Minecraft:Mentioned features/Upstream: Difference between revisions
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[[File:Sky Dimension 1.jpg|thumb|The [[sky dimension]], one of many mentioned features.]] | [[File:Sky Dimension 1.jpg|thumb|The [[sky dimension]], one of many mentioned features.]] | ||
Since the beginning of '' | Since the beginning of ''Minecraft'''s development, there have been a number of features that were mentioned by developers at Mojang Studios. These features are either currently planned and have not yet appeared in a development version or have simply been dropped entirely. | ||
Note that this page only documents features that were mentioned, but are not yet in the game. Features in development versions are described on the parent version page. | Note that this page only documents features that were mentioned, but are not yet in the game. Features in development versions are described on the parent version page. | ||
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{{main|Java Edition Combat Tests}} | {{main|Java Edition Combat Tests}} | ||
A new combat system is currently in development, containing changes such as the player only being able to attack when their weapon is fully drawn. However, as of 2026, the latest combat test is | A new combat system is currently in development, containing changes such as the player only being able to attack when their weapon is fully drawn. However, as of 2026, the latest combat test is Combat Test 8c, which was released in August 2020. | ||
==== Illager variants ==== | ==== Illager variants ==== | ||
In 2017, a jocular suggestion regarding adding more types of [[Minecraft:illager]]s was posted. One of them, the pillager, has been implemented in | In 2017, a jocular suggestion regarding adding more types of [[Minecraft:illager]]s was posted. One of them, the pillager, has been implemented in Village & Pillage. The spin-off game {{MCD}} introduced many such {{MCD|Illager|illagers}}, such as {{MCD|enchanters}}, {{MCD|Geomancer|geomancers}}, and {{MCD|Wind Caller|wind callers}}. One of them, the {{MCD|iceologer}}, was an option in the Mob Vote at ''Minecraft Live 2020''. In 2024, an episode of The Story of Mobs implied that even more illagers were planned.<ref>{{YouTube link|BkbE7jf--2s|Easter Eggs Behind The...Sick Villagers?|Minecraft|October 27, 2024}}</ref> | ||
==== Voted updates ==== | ==== Voted updates ==== | ||
The | The desert and savanna biome reworks are the two remaining biome frameworks from the ''MINECON Earth 2018'' Biome Chooser vote. Although no date has been given, both are promised to be updated in a future update:<ref>{{reddit|9gl167/biome_chooser_announcement_trailer|e650hxt|It will not be like last year where one biome gets updated but the rest don't- instead the vote is just choosing which biome will get updated first but all of those biomes will get updated.|HelenAngel|September 17, 2018}}</ref><ref>{{tweet|_LadyAgnes|1173997560308129792|We haven't forgot about them :)|Sep 17, 2019}}</ref> | ||
* Deserts will be given palm trees, oases, and meerkats. | * Deserts will be given palm trees, oases, and meerkats. | ||
* Savannas will be given baobab trees, termites, and ostriches. | * Savannas will be given baobab trees, termites, and ostriches. | ||
The | The badlands biome rework is the last remaining biome rework from the ''MINECON Live 2019'' Biome Vote, as the winning mountains rework was implemented in Caves & Cliffs, and the swamp rework was part of The Wild Update. The badlands are promised to be updated in an unspecified future update: | ||
* Badlands will be given vultures, tumbleweed, and a new cactus based on the | * Badlands will be given vultures, tumbleweed, and a new cactus based on the Prickly Pear. | ||
Other live votes did not promise that the losing options would be planned; for information on those features, see the "[[#Partially implemented|Partially implemented]]" section. | Other live votes did not promise that the losing options would be planned; for information on those features, see the "[[#Partially implemented|Partially implemented]]" section. | ||
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==== More ocean creatures ==== | ==== More ocean creatures ==== | ||
Markus Persson commented that sea monsters were a possibility on Minecast on July 21, 2010.<ref>{{Citation|url=https://www.minecraftforum.net/forums/minecraft-java-edition/discussion/116353-minecraft-facts-big-list-of-what-notch-has|title=Minecraft FACTS: Big list of what Notch has ACTUALLY said.|author=Obsidian Miner|website=Minecraft Forum|date=October 4, 2010}}</ref> He particularly noted the possibility of sharks, though Mojang has since then stated that they will not be added.<ref>https://feedback.minecraft.net/hc/en-us/articles/360005029872-Previously-Considered-Suggestions</ref> At | Markus Persson commented that sea monsters were a possibility on Minecast on July 21, 2010.<ref>{{Citation|url=https://www.minecraftforum.net/forums/minecraft-java-edition/discussion/116353-minecraft-facts-big-list-of-what-notch-has|title=Minecraft FACTS: Big list of what Notch has ACTUALLY said.|author=Obsidian Miner|website=Minecraft Forum|date=October 4, 2010}}</ref> He particularly noted the possibility of sharks, though Mojang has since then stated that they will not be added.<ref>https://feedback.minecraft.net/hc/en-us/articles/360005029872-Previously-Considered-Suggestions</ref> At ''MinecraftCon 2010'', he also commented on the possibility of adding sea monsters.<ref name=":0">{{Citation|url=https://www.minecraftforum.net/forums/archive/alpha/alpha-survival-single-player/818408-minecraftcon-2010-which-one-for-friday-less-than-9|title=MINECRAFTCON 2010 WHICH ONE FOR FRIDAY? less than 9 hours|author=Diamond Miner|website=Minecraft Forum|date=July 16, 2010}}</ref> Hostile aquatic mobs like the guardian and drowned have been added since then. Another developer hinted about adding mobs involved adding seals/sea lions and/or orcas.<ref>{{tweet|The_T_Pearson|972881498943574016|who knows what the future may hold.|March 11, 2018}}</ref> | ||
==== Zach and Coco ==== | ==== Zach and Coco ==== | ||
In November 2018, a poll was held in which users could vote on which cat should be added to ''Minecraft''. There were three options: Jellie, Zach, or Coco.<ref>https://twitter.com/Minecraft/status/1059491029261283330</ref><ref>https://twitter.com/Minecraft/status/1063522092057067521</ref> Jellie won the vote and was added to the game in | In November 2018, a poll was held in which users could vote on which cat should be added to ''Minecraft''. There were three options: Jellie, Zach, or Coco.<ref>https://twitter.com/Minecraft/status/1059491029261283330</ref><ref>https://twitter.com/Minecraft/status/1063522092057067521</ref> Jellie won the vote and was added to the game in Village & Pillage.<ref>https://twitter.com/Minecraft/status/1063522133593260032</ref><ref>https://twitter.com/Minecraft/status/1064548266472280065</ref> It is unknown whether the other two cats will be added. | ||
<gallery mode="nolines" widths="200px"> | <gallery mode="nolines" widths="200px"> | ||
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==== Spike block ==== | ==== Spike block ==== | ||
Spikes received a mention in mid-2009 by Notch in a blog post.<ref name="tiles">{{citation|url=https://web.archive.org/web/20210603201943/https://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|title=My list on tile types so far|website=Tumblr|author=Notch|date=May 21, 2009}}</ref> These were originally planned for {{verlink|Java Edition Beta 1.7}},{{citation needed}} working by extending and retracting spikes (and making them more "spike pistons" than anything),{{citation needed}} but were replaced by | Spikes received a mention in mid-2009 by Notch in a blog post.<ref name="tiles">{{citation|url=https://web.archive.org/web/20210603201943/https://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|title=My list on tile types so far|website=Tumblr|author=Notch|date=May 21, 2009}}</ref> These were originally planned for {{verlink|Java Edition Beta 1.7}},{{citation needed}} working by extending and retracting spikes (and making them more "spike pistons" than anything),{{citation needed}} but were replaced by sticky pistons.{{citation needed}} On May 28, 2012, Nathan Adams stated that he'd like to add spike blocks, but is unsure of how to implement them.<ref>{{tweet|dinnerbone|207253374230470657|I want to add them, I'm just not sure how they'd look or function that best suits the game|May 28, 2012}}</ref> | ||
Caves & Cliffs implemented | Caves & Cliffs implemented pointed dripstone, which can damage mobs and players that fall on them, or are crushed by them. | ||
==== Ruby ==== | ==== Ruby ==== | ||
[[File:Villager trading preview.png|thumb|Jeb's screenshot showing rubies.]] | [[File:Villager trading preview.png|thumb|Jeb's screenshot showing rubies.]] | ||
Rubies were intended to be the original currency used for trading. They could be seen in a screenshot released by Jeb on May 21, 2012,<ref>https://twitter.com/jeb_/status/204619936616808451</ref> in which the trading system was first being tested. They were later replaced by [[Minecraft:emerald]]s because Dinnerbone is red-green colorblind; though their texture remained in the files after emeralds were implemented. | |||
==== Paeonia ==== | ==== Paeonia ==== | ||
[[File:Paeonia First Image.jpg|thumb|The paeonia screenshot revealed by Jeb on Instagram.]] | [[File:Paeonia First Image.jpg|thumb|The paeonia screenshot revealed by Jeb on Instagram.]] | ||
The [[Minecraft:paeonia]] was a [[Minecraft:flower]] type originally planned for implementation in | The [[Minecraft:paeonia]] was a [[Minecraft:flower]] type originally planned for implementation in 1.7.2. Originally revealed by Jeb in a screenshot,<ref>[https://www.instagram.com/p/dE8ljlJMLb/ "I've been adding a bunch of new flowers to #minecraft. One of them is the pink Paeonia, as it was the main flower for our wedding"] – [https://www.instagram.com/jebkhaile/ @jebkhaile], August 16, 2013</ref> the flower was never implemented, being superseded by the [[Minecraft:peony]], though its texture remained in the files after peonies were implemented. | ||
==== Paddle ==== | ==== Paddle ==== | ||
On September 19, 2014, | On September 19, 2014, Tommaso stated that when adding [[Minecraft:boat]]s to ''Pocket Edition'', he would add a "paddle" item,<ref>{{tweet|_tomcc|512936498946387968|@Sean_MCPE they'll be bigger and I think will require 5 logs instead of 5 planks, plus a Paddle item.|September 19, 2014}}</ref> which would be required to move boats.<ref>{{tweet|_tomcc|512936645700878336|@LarryBi63052484 I think in the end it will be a Paddles item or something, but yes, it's needed to move at all.|September 19, 2014}}</ref> Paddles were never implemented as items, but rather as part of the boat model. The crafting recipe used to require a wooden shovel to represent the paddle. As of the [[Minecraft:Bedrock Edition 1.20.10|1.20.10]] update, a wooden shovel is no longer required to craft a boat or raft {{in|be}}. | ||
==== Rare tools/weapons ==== | ==== Rare tools/weapons ==== | ||
Nathan Adams said on Twitter he would like to add weapons/tools that cannot be crafted, and could only be obtained through treasure chests/trading, etc. For example, bows with faster drawback (somewhat implemented with the addition of | Nathan Adams said on Twitter he would like to add weapons/tools that cannot be crafted, and could only be obtained through treasure chests/trading, etc. For example, bows with faster drawback (somewhat implemented with the addition of Quick Charge), boots that increase health, or night vision helmets. However, the attribute system had to be finished first.<ref>{{tweet|dinnerbone|440462447846371328|One thing I'd really love to add into Minecraft is special weapons/tools you can find exploring or trading, that aren't normally obtainable.|March 3, 2014}}</ref><ref>{{tweet|dinnerbone|440462568109641728|Like a bow that has faster drawback, for example. But the attribute system needs so much work first!|March 3, 2014}}</ref><ref>{{tweet|dinnerbone|440463320739758080|That's what I'm thinking, finding boots that increase (or maybe even decrease!) health - special and unique stuff|March 3, 2014}}</ref><ref>{{tweet|dinnerbone|440465480525291520|The idea is these kind of things will be passive "buffs" that things can give you|March 3, 2014}}</ref> | ||
Several later additions that follow this rough idea are the | Several later additions that follow this rough idea are the Frost Walker and Mending treasure enchantments, as well as the Curses of Binding and Vanishing, and totems of undying. Furthermore, [[Minecraft:trident]]s were implemented in Update Aquatic, and in the Nether Update the Soul Speed enchantment was added and made exclusively obtainable through looting bastion remnants and bartering with [[Minecraft:piglin]]s. In the Wild Update, Swift Sneak was added as an enchantment exclusive to ancient cities, and Tricky Trials added the [[Minecraft:mace]], as well as making tridents available in [[Minecraft:vault]]s, along with the Wind Burst enchantment being exclusive to said vaults. | ||
==== Steel ==== | ==== Steel ==== | ||
Multiple references to | Multiple references to steel were made early on in the game's development. Notch had stated that it could be made using [[Minecraft:coal]] and iron ore,<ref name="tiles" /> and that it could be used for armor and weapons more powerful than iron.<ref>{{citation|url=https://web.archive.org/web/20210429224451/https://notch.tumblr.com/post/123343045/my-vision-for-survival|title=My vision for survival|website=Tumblr|author=Notch|date=June 14, 2009}}</ref> In-game, flint and steel is crafted using iron ingots, considering the lack of steel and the need of a “fire striker”, despite the name of the former. | ||
=== Mechanics === | === Mechanics === | ||
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Somewhere in 1.16{{citation needed}}, developers stated that certain changes would be made to functionality exploited in several farms. In particular: | Somewhere in 1.16{{citation needed}}, developers stated that certain changes would be made to functionality exploited in several farms. In particular: | ||
* Fortress mobs can spawn anywhere inside of the boundary of a Nether fortress rather than only at the roads. | * Fortress mobs can spawn anywhere inside of the boundary of a Nether fortress rather than only at the roads. | ||
* Angry | * Angry zombified piglins drop experience even when not killed by the player directly. | ||
** This was fixed in 1.21.5. | ** This was fixed in 1.21.5. | ||
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[[File:Sky Dimension 2.jpg|thumb|A plain sky dimension.]] | [[File:Sky Dimension 2.jpg|thumb|A plain sky dimension.]] | ||
The Sky dimension was a planned dimension, intended to be the opposite of [[Minecraft:the Nether]]. Portals to the Sky dimension were never implemented, but it could be accessed using third-party programs. The idea was ultimately scrapped<ref>{{tweet|notch|71249283520802817|And because PC Gamer made such a big deal of the sky dimension, I guess I'll have to finish it. Consider it confirmed.|May 19, 2011}}</ref><ref>{{ytl|KavmNrLtdso|Notch Answers Minecraft 1.8 Questions - Community Questions for Markus (Notch) Persson|OmniTechNews|September 1, 2011}}</ref><ref>{{tweet|jeb_|124201530856452096|It has been rebranded to be The End realm|October 12, 2011}}</ref><ref>{{tweet|notch|134609813299671040|Probably, yes. :D I love the idea. The Ether mod does it great, try it.|November 10, 2011}}</ref><ref name="JebUnplannedJuly2012">{{tweet|jeb_|219758430276173824|No we don't plan to return the Sky Dimension|July 2, 2012}}</ref><ref name="DinnerboneUnplannedJuly2012">{{tweet|dinnerbone|220109988100710400|We have no plans to revisit the skylands|July 3, 2012}}</ref> and its code was reused to make [[Minecraft:the End]], which can be seen in versions prior to | The Sky dimension was a planned dimension, intended to be the opposite of [[Minecraft:the Nether]]. Portals to the Sky dimension were never implemented, but it could be accessed using third-party programs. The idea was ultimately scrapped<ref>{{tweet|notch|71249283520802817|And because PC Gamer made such a big deal of the sky dimension, I guess I'll have to finish it. Consider it confirmed.|May 19, 2011}}</ref><ref>{{ytl|KavmNrLtdso|Notch Answers Minecraft 1.8 Questions - Community Questions for Markus (Notch) Persson|OmniTechNews|September 1, 2011}}</ref><ref>{{tweet|jeb_|124201530856452096|It has been rebranded to be The End realm|October 12, 2011}}</ref><ref>{{tweet|notch|134609813299671040|Probably, yes. :D I love the idea. The Ether mod does it great, try it.|November 10, 2011}}</ref><ref name="JebUnplannedJuly2012">{{tweet|jeb_|219758430276173824|No we don't plan to return the Sky Dimension|July 2, 2012}}</ref><ref name="DinnerboneUnplannedJuly2012">{{tweet|dinnerbone|220109988100710400|We have no plans to revisit the skylands|July 3, 2012}}</ref> and its code was reused to make [[Minecraft:the End]], which can be seen in versions prior to 14w17a as the End's technical biome was still referred to in the debug menu as "Sky". | ||
Unlike the Sky dimension, the End has a dark purple sky, no clouds, and the floating islands are made entirely of End stone. | Unlike the Sky dimension, the End has a dark purple sky, no clouds, and the floating islands are made entirely of End stone. | ||
With the addition of the | With the addition of the buffet functionality in Java Edition 1.13 snapshot 18w15a, this can be distantly recreated by using the "Floating Islands" option. The addition of custom world generation in Java Edition 1.16.2 snapshot 20w28a also included a {{cd|minecraft:floating_islands}} noise preset offering similar functionality. | ||
Additionally, the Sky dimension was independently recreated into the popular Aether mod. | Additionally, the Sky dimension was independently recreated into the popular Aether mod. | ||
==== Updates to birch forests and other biomes ==== | ==== Updates to birch forests and other biomes ==== | ||
At '' | At ''Minecraft Live 2021'', it was stated that The Wild Update would focus on biome diversity and immersion, giving a unique identity and atmosphere to different biomes. The birch forest was used as an example to demonstrate this new atmosphere, and concept art pieces depicting an improved birch forest with new flowers and shelf fungi were shown. Also shown was swamp concept art with fireflies and flowering lily pads. | ||
Later it was stated that "concept art is not a commitment" and that this part of the update was now "not something we have continued working with" in an Ask Mojang episode.<ref name="why" /> | Later it was stated that "concept art is not a commitment" and that this part of the update was now "not something we have continued working with" in an Ask Mojang episode.<ref name="why" /> | ||
The short flowers and fireflies were later implemented in [[Minecraft:Spring to Life]] as [[Minecraft:wildflowers]] and | The short flowers and fireflies were later implemented in [[Minecraft:Spring to Life]] as [[Minecraft:wildflowers]] and firefly bushes. The bracket fungi, tall flowers and water lilies are yet to see an implementation. | ||
<gallery widths="300px" heights="180px"> | <gallery widths="300px" heights="180px"> | ||
Birch forest concept art.jpg|Concept art for the birch forest. | Birch forest concept art.jpg|Concept art for the birch forest. | ||
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=== Feedback site === | === Feedback site === | ||
{{Update|section=1}} | {{Update|section=1}} | ||
On the | On the feedback site, several posts have been marked as "under review" by Mojang. These include: | ||
{{Collapse|title= '''Click show/hide ''' to show or hide the list | {{Collapse|title= '''Click show/hide ''' to show or hide the list | ||
|content= | |content= | ||
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*[https://feedback.minecraft.net/hc/en-us/community/posts/360009547691-Recycling-table-Uncrafting Recycling table | Uncrafting] | *[https://feedback.minecraft.net/hc/en-us/community/posts/360009547691-Recycling-table-Uncrafting Recycling table | Uncrafting] | ||
*[https://feedback.minecraft.net/hc/en-us/community/posts/360011129972-Placeable-Gunpowder Placeable Gunpowder] | *[https://feedback.minecraft.net/hc/en-us/community/posts/360011129972-Placeable-Gunpowder Placeable Gunpowder] | ||
*[https://feedback.minecraft.net/hc/en-us/community/posts/360011085651-Rewritable-signs-was-Text-on-signs Rewritable signs (was: Text on signs)] - Added with | *[https://feedback.minecraft.net/hc/en-us/community/posts/360011085651-Rewritable-signs-was-Text-on-signs Rewritable signs (was: Text on signs)] - Added with 23w12a | ||
*[https://feedback.minecraft.net/hc/en-us/community/posts/360011082052-You-can-put-fish-in-fish-bowls You can put fish in fish bowls] | *[https://feedback.minecraft.net/hc/en-us/community/posts/360011082052-You-can-put-fish-in-fish-bowls You can put fish in fish bowls] | ||
*[https://feedback.minecraft.net/hc/en-us/community/posts/360009230072-Potion-of-Levitation-and-Glowing Potion of Levitation and Glowing] | *[https://feedback.minecraft.net/hc/en-us/community/posts/360009230072-Potion-of-Levitation-and-Glowing Potion of Levitation and Glowing] | ||
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*[https://feedback.minecraft.net/hc/en-us/community/posts/360009326391-Radium-A-New-Ore-For-The-End-With-Unique-Uses Radium, A New Ore For The End With Unique Uses] | *[https://feedback.minecraft.net/hc/en-us/community/posts/360009326391-Radium-A-New-Ore-For-The-End-With-Unique-Uses Radium, A New Ore For The End With Unique Uses] | ||
*[https://feedback.minecraft.net/hc/en-us/community/posts/360009328511-Making-Minecarts-more-robust-pushing-mobs-off-tracks-faster-top-speed-etc Making Minecarts more robust (pushing mobs off tracks, faster top speed etc.)] | *[https://feedback.minecraft.net/hc/en-us/community/posts/360009328511-Making-Minecarts-more-robust-pushing-mobs-off-tracks-faster-top-speed-etc Making Minecarts more robust (pushing mobs off tracks, faster top speed etc.)] | ||
*[https://feedback.minecraft.net/hc/en-us/community/posts/360014392111-The-ability-to-change-a-armor-stand-to-a-player-skin The ability to change a armor stand to a player skin] - Partially added with the | *[https://feedback.minecraft.net/hc/en-us/community/posts/360014392111-The-ability-to-change-a-armor-stand-to-a-player-skin The ability to change a armor stand to a player skin] - Partially added with the mannequin | ||
*[https://feedback.minecraft.net/hc/en-us/community/posts/360009239492-Pearls-Anyone-Anyone Pearls, Anyone, Anyone?] | *[https://feedback.minecraft.net/hc/en-us/community/posts/360009239492-Pearls-Anyone-Anyone Pearls, Anyone, Anyone?] | ||
*[https://feedback.minecraft.net/hc/en-us/community/posts/360010194172-Rotator-Blocks-that-change-the-orientation-of-blocks Rotator Blocks that change the orientation of blocks] | *[https://feedback.minecraft.net/hc/en-us/community/posts/360010194172-Rotator-Blocks-that-change-the-orientation-of-blocks Rotator Blocks that change the orientation of blocks] | ||
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*[https://feedback.minecraft.net/hc/en-us/community/posts/360011101772--gamerule-setExplosionDestruction-true-false /gamerule setExplosionDestruction <true/false>] | *[https://feedback.minecraft.net/hc/en-us/community/posts/360011101772--gamerule-setExplosionDestruction-true-false /gamerule setExplosionDestruction <true/false>] | ||
*[https://feedback.minecraft.net/hc/en-us/community/posts/360009225672-Commands-To-Change-Sky-Color Commands To Change Sky Color] | *[https://feedback.minecraft.net/hc/en-us/community/posts/360009225672-Commands-To-Change-Sky-Color Commands To Change Sky Color] | ||
*[https://feedback.minecraft.net/hc/en-us/community/posts/360011487871-Clone-Update-Clone-Your-Self Clone Update (Clone Your Self!)] - Partially added with | *[https://feedback.minecraft.net/hc/en-us/community/posts/360011487871-Clone-Update-Clone-Your-Self Clone Update (Clone Your Self!)] - Partially added with Mannequin | ||
*[https://feedback.minecraft.net/hc/en-us/community/posts/360016742832-A-freeze-command A /freeze command] — Partially added with the {{cmd|tick freeze}} command | *[https://feedback.minecraft.net/hc/en-us/community/posts/360016742832-A-freeze-command A /freeze command] — Partially added with the {{cmd|tick freeze}} command | ||
*[https://feedback.minecraft.net/hc/en-us/community/posts/360011325511-Dimension-teleporter Dimension teleporter] - Implemented in {{JE}} with {{cmd|execute in <dimension> run teleport}} command | *[https://feedback.minecraft.net/hc/en-us/community/posts/360011325511-Dimension-teleporter Dimension teleporter] - Implemented in {{JE}} with {{cmd|execute in <dimension> run teleport}} command | ||
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;Graphics | ;Graphics | ||
*[https://feedback.minecraft.net/hc/en-us/community/posts/360013508872-Shooting-Stars Shooting Stars] | *[https://feedback.minecraft.net/hc/en-us/community/posts/360013508872-Shooting-Stars Shooting Stars] | ||
*[https://feedback.minecraft.net/hc/en-us/community/posts/360011062252-Cow-pig-chicken-variations-was-New-Animal-Variations Cow, pig, chicken variations (was: New Animal Variations)] - Added with | *[https://feedback.minecraft.net/hc/en-us/community/posts/360011062252-Cow-pig-chicken-variations-was-New-Animal-Variations Cow, pig, chicken variations (was: New Animal Variations)] - Added with 1.21.5 | ||
*[https://feedback.minecraft.net/hc/en-us/community/posts/360009541451-Add-some-animations-for-player-to-make-Minecraft-better Add some animations for player to make Minecraft better] | *[https://feedback.minecraft.net/hc/en-us/community/posts/360009541451-Add-some-animations-for-player-to-make-Minecraft-better Add some animations for player to make Minecraft better] | ||
*[https://feedback.minecraft.net/hc/en-us/community/posts/360011107352-Mobs-go-blip-mob-effect-on-spawn Mobs go blip? (mob effect on spawn)] | *[https://feedback.minecraft.net/hc/en-us/community/posts/360011107352-Mobs-go-blip-mob-effect-on-spawn Mobs go blip? (mob effect on spawn)] | ||
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*[https://feedback.minecraft.net/hc/en-us/community/posts/360015682612-Crabs-lobsters-and-crab-traps Crabs, lobsters, and crab traps.] | *[https://feedback.minecraft.net/hc/en-us/community/posts/360015682612-Crabs-lobsters-and-crab-traps Crabs, lobsters, and crab traps.] | ||
*[https://feedback.minecraft.net/hc/en-us/community/posts/360011083472-Monkeys Monkeys] | *[https://feedback.minecraft.net/hc/en-us/community/posts/360011083472-Monkeys Monkeys] | ||
*[https://feedback.minecraft.net/hc/en-us/community/posts/360011295911-Different-Dog-Species-Relative-to-Biomes Different Dog Species Relative to Biomes] - Added with | *[https://feedback.minecraft.net/hc/en-us/community/posts/360011295911-Different-Dog-Species-Relative-to-Biomes Different Dog Species Relative to Biomes] - Added with 1.20.5 | ||
*[https://feedback.minecraft.net/hc/en-us/community/posts/360009369991-Kraken-Boss Kraken Boss] | *[https://feedback.minecraft.net/hc/en-us/community/posts/360009369991-Kraken-Boss Kraken Boss] | ||
*[https://feedback.minecraft.net/hc/en-us/community/posts/360017822052-Add-all-the-mob-heads-and-a-different-way-to-obtain-them-in-survival Add all the mob heads and a different way to obtain them in survival.] | *[https://feedback.minecraft.net/hc/en-us/community/posts/360017822052-Add-all-the-mob-heads-and-a-different-way-to-obtain-them-in-survival Add all the mob heads and a different way to obtain them in survival.] | ||
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=== Alpacas === | === Alpacas === | ||
In 2016, Jeb was planning on adding alpacas, but due to other developers wanting | In 2016, Jeb was planning on adding alpacas, but due to other developers wanting llamas instead, he held an informal poll on Twitter in which the public voted on adding the llama over the alpaca.<ref>{{Mcnet|meet-llama|Meet the Llama|April 18, 2017}}</ref><ref>{{tweet|jeb_|757952180146012160|A friend is in urgent need of your help to settle this matter|July 26, 2016}}</ref> | ||
=== Colored Planks{{Anchor|Colored wood planks}} === | === Colored Planks{{Anchor|Colored wood planks}} === | ||
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{{main|Colored Planks}} | {{main|Colored Planks}} | ||
Nathan Adams briefly thought about implementing colored wood planks, releasing a test image on his Twitter page. This however never got implemented, as can be seen from the following quotes. The idea was eventually replaced with | Nathan Adams briefly thought about implementing colored wood planks, releasing a test image on his Twitter page. This however never got implemented, as can be seen from the following quotes. The idea was eventually replaced with stained terracotta. | ||
=== Cubic chunks === | === Cubic chunks === | ||
This refers to changing the | This refers to changing the chunk format to make chunks 16 blocks tall, allowing for infinite world height. Ryan Holtz discussed it with Erik Broes, but they decided they couldn't implement it, because of the difficulty of solving problems such as the occlusion of sky light.<ref>https://www.reddit.com/r/Minecraft/comments/27ibll/mogminer_infinity_years_until_cubic_chunks/ci1c6q0/</ref> The feature was previously rejected by Notch for similar reasons.<ref>https://www.reddit.com/r/Minecraft/comments/kq89v/cubic_chunks_increases_the_performance_of_the/c2me2bz/</ref> | ||
=== Coral slab === | === Coral slab === | ||
[[File:SeaPlantsMineConEarth2017.jpg|thumb|Screenshot of the footage in which coral slabs can be seen.]] | [[File:SeaPlantsMineConEarth2017.jpg|thumb|Screenshot of the footage in which coral slabs can be seen.]] | ||
In early footage of the | In early footage of the Update Aquatic seen at MINECON Earth 2017, slab forms of coral blocks can be seen generated as part of coral reefs. These never made it into a released version for reasons unknown. | ||
=== Fletching table functionality === | === Fletching table functionality === | ||
Fletching tables are set to gain functionality in a later update, similar to what happened with smithing tables (originally added as a generic villager job site block and then received player functionality in a future update). Originally, this was planned for "the next major themed update".<ref>{{snap|19w11b|March 12, 2019}}</ref> Later, it was stated that functionality wasn't a guarantee for 1.16.<ref>{{tweet|MiaLem_n|1178624224090558464|Not in 1.15 and I can't promise anything for 1.16 either I'm afraid.|September 30, 2019}}</ref> Later, it was confirmed that fletching tables wouldn’t be gaining functionality in 1.16.<ref>{{tweet|HelenAngel|1251376297630003200|No. We will not be adding functionality to the fletching table in 1.16}}</ref> To this day, they still have no functionality beyond serving as the workplace block for fletcher villagers. | |||
=== Firefly mob === | === Firefly mob === | ||
{{main|Firefly (mob)}} | {{main|Firefly (mob)}} | ||
[[File:Firefly (mob).gif|right|width=129x129]] | [[File:Firefly (mob).gif|right|width=129x129]] | ||
Fireflies were originally going to be eaten by | Fireflies were originally going to be eaten by frogs to produce [[Minecraft:froglight]]s, but this was scrapped due to the fact that some species of fireflies are poisonous to some species of frogs in real life.<ref>{{ytl|a5Wd9ciTmTI|Minecraft Now: Frog February!|Minecraft|Feb 10, 2022|t=544}}</ref> They would have glowed in the dark and been two pixels in size, which would have made them the smallest mob in the game. It was officially confirmed that they were scrapped for the 1.19 update in an Ask Mojang episode.<ref name="why">{{ytl|ixSlQXDOvkM|Ask Mojang: What happened to the fireflies in Minecraft 1.19?|Minecraft|May 10, 2022|t=98}}</ref> It was later implemented in the form of a particle generated by firefly bushes in Java Edition 25w05a, rather than as a mob. | ||
=== Green axolotl === | === Green axolotl === | ||
This mob was seen at Minecraft Live 2020 as part of the | This mob was seen at Minecraft Live 2020 as part of the axolotl announcement. The mob was presumed to be added in the Caves and Cliffs update, but wasn't added alongside the other axolotl colors shown. They also later appeared in the update trailer despite not actually existing in the game. | ||
<gallery> | <gallery> | ||
MCLive Summary Axolotls.jpg|Green axolotl in the update announcement. | MCLive Summary Axolotls.jpg|Green axolotl in the update announcement. | ||
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=== Pigman bodyguard === | === Pigman bodyguard === | ||
[[File:Pigman.png|thumb|150px|The original pigman texture.]] | [[File:Pigman.png|thumb|150px|The original pigman texture.]] | ||
Development of a male mob which may have had no clothes was also mentioned by | Development of a male mob which may have had no clothes was also mentioned by Nathan Adams in 2012,<ref>{{tweet|dinnerbone|235000878841606144|Coding some new mobstuffs. This is hilarious. He has no clothes! :(|August 13, 2012}}</ref><ref>{{tweet|dinnerbone|235322386730328064|Working on a very old but popular minecraft suggestion that keeps popping up every so often; I put my new mob on hold for now.|August 14, 2012}}</ref><ref>{{tweet|dinnerbone|246757052750364673|@123sendodo No. I've shelved that mob for now.|September 14, 2012}}</ref> but this is not currently being worked on. On April 14, 2020, Nathan Adams clarified that the mob was going to be a pigman bodyguard, which was naked by default so that the player could provide armor for it.<ref>{{tweet|dinnerbone|1250295957075292160|It was going to be a type of pigman that you could convince to fight for you, like a bodyguard. The reason it had no clothes was that I wanted the player to be responsible for what it wore and what weapons it used, but that logically meant naked mob by default :D|April 14, 2020}}</ref> | ||
=== Quiver === | === Quiver === | ||
The [[Minecraft:quiver]] was an item briefly present in | The [[Minecraft:quiver]] was an item briefly present in indev versions of the game while items were being tested. Its texture came from Notch's previous Legend of the Chambered games, and remained in the files for many years afterwards. | ||
During the development of | During the development of Java Edition 1.9, Dinnerbone posted a 2×204960 image on Twitter<ref>{{tweet|Dinnerbone|595224755126534144|The following picture is meaningless and is probably not even worth your time clicking on it.|May 4, 2015}}</ref> which could be reformed into a 854×480 Minecraft screenshot, clearly depicting the quiver as a usable item in the inventory, where it had what seemed to be a dedicated slot alongside a slot for [[Minecraft:arrow]]s.<ref>{{reddit|34too2/nathan_adams_on_twitter_the_following_picture_is|cqxxz2i|context=0|It's not meaningless.|FiredPlayer (now deleted)|May 4, 2015}}</ref> He shared another screenshot of the quiver in the inventory a few weeks later, with the quiver slot in a different location.<ref>{{tweet|Dinnerbone|601714812436029440|I also had to rearrange the Creative inventory a little, too, to make the new slots fit. I don't think it's too bad.|May 22, 2015}}</ref> On June 30, 2015, Dinnerbone stated that he scrapped quivers as he felt that holding arrows in the off-hand felt "more natural."<ref>{{tweet|dinnerbone|615853908553019393|I'm removing quivers again. Arrows in off-hand feels more natural.|June 30, 2015}}</ref> | ||
<gallery> | <gallery> | ||
Quiver-decode.png|The screenshot which Dinnerbone's 854×480 image decodes to, showing a quiver in its slot in the survival inventory. | Quiver-decode.png|The screenshot which Dinnerbone's 854×480 image decodes to, showing a quiver in its slot in the survival inventory. | ||
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=== Sculk jaw === | === Sculk jaw === | ||
This block was seen at | This block was seen at Minecraft Live 2020 as part of the deep dark announcement. Walking on it would change its texture, and it is presumed that it would do damage to the player and that it could be broken with the [[Minecraft:hoe]] like with other sculk blocks. | ||
The block was presumed to be added in | The block was presumed to be added in The Wild Update, but kingbdogz revealed that it was unlikely to be added in the final release.<ref>{{tweet|kingbdogz|1431995233936494594|Sculk Trap (which is actually called Sculk Jaw) is unlikely to make it into the game, wasn't very happy with its design Sculk Shrieker is a completely different block|August 29, 2021}}</ref> In the end it was not added.<gallery> | ||
Sculk Jaw (pre-release).png|alt=|Sculk Jaw | Sculk Jaw (pre-release).png|alt=|Sculk Jaw | ||
Sculk Jaw 2 (pre-release).png|alt=|Sculk Jaw 2 | Sculk Jaw 2 (pre-release).png|alt=|Sculk Jaw 2 | ||
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=== Red dragon === | === Red dragon === | ||
{{main|Red Dragon}} | {{main|Red Dragon}} | ||
Markus Persson initially mentioned wanting to add dragons. After implementing the ender dragon, he said that he wanted to also add a friendly, red dragon to the [[Minecraft:Overworld]]. However, there are no current plans of adding the second dragon. | |||
=== Underground cabin === | === Underground cabin === | ||
{{conjecture|section=1}} | {{conjecture|section=1}} | ||
This structure was shown during the initial reveal of the | This structure was shown during the initial reveal of the deep dark and the [[Minecraft:warden]] during Minecraft Live 2020, but was not implemented in the final release of the Wild Update. | ||
<gallery> | <gallery> | ||
File:Deep_Dark_Structure.png|Deep dark structure recreation render. | File:Deep_Dark_Structure.png|Deep dark structure recreation render. | ||
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== Mentioned == | == Mentioned == | ||
These features were mentioned at one point, but later abandoned or their current status is unknown. Note that some of these features were mentioned by developers who either no longer work at | These features were mentioned at one point, but later abandoned or their current status is unknown. Note that some of these features were mentioned by developers who either no longer work at Mojang Studios, or no longer work on ''Minecraft''. | ||
=== Mobs === | === Mobs === | ||
==== Camouflaging mob ==== | ==== Camouflaging mob ==== | ||
A mob which camouflages with its environment was a concept considered by Jens Bergensten when designing the | A mob which camouflages with its environment was a concept considered by Jens Bergensten when designing the shulker, which was originally one of the mob's mechanics during development - the mob would camouflage with the surroundings, but due to difficulties with the code and rendering, he decided to abandon this element of the mob. He stated however that it may happen in the future.<ref>[https://www.youtube.com/watch?v=h3vjmzCV8PY&t=12m17s "MINECON 2015 Upcoming Features"] – [https://www.youtube.com/user/TeamMojang Minecraft], July 30, 2015 – via YouTube</ref> | ||
==== Lava zombie and troll ==== | ==== Lava zombie and troll ==== | ||
Before the implementation of | Before the implementation of hostile mobs, Notch stated that he liked the idea of monsters such as lava zombies or troll infestations, which would roam the land and break things. Later, the [[Minecraft:zombie]] was implemented.<ref>{{citation|url=https://forums.tigsource.com/index.php?topic=6273.msg215704#msg215704|title=Minecraft (alpha)|website=Tigsource|date=June 17, 2009}}</ref> | ||
==== Prefix mobs ==== | ==== Prefix mobs ==== | ||
Notch mentioned prefix mobs in a Brocraft stream. He gave examples of mobs such as "Burning Spiders, Giant Zombies, and Cobble Creepers." Some prefix mobs have been added in the form of cave spiders, charged creepers, strays, bogged, husks, drowned, and other mob variants. Giant zombies have technically been added, but are currently unused. In the | Notch mentioned prefix mobs in a Brocraft stream. He gave examples of mobs such as "Burning Spiders, Giant Zombies, and Cobble Creepers." Some prefix mobs have been added in the form of cave spiders, charged creepers, strays, bogged, husks, drowned, and other mob variants. Giant zombies have technically been added, but are currently unused. In the 3D Shareware April Fools update, the ORDER.txt jokingly mentions "11 new enemy variants including Buff Crepper and Evilshroom II" for a fake game: "MineCraft 3D: Deeper and darker." | ||
==== Reindeer ==== | ==== Reindeer ==== | ||
Reindeer were another mob acknowledged and suggested initially for Christmas 2015.<ref>{{reddit|2p65gp/my_3d_animated_reindeer_for_minecraft_what_do_you|cmugdaj|Next xmas?|jeb_|December 14, 2014}}</ref> {{MCE}} version 0.6.0 added the | Reindeer were another mob acknowledged and suggested initially for Christmas 2015.<ref>{{reddit|2p65gp/my_3d_animated_reindeer_for_minecraft_what_do_you|cmugdaj|Next xmas?|jeb_|December 14, 2014}}</ref> {{MCE}} version 0.6.0 added the Jolly Llama, which is supposed to represent a reindeer. It is currently unknown if reindeer will ever be added or not. | ||
=== Biomes and environment === | === Biomes and environment === | ||
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==== Seasons ==== | ==== Seasons ==== | ||
Nathan Adams mentioned on Twitter that he was experimenting with adding seasons, and varying the length of day and night according to season. He also mentioned it during | Nathan Adams mentioned on Twitter that he was experimenting with adding seasons, and varying the length of day and night according to season. He also mentioned it during ''Minecon 2013''.<ref>{{tweet|dinner|323870260560293888|Here's one thing I've been tinkering with but not added yet: Minecraft day cycles (potentially seasons). 500 days in a year, shorter nights?|April 15, 2013}}</ref><ref>{{tweet|dinner|336123928181346306|It was never said to be for 1.6 :)|May 19, 2013}}</ref> Seasons may include changes in color of tree leaves and may also be tied to real time.<ref>{{twl|38120314|t=06h17m17s}}</ref> The later released ''Minecraft Dungeons'' has a location called Pumpkin Pastures, which resembles an autumn-themed forest biome. Autumn-colored trees also appear in forest biomes in ''[[Minecraft:Minecraft Legends]]''. | ||
==== Nether features ==== | ==== Nether features ==== | ||
Multiple features relating to the Nether have been proposed and acknowledged, such as utilizing the space above the Nether ceiling for something else,<ref>{{tweet|dinnerbone|251057506686730240|@crash_nick Likely not, but I was considering reusing that space for something else!|September 26, 2012}}</ref> non-rectangular Nether portals,<ref>{{tweet|Dinnerbone|377489959810498560|This feels too cliche...|September 10. 2013}}</ref> and Nether portals placing players in front if possible.<ref>[https://bugs.mojang.com/browse/MC-73504?focusedCommentId=224785&page=com.atlassian.jira.plugin.system.issuetabpanels%3Acomment-tabpanel#comment-224785 "For 1.8.4 this will be fixed just by keeping the player in the portal block, but this is not ideal and it should make sure we can place them outside if it's a "preferable" spot (ie: not a drop into lava). This will be fixed fully in a later release."] – Dinnerbone, April 17, 2015</ref> | Multiple features relating to the Nether have been proposed and acknowledged, such as utilizing the space above the Nether ceiling for something else,<ref>{{tweet|dinnerbone|251057506686730240|@crash_nick Likely not, but I was considering reusing that space for something else!|September 26, 2012}}</ref> non-rectangular Nether portals,<ref>{{tweet|Dinnerbone|377489959810498560|This feels too cliche...|September 10. 2013}}</ref> and Nether portals placing players in front if possible.<ref>[https://bugs.mojang.com/browse/MC-73504?focusedCommentId=224785&page=com.atlassian.jira.plugin.system.issuetabpanels%3Acomment-tabpanel#comment-224785 "For 1.8.4 this will be fixed just by keeping the player in the portal block, but this is not ideal and it should make sure we can place them outside if it's a "preferable" spot (ie: not a drop into lava). This will be fixed fully in a later release."] – Dinnerbone, April 17, 2015</ref> | ||
During the development of the | During the development of the Nether Update, other ideas were discussed, such as dyeable Nether portals, which were dismissed as not being priority by Jeb.<ref>{{tweet|jeb_|1228220678517604354|We are not planning to add that|February 14, 2020}}</ref> As a joke feature in Java Edition 20w14∞, funky portals were added and would change color depending on the text data found in a written book. | ||
=== Blocks and items === | === Blocks and items === | ||
====Scarecrows==== | ====Scarecrows==== | ||
Scarecrows were mentioned multiple times. In | Scarecrows were mentioned multiple times. In The Story of Mojang, Jeb mentioned the possibility of a scarecrow crafted using a pumpkin, wool block and 3 sticks, which would attract monsters.<ref>{{ytl|xdoH3kzg938|(Official) Minecraft: The Story of Mojang (Pt. 2/2) - Proof of Concept for Feature-Length|2PlayerProductions|February 20, 2011|t=198s}} – February 20, 2011</ref> He brought this up again later in a reddit comment, stating "The reason I haven't added it already is that the mob AI assumes the target is an entity, and not a world block. I would either have to make the scarecrow an entity, or allow mobs to target blocks."<ref>https://www.reddit.com/comments/fgogh/_/c1fth3u/</ref> Armor stands would later be added as a stationary entity with a similar appearance to a scarecrow. Village & Pillage added pillager outposts, which can generate a scarecrow-like target structure. [[Minecraft:Zombie]]s can pathfind to turtle eggs in order to break them, showing that block targeting is possible to some extent. | ||
====Calamari==== | ====Calamari==== | ||
Jeb stated after the addition of pumpkin pies that "only mutton and calamari are missing",<ref>{{tweet|jeb_|245503714167750656|After this I think only mutton and calamari are missing: http://i.imgur.com/6jd6q.png|September 11, 2012}}</ref> implying mutton and calamari were both planned additions. | Jeb stated after the addition of pumpkin pies that "only mutton and calamari are missing",<ref>{{tweet|jeb_|245503714167750656|After this I think only mutton and calamari are missing: http://i.imgur.com/6jd6q.png|September 11, 2012}}</ref> implying mutton and calamari were both planned additions. Mutton was indeed added a few updates later, while squids are yet to drop any form of meat. | ||
== Technical == | == Technical == | ||
| Line 429: | Line 429: | ||
[[File:Waterless World 1.jpg|thumb]] | [[File:Waterless World 1.jpg|thumb]] | ||
[[File:Waterless World 2.jpg|thumb]] | [[File:Waterless World 2.jpg|thumb]] | ||
Java Edition 1.13 added waterlogging, marking the start of the separation between liquids and blocks. An in-development screenshot showing water occupying [[Minecraft:leaves]] and [[Minecraft:flower]]s, referred to as having "no water blocks", was released in 2018.<ref>{{tweet|Dinnerbone|988712909315493888|I should start a blooper twitter account. In other news, there is no "minecraft:water" blocks in this world - and that's why trees and flowers are taking a bath.|April 24, 2018}}</ref> However, water and lava still currently exist as blocks, and so far only water sources can occupy other blocks through the waterlogged block state; flowing water and bubble columns cannot occupy other blocks, and both still and flowing lava cannot occupy other blocks at all. | |||
Having water only occupy one side of a block like a | Having water only occupy one side of a block like a glass pane, but not the other, is also something that has been considered.<ref>Replying to "will you be able to place water in only 1 side/quarter of glass panes?": {{tweet|Dinnerbone|971793252658679808|One day, maybe! Not right now though sorry.|March 8, 2018}}</ref> | ||
==== Phasing out of NBT-based crafting recipes ==== | ==== Phasing out of NBT-based crafting recipes ==== | ||
In | In Java Edition 1.14, numerous new blocks were implemented as replacements for certain "complex" crafting recipes, with the replaced crafting recipes relying on NBT data. This included moving inventory tool repair to the [[Minecraft:grindstone]], banner modification to the [[Minecraft:loom]], and map modification to the cartography table. However, several more NBT based crafting recipes still exist (such as fireworks, dyeing leather armor and tipped arrows), and these are planned to be phased out.<ref>{{link|url=https://www.reddit.com/r/minecraftsuggestions/comments/9rpbvc/a_separate_crafting_block_used_to_make_fireworks/e8lgp1r|title=We actually already have ideas for a block like this, but it's not likely to be done for this update sorry! We're trying to move all "complex" recipes out of the crafting table and into a specialized mechanic, as it's basically impossible to teach players about banner patterns or fireworks charges. Thanks for the ideas! <3|date=October 28, 2018|website=Reddit|author=/u/Dinnerbone}}</ref> Certain blocks that may be added in the future to further this goal include a dedicated fireworks customization block. | ||
In | In Java Edition 1.14.3, tool repair crafting recipes were reimplemented. | ||
Java Edition 1.20.5 adds data components to replace the non-strict item NBT format, all item data is still stored in NBT but uses a stricter way to access the data to keep the data structure consistent. | |||
==== Shaders ==== | ==== Shaders ==== | ||
On the feedback site, shaders (resource packs that override the vanilla shaders) were marked as announced, meaning that they were going to be implemented. This feature was partially implemented in | On the feedback site, shaders (resource packs that override the vanilla shaders) were marked as announced, meaning that they were going to be implemented. This feature was partially implemented in 1.16 and 1.17, as resource packs can enable similar effects. | ||
While core shaders can be modified with resource packs, this is not considered a supported feature by Mojang. Different methods to change the game's graphics to the extent that overriding core shaders allows may be implemented at some point.<ref>https://www.minecraft.net/en-us/article/minecraft-snapshot-24w34a</ref> | While core shaders can be modified with resource packs, this is not considered a supported feature by Mojang. Different methods to change the game's graphics to the extent that overriding core shaders allows may be implemented at some point.<ref>https://www.minecraft.net/en-us/article/minecraft-snapshot-24w34a</ref> | ||
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==== Super Fancy graphics ==== | ==== Super Fancy graphics ==== | ||
Docm77 confirmed in a tweet that sometime in the future, a new graphics setting will be added to Minecraft called "super fancy". It is unknown whether it is the "Fabulous!" graphics setting added in | Docm77 confirmed in a tweet that sometime in the future, a new graphics setting will be added to Minecraft called "super fancy". It is unknown whether it is the "Fabulous!" graphics setting added in Java Edition 1.16 Pre-release 1, [[Minecraft:Vibrant Visuals]] {{upcoming}}<!--do NOT remove this upcoming tag until VV is released for Java!-->, or another new one. The use of OpenGL 3.2 for rendering in Java Edition 1.17 may lead toward the Super Fancy graphics. This could also be a reference to the [[Minecraft:Ray Tracing]] functionality {{in|Be}} or the scrapped [[Minecraft:Super Duper Graphics Pack]].<ref name="summit">{{tweet|docm77|1001763772111958016|There will be a new grafics setting in Minecraft. There will be a "fancy" and "super fancy" setting. Also the combat system will get an overhaul. #MinecraftCreatorSummit2018|May 30, 2018}}</ref> | ||
==== Inventory changes ==== | ==== Inventory changes ==== | ||
An inventory rewrite was originally added in the snapshot | An inventory rewrite was originally added in the snapshot 14w07a for Java Edition 1.8, but a roadblock was hit and Mojang had to shelve the change before the release of 1.8.<ref>{{reddit|31z5gz/dinnerbone_working_with_inventories|cq6k74n|We never finished that. We hit a roadblock with the inventory rewrite, and had to shelve it because we couldn't figure out how to proceed nicely.|Dinnerbone|April 9, 2015|context=2}}</ref> Other changes to the inventory have been mentioned, including spectators being able to look at other's inventories, visible health/armor bar on all players,<ref>{{tweet|Dinnerbone|428550337126232064|I'll add that, but no promises it'll be done for this weeks snapshot|January 29, 2014}}</ref> seeing players' GUI when spectating from their POV<ref>{{tweet|Dinnerbone|428490039446999040|Okay, I decided not to do "spectating through other players eyes shows you their UI" because that's a little hard right now. :(|January 29, 2014}}</ref> and the return of shift-double-clicking.<ref>{{tweet|Dinnerbone|433591349150253057|Yeah, that should be trivial to add in properly now!|February 12, 2014}}</ref><ref>{{reddit|1xpfhq/twitter_dinnerbone_implementing_the_actual|cfdtg8w|It's a pain in the ass to test though! Rather pushing the limits of what we're mocking sofar, planned to implement for tomorrow :)|_Grum|February 12, 2014}}</ref> | ||
==== Lua scripting ==== | ==== Lua scripting ==== | ||
{{w|Lua scripting}} was a feature mentioned by Notch as a way to create server-side modifications.<ref>{{citation|url=https://web.archive.org/web/20210118194757/https://notch.tumblr.com/post/140842759/throwing-in-many-more-hours-and-survival-mode|title=Throwing in many more hours, and survival mode plans|website=Tumblr|author=Notch|date=July 13, 2009}}</ref> The server would be able to create custom commands, assign certain server functions to blocks, and create user groups. Players would not have to download scripts within or outside of the client, and therefore no client-side modifications will be necessary. Notch said that he wanted Lua to be an extension for ''Minecraft'', but did not want Lua to turn ''Minecraft'' into a game engine. | {{w|Lua scripting}} was a feature mentioned by Notch as a way to create server-side modifications.<ref>{{citation|url=https://web.archive.org/web/20210118194757/https://notch.tumblr.com/post/140842759/throwing-in-many-more-hours-and-survival-mode|title=Throwing in many more hours, and survival mode plans|website=Tumblr|author=Notch|date=July 13, 2009}}</ref> The server would be able to create custom commands, assign certain server functions to blocks, and create user groups. Players would not have to download scripts within or outside of the client, and therefore no client-side modifications will be necessary. Notch said that he wanted Lua to be an extension for ''Minecraft'', but did not want Lua to turn ''Minecraft'' into a game engine. | ||
Lua scripting has been further hinted at by | Lua scripting has been further hinted at by Searge.<ref>{{tweet|seargedp|1149269708065124352|I'm also excited to show the first update to our world selection screen. It didn't feel well integrated with the main menu before, so that's now fixed. |July 11, 2019}}</ref> | ||
Certain plugins such as Spigot or Bukkit support Lua scripting implementation into servers, but these plugins are not created by nor affiliated with Mojang Studios and thus are not an official means in which to implement Lua scripting. | Certain plugins such as Spigot or Bukkit support Lua scripting implementation into servers, but these plugins are not created by nor affiliated with Mojang Studios and thus are not an official means in which to implement Lua scripting. | ||
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==== Off-hand changes ==== | ==== Off-hand changes ==== | ||
Changes with the off-hand slot added in | Changes with the off-hand slot added in Java Edition 1.9 were planned on being added to Minecraft sometime in the future.<ref name="MineCon Earth">{{reddit|7dw9ea/hey_guys_i_came_second_in_the_minecon_earth||Hey guys, I came second in the Minecon Earth costume contest. I was able to ask jeb_ some questions about 1.14 and Minecon. Heres his answers!|Retro28|November 18, 2017}}</ref> Specifically, the player would no longer be able to {{ctrl|attack}} or place blocks with any item in their off-hand slot, similar to {{BE}}. However, players would still be able to hold items in the off-hand slot, which still made the off-hand useful for maps and such. Also, blocking would still be able to be activated if the player is holding a shield in their off-hand. However, this regression was later retracted due to massive community backlash. | ||
==== Workbench (Plugin API) ==== | ==== Workbench (Plugin API) ==== | ||
{{For|the current implementation of modding API made by the community|Mod}} | {{For|the current implementation of modding API made by the community|Mod}} | ||
The '''Plugin API''',<ref>{{tweet|dinnerbone|184570898920112128|Re-decided on the whole "mods" vs "plugins" thing. Again. It's really definite this time; it's probably still "plugins"!|March 27, 2012}}</ref><ref>{{citation|url=https://www.pcgamer.com/the-future-of-minecraft/|title=The Future of Minecraft: what lies ahead for the all-conquering sandbox game?|author= | The '''Plugin API''',<ref>{{tweet|dinnerbone|184570898920112128|Re-decided on the whole "mods" vs "plugins" thing. Again. It's really definite this time; it's probably still "plugins"!|March 27, 2012}}</ref><ref>{{citation|url=https://www.pcgamer.com/the-future-of-minecraft/|title=The Future of Minecraft: what lies ahead for the all-conquering sandbox game?|author=Marsh Davies|website=PC Gamer|date=November 11, 2012}}</ref> dubbed "'''Workbench'''", was a feature that would have allowed mod developers to easily add more content to the game. In contrast to mods, plugins will not require any alteration of the minecraft.jar file itself, although they will also be slightly limited in their feature set.<ref>{{tweet|dinnerbone|184585004389646336|The big issue I have with calling them mods is that there will still be actual mods modifying the game files, not really compatible.|March 27, 2012}}</ref><ref name="BukkitAPI-GetSatisfaction">[http://getsatisfaction.com/mojang/topics/official_modding_support_modding_api '''Modding API:''' Modding API]</ref> The Bukkit team was to help make the official Plugin API.<ref name="BukkitAPI-Mojang">[http://www.mojang.com/2012/02/minecraft-team-strengthened/ '''Modding API:''' Bukkit Developing API]</ref> | ||
Plans for official game customization date back to July 5, 2010, with the Modding API planned after the release of {{version link|Java Edition Alpha v1.0.1_01}}.<ref> | Plans for official game customization date back to July 5, 2010, with the Modding API planned after the release of {{version link|Java Edition Alpha v1.0.1_01}}.<ref>Server scripting</ref> It was then stated to be released in Beta 1.8.<ref>Back in the office, and some words on 1.7 and 1.8!</ref> The Modding API was then rebranded as the Plugin API,<ref>{{tweet|dinnerbone|184570898920112128|Re-decided on the whole "mods" vs "plugins" thing. Again. It's really definite this time; it's probably still "plugins"!|March 27, 2012}}</ref><ref>[https://www.pcgamer.com/the-future-of-minecraft/ "The Future of Minecraft: what lies ahead for the all-conquering sandbox game?"] – PC Gamer, November 11, 2012</ref> with the release originally stated to be planned for 1.3, then for 1.4, and then it was accidentally stated by Curse that it would be implemented in 1.5.<ref>{{tweet|jeb|246175831037202432|No|September 13, 2012}}</ref><ref>{{tweet|dinnerbone|272733076738682881|I'm not sure where people are getting this from, but we never said that the API is in 1.5 in either of our panels (1.5 one or API one)|November 25, 2012}}</ref> | ||
At | At MINECON 2012, Mojang shared their vision for the future of the Plugin API.<ref>{{ytl|1uTl3aWEvEA}}</ref> The API was to be developed by the Bukkit team<ref name="BukkitAPI-GetSatisfaction"/> and intended to simplify the modding<ref>{{tweet|Dinnerbone|519799449212973056|Still working on that command library, today I'm trying to tackle automatic help/usage generation. But first, test cases. So many test cases|October 8, 2014}}</ref><ref>{{tweet|Dinnerbone|516548988892643328|The idea is that it would take care of autocomplete, parsing, error handling, usage generation etc for you. Ultimately for the API,of course|September 29, 2014}}</ref><ref>{{tweet|Dinnerbone|516548612072173569|Been working on this for the past 2 weeks, it's a command registration, dispatching and handling system.|September 29, 2014}}</ref> and downloading process,<ref>{{tweet|dinnerbone|184583108547444736|Re-re-discussing the naming. What do you guys think it should be? "Mod" or "Plugin" - this being something that you just drop into a folder.|March 27, 2012}}</ref><ref>[https://www.youtube.com/watch?v=FPUn5-vRNeM '''Modding API:''' Curse Interview with Jeb (Part 1)]</ref><ref>[https://www.youtube.com/watch?v=Mv8Sz2sqBB0 '''Modding API:''' Curse Interview with Jeb (Part 2)]</ref> although containing a slightly limited feature set.<ref>{{tweet|dinnerbone|184585004389646336|The big issue I have with calling them mods is that there will still be actual mods modifying the game files, not really compatible.|March 27, 2012}}</ref><ref name="BukkitAPI-GetSatisfaction"/> After initially publishing a developer website ([https://web.archive.org/web/20130609115416/http://dev.minecraft.net/blog/ http://dev.minecraft.net]) and GitHub page, these were both taken down within a year. | ||
Developers on numerous occasions have mentioned that many changes made in the game's code were in preparation for the Plugin API, including Nathan Adams on July 29, 2014,<ref>{{tweet|dinnerbone|494146510787837955|Good idea. Fortunately, almost everything I've been doing for the past few years is for the plugin API :)|July 29, 2014}}</ref> Grum at the "The Minecraft Team - Behind the Scenes" panel on July 5, 2015<ref>{{ytl|ZtOLw1LAarE|MINECON 2015 The Minecraft Team: Behind the Scenes|Minecraft|Aug 10, 2015|t=45m4s}}</ref> and Nathan Adams again on October 19, 2015 while working on the loot tables for | Developers on numerous occasions have mentioned that many changes made in the game's code were in preparation for the Plugin API, including Nathan Adams on July 29, 2014,<ref>{{tweet|dinnerbone|494146510787837955|Good idea. Fortunately, almost everything I've been doing for the past few years is for the plugin API :)|July 29, 2014}}</ref> Grum at the "The Minecraft Team - Behind the Scenes" panel on July 5, 2015<ref>{{ytl|ZtOLw1LAarE|MINECON 2015 The Minecraft Team: Behind the Scenes|Minecraft|Aug 10, 2015|t=45m4s}}</ref> and Nathan Adams again on October 19, 2015 while working on the loot tables for Java Edition 1.9.<ref>{{tweet|dinnerbone|656158873867427841|And all I'm saying is that these very things that make the game so much easier to modify are *huge* steps towards an API.|October 19, 2015}}</ref> A user replied "I think an official "we're working on it" would really help a lot"<ref>{{tweet|FrozenDroid|656159540719788033|I think an official "we're working on it" would really help a lot.|October 19, 2015}}</ref> to which Nathan Adams replied, "We're working on it."<ref>{{tweet|Dinnerbone|656159634227658752|We're working on it.|October 19, 2015}}</ref> Since then, no further developments have been made regarding Plugin API. | ||
==== Switching from OpenGL to Vulkan ==== | ==== Switching from OpenGL to Vulkan ==== | ||
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[[File:Waves Dev Screenshot.jpg|thumb|Unimplemented waves effect.]] | [[File:Waves Dev Screenshot.jpg|thumb|Unimplemented waves effect.]] | ||
[[File:3D Grass Dev Screenshot.jpg|thumb|Unimplemented 3D grass effect.]] | [[File:3D Grass Dev Screenshot.jpg|thumb|Unimplemented 3D grass effect.]] | ||
There have been a number of mentioned changes to world generation from the developers. Tommaso had planned a Far biome, which likely would have resembled a motivated alteration of the [[Minecraft:Far Lands (Bedrock Edition)|Far Lands]], potentially made into its own stand-alone biome. This would be found at the edge of infinite worlds, and was going to be implemented in 0.9.0. For unknown reasons, it was indefinitely delayed.<ref name="FarBiome">{{reddit|sub=MCPE|1v8ooc/whats_happening_with_old_biomes_in_090|ceq11d2}}</ref><ref name="PEPanel">{{YouTube link|opppP_RTJmo|Pocket Edition Future MINECON 2013 Panel|Minecraft|December 17, 2013}}</ref><ref name="Far0.9.1">{{tweet|_tomcc|462274819623772160|Actually, as we're short on time, we might add the limit in 0.9.1 and for the time being you have to live with endless worlds :P|May 2, 2014}}</ref><ref name=todo>{{tweet|_tomcc|507806426040111104|My MCPE todo list used to be sorted by version, now it's just the features I'd like to have from "soon" to "maybe"!|September 5, 2014}}</ref><ref>{{tweet|_tomcc|488604654402830336|Meanwhile, have this screenshot of my far lands experiment!|July 14, 2014}}</ref> Tommaso also proposed a unique underworld/underground structure<ref name="exclusive">{{tweet|_tomcc|444532060687200256|I think it's pretty cool, those huge "underworlds" are scary & buildable :) But we have no time to polish them, so perhaps 9.1!|March 14, 2014}}</ref>, as well as a dream dimension<ref name="Q&A">{{twl|19541608|Minecraft: Pocket Edition & Minecraft: Windows 10 Edition Q&A|Mojang|October 7, 2015}}</ref>. However, none of these ideas (with the exception of the "unique underground structure", later added as the | There have been a number of mentioned changes to world generation from the developers. Tommaso had planned a Far biome, which likely would have resembled a motivated alteration of the [[Minecraft:Far Lands (Bedrock Edition)|Far Lands]], potentially made into its own stand-alone biome. This would be found at the edge of infinite worlds, and was going to be implemented in 0.9.0. For unknown reasons, it was indefinitely delayed.<ref name="FarBiome">{{reddit|sub=MCPE|1v8ooc/whats_happening_with_old_biomes_in_090|ceq11d2}}</ref><ref name="PEPanel">{{YouTube link|opppP_RTJmo|Pocket Edition Future MINECON 2013 Panel|Minecraft|December 17, 2013}}</ref><ref name="Far0.9.1">{{tweet|_tomcc|462274819623772160|Actually, as we're short on time, we might add the limit in 0.9.1 and for the time being you have to live with endless worlds :P|May 2, 2014}}</ref><ref name=todo>{{tweet|_tomcc|507806426040111104|My MCPE todo list used to be sorted by version, now it's just the features I'd like to have from "soon" to "maybe"!|September 5, 2014}}</ref><ref>{{tweet|_tomcc|488604654402830336|Meanwhile, have this screenshot of my far lands experiment!|July 14, 2014}}</ref> Tommaso also proposed a unique underworld/underground structure<ref name="exclusive">{{tweet|_tomcc|444532060687200256|I think it's pretty cool, those huge "underworlds" are scary & buildable :) But we have no time to polish them, so perhaps 9.1!|March 14, 2014}}</ref>, as well as a dream dimension<ref name="Q&A">{{twl|19541608|Minecraft: Pocket Edition & Minecraft: Windows 10 Edition Q&A|Mojang|October 7, 2015}}</ref>. However, none of these ideas (with the exception of the "unique underground structure", later added as the ancient city) came to fruition. | ||
Tommaso stated on | Tommaso stated on Reddit that he would like to add a numerical "difficulty" value that mobs could have depending on their circumstances (spawn conditions, weather, etc.).<ref>{{reddit|sub=MCPE|24vm8t/twitter_tomcc_minersneo_id_like_to_level_up_mobs|chb6qtr}}</ref> This would vary the amount of hostile mobs at night and the amount of resources gained from each biome. He also stated that he would like more biome-specific mobs as well as biomes with specific difficulty/mob distributions (something which has been partially implemented with more biome-specific mobs added over the last couple updates). | ||
He also experimented with several other unimplemented world-gen related features which were either not implemented or else only implemented much later, such as much larger caves,<ref>{{tweet|_tomcc|444531310497787904|We’ll be at the GDC in San Francisco for a week! Yeah, it means no updates sadly… so have pic of a friday experiment!|March 14, 2014}}</ref><ref>{{tweet|_tomcc|450916507199873024|I was wondering why there were no mobs around in the overworld at night... I guess I've found them!|April 1, 2014}}</ref> waves in water,<ref>{{tweet|_tomcc|504293526524665857|Rule #1 of writing shaders: you must make a water shader. The waves are kinda cool, very unminecrafty though,|August 26, 2014}}</ref> short 3D grass on top of grass blocks,<ref>{{tweet|_tomcc|540164172756291584|Uhm, this came up this last hour but as usual looks like a mod. To the revert machine!|December 3, 2014}}</ref> and worlds over 400 blocks tall.<ref>{{tweet|_tomcc|723510512621916161|Gee golly, sure it is windy on top of my 391 blocks-high tower|April 22, 2016}}</ref> | He also experimented with several other unimplemented world-gen related features which were either not implemented or else only implemented much later, such as much larger caves,<ref>{{tweet|_tomcc|444531310497787904|We’ll be at the GDC in San Francisco for a week! Yeah, it means no updates sadly… so have pic of a friday experiment!|March 14, 2014}}</ref><ref>{{tweet|_tomcc|450916507199873024|I was wondering why there were no mobs around in the overworld at night... I guess I've found them!|April 1, 2014}}</ref> waves in water,<ref>{{tweet|_tomcc|504293526524665857|Rule #1 of writing shaders: you must make a water shader. The waves are kinda cool, very unminecrafty though,|August 26, 2014}}</ref> short 3D grass on top of grass blocks,<ref>{{tweet|_tomcc|540164172756291584|Uhm, this came up this last hour but as usual looks like a mod. To the revert machine!|December 3, 2014}}</ref> and worlds over 400 blocks tall.<ref>{{tweet|_tomcc|723510512621916161|Gee golly, sure it is windy on top of my 391 blocks-high tower|April 22, 2016}}</ref> | ||
Many of these ideas were reiterated again at | Many of these ideas were reiterated again at ''MINECON 2016'', where the developers stated they could either port the world generation changes from PC (added in Caves & Cliffs) or create a new world generation altogether. They posed that this new world generation system could operate with its own form of "progression system," wherein which harder/more complex biomes generate further from spawn. Other new generation features might have included more space underground (later added in Caves & Cliffs), a rise in the sea level to Y=96, and terrain alterations which would make generated terrain less predictable (also added in Caves & Cliffs).<ref name="Minecon2016">{{ytl|ILG2fSzunJ0}}{{info needed|timestamp?}} October 21, 2016</ref> | ||
Since the world generation got completely overhauled in [[Minecraft:Bedrock Edition 1.18.0]] (for the first time since | Since the world generation got completely overhauled in [[Minecraft:Bedrock Edition 1.18.0]] (for the first time since Pocket Edition v0.9.0 alpha), and with the new [[Minecraft:cave]]s, terrain port from ''[[Minecraft:Java Edition]]'', and the addition of ancient cities, four of the aforementioned changes were/are officially added into the game, with one being only partially implemented (more biome-specific mobs). | ||
==== Interface/controls ==== | ==== Interface/controls ==== | ||
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=== Mentioned in 2009 === | === Mentioned in 2009 === | ||
*In early development, Markus Persson mentioned two more gamemodes, Team Survival Mode and Fortress Mode, which would include the ability to play Capture the Flag.<ref>[https://forums.tigsource.com/index.php?topic=6273.msg200792#msg200792 "Minecraft (alpha)"] – Notch, May 17, 2009</ref> | *In early development, Markus Persson mentioned two more gamemodes, Team Survival Mode and Fortress Mode, which would include the ability to play Capture the Flag.<ref>[https://forums.tigsource.com/index.php?topic=6273.msg200792#msg200792 "Minecraft (alpha)"] – Notch, May 17, 2009</ref> | ||
**Additionally, difficulty modes were mentioned on of which were: "Walk in the Park" being the easiest, " | **Additionally, difficulty modes were mentioned on of which were: "Walk in the Park" being the easiest, "Easy" which was added, and "Armageddon" being difficult even with 32 people.<ref>[https://forums.tigsource.com/index.php?topic=6273.msg203084#msg203084 "Minecraft (alpha)"] – Notch, May 21, 2009</ref> | ||
*'''Partially implemented:''' [[Minecraft:Cobweb]] blocks being created by | *'''Partially implemented:''' [[Minecraft:Cobweb]] blocks being created by spiders<ref>{{citation|url=https://web.archive.org/web/20200217032522/https://notch.tumblr.com/post/220964272/new-enemy-type-the-idea-is-that-these-will|title=New enemy type. The idea is that these will produce web tiles.|website=Tumblr|author=Notch|date=October 23, 2009}}</ref>. | ||
**This functionality appears as an attack in ''[[Minecraft:Minecraft Dungeons]]''. | **This functionality appears as an attack in ''[[Minecraft:Minecraft Dungeons]]''. | ||
**Similar functionality is possible if a | **Similar functionality is possible if a spider or cave spider is killed while afflicted with the weaving status effect. | ||
=== Mentioned in 2010 === | === Mentioned in 2010 === | ||
| Line 531: | Line 531: | ||
*Animated swinging [[Minecraft:door]]s.<ref name="blocks">{{citation|url=https://web.archive.org/web/20210225110701/https://notch.tumblr.com/post/660061390/lo-and-behold-now-i-need-larger-blocks|title=Lo and behold, now I need larger blocks|website=Tumblr|author=Notch|date=June 3, 2010}}</ref> | *Animated swinging [[Minecraft:door]]s.<ref name="blocks">{{citation|url=https://web.archive.org/web/20210225110701/https://notch.tumblr.com/post/660061390/lo-and-behold-now-i-need-larger-blocks|title=Lo and behold, now I need larger blocks|website=Tumblr|author=Notch|date=June 3, 2010}}</ref> | ||
*'''Partially implemented:''' Megabeasts were mentioned as a potential addition for late-game challenges along with ill omens followed by "a night of absolute horror". Ideas of ill omens were flickering [[Minecraft:torch]]es and a big red eye appearing on the [[Minecraft:moon]] which would look around.<ref>[https://forums.tigsource.com/index.php?topic=6273.msg415331#msg415331 "Minecraft (alpha)"] – Notch, August 08, 2010</ref><ref>[https://forums.tigsource.com/index.php?topic=6273.msg415335#msg415335 "Minecraft (alpha)"] – Notch, August 08, 2010</ref><ref>[https://forums.tigsource.com/index.php?topic=6273.msg415368#msg415368 "Minecraft (alpha)"] – Notch, August 08, 2010</ref><ref>[https://forums.tigsource.com/index.php?topic=6273.msg415390#msg415390 "Minecraft (alpha)"] – Notch, August 08, 2010</ref> | *'''Partially implemented:''' Megabeasts were mentioned as a potential addition for late-game challenges along with ill omens followed by "a night of absolute horror". Ideas of ill omens were flickering [[Minecraft:torch]]es and a big red eye appearing on the [[Minecraft:moon]] which would look around.<ref>[https://forums.tigsource.com/index.php?topic=6273.msg415331#msg415331 "Minecraft (alpha)"] – Notch, August 08, 2010</ref><ref>[https://forums.tigsource.com/index.php?topic=6273.msg415335#msg415335 "Minecraft (alpha)"] – Notch, August 08, 2010</ref><ref>[https://forums.tigsource.com/index.php?topic=6273.msg415368#msg415368 "Minecraft (alpha)"] – Notch, August 08, 2010</ref><ref>[https://forums.tigsource.com/index.php?topic=6273.msg415390#msg415390 "Minecraft (alpha)"] – Notch, August 08, 2010</ref> | ||
**The | **The ender dragon was introduced in the Adventure Update, followed by the [[Minecraft:Wither]], while the Bad Omen effect was added in Village & Pillage and expanded in Tricky Trials. The darkness effect is also similar to the idea of torches flickering. | ||
*A realism slider for difficulty.<ref>[https://forums.tigsource.com/index.php?topic=6273.msg453913#msg453913 "Minecraft (alpha)"] – Notch, November 11, 2010</ref> | *A realism slider for difficulty.<ref>[https://forums.tigsource.com/index.php?topic=6273.msg453913#msg453913 "Minecraft (alpha)"] – Notch, November 11, 2010</ref> | ||
*Colliding | *Colliding clouds.<ref>{{reddit|e7xol/this_is_how_clouds_should_work_gif_simulation|c161ygy|I have to say that this is amazing. It would be relatively trivial to add almost immediately, but blocks of clouds would pop in and out of existence if I did it the simple way. I will draw inspiration from this. Thank you, submitter.|xNotch|November 18, 2010}}</ref><ref>{{reddit|9q0t96/notch_replied_to_this_genius_post_over_7_years|e8857lr|That's cool, but it wouldn't really work well with unloaded chunks. Not without weird artifacts and things popping in when you move around, or a pile of hacks that fake all of that. You need to have the chunks with those mountains loaded to know where a 'rain shadow' is accurately.<br>If the whole world was loaded at all times, this would be easy. A lot of the limitations of Minecraft stem from having to deal with a chunked, dynamically loaded/unloaded world. Everything needs to be very 'local', because there's no global information.|peterix|October 22, 2018}}</ref> | ||
*Server portals.<ref>{{citation|url=https://web.archive.org/web/20120204184936/http://getsatisfaction.com/mojang/topics/server_portals|title=Server Portal|website=Mojang Get Satisfaction|date=November 29, 2010}}</ref> | *Server portals.<ref>{{citation|url=https://web.archive.org/web/20120204184936/http://getsatisfaction.com/mojang/topics/server_portals|title=Server Portal|website=Mojang Get Satisfaction|date=November 29, 2010}}</ref> | ||
*"Clan" mode. Most likely the same as Team Survival mode mentioned in 2009.<ref name="Notch to-do list">{{link|url=https://web.archive.org/web/20100724121754/http://www.toodledo.com:80/views/public.php?id=td4b49fbf9c05a0|dead-url=y|website=Toodledo.com|title=Public To-Do List for Notch}}</ref> | *"Clan" mode. Most likely the same as Team Survival mode mentioned in 2009.<ref name="Notch to-do list">{{link|url=https://web.archive.org/web/20100724121754/http://www.toodledo.com:80/views/public.php?id=td4b49fbf9c05a0|dead-url=y|website=Toodledo.com|title=Public To-Do List for Notch}}</ref> | ||
| Line 542: | Line 542: | ||
*Gravity; all blocks except possibly [[Minecraft:obsidian]] would be affected by gravity. Floating islands would need obsidian blobs to stay afloat.<ref name="Notch to-do list"/> Markus Persson later stated that he disliked the idea.<ref>{{tweet|notch|27969437402|@BIindRob no, I've stopped liking that idea. Not sure why.|October 20, 2010}}</ref> | *Gravity; all blocks except possibly [[Minecraft:obsidian]] would be affected by gravity. Floating islands would need obsidian blobs to stay afloat.<ref name="Notch to-do list"/> Markus Persson later stated that he disliked the idea.<ref>{{tweet|notch|27969437402|@BIindRob no, I've stopped liking that idea. Not sure why.|October 20, 2010}}</ref> | ||
*In-game anti-cheat; make the server check for flying, no-clip and increased speed. Add those options to the client, but only enable if the server says it's okay.<ref name="Notch to-do list"/> | *In-game anti-cheat; make the server check for flying, no-clip and increased speed. Add those options to the client, but only enable if the server says it's okay.<ref name="Notch to-do list"/> | ||
*'''Partially implemented:''' Make moss grow on rock (likely means that | *'''Partially implemented:''' Make moss grow on rock (likely means that mossy cobblestone would spread to [[Minecraft:cobblestone]])<ref name="Notch to-do list"/>. | ||
**In 1.17, | **In 1.17, glow lichen was introduced which functions similarly to the idea growing on stone in caves and spreading with bone meal. | ||
* | *Herobrine.<ref name="irc 2010-08-30">[https://archive.org/details/Minecraft-IRCLogs Minecraft IRC Logs], Adura.7z, 2010-08-30_#minecraft.log</ref><ref>{{ytl|7vjhooRq3Ek|MinecraftCon 2010|Miles Smith|September 1, 2010}}</ref><ref>{{tweet|notch|22623080852|It's not real. <nowiki>=</nowiki>) But it might be soon!|September 1, 2010}}</ref> | ||
**At first Notch said on August 30th, "there's no white eyed creepy mob like that - but I TOTALLY should add one now."<ref name="irc 2010-08-30" /> | **At first Notch said on August 30th, "there's no white eyed creepy mob like that - but I TOTALLY should add one now."<ref name="irc 2010-08-30" /> | ||
**Two days later on September 1st he replied to another user on Twitter who asked if Herobrine was in the game and said, "It's not real. <nowiki>=</nowiki>) But it might be soon!"<ref>{{tweet|notch|22623080852|It's not real. <nowiki>=</nowiki>) But it might be soon!|September 1, 2010}}</ref> | **Two days later on September 1st he replied to another user on Twitter who asked if Herobrine was in the game and said, "It's not real. <nowiki>=</nowiki>) But it might be soon!"<ref>{{tweet|notch|22623080852|It's not real. <nowiki>=</nowiki>) But it might be soon!|September 1, 2010}}</ref> | ||
**In October, Kizzycocoa who was a wiki administrator at the time asked Notch over IRC if Herobrine would be added. Notch's response was, "i have no plans of adding herobrine as is, but I do like the rumors, haha." The "as is" part of the sentence caused confusion, so Kizzycocoa asked Notch on Twitter for a direct answer. Notch said, "i have no plans of adding herobrine."<ref>{{tweet|notch|27871748827|@Kizzycocoa i have no plans of adding herobrine.|October 19, 2010}}</ref> | **In October, Kizzycocoa who was a wiki administrator at the time asked Notch over IRC if Herobrine would be added. Notch's response was, "i have no plans of adding herobrine as is, but I do like the rumors, haha." The "as is" part of the sentence caused confusion, so Kizzycocoa asked Notch on Twitter for a direct answer. Notch said, "i have no plans of adding herobrine."<ref>{{tweet|notch|27871748827|@Kizzycocoa i have no plans of adding herobrine.|October 19, 2010}}</ref> | ||
**On August 22, 2012, Kizzycocoa asked | **On August 22, 2012, Kizzycocoa asked Dinnerbone if Herobrine would ever be added to the game. Dinnerbone's response was, "We have no plans at all to add herobrine. I doubt this will ever change."<ref>{{tweet|dinnerbone|238278012632707072|@Kizzycocoa We have no plans at all to add herobrine. I doubt this will ever change.|August 22, 2012}}</ref> | ||
**Mojang stated on the feedback website that creepypastas will no longer be added to the game.<ref name="rejected" /> | **Mojang stated on the feedback website that creepypastas will no longer be added to the game.<ref name="rejected" /> | ||
***For clarification, the [[Minecraft:Enderman]] is based on the {{w|Slender Man}} creepypasta.<ref>https://www.engadget.com/2011-07-30-the-endermen-are-coming-for-you-in-minecraft-mob-update.html</ref><ref>{{reddit|j09ma/notch_posts_images_of_new_mob|c282dzr}}</ref> This is the only mob related to a creepypasta that was ever added to the game. | ***For clarification, the [[Minecraft:Enderman]] is based on the {{w|Slender Man}} creepypasta.<ref>https://www.engadget.com/2011-07-30-the-endermen-are-coming-for-you-in-minecraft-mob-update.html</ref><ref>{{reddit|j09ma/notch_posts_images_of_new_mob|c282dzr}}</ref> This is the only mob related to a creepypasta that was ever added to the game. | ||
| Line 554: | Line 554: | ||
*Whales<ref name=":0" /> | *Whales<ref name=":0" /> | ||
*'''Partially implemented:''' Friendly/evil goblins in villages.<ref name=":0" /> | *'''Partially implemented:''' Friendly/evil goblins in villages.<ref name=":0" /> | ||
** Villages are now inhabited by friendly [[Minecraft:villager]]s, which have hostile counterparts such as | ** Villages are now inhabited by friendly [[Minecraft:villager]]s, which have hostile counterparts such as zombie villagers and the [[Minecraft:illager]] mob category. | ||
*Furniture.<ref name=":0" /> | *Furniture.<ref name=":0" /> | ||
** Mojang has said they will not add furniture to the game because it inhibits natural creativity.<ref name="rejected">https://feedback.minecraft.net/hc/en-us/articles/360005029872-Previously-Considered-Suggestions</ref> | ** Mojang has said they will not add furniture to the game because it inhibits natural creativity.<ref name="rejected">https://feedback.minecraft.net/hc/en-us/articles/360005029872-Previously-Considered-Suggestions</ref> | ||
| Line 560: | Line 560: | ||
*Floodgates.<ref name=":0" /> | *Floodgates.<ref name=":0" /> | ||
*Light level at night being affected by moon phase.<ref name=":0" /> | *Light level at night being affected by moon phase.<ref name=":0" /> | ||
* | *Clouds as entities with shadows.<ref name=":0" /> | ||
*'''Partially implemented:''' Teleporters.<ref name=":0" /> | *'''Partially implemented:''' Teleporters.<ref name=":0" /> | ||
** Using | ** Using ender pearls, it is possible to construct rudimentary teleporters. | ||
** Teleporters can also be made with | ** Teleporters can also be made with command blocks, but not in Survival. | ||
=== Mentioned in 2011 === | === Mentioned in 2011 === | ||
| Line 570: | Line 570: | ||
*"Stone chunks", which would be obtained by smelting gravel and would be used to craft stone bricks.<ref>{{tweet|jeb_|144164303224836096|@berky21 Sure, maybe something like that!}}</ref> | *"Stone chunks", which would be obtained by smelting gravel and would be used to craft stone bricks.<ref>{{tweet|jeb_|144164303224836096|@berky21 Sure, maybe something like that!}}</ref> | ||
*Partially implemented: Exploding arrows by bows.<ref>{{citation|url=https://youtu.be/BES9EKK4Aw4|author=Notch|date=November 22, 2011}}</ref> | *Partially implemented: Exploding arrows by bows.<ref>{{citation|url=https://youtu.be/BES9EKK4Aw4|author=Notch|date=November 22, 2011}}</ref> | ||
**The [[Minecraft:crossbow]] can fire explosive | **The [[Minecraft:crossbow]] can fire explosive fireworks. | ||
=== Mentioned in 2012 === | === Mentioned in 2012 === | ||
[[File:GiantSpider.png|thumb|Giant spiders in a village.]] | [[File:GiantSpider.png|thumb|Giant spiders in a village.]] | ||
*'''Partially implemented:''' Giant | *'''Partially implemented:''' Giant spiders.<ref>{{tweet|Varcarus|168019878899486720|@Jeb_ Do something that will amaze me, I'm bored.}}<br>{{tweet|jeb_|168020164120543232|@Mathew9R http://i.imgur.com/2qQon.png}}</ref> | ||
** Giant spiders can be created with attributes. | ** Giant spiders can be created with attributes. | ||
*Vertical [[Minecraft:redstone]].<ref>{{reddit|rsrqt/i_am_jens_bergensten_lead_designer_of_minecraft|c48dq2q|I haven't looked at this yet. I'm afraid it will add a lot of complexity to the redstone code, but it's definitely doable. It's one of those "later" things.|jeb_|April 4, 2012}}</ref> | *Vertical [[Minecraft:redstone]].<ref>{{reddit|rsrqt/i_am_jens_bergensten_lead_designer_of_minecraft|c48dq2q|I haven't looked at this yet. I'm afraid it will add a lot of complexity to the redstone code, but it's definitely doable. It's one of those "later" things.|jeb_|April 4, 2012}}</ref> | ||
*Combat | *Combat music that would play while battling hostile [[Minecraft:mob]]s (except for the creeper), and music that would play in villages.<ref>{{ytl|3z2s46iwCZs|Minecraft Monday Show - Sneak Peek - *New* Minecraft Music|Bebop Vox|April 6. 2012}}</ref> | ||
*Ability to pause the game in [[Minecraft:multiplayer]], but only for operators. Users will then get to chat until the game is back.<ref>{{tweet|dinnerbone|198464450263654400|*If* we add it for multiplayer, it'd probably be an op-only /pause with an optional automatic pause when everyone's in a menu.|May 4, 2012}}</ref><ref>{{tweet|dinnerbone|198464858897915904|@Puremin0rez Pause the whole server. Everyone would see a screen saying "the server is paused because so and so", with chat until unpaused|May 4, 2012}}</ref> | *Ability to pause the game in [[Minecraft:multiplayer]], but only for operators. Users will then get to chat until the game is back.<ref>{{tweet|dinnerbone|198464450263654400|*If* we add it for multiplayer, it'd probably be an op-only /pause with an optional automatic pause when everyone's in a menu.|May 4, 2012}}</ref><ref>{{tweet|dinnerbone|198464858897915904|@Puremin0rez Pause the whole server. Everyone would see a screen saying "the server is paused because so and so", with chat until unpaused|May 4, 2012}}</ref> | ||
*[[Minecraft:Minecart]]s usable as [[Minecraft:boat]]s.<ref>{{tweet|dinnerbone|222350343734960128|@JarGargon Some day, perhaps. Little tricky right now.|July 9, 2012}}</ref> | *[[Minecraft:Minecart]]s usable as [[Minecraft:boat]]s.<ref>{{tweet|dinnerbone|222350343734960128|@JarGargon Some day, perhaps. Little tricky right now.|July 9, 2012}}</ref> | ||
*More colors and | *More colors and texture pack customizations of maps.<ref>{{Tweet|dinnerbone|240048825190977536|I'm considering a change to maps to allow them to support more colours and texpack customizations, but back-compat would be difficult... Hm.|August 27, 2012}}</ref> | ||
*'''Partially implemented:''' | *'''Partially implemented:''' Flower pots breaking when hit by [[Minecraft:arrow]]s.<ref>{{tweet|dinnerbone|240477265320890369|@Brail4 Hard to do "properly". Working on it, but no guarantees.|August 28, 2012}}</ref> | ||
**This has been added for | **This has been added for decorated pots. | ||
=== Mentioned in 2013 === | === Mentioned in 2013 === | ||
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[[File:Minecart with Dispenser.png|thumb|A minecart with dispenser.]] | [[File:Minecart with Dispenser.png|thumb|A minecart with dispenser.]] | ||
*[[Minecraft:Minecart]] with [[Minecraft:dispenser]].<ref>{{tweet|dinnerbone|288319336962215936|They're trying to take another village, so we used their tracks against them and sent in the turrets. I hope this works http://i.imgur.com/HXPKn.jpg |January 7, 2013}}</ref> | *[[Minecraft:Minecart]] with [[Minecraft:dispenser]].<ref>{{tweet|dinnerbone|288319336962215936|They're trying to take another village, so we used their tracks against them and sent in the turrets. I hope this works http://i.imgur.com/HXPKn.jpg |January 7, 2013}}</ref> | ||
**The image may have just been showcasing the custom tile displays in minecarts which were added in the next snapshot, | **The image may have just been showcasing the custom tile displays in minecarts which were added in the next snapshot, 13w02a. | ||
*Nathan Adams's original demonstration of the <code>.mcmeta</code> format for resource packs contained a sample properties file for fonts to determine character size and spacing.<ref>[https://gist.github.com/Dinnerbone/5662824 "Font files will have all their data serialized out so that we don't break the font trying to figure everything out ourselves. Not yet implemented as of time of writing."] – Dinnerbone, May 28, 2013</ref> Despite the game code containing the code to read the files, it never actually uses them leaving character width and spacing to be determined dynamically. Partially implemented in | *Nathan Adams's original demonstration of the <code>.mcmeta</code> format for resource packs contained a sample properties file for fonts to determine character size and spacing.<ref>[https://gist.github.com/Dinnerbone/5662824 "Font files will have all their data serialized out so that we don't break the font trying to figure everything out ourselves. Not yet implemented as of time of writing."] – Dinnerbone, May 28, 2013</ref> Despite the game code containing the code to read the files, it never actually uses them leaving character width and spacing to be determined dynamically. Partially implemented in 22w11a and 23w17a with the technical changes for fonts. | ||
*Enchanted items apply attributes on use.<ref>{{tweet|dinnerbone|340102564035063809|One of my goals of the new attribute system is to allow Bane of Arthropods to temporarily slow spiders on hit. Only then will I be happy.|May 30, 2013}}</ref> | *Enchanted items apply attributes on use.<ref>{{tweet|dinnerbone|340102564035063809|One of my goals of the new attribute system is to allow Bane of Arthropods to temporarily slow spiders on hit. Only then will I be happy.|May 30, 2013}}</ref> | ||
**Original tweet's goal was implemented with the addition of slowness inflicted from | **Original tweet's goal was implemented with the addition of slowness inflicted from Bane of Arthropods, enchantments applying attributes more generally was implemented with the addition of data driven enchantments. | ||
*Adding more places to display scoreboard scores.<ref>{{twl|38120314|t=5h56m50s|MINECON 2013 Day 1}} – November 2, 2013</ref> | *Adding more places to display scoreboard scores.<ref>{{twl|38120314|t=5h56m50s|MINECON 2013 Day 1}} – November 2, 2013</ref> | ||
*A better UI for server admins/ops, inspired by the Twitch user moderation menu.<ref>{{tweet|dinnerbone|402795803523448832|@WesCook There's plans to!|November 19, 2013}}</ref> | *A better UI for server admins/ops, inspired by the Twitch user moderation menu.<ref>{{tweet|dinnerbone|402795803523448832|@WesCook There's plans to!|November 19, 2013}}</ref> | ||
*Better construction analysis.<ref>{{reddit|1t2wqm/new_enchanting_screen_explanation_in_comments|ce3ty31|Analyzing block placement creates some really hard-to-read and slow code... That's the main reason why a "village house" is just a door. We hope to add better systems for analyzing constructions in the future, but changing the bookshelf layout is not our main priority.|jeb_|December 17, 2013}}</ref> | *Better construction analysis.<ref>{{reddit|1t2wqm/new_enchanting_screen_explanation_in_comments|ce3ty31|Analyzing block placement creates some really hard-to-read and slow code... That's the main reason why a "village house" is just a door. We hope to add better systems for analyzing constructions in the future, but changing the bookshelf layout is not our main priority.|jeb_|December 17, 2013}}</ref> | ||
*'''Partially implemented:''' A new system that could alter weapon behavior.<ref>{{reddit|1t6qn7/i_am_dinnerbone_a_minecraft_developer_ask_me|ce529lx|Enchantment that changes blocking could be fun, but I think that could better fit a different system I hope to be working on soon.|Dinnerbone|December 18, 2013}}</ref> | *'''Partially implemented:''' A new system that could alter weapon behavior.<ref>{{reddit|1t6qn7/i_am_dinnerbone_a_minecraft_developer_ask_me|ce529lx|Enchantment that changes blocking could be fun, but I think that could better fit a different system I hope to be working on soon.|Dinnerbone|December 18, 2013}}</ref> | ||
**This has been partially implemented in | **This has been partially implemented in Java Edition 15w34a with the implementation of attack speed. This may also be worked on in the Combat Tests. | ||
*Portable light (e.g. holding a torch in the hand which provides light).<ref>{{reddit|1t6qn7/i_am_dinnerbone_a_minecraft_developer_ask_me|ce4z36y|I hope so, but it's really taxing from a technical standpoint.|Dinnerbone|December 18, 2013}}</ref> | *Portable light (e.g. holding a torch in the hand which provides light).<ref>{{reddit|1t6qn7/i_am_dinnerbone_a_minecraft_developer_ask_me|ce4z36y|I hope so, but it's really taxing from a technical standpoint.|Dinnerbone|December 18, 2013}}</ref> | ||
**Mojang said that they would not add this due to its impact on gameplay.<ref name="rejected" /> | **Mojang said that they would not add this due to its impact on gameplay.<ref name="rejected" /> | ||
***Jeb has since stated that the previously considered suggestions page isn't always correct anymore.<ref name=":1" /> | ***Jeb has since stated that the previously considered suggestions page isn't always correct anymore.<ref name=":1" /> | ||
*Blocks of [[Minecraft:charcoal]], mentioned as something that would need to be implemented as to not complicate the existence of | *Blocks of [[Minecraft:charcoal]], mentioned as something that would need to be implemented as to not complicate the existence of blocks of coal.<ref>{{tweet|Dinnerbone|320261310854090752|No. Logical issues with crafting and destroying. There would have to be separate coal/charcoal blocks which isn't nice.|April 5, 2013}}</ref> | ||
*Smelting red sand into red glass.<ref>{{tweet|TheMogMiner|398890687917088768|Hmm... http://i.imgur.com/sVh2k0p.png|Nov 8, 2013}}</ref> | *Smelting red sand into red glass.<ref>{{tweet|TheMogMiner|398890687917088768|Hmm... http://i.imgur.com/sVh2k0p.png|Nov 8, 2013}}</ref> | ||
| Line 607: | Line 607: | ||
[[File:Red Sand Red Glass.png|thumb|Unimplemented red glass smelting recipe.]] | [[File:Red Sand Red Glass.png|thumb|Unimplemented red glass smelting recipe.]] | ||
[[File:Cloud Height Slider.png|thumb|Screenshot of the cloud height slider.]] | [[File:Cloud Height Slider.png|thumb|Screenshot of the cloud height slider.]] | ||
* | *Ryan Holtz originally mentioned adding a slider for cloud height,<ref>{{tweet|themogminer|478818206858375168|Yesh yesh y'all http://i.imgur.com/bgm4lpW.png|June 17, 2014}}</ref> though he later stated the idea was controversial among the team so he scrapped it.<ref>{{tweet|themogminer|478836499035996160|Well, I didn't think cloud height could possibly be controversial among the team, but it is, so out it goes. Sorry for getting hopes up.|June 17, 2014}}</ref> | ||
*Improved camera controls.<ref>{{tweet|dinnerbone|428979820450811904|@Tarvii Ain't done yet. Camera controls are on my list.|January 30, 2014}}</ref> | *Improved camera controls.<ref>{{tweet|dinnerbone|428979820450811904|@Tarvii Ain't done yet. Camera controls are on my list.|January 30, 2014}}</ref> | ||
*Nathan Adams has stated he has an "Ultimate Plan" with | *Nathan Adams has stated he has an "Ultimate Plan" with endermites that might include the dragon egg.<ref>{{tweet|Dinnerbone|444176255521681408|I do have an Ultimate Plan™ with endermites, but it will wait. May also include dragon egg but I haven't discussed this with the team yet.|March 13, 2014}}</ref> | ||
*Rewriting the key bind system.<ref>{{tweet|Dinnerbone|446849647386980352|@Brail4 No problem! We're rewriting the inventory system + the keybind system to make stuff like this possible, but I can't guarantee when..|March 20, 2014}}</ref> | *Rewriting the key bind system.<ref>{{tweet|Dinnerbone|446849647386980352|@Brail4 No problem! We're rewriting the inventory system + the keybind system to make stuff like this possible, but I can't guarantee when..|March 20, 2014}}</ref> | ||
*Building a custom sound system.<ref>{{tweet|grum|454115819837218816|@cazzar99 Which bug? Building our own soundengine is on the todo list :(|April 9, 2014}}</ref> | *Building a custom sound system.<ref>{{tweet|grum|454115819837218816|@cazzar99 Which bug? Building our own soundengine is on the todo list :(|April 9, 2014}}</ref> | ||
*Multithreaded terrain generation rendering.<ref>{{reddit|23rc9n/twitterthemogminere_finally_nailed_down_chunk|ch0o5vp|I hear you there. It would be nice to make the terrain generation and terrain rendering multithreaded, but the code isn't quite decoupled enough yet to make such a thing easy. It's somewhere on the road map, though.|TheMogMiner|April 24, 2014}}</ref> | *Multithreaded terrain generation rendering.<ref>{{reddit|23rc9n/twitterthemogminere_finally_nailed_down_chunk|ch0o5vp|I hear you there. It would be nice to make the terrain generation and terrain rendering multithreaded, but the code isn't quite decoupled enough yet to make such a thing easy. It's somewhere on the road map, though.|TheMogMiner|April 24, 2014}}</ref> | ||
*Fixes to chunk loading.<ref>{{reddit|27hrxx/chunk_loading_to_be_fixed|ci1ce1v|Yeah, chunk loading is a pretty personal bugbear for me. ...|TheMogMiner|June 7, 2014}}</ref><ref>{{tweet|themogminer|474876234758094848|@DtrollMcModder It's one of the things I'm looking into, actually! Thanks for your input, I'm glad people are looking forward to a fix. :)|June 6, 2014}}</ref> | *Fixes to chunk loading.<ref>{{reddit|27hrxx/chunk_loading_to_be_fixed|ci1ce1v|Yeah, chunk loading is a pretty personal bugbear for me. ...|TheMogMiner|June 7, 2014}}</ref><ref>{{tweet|themogminer|474876234758094848|@DtrollMcModder It's one of the things I'm looking into, actually! Thanks for your input, I'm glad people are looking forward to a fix. :)|June 6, 2014}}</ref> | ||
*'''Partially implemented:''' Another | *'''Partially implemented:''' Another rabbit skin.<ref>{{tweet|TheMogMiner|487864003461656576|@TABII98_1911 Yup, can you send me a DM with the pictures?|July 12, 2014}}</ref><ref>{{tweet|TheMogMiner|484305620506771457|@TABII98_1911 Probably not in this snapshot, but remind me on Friday.|July 2, 2014}}</ref> | ||
**Partially implemented in '' | **Partially implemented in ''Minecraft Earth'', with a variety of rabbits being introduced, such as the harelequin rabbit. | ||
*Using | *Using the killer bunny killing mobs for something.<ref>{{tweet|SeargeDP|491930668167749632|@docm77 that's not how it works, but I'll write down the idea for something else I plan to add eventually :)|July 23, 2014}}</ref> | ||
*Temples in badlands.<ref>{{tweet|jeb_|497305989465395201|@cyruschan2003 Maybe one day|August 7, 2014}}</ref> | *Temples in badlands.<ref>{{tweet|jeb_|497305989465395201|@cyruschan2003 Maybe one day|August 7, 2014}}</ref> | ||
*OAuth.<ref>{{reddit|2na96m/nathan_adams_on_twitter_name_changes_will|cmcnsn4|OAuth is still on our todo list, but it's not a high priority right now (or rather, we have a bunch of higher priority things which need to come first) sorry|Dinnerbone|November 25, 2014}}</ref> | *OAuth.<ref>{{reddit|2na96m/nathan_adams_on_twitter_name_changes_will|cmcnsn4|OAuth is still on our todo list, but it's not a high priority right now (or rather, we have a bunch of higher priority things which need to come first) sorry|Dinnerbone|November 25, 2014}}</ref> | ||
*Being able to make the | *Being able to make the world border's center slowly move.<ref>{{tweet|dinnerbone|459403461504012288|'''Question:''' @Dinnerbone Is it or will it be possible to set the world border center-point to slowly move? Travelling UHC mode would be cool. '''Answer:''' @WorkdayLobster I do want to add this.|April 24, 2014}}</ref> | ||
=== Mentioned in 2015 === | === Mentioned in 2015 === | ||
| Line 626: | Line 626: | ||
*Corn.<ref>{{tweet|jeb_|555061989576572930|@Spenny1425 Well, maybe not nachos, but corn could be a fun food source|Jan 13, 2015}}</ref> | *Corn.<ref>{{tweet|jeb_|555061989576572930|@Spenny1425 Well, maybe not nachos, but corn could be a fun food source|Jan 13, 2015}}</ref> | ||
*'''Partially implemented:''' In-game lore.<ref>{{tweet|jeb|565200752587448321|@searous Maybe, but we also like the mystery|February 10, 2015}}</ref> | *'''Partially implemented:''' In-game lore.<ref>{{tweet|jeb|565200752587448321|@searous Maybe, but we also like the mystery|February 10, 2015}}</ref> | ||
**Implemented in the April Fools' update | **Implemented in the April Fools' update Java Edition 20w14∞, where books written by "§kDeepest Lore" would appear in End Ship chests, containing short, obfuscated and unserious "orders". | ||
**While the game avoids directly expositing lore, many features are also created with the intent of furthering the game's in-universe mythology and world building. | **While the game avoids directly expositing lore, many features are also created with the intent of furthering the game's in-universe mythology and world building. | ||
*Making it so [[Minecraft:shield]]s are used to block attacks from the side the shield is held on.<ref>[https://www.youtube.com/watch?v=Blkh2fxo6iY "Minecon 2015 - Upcoming Features"] – [https://www.youtube.com/user/123MinMax MinMax123], July 5, 2015 – via YouTube</ref> | *Making it so [[Minecraft:shield]]s are used to block attacks from the side the shield is held on.<ref>[https://www.youtube.com/watch?v=Blkh2fxo6iY "Minecon 2015 - Upcoming Features"] – [https://www.youtube.com/user/123MinMax MinMax123], July 5, 2015 – via YouTube</ref> | ||
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*''Minecraft'' for Google Cardboard.<ref name="Q&A" /> | *''Minecraft'' for Google Cardboard.<ref name="Q&A" /> | ||
* '''Partially implemented:''' Wizards, but not spell-casting.<ref name="Q&A" /> | * '''Partially implemented:''' Wizards, but not spell-casting.<ref name="Q&A" /> | ||
** The | ** The evoker and illusioner fulfill a similar role to wizards. | ||
* Smoother auto-jump/auto-climb<ref>{{tweet|_tomcc|671316223947337728|In MCPE news, working on Oculus this week, specifically on autoclimb. It means that the player should follow the terrain like a minecart!|November 30, 2015}}</ref> | * Smoother auto-jump/auto-climb<ref>{{tweet|_tomcc|671316223947337728|In MCPE news, working on Oculus this week, specifically on autoclimb. It means that the player should follow the terrain like a minecart!|November 30, 2015}}</ref> | ||
* [[Minecraft:Carrot on a Stick]] texture changing as its durability decreases.<ref>https://x.com/_grum/status/586784887790788608</ref><ref>https://x.com/_grum/status/586795408103452672</ref> This can be done with resource packs. | * [[Minecraft:Carrot on a Stick]] texture changing as its durability decreases.<ref>https://x.com/_grum/status/586784887790788608</ref><ref>https://x.com/_grum/status/586795408103452672</ref> This can be done with resource packs. | ||
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=== Mentioned in 2016 === | === Mentioned in 2016 === | ||
[[File:Window Witch.jpg|thumb|Village in a swamp with cobblestone roads.]] | [[File:Window Witch.jpg|thumb|Village in a swamp with cobblestone roads.]] | ||
* '''Partially implemented:''' | * '''Partially implemented:''' Villages generated on swamp [[Minecraft:biome]]s with cobblestone roads<ref>{{tweet|argo_major|691415043531866112|Had a feeling of being followed for a while. Finally got proof. Restraining order has been filed. Pls report if seen|January 24, 2016}}</ref> | ||
** While swamp villages themselves do not exist yet, [[Minecraft:villager]]s do have a skin exclusive to the swamp. | ** While swamp villages themselves do not exist yet, [[Minecraft:villager]]s do have a skin exclusive to the swamp. | ||
*Phasing out the | *Phasing out the minecart with furnace.<ref>{{tweet|jeb|699241247391772672|@alphaxseven @Dinnerbone @SeargeDP I think we will phase out the furnace minecraft|February 15, 2016}}</ref> | ||
*New musician villager that trades note blocks, jukeboxes, and music discs.<ref>{{reddit|sub=minecraftsuggestions|4jhxxn/new_villager_musician_already_on_rminecraft|d37a065|I like this idea! That doesn't mean it will get added right now, though. Two issues; maybe a little too niche, and where would it live? ;)|jeb_|May 16, 2016}}</ref> | *New musician villager that trades note blocks, jukeboxes, and music discs.<ref>{{reddit|sub=minecraftsuggestions|4jhxxn/new_villager_musician_already_on_rminecraft|d37a065|I like this idea! That doesn't mean it will get added right now, though. Two issues; maybe a little too niche, and where would it live? ;)|jeb_|May 16, 2016}}</ref> | ||
*A Dragon Head [[Minecraft:banner]] pattern.<ref>{{tweet|jeb|803882732610846721|If the dragon head block would have a banner pattern, what would it look like?|November 30, 2016}}</ref> | *A Dragon Head [[Minecraft:banner]] pattern.<ref>{{tweet|jeb|803882732610846721|If the dragon head block would have a banner pattern, what would it look like?|November 30, 2016}}</ref> | ||
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=== Mentioned in 2017 === | === Mentioned in 2017 === | ||
*Ability to edit the skybox colors in resource packs<ref>{{reddit|66gcg9/mojang_really_need_to_make_it_easier_to_edit_the|dgiy1xb|I have a branch with a prototype for this somewhere, might have time to work on it for 1.13 :)|_Grum|April 20, 2017}}</ref> | *Ability to edit the skybox colors in resource packs<ref>{{reddit|66gcg9/mojang_really_need_to_make_it_easier_to_edit_the|dgiy1xb|I have a branch with a prototype for this somewhere, might have time to work on it for 1.13 :)|_Grum|April 20, 2017}}</ref> | ||
*A set of [[Minecraft:prismarine]] blocks with a color scheme matching that of the | *A set of [[Minecraft:prismarine]] blocks with a color scheme matching that of the elder guardian, similarly to how regular prismarine imitates normal guardians.<ref>{{reddit|7e0lj9/since_114_is_going_to_be_an_aquaticthemed_update|dq2e3jj|Very cool! I'll pass this along. :)|HelenAngel|November 19, 2017}}</ref> | ||
*Devices in caves playing creepy music.<ref>https://c418.org/albums/minecraft-volume-alpha/</ref> | *Devices in caves playing creepy music.<ref>https://c418.org/albums/minecraft-volume-alpha/</ref> | ||
| Line 659: | Line 659: | ||
**As of 1.18, hostile mobs only spawn when the block light level is 0. | **As of 1.18, hostile mobs only spawn when the block light level is 0. | ||
*'''Partially implemented:''' On Minecraft Feedback Mojang announced that they would implement the idea for making hopper and chest minecarts able to ride boats.<ref>https://feedback.minecraft.net/hc/en-us/community/posts/360009611392-Allow-Chest-and-Hopper-Minecarts-to-Ride-Boats</ref> The idea was to make it easier to transport items across water. | *'''Partially implemented:''' On Minecraft Feedback Mojang announced that they would implement the idea for making hopper and chest minecarts able to ride boats.<ref>https://feedback.minecraft.net/hc/en-us/community/posts/360009611392-Allow-Chest-and-Hopper-Minecarts-to-Ride-Boats</ref> The idea was to make it easier to transport items across water. | ||
** The | ** The boat with chest was added in Java Edition 22w12a, which allowed chests to be combined with boats for easy item transport through water. | ||
=== Mentioned in 2019 === | === Mentioned in 2019 === | ||
*Making [[Minecraft:bed]]s use block models again.<ref>"Yeah, pretty much, but moving from block entity renderer to block model is PITA, so it's probably still somewhere in backlog" - | *Making [[Minecraft:bed]]s use block models again.<ref>"Yeah, pretty much, but moving from block entity renderer to block model is PITA, so it's probably still somewhere in backlog" - Bartosz Bok, EigenCraft discord server</ref> | ||
*A | *A crawling animation.<ref>{{tweet|henrikkniberg|1113198807288832005|Ideally, yes|April 2, 2019}}</ref> | ||
* | *Illusioners in raids.<ref>[https://www.youtube.com/watch?v=OZqNaEX8208 "MINECON Live 2019"] – [https://www.youtube.com/user/TeamMojang Minecraft], September 28, 2019 – via YouTube</ref> | ||
*'''Partially implemented:''' Nether portal like thing that will teleport the player to the Moon or Mars.<ref>{{Mcnet|ask-mojang-episode--4|Ask Mojang Episode #4|November 8, |Per Landin}}</ref> | *'''Partially implemented:''' Nether portal like thing that will teleport the player to the Moon or Mars.<ref>{{Mcnet|ask-mojang-episode--4|Ask Mojang Episode #4|November 8, |Per Landin}}</ref> | ||
**[[Minecraft:The Moon]] appeared as a dimension in Java Edition 23w13a_or_b. | **[[Minecraft:The Moon]] appeared as a dimension in Java Edition 23w13a_or_b. | ||
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=== Mentioned in 2020 === | === Mentioned in 2020 === | ||
*'''Partially implemented:''' Nether boats, presumably made out of the new wood or netherite to use in lava.<ref>{{tweet|MiaLem_n|1234039957217533952|Nether boats?|March 1, 2020}}</ref> | *'''Partially implemented:''' Nether boats, presumably made out of the new wood or netherite to use in lava.<ref>{{tweet|MiaLem_n|1234039957217533952|Nether boats?|March 1, 2020}}</ref> | ||
** | ** Striders serve a similar purpose. | ||
** Obsidian boats were added as a joke in snapshot | ** Obsidian boats were added as a joke in snapshot 15w14a and are resistant to lava and fire. | ||
** Mojang said that boats which can be used in lava will never be implemented because Striders perform the same function.<ref name="rejected" /> | ** Mojang said that boats which can be used in lava will never be implemented because Striders perform the same function.<ref name="rejected" /> | ||
*Soul fire blazes.<ref>{{ytl|v3TXUTLClb0|Ask Mojang Midsummer Special with Jeb|Minecraft|Jun 18, 2020|t=208s}}</ref> | *Soul fire blazes.<ref>{{ytl|v3TXUTLClb0|Ask Mojang Midsummer Special with Jeb|Minecraft|Jun 18, 2020|t=208s}}</ref> | ||
** A similar idea appears in '' | ** A similar idea appears in '' The Manga'', in the form of the Blue-Flame Blaze. | ||
=== Mentioned in 2021 === | === Mentioned in 2021 === | ||
| Line 682: | Line 682: | ||
*Mobs only becoming persistent when picking up items that are dropped by players, droppers or dispensers.<ref>{{tweet|kingbdogz|1460241959503736833|FEEDBACK NEEDED: We're thinking on how to solve persistence issues with mobs. Currently there are a issues where Zombies, for example, will pick up an item that is dropped such as Chicken eggs or Glow Ink Sacs, and as a result become persistent without player intervention (1/2)|Nov 15, 2021}}</ref> | *Mobs only becoming persistent when picking up items that are dropped by players, droppers or dispensers.<ref>{{tweet|kingbdogz|1460241959503736833|FEEDBACK NEEDED: We're thinking on how to solve persistence issues with mobs. Currently there are a issues where Zombies, for example, will pick up an item that is dropped such as Chicken eggs or Glow Ink Sacs, and as a result become persistent without player intervention (1/2)|Nov 15, 2021}}</ref> | ||
*'''Partially implemented:''' Moss layers that can be placed on other blocks to make them mossy.<ref>{{tweet|kingbdogz|1410929825762709504|Yeah to add on to what Sarc said, I'd prefer to have a Moss Layer type of block which can be attached to anything. My dream is a block-type that quite literally layers onto the texture, so you can't even see the space between the layer block and the block underneath.|Jul 2, 2021}}</ref> | *'''Partially implemented:''' Moss layers that can be placed on other blocks to make them mossy.<ref>{{tweet|kingbdogz|1410929825762709504|Yeah to add on to what Sarc said, I'd prefer to have a Moss Layer type of block which can be attached to anything. My dream is a block-type that quite literally layers onto the texture, so you can't even see the space between the layer block and the block underneath.|Jul 2, 2021}}</ref> | ||
**A similar mechanic was added with | **A similar mechanic was added with pale moss carpets. | ||
*Terracotta and concrete stairs and slabs.<ref>{{tweet|kingbdogz|1398564508818411527|Made a tweet about missing blocks but wrote a block that isn't missing ;) Retweeting. There are no terracotta stairs or half slabs. What are some other blocks you feel we should add that are missing?|May 29, 2021}}</ref> | *Terracotta and concrete stairs and slabs.<ref>{{tweet|kingbdogz|1398564508818411527|Made a tweet about missing blocks but wrote a block that isn't missing ;) Retweeting. There are no terracotta stairs or half slabs. What are some other blocks you feel we should add that are missing?|May 29, 2021}}</ref> | ||
*Ice caves.<ref>{{tweet|kingbdogz|1363250314430853128|People linking me this as if ice caves have never popped into our minds before 😂 This looks awesome 😎 but right now we need to finish the content we've already promised before we think about other biomes.|Feb 20, 2021}}</ref> | *Ice caves.<ref>{{tweet|kingbdogz|1363250314430853128|People linking me this as if ice caves have never popped into our minds before 😂 This looks awesome 😎 but right now we need to finish the content we've already promised before we think about other biomes.|Feb 20, 2021}}</ref> | ||
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*Wither-proof moveable blocks.<ref>{{tweet|kingbdogz|1494693171288236035|This was unintended, as I've mentioned to some people there is an interesting design space to be explored about wither-proof moveable blocks that you can't obtain by mining, and only moving. In saying that, I don't know if that's a space we're going to explore this update.|Feb 18, 2022}}</ref> | *Wither-proof moveable blocks.<ref>{{tweet|kingbdogz|1494693171288236035|This was unintended, as I've mentioned to some people there is an interesting design space to be explored about wither-proof moveable blocks that you can't obtain by mining, and only moving. In saying that, I don't know if that's a space we're going to explore this update.|Feb 18, 2022}}</ref> | ||
*Snails.<ref>{{tweet|Xilefian|1557673175860887557|After eating snails, I thought about how I'd hypothetically do snails in Minecraft:<br>I'd probably make them a cube the shape & size of a player head, like a mini Shulker<br>There'd be no foot or head, just the shell is visible <br>Solid collision, requires pickaxe to mine|August 11, 2022}}</ref> | *Snails.<ref>{{tweet|Xilefian|1557673175860887557|After eating snails, I thought about how I'd hypothetically do snails in Minecraft:<br>I'd probably make them a cube the shape & size of a player head, like a mini Shulker<br>There'd be no foot or head, just the shell is visible <br>Solid collision, requires pickaxe to mine|August 11, 2022}}</ref> | ||
*Making | *Making red mushrooms poisonous, to reflect the {{Wikipedia|Amanita muscaria|real-life mushroom}} they're based on.<ref>{{tweet|jeb_|1563155397115985920|I agree about the fly mushroom. I think Notch added it because it looks cool. The brown mushroom is a penny bun and is definitely edible. We currently aren't planning to change them, but we'll see in the future.}}</ref> | ||
*Stacked cakes.<ref>{{tweet|wChiwi|1580202573117919235|?|October 12, 2022}}</ref> | *Stacked cakes.<ref>{{tweet|wChiwi|1580202573117919235|?|October 12, 2022}}</ref> | ||
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=== Mentioned in 2023 === | === Mentioned in 2023 === | ||
*Improved furnace minecarts.<ref>https://www.reddit.com/r/Minecraft/comments/17zinjo/comment/ka0d1l0/</ref> | *Improved furnace minecarts.<ref>https://www.reddit.com/r/Minecraft/comments/17zinjo/comment/ka0d1l0/</ref> | ||
* More ways to obtain the | * More ways to obtain the Mending enchantment.<ref>{{tweet|kingbdogz|1706419203035500712|I completely sympathize with this <3 I think that the hope long term is that Mending can be obtained in more ways than just Villager trading. Right now it felt like it was the best source, where I think it needs to go more into being spread out to multiple areas of the game.|Sep 25, 2023}}</ref> | ||
* More unique potion textures.<ref>{{tweet|kingbdogz|1631006850282934289|Developer's note on the potion color changes: we recognize that this change is not going to improve the readability for all color blindness. A real solution is to make individual potion textures for each type, but for now we're just doing this small fix until we have capacity|Mar 1, 2023}}</ref> | * More unique potion textures.<ref>{{tweet|kingbdogz|1631006850282934289|Developer's note on the potion color changes: we recognize that this change is not going to improve the readability for all color blindness. A real solution is to make individual potion textures for each type, but for now we're just doing this small fix until we have capacity|Mar 1, 2023}}</ref> | ||
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[[File:Dev Camel Table.jpg|thumb|Developer screenshot with sand layers in the background.|width=300x300]] | [[File:Dev Camel Table.jpg|thumb|Developer screenshot with sand layers in the background.|width=300x300]] | ||
Sometimes the staff at Mojang make minor mistakes, and the community interprets these mistakes as sneaky teasers or easter eggs. Some examples are: | Sometimes the staff at Mojang make minor mistakes, and the community interprets these mistakes as sneaky teasers or easter eggs. Some examples are: | ||
* {{ObjectLink|Bluestone|Bluestone dust}}, in the | * {{ObjectLink|Bluestone|Bluestone dust}}, in the Village & Pillage: Official Trailer.<ref>{{YouTube link|gcf9FM4TbN4|Village & Pillage: Official Trailer|Minecraft|April 23, 2019}}</ref> | ||
* {{BlockLink|Sand layer|Sand layers}}, in a developer screenshot.<ref>{{tweet|gnembon_mc|1686814321827860480|Hmm, the changelog of 23w31a failed to mention the new functionality of camel tables. Terrible oversight...|August 2, 2023}}<br>{{tweet|gnembon_mc|1686953975801634816|For those that get hyped up from my previous post - its my bad. I just, by accident, was using the same world for fixing camel standing up into block and to test light effect on retextured snow layers with high random tick speed. Nothing more than that...|August 2, 2023}}<br>{{tweet|gnembon_mc|1686953977630367744|We often test at Mojang random ideas ourselves, like how sand layers would look like in the desert, and these stay in our test worlds. Definitely, don't get attached to these. I should have double checked what I have in the background before posting :(|August 2, 2023}}</ref> | * {{BlockLink|Sand layer|Sand layers}}, in a developer screenshot.<ref>{{tweet|gnembon_mc|1686814321827860480|Hmm, the changelog of 23w31a failed to mention the new functionality of camel tables. Terrible oversight...|August 2, 2023}}<br>{{tweet|gnembon_mc|1686953975801634816|For those that get hyped up from my previous post - its my bad. I just, by accident, was using the same world for fixing camel standing up into block and to test light effect on retextured snow layers with high random tick speed. Nothing more than that...|August 2, 2023}}<br>{{tweet|gnembon_mc|1686953977630367744|We often test at Mojang random ideas ourselves, like how sand layers would look like in the desert, and these stay in our test worlds. Definitely, don't get attached to these. I should have double checked what I have in the background before posting :(|August 2, 2023}}</ref> | ||
* {{BlockLink|Blue berries}}, in the 1st trailer for | * {{BlockLink|Blue berries}}, in the 1st trailer for The Copper Age.<ref name="video">{{ytl|542rY0DQHIM|NEW MOB AND GEAR IN THE NEXT GAME DROP!|Minecraft|July 1, 2025|archive=|t=184}}</ref> | ||
== Joke features == | == Joke features == | ||
Mojang Studios employees have frequently joked about adding various features to the game. | Mojang Studios employees have frequently joked about adding various features to the game. | ||
* | *Searge jokingly stated that due to the fact that people didn't dislike the changes in the 15w42a snapshot, he would add a fuel requirement to crafting tables.<ref>{{tweet|SeargeDP|654312925675524097|I tried really hard, but nobody seems to dislike the change so far. I failed, time to add a fuel requirement to crafting tables.|October 14, 2015}}</ref> | ||
*Koalas in tanks riding on planes with laser rifles was jokingly added to the "maybe later" list by Searge.<ref>{{tweet|SeargeDP|644072534208552960|Koalas in tanks on airplanes with laser rifles? No, but I like the idea, let's put it on the "maybe later" list.|September 16, 2015}}</ref> | *Koalas in tanks riding on planes with laser rifles was jokingly added to the "maybe later" list by Searge.<ref>{{tweet|SeargeDP|644072534208552960|Koalas in tanks on airplanes with laser rifles? No, but I like the idea, let's put it on the "maybe later" list.|September 16, 2015}}</ref> | ||
*Hot dogs.<ref>{{tweet|notch|62498529108697090|So obviously, hotdogs confirmed for 1.6|April 25, 2011}}</ref><ref>[https://web.archive.org/web/20200217025626/https://notch.tumblr.com/post/359769783 wordofnotch:359769783 "Crafting and Mining in Minecraft"] – The Word of Notch, January 29, 2010</ref> | *Hot dogs.<ref>{{tweet|notch|62498529108697090|So obviously, hotdogs confirmed for 1.6|April 25, 2011}}</ref><ref>[https://web.archive.org/web/20200217025626/https://notch.tumblr.com/post/359769783 wordofnotch:359769783 "Crafting and Mining in Minecraft"] – The Word of Notch, January 29, 2010</ref> | ||
* | *Herobrine. Almost every new major ''Minecraft'' update includes the phrase "removed Herobrine" in its changelog, despite Herobrine never being implemented. This has also appeared in the changelog for Scrolls version 0.103.0.<ref>https://web.archive.org/web/20130905030046/https://scrolls.com/2013/08/scrolls-changelog-0-103-0-super-friendly-edition</ref> | ||
*When | *When Hardcore mode was announced, a joke screenshot of "Ultra Hardcore Mode" was shown, where death would revoke an account's premium status.<ref>{{tweet|notch|117188911230500864|http://i.imgur.com/1DNGn.png|September 23, 2011}}</ref> | ||
[[File:1DNGn.png|thumb|200px|"Ultra Hardcore" mode.]] | [[File:1DNGn.png|thumb|200px|"Ultra Hardcore" mode.]] | ||
*Beavers.<ref>{{tweet|jeb_|131388935023763456|Except for some minor disturbances I'm still working on bugfixing, but damn beavers http://i.imgur.com/u37IJ.png|November 1, 2011}}</ref> | *Beavers.<ref>{{tweet|jeb_|131388935023763456|Except for some minor disturbances I'm still working on bugfixing, but damn beavers http://i.imgur.com/u37IJ.png|November 1, 2011}}</ref> | ||
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*Jens Bergensten joked about adding more types of dragons. In response, MissMarzenia joked "DRAGONS CONFIRMED."<ref>{{tweet|jeb_|587556420033318912|DRAGONS CONFIRMED|April 13, 2015}}</ref> | *Jens Bergensten joked about adding more types of dragons. In response, MissMarzenia joked "DRAGONS CONFIRMED."<ref>{{tweet|jeb_|587556420033318912|DRAGONS CONFIRMED|April 13, 2015}}</ref> | ||
*Marc joked about adding Top Hats for 1.4.<ref>{{tweet|marc|247743154424524800|Tophats confirmed for 1.4!|September 17, 2012}}</ref> Several top hat options would eventually be added to the character creator. | *Marc joked about adding Top Hats for 1.4.<ref>{{tweet|marc|247743154424524800|Tophats confirmed for 1.4!|September 17, 2012}}</ref> Several top hat options would eventually be added to the character creator. | ||
*'''Partially implemented:''' A snapshot named 12marc40awesome containing various joke features such as volcanoes, more dragons, coral, fish, and fish blocks.<ref>{{tweet|dinnerbone|253954758489038848|Snapshot 12marc40awesome coming soon by our very own @Marc_IRL!|October 4, 2012}}</ref> Partially added in | *'''Partially implemented:''' A snapshot named 12marc40awesome containing various joke features such as volcanoes, more dragons, coral, fish, and fish blocks.<ref>{{tweet|dinnerbone|253954758489038848|Snapshot 12marc40awesome coming soon by our very own @Marc_IRL!|October 4, 2012}}</ref> Partially added in ''Java Edition'' 1.13 with fish and [[Minecraft:coral]]s. | ||
[[File:12marc40awesome.png|thumb|200px|Snapshot 12marc40awesome, a joke snapshot by [[Marc Watson]].]] | [[File:12marc40awesome.png|thumb|200px|Snapshot 12marc40awesome, a joke snapshot by [[Marc Watson]].]] | ||
*Pine cones.<ref>{{tweet|jeb|261385374234988544|How many pine cones grow on a tree? This must be answered or no more work can be done.|October 25, 2012}}</ref> | *Pine cones.<ref>{{tweet|jeb|261385374234988544|How many pine cones grow on a tree? This must be answered or no more work can be done.|October 25, 2012}}</ref> | ||
* | *Nathan Adams joked about adding dwarves when asked about it.<ref>{{reddit|xlyi5/hey_dinnerbone_when_are_we_going_to_get_dwarves|c5nkcl4|Hey abrightmoore, next tuesday at around 8.|Dinnerbone|August 3, 2012}}</ref> | ||
*A texture known in the game files as "skis.png", was added in the | *A texture known in the game files as "skis.png", was added in the Christmas/New Year update. Its textures were added by Nathan Adams as a red herring.<ref>{{Tweet|dinnerbone|283392354851901440|Bingo.|December 24, 2012}}</ref> | ||
{{FakeImage|{{pximg|Skis (texture) JE1.png|128px}}|Skis texture.}} | {{FakeImage|{{pximg|Skis (texture) JE1.png|128px}}|Skis texture.}} | ||
*SethBling mentioned a downside of | *SethBling mentioned a downside of command blocks on one of his livestreams, and Nathan Adams joked about removing command blocks to accommodate him.<ref>http://twitch.tv/sethbling/b/364067137 {{Dead link}}</ref> | ||
*Nathan Adams joked that ''Minecraft'' pizza would be a good idea to add, and as a joke KrisJelbring stated that pizza is confirmed to be added.<ref>{{tweet|KrisJelbring|401476055464427520|Pizza confirmed for the next update?|November 15, 2013}}</ref> | *Nathan Adams joked that ''Minecraft'' pizza would be a good idea to add, and as a joke KrisJelbring stated that pizza is confirmed to be added.<ref>{{tweet|KrisJelbring|401476055464427520|Pizza confirmed for the next update?|November 15, 2013}}</ref> | ||
*After the announcement of | *After the announcement of pillagers (over a year before the actual announcement of Village & Pillage), Nathan Adams and Jeb joked about several more villager portmanteaus:<ref> | ||
{{reddit|61n196/new_mob_idea_the_pillager|name=pillager|dfgpd2g|Other ones we considered:|Dinnerbone|March 27, 2017|context=2}}</ref> | {{reddit|61n196/new_mob_idea_the_pillager|name=pillager|dfgpd2g|Other ones we considered:|Dinnerbone|March 27, 2017|context=2}}</ref> | ||
**Drillager: he comes and pokes holes in things. | **Drillager: he comes and pokes holes in things. | ||
| Line 751: | Line 751: | ||
**Krillager: Swims around and gets eaten by whales<ref> | **Krillager: Swims around and gets eaten by whales<ref> | ||
{{reddit|pillager|dfgpe8i|• Krillager - Swims around and gets eaten by whales|jeb_|March 27, 2017|context=3}}</ref> | {{reddit|pillager|dfgpe8i|• Krillager - Swims around and gets eaten by whales|jeb_|March 27, 2017|context=3}}</ref> | ||
* | *Henrik Kniberg showcased dancing hoglins on Twitter while implementing such a dance for [[Minecraft:piglin]]s for Bedrock parity. The hoglin dance was a blooper that will not be implemented. | ||
* | *Xilefian joked about adding Worcestershire sauce to ''Minecraft'' if people told him what the best foods to pour Worcestershire sauce on are.<ref>{{tweet|Xilefian|1330844005865844736|If I see some good answers I will campaign to have Worcestershire sauce added to Minecraft 👨🍳 | ||
Zero promises, though.|November 23, 2020}}</ref> | Zero promises, though.|November 23, 2020}}</ref> | ||
*{{ObjectLink|Block of Eternal Screaming}}, showcased in video series such as '' | *{{ObjectLink|Block of Eternal Screaming}}, showcased in video series such as ''Ten Things You Probably Didn't Know About Minecraft''. | ||
*{{CharacterLink|Mobbo}}, a joke mob shown in several episodes of the '' | *{{CharacterLink|Mobbo}}, a joke mob shown in several episodes of the ''How We Make Minecraft'' series on ''Minecraft's'' YouTube channel. Due to their popularity, they were implemented as a hero in {{MCD}}. | ||
*In the episode | *In the episode Blocks of Ten Things You Probably Didn't Know About Minecraft, M.A.R.I.L.L.A. jokingly refers to Village & Pillage as the "Lecterns and Lecterns Update," for it added the [[Minecraft:lectern]] block. Another episode, Items, references a "Plagues{{Sic}} Update" as an alternative name for Buzzy Bees. | ||
*Within the episode | *Within the episode Updates That Nearly Broke Us of The Secrets of Minecraft, an update themed to M.A.R.I.L.L.A. is frequently joked about, as well as a "Forever Alone Update" instead of Better Together, and several more in succession. These include the Super Mine Kart Update, the Circles Update, and again the M.A.R.I.L.L.A. Update, referred to by Narrator as "The Martha Update." | ||
**The | **The following episode mentions a "Dust and Nothing Update." | ||
*During '' | *During ''Around the Minecraft World in 80 Biomes'', it was joked that sunflower plains were added to preserve the game's ecosystem, as opposed to the "[[Minecraft:TNT]] Plains biome."<ref>{{YouTube link|Rn0KNAi1BsY|Around the Minecraft World in 80 Biomes: Episode 1|Minecraft|November 13, 2022}}</ref> | ||
*Bananas, barbecue bananas and a washing machine block were joked about being added to the game in a tweet chain by | *Bananas, barbecue bananas and a washing machine block were joked about being added to the game in a tweet chain by kingbdogz and Xilefian.<ref>{{tweet|kingbdogz|1379453433657315328|That means we need a washing machine block|April 6, 2021}}</ref> | ||
*Hydraulic excavator mech suits were joked about being added by Xilefian. He said it could have lasers, fly with jet engines, make lots of noise, have a holographic HUD that tells the player where to dig for diamonds, gives the player +400% health, and powered by rabbits' feet to keep it balanced.<ref>{{tweet|Xilefian|1425389399055929349|What if we added a hydraulic excavator mech suit to Minecraft 🤔 | *Hydraulic excavator mech suits were joked about being added by Xilefian. He said it could have lasers, fly with jet engines, make lots of noise, have a holographic HUD that tells the player where to dig for diamonds, gives the player +400% health, and powered by rabbits' feet to keep it balanced.<ref>{{tweet|Xilefian|1425389399055929349|What if we added a hydraulic excavator mech suit to Minecraft 🤔 | ||
It could have lasers, fly with jet engines, also it makes lots of noise and has a holographic HUD that tells you where to dig for diamonds 🏗️ | It could have lasers, fly with jet engines, also it makes lots of noise and has a holographic HUD that tells you where to dig for diamonds 🏗️ | ||
Gives you +400% health 🦾 | Gives you +400% health 🦾 | ||
Powered by rabbits' feet to keep it balanced 🐇|August 11, 2021}}</ref> | Powered by rabbits' feet to keep it balanced 🐇|August 11, 2021}}</ref> | ||
*During the development of 1.19, | *During the development of 1.19, kingbdogz joked about that [[Minecraft:warden]]s would ask the player really, really nicely for it to get down and then they would offer some tea and invite it over for some cake. <ref>{{tweet|kingbdogz|1449822209225236492|yes this is how warden gets players to stop pillaring up, it asks really, really nicely for you to get down and then it offers some tea and invites you over for some cake|October 17, 2021}}</ref> | ||
*On the topic of the brush crafting recipe, Chi joked about adding "tickling" to Minecraft.<ref>{{tweet|wChiwi|1628855557292494849|Let’s add tickling to minecraft! 😳|February 23, 2023}}</ref> | *On the topic of the brush crafting recipe, Chi joked about adding "tickling" to Minecraft.<ref>{{tweet|wChiwi|1628855557292494849|Let’s add tickling to minecraft! 😳|February 23, 2023}}</ref> | ||
*The Dust and Rust Update was a joke name for the 1.20 update proposed and disapproved in | *The Dust and Rust Update was a joke name for the 1.20 update proposed and disapproved in ''Minecraft Monthly''.<ref>{{ytl|jQ58UEXrFzs|1.20 NAME REVEAL and more... {{!}} MINECRAFT MONTHLY|Minecraft|March 2, 2023|t=4m39s}}</ref> | ||
**In episode, | **In episode, Vu Bui jokes about a Baby Vu mob being added in [[Minecraft:Tiny Takeover]], which he has to assure multiple times is just a gag. Later in the video, there is another joke about him pitching an invincible mob called the "Dandelor," created by feeding a lamb a golden dandelion.<ref>{{YouTube link|Qcpn0_BlK_0|THE NAME OF THE NEXT GAME DROP IS... {{!}} MINECRAFT MONTHLY|Minecraft|March 3, 2026}}</ref> | ||
* Duncan Geere mentioned on Minecraft.net article ‘Mob Menagerie: Copper Golem’ that he would like to add a ‘honeycomb golem that harvests hives automatically’. This could be meaning collecting honeycomb/honey bottles, or it could even be hive mining. | * Duncan Geere mentioned on Minecraft.net article ‘Mob Menagerie: Copper Golem’ that he would like to add a ‘honeycomb golem that harvests hives automatically’. This could be meaning collecting honeycomb/honey bottles, or it could even be hive mining. | ||
== See also == | == See also == | ||
* {{MCE|Minecraft Earth mentioned features}} | * {{MCE|Minecraft Earth mentioned features}} | ||
* | * Exclusive features | ||
* | * Removed features | ||
* | * Unused features | ||
== References == | == References == | ||
| Line 785: | Line 785: | ||
[[Category:Mentioned features| ]] | [[Category:Mentioned features| ]] | ||
de:Nicht eingeführte Spielelemente | |||
es:Características mencionadas | |||
fr:Fonctionnalités non implémentées | |||
ja:言及された要素 | |||
ko:언급된 기능 | |||
nl:Niet geïmplementeerde functies | |||
pt:Recursos mencionados | |||
ru:Нереализованный контент | |||
th:ฟีเจอร์ที่เคยถูกกล่าวถึง | |||
uk:Згаданий контент | |||
zh:提及特性 | |||
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Since the beginning of Minecraft's development, there have been a number of features that were mentioned by developers at Mojang Studios. These features are either currently planned and have not yet appeared in a development version or have simply been dropped entirely.
Note that this page only documents features that were mentioned, but are not yet in the game. Features in development versions are described on the parent version page.
Planned
Announced
These features are planned to come to Minecraft sometime in the future.
Combat changes
A new combat system is currently in development, containing changes such as the player only being able to attack when their weapon is fully drawn. However, as of 2026, the latest combat test is Combat Test 8c, which was released in August 2020.
Illager variants
In 2017, a jocular suggestion regarding adding more types of Minecraft:illagers was posted. One of them, the pillager, has been implemented in Village & Pillage. The spin-off game Template:MCD introduced many such Template:MCD, such as Template:MCD, Template:MCD, and Template:MCD. One of them, the Template:MCD, was an option in the Mob Vote at Minecraft Live 2020. In 2024, an episode of The Story of Mobs implied that even more illagers were planned.<ref>Template:YouTube link</ref>
Voted updates
The desert and savanna biome reworks are the two remaining biome frameworks from the MINECON Earth 2018 Biome Chooser vote. Although no date has been given, both are promised to be updated in a future update:<ref>Template:Reddit</ref><ref>Template:Tweet</ref>
- Deserts will be given palm trees, oases, and meerkats.
- Savannas will be given baobab trees, termites, and ostriches.
The badlands biome rework is the last remaining biome rework from the MINECON Live 2019 Biome Vote, as the winning mountains rework was implemented in Caves & Cliffs, and the swamp rework was part of The Wild Update. The badlands are promised to be updated in an unspecified future update:
- Badlands will be given vultures, tumbleweed, and a new cactus based on the Prickly Pear.
Other live votes did not promise that the losing options would be planned; for information on those features, see the "Partially implemented" section.
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Upcoming desert features.
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Upcoming savanna features.
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Upcoming badlands features.
Partially implemented
Mobs
Mob Vote
More ocean creatures
Markus Persson commented that sea monsters were a possibility on Minecast on July 21, 2010.<ref>Template:Citation</ref> He particularly noted the possibility of sharks, though Mojang has since then stated that they will not be added.<ref>https://feedback.minecraft.net/hc/en-us/articles/360005029872-Previously-Considered-Suggestions</ref> At MinecraftCon 2010, he also commented on the possibility of adding sea monsters.<ref name=":0">Template:Citation</ref> Hostile aquatic mobs like the guardian and drowned have been added since then. Another developer hinted about adding mobs involved adding seals/sea lions and/or orcas.<ref>Template:Tweet</ref>
Zach and Coco
In November 2018, a poll was held in which users could vote on which cat should be added to Minecraft. There were three options: Jellie, Zach, or Coco.<ref>https://twitter.com/Minecraft/status/1059491029261283330</ref><ref>https://twitter.com/Minecraft/status/1063522092057067521</ref> Jellie won the vote and was added to the game in Village & Pillage.<ref>https://twitter.com/Minecraft/status/1063522133593260032</ref><ref>https://twitter.com/Minecraft/status/1064548266472280065</ref> It is unknown whether the other two cats will be added.
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Jellie, Zach and Coco
Blocks and items
Spike block
Spikes received a mention in mid-2009 by Notch in a blog post.<ref name="tiles">Template:Citation</ref> These were originally planned for Template:Verlink,Template:Citation needed working by extending and retracting spikes (and making them more "spike pistons" than anything),Template:Citation needed but were replaced by sticky pistons.Template:Citation needed On May 28, 2012, Nathan Adams stated that he'd like to add spike blocks, but is unsure of how to implement them.<ref>Template:Tweet</ref>
Caves & Cliffs implemented pointed dripstone, which can damage mobs and players that fall on them, or are crushed by them.
Ruby
Rubies were intended to be the original currency used for trading. They could be seen in a screenshot released by Jeb on May 21, 2012,<ref>https://twitter.com/jeb_/status/204619936616808451</ref> in which the trading system was first being tested. They were later replaced by Minecraft:emeralds because Dinnerbone is red-green colorblind; though their texture remained in the files after emeralds were implemented.
Paeonia
The Minecraft:paeonia was a Minecraft:flower type originally planned for implementation in 1.7.2. Originally revealed by Jeb in a screenshot,<ref>"I've been adding a bunch of new flowers to #minecraft. One of them is the pink Paeonia, as it was the main flower for our wedding" – @jebkhaile, August 16, 2013</ref> the flower was never implemented, being superseded by the Minecraft:peony, though its texture remained in the files after peonies were implemented.
Paddle
On September 19, 2014, Tommaso stated that when adding Minecraft:boats to Pocket Edition, he would add a "paddle" item,<ref>Template:Tweet</ref> which would be required to move boats.<ref>Template:Tweet</ref> Paddles were never implemented as items, but rather as part of the boat model. The crafting recipe used to require a wooden shovel to represent the paddle. As of the 1.20.10 update, a wooden shovel is no longer required to craft a boat or raft Template:In.
Rare tools/weapons
Nathan Adams said on Twitter he would like to add weapons/tools that cannot be crafted, and could only be obtained through treasure chests/trading, etc. For example, bows with faster drawback (somewhat implemented with the addition of Quick Charge), boots that increase health, or night vision helmets. However, the attribute system had to be finished first.<ref>Template:Tweet</ref><ref>Template:Tweet</ref><ref>Template:Tweet</ref><ref>Template:Tweet</ref>
Several later additions that follow this rough idea are the Frost Walker and Mending treasure enchantments, as well as the Curses of Binding and Vanishing, and totems of undying. Furthermore, Minecraft:tridents were implemented in Update Aquatic, and in the Nether Update the Soul Speed enchantment was added and made exclusively obtainable through looting bastion remnants and bartering with Minecraft:piglins. In the Wild Update, Swift Sneak was added as an enchantment exclusive to ancient cities, and Tricky Trials added the Minecraft:mace, as well as making tridents available in Minecraft:vaults, along with the Wind Burst enchantment being exclusive to said vaults.
Steel
Multiple references to steel were made early on in the game's development. Notch had stated that it could be made using Minecraft:coal and iron ore,<ref name="tiles" /> and that it could be used for armor and weapons more powerful than iron.<ref>Template:Citation</ref> In-game, flint and steel is crafted using iron ingots, considering the lack of steel and the need of a “fire striker”, despite the name of the former.
Mechanics
Farming nerf
Somewhere in 1.16Template:Citation needed, developers stated that certain changes would be made to functionality exploited in several farms. In particular:
- Fortress mobs can spawn anywhere inside of the boundary of a Nether fortress rather than only at the roads.
- Angry zombified piglins drop experience even when not killed by the player directly.
- This was fixed in 1.21.5.
The Minecraft:sculk mechanics introduced in 1.19 may be intended as a replacement.
Sky dimension
The Sky dimension was a planned dimension, intended to be the opposite of Minecraft:the Nether. Portals to the Sky dimension were never implemented, but it could be accessed using third-party programs. The idea was ultimately scrapped<ref>Template:Tweet</ref><ref>Template:Ytl</ref><ref>Template:Tweet</ref><ref>Template:Tweet</ref><ref name="JebUnplannedJuly2012">Template:Tweet</ref><ref name="DinnerboneUnplannedJuly2012">Template:Tweet</ref> and its code was reused to make Minecraft:the End, which can be seen in versions prior to 14w17a as the End's technical biome was still referred to in the debug menu as "Sky".
Unlike the Sky dimension, the End has a dark purple sky, no clouds, and the floating islands are made entirely of End stone.
With the addition of the buffet functionality in Java Edition 1.13 snapshot 18w15a, this can be distantly recreated by using the "Floating Islands" option. The addition of custom world generation in Java Edition 1.16.2 snapshot 20w28a also included a Template:Cd noise preset offering similar functionality.
Additionally, the Sky dimension was independently recreated into the popular Aether mod.
Updates to birch forests and other biomes
At Minecraft Live 2021, it was stated that The Wild Update would focus on biome diversity and immersion, giving a unique identity and atmosphere to different biomes. The birch forest was used as an example to demonstrate this new atmosphere, and concept art pieces depicting an improved birch forest with new flowers and shelf fungi were shown. Also shown was swamp concept art with fireflies and flowering lily pads.
Later it was stated that "concept art is not a commitment" and that this part of the update was now "not something we have continued working with" in an Ask Mojang episode.<ref name="why" />
The short flowers and fireflies were later implemented in Minecraft:Spring to Life as Minecraft:wildflowers and firefly bushes. The bracket fungi, tall flowers and water lilies are yet to see an implementation.
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Concept art for the birch forest.
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Concept art for the swamp.
Feedback site
Template:Update On the feedback site, several posts have been marked as "under review" by Mojang. These include: Template:Collapse Some of these features have either partially or entirely been added, but are still marked as "under review".
Delayed or scrapped
These features were initially promised to be implemented in a specific update, but were later postponed and have not currently been made part of another update.
Alpacas
In 2016, Jeb was planning on adding alpacas, but due to other developers wanting llamas instead, he held an informal poll on Twitter in which the public voted on adding the llama over the alpaca.<ref>Template:Mcnet</ref><ref>Template:Tweet</ref>
Colored PlanksTemplate:Anchor
Nathan Adams briefly thought about implementing colored wood planks, releasing a test image on his Twitter page. This however never got implemented, as can be seen from the following quotes. The idea was eventually replaced with stained terracotta.
Cubic chunks
This refers to changing the chunk format to make chunks 16 blocks tall, allowing for infinite world height. Ryan Holtz discussed it with Erik Broes, but they decided they couldn't implement it, because of the difficulty of solving problems such as the occlusion of sky light.<ref>https://www.reddit.com/r/Minecraft/comments/27ibll/mogminer_infinity_years_until_cubic_chunks/ci1c6q0/</ref> The feature was previously rejected by Notch for similar reasons.<ref>https://www.reddit.com/r/Minecraft/comments/kq89v/cubic_chunks_increases_the_performance_of_the/c2me2bz/</ref>
Coral slab
In early footage of the Update Aquatic seen at MINECON Earth 2017, slab forms of coral blocks can be seen generated as part of coral reefs. These never made it into a released version for reasons unknown.
Fletching table functionality
Fletching tables are set to gain functionality in a later update, similar to what happened with smithing tables (originally added as a generic villager job site block and then received player functionality in a future update). Originally, this was planned for "the next major themed update".<ref>Template:Snap</ref> Later, it was stated that functionality wasn't a guarantee for 1.16.<ref>Template:Tweet</ref> Later, it was confirmed that fletching tables wouldn’t be gaining functionality in 1.16.<ref>Template:Tweet</ref> To this day, they still have no functionality beyond serving as the workplace block for fletcher villagers.
Firefly mob
Fireflies were originally going to be eaten by frogs to produce Minecraft:froglights, but this was scrapped due to the fact that some species of fireflies are poisonous to some species of frogs in real life.<ref>Template:Ytl</ref> They would have glowed in the dark and been two pixels in size, which would have made them the smallest mob in the game. It was officially confirmed that they were scrapped for the 1.19 update in an Ask Mojang episode.<ref name="why">Template:Ytl</ref> It was later implemented in the form of a particle generated by firefly bushes in Java Edition 25w05a, rather than as a mob.
Green axolotl
This mob was seen at Minecraft Live 2020 as part of the axolotl announcement. The mob was presumed to be added in the Caves and Cliffs update, but wasn't added alongside the other axolotl colors shown. They also later appeared in the update trailer despite not actually existing in the game.
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Green axolotl in the update announcement.
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Green axolotl in the update trailer.
Pigman bodyguard
Development of a male mob which may have had no clothes was also mentioned by Nathan Adams in 2012,<ref>Template:Tweet</ref><ref>Template:Tweet</ref><ref>Template:Tweet</ref> but this is not currently being worked on. On April 14, 2020, Nathan Adams clarified that the mob was going to be a pigman bodyguard, which was naked by default so that the player could provide armor for it.<ref>Template:Tweet</ref>
Quiver
The Minecraft:quiver was an item briefly present in indev versions of the game while items were being tested. Its texture came from Notch's previous Legend of the Chambered games, and remained in the files for many years afterwards.
During the development of Java Edition 1.9, Dinnerbone posted a 2×204960 image on Twitter<ref>Template:Tweet</ref> which could be reformed into a 854×480 Minecraft screenshot, clearly depicting the quiver as a usable item in the inventory, where it had what seemed to be a dedicated slot alongside a slot for Minecraft:arrows.<ref>Template:Reddit</ref> He shared another screenshot of the quiver in the inventory a few weeks later, with the quiver slot in a different location.<ref>Template:Tweet</ref> On June 30, 2015, Dinnerbone stated that he scrapped quivers as he felt that holding arrows in the off-hand felt "more natural."<ref>Template:Tweet</ref>
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The screenshot which Dinnerbone's 854×480 image decodes to, showing a quiver in its slot in the survival inventory.
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A similar screenshot showing a quiver slot in the creative inventory.
Sculk jaw
This block was seen at Minecraft Live 2020 as part of the deep dark announcement. Walking on it would change its texture, and it is presumed that it would do damage to the player and that it could be broken with the Minecraft:hoe like with other sculk blocks.
The block was presumed to be added in The Wild Update, but kingbdogz revealed that it was unlikely to be added in the final release.<ref>Template:Tweet</ref> In the end it was not added.
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Sculk Jaw
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Sculk Jaw 2
Red dragon
Template:Main Markus Persson initially mentioned wanting to add dragons. After implementing the ender dragon, he said that he wanted to also add a friendly, red dragon to the Minecraft:Overworld. However, there are no current plans of adding the second dragon.
Underground cabin
Template:Conjecture This structure was shown during the initial reveal of the deep dark and the Minecraft:warden during Minecraft Live 2020, but was not implemented in the final release of the Wild Update.
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Deep dark structure recreation render.
Mentioned
These features were mentioned at one point, but later abandoned or their current status is unknown. Note that some of these features were mentioned by developers who either no longer work at Mojang Studios, or no longer work on Minecraft.
Mobs
Camouflaging mob
A mob which camouflages with its environment was a concept considered by Jens Bergensten when designing the shulker, which was originally one of the mob's mechanics during development - the mob would camouflage with the surroundings, but due to difficulties with the code and rendering, he decided to abandon this element of the mob. He stated however that it may happen in the future.<ref>"MINECON 2015 Upcoming Features" – Minecraft, July 30, 2015 – via YouTube</ref>
Lava zombie and troll
Before the implementation of hostile mobs, Notch stated that he liked the idea of monsters such as lava zombies or troll infestations, which would roam the land and break things. Later, the Minecraft:zombie was implemented.<ref>Template:Citation</ref>
Prefix mobs
Notch mentioned prefix mobs in a Brocraft stream. He gave examples of mobs such as "Burning Spiders, Giant Zombies, and Cobble Creepers." Some prefix mobs have been added in the form of cave spiders, charged creepers, strays, bogged, husks, drowned, and other mob variants. Giant zombies have technically been added, but are currently unused. In the 3D Shareware April Fools update, the ORDER.txt jokingly mentions "11 new enemy variants including Buff Crepper and Evilshroom II" for a fake game: "MineCraft 3D: Deeper and darker."
Reindeer
Reindeer were another mob acknowledged and suggested initially for Christmas 2015.<ref>Template:Reddit</ref> Template:MCE version 0.6.0 added the Jolly Llama, which is supposed to represent a reindeer. It is currently unknown if reindeer will ever be added or not.
Biomes and environment
Cave and underground features
Many features relating to the underground and caves have been mentioned historically, but are yet to be seen in-game. Some suggestions which were approved by Mojang include rainbow crystalline caves<ref>Template:Citation</ref> and cave maps, considered "an interesting idea" by Notch.<ref>Template:Tweet</ref>
Seasons
Nathan Adams mentioned on Twitter that he was experimenting with adding seasons, and varying the length of day and night according to season. He also mentioned it during Minecon 2013.<ref>Template:Tweet</ref><ref>Template:Tweet</ref> Seasons may include changes in color of tree leaves and may also be tied to real time.<ref>Template:Twl</ref> The later released Minecraft Dungeons has a location called Pumpkin Pastures, which resembles an autumn-themed forest biome. Autumn-colored trees also appear in forest biomes in Minecraft:Minecraft Legends.
Nether features
Multiple features relating to the Nether have been proposed and acknowledged, such as utilizing the space above the Nether ceiling for something else,<ref>Template:Tweet</ref> non-rectangular Nether portals,<ref>Template:Tweet</ref> and Nether portals placing players in front if possible.<ref>"For 1.8.4 this will be fixed just by keeping the player in the portal block, but this is not ideal and it should make sure we can place them outside if it's a "preferable" spot (ie: not a drop into lava). This will be fixed fully in a later release." – Dinnerbone, April 17, 2015</ref>
During the development of the Nether Update, other ideas were discussed, such as dyeable Nether portals, which were dismissed as not being priority by Jeb.<ref>Template:Tweet</ref> As a joke feature in Java Edition 20w14∞, funky portals were added and would change color depending on the text data found in a written book.
Blocks and items
Scarecrows
Scarecrows were mentioned multiple times. In The Story of Mojang, Jeb mentioned the possibility of a scarecrow crafted using a pumpkin, wool block and 3 sticks, which would attract monsters.<ref>Template:Ytl – February 20, 2011</ref> He brought this up again later in a reddit comment, stating "The reason I haven't added it already is that the mob AI assumes the target is an entity, and not a world block. I would either have to make the scarecrow an entity, or allow mobs to target blocks."<ref>https://www.reddit.com/comments/fgogh/_/c1fth3u/</ref> Armor stands would later be added as a stationary entity with a similar appearance to a scarecrow. Village & Pillage added pillager outposts, which can generate a scarecrow-like target structure. Minecraft:Zombies can pathfind to turtle eggs in order to break them, showing that block targeting is possible to some extent.
Calamari
Jeb stated after the addition of pumpkin pies that "only mutton and calamari are missing",<ref>Template:Tweet</ref> implying mutton and calamari were both planned additions. Mutton was indeed added a few updates later, while squids are yet to drop any form of meat.
Technical
Java Edition
Full split of liquids from blocks
Java Edition 1.13 added waterlogging, marking the start of the separation between liquids and blocks. An in-development screenshot showing water occupying Minecraft:leaves and Minecraft:flowers, referred to as having "no water blocks", was released in 2018.<ref>Template:Tweet</ref> However, water and lava still currently exist as blocks, and so far only water sources can occupy other blocks through the waterlogged block state; flowing water and bubble columns cannot occupy other blocks, and both still and flowing lava cannot occupy other blocks at all.
Having water only occupy one side of a block like a glass pane, but not the other, is also something that has been considered.<ref>Replying to "will you be able to place water in only 1 side/quarter of glass panes?": Template:Tweet</ref>
Phasing out of NBT-based crafting recipes
In Java Edition 1.14, numerous new blocks were implemented as replacements for certain "complex" crafting recipes, with the replaced crafting recipes relying on NBT data. This included moving inventory tool repair to the Minecraft:grindstone, banner modification to the Minecraft:loom, and map modification to the cartography table. However, several more NBT based crafting recipes still exist (such as fireworks, dyeing leather armor and tipped arrows), and these are planned to be phased out.<ref>Template:Link</ref> Certain blocks that may be added in the future to further this goal include a dedicated fireworks customization block.
In Java Edition 1.14.3, tool repair crafting recipes were reimplemented.
Java Edition 1.20.5 adds data components to replace the non-strict item NBT format, all item data is still stored in NBT but uses a stricter way to access the data to keep the data structure consistent.
Shaders
On the feedback site, shaders (resource packs that override the vanilla shaders) were marked as announced, meaning that they were going to be implemented. This feature was partially implemented in 1.16 and 1.17, as resource packs can enable similar effects.
While core shaders can be modified with resource packs, this is not considered a supported feature by Mojang. Different methods to change the game's graphics to the extent that overriding core shaders allows may be implemented at some point.<ref>https://www.minecraft.net/en-us/article/minecraft-snapshot-24w34a</ref>
However, Mojang developers are planning on implementing their new shader pack, Vibrant Visuals, into Template:JE.
Super Fancy graphics
Docm77 confirmed in a tweet that sometime in the future, a new graphics setting will be added to Minecraft called "super fancy". It is unknown whether it is the "Fabulous!" graphics setting added in Java Edition 1.16 Pre-release 1, Minecraft:Vibrant Visuals Template:Upcoming, or another new one. The use of OpenGL 3.2 for rendering in Java Edition 1.17 may lead toward the Super Fancy graphics. This could also be a reference to the Minecraft:Ray Tracing functionality Template:In or the scrapped Minecraft:Super Duper Graphics Pack.<ref name="summit">Template:Tweet</ref>
Inventory changes
An inventory rewrite was originally added in the snapshot 14w07a for Java Edition 1.8, but a roadblock was hit and Mojang had to shelve the change before the release of 1.8.<ref>Template:Reddit</ref> Other changes to the inventory have been mentioned, including spectators being able to look at other's inventories, visible health/armor bar on all players,<ref>Template:Tweet</ref> seeing players' GUI when spectating from their POV<ref>Template:Tweet</ref> and the return of shift-double-clicking.<ref>Template:Tweet</ref><ref>Template:Reddit</ref>
Lua scripting
Template:W was a feature mentioned by Notch as a way to create server-side modifications.<ref>Template:Citation</ref> The server would be able to create custom commands, assign certain server functions to blocks, and create user groups. Players would not have to download scripts within or outside of the client, and therefore no client-side modifications will be necessary. Notch said that he wanted Lua to be an extension for Minecraft, but did not want Lua to turn Minecraft into a game engine.
Lua scripting has been further hinted at by Searge.<ref>Template:Tweet</ref>
Certain plugins such as Spigot or Bukkit support Lua scripting implementation into servers, but these plugins are not created by nor affiliated with Mojang Studios and thus are not an official means in which to implement Lua scripting.
In one of the Blaze3D showcase screenshots, a development version that mentions Lua scripting in it's name can be seen in the world list.
Off-hand changes
Changes with the off-hand slot added in Java Edition 1.9 were planned on being added to Minecraft sometime in the future.<ref name="MineCon Earth">Template:Reddit</ref> Specifically, the player would no longer be able to Template:Ctrl or place blocks with any item in their off-hand slot, similar to Template:BE. However, players would still be able to hold items in the off-hand slot, which still made the off-hand useful for maps and such. Also, blocking would still be able to be activated if the player is holding a shield in their off-hand. However, this regression was later retracted due to massive community backlash.
Workbench (Plugin API)
Template:For The Plugin API,<ref>Template:Tweet</ref><ref>Template:Citation</ref> dubbed "Workbench", was a feature that would have allowed mod developers to easily add more content to the game. In contrast to mods, plugins will not require any alteration of the minecraft.jar file itself, although they will also be slightly limited in their feature set.<ref>Template:Tweet</ref><ref name="BukkitAPI-GetSatisfaction">Modding API: Modding API</ref> The Bukkit team was to help make the official Plugin API.<ref name="BukkitAPI-Mojang">Modding API: Bukkit Developing API</ref>
Plans for official game customization date back to July 5, 2010, with the Modding API planned after the release of Template:Version link.<ref>Server scripting</ref> It was then stated to be released in Beta 1.8.<ref>Back in the office, and some words on 1.7 and 1.8!</ref> The Modding API was then rebranded as the Plugin API,<ref>Template:Tweet</ref><ref>"The Future of Minecraft: what lies ahead for the all-conquering sandbox game?" – PC Gamer, November 11, 2012</ref> with the release originally stated to be planned for 1.3, then for 1.4, and then it was accidentally stated by Curse that it would be implemented in 1.5.<ref>Template:Tweet</ref><ref>Template:Tweet</ref>
At MINECON 2012, Mojang shared their vision for the future of the Plugin API.<ref>Template:Ytl</ref> The API was to be developed by the Bukkit team<ref name="BukkitAPI-GetSatisfaction"/> and intended to simplify the modding<ref>Template:Tweet</ref><ref>Template:Tweet</ref><ref>Template:Tweet</ref> and downloading process,<ref>Template:Tweet</ref><ref>Modding API: Curse Interview with Jeb (Part 1)</ref><ref>Modding API: Curse Interview with Jeb (Part 2)</ref> although containing a slightly limited feature set.<ref>Template:Tweet</ref><ref name="BukkitAPI-GetSatisfaction"/> After initially publishing a developer website (http://dev.minecraft.net) and GitHub page, these were both taken down within a year.
Developers on numerous occasions have mentioned that many changes made in the game's code were in preparation for the Plugin API, including Nathan Adams on July 29, 2014,<ref>Template:Tweet</ref> Grum at the "The Minecraft Team - Behind the Scenes" panel on July 5, 2015<ref>Template:Ytl</ref> and Nathan Adams again on October 19, 2015 while working on the loot tables for Java Edition 1.9.<ref>Template:Tweet</ref> A user replied "I think an official "we're working on it" would really help a lot"<ref>Template:Tweet</ref> to which Nathan Adams replied, "We're working on it."<ref>Template:Tweet</ref> Since then, no further developments have been made regarding Plugin API.
Switching from OpenGL to Vulkan
In order to continue supporting macOS and bring Minecraft:Vibrant Visuals to Java Edition, switching the graphics API from OpenGL to Vulkan was planned for sometime over Jun–Aug 2026. <ref>Template:Mcnet</ref>
Bedrock Edition
RTX
As of latest mentions on March 31, 2022, there are currently no plans of adding ray tracing support for Xbox Series X|S.<ref>Template:Tweet</ref>
World generation
There have been a number of mentioned changes to world generation from the developers. Tommaso had planned a Far biome, which likely would have resembled a motivated alteration of the Far Lands, potentially made into its own stand-alone biome. This would be found at the edge of infinite worlds, and was going to be implemented in 0.9.0. For unknown reasons, it was indefinitely delayed.<ref name="FarBiome">Template:Reddit</ref><ref name="PEPanel">Template:YouTube link</ref><ref name="Far0.9.1">Template:Tweet</ref><ref name=todo>Template:Tweet</ref><ref>Template:Tweet</ref> Tommaso also proposed a unique underworld/underground structure<ref name="exclusive">Template:Tweet</ref>, as well as a dream dimension<ref name="Q&A">Template:Twl</ref>. However, none of these ideas (with the exception of the "unique underground structure", later added as the ancient city) came to fruition.
Tommaso stated on Reddit that he would like to add a numerical "difficulty" value that mobs could have depending on their circumstances (spawn conditions, weather, etc.).<ref>Template:Reddit</ref> This would vary the amount of hostile mobs at night and the amount of resources gained from each biome. He also stated that he would like more biome-specific mobs as well as biomes with specific difficulty/mob distributions (something which has been partially implemented with more biome-specific mobs added over the last couple updates).
He also experimented with several other unimplemented world-gen related features which were either not implemented or else only implemented much later, such as much larger caves,<ref>Template:Tweet</ref><ref>Template:Tweet</ref> waves in water,<ref>Template:Tweet</ref> short 3D grass on top of grass blocks,<ref>Template:Tweet</ref> and worlds over 400 blocks tall.<ref>Template:Tweet</ref>
Many of these ideas were reiterated again at MINECON 2016, where the developers stated they could either port the world generation changes from PC (added in Caves & Cliffs) or create a new world generation altogether. They posed that this new world generation system could operate with its own form of "progression system," wherein which harder/more complex biomes generate further from spawn. Other new generation features might have included more space underground (later added in Caves & Cliffs), a rise in the sea level to Y=96, and terrain alterations which would make generated terrain less predictable (also added in Caves & Cliffs).<ref name="Minecon2016">Template:YtlTemplate:Info needed October 21, 2016</ref>
Since the world generation got completely overhauled in Minecraft:Bedrock Edition 1.18.0 (for the first time since Pocket Edition v0.9.0 alpha), and with the new Minecraft:caves, terrain port from Minecraft:Java Edition, and the addition of ancient cities, four of the aforementioned changes were/are officially added into the game, with one being only partially implemented (more biome-specific mobs).
Interface/controls
At MINECON 2016, the developers mentioned potential future improvements to the controls. This would have made the input system vector-based, allowing full mouse support on Android (added in 1.17.0) and having better built-in controller support.<ref name="Minecon2016"/>
In addition, at a previous panel, they also mentioned the ability to remap the "long touch" input to "hardness-based" touch (3D Touch) for capable iPhones.<ref name="Q&A"/> In other words, the input wouldn't be based on touch duration, but rather on touch intensity.
In a Twitch stream previewing the Nintendo Switch version, the developers mentioned that they would like to look into adding motion-controlled aiming, but currently have no plans to add it.<ref>Template:Twl</ref> This kind of feature would theoretically only function on devices supporting gyro-based controls, a qualification which would make it a natural addition to a platform like Nintendo Switch, but not several others. Development on this kind of feature is likely suspended due to a lack of clear way to make it cross-compatible.
Bluetooth keyboard and mouse support was added to iOS and iPadOS devices in 1.19.10.<ref>https://feedback.minecraft.net/hc/en-us/articles/6465669193997-Minecraft-Beta-Preview-1-19-10-20</ref>
Other world sizes
Tommaso stated on Reddit that they may make other limited world sizes available, in addition to the Minecraft:Old world type (256×256). Mentioned world sizes were 1000×1000 and 10000×10000.<ref>Template:Reddit</ref> The addition of different world sizes was again mentioned at MINECON 2016.<ref name="Minecon2016"/>
Loading external files on console
Roger Carpenter talked about this in a stream of the 1.2 beta for Xbox One.<ref>https://mixer.com/Minecraft?vod=6632210</ref> They would like for the console versions to support the loading of files from external media such as a USB stick. This would allow the use of Add-Ons, custom worlds, skins and resource packs, etcetera, like on the other platforms. However, console companies are worried about "security issues" that this could cause. Other games that loaded content from external media have sometimes been exploited by hackers to run unauthorized code on consoles. If loading add-ons from external media is not an option, they would "work it out some other way". (Partially added with full add-on and behavior packs support for Xbox One)
Brief mentions
These features were briefly mentioned, but no further information was given after its mention.
General features
- More dimensions.<ref>"#PlayItForward Podcast: Ep06 - Dinnerbone" – PlayItForward, April 17, 2014 – via YouTube</ref>
- Partially implemented: More rare structures and terrain changes.<ref name="terrain">Template:Reddit</ref>
Mentioned in 2009
- In early development, Markus Persson mentioned two more gamemodes, Team Survival Mode and Fortress Mode, which would include the ability to play Capture the Flag.<ref>"Minecraft (alpha)" – Notch, May 17, 2009</ref>
- Additionally, difficulty modes were mentioned on of which were: "Walk in the Park" being the easiest, "Easy" which was added, and "Armageddon" being difficult even with 32 people.<ref>"Minecraft (alpha)" – Notch, May 21, 2009</ref>
- Partially implemented: Minecraft:Cobweb blocks being created by spiders<ref>Template:Citation</ref>.
- This functionality appears as an attack in Minecraft:Minecraft Dungeons.
- Similar functionality is possible if a spider or cave spider is killed while afflicted with the weaving status effect.
Mentioned in 2010
- Animated swinging Minecraft:doors.<ref name="blocks">Template:Citation</ref>
- Partially implemented: Megabeasts were mentioned as a potential addition for late-game challenges along with ill omens followed by "a night of absolute horror". Ideas of ill omens were flickering Minecraft:torches and a big red eye appearing on the Minecraft:moon which would look around.<ref>"Minecraft (alpha)" – Notch, August 08, 2010</ref><ref>"Minecraft (alpha)" – Notch, August 08, 2010</ref><ref>"Minecraft (alpha)" – Notch, August 08, 2010</ref><ref>"Minecraft (alpha)" – Notch, August 08, 2010</ref>
- The ender dragon was introduced in the Adventure Update, followed by the Minecraft:Wither, while the Bad Omen effect was added in Village & Pillage and expanded in Tricky Trials. The darkness effect is also similar to the idea of torches flickering.
- A realism slider for difficulty.<ref>"Minecraft (alpha)" – Notch, November 11, 2010</ref>
- Colliding clouds.<ref>Template:Reddit</ref><ref>Template:Reddit</ref>
- Server portals.<ref>Template:Citation</ref>
- "Clan" mode. Most likely the same as Team Survival mode mentioned in 2009.<ref name="Notch to-do list">Template:Link</ref>
- Server-side scripting.<ref name="Notch to-do list"/>
- Land claim flags: planting a flag (possibly costs gold in Survival mode) claims an area of land. No monsters can spawn or die from age in that area, and only selected players can build in that area.<ref name="Notch to-do list"/>
- Partially implemented: Smoke block: would be generated by fire, be passable, cast shadows, float upward and disappear after a short time.<ref name="Notch to-do list"/>
- Village & Pillage added Minecraft:campfires, which generate smoke particles similar to what was mentioned, but they are not blocks and do not cast shadows.
- Gravity; all blocks except possibly Minecraft:obsidian would be affected by gravity. Floating islands would need obsidian blobs to stay afloat.<ref name="Notch to-do list"/> Markus Persson later stated that he disliked the idea.<ref>Template:Tweet</ref>
- In-game anti-cheat; make the server check for flying, no-clip and increased speed. Add those options to the client, but only enable if the server says it's okay.<ref name="Notch to-do list"/>
- Partially implemented: Make moss grow on rock (likely means that mossy cobblestone would spread to Minecraft:cobblestone)<ref name="Notch to-do list"/>.
- In 1.17, glow lichen was introduced which functions similarly to the idea growing on stone in caves and spreading with bone meal.
- Herobrine.<ref name="irc 2010-08-30">Minecraft IRC Logs, Adura.7z, 2010-08-30_#minecraft.log</ref><ref>Template:Ytl</ref><ref>Template:Tweet</ref>
- At first Notch said on August 30th, "there's no white eyed creepy mob like that - but I TOTALLY should add one now."<ref name="irc 2010-08-30" />
- Two days later on September 1st he replied to another user on Twitter who asked if Herobrine was in the game and said, "It's not real. =) But it might be soon!"<ref>Template:Tweet</ref>
- In October, Kizzycocoa who was a wiki administrator at the time asked Notch over IRC if Herobrine would be added. Notch's response was, "i have no plans of adding herobrine as is, but I do like the rumors, haha." The "as is" part of the sentence caused confusion, so Kizzycocoa asked Notch on Twitter for a direct answer. Notch said, "i have no plans of adding herobrine."<ref>Template:Tweet</ref>
- On August 22, 2012, Kizzycocoa asked Dinnerbone if Herobrine would ever be added to the game. Dinnerbone's response was, "We have no plans at all to add herobrine. I doubt this will ever change."<ref>Template:Tweet</ref>
- Mojang stated on the feedback website that creepypastas will no longer be added to the game.<ref name="rejected" />
- For clarification, the Minecraft:Enderman is based on the Template:W creepypasta.<ref>https://www.engadget.com/2011-07-30-the-endermen-are-coming-for-you-in-minecraft-mob-update.html</ref><ref>Template:Reddit</ref> This is the only mob related to a creepypasta that was ever added to the game.
- Omelettes and cheese.<ref name=":0" />
- Whales<ref name=":0" />
- Partially implemented: Friendly/evil goblins in villages.<ref name=":0" />
- Villages are now inhabited by friendly Minecraft:villagers, which have hostile counterparts such as zombie villagers and the Minecraft:illager mob category.
- Furniture.<ref name=":0" />
- Mojang has said they will not add furniture to the game because it inhibits natural creativity.<ref name="rejected">https://feedback.minecraft.net/hc/en-us/articles/360005029872-Previously-Considered-Suggestions</ref>
- Jeb has since stated that the previously considered suggestions page isn't always correct anymore.<ref name=":1">https://bsky.app/profile/jebox.bsky.social/post/3mctny6qwjs2h</ref>
- Mojang has said they will not add furniture to the game because it inhibits natural creativity.<ref name="rejected">https://feedback.minecraft.net/hc/en-us/articles/360005029872-Previously-Considered-Suggestions</ref>
- Floodgates.<ref name=":0" />
- Light level at night being affected by moon phase.<ref name=":0" />
- Clouds as entities with shadows.<ref name=":0" />
- Partially implemented: Teleporters.<ref name=":0" />
- Using ender pearls, it is possible to construct rudimentary teleporters.
- Teleporters can also be made with command blocks, but not in Survival.
Mentioned in 2011
- The ability to choose what work saves to the level files.<ref>Template:Citation</ref>
- Hand-drawn Minecraft:signs.<ref>Template:Citation</ref>
- "Stone chunks", which would be obtained by smelting gravel and would be used to craft stone bricks.<ref>Template:Tweet</ref>
- Partially implemented: Exploding arrows by bows.<ref>Template:Citation</ref>
- The Minecraft:crossbow can fire explosive fireworks.
Mentioned in 2012
- Partially implemented: Giant spiders.<ref>Template:Tweet
Template:Tweet</ref>- Giant spiders can be created with attributes.
- Vertical Minecraft:redstone.<ref>Template:Reddit</ref>
- Combat music that would play while battling hostile Minecraft:mobs (except for the creeper), and music that would play in villages.<ref>Template:Ytl</ref>
- Ability to pause the game in Minecraft:multiplayer, but only for operators. Users will then get to chat until the game is back.<ref>Template:Tweet</ref><ref>Template:Tweet</ref>
- Minecraft:Minecarts usable as Minecraft:boats.<ref>Template:Tweet</ref>
- More colors and texture pack customizations of maps.<ref>Template:Tweet</ref>
- Partially implemented: Flower pots breaking when hit by Minecraft:arrows.<ref>Template:Tweet</ref>
- This has been added for decorated pots.
Mentioned in 2013
- Minecraft:Minecart with Minecraft:dispenser.<ref>Template:Tweet</ref>
- The image may have just been showcasing the custom tile displays in minecarts which were added in the next snapshot, 13w02a.
- Nathan Adams's original demonstration of the
.mcmetaformat for resource packs contained a sample properties file for fonts to determine character size and spacing.<ref>"Font files will have all their data serialized out so that we don't break the font trying to figure everything out ourselves. Not yet implemented as of time of writing." – Dinnerbone, May 28, 2013</ref> Despite the game code containing the code to read the files, it never actually uses them leaving character width and spacing to be determined dynamically. Partially implemented in 22w11a and 23w17a with the technical changes for fonts. - Enchanted items apply attributes on use.<ref>Template:Tweet</ref>
- Original tweet's goal was implemented with the addition of slowness inflicted from Bane of Arthropods, enchantments applying attributes more generally was implemented with the addition of data driven enchantments.
- Adding more places to display scoreboard scores.<ref>Template:Twl – November 2, 2013</ref>
- A better UI for server admins/ops, inspired by the Twitch user moderation menu.<ref>Template:Tweet</ref>
- Better construction analysis.<ref>Template:Reddit</ref>
- Partially implemented: A new system that could alter weapon behavior.<ref>Template:Reddit</ref>
- This has been partially implemented in Java Edition 15w34a with the implementation of attack speed. This may also be worked on in the Combat Tests.
- Portable light (e.g. holding a torch in the hand which provides light).<ref>Template:Reddit</ref>
- Mojang said that they would not add this due to its impact on gameplay.<ref name="rejected" />
- Jeb has since stated that the previously considered suggestions page isn't always correct anymore.<ref name=":1" />
- Mojang said that they would not add this due to its impact on gameplay.<ref name="rejected" />
- Blocks of Minecraft:charcoal, mentioned as something that would need to be implemented as to not complicate the existence of blocks of coal.<ref>Template:Tweet</ref>
- Smelting red sand into red glass.<ref>Template:Tweet</ref>
Mentioned in 2014
- Ryan Holtz originally mentioned adding a slider for cloud height,<ref>Template:Tweet</ref> though he later stated the idea was controversial among the team so he scrapped it.<ref>Template:Tweet</ref>
- Improved camera controls.<ref>Template:Tweet</ref>
- Nathan Adams has stated he has an "Ultimate Plan" with endermites that might include the dragon egg.<ref>Template:Tweet</ref>
- Rewriting the key bind system.<ref>Template:Tweet</ref>
- Building a custom sound system.<ref>Template:Tweet</ref>
- Multithreaded terrain generation rendering.<ref>Template:Reddit</ref>
- Fixes to chunk loading.<ref>Template:Reddit</ref><ref>Template:Tweet</ref>
- Partially implemented: Another rabbit skin.<ref>Template:Tweet</ref><ref>Template:Tweet</ref>
- Partially implemented in Minecraft Earth, with a variety of rabbits being introduced, such as the harelequin rabbit.
- Using the killer bunny killing mobs for something.<ref>Template:Tweet</ref>
- Temples in badlands.<ref>Template:Tweet</ref>
- OAuth.<ref>Template:Reddit</ref>
- Being able to make the world border's center slowly move.<ref>Template:Tweet</ref>
Mentioned in 2015
- Corn.<ref>Template:Tweet</ref>
- Partially implemented: In-game lore.<ref>Template:Tweet</ref>
- Implemented in the April Fools' update Java Edition 20w14∞, where books written by "§kDeepest Lore" would appear in End Ship chests, containing short, obfuscated and unserious "orders".
- While the game avoids directly expositing lore, many features are also created with the intent of furthering the game's in-universe mythology and world building.
- Making it so Minecraft:shields are used to block attacks from the side the shield is held on.<ref>"Minecon 2015 - Upcoming Features" – MinMax123, July 5, 2015 – via YouTube</ref>
- Partially implemented: Giving Template:Cmd the ability to rotate and mirror structures.<ref>Template:Tweet</ref><ref>"MINECON 2015 The Minecraft Team: Behind the Scenes" – Minecraft, August 10, 2015 – via YouTube</ref> Structure blocks were later given the ability to rotate structures.
- Improvements to the GUI. These would allow the glowing effect to be seen on the inventory player model.<ref>Template:Bug</ref>
- Minecraft for Google Cardboard.<ref name="Q&A" />
- Partially implemented: Wizards, but not spell-casting.<ref name="Q&A" />
- The evoker and illusioner fulfill a similar role to wizards.
- Smoother auto-jump/auto-climb<ref>Template:Tweet</ref>
- Minecraft:Carrot on a Stick texture changing as its durability decreases.<ref>https://x.com/_grum/status/586784887790788608</ref><ref>https://x.com/_grum/status/586795408103452672</ref> This can be done with resource packs.
Mentioned in 2016
- Partially implemented: Villages generated on swamp Minecraft:biomes with cobblestone roads<ref>Template:Tweet</ref>
- While swamp villages themselves do not exist yet, Minecraft:villagers do have a skin exclusive to the swamp.
- Phasing out the minecart with furnace.<ref>Template:Tweet</ref>
- New musician villager that trades note blocks, jukeboxes, and music discs.<ref>Template:Reddit</ref>
- A Dragon Head Minecraft:banner pattern.<ref>Template:Tweet</ref>
- If a Minecraft:piston gets powered and is unable to push, showing a smoke particle effect and playing a small "clunk" sound.<ref>Template:Reddit</ref>
- If the bow used to craft a dispenser is enchanted, making the arrows fired from the dispenser to act accordingly.<ref>Template:Reddit</ref>
Mentioned in 2017
- Ability to edit the skybox colors in resource packs<ref>Template:Reddit</ref>
- A set of Minecraft:prismarine blocks with a color scheme matching that of the elder guardian, similarly to how regular prismarine imitates normal guardians.<ref>Template:Reddit</ref>
- Devices in caves playing creepy music.<ref>https://c418.org/albums/minecraft-volume-alpha/</ref>
Mentioned in 2018
- Nether pearls<ref>https://web.archive.org/web/20190710011808/cdn.discordapp.com/attachments/302099229755834370/422895090361696257/image.png</ref>
- A portal that would teleport the player to a different place in the Overworld.<ref name="MINECONDevPanel">"MINECON Earth 2018 - The Minecraft Developers panel!" – Minecraft, October 2, 2018 – via YouTube</ref>
- A special block for crafting fireworks.<ref>https://www.reddit.com/r/minecraftsuggestions/comments/9rpbvc/comment/e8lgp1r</ref>
- Partially implemented: Mob spawning will be more balanced.<ref>https://feedback.minecraft.net/hc/en-us/community/posts/360018728511-Mob-spawning-needs-to-be-more-balanced-on-Minecraft</ref>
- As of 1.18, hostile mobs only spawn when the block light level is 0.
- Partially implemented: On Minecraft Feedback Mojang announced that they would implement the idea for making hopper and chest minecarts able to ride boats.<ref>https://feedback.minecraft.net/hc/en-us/community/posts/360009611392-Allow-Chest-and-Hopper-Minecarts-to-Ride-Boats</ref> The idea was to make it easier to transport items across water.
- The boat with chest was added in Java Edition 22w12a, which allowed chests to be combined with boats for easy item transport through water.
Mentioned in 2019
- Making Minecraft:beds use block models again.<ref>"Yeah, pretty much, but moving from block entity renderer to block model is PITA, so it's probably still somewhere in backlog" - Bartosz Bok, EigenCraft discord server</ref>
- A crawling animation.<ref>Template:Tweet</ref>
- Illusioners in raids.<ref>"MINECON Live 2019" – Minecraft, September 28, 2019 – via YouTube</ref>
- Partially implemented: Nether portal like thing that will teleport the player to the Moon or Mars.<ref>Template:Mcnet</ref>
- Minecraft:The Moon appeared as a dimension in Java Edition 23w13a_or_b.
Mentioned in 2020
- Partially implemented: Nether boats, presumably made out of the new wood or netherite to use in lava.<ref>Template:Tweet</ref>
- Striders serve a similar purpose.
- Obsidian boats were added as a joke in snapshot 15w14a and are resistant to lava and fire.
- Mojang said that boats which can be used in lava will never be implemented because Striders perform the same function.<ref name="rejected" />
- Soul fire blazes.<ref>Template:Ytl</ref>
- A similar idea appears in The Manga, in the form of the Blue-Flame Blaze.
Mentioned in 2021
- Glow worms.<ref>Template:Tweet</ref>
- Rivers flowing from high to low elevations.<ref>Template:Tweet</ref>
- Warm river biomes with no rain.<ref>Template:Tweet</ref>
- Mobs only becoming persistent when picking up items that are dropped by players, droppers or dispensers.<ref>Template:Tweet</ref>
- Partially implemented: Moss layers that can be placed on other blocks to make them mossy.<ref>Template:Tweet</ref>
- A similar mechanic was added with pale moss carpets.
- Terracotta and concrete stairs and slabs.<ref>Template:Tweet</ref>
- Ice caves.<ref>Template:Tweet</ref>
Mentioned in 2022
- Revamped combat.<ref>Template:Tweet</ref><ref>Template:Tweet</ref>
- Wither-proof moveable blocks.<ref>Template:Tweet</ref>
- Snails.<ref>Template:Tweet</ref>
- Making red mushrooms poisonous, to reflect the Template:Wikipedia they're based on.<ref>Template:Tweet</ref>
- Stacked cakes.<ref>Template:Tweet</ref>
- Sloths.<ref>Template:Tweet
Template:Tweet</ref>
Mentioned in 2023
- Improved furnace minecarts.<ref>https://www.reddit.com/r/Minecraft/comments/17zinjo/comment/ka0d1l0/</ref>
- More ways to obtain the Mending enchantment.<ref>Template:Tweet</ref>
- More unique potion textures.<ref>Template:Tweet</ref>
Mentioned in 2024
- Dragon egg remodel.<ref>Template:Tweet</ref>
- Minecraft:Vaults in other structures.<ref>Template:Tweet</ref>
Mentioned in 2025
- Improvements to the End.<ref name=future>Template:Reddit2</ref>
- A minecart update.<ref name="future" />
- Improvements to Java Edition multiplayer.<ref name=future/>
Mistakes
Sometimes the staff at Mojang make minor mistakes, and the community interprets these mistakes as sneaky teasers or easter eggs. Some examples are:
- Template:ObjectLink, in the Village & Pillage: Official Trailer.<ref>Template:YouTube link</ref>
- Template:BlockLink, in a developer screenshot.<ref>Template:Tweet
Template:Tweet
Template:Tweet</ref> - Template:BlockLink, in the 1st trailer for The Copper Age.<ref name="video">Template:Ytl</ref>
Joke features
Mojang Studios employees have frequently joked about adding various features to the game.
- Searge jokingly stated that due to the fact that people didn't dislike the changes in the 15w42a snapshot, he would add a fuel requirement to crafting tables.<ref>Template:Tweet</ref>
- Koalas in tanks riding on planes with laser rifles was jokingly added to the "maybe later" list by Searge.<ref>Template:Tweet</ref>
- Hot dogs.<ref>Template:Tweet</ref><ref>wordofnotch:359769783 "Crafting and Mining in Minecraft" – The Word of Notch, January 29, 2010</ref>
- Herobrine. Almost every new major Minecraft update includes the phrase "removed Herobrine" in its changelog, despite Herobrine never being implemented. This has also appeared in the changelog for Scrolls version 0.103.0.<ref>https://web.archive.org/web/20130905030046/https://scrolls.com/2013/08/scrolls-changelog-0-103-0-super-friendly-edition</ref>
- When Hardcore mode was announced, a joke screenshot of "Ultra Hardcore Mode" was shown, where death would revoke an account's premium status.<ref>Template:Tweet</ref>
- Beavers.<ref>Template:Tweet</ref>
- Hamsters.
- Jens Bergensten joked about adding chips if 100% of the community agreed on what type the chips would be.<ref>Template:Tweet</ref>
- Jens Bergensten joked about adding more types of dragons. In response, MissMarzenia joked "DRAGONS CONFIRMED."<ref>Template:Tweet</ref>
- Marc joked about adding Top Hats for 1.4.<ref>Template:Tweet</ref> Several top hat options would eventually be added to the character creator.
- Partially implemented: A snapshot named 12marc40awesome containing various joke features such as volcanoes, more dragons, coral, fish, and fish blocks.<ref>Template:Tweet</ref> Partially added in Java Edition 1.13 with fish and Minecraft:corals.
- Pine cones.<ref>Template:Tweet</ref>
- Nathan Adams joked about adding dwarves when asked about it.<ref>Template:Reddit</ref>
- A texture known in the game files as "skis.png", was added in the Christmas/New Year update. Its textures were added by Nathan Adams as a red herring.<ref>Template:Tweet</ref>
- SethBling mentioned a downside of command blocks on one of his livestreams, and Nathan Adams joked about removing command blocks to accommodate him.<ref>http://twitch.tv/sethbling/b/364067137 Template:Dead link</ref>
- Nathan Adams joked that Minecraft pizza would be a good idea to add, and as a joke KrisJelbring stated that pizza is confirmed to be added.<ref>Template:Tweet</ref>
- After the announcement of pillagers (over a year before the actual announcement of Village & Pillage), Nathan Adams and Jeb joked about several more villager portmanteaus:<ref>
Template:Reddit</ref>
- Drillager: he comes and pokes holes in things.
- Fillager: he fixes the previous guys stuff.
- Thrillager: really likes heights and scary things.
- Killager: but we kind of already have that.
- Spillager: prevents you from drinking potions.
- Stillager: just stands around blocking important doorways.
- Millager: the only hard working one of the bunch.
- Krillager: Swims around and gets eaten by whales<ref>
Template:Reddit</ref>
- Henrik Kniberg showcased dancing hoglins on Twitter while implementing such a dance for Minecraft:piglins for Bedrock parity. The hoglin dance was a blooper that will not be implemented.
- Xilefian joked about adding Worcestershire sauce to Minecraft if people told him what the best foods to pour Worcestershire sauce on are.<ref>Template:Tweet</ref>
- Template:ObjectLink, showcased in video series such as Ten Things You Probably Didn't Know About Minecraft.
- Template:CharacterLink, a joke mob shown in several episodes of the How We Make Minecraft series on Minecraft's YouTube channel. Due to their popularity, they were implemented as a hero in Template:MCD.
- In the episode Blocks of Ten Things You Probably Didn't Know About Minecraft, M.A.R.I.L.L.A. jokingly refers to Village & Pillage as the "Lecterns and Lecterns Update," for it added the Minecraft:lectern block. Another episode, Items, references a "PlaguesTemplate:Sic Update" as an alternative name for Buzzy Bees.
- Within the episode Updates That Nearly Broke Us of The Secrets of Minecraft, an update themed to M.A.R.I.L.L.A. is frequently joked about, as well as a "Forever Alone Update" instead of Better Together, and several more in succession. These include the Super Mine Kart Update, the Circles Update, and again the M.A.R.I.L.L.A. Update, referred to by Narrator as "The Martha Update."
- The following episode mentions a "Dust and Nothing Update."
- During Around the Minecraft World in 80 Biomes, it was joked that sunflower plains were added to preserve the game's ecosystem, as opposed to the "Minecraft:TNT Plains biome."<ref>Template:YouTube link</ref>
- Bananas, barbecue bananas and a washing machine block were joked about being added to the game in a tweet chain by kingbdogz and Xilefian.<ref>Template:Tweet</ref>
- Hydraulic excavator mech suits were joked about being added by Xilefian. He said it could have lasers, fly with jet engines, make lots of noise, have a holographic HUD that tells the player where to dig for diamonds, gives the player +400% health, and powered by rabbits' feet to keep it balanced.<ref>Template:Tweet</ref>
- During the development of 1.19, kingbdogz joked about that Minecraft:wardens would ask the player really, really nicely for it to get down and then they would offer some tea and invite it over for some cake. <ref>Template:Tweet</ref>
- On the topic of the brush crafting recipe, Chi joked about adding "tickling" to Minecraft.<ref>Template:Tweet</ref>
- The Dust and Rust Update was a joke name for the 1.20 update proposed and disapproved in Minecraft Monthly.<ref>Template:Ytl</ref>
- In episode, Vu Bui jokes about a Baby Vu mob being added in Minecraft:Tiny Takeover, which he has to assure multiple times is just a gag. Later in the video, there is another joke about him pitching an invincible mob called the "Dandelor," created by feeding a lamb a golden dandelion.<ref>Template:YouTube link</ref>
- Duncan Geere mentioned on Minecraft.net article ‘Mob Menagerie: Copper Golem’ that he would like to add a ‘honeycomb golem that harvests hives automatically’. This could be meaning collecting honeycomb/honey bottles, or it could even be hive mining.
See also
- Template:MCE
- Exclusive features
- Removed features
- Unused features
References
Template:Navbox mentioned featuresTemplate:Navbox version history
de:Nicht eingeführte Spielelemente es:Características mencionadas fr:Fonctionnalités non implémentées ja:言及された要素 ko:언급된 기능 nl:Niet geïmplementeerde functies pt:Recursos mencionados ru:Нереализованный контент th:ฟีเจอร์ที่เคยถูกกล่าวถึง uk:Згаданий контент zh:提及特性