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Minecraft:Bedrock Edition 26.0: Difference between revisions

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| image2 = Bedrock 26.0.png
| image2 = Bedrock 26.0.png
| server = 1.26.0.2
| server = 1.26.0.2
| build = '''Windows''': 40538508<br>'''Xbox Series X''': 40538490<br>'''Android''':<br>40538489 (armeabi-v7a)<br>40538493 (arm64-v8a)<br>'''Fire''': 40538497<br>'''Nintendo Switch''': 40538501
| build = '''Windows''': 40538508<br>'''Xbox Series X{{!}}S''': 40538490<br>'''Android''':<br>40538489 (armeabi-v7a)<br>40538493 (arm64-v8a)<br>'''Fire OS''': 40538497<br>'''Nintendo Switch''': 40538501
| internal = '''Windows, Xbox''': 1.26.2.0<br>'''ChromeOS, Android, iOS, iPadOS, Fire''': 1.26.0.2<br>'''PlayStation 4''': 3.30<br>'''PlayStation 5''': 1.040.000<br>'''Nintendo Switch''': v140 (1.26.0)
| internal = '''Windows, Xbox''': 1.26.2.0<br>'''ChromeOS, Android, iOS, iPadOS, Fire OS''': 1.26.0.2<br>'''PlayStation 4''': 3.30<br>'''PlayStation 5''': 1.040.000<br>'''Nintendo Switch''': v140 (1.26.0)
| versioncode = '''Android''':<br>
| versioncode = '''Android''':<br>
952600002 (armeabi-v7a, 35)<br>
952600002 (armeabi-v7a, 35)<br>
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'''26.0''', also known as '''1.26.0''',<ref>{{Cite|url=https://learn.microsoft.com/en-us/minecraft/creator/documents/update1.26.0?view=minecraft-bedrock-stable|title=Minecraft Bedrock 1.26.0 Update Notes for Creators|website=Microsoft Learn}}</ref> is a minor update for {{BE}} released on February 10, 2026,<ref>{{mcnet|minecraft-26-0-bedrock-changelog|Minecraft: Bedrock Edition 26.0 Changelog|February 10, 2026|Jay Wells}}</ref><ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/43274629736717-Minecraft-Bedrock-Edition-26-0-Changelog|title=Minecraft - Bedrock Edition 26.0 Changelog|website=Minecraft Feedback|date=February 10, 2026}}</ref> which adds [[Minecraft:command macros]], experimental features for [[Minecraft:Tiny Takeover]], and fixes bugs.
'''26.0''', also known as '''1.26.0''',<ref>{{Cite|url=https://learn.microsoft.com/en-us/minecraft/creator/documents/update1.26.0?view=minecraft-bedrock-stable|title=Minecraft Bedrock 1.26.0 Update Notes for Creators|website=Microsoft Learn}}</ref> is a minor update for {{BE}} released on February 10, 2026,<ref>{{mcnet|minecraft-26-0-bedrock-changelog|Minecraft: Bedrock Edition 26.0 Changelog|February 10, 2026|Jay Wells}}</ref><ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/43274629736717-Minecraft-Bedrock-Edition-26-0-Changelog|title=Minecraft - Bedrock Edition 26.0 Changelog|website=Minecraft Feedback|date=February 10, 2026}}</ref> which adds [[Minecraft:command macros]], experimental features for [[Minecraft:Tiny Takeover]], and fixes bugs.


This is the first ''Bedrock Edition'' release version to use the [[Minecraft:Version formats#Releases|new year-based version format]] announced in December 2025.<ref>{{Mcnet|minecraft-new-version-numbering-system|Minecraft's new version numbering system|2 December 2025}}</ref>
This is the first ''Bedrock Edition'' release version to use the [[Minecraft:Version formats#Releases|new year-based version format]] announced in December 2025.<ref>{{Mcnet|minecraft-new-version-numbering-system|Minecraft's new version numbering system|December 2, 2025}}</ref>


== Additions ==
== Additions ==
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== Changes ==
== Changes ==
=== Blocks ===
=== Blocks ===
[[File:Bamboo.png|32px]] '''[[Minecraft:Bamboo]]'''
'''[[Minecraft:Bamboo]]'''
* Bamboo stalks will now have no transparency from a distance (except on simple graphics).
* Bamboo stalks will now have no transparency from a distance (except on simple graphics).


=== Mobs ===
=== Mobs ===
{{Animate|Camel Husk.png; Skeleton Horse.png|x32px}} '''[[Minecraft:Camel Husk]]''' and '''[[Minecraft:Skeleton Horse]]'''
'''[[Minecraft:Aquatic|Aquatic Mobs]]'''
* When tempted, they navigate around obstacles instead of moving in a straight line toward the player.
* No longer spin while moving vertically.
* No longer move excessively slowly when moving vertically.
 
'''[[Minecraft:Camel Husk]]''' and '''[[Minecraft:Skeleton Horse]]'''
* No longer panic when hit.
* No longer panic when hit.
* No longer damaged by a [[Minecraft:conduit]].
* No longer damaged by a [[Minecraft:conduit]].
* No longer prevent players from sleeping when nearby.
* No longer prevent players from sleeping when nearby.


{{Animate|Donkey JE5.png; White Horse.png; Mule JE5.png|x32px}} '''[[Minecraft:Donkey]]''', '''[[Minecraft:Horse]]''', and '''[[Minecraft:Mule]]'''
'''[[Minecraft:Donkey]]''', '''[[Minecraft:Horse]]''', and '''[[Minecraft:Mule]]'''
* No longer gradually grow in size as they age, to match {{JE}}.
* Babies no longer gradually grow in size as they age, to match {{JE}}.


[[File:Drowned BE.png|32px]] '''[[Minecraft:Drowned]]'''
'''[[Minecraft:Drowned]]'''
* Adjusted the ratio at which drowned spawn with [[Minecraft:trident]]s and [[Minecraft:fishing rod]]s, to match {{JE}}.
* Adjusted the ratio at which drowned spawn with [[Minecraft:trident]]s and [[Minecraft:fishing rod]]s, to match {{JE}}.
* Gurgles can now spawn with tridents, to match {{JE}}.
* Babies can now spawn with tridents, to match {{JE}}.
* Gurgles now drop items when killed.
* Babies now drop items when killed.
* 15% of naturally-spawned gurgles now have the ability to [[Minecraft:ride]] most nearby mobs.
* 15% of new naturally-spawned babies now have the ability to [[Minecraft:ride]] most nearby mobs.
* Gurgles are now part of a new family, {{cd|baby_undead}}.


{{Animate|Glow Squid BE.png; Squid JE2 BE2.png|32px}} '''[[Minecraft:Glow Squid]]''' and '''[[Minecraft:Squid]]'''
'''[[Minecraft:Glow Squid]]''' and '''[[Minecraft:Squid]]'''
* Baby variants no longer drop items when killed.
* Baby variants no longer drop items when killed.


[[File:Nautilus.png|32px]] '''[[Minecraft:Nautilus]]'''
'''[[Minecraft:Nautilus]]'''
* Now has swim sounds.
* Now has swim sounds.
* Now has alternative ambient, hurt, and death sounds when on land.
* Now has alternative ambient, hurt, and death sounds when on land.
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* No longer damaged by a [[Minecraft:conduit]].
* No longer damaged by a [[Minecraft:conduit]].
* No longer prevent players from sleeping when nearby.
* No longer prevent players from sleeping when nearby.
* Changed swimming animation.
* The swimming animation has been changed.
 
[[File:Piglin BE.png|32px]] '''[[Minecraft:Piglin]]'''
* Now part of the {{cd|mob}} [[Minecraft:family]].
* Baby variants are now part of a new family, {{cd|baby_piglin}}.
 
[[File:Polar Bear.png|32px]] '''[[Minecraft:Polar Bear]]'''
* Baby polar bears are no longer hostile towards the player.


'''[[Minecraft:Aquatic|Underwater Mobs]]'''
'''[[Minecraft:Polar Bear]]'''
* When tempted, they navigate around obstacles instead of moving in a straight line toward the player.
* Baby polar bears can no longer become hostile towards the player.
* No longer spin while moving vertically.
* No longer move excessively slowly when moving vertically.


[[File:Vindicator.png|32px]] '''[[Minecraft:Vindicator]]'''
'''[[Minecraft:Vindicator]]'''
* Now correctly attacks all non-illager mobs when the [[Minecraft:name tag]] "Johnny" is applied on it on [[Minecraft:Realms]].
* Now correctly attacks all non-illager mobs when the [[Minecraft:name tag]] "Johnny" is applied on it on [[Minecraft:Realms]].


[[File:Zombie.png|32px]] '''[[Minecraft:Zombie]]'''
'''[[Minecraft:Zombie Horse]]'''
* Babies are now part of a new family, {{cd|baby_undead}}.
** Removed the {{cd|baby_zombie}} family. It upgrades to the above family.
 
[[File:Zombie Horse BE3.png|32px]] '''[[Minecraft:Zombie Horse]]'''
* Babies can no longer be ridden or equipped with a saddle or horse armor.
* Babies can no longer be ridden or equipped with a saddle or horse armor.
* No longer panic when hit.
* No longer panic when hit.
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* No longer prevent players from sleeping when nearby.
* No longer prevent players from sleeping when nearby.


[[File:Zombie Nautilus.png|32px]] '''[[Minecraft:Zombie Nautilus]]'''
'''[[Minecraft:Zombie Nautilus]]'''
* Attachable items no longer render when equipped to a zombie nautilus via commands.
* Attachable items no longer render when equipped to a zombie nautilus via commands.
* Now has swim sounds.
* Now has swim sounds.
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* Now has an underwater saddle equip sound.
* Now has an underwater saddle equip sound.
* Changed swimming animation.
* Changed swimming animation.
* Now part of the {{cd|monster}} [[Minecraft:family]].
* No longer damaged by a [[Minecraft:conduit]].
* No longer damaged by a [[Minecraft:conduit]].
* No longer prevent players from sleeping when nearby.
* No longer prevent players from sleeping when nearby.


[[File:Plains Zombie Villager Base.png|32px]] '''[[Minecraft:Zombie Villager]]'''
'''[[Minecraft:Zombified Piglin]]'''
* Babies are now part of a new family, {{cd|baby_undead}}.
* Due to a bug, 15% of new naturally-spawned baby zombified piglins are broken. See {{slink|Zombified Piglin|Mounting}}.
 
[[File:Zombified Piglin BE.png|32px]] '''[[Minecraft:Zombified Piglin]]'''
* Babies are now part of two new families, {{cd|baby_undead}} and {{cd|baby_zombie_pigman}}.


=== General ===
=== General ===
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=== Graphical ===
=== Graphical ===
* Dithering:
'''Dithering'''
** Added dithering to items held by players and mobs if dithering is enabled.
* Added dithering to items held by players and mobs if dithering is enabled.
** Added dithering to skulls, heads, chests, shulker boxes, banners, conduits, decorated pots, and copper golem statues held by players and mobs if dithering is enabled.
* Added dithering to skulls, heads, chests, shulker boxes, banners, conduits, decorated pots, and copper golem statues held by players and mobs if dithering is enabled.
** Added cobweb block to the list of ditherable blocks.
* Added cobweb block to the list of ditherable blocks.
* Data-driving:
'''Data-driving'''
** Added the ability to specify ambient light colors and illuminances, and sky light light intensity according to the time of day in the Vibrant Visuals lighting configuration files.
* Added the ability to specify ambient light colors and illuminances, and sky light light intensity according to the time of day in the Vibrant Visuals lighting configuration files.


=== Items ===
=== Items ===
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* Now display their toughness, armor, and knockback resistance values when greater than 0.
* Now display their toughness, armor, and knockback resistance values when greater than 0.


[[File:Diamond Horse Armor.png|32px]] [[File:Diamond Nautilus Armor.png|32px]] '''[[Minecraft:Diamond Horse Armor]]''' and '''[[Minecraft:Diamond Nautilus Armor]]'''
'''[[Minecraft:Diamond Horse Armor]]''' and '''[[Minecraft:Diamond Nautilus Armor]]'''
* The toughness values are now 2.
* The toughness values are now 2.


[[File:Netherite Horse Armor.png|32px]] [[File:Netherite Nautilus Armor.png|32px]] '''[[Minecraft:Netherite Horse Armor]]''' and '''[[Minecraft:Netherite Nautilus Armor]]'''
'''[[Minecraft:Netherite Horse Armor]]''' and '''[[Minecraft:Netherite Nautilus Armor]]'''
* The toughness values are now 3.
* The toughness values are now 3.


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* Now always spawn baby mobs when {{control|using}} on the same mob to match ''Java Edition''.
* Now always spawn baby mobs when {{control|using}} on the same mob to match ''Java Edition''.


{{Animate|Wooden Spear.png;Stone Spear.png;Copper Spear.png;Iron Spear.png;Golden Spear.png;Diamond Spear.png;Netherite Spear.png|32px}} '''[[Minecraft:Spear]]s'''
'''[[Minecraft:Spear]]s'''
* Now rotate in the same direction when charging in first and third person view.
* Now rotate in the same direction when charging in first and third person view.
* [[Minecraft:Drowned]], [[Minecraft:skeleton]], [[Minecraft:stray]], [[Minecraft:bogged]] and [[Minecraft:parched]] can no longer pick up spears.
* [[Minecraft:Drowned]], [[Minecraft:skeleton]], [[Minecraft:stray]], [[Minecraft:bogged]] and [[Minecraft:parched]] can no longer pick up spears.
=== Spawn events ===
{{cd|minecraft:as_adult}}
* Can now be applied when summoning [[Minecraft:husks]], spawning as an adult.
{{cd|minecraft:as_baby}}
* Can now be applied when summoning [[Minecraft:husks]], [[Minecraft:zombie villagers]], or [[Minecraft:zombified piglins]] spawning as a baby.
{{cd|minecraft:as_baby_jockey}}
* Can now be applied when summoning [[Minecraft:drowned]] or [[Minecraft:husks]], spawning as a baby that is a jockey that finds mounts.
{{cd|minecraft:entity_born}}
* Can now be applied when summoning mobs that have a baby variant, spawning as a baby.


=== Technical ===
=== Technical ===
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'''Entity'''
'''Entity'''
* All projectiles now deflect {{cd|reflect_on_hurt:true}} projectiles on hit.
* All projectiles now deflect projectiles with their {{cd|reflect_on_hurt}} value set to {{cd|true}} on hit.
** This is in addition to damage causing these projectiles to be deflected.
** This is in addition to damage causing these projectiles to be deflected.


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* Changed the {{cd|swing}} field to default to {{cd|true}} in the {{cd|minecraft:interact}} component.
* Changed the {{cd|swing}} field to default to {{cd|true}} in the {{cd|minecraft:interact}} component.
* Split the {{cd|minecraft:breedable}} component into two:
* Split the {{cd|minecraft:breedable}} component into two:
** {{cd|minecraft:offspring_data}} which defines how an offspring of an entity is born, it contains the following fields moved from {{cd|minecraft:breedable}}:
** {{cd|minecraft:offspring}} which defines how an offspring of an entity is born, it contains the following fields moved from {{cd|minecraft:breedable}}:
*** {{cd|blend_attributes}}
*** {{cd|blend_attributes}}
*** {{cd|inherit_tamed}}
*** {{cd|inherit_tamed}}
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*** {{cd|parent_centric_attribute_blending}}
*** {{cd|parent_centric_attribute_blending}}
** {{cd|minecraft:breedable}} now only contains data about how an entity uses breeding behavior.
** {{cd|minecraft:breedable}} now only contains data about how an entity uses breeding behavior.
*** The way it spawns the child entity is via the {{cd|minecraft:offspring_data}} component.
*** The way it spawns the child entity is via the {{cd|minecraft:offspring}} component.
*** Unlike {{cd|minecraft:breedable}}, {{cd|minecraft:offspring}} is added to all mobs that have baby variants.
* Added the entity component {{cd|minecraft:spawn_egg_interaction}}, an empty component that allows the spawning baby version of the creature to interact with the entity, triggering the entity event {{cd|minecraft:entity_born}}.
* Added the entity component {{cd|minecraft:spawn_egg_interaction}}, an empty component that allows the spawning baby version of the creature to interact with the entity, triggering the entity event {{cd|minecraft:entity_born}}.
** In Vanilla, this is added to all mobs that have baby variants.


'''General'''
'''General'''
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'''[[Minecraft:Item components]]'''
'''[[Minecraft:Item components]]'''
* The [[Minecraft:Item components#minecraft:damage|{{cd|minecraft:damage}}]] item component now supports values between 0 and 32767.
* The [[Minecraft:Item components#minecraft:damage|{{cd|minecraft:damage}}]] item component now supports values between 0 and 32767.
'''Mobs'''
* Added {{cd|baby_piglin}} [[Minecraft:family|type family]] to baby piglins.
* Added {{cd|baby_undead}} type family for all baby zombies and their variants, including baby zombified piglins.
** Removed the {{cd|baby_husk}} and {{cd|baby_zombie}} families from their respective mobs. They upgrade to the above family.
* Added {{cd|baby_zombie_pigman}} type family to baby zombified piglins, replacing the {{cd|zombie_pigman}} type family for them.
* Added {{cd|mob}} type family to piglins.
* Added {{cd|monster}} type family to zombie nautiluses.


'''[[Minecraft:Molang]]'''
'''[[Minecraft:Molang]]'''
* The {{cd|pre_animation}} and {{cd|initialize}} fields in {{cd|minecraft:client_entity}} and {{cd|minecraft:attachable\}} now properly support <code>{}</code> brace scope delimiters across multiple lines.
* The {{cd|pre_animation}} and {{cd|initialize}} fields in {{cd|minecraft:client_entity}} and {{cd|minecraft:attachable}} now properly support <code>{}</code> brace scope delimiters across multiple lines.
** This change applies only when using format version 1.26.0 or higher.
** This change applies only when using format version 1.26.0 or higher.


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** {{cd|high_seas}} tag alters salmon behavior.
** {{cd|high_seas}} tag alters salmon behavior.
** {{cd|surface_mineshaft}} tag changes surface mineshaft blocks to dark oak.
** {{cd|surface_mineshaft}} tag changes surface mineshaft blocks to dark oak.
'''[[Minecraft:Spawn event]]s'''
*{{cd|minecraft:as_adult}}
** Is now executed when [[Minecraft:husks]] spawn as adults.
*{{cd|minecraft:as_baby}}
** Is now executed when [[Minecraft:husks]] spawn as babies.
** Is now executed when baby [[Minecraft:zombie villagers]], or [[Minecraft:zombified piglins]], spawn by {{control|using}} its corresponding spawn egg on the adult variant.
*{{cd|minecraft:as_baby_jockey}}
** Is now executed when [[Minecraft:drowned]] or [[Minecraft:husks]] spawn as babies that are jockeys that finds mounts.
*{{cd|minecraft:entity_born}}
** Is now executed when baby mobs spawn by {{control|using}} its corresponding spawn egg on the adult variant.


'''UI'''
'''UI'''
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** {{Animate|Baby Pig JE3 BE3.png;Baby Cold Pig JE2 BE2.png;Baby Warm Pig JE3 BE2.png|32px}} [[Minecraft:Pig]]
** {{Animate|Baby Pig JE3 BE3.png;Baby Cold Pig JE2 BE2.png;Baby Warm Pig JE3 BE2.png|32px}} [[Minecraft:Pig]]
** {{Animate|Baby White Sheep JE4 BE7.png;Baby Light Gray Sheep JE6 BE6.png;Baby Gray Sheep JE6 BE6.png;Baby Black Sheep JE6 BE6.png;Baby Brown Sheep JE6 BE6.png;Baby Red Sheep JE6 BE6.png
** {{Animate|Baby White Sheep JE4 BE7.png;Baby Light Gray Sheep JE6 BE6.png;Baby Gray Sheep JE6 BE6.png;Baby Black Sheep JE6 BE6.png;Baby Brown Sheep JE6 BE6.png;Baby Red Sheep JE6 BE6.png
;Baby Orange Sheep JE6 BE6.png;Baby Yellow Sheep JE6 BE6.png;Baby Lime Sheep JE6 BE6.png;Baby Green Sheep JE6 BE6.png;Baby Cyan Sheep JE6 BE6.png;Baby Light Blue Sheep JE6 BE6.png;Baby Blue Sheep JE6 BE6.png;Baby Purple Sheep JE6 BE6.png;Baby Magenta Sheep JE6 BE6.png;Baby Pink Sheep JE6 BE6.png|32px}} [[Minecraft:Sheep]]
;Baby Orange Sheep JE6 BE6.png;Baby Yellow Sheep JE6 BE6.png;Baby Lime Sheep JE6 BE6.png;Baby Green Sheep JE6 BE6.png;Baby Cyan Sheep JE6 BE6.png;Baby Light Blue Sheep JE6 BE6.png;Baby Blue Sheep JE6 BE6.png;Baby Purple Sheep JE6 BE6.png;Baby Magenta Sheep JE6 BE6.png;Baby Pink Sheep JE6 BE6.png;Baby Jeb Sheep JE4 BE4.webp|32px}} [[Minecraft:Sheep]]
** {{Animate|Baby Wolf JE3 BE3.png;Ashen Baby Wolf JE2.png;Black Baby Wolf JE2.png;Chestnut Baby Wolf JE2.png;Rusty Baby Wolf JE3.png;Snowy Baby Wolf JE2.png;Spotted Baby Wolf JE2.png;Striped Baby Wolf JE2.png;Woods Baby Wolf JE2.png|32px}} [[Minecraft:Wolf|Puppy]]
** {{Animate|Baby Wolf JE3 BE3.png;Ashen Baby Wolf JE2.png;Black Baby Wolf JE2.png;Chestnut Baby Wolf JE2.png;Rusty Baby Wolf JE3.png;Snowy Baby Wolf JE2.png;Spotted Baby Wolf JE2.png;Striped Baby Wolf JE2.png;Woods Baby Wolf JE2.png|32px}} [[Minecraft:Wolf|Puppy]]
* Armor on baby wolves and saddles on baby pigs will no longer render.
* Armor on baby wolves and saddles on baby pigs will no longer render.
Line 425: Line 423:
{{fixes|project=MCPE|fixedin=26.0
{{fixes|project=MCPE|fixedin=26.0
|;old
|;old
|36947|Right-clicking adult or baby mobs with their respective spawn eggs does not spawn a baby mob
|52105|Hand animation does not play in certain circumstances where it should.
|52105|Hand animation does not play in certain circumstances where it should.
|93172|Baby drowned don't drop anything.
|93172|Baby drowned don't drop anything.
Line 430: Line 429:
|137379|Stripped spruce logs and wood are too dark in Bedrock Edition.
|137379|Stripped spruce logs and wood are too dark in Bedrock Edition.
|156784|Adventuring Time achievement unlocked without visiting 17 biomes.
|156784|Adventuring Time achievement unlocked without visiting 17 biomes.
|159222|Can't summon baby husk using {{cd|minecraft:as_baby}} spawn event
|165899|Breeding horses gives empty health hearts that can’t be filled.
|165899|Breeding horses gives empty health hearts that can’t be filled.
|166529|Can't spawn a baby zombie villager with spawn events
|169754|Carried models of some items appear larger when using any HD texture pack.
|169754|Carried models of some items appear larger when using any HD texture pack.
|171456|Sign generated in igloo has no text.
|173833|Baby Polar Bear becomes Hostile.
|173833|Baby Polar Bear becomes Hostile.
|176018|Wolf's model has an offset to the left against their shadow.
|176018|Wolf's model has an offset to the left against their shadow.
|177016|Baby drowned never spawn with tridents.
|180073|"{{cd|minecraft:damage}}" component value has unexpected integer behaviour.
|180073|"{{cd|minecraft:damage}}" component value has unexpected integer behaviour.
|184973|Beds tell you that you can sleep during a thunderstorm at night.
|184973|Beds tell you that you can sleep during a thunderstorm at night.
Line 446: Line 449:
|220557|Player and mobs randomly disappear for a split second and reappear.
|220557|Player and mobs randomly disappear for a split second and reappear.
|221667|Vibrant Visuals: Screen is completely black when the player is inside a block.
|221667|Vibrant Visuals: Screen is completely black when the player is inside a block.
|216753|There is no translation of "Peel Bark" into Brazilian Portuguese when playing with a controller while looking at the wooden log with an axe in hand.
|219844|Vibrant Visuals: First time adjusting options after selecting a preset doesn't change the preset to Custom.
|221684|Switching from Fancy graphics to Vibrant Visuals in-game turns water transparent.
|222491|Block highlight (with outline selection OFF) does not appear with Vibrant Visuals enabled.
|222491|Block highlight (with outline selection OFF) does not appear with Vibrant Visuals enabled.
|223845|Some zombie variants fail to form Chicken Jockeys.{{Note|The update only made the issue worse, since it was only fixed for baby drowned. Baby husks could not mounts mobs due to a [[Minecraft:family]] typo, baby zombie villagers could not mounts mobs due to an incorrect entity filter, and baby zombified piglin jockeys could not spawn due to a non-existing [[Minecraft:spawn event]]. And because of the attempt to fix this bug, this also causes {{bug|MCPE-236161}}.}}{{Note|Baby husks have been fixed in [[Minecraft:26.10]].}}
|223845|Some zombie variants fail to form Chicken Jockeys.{{Note|The update only made the issue worse, since it was only fixed for baby drowned. Baby husks could not mount mobs due to a [[Minecraft:family]] typo, baby zombie villagers could not mount mobs due to an incorrect entity filter, and baby zombified piglin jockeys could not spawn due to a non-existing [[Minecraft:spawn event]]. And because of the attempt to fix this bug, this also causes {{bug|MCPE-236161}} and {{bug|MCPE-236034}}.}}{{Note|Baby husks have been fixed in [[Minecraft:26.10]].}}
|224955|Classic skin appears as Steve in the world if a world is opened before the skin loads in the main menu.
|225208|Panorama no longer rotates while loading a World.
|225208|Panorama no longer rotates while loading a World.
|225622|Equipping a skin in the Marketplace does not show the skin in the world until world reload or character is reselected.
|226682|Vibrant Visuals sometimes turns itself back on after a game update.
|226682|Vibrant Visuals sometimes turns itself back on after a game update.
|227680|Typo in Minecoins page in the encyclopedia.
|227680|Typo in Minecoins page in the encyclopedia.
Line 455: Line 463:
|228203|Navigation section of Minecraft Encyclopedia refers to Cartographer villager as "He" instead of "They".
|228203|Navigation section of Minecraft Encyclopedia refers to Cartographer villager as "He" instead of "They".
|228267|End Gateway can teleport players to 0, 0, 0 (the Void).
|228267|End Gateway can teleport players to 0, 0, 0 (the Void).
|228280|When opening Minecraft or opening a world, a content log error appears.
|228287|The entity model in the container screen does not rotate in the opposite direction from the cursor.
|228287|The entity model in the container screen does not rotate in the opposite direction from the cursor.
|228584|On-screen keyboard displays when trying to type if controller is also connected.
|228584|On-screen keyboard displays when trying to type if controller is also connected.
|228871|"Hide Sky Flashes" option makes the end flash sounds play non stop.
|228875|GDK version of the game often resets the windowed resolution.
|228875|GDK version of the game often resets the windowed resolution.
|229178|Hovering over a text box with the mouse cursor no longer allows typing.
|229178|Hovering over a text box with the mouse cursor no longer allows typing.
Line 464: Line 474:
|229542|Zombie horses can burn even while standing on water.
|229542|Zombie horses can burn even while standing on water.
|229652|Multiple typos on the Worlds page in the encyclopedia.
|229652|Multiple typos on the Worlds page in the encyclopedia.
|229745|Vibrant Visuals: Enchantment glint on Spears appears washed out / desaturated compared to other items.
|229841|Panorama no longer rotates clockwise.
|230224|Keyboard inputs aren't immediately registered after opening up chat anymore.
|230229|Non-Marketplace Resource Packs, Behavior Packs, and Skin Packs were not migrated to the new directory location.
|230229|Non-Marketplace Resource Packs, Behavior Packs, and Skin Packs were not migrated to the new directory location.
|230294|Pressing the Alt key in a UI causes the game to freeze.
|230294|Pressing the Alt key in a UI causes the game to freeze.
|230681|"Player and mob dithering" toggle does not affect non-attachable items.
|230775|After changing language from Polish to English, some text remains in Polish.
|230775|After changing language from Polish to English, some text remains in Polish.
|230779|Chat does not let me type right after sending a message.
|230779|Chat does not let me type right after sending a message.
Line 478: Line 492:
|231602|Nautilis, Zombie Nautilus & Coral Zombie Nautilus have an empty space in the back of the head.
|231602|Nautilis, Zombie Nautilus & Coral Zombie Nautilus have an empty space in the back of the head.
|231639|Static lights are equally bright at all light levels.
|231639|Static lights are equally bright at all light levels.
|231678|Skin changes to a default skin after opening the Minecoins tab.
|231836|Game crashes/becomes unresponsive after loading.
|231970|Worlds in the "Shared" folder cannot be copied/duplicated or exported.
|231970|Worlds in the "Shared" folder cannot be copied/duplicated or exported.
|231979|Custom blocks face backwards in third person.
|231979|Custom blocks face backwards in third person.
|232054|{{cmd|/reload all}} no longer reloads the content of resource packs.
|232054|{{cmd|/reload all}} no longer reloads the content of resource packs.
|232061|[[Minecraft:Water breathing]] fails to stop nautiluses from suffocating.
|232061|Water breathing fails to stop nautiluses from suffocating.
|232098|Zombies spawning riding Zombie Horses still have an incorrect armor loot table.
|232098|Zombies spawning riding Zombie Horses still have an incorrect armor loot table.
|232366|Recommended Vibrant Visuals render distance does not scale with hardware and is always set to the lowest value in the Ore UI Video Settings menu.
|232366|Recommended Vibrant Visuals render distance does not scale with hardware and is always set to the lowest value in the Ore UI Video Settings menu.
Line 492: Line 508:
|232690|“Show player names” option has an incorrect description in the Ore UI Video Settings menu.
|232690|“Show player names” option has an incorrect description in the Ore UI Video Settings menu.
|232700|Golden horse armor was incorrectly given 2 armor toughness instead of diamond horse armor.
|232700|Golden horse armor was incorrectly given 2 armor toughness instead of diamond horse armor.
|232720|Player no longer moves slightly when jumping with horse, mule, or donkey.
|232731|Experience Bottles Still Cannot Deflect Ghast Fireballs in Latest Beta 26.0.23 Despite Partial Fix for Bottle-type Projectiles.
|232731|Experience Bottles Still Cannot Deflect Ghast Fireballs in Latest Beta 26.0.23 Despite Partial Fix for Bottle-type Projectiles.
|232906|Nether portals dont light with trapdoors and lava.
|232906|Nether portals dont light with trapdoors and lava.
|233044|Baby Zombie Horses are rideable and can be equipped with Horse Armor.
|233088|Xbox: Additional players in splitscreen log in with no items/the wrong user's items after 1.21.130 update.
|233088|Xbox: Additional players in splitscreen log in with no items/the wrong user's items after 1.21.130 update.
|233175|Saved skins do not load when playing offline.
|233214|Global resource packs fail to load or apply in the latest Preview.
|233214|Global resource packs fail to load or apply in the latest Preview.
|233215|Complete game freeze when adjusting any settings in the Party Settings menu.
|233215|Complete game freeze when adjusting any settings in the Party Settings menu.
|233711|Cobwebs no longer block light.
|234122|Trimmed armor lose their texture in the inventory after suspending and resuming the game.
|234122|Trimmed armor lose their texture in the inventory after suspending and resuming the game.
|234749|Water current changes break minecart redstone machines.
|234749|Water current changes break minecart redstone machines.
Line 561: Line 581:
[[Minecraft:es:Bedrock Edition 26.0]]
[[Minecraft:es:Bedrock Edition 26.0]]
[[Minecraft:ja:Bedrock Edition 26.0]]
[[Minecraft:ja:Bedrock Edition 26.0]]
[[Minecraft:lzh:基石版二六點〇]]
[[Minecraft:pt:Edição Bedrock 26.0]]
[[Minecraft:pt:Edição Bedrock 26.0]]
[[Minecraft:ru:26.0 (Bedrock Edition)]]
[[Minecraft:ru:26.0 (Bedrock Edition)]]
[[Minecraft:zh:基岩版26.0]]
[[Minecraft:zh:基岩版26.0]]

Latest revision as of 11:03, 8 October 2026

Template:Infobox version 26.0, also known as 1.26.0,<ref>Template:Cite</ref> is a minor update for Template:BE released on February 10, 2026,<ref>Template:Mcnet</ref><ref>Template:Cite</ref> which adds Minecraft:command macros, experimental features for Minecraft:Tiny Takeover, and fixes bugs.

This is the first Bedrock Edition release version to use the new year-based version format announced in December 2025.<ref>Template:Mcnet</ref>

Additions

Minecraft:Commands

  • Added command macros. This adds 10 new key mappings to the keyboard/mouse controls settings screen which each have a text input for what command to run when the input is pressed in-game.

Changes

Blocks

Minecraft:Bamboo

  • Bamboo stalks will now have no transparency from a distance (except on simple graphics).

Mobs

Aquatic Mobs

  • When tempted, they navigate around obstacles instead of moving in a straight line toward the player.
  • No longer spin while moving vertically.
  • No longer move excessively slowly when moving vertically.

Minecraft:Camel Husk and Minecraft:Skeleton Horse

  • No longer panic when hit.
  • No longer damaged by a Minecraft:conduit.
  • No longer prevent players from sleeping when nearby.

Minecraft:Donkey, Minecraft:Horse, and Minecraft:Mule

  • Babies no longer gradually grow in size as they age, to match Template:JE.

Minecraft:Drowned

Minecraft:Glow Squid and Minecraft:Squid

  • Baby variants no longer drop items when killed.

Minecraft:Nautilus

  • Now has swim sounds.
  • Now has alternative ambient, hurt, and death sounds when on land.
  • Baby nautilus now has unique swim sounds, including alternative ambient, hurt, and death sounds when on land.
  • Now has an underwater saddle equip sound.
  • No longer damaged by a Minecraft:conduit.
  • No longer prevent players from sleeping when nearby.
  • The swimming animation has been changed.

Minecraft:Polar Bear

  • Baby polar bears can no longer become hostile towards the player.

Minecraft:Vindicator

Minecraft:Zombie Horse

  • Babies can no longer be ridden or equipped with a saddle or horse armor.
  • No longer panic when hit.
  • No longer damaged by a Minecraft:conduit.
  • No longer prevent players from sleeping when nearby.

Minecraft:Zombie Nautilus

  • Attachable items no longer render when equipped to a zombie nautilus via commands.
  • Now has swim sounds.
  • Now has alternative ambient, hurt, and death sounds when on land.
  • Now has an underwater saddle equip sound.
  • Changed swimming animation.
  • No longer damaged by a Minecraft:conduit.
  • No longer prevent players from sleeping when nearby.

Minecraft:Zombified Piglin

  • Due to a bug, 15% of new naturally-spawned baby zombified piglins are broken. See Template:Slink.

General

  • Mob effect particles can now appear slightly outside of the mob's bounding box.
  • Changed updating logic for mob effects to match Java Edition.
  • The description and storage bar labels under the "Free up space" popup dialog are now treated as two separate objects for narration instead of one.
  • The description of the Reset and Replace confirmation modals have been updated in the Realms Edit World screen.

Minecraft:Game menu

Minecraft:Settings

Minecraft:UI

Graphical

Dithering

  • Added dithering to items held by players and mobs if dithering is enabled.
  • Added dithering to skulls, heads, chests, shulker boxes, banners, conduits, decorated pots, and copper golem statues held by players and mobs if dithering is enabled.
  • Added cobweb block to the list of ditherable blocks.

Data-driving

  • Added the ability to specify ambient light colors and illuminances, and sky light light intensity according to the time of day in the Vibrant Visuals lighting configuration files.

Items

Custom Armor, Minecraft:Horse Armor, Minecraft:Nautilus Armor, and Minecraft:Wolf Armor

  • Now display their toughness, armor, and knockback resistance values when greater than 0.

Minecraft:Diamond Horse Armor and Minecraft:Diamond Nautilus Armor

  • The toughness values are now 2.

Minecraft:Netherite Horse Armor and Minecraft:Netherite Nautilus Armor

  • The toughness values are now 3.

Minecraft:Spawn Egg

  • Now always spawn baby mobs when Template:Control on the same mob to match Java Edition.

Minecraft:Spears

Technical

AI Goals

Minecraft:API

Biomes

Minecraft:Camera

  • Provided the script API for supporting entity type families in the aim assist.

Components

Minecraft:Block components

  • Released the component [[Minecraft:Block components#minecraft:connection_rule|Template:Cd]] from experimental for block format versions 26.0 or higher.
  • Released the component [[Minecraft:Block components#minecraft:support|Template:Cd]] from experimental for block format versions 26.0 or higher.
  • The block component [[Minecraft:Block components#minecraft:leashable|Template:Cd]] can be used with format_version 26.0 and higher without the "Upcoming Creator Features" toggle.
  • Added Template:Cd field to the Template:Cd in [[Minecraft:Block components#minecraft:liquid_detection|Template:Cd]]
  • Updated Template:Cd renamed field Template:Cd to Template:Cd.
  • The option Template:Cd in Template:Cd no longer requires "Upcoming Creator Features".
  • Released [[Minecraft:Block components#minecraft:redstone_consumer|Template:Cd]] from experimental for Template:Cd >= 1.26.0.
  • The Block Trait Template:Cd can now be used without the Upcoming Creator Features toggle.
  • Template:Cd in Template:Cd can now be used without the Beta APIs toggle.
  • Updated documentation for the Template:Cd field in Template:Cd to better explain its use.
  • Updated the Template:Cd block component:
    • Changed Template:Cd so DOWN face is rotated 180 degrees, this brings it in parity with non data driven full blocks and Java full blocks.
    • The old geometry can still used by explicitly using the identifier Template:Cd.
    • Any existing blocks using Template:Cd that have a Template:Cd less than 1.26.0 will look the same and internally be considered as Template:Cd.
  • Released [[Minecraft:Block components#minecraft:collision_box|Template:Cd]] improvements from experimental and removed requirement of format version 1.21.130 or higher for those improvements.
    • Can now have an array of collision boxes.
    • Max height has been increased from 16 to 24.
  • Game no longer crashes on initializing Template:Cd component when the server sends invalid packets.
  • Custom blocks intersecting with other blocks will have a better ambient occlusion.

Entity

  • All projectiles now deflect projectiles with their Template:Cd value set to Template:Cd on hit.
    • This is in addition to damage causing these projectiles to be deflected.

Entity components

General

  • minecraft://connect?localLevelId=<level id> launch protocol requires the level id to be a url encoded value.
  • Added Template:Cd biome component that determines the type of the village in the biome. This also allows for the generation of villages in the biome; not using this component means the village will never be generated in the biome.
  • Now possible to reuse keybinding for normal actions, macros, and chords.

Graphical

  • Introduced new parameter Template:Cd to the Vibrant Visuals water effects configuration file. This new parameter controls the contribution of per-biome water colors provided by *.client_biome.json files.

Minecraft:Item components

  • The [[Minecraft:Item components#minecraft:damage|Template:Cd]] item component now supports values between 0 and 32767.

Mobs

Minecraft:Molang

Network Protocol

Tags

  • Added new biome tags.

Minecraft:Spawn events

UI

  • Added Template:Cd Boolean to image controls so that a size of "default" will resize to maintain the texture's aspect ratio.

Experimental

These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", and new "Drop 1 of 2026" Minecraft:experimental toggles.

Changes

Items

File:Name Tag JE2 BE2.png Minecraft:Name Tag

  • Are now craftable.

Template:Crafting

Mobs

Baby Mobs

Template:Animate Template:Animate Minecraft:Rabbit

Technical

Minecraft:API

Minecraft:Blocks

  • Blocks can handle the entity Template:Cd event via custom components in scripting, being beta features.

Minecraft:Camera

  • Behavior packs for custom camera splines can be created in the camera/splines/ directory. Splines will only play on the Template:Cd camera preset.

Minecraft:Commands

  • Added the Template:Cd keyword to the Template:Cmd command for playing a spline loaded from behavior pack.
    • Enabled with the Experimental Creator Camera toggle.

Minecraft:Molang

  • Added Template:Cd molang function behind the Upcoming Creator Features toggle.

Tags

  • Added the new tag Template:Cd item tag to copper, iron, and gold nuggets.

Fixes

Template:Fixes Other

  • Fixed a bug where screenshots taken with Ray Traced graphics mode selected did not render accurately.
  • Fixed Minecraft:water extinction being drawn over fog when the chunk behind it is missing in Minecraft:Vibrant Visuals.
  • Fixed an issue that caused Minecraft:lighting on Minecraft:end portals to render incorrectly if a resource pack defined a portal block as a point light in Vibrant Visuals.
  • Fixed note effects on Minecraft:note blocks not displaying the correct color in darkness.
  • Fixed a bug with the 'Hide Sky Flashes' option causing Minecraft:the End entrance sound to loop.
  • Fixed an issue where Minecraft:polar bears recalculated their path to the target twice as often during the stomp attack.
  • Fixed a bug where baby Minecraft:zombie horses would shrink in size when they grew into adults.
  • Fixed an issue where narration was not always reading the description for the "Free up space" popup dialog when using a mouse.
  • Fixed input legends for Realms purchase reconciliation modal.
  • Fixed "Realm couldn't load" error from occurring after joining a Realm via invite.
  • Fixed a bug where the Template:Key key would not open the game menu when on the death screen.
  • Fixed an issue where Template:Cd on Template:Cd could return an undefined in the array, when used in older scripting versions.
  • Fixed a bug with Template:Cd where the Template:Cd and Template:Cd were applied inversely.
  • Fixed an issue where generated JSON Schemas included superfluous Template:Cd fields (e.g. Template:Cd, Template:Cd) for certain components such as Template:Cd.
  • Fixed a bug that would sometimes allow sunlight to shine through walls, e.g. near cave entrances, in Vibrant Visuals.
  • Fixed a bug where some low memory Android devices would crash at startup.
  • Fixed a bug that was causing crashes when using the Minecraft:NPC component.
  • Fixed upgrade from UWP to GDK causing corrupt skin states.
  • Fixed an issue where textures would not be correctly reloaded when changing between graphics modes in the main menu.
  • Fixed shadow stripes appearing on the ground during sunset and sunrise with high FoV on low quality settings in Vibrant Visuals mode.
  • Fixed an issue that caused all player markers on locator maps to have the same color in Vibrant Visuals mode.
  • Fixed an issue which was causing textured items held-in-hand to be double-tinted in Vibrant Visuals mode.
  • Fixed an issue that caused banner poles to appear darker in Vibrant Visuals.
  • Fixed dithering for equipped Minecraft:shields with Minecraft:banner designs when held by entities.
  • Fixed a bug where most mobs would stare at players, other mobs, or targets for an excessive amount of time.
  • Fixed a bug where several mobs would look at players from a further distance than intended.
  • Fixed a bug where the game could crash if the player cancelled in the middle of creating a template world on a Realm.
  • Fixed players potentially getting stuck between Realms timeline opt-in screen and play on Realms progress screen.
  • Fixed a bug in Realms where Minecraft:villages would not generate until approached.
  • Fixed an issue that caused the shield to appear colored if placed in a slot that previously contained a colored shield.
  • Fixed an issue where the Template:Cd entity component could return an undefined in the array when used in older scripting versions.
  • Fixed an issue where the Template:Cd and Template:Cd events on the Template:Cd entity component would be executed on world load.
  • Fixed an issue where marketplace content did not load correctly on PlayStation.
  • Fixed "Might occur crash when suspended" title when "Syncing user data" UI is running.
  • Fixed cases of static colored lighting leaking through corners.
  • Fixed a bug where custom components used by older versions of item definitions were not being properly loaded.
  • Nautiluses and zombie nautiluses no longer have permanently increased movement speed after becoming hostile.
  • Fixed a rare crash when trying to breed animals.
  • Fixed a freeze that could happen when buying a Realm on Nintendo Switch.
  • Fixed attachables not rendering correctly when the game is paused or when rendered in an NPC UI window.
  • Fixed a crash that can occur with specific blocks in worlds using the Render Dragon Features for Creators experiment.
  • Fixed a brief flash when removing lights when using static colored lighting.
  • Fixed an issue that caused Minecraft:Nether portals to not get ignited by Minecraft:lava.

Notes

Template:Notelist

Videos

Updates for Creators

Template:Yt

References

Template:Reflist

Navigation

Template:Navbox Bedrock Edition versions

Minecraft:de:Bedrock Edition 26.0 Minecraft:es:Bedrock Edition 26.0 Minecraft:ja:Bedrock Edition 26.0 Minecraft:pt:Edição Bedrock 26.0 Minecraft:ru:26.0 (Bedrock Edition) Minecraft:zh:基岩版26.0