connect''', the game will attempt to connect to debugger in listening mode on the specified port. When set to '''listen''', the game will listen to inbound connect attempts from debugger using connect mode on the specified port.
: Toggles whether gameplay, such as speed changes, can change the field of fiew.
; Show player names [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
: The specified host to connect to the debugger. Available only when "Attach Debugger on Load" is enabled.
''Display names above other players' heads''
: Toggles to show nametags from other [[Minecraft:player]]s.
----
----
; Port <div class="tright"; style="font-family:Minecraft">19144</div>
; Show player names in split-screen [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
: The specified port to connect with the debugger. Available only when "Attach Debugger on Load" is enabled.
''Display the profile names of other players in the world, visible above their heads when playing split-screen''
: Toggles to show the player names in the corner of each splitscreen section, indicating which screen belongs to which player. Only available on consoles.
; Show autosave icon [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
: Amount of time to wait at world load for debugger to attach. Can be set between 0-10 seconds with steps of 1. Available only when "Attach Debugger on Load" is enabled.
''Display an icon when the game is autosaving''
: Toggles the [[Minecraft:autosave]] icon in the top-right of the screen.
----
----
==== Script diagnostics settings ====
==== Accessibility: Video ====
''Controls to make Minecraft more comfortable to play''
''View stats in VS code to assess performance. Like number of entities, memory usage, chunks loaded, commands run per tick. You get the idea.''
''Select the size of the HUD and other UI elements to make them easier to use on different devices''
: Starts a diagnostics capture session at level load.
: Adjusts the scale of the all [[Minecraft:menu screen]]s, [[Minecraft:UI]] elements, and [[Minecraft:GUI]]s. Smaller scales are only available on higher resolutions. Available options on 4K displays (max for ''Minecraft'') are '''50%''', '''63%''', '''75%''', '''88%''', and '''100%''', percentages may differ depending on the resolution.
----
----
; ''Delete diagnostics and profiler captures'' <div class="tright"; style="font-family:Minecraft">Delete</div>
; Extra large new UI [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
''Delete files generated in the Minecraft log folder''
''Increase the size of the UI for clarity and easy reading''
: Choose to delete old diagnostics and profiler capture files.
: Enables an extra large version of the [[Minecraft:Ore UI]] menu interface, locking "UI scale modifier" to 100%.
----
----
==== Script watchdog settings ====
; Screen Animations [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
''Subtle HUD animations to help transition from one screen to another''
: Toggles the animations when switching GUIs or menus, certain UI animations like [[Minecraft:splash]] text bobbing, the animated [[Minecraft:Marketplace]] button, and the [[Minecraft:panorama]] scrolling.
----
----
; Interrupt after <div class="tright"; style="font-family:Minecraft">10 Seconds</div>
; Camera Shake [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
''Get warnings when there is a spike in script runtime, and adjust the threshold''
''Set up camera shake using macros or chat''
: Enables the watchdog for slow scripts over multiple ticks.
: Whether the camera can visually shake using {{cmd|camerashake}} or creator features.
----
----
; Average exceeds <div class="tright"; style="font-family:Minecraft">10 Milliseconds</div>
; Outline Selection <div class="tright">Windows, console: [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]<br><br>'''Mobile:'''[[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]</div>
: Sets the watchdog threshold for slow scripts over multiple ticks. Can be set between 5-50 milliseconds. Available only when "Slow Script Warnings" is enabled.
''Makes it easier to see which block you're looking at''
''Adjust volume settings for music and sound effects''
<div class="collapsible-content">
: This tab contains sliders that adjust the volume level of specific [[Minecraft:sound]]s. While adjusting these sliders, preview sounds play according to the category, with the same variety of pitches as in-game.
; Music <div class="tright"; style="font-family:Minecraft">30%</div>
: Saves and shuts down the world when the combined script memory usage exceeds the given threshold. Can be set to Super Low, Low, Mid, High, and Super High. Only available when "Enable memory tier override" is enabled.
''Background music''
: Controls the volume of the in-game [[Minecraft:Music|soundtrack]].
Minecraft's user environment can be configured through the settings menus. A few additional options can be changed only by editing the Minecraft:options.txt file manually.
The settings can be accessed from both the Minecraft:main menu and the Minecraft:game menu. The "Storage" and "Language" settings tabs are not available from the game menu, and some options are only changeable in the main menu or the game menu. Minecraft:World settings are stored per world instead of client-side, and can only be accessed by the host of the world while in the game menu.
The Party, Subscriptions, and all pack settings tabs still use their old UI and are shown in separate screens. The settings in the game menu in the Editor use the old UI for all tabs.
Less captions for sounds you make, like "Burp" and "Footsteps"
Hides closed captions for sounds produced by the Minecraft:player (not other players), such as eating and walking. Only available if "Closed Captions" is enabled.
Less captions for vibe sounds like "Rain falls" and "Eerie noise"
Hides closed captions for sounds of the "Weather" and "Environmental audio" categories. Only available if "Closed Captions" is enabled.
Location of closed captions
Top right
Decide where captions show up on screen
Toggles to show closed captions in the top-right of the HUD, on the same height of the Minecraft:chat, or on the bottom-right. Only available if "Closed Captions" is enabled.
Closed caption duration
1.5 seconds
Choose how long closed captions remain visible
Adjusts the time a subtitle is shown for one sound, between 1 and 4 seconds with steps of 0.5. Only available if "Closed Captions" is enabled.
Controls backgrounds for tooltips and text from the /title command
Adjusts the opacity of the text background from item tooltips above the Minecraft:hotbar, the player's coordinates and days played indicator in the top-left, controller hints, and text displayed with Template:Cmd.
Chat message duration
10 seconds (default)
Select how long messages in the chat remain visible
How long messages in the chat remain visible on the HUD. Available options are 3 seconds, 10 seconds, and 30 seconds.
Toast notification duration
3 seconds (default)
Select how long notifications like game invites and marketplace offers remain visible
How long menu toast notifications and messages remain visible. Available options are 3 seconds, 10 seconds, and 30 seconds.
GUI Scale Modifier
100%
Select the size of the HUD and other UI elements to make them easier to use on different devices
Adjusts the scale of the all Minecraft:menu screens, Minecraft:UI elements, and Minecraft:GUIs. Smaller scales are only available on higher resolutions. Available percentages differ between devices.
Increase the size of the UI for clarity and easy reading
Enables an extra large version of the Minecraft:Ore UI menu interface, locking "UI scale modifier" to 100%.
Reset to default
Reset
Return all accessibility settings and sliders to their original values
Resets all options in this tab to the default state shown here, after confirming a pop-up.
World
The following settings are only accessible from the Minecraft:game menu, and can only be edited when the player is the world host or has operator permissions. They are stored in the Template:Cd file of the world. Some settings may be locked by the Minecraft:world template, which can be unlocked from the message at the top. A message also shows when Minecraft:achievements are disabled.
Similar to the game mode above, but is only applied to the player and not world-wide, only available when cheats are enabled. There are two additional game modes available:
Default
Whatever the default game mode is... that's what you get.
Shows whether the world has been created as a Minecraft:flat world, but cannot be changed.
Seed
A mysterious series of numbers used to create your world
The Minecraft:world seed, a random number by default, used to determine how the Minecraft:world generation randomly creates the world, cannot be changed. The seed can be copied with the button on the right.
Simulation Distance
4 chunks
The game loads and applies changes within a range of Template:Abbr blocks from the player
When enabled, Minecraft:crafting recipes need to be unlocked through gameplay before they appear in the Minecraft:recipe book. Locked recipes still function when items are put in the crafting grid without using the recipe book.
Controls whether sleeping in a Minecraft:bed at night or during thunderstorms skips to morning and clear weather.
Required sleeping players
100%
Percentage of players that must be in bed to skip to morning
Changes how many players are required to sleep before the night will be skipped, if "Skip night by sleeping" is enabled. Can be set between 0%, where the night will always be skipped if anyone sleeps in a bed, and 100% where all players need to be in bed before the night is skipped.
Controls whether to skip the Minecraft:death screen and immediately respawn after the player has died. In Hardcore mode, the "Game over!" screen will be skipped and the player will instantly enter Minecraft:Spectator mode upon death.
Respawn radius in blocks
10
Randomly respawn somewhere within this many blocks of where you died (max 128)
An integer input controlling the spread distance around the Minecraft:world spawn where players randomly spawn if they don't have a custom respawn point. Can be set between 0 and 128.
Experiments
Try out new features and in-game experiments. But heads up! These can't be turned off after world creation.
Shows all Minecraft:experiments that are enabled for the world, but cannot be changed. Not available on Realms. See Template:Slink for details about each experiment.
Controls whether most Minecraft:commands are available for operators, unlocks the following cheat settings. Enabling this disables Minecraft:achievements, not available on Hardcore.
Controls whether Minecraft:command blocks can execute commands and can be customized by operators.
Tick Speed
1
Changes the speed of the world and everything in it (max 4096)
An integer input that controls the rate at which random events occur in the world caused by Minecraft:random ticks (notMinecraft:ticks). Can be set between 0 and 4096, contains a quick reset button next to the box.
Shows whether Minecraft:multiplayer is enabled in this world. If enabled, the game is still considered singleplayer until other players join.
Microsoft account privacy
Friends Only
Select who can join your multiplayer world
Shows who can join this world trough Minecraft's Minecraft:social network,. Players can always join when they received an invite from the Minecraft:pause menu, and if enabled, the world shows as multiplayer world in the world list of friends, or the game can be joined from the Minecraft:profile.
Invite Only
Anyone you send a direct invite can join your world
Friends Only
Anyone you've added as a Minecraft friend can join your world
Friends of Friends
Friends of your Minecraft friends can join your world
Toggles Minecraft:full keyboard gameplay, which changes default control mapping and allows mapping camera movement to the keyboard.
Camera sensitivity (keyboard)
10
Adjust the speed of the camera when looking around with the keyboard
The movement speed of the camera when using full keyboard gameplay, only available with said option enabled.
Reset settings to default
Restore
Restore all the above keyboard & mouse options to their original values
Resets all options in this tab, excluding control mappings, to the default state shown here, after confirming a pop-up.
Keyboard & mouse mappings
Remap any and all keyboard and mouse buttons to play your way
This section contains all configurable keyboard and mouse keybinds, available options and default states differ if "Full keyboard mode" is enabled. By selecting a control, the first input detected next will be assigned as key, unassiging previously mapped controls with that key. If a control uses a custom key, a button shows which resets only that control to its default state. See Template:Slink for all controls.
Adjusts the sensitivity of the controller cursor in GUIs.
Reset settings to default
Restore
Restore all the above controller options to their original values
Resets all options in this tab, excluding control mappings, to the default state shown here, after confirming a pop-up.
Button mapping
Remap any and all controller buttons to play your way
This section contains all configurable controller keybinds. By selecting a control, the first input detected next will be assigned as button, unassiging previously mapped controls with that button. If a control uses a custom button, a button shows which resets only that control to its default state. See Template:Slink for all controls.
Reset mapping to default
Reset
Restore all controller button mappings to their original values
Resets all keybinds in this tab to the default state after confirming a pop-up.
Input options, sensitivity settings and button mapping for touch screens
Customize controls
Customize
Change on-screen button size and position to fit your play style
Opens a menu where the position, opacity, and size of individual buttons can be changed. Touch controls can only be customized while loaded into a world.
Control mode
Joystick & tap to interact
Allows the touch control mode to be changed. Movement can be changed to either a joystick or a d-pad, and interaction can be changed to either tapping in the world, or split controls with a crosshair. "D-Pad & aim crosshair" control mode is available by selecting "D-Pad & tap to interact" with "Split Controls" enabled.
Joystick & tap to interact
Drag joystick to move. Drag anywhere else to look around. Tap and hold blocks to interact with them.
D-Pad & tap to interact
Tap arrows to move. Drag anywhere else to look around. Tap and hold blocks to interact with them.
Joystick & aim crosshair
Drag joystick to move. Drag anywhere else to look around. Aim crosshair and use buttons to interact with blocks.
Turns on additional on-screen buttons for advanced play
Toggles whether additional buttons or the touchscreen are used to interact with blocks and items. Only available when the control mode is set to Joystick & aim crosshair.
Places the inventory on the left of the hotbar, rather than the right. Great for left-handed players
Mirrors all buttons and objects for touch controls on the HUD.
Joystick visibility
Always visible
Choose when you can see the on-screen joystick
Changes the joystick's visibility, either always visible, always hidden, or only visible when being used. Not available when the control mode is set to D-Pad & tap to interact.
Turns on butonless sprinting, allowing you to sprint when the joystick is fully pressed. No buttons required
Enables sprinting by holding the joystick forward. Not available when the control mode is set to D-Pad & tap to interact.
Top button size
Small
Select a size for top row buttons on the HUD
Changes the size of the menu, chat, perspective, and emote buttons on the top of the HUD between Small, Medium, and Big.
Sneak button behaviour
Tap button once
Choose your preferred method for crouching
Toggles whether to tap the sneak button once to sneak, or to hold it down to sneak. Not available when the control mode is set to D-Pad & tap to interact.
Turns on slower block breaking in creative mode, which can help prevent accidental block breaking
Toggles whether blocks require a longer press to break in Minecraft:Creative mode. In "Joystick & aim crosshair", this is only available when "Show action buttons" is disabled.
Adds a colored border to blocks you're looking at, to make it easier to see which block is currently targeted
Determines whether blocks are always highlighted by the crosshair, or if they are highlighted only when tapped. Only available when the control mode is set to Joystick & aim crosshair.
Toggles to use the touchscreen to interact throughout the screen or use a crosshair and action buttons. Only available when the control mode is set to D-Pad & tap to interact.
These settings apply to Minecraft:parties, a group of Minecraft players which can be created or joined from the social drawer and allows players to quickly join their worlds.
Toggles the Xbox profanity filter for all player-created text in-game (such as Minecraft:chats), replacing inappropriate language with hashes (#). This can only be disabled if the account received confirmation from the Xbox privacy settings.
Use Mobile data for Multiplayer when Wi-Fi is unavailable. This might incur additional data costs
Toggles to allow Minecraft:multiplayer connections when connected to a mobile network instead of Wi-Fi. When joining an online game with mobile data, an icon is shown on the Minecraft:loading screen. Only available for mobile devices, cannot be changed in-game.
Newly released versions of your packs will be downloaded as soon as they're available
Downloaded Minecraft:Marketplace packs are automatically updated when an update is available and the player is in the menus. On mobile, there are three available options, offering to only download updates with a Wi-Fi connection or allow downloading using cellular data.
Toggles the Minecraft:tutorial hints when playing the first few times in a world. Only available for certain players.
Restart Tutorial
Restart
Restarts the tutorial in case you missed something
Resets all tutorial hints and shows all toasts again when playing in a world, when the tutorial has been finished before. Only available for certain players.
Shows a pop-up on the screen and drastically lowers the FPS the connection to the controller gets lost, if in controller mode. Cannot be toggled in-game.
Help Center
Open
Get answers to all of your burning support queries
Technical info that's not relevant for players. Feel free to have a look if you're curious!
Opens a "tinkering list" in a pop-up. This contains random item (sub-)names, including various banner patterns names (e.g. Green Per Bend Sinister Inverted), firework charges (e.g. Burst), specific mob breeds (e.g. Threadfin), and colors (e.g. Light Blue). Their purpose is currently unknown.
Version: vTemplate:V (may be different on Preview or some platforms)
Build: Build number
Branch: Network branch code
SHA: A code
Protocol Version: Minecraft:Protocol version
Network: Network code
Changes the field of view, which can make the screen appear more zoomed in or out. The actual field of view depends on the aspect ratio of the screen. Available options range from 30° to 110° with steps of 1°.
Camera Perspective
First Person
Select the in-game camera's point of view
Toggles camera perspective between regular First Person and Minecraft:third-person view, Third Person Back and Third Person Front. This can also be toggled with Template:Key or Template:Xbutton by default, or the optional camera perspective button on touchscreen.
Load textures only when needed to reduce memory usage. Requires game restart.
Makes the game only load Minecraft:textures that are required, and not from resource packs that are being overwritten, to significantly save on GPU usage.
Mode
Vibrant Visuals<ref group="note">Only on Xbox One X, Xbox Series S, Xbox Series X, PlayStation 4 Pro, PlayStation 5, PlayStation 5 Slim, PlayStation 5 Pro, iOS, iPadOS, Android devices running on Adreno 740, Mali-G615, Mali-G720, Xclipse 920, or higher, and Windows devices with Vibrant Visuals support.</ref> Fancy<ref group="note">Only on Xbox One, Xbox One S, PlayStation 4, PlayStation 4 Sim, ChromeOS, Fire, Nintendo Switch, and Android devices lower than Adreno 740, Mali-G615, Mali-G720, or Xclipse 920. </ref>
Select the quality of your game visuals
Changes the graphics mode. Not available in-game when "Allow In-Game Graphics Mode Switching" is disabled. There are four available options, and a subset of options is shown below depending on the selected mode.
Simple
Best for low-end or older devices
Classic graphics, Minecraft:clouds become opaque and do not fade with fog, Minecraft:leaves do not become snowy and on mobile they become opaque, round shadows below entities are not visible, and entity lighting is simplified.
Fancy
Classic fancy, great for most devices
Classic Minecraft graphics, equivalent to Fabulous!Template:In. This uses the same set of settings as Simple.
Ray Traced<ref name="rtx" group="note">These settings are available only with ray-tracing support (Windows 10 or 11 with specific requirements) in worlds with a compatible Minecraft:resource pack.</ref>
Advanced real-time lighting and reflections
Enables Minecraft:ray tracing, a graphics mode with dynamic lighting and physically based rendering configured in certain Minecraft:Marketplace resource packs and for creators.
Simple/Fancy
Brightness
50%
If your screen is still too dark, change the settings on your device, TV, or monitor
Adjusts the brightness of the game. Dims down or lights up the game's surfaces, even if fully dark. It has no effect on gameplay, it is a visual effect. Works in any dimension and affects the Minecraft:Night Vision status effect.
Framerate Limit
Unlimited
Set a limit for maximum frames per second to keep a steady frame rate or prevent overheating your device
Limits how many frames the game can render per second. Slider can be set between 30 and 60 FPS with steps of 5, or Unlimited.
Anti-Aliasing
2<ref name="varies" group="note">Default on most Windows devices, varies depending on the device specifications.</ref>
Not a trick question. How smooth do you like your blocks?
Adjusts the amount of multisample anti aliasing, which smooths the image and removes jagged edges. Available options are powers of 2 between 1 and 16. Not available on mobile devices.Template:Verify
Better transitions for natural looking shadows and brightness
Toggles Minecraft:smooth lighting. Lighting is smoothed across the blocks with ambient occlusion. This setting does not change the gameplay in any way, but it has a slight effect on performance.
27 chunks (recommended)<ref name="varies" group="note">Default on most Windows devices, varies depending on the device specifications.</ref>
Adjust the distance at which detail is rendered. A high render distance could impact performance This high render distance could cause a low frame rate, crashes, or other unexpected behavior<ref group="note">Replaces description if set above recommended value.</ref>
The render distance controls how many chunks of the world are visible at once. The fewer chunks that are included, the faster each frame can be rendered, resulting in higher frames per second (FPS). This also affects the render distance of foliage such as transparent leaves, crops and animated textures. Available in 2-10 sections on the slider, ranging from 5-96 chunks maximum (depending on the device). The most distant terrain is faded by Minecraft:fog, to avoid a sharp edge to the visible world. This slider is only available when the graphics mode is set to "Simple" or "Fancy".
The maximum render distance available on the slider depends on the device.
12, 27, 50, or 96<ref name="render distance" group="note">Varies depending on the device specifications. However, this can be bypassed by adjusting Template:Cd in Minecraft:options.txt</ref>
Choose between optimized performance or enhanced visuals
Sets all Vibrant Visuals options to a predefined setting for better performance or visuals. The default settings depend on the device specifications.
Performance
Favor frame rate and responsiveness
Most Vibrant Visuals settings are set to "Low" or "Off" for a better experience on lower-end devices.
Visuals
Favor visual quality and immersion
Most Vibrant Visuals settings are set to "Medium" for a higher quality of Vibrant Visuals on higher-end devices.
Custom
Your preferences, as you wish
Vibrant Visuals settings are individually set to custom values in the menu below.
Note that each option is configured differently for each device; e.g. a high shadow quality on Android has different rendering features than a high shadow quality on Windows.
Display brightness
100%
Make Minecraft brighter and easier to see
Opens a menu with a slider to adjust the gamma (brightness). The menu shows 3 Minecraft:creeper faces which are affected by the gamma slider. For an optimal experience, the left-most creeper should be completely invisible, the middle creeper should be barely visible, and the right-most creeper should be clearly visible.
This screen also shows the percentage of the gamma between 50-150%, as well as a button to reset it to the default state.
Framerate Limit
Unlimited
Set a limit for maximum frames per second to keep a steady frame rate or prevent overheating your device
Limits how many frames the game can render per second. Slider can be set between 30 and 60 FPS with steps of 5, or Unlimited.
Changes the maximum distance where Minecraft:clouds are rendered, and rendering quality. Can be set to "Low", "Medium", "High", and "Ultra" (128 chunks).
Changes the quality of block light effects. Can be set to "Standard" or "Volumetric Lights", which tints Minecraft:volumetric fog with the block light color. In the "Render Dragon Features for Creators" Minecraft:experiment, quality options for Minecraft:point lights are also available: "Point Lights", "Point Lights+", and "Point Lights++".
This can be changed to any value in Minecraft:options.txt. Values below 8 chunks will result in chunks at higher distances not initially loading, but the chunks will not be unloaded until the distance is higher than 8 chunks. Values above 24 chunks will result in the game actually rendering this distance up to 128 chunks away from the player.
Default
The default state of Vibrant Visuals options differs depending on the platform, memory tier, and selected quality preset. See Template:Slink for information about device tiering.
If your screen is still too dark, change the settings on your device, TV, or monitor
Adjusts the brightness of the game. Dims down or lights up the game's surfaces, even if fully dark. It has no effect on gameplay, it is a visual effect. Works in any dimension and affects the Minecraft:Night Vision status effect.
Framerate Limit
Unlimited
Set a limit for maximum frames per second to keep a steady frame rate or prevent overheating your device
Limits how many frames the game can render per second. Slider can be set between 30 and 60 FPS with steps of 5, or Unlimited.
Anti-Aliasing
2<ref name="varies" group="note">Default on most Windows devices, varies depending on the device specifications.</ref>
Not a trick question. How smooth do you like your blocks?
Adjusts the amount of multisample anti aliasing, which smooths the image and removes jagged edges. Available options are powers of 2 between 1 and 16. Not available on mobile devices.
Significantly boosts frame rates on GeForce RTX graphics cards with NVIDIA DLSS 2.0.
Ray Tracing Render Distance
8 chunks
This high render distance could cause a low frame rate, crashes, or other unexpected behavior<ref group="note">Only shown if set above recommended value.</ref>
Controls the distance in which Minecraft:chunks are rendered. Slider can be set between 5 and 24 chunks, but can be changed to any value in options.txt, similar to Vibrant Visuals.
Toggles the water Minecraft:bubbles graphics between particles inside bubble collumns or animated bubble textures on the side of bubble collumns. Not available in-game.
Makes the game react faster when you press buttons or move. May increase power consumption
Reduces delay between inputs and what is displayed on-screen. Grayed out when the graphics mode is set to Vibrant Visuals or Ray Traced, and only available on Windows.
Display the profile names of other players in the world, visible above their heads when playing split-screen
Toggles to show the player names in the corner of each splitscreen section, indicating which screen belongs to which player. Only available on consoles.
Controls to make Minecraft more comfortable to play
UI scale modifier
100%
Select the size of the HUD and other UI elements to make them easier to use on different devices
Adjusts the scale of the all Minecraft:menu screens, Minecraft:UI elements, and Minecraft:GUIs. Smaller scales are only available on higher resolutions. Available options on 4K displays (max for Minecraft) are 50%, 63%, 75%, 88%, and 100%, percentages may differ depending on the resolution.
Adjust volume settings for music and sound effects
This tab contains sliders that adjust the volume level of specific Minecraft:sounds. While adjusting these sliders, preview sounds play according to the category, with the same variety of pitches as in-game.
The player's active Xbox gamertag along with the face sprite of the currently selected skin. Visible when player is signed in.
Change Gamertag
Change
Opens the Xbox account settings with the option to change the gamertag. Visible when player is signed in and not in-game.
Manage Account
Manage
Opens the Xbox account settings. Visible when player is signed in and not in-game.
Privacy & online safety
View
Opens the privacy settings in the Xbox site.
Manage Realms membership invites
Manage
Opens a menu listing all active Minecraft:Realms invites, and allows to manage them, or sort to only show invites from friends. Not available in Minecraft Preview.
Sign out of your Microsoft Account
Sign Out
Signs the player out of their Microsoft account. Only available for non-Windows devices.
Shows active and inactive in-game subscriptions, which include Minecraft:Realms server, including Realms Plus and Realms Core, and Minecraft:Marketplace Pass. Purchase and information screens can be opened from here. Active subscriptions may have a button to end the subscription, if purchased from the same device.
Allows the player to manage global Minecraft:resource packs, which are enabled locally for all worlds. Minecraft Texture Pack is enabled by default and can't be disabled. For each pack, the description can be opened, the Marketplace purchase page, a pack info screen with technical details and options, and the pack settings menu.
Packs under any tab can be managed by clicking on them, which shows a button to enable/disable it. Under the "Active" tab, the order of packs can be organized. Resource packs are applied from bottom to top, any higher pack overrides conflicting features from lower packs, with the vanilla pack at the bottom.
Resource packs can only be changed while in the main menu, in a world they can still be viewed.
Manage worlds, world templates, resource packs, behavior packs, and cached data
Allows the player to delete or change the worlds, resource and behavior packs, cached data, or world template. This tab is not available in the game menu.
File storage location
Application
Selects what file storage location the game should use for Template:Cd, inside the locked application folder or externally. Data stored on the other location cannot be accessed. Only available for Android devices.
Local storage
A progress bar showing how much of the device's storage is used, also showing the exact values.
Instantly clears cache created from downloading Marketplace packs, Minecraft:Realms worlds, or featured server resource packs.
Clear screenshots cache
Clear
Instantly clears the Minecraft:screenshots cache, such as from other players' showcase galleries.
Delete local screenshots
Delete
Choose to delete all in-game screenshots.
Worlds
Manage
bytes - items
Opens a list of locally stored Minecraft:worlds. Each world shows its thumbnail, name, game mode, size, and last edited date. They can be selected, or all with the "Select all" button, to delete them. Above the list, a modal shows how much from the local storage and cloud storage is used.
An info button opens a screen with more specific details about the selected world. Here, the player can choose to synchronize this world with the cloud, delete it from the cloud, or delete it from both cloud and local storage.
World templates
Manage
bytes - items
Opens a list of locally stored Minecraft:world templates, similar to worlds, but they can only be deleted.
Resource packs
Manage
bytes - items
Opens a list of locally stored Minecraft:resource packs. Each pack shows its thumbnail, name, description, size, and version. An info button opens the technical details screen. Selecting packs, or using the "Select all" button, allows to delete packs.
This tab allows to select a Minecraft:language for all in-game text. Languages are listed in alphabetical order, each showing the region of the dialect used. Not available in-game.
Attempt to attach script debugger at level load, requires that either inbound port or connect address is set and that inbound or outbound connections are enabled. When turned on, this can be set to connect or listen. When set to connect, the game will attempt to connect to debugger in listening mode on the specified port. When set to listen, the game will listen to inbound connect attempts from debugger using connect mode on the specified port.
Host
localhost
The specified host to connect to the debugger. Available only when "Attach Debugger on Load" is enabled.
Port
19144
The specified port to connect with the debugger. Available only when "Attach Debugger on Load" is enabled.
Attach Timeout
0 Second(s)
Amount of time to wait at world load for debugger to attach. Can be set between 0-10 seconds with steps of 1. Available only when "Attach Debugger on Load" is enabled.
Get warnings when there is a spike in script runtime, and adjust the threshold
Enables the watchdog for slow scripts over multiple ticks.
Average exceeds
10 Milliseconds
Sets the watchdog threshold for slow scripts over multiple ticks. Can be set between 5-50 milliseconds. Available only when "Slow Script Warnings" is enabled.
Saves and shuts down the world when the combined script memory usage exceeds the given threshold. Can be set to Super Low, Low, Mid, High, and Super High. Only available when "Enable memory tier override" is enabled.
This tab shows all enabled Minecraft:resource packs for the world, all available packs, Marketplace packs, and a link to the Marketplace. It also shows whether the "Shared packs" game setting is enabled, which disables global resources.
Packs and settings cannot be changed, but the technical details are accessible, including error logs.