{{about||the options in {{JE}}|Options|the options related to worlds|Create New World|world options|World Options}}
{{Hatnote|For the settings in {{JE}}, see [[Minecraft:Options]]. For the settings related to worlds, see [[Minecraft:Create New World]] and [[Minecraft:Edit world]].}}
{{exclusive|Bedrock|Edu}}
{{exclusive|Bedrock}}
[[File:Ore UI - Settings Screen Menu "Accessibility" Tab (Bedrock).png|thumb|The Accessibility tab, the first tab shown when opening the settings]]
[[File:Ore UI - Settings Screen Menu "Accessibility" Tab (Bedrock).png|380px|thumb|The Accessibility tab, the first tab shown when opening the settings]]
''Minecraft's'' user environment can be configured through the '''Settings''' menus. A few additional options can be changed only by editing the [[Minecraft:options.txt]] file manually.
''Minecraft's'' user environment can be configured through the '''settings''' menus. A few additional options can be changed only by editing the [[Minecraft:options.txt]] file manually.
The settings menus can be accessed from both the [[Minecraft:main menu]] and the [[Minecraft:Game Menu|game menu]]. The "Storage" and "Language" settings tabs are not available from the pause menu, and some options are only changeable in the main menu or the pause menu. For the settings tabs related to game settings in the pause menu, see {{Slink|World Options|Settings 2}}. The "Global Resources" tab is not accessible from the ''Editor''.
The settings can be accessed from both the [[Minecraft:main menu]] and the [[Minecraft:game menu]]. The "Storage" and "Language" settings tabs are not available from the game menu, and some options are only changeable in the main menu or the game menu. [[Minecraft:World]] settings are stored per world instead of client-side, and can only be accessed by the host of the world while in the game menu.
The Subscriptions, Storage, all pack settings, and Creator settings tabs still use their old UI and are shown in separate screens. The settings in the game menu on [[Minecraft:Realms]] and in the ''Editor'' use the old UI for all tabs.
The Subscriptions, Storage,{{Until}} and all pack settings tabs still use their old UI and are shown in separate screens. The settings in the game menu on [[Minecraft:Realms]] and in the ''Editor'' use the old UI for all tabs.
''Prevents environmental effects in the End from making the sky flash''
''Prevents environmental effects in the End and lightning from making the sky flash''
: Toggles the occasional [[Minecraft:End sky]] flashes when playing with [[Minecraft:Vibrant Visuals]].
: Toggles the occasional [[Minecraft:End sky]] flashes as well as [[Minecraft:lightning]] flashes.
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; Block dithering [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
; Block dithering [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
''Enables an effect that fades out certain blocks near the camera, such as sugar cane''
''Enables an effect that fades out certain blocks near the player camera, such as sugar cane''
: Toggles [[Minecraft:block]] dithering, which makes certain transparent blocks including [[Minecraft:glass pane]]s and [[Minecraft:sugar cane]] transparent inside the camera.
: Toggles [[Minecraft:block]] dithering, which makes certain transparent blocks including [[Minecraft:glass pane]]s and [[Minecraft:sugar cane]] transparent inside the camera.
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''How dark the screen gets when affected by some hostile mobs and environmental hazards''
''How dark the screen gets when affected by some hostile mobs and environmental hazards''
: Adjusts how dark the screen gets during the [[Minecraft:Darkness]] effect.
: Adjusts how dark the screen gets during the [[Minecraft:Darkness]] effect.
: Adjusts the opacity of the text background from the [[Minecraft:action bar]], often used by [[Minecraft:Marketplace]] packs and some informational messages.
: Adjusts the opacity of the text background from the [[Minecraft:action bar]], often used by [[Minecraft:Marketplace]] packs and some informational messages.
: Adjusts the opacity of the text background from [[Minecraft:chat]] messages on the [[Minecraft:HUD]], as well as [[Minecraft:closed caption]]s.
: Adjusts the opacity of the text background from [[Minecraft:chat]] messages on the [[Minecraft:HUD]], as well as [[Minecraft:closed caption]]s.
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</div></div>
</div></div>
== Controls ==
== World ==
{{main|Controls#Bedrock Edition}}
The following settings are only accessible from the [[Minecraft:game menu]] for the world host. They are stored in the [[Minecraft:Bedrock Edition level format|level.dat]] file of the world. Some settings may be locked by the [[Minecraft:world template]], which can be unlocked from the message at the top. A message also shows when [[Minecraft:achievements]] are disabled.
''Explore special worlds and play by the rules of their creator''
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; Auto jump <div class="tright">Windows, console: [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]<br><br>'''Mobile:'''[[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]</div>
; Personal game mode <div class="tright"; style="font-family:Minecraft">Default</div>
''Jump up single blocks when moving forward''
''Enable cheats to select a preferred game mode''{{note|Shown when cheats are disabled}}<br>
: Enables automatically [[Minecraft:jumping]] when the player walks near a block with a block of air above.
''Select your preferred game mode''{{note|Shown when cheats are enabled}}
: Similar to the game mode above, but is only applied to the player and not world-wide, only available when cheats are enabled. There are two additional game modes available:
''Spawn close to a chest with items to get you started''
''Remap any and all keyboard and mouse buttons to play your way''
: Shows whether the world has been generated with the [[Minecraft:bonus chest]], but cannot be changed.
: This section contains all configurable keyboard and mouse keybinds, available options and default states differ if "Full keyboard mode" is enabled. By selecting a control, the first input detected next will be assigned as key, unassiging previously mapped controls with that key. If a control uses a custom key, a button shows which resets only that control to its default state. See {{Slink|Controls|Keyboard & Mouse}} for all controls.
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==== Chords ====
; Player permission when joining from invite <div class="tright"; style="font-family:Minecraft">Member</div>
''Keys that are used with 'CTRL + ALT'''
: The assigned [[Minecraft:player permission]]s to new players joining the game. These can always be customized per player from the [[Minecraft:social]] drawer.
: Controls for copy [[Minecraft:coordinates]] and copy facing coordinates are used with {{keys|Ctrl+Alt}} and one customizable key.
''Operators are members who can set player permissions and use commands to have more control over your world.''
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==== Macros ====
; Flat world [[File:Ore UI - Toggle OFF Button Locked (Bedrock).png|55px|right|link=]]
''Assign a keyboard input that will run a command when pressing ALT and the bound key''
''A flat world to build up or mine down into''
: This section contains 11 [[Minecraft:command macros]], each with a customizable hotkey and a [[Minecraft:command]] input. Entering this key with {{keys|Alt}} instantly executes the command in-game.
: Shows whether the world has been created as a [[Minecraft:flat world]], but cannot be changed.
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; ''Reset to default mapping'' <div class="tright"; style="font-family:Minecraft">Reset</div>
; Seed
''Restore all keyboard & mouse button mappings to their original values''
''A mysterious series of numbers used to create your world''
: Resets all keybinds in this tab to the default state after confirming a pop-up.
: The [[Minecraft:world seed]], a random number by default, used to determine how the [[Minecraft:world generation]] randomly creates the world, cannot be changed. The seed can be copied with the button on the right.
: Shows the [[Minecraft:simulation distance]], which affects the range of blocks that receive [[Minecraft:tick]]s and chunk updates, but cannot be changed.
''Input options, sensitivity settings and button mapping for controllers.''
<div class="collapsible-content">
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; Camera Sensitivity <div class="tright"; style="font-family:Minecraft">50</div>
==== World options ====
''Adjust the speed of the camera when looking around with the mouse''
''Make the world yours''
: Adjusts the sensitivity of the joystick for camera movement.
; Recipes unlocking <div class="tright">{{BE|short=1}}: [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]<br><br>'''{{EE|short=1}}:'''[[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]</div>
''Removes the cursor for in-game menus''
''Collect materials to automatically unlock recipes''
: Toggles the controller cursor feature in [[Minecraft:inventories]].
: When enabled, [[Minecraft:crafting recipes]] need to be unlocked through gameplay before they appear in the [[Minecraft:recipe book]]. Locked recipes still function when items are put in the crafting grid without using the recipe book.
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; Clear Hotbar [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
; TNT explodes [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
''Turns on the option to remove all items from your hotbar while in the inventory menu''
''Red box goes boom''
: Enables the use of a button ( {{Ore UI Cont|XB-X}}/{{Ore UI Cont|PS4-Square}} by default) to instantly clear the player's [[Minecraft:hotbar]] while in a GUI.
: Controls whether [[Minecraft:TNT]] and [[Minecraft:minecarts with TNT]] can explode.
; Respawn blocks explode <div class="tright">{{BE|short=1}}: [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]<br><br>'''{{EE|short=1}}:'''[[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]</div>
''Reverses the functions of the A and B buttons''
''Respawn anchors and beds can explode if poorly placed''
: Toggles to swap the position of {{Ore UI Cont|XB-A}}/{{Ore UI Cont|XB-B}} button ({{Ore UI Control|PS4-Cross}}/{{Ore UI Control|PS4-Circle}} buttons on PlayStation).
: Controls whether [[Minecraft:bed]]s and [[Minecraft:respawn anchor]]s explode when used in the wrong [[Minecraft:dimension]].
; Mob loot [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
''Reverses the functions of the X and Y buttons''
''Mobs drop items when killed''
: Toggles to swap the position of {{Ore UI Cont|XB-X}}/{{Ore UI Cont|XB-Y}} button ({{Ore UI Cont|PS4-Square}}/{{Ore UI Cont|PS4-Triangle}} buttons on PlayStation).
: Controls whether [[Minecraft:mob]]s can drop items when killed.
; Natural regeneration [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
''Adjust the speed of the cursor in menus''
''Gain or lose health based on your hunger''
: Adjusts the sensitivity of the controller cursor in GUIs.
: Controls whether [[Minecraft:hunger]] can affect the player's health; a high hunger bar regenerating health or an empty hunger bar lowering the health.
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; ''Reset settings to default'' <div class="tright"; style="font-family:Minecraft">Restore</div>
; Tile drops [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
''Restore all the above controller options to their original values''
''Blocks drop in the spot or tile where they're broken. When off, blocks are simply destroyed.''
: Resets all options in this tab, excluding control mappings, to the default state shown here, after confirming a pop-up.
: Controls whether [[Minecraft:block]]s can drop items when they are broken.
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==== Button mapping ====
; Skip night by sleeping [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
''Remap any and all controller buttons to play your way''
''Sleeping in a bed at night will skip to morning''
: This section contains all configurable controller keybinds. By selecting a control, the first input detected next will be assigned as button, unassiging previously mapped controls with that button. If a control uses a custom button, a button shows which resets only that control to its default state. See {{Slink|Controls|Controller}} for all controls.
: Controls whether sleeping in a [[Minecraft:bed]] at night or during thunderstorms skips to morning and clear weather.
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; ''Reset mapping to default'' <div class="tright"; style="font-family:Minecraft">Reset</div>
''Restore all controller button mappings to their original values''
''Percentage of players that must be in bed to skip to morning''
: Resets all keybinds in this tab to the default state after confirming a pop-up.
: Changes how many players are required to sleep before the night will be skipped, if "Skip night by sleeping" is enabled. Can be set between 0%, where the night will always be skipped if anyone sleeps in a bed, and 100% where all players need to be in bed before the night is skipped.
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</div></div>
; Immediate respawn [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
: Controls whether to skip the [[Minecraft:death]] screen and immediately respawn after the player has died. In Hardcore mode, the "Game over!" screen will be skipped and the player will instantly enter [[Minecraft:Spectator]] mode upon death.
''Input options, sensitivity settings and button mapping for touch screens''
; Respawn radius in blocks <div class="tright"; style="font-family:Minecraft">10</div>
''Change on-screen button size and position to fit your play style''
''Randomly respawn somewhere within this many blocks of where you died (max 128)''
: Opens a menu where the position, opacity, and size of individual buttons can be changed. Touch controls can only be customized while loaded into a world.
: An integer input controlling the spread distance around the [[Minecraft:world spawn]] where players randomly spawn if they don't have a custom respawn point. Can be set between 0 and 128.
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; Control mode <div class="tright"; style="font-family:Minecraft">Joystick & tap to interact</div>
: Allows the touch control mode to be changed. Movement can be changed to either a joystick or a d-pad, and interaction can be changed to either tapping in the world, or split controls with a crosshair. "D-Pad & aim crosshair" control mode is available by selecting "D-Pad & tap to interact" with "Split Controls" enabled.
==== Experiments ====
;* <span style="font-family:Minecraft">Joystick & tap to interact</span>
''Try out new features and in-game experiments. But heads up! These can't be turned off after world creation.''
''Drag joystick to move. Drag anywhere else to look around. Tap and hold blocks to interact with them.''
: Shows all [[Minecraft:experiments]] that are enabled for the world, but cannot be changed. See {{slink|Experiments|Bedrock Edition}} for details about each experiment.
;* <span style="font-family:Minecraft">D-Pad & tap to interact</span>
===== Gameplay =====
''Tap arrows to move. Drag anywhere else to look around. Tap and hold blocks to interact with them.''
''Turns on additional on-screen buttons for advanced play''
''Contains updated trades for villagers for the purpose of rebalancing''
: Toggles whether additional buttons or the touchscreen are used to interact with blocks and items. Only available when the control mode is set to Joystick & aim crosshair.
''Choose when you can see the on-screen joystick''
===== Add-on creators =====
: Changes the joystick's visibility, either always visible, always hidden, or only visible when being used. Not available when the control mode is set to D-Pad & tap to interact.
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; Upcoming Creator Features [[File:Ore UI - Toggle OFF Button Locked (Bedrock).png|55px|right|link=]]
''Includes actor properties and adjustable fog parameters''
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; Invert camera Y-axis [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
; Render Dragon Features for Creators{{note|Only available in ''Minecraft Preview''}} [[File:Ore UI - Toggle OFF Button Locked (Bedrock).png|55px|right|link=]]
''Adjust the speed of the camera when using a spyglass''
''Enable the deferred rendering pipeline. Requires a PBR-enabled resource pack and compatible hardware.''
: Adjusts the sensitivity of camera movement while using a [[Minecraft:spyglass]].
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; Pick block<ref group=note>This setting is not available on ''[[Minecraft:Minecraft Education]]''.</ref> [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
; Experimental Voxel Shape Features [[File:Ore UI - Toggle OFF Button Locked (Bedrock).png|55px|right|link=]]
''Turns on a feature that quickly allows you to equip any block you can see in the world. Useful after explosions...''
''Enables the use of voxel shapes for some vanilla and custom blocks''
: Enables a button that allows the player to quickly equip the block being looked at, if possible.
==== Cheats ====
''Sometimes you need to bend the rules''
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; Camera perspective button [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
; Activate cheats [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
''Turns on an on-screen button which changes the perspective of the camera from first-person to third-person. And back again''
''Get access to Minecraft's built-in cheat system''
: Shows a button on the top that cycles trough all three camera perspectives.
: Controls whether most [[Minecraft:commands]] are available for operators, unlocks the following cheat settings. Enabling this disables [[Minecraft:achievement]]s, not available on Hardcore.
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; Auto jump <div class="tright">Windows, console: [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]<br><br>'''Mobile:'''[[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]</div>
: Toggles whether to tap the sneak button once to sneak, or to hold it down to sneak. Not available when the control mode is set to D-Pad & tap to interact.
: Controls whether [[Minecraft:mobs]] can spawn naturally.
''Turns on slower block breaking in creative mode, which can help prevent accidental block breaking''
''Mobs can break blocks and interfere with the environment''
: Toggles whether blocks require a longer press to break in [[Minecraft:Creative]] mode. Only available when the control mode is set to Joystick & aim crosshair, and "Show action buttons" is enabled.
: Controls whether certain mobs can move and destroy blocks, such as [[Minecraft:endermen]] and [[Minecraft:creeper]]s.
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; Vibrate when breaking blocks [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
; Entities drop loot [[File:Ore UI - Toggle ON Button Locked (Bedrock).png|55px|right|link=]]
''Turns on haptic feedback for mining and other destructive behavior''
''Non-mob entities, like paintings, drop items when destroyed''
: Toggles device vibration when destroying blocks.
: Controls whether non-mob [[Minecraft:entities]] can drop items when destroyed.
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; Vibrate when splitting items [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
; Normal weather cycle [[File:Ore UI - Toggle ON Button Locked (Bedrock).png|55px|right|link=]]
''Turns on haptic feedback for inventory management''
''Like rain, snow, and thunderstorms''
: Toggles device vibration when splitting a stack of items in a GUI.
: Controls whether the [[Minecraft:weather]] can change between rain, snow, and thunderstorms over time, or is locked to the current weather.
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; Outline selection [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
''Adds a colored border to blocks you're looking at, to make it easier to see which block is currently targeted''
''These are special programmable blocks''
: Determines whether blocks are always highlighted by the crosshair, or if they are highlighted only when tapped. Only available when the control mode is set to Joystick & aim crosshair.
: Controls whether [[Minecraft:command blocks]] can execute commands and can be customized by operators.
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; Touch input for hotbar only [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
''Turns off touch input for everything except the hotbar. Designed to be used alongside a controller''
''Changes the speed of the world and everything in it (max 4096)''
: Toggles whether touch controls are disabled and the touchscreen only affects the hotbar or menu screens.
: An integer input that controls the rate at which random events occur in the world caused by [[Minecraft:random ticks]] (''not'' [[Minecraft:tick]]s). Can be set between 0 and 4096, contains a quick reset button next to the box.
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; Split controls [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
</div></div>
: Toggles to use the touchscreen to interact throughout the screen or use a crosshair and action buttons. Only available when the control mode is set to D-Pad & tap to interact.
<div class="mp-section collapsible">
<h3 class="mp-title" style="display: block; position: relative">[[File:Ore UI - "Steve and Alex Face 1" Icon.png|40px|left|class=pixel-image]] Multiplayer</h3>
''Enjoy Minecraft with friends''
<div class="collapsible-content">
: The following settings are all grayed out.
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; Swap jump and sneak [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
: Toggles to swap the position of jump and sneak buttons. Only available when the control mode is set to D-Pad & tap to interact.
''Allow other players to join your world''
: Shows whether [[Minecraft:multiplayer]] is enabled in this world. If enabled, the game is still considered singleplayer until other players join.
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; ''Reset to default'' <div class="tright"; style="font-family:Minecraft">Reset</div>
; Microsoft account privacy <div class="tright"; style="font-family:Minecraft">Friends Only</div>
''Return all touch settings and sliders to their initial values''
''Select who can join your multiplayer world''
: Resets all options in this tab to the default state shown here, after confirming a pop-up.
: Shows who can join this world trough ''Minecraft''<nowiki/>'s [[Minecraft:social]] network,. Players can always join when they received an invite from the [[Minecraft:pause menu]], and if enabled, the world shows as multiplayer world in the [[Minecraft:Select World|world list]] of friends, or the game can be joined from the [[Minecraft:profile]].
''Anyone you've added as a Minecraft friend can join your world''
;* <span style="font-family:Minecraft">Friends of Friends</span>
''Friends of your Minecraft friends can join your world''
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; Visible to LAN players [[File:Ore UI - Toggle ON Button Locked (Bedrock).png|55px|right|link=]]
: Shows whether the world is visible to any player on the same [[Minecraft:LAN]] network as a multiplayer game, regardless of the player access setting.
These settings apply to [[Minecraft:parties]], a group of ''Minecraft'' players which can be created or joined from the [[Minecraft:friends sidebar|social drawer]] and allows players to quickly join their worlds.
{| class="wikitable" width="100%" border="1"
|-
! width="125" | Option
! Description
! Default
|-
| {{vanchor|Receive party invites from}}
| Whether party invites are shown from followers and friends or only friends.
| style="text-align: center; | Everyone
|-
| {{vanchor|Who can send party invites in your party}}
| Whether members can also send party invites.
| style="text-align: center; | Party leader & members
|-
| {{vanchor|Default party privacy}}
| Changes the default state of the "Party privacy" setting for hosted parties, which can always be changed in a party.
''Adjust the speed of the camera when using a spyglass''
: Adjusts the sensitivity of camera movement while using a [[Minecraft:spyglass]].
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; Invert camera Y-axis [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
''Reverses up and down when looking around. A less common option for keyboard and mouse users, but you do you''
: Toggles inversion of vertical camera movement with the mouse.
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; Allow mobile data for online play [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
; Auto jump <div class="tright">Windows, console: [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]<br><br>'''Mobile:'''[[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]</div>
''Use Mobile data for Multiplayer when Wi-Fi is unavailable. This might incur additional data costs''
''Jump up single blocks when moving forward''
: Toggles to allow [[Minecraft:multiplayer]] connections when connected to a mobile network instead of Wi-Fi. When joining an online game with mobile data, an icon is shown on the [[Minecraft:loading screen]]. Only available for mobile devices, cannot be changed in-game.
: Enables automatically [[Minecraft:jumping]] when the player walks near a block with a block of air above.
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; Enable WebSockets [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
; Full keyboard mode [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
''Connect to a WebSockets server for the setup of external scripts and other automated features''
''Maps mouse input onto the keyboard''
: Toggles [[Minecraft:full keyboard gameplay]], which changes default control mapping and allows mapping camera movement to the keyboard.
; Camera sensitivity (keyboard) <div class="tright"; style="font-family:Minecraft">10</div>
''Securely encrypt data between WebSockets and Minecraft''
''Adjust the speed of the camera when looking around with the keyboard''
: Only allows WebSocket connections with encryption. Locked when "Websockets Enabled" is disabled.
: The movement speed of the camera when using full keyboard gameplay, only available with said option enabled.
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; Automatically update content packs <div class="tright">Windows, console: [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]<br><br>Mobile:<div style="font-family:Minecraft">On with Wi-Fi only</div></div>
; ''Reset settings to default'' <div class="tright"; style="font-family:Minecraft">Restore</div>
''Newly released versions of your packs will be downloaded as soon as they're available''
''Restore all the above keyboard & mouse options to their original values''
: Downloaded [[Minecraft:Marketplace]] packs are automatically updated when an update is available and the player is in the menus. On mobile, there are three available options, offering to only download updates with a Wi-Fi connection or allow downloading using cellular data.
: Resets all options in this tab, excluding control mappings, to the default state shown here, after confirming a pop-up.
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; Tutorial<ref name="tutorial">Not available for certain players, {{cite bug|MCPE|184669|Tutorial option does not appear sometimes}}</ref> [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
''Get in-game tips to learn the basics of Minecraft''
==== Keyboard & mouse mappings ====
: Toggles the [[Minecraft:tutorial hints]] when playing the first few times in a world. Only available for certain players.
''Remap any and all keyboard and mouse buttons to play your way''
: This section contains all configurable keyboard and mouse keybinds, available options and default states differ if "Full keyboard mode" is enabled. By selecting a control, the first input detected next will be assigned as key, unassiging previously mapped controls with that key. If a control uses a custom key, a button shows which resets only that control to its default state. See {{Slink|Controls|Keyboard & Mouse}} for all controls.
''Restarts the tutorial in case you missed something''
''Keys that are used with 'CTRL + ALT'''
: Resets all tutorial hints and shows all toasts again when playing in a world, when the tutorial has been finished before. Only available for certain players.
: Controls for copy [[Minecraft:coordinates]] and copy facing coordinates are used with {{keys|Ctrl+Alt}} and one customizable key.
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; Only allow trusted skins [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
==== Macros ====
: Toggle to replace custom imported [[Minecraft:skins]] of other players with default skins.
''Assign a keyboard input that will run a command when pressing ALT and the bound key''
: This section contains 11 [[Minecraft:command macros]], each with a customizable hotkey and a [[Minecraft:command]] input. Entering this key with {{keys|Alt}} instantly executes the command in-game.
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; Filter profanity [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
; ''Reset to default mapping'' <div class="tright"; style="font-family:Minecraft">Reset</div>
''Filter out inappropriate language''
''Restore all keyboard & mouse button mappings to their original values''
: Toggles the Xbox profanity filter for all player-created text in-game (such as [[Minecraft:chat]]s), replacing inappropriate language with hashes (#). This can only be disabled if the account received confirmation from the Xbox privacy settings.
: Resets all keybinds in this tab to the default state after confirming a pop-up.
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; Enable Game Pause [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
</div></div>
''A single-player feature that pauses gameplay while the game menu is open''
<div class="mp-section collapsible">
: Pauses the game while in the [[Minecraft:pause menu]] in [[Minecraft:singleplayer]]. This option is only available in-game.
''Adjust the speed of the camera when using a spyglass''
''We didn't know where else to put these settings''
: Adjusts the sensitivity of camera movement while using a [[Minecraft:spyglass]].
----
----
; Lower framerate when controller is disconnected [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
; Invert camera Y-axis [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
: Shows a pop-up on the screen and drastically lowers the FPS the connection to the controller gets lost, if in controller mode. Cannot be toggled in-game.
''Reverses up and down when looking around''
: Toggles inversion of vertical camera movement with the joystick.
; Clear Hotbar [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
''All licensed content available in Minecraft''
''Turns on the option to remove all items from your hotbar while in the inventory menu''
: Opens the [https://minecraft.net/en-us/licensed-content/ licensed content] site.
: Enables the use of a button ( {{Ore UI Cont|XB-X}}/{{Ore UI Cont|PS4-Square}} by default) to instantly clear the player's [[Minecraft:hotbar]] while in a GUI.
: Shows the [[Minecraft:Noto Sans]] font license in a pop-up.
: Toggles to swap the position of {{Ore UI Cont|XB-A}}/{{Ore UI Cont|XB-B}} button ({{Ore UI Control|PS4-Cross}}/{{Ore UI Control|PS4-Circle}} buttons on PlayStation).
''Technical info that's not relevant for players. Feel free to have a look if you're curious!''
''Reverses the functions of the X and Y buttons''
: Opens a tinkering list in a pop-up. This contains random item names, some of which do not exist, with unknown purpose (Glass Bottle, Blue Base Sinister Canton, etc.).
: Toggles to swap the position of {{Ore UI Cont|XB-X}}/{{Ore UI Cont|XB-Y}} button ({{Ore UI Cont|PS4-Square}}/{{Ore UI Cont|PS4-Triangle}} buttons on PlayStation).
: Resets all options in this tab, excluding control mappings, to the default state shown here, after confirming a pop-up.
: Allows to copy this information to the clipboard.
----
</div>
==== Button mapping ====
''Remap any and all controller buttons to play your way''
: This section contains all configurable controller keybinds. By selecting a control, the first input detected next will be assigned as button, unassiging previously mapped controls with that button. If a control uses a custom button, a button shows which resets only that control to its default state. See {{Slink|Controls|Controller}} for all controls.
----
; ''Reset mapping to default'' <div class="tright"; style="font-family:Minecraft">Reset</div>
''Restore all controller button mappings to their original values''
: Resets all keybinds in this tab to the default state after confirming a pop-up.
''Change on-screen button size and position to fit your play style''
: Opens a menu where the position, opacity, and size of individual buttons can be changed. Touch controls can only be customized while loaded into a world.
----
; Control mode <div class="tright"; style="font-family:Minecraft">Joystick & tap to interact</div>
: Allows the touch control mode to be changed. Movement can be changed to either a joystick or a d-pad, and interaction can be changed to either tapping in the world, or split controls with a crosshair. "D-Pad & aim crosshair" control mode is available by selecting "D-Pad & tap to interact" with "Split Controls" enabled.
;* <span style="font-family:Minecraft">Joystick & tap to interact</span>
''Drag joystick to move. Drag anywhere else to look around. Tap and hold blocks to interact with them.''
;* <span style="font-family:Minecraft">D-Pad & tap to interact</span>
''Tap arrows to move. Drag anywhere else to look around. Tap and hold blocks to interact with them.''
; Show action buttons [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
''Change graphics mode during play. Turn off in Main Menu settings if frame rate drops.''
''Turns on additional on-screen buttons for advanced play''
: Toggles whether the graphics mode can be changed in-game. This option is locked when loaded in a world.
: Toggles whether additional buttons or the touchscreen are used to interact with blocks and items. Only available when the control mode is set to Joystick & aim crosshair.
----
----
; Texture streaming{{upcoming}} [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
''Load textures only when needed to reduce memory usage. Requires game restart.''
''Places the inventory on the left of the hotbar, rather than the right. Great for left-handed players''
: Makes the game only load [[Minecraft:textures]] that are required, and not from resource packs that are being overwritten, to significantly save on GPU usage.
: Mirrors all buttons and objects for touch controls on the HUD.
----
----
; Mode <div class="tright"><span style="font-family:Minecraft">Vibrant Visuals</span><ref group="note">Only on Xbox One X, Xbox Series S, Xbox Series X, PlayStation 4 Pro, PlayStation 5, PlayStation 5 Slim, PlayStation 5 Pro, iOS, iPadOS, Android devices running on Adreno 740, Mali-G615, Mali-G720, Xclipse 920, or higher, and Windows devices with Vibrant Visuals support.</ref><br><span style="font-family:Minecraft">'''Fancy'''</span><ref group="note">Only on Xbox One, Xbox One S, PlayStation 4, PlayStation 4 Sim, ChromeOS, Fire, Nintendo Switch, and Android devices ''lower'' than Adreno 740, Mali-G615, Mali-G720, or Xclipse 920. </ref></div>
''Choose when you can see the on-screen joystick''
: Changes the [[Minecraft:Graphics settings|graphics mode]]. Not available in-game when "Allow In-Game Graphics Mode Switching" is disabled. There are four available options, and a subset of options is shown below depending on the selected mode.
: Changes the joystick's visibility, either always visible, always hidden, or only visible when being used. Not available when the control mode is set to D-Pad & tap to interact.
: Classic graphics, [[Minecraft:clouds]] become opaque and do not fade with fog, [[Minecraft:leaves]] do not become snowy, round shadows below entities are not visible, and entity lighting is simplified.
: Classic ''Minecraft'' graphics, equivalent to ''Fabulous!'' {{in|je}}. This uses the same set of settings as Simple.
<span style="font-family:Minecraft">'''Vibrant Visuals'''</span><ref group="note">Only available for [[Minecraft:Vibrant Visuals#Availability|devices with support for Vibrant Visuals]] and not with incompatible [[Minecraft:resource packs]], in [[Minecraft:splitscreen]], or on [[Minecraft:servers]] with Vibrant Visuals disabled.</ref>
''Vibrant visuals for a richer, more immersive look. Requires a supported device and compatible Marketplace content''
: Enables [[Minecraft:Vibrant Visuals]], a [[Minecraft:w:Deferred lighting|deferred rendering]] mode with PBR textures, [[Minecraft:biome]]-configured graphical effects, and dynamic lighting.
<span style="font-family:Minecraft">'''Ray Traced'''</span><ref name="rtx" group="note">These settings are available only with ray-tracing support (Windows 10 or 11 with [[Minecraft:Ray tracing|specific requirements]]) in worlds with a compatible [[Minecraft:resource pack]].</ref>
''Advanced real-time lighting and reflections''
: Enables [[Minecraft:ray tracing]], a graphics mode with dynamic lighting and physically based rendering configured in certain [[Minecraft:Marketplace]] resource packs and for creators.
----
----
<div class="mp-section collapsible collapsed">
; Invert camera Y-axis [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
; Camera sensitivity <div class="tright"; style="font-family:Minecraft">50</div>
''If your screen is still too dark, change the settings on your device, TV, or monitor''
''Adjust the speed of the camera when looking around''
: Adjusts the brightness of the game. Dims down or lights up the game's surfaces, even if fully dark. It has no effect on gameplay, it is a visual effect. Works in any dimension and affects the [[Minecraft:Night Vision]] status effect.
: Adjusts the sensitivity of the touchscreen for camera movement.
''Set a limit for maximum frames per second to keep a steady frame rate or prevent overheating your device''
''Adjust the speed of the camera when using a spyglass''
: Limits how many frames the game can render per second. Slider can be set between 30 and 60 FPS with steps of 5, or Unlimited.
: Adjusts the sensitivity of camera movement while using a [[Minecraft:spyglass]].
----
----
; Anti-Aliasing <div class="tright"><span style="font-family:Minecraft">2</span><ref name="varies" group="note">Default on most Windows devices, varies depending on the device specifications.</ref></div>
; Pick block [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
''Not a trick question. How smooth do you like your blocks?''
''Turns on a feature that quickly allows you to equip any block you can see in the world. Useful after explosions...''
: Adjusts the amount of [[Minecraft:w:Multisample_anti-aliasing|multisample anti aliasing]], which smooths the image and removes jagged edges. Available options are powers of 2 between 1 and 16. Not available on mobile devices.{{verify|Does this also apply to other platforms?}}
: Enables a button that allows the player to quickly equip the block being looked at, if possible.
----
----
; Smooth Lighting [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
; Camera perspective button [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
''Better transitions for natural looking shadows and brightness''
''Turns on an on-screen button which changes the perspective of the camera from first-person to third-person. And back again''
: Toggles [[Minecraft:smooth lighting]]. Lighting is smoothed across the blocks with ambient occlusion. This setting does not change the gameplay in any way, but it has a slight effect on performance.
: Shows a button on the top that cycles trough all three camera perspectives.
----
----
; Beautiful Skies [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
; Auto jump <div class="tright">Windows, console: [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]<br><br>'''Mobile:'''[[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]</div>
''Show sun, moon, stars, and atmospheric effects''
''Jump up single blocks when moving forward''
: Toggles the [[Minecraft:sun]], [[Minecraft:moon]], [[Minecraft:clouds]], [[Minecraft:stars]], [[Minecraft:sky]], [[Minecraft:End sky]], and [[Minecraft:End flash]].
: Enables automatically [[Minecraft:jumping]] when the player walks near a block with a block of air above.
----
----
; Render Distance <div class="tright"><span style="font-family:Minecraft">''27'' chunks (recommended)</span><ref name="varies" group="note">Default on most Windows devices, varies depending on the device specifications.</ref></div>
; Easy sprint [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
''Adjust the distance at which detail is rendered. A high render distance could impact performance''<br>
''Turns on butonless sprinting, allowing you to sprint when the joystick is fully pressed. No buttons required''
''This high render distance could cause a low frame rate, crashes, or other unexpected behavior''<ref group="note">Replaces description if set above recommended value.</ref>
: Enables sprinting by holding the joystick forward. Not available when the control mode is set to D-Pad & tap to interact.
: The render distance controls how many chunks of the world are visible at once. The fewer chunks that are included, the faster each frame can be rendered, resulting in higher frames per second (FPS). This also affects the render distance of foliage such as transparent leaves, crops and animated textures. Available in 2-10 sections on the slider, ranging from 5-96 chunks maximum (depending on the device). The most distant terrain is faded by [[Minecraft:fog]], to avoid a sharp edge to the visible world. This slider is only available when the graphics mode is set to "Simple" or "Fancy".
----
:The maximum render distance available on the slider depends on the device.
; Top button size <div class="tright"; style="font-family:Minecraft">Small</div>
:{| class="wikitable"
''Select a size for top row buttons on the HUD''
|+
: Changes the size of the menu, chat, perspective, and emote buttons on the top of the HUD between '''Small''', '''Medium''', and '''Big'''.
: Toggles whether to tap the sneak button once to sneak, or to hold it down to sneak. Not available when the control mode is set to D-Pad & tap to interact.
| rowspan="5" style="text-align: center" | 12, 27, 50, or 96<ref name="render distance" group="note">Varies depending on the device specifications. However, this can be bypassed by adjusting {{cd|gfx_viewdistance}} in [[Minecraft:options.txt]]</ref>
''Turns on slower block breaking in creative mode, which can help prevent accidental block breaking''
|-
: Toggles whether blocks require a longer press to break in [[Minecraft:Creative]] mode. In "Joystick & aim crosshair", this is only available when "Show action buttons" is disabled.
; Vibrate when splitting items [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
''Choose between optimized performance or enhanced visuals''
''Turns on haptic feedback for inventory management''
: Sets all Vibrant Visuals options to a predefined setting for better performance or visuals. The default settings depend on the device specifications.
: Toggles device vibration when splitting a stack of items in a GUI.
:: Vibrant Visuals settings are individually set to custom values in the menu below.
: Note that each option is configured differently for each device; e.g. a high shadow quality on Android has different rendering features than a high shadow quality on Windows.
; Outline selection [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
''Make Minecraft brighter and easier to see''
''Adds a colored border to blocks you're looking at, to make it easier to see which block is currently targeted''
: Opens a menu with a slider to adjust the gamma (brightness). The menu shows 3 [[Minecraft:creeper]] faces which are affected by the gamma slider. For an optimal experience, the left-most creeper should be completely invisible, the middle creeper should be barely visible, and the right-most creeper should be clearly visible.
: Determines whether blocks are always highlighted by the crosshair, or if they are highlighted only when tapped. Only available when the control mode is set to Joystick & aim crosshair.
: This screen also shows the percentage of the gamma between 50-150%, as well as a button to reset it to the default state.
; Split controls [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
''Control the resolution and render distance of shadows''
''Adds a crosshair to the HUD for better accuracy''
: Changes the resolution, quality, and render distance of [[Minecraft:Vibrant Visuals#Directional lighting and shadows|shadows]] created by blocks and entities. Can be set to "Low", "Medium", "High", and "Ultra".
: Toggles to use the touchscreen to interact throughout the screen or use a crosshair and action buttons. Only available when the control mode is set to D-Pad & tap to interact.
----
----
; Cloud range <div class="tright"; style="font-family:Minecraft">[[#Default|See below]]</div>
; Swap jump and sneak [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
''Control the render distance of clouds''
''Some players like to swamp these buttons''
: Changes the maximum distance where [[Minecraft:clouds]] are rendered, and rendering quality. Can be set to "Low", "Medium", "High", and "Ultra" (128 chunks).
: Toggles to swap the position of jump and sneak buttons. Only available when the control mode is set to D-Pad & tap to interact.
----
----
; Point Light Quality<ref name="point light" group="note">Only available in-game when the "Render Dragon Features for Creators" [[Minecraft:experiment]] is enabled.</ref> <div class="tright"; style="font-family:Minecraft">Off</div>
; ''Reset to default'' <div class="tright"; style="font-family:Minecraft">Reset</div>
''Adjust level of detail for point light''
''Return all touch settings and sliders to their initial values''
: Changes the quality of point light effects. Can be set to "Off", "Low", "Medium", "High", and "Ultra".
: Resets all options in this tab to the default state shown here, after confirming a pop-up.
''Adjust level of detail for point light shadows''
: Changes the resolution, quality, and render distance of shadows created by [[Minecraft:Vibrant Visuals#Colored lighting|point light]] effects. Can be set to "Off", "Low", "Medium", "High", and "Ultra".
== Social ==
----
<div class="mp-section collapsible">
; Volumetric Fog Quality <div class="tright"; style="font-family:Minecraft">[[#Default|See below]]</div>
: Changes the detail level of [[Minecraft:Fog#Volumetric fog|volumetric fog]]. Can be set to "Off", "Low", "Medium", "High", and "Ultra".
<div class="collapsible-content">
----
These settings apply to [[Minecraft:parties]], a group of ''Minecraft'' players which can be created or joined from the [[Minecraft:friends sidebar|social drawer]] and allows players to quickly join their worlds.
''Control resolution and sample quality of reflections''
|-
: Changes the resolution and sample quality of [[Minecraft:Vibrant Visuals#Relfections|reflections]] on blocks and water. Can be set to "Off", "Low", "Medium", "High", and "Ultra".
: Adjusts the strength of [[Minecraft:Vibrant Visuals#Post processing effects|light bloom]], which affects how lights glow. Slider can be set between 0-100%.
| {{vanchor|Receive party invites from}}
----
| Whether party invites are shown from followers and friends or only friends.
| style="text-align: center" | {{OS|ns}}<ref group="note" name=":0">Preset in the game files, not available in-game</ref>
|
|-
| style="text-align: center" | {{OS|xb1}}
| style="text-align: center" | 6-12
|-
| style="text-align: center" | {{OS|xb1}} '''X'''
| style="text-align: center" | 8-16
|-
| style="text-align: center" | {{OS|xsx}}
| style="text-align: center" | 8-28
|-
| style="text-align: center" | {{OS|ps4}}
| style="text-align: center" | 8-16
|-
| style="text-align: center" | {{OS|ps5}}
| style="text-align: center" | 8-28
|}
|}
: This can be changed to any value in [[Minecraft:options.txt]]. Values below 8 chunks will result in chunks at higher distances not initially loading, but the chunks will not be unloaded until the distance is higher than 8 chunks. Values above 24 chunks will result in the game actually rendering this distance up to 128 chunks away from the player.
</div></div>
----
== General ==
====== Default ======
The default state of Vibrant Visuals options differs depending on the platform, memory tier, and selected quality preset. See {{slink|Vibrant Visuals|Configurations}} for information about device tiering.
''Adjust the online experience on a technical and social level''
! colspan="3" |Console
----
! rowspan="2" |{{OS|xb1}}
; Allow mobile data for online play [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
! rowspan="2" |{{OS|xb1}} '''X'''
''Use Mobile data for Multiplayer when Wi-Fi is unavailable. This might incur additional data costs''
! colspan="2" |{{OS|xsx}}
: Toggles to allow [[Minecraft:multiplayer]] connections when connected to a mobile network instead of Wi-Fi. When joining an online game with mobile data, an icon is shown on the [[Minecraft:loading screen]]. Only available for mobile devices, cannot be changed in-game.
! colspan="3" |{{OS|ps5}}
----
! colspan="2" |{{OS|ps4}}
; Enable WebSockets [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
! colspan="3" |{{OS|ios}} & {{OS|ipad}}
''Connect to a WebSockets server for the setup of external scripts and other automated features''
''Securely encrypt data between WebSockets and Minecraft''
!4
: Only allows WebSocket connections with encryption. Locked when "Websockets Enabled" is disabled.
!5
----
!Docked
; Automatically update content packs <div class="tright">Windows, console: [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]<br><br>Mobile:<div style="font-family:Minecraft">On with Wi-Fi only</div></div>
!Handheld
''Newly released versions of your packs will be downloaded as soon as they're available''
!1
: Downloaded [[Minecraft:Marketplace]] packs are automatically updated when an update is available and the player is in the menus. On mobile, there are three available options, offering to only download updates with a Wi-Fi connection or allow downloading using cellular data.
!2
----
!3
; Tutorial<ref name="tutorial">Not available for certain players, {{cite bug|MCPE|184669|Tutorial option does not appear sometimes}}</ref> [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
!S
''Get in-game tips to learn the basics of Minecraft''
!X
: Toggles the [[Minecraft:tutorial hints]] when playing the first few times in a world. Only available for certain players.
''Restarts the tutorial in case you missed something''
!
: Resets all tutorial hints and shows all toasts again when playing in a world, when the tutorial has been finished before. Only available for certain players.
!Pro
----
!2
; Only allow trusted skins [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
!3
: Toggle to replace custom imported [[Minecraft:skins]] of other players with default skins.
!4
----
!1
; Filter profanity [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
!2
''Filter out inappropriate language''
!3
: Toggles the Xbox profanity filter for all player-created text in-game (such as [[Minecraft:chat]]s), replacing inappropriate language with hashes (#). This can only be disabled if the account received confirmation from the Xbox privacy settings.
!4
----
!5
; Enable Game Pause [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
|-
''A single-player feature that pauses gameplay while the game menu is open''
|Bloom intensity
: Pauses the game while in the [[Minecraft:game menu]] in [[Minecraft:singleplayer]]. This option is only available in-game.
| style="text-align: center; " | Perf: '''0%'''
----
Qual: '''100%'''
; Show Pause Menu on Focus Lost [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
| colspan="2" style="text-align: center; " | 100%
''Shows the pause menu when switching to another application''
| style="text-align: center; " | Perf: '''0%'''
: Opens the game menu when the application loses focus, available on Windows only.
''We didn't know where else to put these settings''
| colspan="6" style="text-align: center; " | 100%
----
|-
; Lower framerate when controller is disconnected [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
| Cloud range
: Shows a pop-up on the screen and drastically lowers the FPS the connection to the controller gets lost, if in controller mode. Cannot be toggled in-game.
''Technical info that's not relevant for players. Feel free to have a look if you're curious!''
| style="text-align: center; " | Perf: '''Low'''
: Opens a "tinkering list" in a pop-up. This contains random item (sub-)names, including various banner patterns names (e.g. Green Per Bend Sinister Inverted), firework charges (e.g. Burst), specific mob breeds (e.g. Threadfin), and colors (e.g. Light Blue). Their purpose is currently unknown.
''Change graphics mode during play. Turn off in Main Menu settings if frame rate drops.''
| colspan="3" style="text-align: center; " | Perf: '''20'''
: Toggles whether the graphics mode can be changed in-game. This option is locked when loaded in a world.
Qual: '''28'''
----
| style="text-align: center; " | Perf: '''10'''
; Texture streaming{{upcoming}} [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
Qual: '''14'''
''Load textures only when needed to reduce memory usage. Requires game restart.''
| style="text-align: center; " | Perf: '''10'''
: Makes the game only load [[Minecraft:textures]] that are required, and not from resource packs that are being overwritten, to significantly save on GPU usage.
Qual: '''12'''
----
| style="text-align: center; " | Perf: '''10'''
; Mode <div class="tright"><span style="font-family:Minecraft">Vibrant Visuals</span><ref group="note">Only on Xbox One X, Xbox Series S, Xbox Series X, PlayStation 4 Pro, PlayStation 5, PlayStation 5 Slim, PlayStation 5 Pro, iOS, iPadOS, Android devices running on Adreno 740, Mali-G615, Mali-G720, Xclipse 920, or higher, and Windows devices with Vibrant Visuals support.</ref><br><span style="font-family:Minecraft">'''Fancy'''</span><ref group="note">Only on Xbox One, Xbox One S, PlayStation 4, PlayStation 4 Sim, ChromeOS, Fire, Nintendo Switch, and Android devices ''lower'' than Adreno 740, Mali-G615, Mali-G720, or Xclipse 920. </ref></div>
Qual: '''14'''
''Select the quality of your game visuals''
| style="text-align: center; " | Perf: '''4'''
: Changes the [[Minecraft:Graphics settings|graphics mode]]. Not available in-game when "Allow In-Game Graphics Mode Switching" is disabled. There are four available options, and a subset of options is shown below depending on the selected mode.
: Classic graphics, [[Minecraft:clouds]] become opaque and do not fade with fog, [[Minecraft:leaves]] do not become snowy and on mobile they become opaque, round shadows below entities are not visible, and entity lighting is simplified.
: Classic ''Minecraft'' graphics, equivalent to ''Fabulous!'' {{in|je}}. This uses the same set of settings as Simple.
| colspan="3" style="text-align: center; " | Perf: '''20'''
<span style="font-family:Minecraft">'''Vibrant Visuals'''</span><ref group="note">Only available for [[Minecraft:Vibrant Visuals#Availability|devices with support for Vibrant Visuals]] and not with incompatible [[Minecraft:resource packs]], in [[Minecraft:splitscreen]], or on [[Minecraft:servers]] with Vibrant Visuals disabled.</ref>
Qual: '''24'''
|-
''Vibrant visuals for a richer, more immersive look. Requires a supported device and compatible Marketplace content''
| Reflections
: Enables [[Minecraft:Vibrant Visuals]], a [[Minecraft:w:Deferred lighting|deferred rendering]] mode with PBR textures, [[Minecraft:biome]]-configured graphical effects, and dynamic lighting.
| style="text-align: center; " | Perf: '''Low'''
<span style="font-family:Minecraft">'''Ray Traced'''</span><ref name="rtx" group="note">These settings are available only with ray-tracing support (Windows 10 or 11 with [[Minecraft:Ray tracing|specific requirements]]) in worlds with a compatible [[Minecraft:resource pack]].</ref>
: Enables [[Minecraft:ray tracing]], a graphics mode with dynamic lighting and physically based rendering configured in certain [[Minecraft:Marketplace]] resource packs and for creators.
''If your screen is still too dark, change the settings on your device, TV, or monitor''
Qual: '''High'''
: Adjusts the brightness of the game. Dims down or lights up the game's surfaces, even if fully dark. It has no effect on gameplay, it is a visual effect. Works in any dimension and affects the [[Minecraft:Night Vision]] status effect.
''Set a limit for maximum frames per second to keep a steady frame rate or prevent overheating your device''
Qual: '''High'''
: Limits how many frames the game can render per second. Slider can be set between 30 and 60 FPS with steps of 5, or Unlimited.
| style="text-align: center; " | Perf: '''Low'''
----
Qual: '''Ultra'''
; Anti-Aliasing <div class="tright"><span style="font-family:Minecraft">2</span><ref name="varies" group="note">Default on most Windows devices, varies depending on the device specifications.</ref></div>
''Not a trick question. How smooth do you like your blocks?''
Qual: '''High'''
: Adjusts the amount of [[Minecraft:w:Multisample_anti-aliasing|multisample anti aliasing]], which smooths the image and removes jagged edges. Available options are powers of 2 between 1 and 16. Not available on mobile devices.{{verify|Does this also apply to other platforms?}}
| colspan="3" style="text-align: center; " | Perf: '''Low'''
----
Qual: '''Ultra'''
; Smooth Lighting [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
''Better transitions for natural looking shadows and brightness''
Qual: '''Ultra'''
: Toggles [[Minecraft:smooth lighting]]. Lighting is smoothed across the blocks with ambient occlusion. This setting does not change the gameplay in any way, but it has a slight effect on performance.
; Render Distance <div class="tright"><span style="font-family:Minecraft">''27'' chunks (recommended)</span><ref name="varies" group="note">Default on most Windows devices, varies depending on the device specifications.</ref></div>
''Adjust the distance at which detail is rendered. A high render distance could impact performance''<br>
Qual: '''Ultra'''
''This high render distance could cause a low frame rate, crashes, or other unexpected behavior''<ref group="note">Replaces description if set above recommended value.</ref>
: The render distance controls how many chunks of the world are visible at once. The fewer chunks that are included, the faster each frame can be rendered, resulting in higher frames per second (FPS). This also affects the render distance of foliage such as transparent leaves, crops and animated textures. Available in 2-10 sections on the slider, ranging from 5-96 chunks maximum (depending on the device). The most distant terrain is faded by [[Minecraft:fog]], to avoid a sharp edge to the visible world. This slider is only available when the graphics mode is set to "Simple" or "Fancy".
Qual: '''Medium'''
:The maximum render distance available on the slider depends on the device.
| rowspan="5" style="text-align: center" | 12, 27, 50, or 96<ref name="render distance" group="note">Varies depending on the device specifications. However, this can be bypassed by adjusting {{cd|gfx_viewdistance}} in [[Minecraft:options.txt]]</ref>
''Choose between optimized performance or enhanced visuals''
Qual: '''High'''
: Sets all Vibrant Visuals options to a predefined setting for better performance or visuals. The default settings depend on the device specifications.
:: Vibrant Visuals settings are individually set to custom values in the menu below.
Qual: '''Ultra'''
: Note that each option is configured differently for each device; e.g. a high shadow quality on Android has different rendering features than a high shadow quality on Windows.
''If your screen is still too dark, change the settings on your device, TV, or monitor''
''Make Minecraft brighter and easier to see''
: Adjusts the brightness of the game. Dims down or lights up the game's surfaces, even if fully dark. It has no effect on gameplay, it is a visual effect. Works in any dimension and affects the [[Minecraft:Night Vision]] status effect.
: Opens a menu with a slider to adjust the gamma (brightness). The menu shows 3 [[Minecraft:creeper]] faces which are affected by the gamma slider. For an optimal experience, the left-most creeper should be completely invisible, the middle creeper should be barely visible, and the right-most creeper should be clearly visible.
: This screen also shows the percentage of the gamma between 50-150%, as well as a button to reset it to the default state.
: Limits how many frames the game can render per second. Slider can be set between 30 and 60 FPS with steps of 5, or Unlimited.
: Limits how many frames the game can render per second. Slider can be set between 30 and 60 FPS with steps of 5, or Unlimited.
----
----
; Anti-Aliasing <div class="tright"><span style="font-family:Minecraft">2</span><ref name="varies" group="note">Default on most Windows devices, varies depending on the device specifications.</ref></div>
''Not a trick question. How smooth do you like your blocks?''
''Control the resolution and render distance of shadows''
: Adjusts the amount of [[Minecraft:w:Multisample_anti-aliasing|multisample anti aliasing]], which smooths the image and removes jagged edges. Available options are powers of 2 between 1 and 16. Not available on mobile devices.
: Changes the resolution, quality, and render distance of [[Minecraft:Vibrant Visuals#Directional lighting and shadows|shadows]] created by blocks and entities. Can be set to "Low", "Medium", "High", and "Ultra".
----
----
; Upscaling [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
; Cloud range <div class="tright"; style="font-family:Minecraft">[[#Default|See below]]</div>
: Significantly boosts frame rates on GeForce RTX graphics cards with NVIDIA DLSS 2.0.
''Control the render distance of clouds''
: Changes the maximum distance where [[Minecraft:clouds]] are rendered, and rendering quality. Can be set to "Low", "Medium", "High", and "Ultra" (128 chunks).
----
----
; Ray Tracing Render Distance <div class="tright"; style="font-family:Minecraft">8 chunks</div>
; Point Light Quality<ref name="point light" group="note">Only available in-game when the "Render Dragon Features for Creators" [[Minecraft:experiment]] is enabled.</ref> <div class="tright"; style="font-family:Minecraft">Off</div>
''This high render distance could cause a low frame rate, crashes, or other unexpected behavior''<ref group="note">Only shown if set above recommended value.</ref>
''Adjust level of detail for point light''
: Controls the distance in which [[Minecraft:chunk]]s are rendered. Slider can be set between 5 and 24 chunks, but can be changed to any value in options.txt, similar to Vibrant Visuals.
: Changes the quality of [[Minecraft:Vibrant Visuals#Colored lighting|point light]] effects. Can be set to "Off", "Low", "Medium", "High", and "Ultra".
----
----
</div></div>
; Volumetric Fog Quality <div class="tright"; style="font-family:Minecraft">[[#Default|See below]]</div>
''Light shaft resolution for more immersive fog''
: Changes the detail level of [[Minecraft:Fog#Volumetric fog|volumetric fog]]. Can be set to "Off", "Low", "Medium", "High", and "Ultra".
----
----
; Render Clouds [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
''Control resolution and sample quality of reflections''
: Toggles the [[Minecraft:clouds]] graphics, requires "Beautiful Skies" to be enabled.
: Changes the resolution and sample quality of [[Minecraft:Vibrant Visuals#Relfections|reflections]] on blocks and water. Can be set to "Off", "Low", "Medium", "High", and "Ultra".
----
----
; Fancy Leaves [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
: Adjusts the strength of [[Minecraft:Vibrant Visuals#Post processing effects|light bloom]], which affects how lights glow. Slider can be set between 0-100%.
----
----
; Fancy Bubbles [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
: Toggles the water [[Minecraft:bubbles]] graphics between particles inside bubble collumns or animated bubble textures on the side of bubble collumns. Not available in-game.
: Changes the [[Minecraft:Vibrant Visuals#Post processing effects|upscaling]] mode.
''Makes the game react faster when you press buttons or move. May increase power consumption''
''Fine tune your upscaling resolution''
: Reduces delay between inputs and what is displayed on-screen. Grayed out when the graphics mode is set to Vibrant Visuals or Ray Traced, and only available on Windows.
: Adjusts the resolution of upscaling for Vibrant Visuals. Can be set to "Automatic", 33%, 50%, 66%, 75%, and "Native".
----
----
; Frame pacing [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
: Toggles camera perspective between regular '''First Person''' and [[Minecraft:third-person view]], '''Third Person Back''' and '''Third Person Front'''. This can also be toggled with {{key|F5}} or {{Xbutton|seriesdpad-up}} by default, or the optional camera perspective button on touchscreen.
|-
| style="text-align: center" | {{OS|ns}}<ref group="note" name=":0">Preset in the game files, not available in-game</ref>
|-
| style="text-align: center" | {{OS|xb1}}
| style="text-align: center" | 6-12
|-
| style="text-align: center" | {{OS|xb1}} '''X'''
| style="text-align: center" | 8-16
|-
| style="text-align: center" | {{OS|xsx}}
| style="text-align: center" | 8-28
|-
| style="text-align: center" | {{OS|ps4}}
| style="text-align: center" | 8-16
|-
| style="text-align: center" | {{OS|ps5}}
| style="text-align: center" | 8-28
|}
: This can be changed to any value in [[Minecraft:options.txt]]. Values below 8 chunks will result in chunks at higher distances not initially loading, but the chunks will not be unloaded until the distance is higher than 8 chunks. Values above 24 chunks will result in the game actually rendering this distance up to 128 chunks away from the player.
----
----
; Fullscreen [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
====== Default ======
''Minecraft, in full screen''
The default state of Vibrant Visuals options differs depending on the platform, memory tier, and selected quality preset. See {{slink|Vibrant Visuals|Configurations}} for information about device tiering.
: Toggles between windowed and fullscreen mode, also toggleable with {{keys|F11}}. Only available on Windows.
; Hide Paper Doll [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
! rowspan="2" |{{OS|xb1}}
''Hide your character preview when swimming, sneaking, flying, or riding''
! rowspan="2" |{{OS|xb1}} '''X'''
: Toggles the side-view of the player displayed in the top-left corner of the screen during special movements, toggleable with {{keys|F8}}.
! colspan="2" |{{OS|xsx}}
----
! colspan="3" |{{OS|ps5}}
; Hide HUD [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
! colspan="2" |{{OS|ps4}}
''Hide your Heads Up Display, including health, hunger, and item bars''
! colspan="3" |{{OS|ios}} & {{OS|ipad}}
: Toggles to hide all [[Minecraft:HUD]] elements, but the hand and paper doll can be re-enabled individually. This can also be toggled with {{keys|F1}}.
: Changes the field of view, which can make the screen appear more zoomed in or out. The actual field of view depends on the aspect ratio of the screen. Available options range from 30° to 110° with steps of 1°.
!1
----
!2
; Field of view can be altered by gameplay [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
!3
''Allow gameplay effects like sprinting or potion use to temporarily change the Field Of View''
!4
: Toggles whether gameplay, such as speed changes, can change the field of fiew.
!5
----
|-
; Show player names [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
|Bloom intensity
''Display names above other players' heads''
| style="text-align: center; " | Perf: '''0%'''
: Toggles to show nametags from other [[Minecraft:player]]s.
: Toggles to show the player names in the corner of each splitscreen section, indicating which screen belongs to which player. Only available on consoles.
| colspan="6" style="text-align: center; " | 100%
----
|-
; Show autosave icon [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
| Cloud range
''Display an icon when the game is autosaving''
| colspan="8" style="text-align: center; " | Low
: Toggles the [[Minecraft:autosave]] icon in the top-right of the screen.
| colspan="2" style="text-align: center; " | Medium
----
| style="text-align: center; " | High
==== Accessibility: Video ====
| colspan="3" style="text-align: center; " | Perf: '''High'''
''Controls to make Minecraft more comfortable to play''
''Select the size of the HUD and other UI elements to make them easier to use on different devices''
| style="text-align: center; " | Perf: '''Low'''
: Adjusts the scale of the all [[Minecraft:menu screen]]s, [[Minecraft:UI]] elements, and [[Minecraft:GUI]]s. Smaller scales are only available on higher resolutions. Available options on 4K displays (max for ''Minecraft'') are '''50%''', '''63%''', '''75%''', '''88%''', and '''100%''', percentages may differ depending on the resolution.
Qual: '''Medium'''
----
| style="text-align: center; " | Perf: '''Low'''
; Extra large new UI [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
Qual: '''High'''
''Increase the size of the UI for clarity and easy reading''
| style="text-align: center; " | Low
: Enables an extra large version of the [[Minecraft:Ore UI]] menu interface, locking "UI scale modifier" to 100%.
; Screen Animations [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
Qual: '''High'''
''Subtle HUD animations to help transition from one screen to another''
| style="text-align: center; " | Low
: Toggles the animations when switching GUIs or menus, certain UI animations like [[Minecraft:splash]] text bobbing, the animated [[Minecraft:Marketplace]] button, and the [[Minecraft:panorama]] scrolling.
''Adjust volume settings for music and sound effects''
| style="text-align: center; " | Perf: '''10'''
<div class="collapsible-content">
Qual: '''14'''
: This tab contains sliders that adjust the volume level of specific [[Minecraft:sound]]s. While adjusting these sliders, preview sounds play according to the category, with the same variety of pitches as in-game.
| style="text-align: center; " | Perf: '''10'''
----
Qual: '''12'''
; Global {{sound||Click stereo.ogg}} <div class="tright"; style="font-family:Minecraft">50%</div>
| style="text-align: center; " | Perf: '''10'''
''Overall volume of the game''
Qual: '''14'''
: Controls the overall volume of the entire game.
| style="text-align: center; " | Perf: '''4'''
----
Qual: '''6'''
; Music <div class="tright"; style="font-family:Minecraft">30%</div>
| style="text-align: center; " | 6
''Background music''
| style="text-align: center; " | Perf: '''6'''
: Controls the volume of the in-game [[Minecraft:Music|soundtrack]].
: Opens a menu listing all active [[Minecraft:Realms]] invites, and allows to manage them, or sort to only show invites from friends. Not available in ''Minecraft Preview''.
Shows active and inactive in-game subscriptions, which include [[Minecraft:Realms]] server, including Realms Plus and Realms Core, and [[Minecraft:Marketplace Pass]]. Purchase and information screens can be opened from here. Active subscriptions may have a button to end the subscription, if purchased from the same device.
Allows the player to manage global [[Minecraft:resource packs]], which are enabled locally for all worlds. Minecraft Texture Pack is enabled by default and can't be disabled. For each pack, the description can be opened, the Marketplace purchase page, a pack info screen with technical details and options, and the pack settings menu.
Packs under any tab can be managed by clicking on them, which shows a button to enable/disable it. Under the "Active" tab, the order of packs can be organized. Resource packs are applied from bottom to top, any higher pack overrides conflicting features from lower packs, with the vanilla pack at the bottom.
Resource packs can only be changed while in the main menu, in a world they can still be viewed.
Below is a section of stored data. In collapsed lists, all worlds, world templates, resource and behavior packs, and cached datapacks can be managed and deleted, more quickly using the Multiselect button.
: Instantly clears cache created from downloading Marketplace packs, [[Minecraft:Realms]] worlds, or [[Minecraft:Featured servers|featured server]] resource packs.
''If your screen is still too dark, change the settings on your device, TV, or monitor''
: Adjusts the brightness of the game. Dims down or lights up the game's surfaces, even if fully dark. It has no effect on gameplay, it is a visual effect. Works in any dimension and affects the [[Minecraft:Night Vision]] status effect.
: Instantly clears the [[Minecraft:screenshots]] cache, such as from other players' showcase galleries.
''Set a limit for maximum frames per second to keep a steady frame rate or prevent overheating your device''
: Limits how many frames the game can render per second. Slider can be set between 30 and 60 FPS with steps of 5, or Unlimited.
----
----
; ''Delete local screenshots'' <div class="tright"; style="font-family:Minecraft">Delete</div>
; Anti-Aliasing <div class="tright"><span style="font-family:Minecraft">2</span><ref name="varies" group="note">Default on most Windows devices, varies depending on the device specifications.</ref></div>
: Choose to delete all in-game screenshots.
''Not a trick question. How smooth do you like your blocks?''
: Adjusts the amount of [[Minecraft:w:Multisample_anti-aliasing|multisample anti aliasing]], which smooths the image and removes jagged edges. Available options are powers of 2 between 1 and 16. Not available on mobile devices.
; Upscaling [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
''bytes - items''
: Significantly boosts frame rates on GeForce RTX graphics cards with NVIDIA DLSS 2.0.
: Opens a list of locally stored [[Minecraft:world]]s. Each world shows its thumbnail, name, game mode, size, and last edited date. They can be selected, or all with the "Select all" button, to delete them. Above the list, a modal shows how much from the local storage and cloud storage is used.
: An info button opens a screen with more specific details about the selected world. Here, the player can choose to synchronize this world with the [[Minecraft:Cloud storage|cloud]], delete it from the cloud, or delete it from both cloud and local storage.
; Ray Tracing Render Distance <div class="tright"; style="font-family:Minecraft">8 chunks</div>
''bytes - items''
''This high render distance could cause a low frame rate, crashes, or other unexpected behavior''<ref group="note">Only shown if set above recommended value.</ref>
: Opens a list of locally stored [[Minecraft:world template]]s, similar to worlds, but they can only be deleted.
: Controls the distance in which [[Minecraft:chunk]]s are rendered. Slider can be set between 5 and 24 chunks, but can be changed to any value in options.txt, similar to Vibrant Visuals.
: Opens a list of locally stored [[Minecraft:resource pack]]s. Each pack shows its thumbnail, name, description, size, and version. An info button opens the technical details screen. Selecting packs, or using the "Select all" button, allows to delete packs.
; Render Clouds [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
''bytes - items''
''Happy little clouds in the sky''
: Similar, but with [[Minecraft:behavior pack]]s.
: Toggles the [[Minecraft:clouds]] graphics, requires "Beautiful Skies" to be enabled.
----
; Fancy Leaves [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
''Leaves but better''
: Toggles transparent [[Minecraft:leaves]]. This option is not available on mobile devices.<ref group="note">{{bug|MCPE-184012|MCPE-184012|Fancy leaves option is missing on mobile|WAI}}</ref>
----
; Fancy Bubbles [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
''Bubbles with style''
: Toggles the water [[Minecraft:bubbles]] graphics between particles inside bubble collumns or animated bubble textures on the side of bubble collumns. Not available in-game.
''Makes the game react faster when you press buttons or move. May increase power consumption''
: Reduces delay between inputs and what is displayed on-screen. Grayed out when the graphics mode is set to Vibrant Visuals or Ray Traced, and only available on Windows.
''Select Pocket (mobile) or Classic interface layouts''
''Select your preferred language for Minecraft''
: Changes the game's [[Minecraft:GUI]] style between classic and Pocket.
<div class="collapsible-content">
----
: This tab allows to select a [[Minecraft:language]] for all in-game text. Languages are listed in alphabetical order, each showing the region of the dialect used. Not available in-game.
</div></div>
==== View customization ====
''Build, stream, or take screenshots without distractions''
; Camera Perspective <div class="tright"; style="font-family:Minecraft">First Person</div>
''Adjust logs, debuggers, diagnostics, and more''
''Select the in-game camera's point of view''
<div class="collapsible-content">
: Toggles camera perspective between regular '''First Person''' and [[Minecraft:third-person view]], '''Third Person Back''' and '''Third Person Front'''. This can also be toggled with {{key|F5}} or {{Xbutton|seriesdpad-up}} by default, or the optional camera perspective button on touchscreen.
{{Expand section|provide more specific information about the debugger and the watchdog.}}
----
{| class="wikitable" border="1" width="100%"
; Fullscreen [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
|-
''Minecraft, in full screen''
! width="125" | Option
: Toggles between windowed and fullscreen mode, also toggleable with {{keys|F11}}. Only available on Windows.
! Description
----
! Default
; Hide Hand [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
|-
''Hide your hand in first-person view''
| {{vanchor|Enable Copy Coordinate UI}}
: Toggles to hide the player [[Minecraft:hand]] and items, but show any other HUD elements, or vice versa and only show the hand.
| Shows feet and facing [[Minecraft:coordinates]] in the [[Minecraft:chat]] menu, as well as a button to copy them. Not available on consoles.
----
| rowspan="3" style="text-align: center; " | OFF
; Hide Paper Doll [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
|-
''Hide your character preview when swimming, sneaking, flying, or riding''
| {{vanchor|Require Passcode}}
: Toggles the side-view of the player displayed in the top-left corner of the screen during special movements, toggleable with {{keys|F8}}.
| VSCode will prompt user for passcode to connect.
----
|-
; Hide HUD [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
| {{vanchor|Passcode}}
''Hide your Heads Up Display, including health, hunger, and item bars''
| The passcode used for the debugger. Available only when Require Passcode is enabled.
: Toggles to hide all [[Minecraft:HUD]] elements, but the hand and paper doll can be re-enabled individually. This can also be toggled with {{keys|F1}}.
| Attempt to attach script debugger at level load, requires that either inbound port or connect address is set and that inbound or outbound connections are enabled. When turned on, this can be set to '''connect''' or '''listen'''. When set to '''connect''', the game will attempt to connect to debugger in listening mode on the specified port. When set to '''listen''', the game will listen to inbound connect attempts from debugger using connect mode on the specified port.
''How much you can see-trough the Heads Up Display''
| Amount of time to wait at world load for debugger to attach. Can be set between 0-10 seconds with steps of 1. Available only when Attach Debugger on Load is enabled.
''Choose whether to split screen vertically or horizontally when using split screen''
| style="text-align: center; " | 0 Seconds
: Toggles between horizontal and vertical orientation of the splitscreen. Only available on consoles.
| Starts a diagnostics capture session at level load.
''Viewing angle of the in-game camera''
| style="text-align: center; " | OFF
: Changes the field of view, which can make the screen appear more zoomed in or out. The actual field of view depends on the aspect ratio of the screen. Available options range from 30° to 110° with steps of 1°.
|-
----
| {{vanchor|Delete Diagnostics and Profiler Captures}}
; Field of view can be altered by gameplay [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
| Choose to delete old diagnostics and profiler capture files.
''Allow gameplay effects like sprinting or potion use to temporarily change the Field Of View''
|
: Toggles whether gameplay, such as speed changes, can change the field of fiew.
|-
----
| {{vanchor|Interrupt after}}
; Show player names [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
| Sets the watchdog threshold for single tick hangs. Can be set between 3-20 seconds.
''Display names above other players' heads''
| style="text-align: center;" | 10 Seconds
: Toggles to show nametags from other [[Minecraft:player]]s.
|-
----
| {{vanchor|Script Spike Warnings}}
; Show player names in split-screen [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
| Enables the watchdog for single tick spikes.
''Display the profile names of other players in the world, visible above their heads when playing split-screen''
| style="text-align: center; " | OFF
: Toggles to show the player names in the corner of each splitscreen section, indicating which screen belongs to which player. Only available on consoles.
|-
----
| {{vanchor|Spike Exceeds}}
; Show autosave icon [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
| Sets the watchdog threshold for single tick spikes. Can be set between 50-500 milliseconds. Available only when Script Spike Warnings is enabled.
''Display an icon when the game is autosaving''
| style="text-align: center; " | 100 Milliseconds
: Toggles the [[Minecraft:autosave]] icon in the top-right of the screen.
|-
----
| {{vanchor|Slow Script Warnings}}
==== Accessibility: Video ====
| Enables the watchdog for slow scripts over multiple ticks.
''Controls to make Minecraft more comfortable to play''
''Select the size of the HUD and other UI elements to make them easier to use on different devices''
| Sets the watchdog threshold for slow scripts over multiple ticks. Can be set between 5-50 milliseconds. Available only when Slow Script Warnings is enabled.
: Adjusts the scale of the all [[Minecraft:menu screen]]s, [[Minecraft:UI]] elements, and [[Minecraft:GUI]]s. Smaller scales are only available on higher resolutions. Available options on 4K displays (max for ''Minecraft'') are '''50%''', '''63%''', '''75%''', '''88%''', and '''100%''', percentages may differ depending on the resolution.
| style="text-align: center; " | 10 Milliseconds
----
|-
; Extra large new UI [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
| {{vanchor|Collect Network Metrics}}
''Increase the size of the UI for clarity and easy reading''
| Whether to collect metrics in the ''[[Minecraft:Editor]]'', which can be viewed in the VSCode live diagnostics view.
: Enables an extra large version of the [[Minecraft:Ore UI]] menu interface, locking "UI scale modifier" to 100%.
| style="text-align: center; " | ON
----
|-
; Screen Animations [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
| {{vanchor|Enable Memory Tier Override}}
''Subtle HUD animations to help transition from one screen to another''
| Whether to manually set the memory tier.
: Toggles the animations when switching GUIs or menus, certain UI animations like [[Minecraft:splash]] text bobbing, the animated [[Minecraft:Marketplace]] button, and the [[Minecraft:panorama]] scrolling.
''Controls the rotation speed of the panorama background on the main menu''
| Saves and shuts down the world when the combined script memory usage exceeds the given threshold. Can be set to Super Low, Low, Mid, High, and Super High. Only available when Enable Memory Tier Override is enabled.
: Adjusts movement speed of the [[Minecraft:panorama]]. Grayed out if Screen Animations is disabled.
| style="text-align: center; | Mid
----
|-
; View Bobbing [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
| {{vanchor|Enable Debug Text Filtering Delay Override}}
''Camera bobs when walking''
| Allows to set a custom delay for profanity filtering.
: Toggles to show the bobbing animation when walking.
''Adjust volume settings for music and sound effects''
| {{vanchor|GUI Log Level}}
<div class="collapsible-content">
| The minimum script level shown in the content log GUI and during world load.
: This tab contains sliders that adjust the volume level of specific [[Minecraft:sound]]s. While adjusting these sliders, preview sounds play according to the category, with the same variety of pitches as in-game.
* Verbose
----
* Info
; Global {{sound||Click stereo.ogg}} <div class="tright"; style="font-family:Minecraft">50%</div>
* Warn
''Overall volume of the game''
* Error
: Controls the overall volume of the entire game.
| style="text-align: center; " | Warn
----
|-
; Music <div class="tright"; style="font-family:Minecraft">30%</div>
| {{vanchor|Content Log History}}
''Background music''
| Opens the Content Log History menu. Available only when Enable Content Log GUI is enabled.
: Controls the volume of the in-game [[Minecraft:Music|soundtrack]].
: Opens a menu listing all active [[Minecraft:Realms]] invites, and allows to manage them, or sort to only show invites from friends. Not available in ''Minecraft Preview''.
----
; ''Sign out of your Microsoft Account'' <div class="tright"; style="font-family:Minecraft">Sign Out</div>
: Signs the player out of their Microsoft account. Only available for non-Windows devices.
----
; Remote Connect [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
''Use Remote Connect for Microsoft account Sign In (requires restart)''
: Enables the option to sign in using a Microsoft invite link whenever the player is signed out. Only available for non-Windows devices.
Shows active and inactive in-game subscriptions, which include [[Minecraft:Realms]] server, including Realms Plus and Realms Core, and [[Minecraft:Marketplace Pass]]. Purchase and information screens can be opened from here. Active subscriptions may have a button to end the subscription, if purchased from the same device.
Allows the player to manage global [[Minecraft:resource packs]], which are enabled locally for all worlds. Minecraft Texture Pack is enabled by default and can't be disabled. For each pack, the description can be opened, the Marketplace purchase page, a pack info screen with technical details and options, and the pack settings menu.
Packs under any tab can be managed by clicking on them, which shows a button to enable/disable it. Under the "Active" tab, the order of packs can be organized. Resource packs are applied from bottom to top, any higher pack overrides conflicting features from lower packs, with the vanilla pack at the bottom.
Resource packs can only be changed while in the main menu, in a world they can still be viewed.
''Manage worlds, world templates, resource packs, behavior packs, and cached data''
<div class="collapsible-content">
Allows the player to delete or change the worlds, resource and behavior packs, cached data, or world template. This tab is not available in the game menu.
{| class="wikitable" border="1" width="100%"
|-
! width="125" | Option
! Description
! Default
|-
| {{vanchor|File Storage Location}}
| Choose where the game files are stored on the device, inside the application folder or external. Only available for Android devices.
| style="text-align: center; " | Application
|-
| {{vanchor|Clear Marketplace Cache}} / {{vanchor|Clear Minecraft Store Cache}}
| Instantly clears the Marketplace [[Minecraft:cache]].
| rowspan="5" |
|-
| {{vanchor|Clear Download Cache}}
| Instantly clears cache created from downloading Marketplace packs, [[Minecraft:Realms]] worlds, or [[Minecraft:Featured servers|featured server]] resource packs.
|-
| {{vanchor|Clear Screenshots Cache}}
| Instantly clears the [[Minecraft:screenshots]] cache, such as from other players' showcase galleries.
|-
| {{vanchor|Delete Local Screenshots}}
| Choose to delete all in-game screenshots.
|}
Below is a section of stored data. In collapsed lists, all worlds, world templates, resource and behavior packs, and cached datapacks can be managed and deleted, more quickly using the Multiselect button.
<!------
; ''Local storage''
: A progress bar showing how much of the device's storage is used, also showing the exact values.
: Opens a list of locally stored [[Minecraft:world]]s. Each world shows its thumbnail, name, game mode, size, and last edited date. They can be selected, or all with the "Select all" button, to delete them. Above the list, a modal shows how much from the local storage and cloud storage is used.
: An info button opens a screen with more specific details about the selected world. Here, the player can choose to synchronize this world with the [[Minecraft:Cloud storage|cloud]], delete it from the cloud, or delete it from both cloud and local storage.
: Opens a list of locally stored [[Minecraft:resource pack]]s. Each pack shows its thumbnail, name, description, size, and version. An info button opens the technical details screen. Selecting packs, or using the "Select all" button, allows to delete packs.
: This tab allows to select a [[Minecraft:language]] for all in-game text. Languages are listed in alphabetical order, each showing the region of the dialect used. Not available in-game.
This tab shows all enabled [[Minecraft:resource packs]] for the world, all available packs, Marketplace packs, and a link to the Marketplace. It also shows whether the "Shared packs" game setting is enabled, which disables global resources.
Packs and settings cannot be changed, but the technical details are accessible, including error logs.
This tab shows all enabled [[Minecraft:behavior packs]] for the world, all available packs, Marketplace packs, and a link to the Marketplace.
Packs and settings cannot be changed, but the technical details are accessible, including error logs.
</div></div>
</div></div>
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|{{HistoryLine||1.17.0|dev=beta 1.17.0.50|Added "Spyglass Damping" scale option ranging from 0 to 100.}}
|{{HistoryLine||1.17.0|dev=beta 1.17.0.50|Added "Spyglass Damping" scale option ranging from 0 to 100.}}
|{{HistoryLine|||dev=beta 1.17.0.54|Added Creator settings, which currently has content log settings.}}
|{{HistoryLine|||dev=beta 1.17.0.54|Added Creator settings, which currently has content log settings.}}
|{{HistoryLine|||dev=release|Realms invites can now be managed from the Profile settings.}}
|{{HistoryLine||1.17.30|dev=beta 1.17.30.20|Added "Clear Hotbar" option to the controller settings.}}
|{{HistoryLine||1.17.30|dev=beta 1.17.30.20|Added "Clear Hotbar" option to the controller settings.}}
|{{HistoryLine||1.18.30|dev=Preview 1.18.30.23|Added the "Enable New Touch Control Schemes" toggle.}}
|{{HistoryLine||1.18.30|dev=Preview 1.18.30.23|Added the "Enable New Touch Control Schemes" toggle.}}
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|{{HistoryLine||Preview 1.20.30.22|exp=Render Dragon Features for Creators|Added the "Bloom", "Shadow Quality", "Point Light Quality", and "Deferred Render Distance" options to the video settings when in deferred rendering.}}
|{{HistoryLine||Preview 1.20.30.22|exp=Render Dragon Features for Creators|Added the "Bloom", "Shadow Quality", "Point Light Quality", and "Deferred Render Distance" options to the video settings when in deferred rendering.}}
|{{HistoryLine||1.20.30|dev=Preview 1.20.30.25|"Smooth Lighting" and "Beautiful Skies" no longer appear when in deferred or ray tracing graphics.|Removed "Bloom" from classic or ray tracing graphics.}}
|{{HistoryLine||1.20.30|dev=Preview 1.20.30.25|"Smooth Lighting" and "Beautiful Skies" no longer appear when in deferred or ray tracing graphics.|Removed "Bloom" from classic or ray tracing graphics.}}
|{{HistoryLine||1.20.50|dev=Preview 1.21.50.20|Removed "Vertical Sync" from video settings in favor the "Improved Input Response" setting. It can still be toggled from options.txt.}}
|{{HistoryLine||1.20.50|dev=Preview 1.20.50.20|Removed "Vertical Sync" from video settings in favor the "Improved Input Response" setting. It can still be toggled from options.txt.}}
|{{HistoryLine||Preview 1.20.60.21|Added the "Volumetric Fog Quality" option to deferred.}}
|{{HistoryLine||Preview 1.20.60.21|Added the "Volumetric Fog Quality" option to deferred.}}
|{{HistoryLine||1.20.80|dev=Preview 1.20.80.20|Added "Tutorial" option and "Restart Tutorial" button to the general settings.<ref name="tutorial" />}}
|{{HistoryLine||1.20.80|dev=Preview 1.20.80.20|Added "Tutorial" option and "Restart Tutorial" button to the general settings.<ref name="tutorial" />}}
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|{{HistoryLine||1.21.80|dev=Preview 1.21.80.25|Enabled "Filter Profanity" option on PlayStation platforms.}}
|{{HistoryLine||1.21.80|dev=Preview 1.21.80.25|Enabled "Filter Profanity" option on PlayStation platforms.}}
|{{HistoryLine||1.21.80|dev=Preview 1.21.80.25|exp=Vibrant Visuals|Moved the "Ray Tracing" and "Fancy Graphics" options to a new "Graphics Mode" dropdown and added [[Minecraft:Vibrant Visuals]].|Graphics-exlcusive settings are now behind a collapsible header below the graphics mode, including all deferred settings for Vibrant Visuals.|Added a "Clouds" setting which controls the render distance of clouds in Vibrant Visuals.}}
|{{HistoryLine||1.21.80|dev=Preview 1.21.80.25|exp=Vibrant Visuals|Moved the "Ray Tracing" and "Fancy Graphics" options to a new "Graphics Mode" dropdown and added [[Minecraft:Vibrant Visuals]].|Graphics-exlcusive settings are now behind a collapsible header below the graphics mode, including all deferred settings for Vibrant Visuals.|Added a "Clouds" setting which controls the render distance of clouds in Vibrant Visuals.}}
|{{HistoryLine|||dev=Preview 1.21.80.27|Enabled "Filter Profanity" option on Xbox and Nintendo platforms.}}
|{{HistoryLine||1.21.80|dev=Preview 1.21.80.27|Enabled "Filter Profanity" option on Xbox and Nintendo platforms.}}
|{{HistoryLine||1.21.100|dev=Preview 1.21.100.20|The audio default volumes have been updated.|[[File:New UI - Audio Settings Screen Menu (Bedrock Preview 1.21.100.20).png|53px]] Audio settings have been updated to match [[Minecraft:Ore UI]], available in ''Preview'' only.|Each setting now includes a helpful description, making it easier to understand what it does.|Improved interaction with sliders that are now smoother and more responsive than before.}}
|{{HistoryLine||1.21.100|dev=Preview 1.21.100.20|The audio default volumes have been updated.|[[File:New UI - Audio Settings Screen Menu (Bedrock Preview 1.21.100.20).png|53px]] Audio settings have been updated to match [[Minecraft:Ore UI]], available in ''Preview'' only.|Each setting now includes a helpful description, making it easier to understand what it does.|Improved interaction with sliders that are now smoother and more responsive than before.}}
|{{HistoryLine|||dev=Preview 1.21.100.21|Moved the graphics mode and render distance options to the top of the video settings tab.|Added preview sounds to the audio tab, available in both [[Minecraft:Ore UI]] and the classic UI.}}
|{{HistoryLine|||dev=Preview 1.21.100.21|Moved the graphics mode and render distance options to the top of the video settings tab.|Added preview sounds to the audio tab, available in both [[Minecraft:Ore UI]] and the classic UI.}}
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|{{HistoryLine|||dev=Preview 1.21.120.23|Added the "Enable Dithering for Mobs" option to the accessibility settings.}}
|{{HistoryLine|||dev=Preview 1.21.120.23|Added the "Enable Dithering for Mobs" option to the accessibility settings.}}
|{{HistoryLine|||dev=Preview 1.21.120.24|[[File:New UI - General Settings Screen Menu (Bedrock Preview 1.21.120.24).png|53px]] The General settings tab has been updated to match [[Minecraft:Ore UI]], available in ''Preview'' only.}}
|{{HistoryLine|||dev=Preview 1.21.120.24|[[File:New UI - General Settings Screen Menu (Bedrock Preview 1.21.120.24).png|53px]] The General settings tab has been updated to match [[Minecraft:Ore UI]], available in ''Preview'' only.}}
|{{HistoryLine|||dev=Preview 1.21.120.25|Replaced the "Backups" tab with "Saves" on [[Minecraft:Realms]].}}
|{{HistoryLine||1.21.130|dev=Preview 1.21.130.20|Added an option to adjust the size of the top buttons in the [[Minecraft:HUD]] for touch controls.|Removed the "Customize Controls" toggle, the button now always appears.|Removed the "Joystick Opacity" and "Mobile menu size" options, since they can also be adjusted from the Customiza Controls screen.|Added the "Damage Tilt" option.}}
|{{HistoryLine||1.21.130|dev=Preview 1.21.130.20|Added an option to adjust the size of the top buttons in the [[Minecraft:HUD]] for touch controls.|Removed the "Customize Controls" toggle, the button now always appears.|Removed the "Joystick Opacity" and "Mobile menu size" options, since they can also be adjusted from the Customiza Controls screen.|Added the "Damage Tilt" option.}}
|{{HistoryLine|||dev=Preview 1.21.130.24|[[File:New UI - Video Settings Screen Menu (Bedrock Preview 1.21.130.24).png|53px]] The Video settings tab has been updated to match [[Minecraft:Ore UI]], available in ''Preview'' only.|This change made the "Maximum Framerate" option available on all graphics modes|Renamed "Bloom" to "Bloom intensity".}}
|{{HistoryLine|||dev=Preview 1.21.130.24|[[File:New UI - Video Settings Screen Menu (Bedrock Preview 1.21.130.24).png|53px]] The Video settings tab has been updated to match [[Minecraft:Ore UI]], available in ''Preview'' only.|This change made the "Maximum Framerate" option available on all graphics modes|Renamed "Bloom" to "Bloom intensity".}}
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|{{HistoryLine||26.0|dev=Preview 26.0.23|Added the "Closed Captions" (''Preview'' only) and "Enable Command Macros" options.}}
|{{HistoryLine||26.0|dev=Preview 26.0.23|Added the "Closed Captions" (''Preview'' only) and "Enable Command Macros" options.}}
|{{HistoryLine|||dev=Preview 26.0.25|The "Closed Captions" option is now visible and functions properly (''Preview'' only).|Added the "Party" settings tab.|[[File:New UI - Keyboard & Mouse Settings Screen Menu (Bedrock Preview 26.0.25).png|53px]] [[File:New UI - Account Settings Screen Menu - Signed In (Bedrock Preview 26.0.25).png|53px]] [[File:New UI - Account Settings Screen Menu (Bedrock Preview 26.0.25).png|53px]] The Keyboard & Mouse and Account settings tabs have been updated to match [[Minecraft:Ore UI]], available in ''Preview'' only.|Renamed "Chat Instructions on Join" to "Chat instructions on join".}}
|{{HistoryLine|||dev=Preview 26.0.25|The "Closed Captions" option is now visible and functions properly (''Preview'' only).|Added the "Party" settings tab.|[[File:New UI - Keyboard & Mouse Settings Screen Menu (Bedrock Preview 26.0.25).png|53px]] [[File:New UI - Account Settings Screen Menu - Signed In (Bedrock Preview 26.0.25).png|53px]] [[File:New UI - Account Settings Screen Menu (Bedrock Preview 26.0.25).png|53px]] The Keyboard & Mouse and Account settings tabs have been updated to match [[Minecraft:Ore UI]], available in ''Preview'' only.|Renamed "Chat Instructions on Join" to "Chat instructions on join".}}
|{{HistoryLine|||dev=Preview 26.0.28|[[File:New UI - Settings Screen Menu (Bedrock Preview 26.0.28).png|53px]] The main settings menu has been updated with [[Minecraft:Ore UI]] except for a few tabs, available in ''Preview'' only.|The keybinds for command macros and copy coordinates are now always present in the Keyboard & Mouse settings.}}
|{{HistoryLine|||dev=Preview 26.0.28|[[File:New UI - Settings Screen Menu (Bedrock Preview 26.0.28).png|53px]] The main settings menu has been updated with [[Minecraft:Ore UI]] except for a few tabs, available in ''Preview'' only.|The keybinds for command macros and copy coordinates are now always present in the Keyboard & Mouse settings.|[[File:New UI - Pause Menu - Settings Screen Menu (Bedrock Preview 26.0.28).png|45px]] The Game and Multiplayer settings tabs in the [[Minecraft:game menu]], containing the world options, have been updated with Ore UI, available in ''Preview'' only.}}
|{{HistoryLine||26.10|dev=Preview 26.10.20|Added the "Collect Network Metrics" option.}}
|{{HistoryLine||26.10|dev=Preview 26.10.20|Added the "Collect Network Metrics" option.}}
|{{HistoryLine|||dev=Preview 26.10.21|Added a setting for texture streaming on some devices to the Video settings, which will reduce the GPU memory for some textures, especially with more add-ons. Available on ''Preview'' only.|Added an option on Windows to disable pausing when the application loses focus.}}
|{{HistoryLine|||dev=Preview 26.10.21|Added a setting for texture streaming on some devices to the Video settings, which will reduce the GPU memory for some textures, especially with more add-ons. Available on ''Preview'' only.|Added an option on Windows to disable pausing when the application loses focus.}}
|{{HistoryLine|||dev=Preview 26.10.23|[[File:New UI - Controller Settings Screen Menu (Bedrock Preview 26.10.23).png|53px]] [[File:New UI - Touch Settings Screen Menu (Bedrock Preview 26.10.23).png|53px]] The Controller and Touch settings tabs have been updated to match [[Minecraft:Ore UI]], available in ''Preview'' only.}}
|{{HistoryLine|||dev=Preview 26.10.23|[[File:New UI - Controller Settings Screen Menu (Bedrock Preview 26.10.23).png|53px]] [[File:New UI - Touch Settings Screen Menu (Bedrock Preview 26.10.23).png|53px]] The Controller and Touch settings tabs have been updated to match [[Minecraft:Ore UI]], available in ''Preview'' only.}}
|{{HistoryLine|||dev=Preview 26.10.24|Moved the [[Minecraft:How to Play]] button from the settings to the [[Minecraft:game menu]].}}
|{{HistoryLine|||dev=Preview 26.10.24|Moved the [[Minecraft:How to Play]] button from the settings to the [[Minecraft:game menu]].}}
|{{HistoryLine|||dev=release|Settings screen is now updated with [[Minecraft:Ore UI]] in stable release and no longer ''Preview'' only.}}
|{{HistoryLine|||dev=release|Settings and game settings screens are now updated with [[Minecraft:Ore UI]] in stable release and no longer ''Preview'' only. The ''Editor'' and Realms still use the classic UI for all tabs.}}
|{{HistoryLine||26.20|dev=Preview 26.20.22|Added the "Hide your sounds", "Hide weather and ambient sounds", "Location of closed captions", and "Closed caption duration" settings for [[Minecraft:closed captions]].}}
|{{HistoryLine||26.20|dev=Preview 26.20.22|Added the "Hide your sounds", "Hide weather and ambient sounds", "Location of closed captions", and "Closed caption duration" settings for [[Minecraft:closed captions]].}}
|{{HistoryLine|||dev=Preview 26.20.23|Added text filtering delay options to the creator settings.}}
|{{HistoryLine|||dev=Preview 26.20.23|Added text filtering delay options to the creator settings.}}
|{{HistoryLine|||dev=release|Closed captions settings and party settings are now in stable.}}
|{{HistoryLine|||dev=release|Closed captions settings and party settings are now in stable.}}
|{{HistoryLine|bedrock upcoming}}
|{{HistoryLine||26.30|dev=Preview 26.30.25|Added the "Panorama Scroll Speed" option.|[[File:New UI - Creator Settings Screen Menu (Bedrock Preview 26.30.25).png|53px]] The Creator settings tab has been updated to match [[Minecraft:Ore UI]].}}
|{{HistoryLine||26.30|dev=Preview 26.30.25|Added the "Panorama Scroll Speed" option.|[[File:New UI - Creator Settings Screen Menu (Bedrock Preview 26.30.25).png|53px]] The Creator settings tab has been updated to match [[Minecraft:Ore UI]]}}
|{{HistoryLine|||dev=Preview 26.30.28|Removed the ChromeOS configurations for Vibrant Visuals settings. They were as follows:
|{{HistoryLine|||dev=Preview 26.30.28|[[File:New UI - Storage Settings Screen Menu (Bedrock Preview 26.30.28).png|53px]] The Storage settings tab has been updated to match [[Minecraft:Ore UI]]|The new storage tab allows to control cloud storage of each [[Minecraft:world]].|The new storage tab shows how much is used from the available space.}}
{{collapse|content=
*Bloom intensity: Perf 0%/Qual 100%
*Cloud range: Perf Low/Qual Ultra
*Render Distance: 8
*Reflections: Perf Low/Qual Ultra
*Shadow Quality: Perf Low/Qual Ultra
*Target resolution: 720p
*Upscaling mode: TAAU
*Volumetric Fog Quality: Perf Low/Qual Ultra
}}
|[[File:New UI - Storage Settings Screen Menu (Bedrock Preview 26.30.28).png|53px]] The Storage settings tab has been updated to match [[Minecraft:Ore UI]], available in ''Preview'' only.|The new storage tab allows to control cloud storage of each [[Minecraft:world]].|The new storage tab shows how much is used from the available space.}}
|{{HistoryLine|||dev=Preview 26.40.26|Removed the "Members", "Subscription", "Saves", and "Invite Links" tabs for Realms as these are in the [[Minecraft:Realms Hub]] now. This change broke the "Add new members" button in the [[Minecraft:social]] drawer, now redirecting to a screen with only the "Game Settings" tab.}}
|{{HistoryLine|upcoming bedrock}}
|{{HistoryLine||26.40|dev=Preview 26.40.20|Removed the Realms subscriptions from the Subscriptions tab.|Moved the FOV and Camera Perspective options to the top of the video settings.}}
|{{HistoryLine|||dev=Preview 26.40.22|Removed the Point Light Shadow Quality slider and merged its functionality into the Point Light Quality slider.|Added a screen distortion slider to the accessibility settings.}}
|{{HistoryLine|||dev=Preview 26.40.27|Added Frame Pacing to Xbox, available in ''Preview'' only.}}
Minecraft's user environment can be configured through the settings menus. A few additional options can be changed only by editing the Minecraft:options.txt file manually.
The settings can be accessed from both the Minecraft:main menu and the Minecraft:game menu. The "Storage" and "Language" settings tabs are not available from the game menu, and some options are only changeable in the main menu or the game menu. Minecraft:World settings are stored per world instead of client-side, and can only be accessed by the host of the world while in the game menu.
The Subscriptions, Storage,Template:Until and all pack settings tabs still use their old UI and are shown in separate screens. The settings in the game menu on Minecraft:Realms and in the Editor use the old UI for all tabs.
Less captions for sounds you make, like "Burp" and "Footsteps"
Hides closed captions for sounds produced by the Minecraft:player (not other players), such as eating and walking. Only available if "Closed Captions" is enabled.
Less captions for vibe sounds like "Rain falls" and "Eerie noise"
Hides closed captions for sounds of the "Weather" and "Environmental audio" categories. Only available if "Closed Captions" is enabled.
Location of closed captions
Top right
Decide where captions show up on screen
Toggles to show closed captions in the top-right of the HUD, on the same height of the Minecraft:chat, or on the bottom-right. Only available if "Closed Captions" is enabled.
Closed caption duration
1.5 seconds
Choose how long closed captions remain visible
Adjusts the time a subtitle is shown for one sound, between 1 and 4 seconds with steps of 0.5. Only available if "Closed Captions" is enabled.
Controls backgrounds for tooltips and text from the /title command
Adjusts the opacity of the text background from item tooltips above the Minecraft:hotbar, the player's coordinates and days played indicator in the top-left, controller hints, and text displayed with Template:Cmd.
Chat message duration
10 seconds (default)
Select how long messages in the chat remain visible
How long messages in the chat remain visible on the HUD. Available options are 3 seconds, 10 seconds, and 30 seconds.
Toast notification duration
3 seconds (default)
Select how long notifications like game invites and marketplace offers remain visible
How long menu toast notifications and messages remain visible. Available options are 3 seconds, 10 seconds, and 30 seconds.
GUI Scale Modifier
100%
Select the size of the HUD and other UI elements to make them easier to use on different devices
Adjusts the scale of the all Minecraft:menu screens, Minecraft:UI elements, and Minecraft:GUIs. Smaller scales are only available on higher resolutions. Available percentages differ between devices.
Increase the size of the UI for clarity and easy reading
Enables an extra large version of the Minecraft:Ore UI menu interface, locking "UI scale modifier" to 100%.
Reset to default
Reset
Return all accessibility settings and sliders to their original values
Resets all options in this tab to the default state shown here, after confirming a pop-up.
World
The following settings are only accessible from the Minecraft:game menu for the world host. They are stored in the level.dat file of the world. Some settings may be locked by the Minecraft:world template, which can be unlocked from the message at the top. A message also shows when Minecraft:achievements are disabled.
Similar to the game mode above, but is only applied to the player and not world-wide, only available when cheats are enabled. There are two additional game modes available:
Default
Whatever the default game mode is... that's what you get.
Shows whether the world has been created as a Minecraft:flat world, but cannot be changed.
Seed
A mysterious series of numbers used to create your world
The Minecraft:world seed, a random number by default, used to determine how the Minecraft:world generation randomly creates the world, cannot be changed. The seed can be copied with the button on the right.
Simulation Distance
4 chunks
The game loads and applies changes within a range of Template:Abbr blocks from the player
When enabled, Minecraft:crafting recipes need to be unlocked through gameplay before they appear in the Minecraft:recipe book. Locked recipes still function when items are put in the crafting grid without using the recipe book.
Controls whether sleeping in a Minecraft:bed at night or during thunderstorms skips to morning and clear weather.
Required sleeping players
100%
Percentage of players that must be in bed to skip to morning
Changes how many players are required to sleep before the night will be skipped, if "Skip night by sleeping" is enabled. Can be set between 0%, where the night will always be skipped if anyone sleeps in a bed, and 100% where all players need to be in bed before the night is skipped.
Controls whether to skip the Minecraft:death screen and immediately respawn after the player has died. In Hardcore mode, the "Game over!" screen will be skipped and the player will instantly enter Minecraft:Spectator mode upon death.
Respawn radius in blocks
10
Randomly respawn somewhere within this many blocks of where you died (max 128)
An integer input controlling the spread distance around the Minecraft:world spawn where players randomly spawn if they don't have a custom respawn point. Can be set between 0 and 128.
Experiments
Try out new features and in-game experiments. But heads up! These can't be turned off after world creation.
Shows all Minecraft:experiments that are enabled for the world, but cannot be changed. See Template:Slink for details about each experiment.
Controls whether most Minecraft:commands are available for operators, unlocks the following cheat settings. Enabling this disables Minecraft:achievements, not available on Hardcore.
Controls whether Minecraft:command blocks can execute commands and can be customized by operators.
Tick Speed
1
Changes the speed of the world and everything in it (max 4096)
An integer input that controls the rate at which random events occur in the world caused by Minecraft:random ticks (notMinecraft:ticks). Can be set between 0 and 4096, contains a quick reset button next to the box.
Shows whether Minecraft:multiplayer is enabled in this world. If enabled, the game is still considered singleplayer until other players join.
Microsoft account privacy
Friends Only
Select who can join your multiplayer world
Shows who can join this world trough Minecraft's Minecraft:social network,. Players can always join when they received an invite from the Minecraft:pause menu, and if enabled, the world shows as multiplayer world in the world list of friends, or the game can be joined from the Minecraft:profile.
Invite Only
Anyone you send a direct invite can join your world
Friends Only
Anyone you've added as a Minecraft friend can join your world
Friends of Friends
Friends of your Minecraft friends can join your world
Toggles Minecraft:full keyboard gameplay, which changes default control mapping and allows mapping camera movement to the keyboard.
Camera sensitivity (keyboard)
10
Adjust the speed of the camera when looking around with the keyboard
The movement speed of the camera when using full keyboard gameplay, only available with said option enabled.
Reset settings to default
Restore
Restore all the above keyboard & mouse options to their original values
Resets all options in this tab, excluding control mappings, to the default state shown here, after confirming a pop-up.
Keyboard & mouse mappings
Remap any and all keyboard and mouse buttons to play your way
This section contains all configurable keyboard and mouse keybinds, available options and default states differ if "Full keyboard mode" is enabled. By selecting a control, the first input detected next will be assigned as key, unassiging previously mapped controls with that key. If a control uses a custom key, a button shows which resets only that control to its default state. See Template:Slink for all controls.
Adjusts the sensitivity of the controller cursor in GUIs.
Reset settings to default
Restore
Restore all the above controller options to their original values
Resets all options in this tab, excluding control mappings, to the default state shown here, after confirming a pop-up.
Button mapping
Remap any and all controller buttons to play your way
This section contains all configurable controller keybinds. By selecting a control, the first input detected next will be assigned as button, unassiging previously mapped controls with that button. If a control uses a custom button, a button shows which resets only that control to its default state. See Template:Slink for all controls.
Reset mapping to default
Reset
Restore all controller button mappings to their original values
Resets all keybinds in this tab to the default state after confirming a pop-up.
Input options, sensitivity settings and button mapping for touch screens
Customize controls
Customize
Change on-screen button size and position to fit your play style
Opens a menu where the position, opacity, and size of individual buttons can be changed. Touch controls can only be customized while loaded into a world.
Control mode
Joystick & tap to interact
Allows the touch control mode to be changed. Movement can be changed to either a joystick or a d-pad, and interaction can be changed to either tapping in the world, or split controls with a crosshair. "D-Pad & aim crosshair" control mode is available by selecting "D-Pad & tap to interact" with "Split Controls" enabled.
Joystick & tap to interact
Drag joystick to move. Drag anywhere else to look around. Tap and hold blocks to interact with them.
D-Pad & tap to interact
Tap arrows to move. Drag anywhere else to look around. Tap and hold blocks to interact with them.
Joystick & aim crosshair
Drag joystick to move. Drag anywhere else to look around. Aim crosshair and use buttons to interact with blocks.
Turns on additional on-screen buttons for advanced play
Toggles whether additional buttons or the touchscreen are used to interact with blocks and items. Only available when the control mode is set to Joystick & aim crosshair.
Places the inventory on the left of the hotbar, rather than the right. Great for left-handed players
Mirrors all buttons and objects for touch controls on the HUD.
Joystick visibility
Always visible
Choose when you can see the on-screen joystick
Changes the joystick's visibility, either always visible, always hidden, or only visible when being used. Not available when the control mode is set to D-Pad & tap to interact.
Turns on butonless sprinting, allowing you to sprint when the joystick is fully pressed. No buttons required
Enables sprinting by holding the joystick forward. Not available when the control mode is set to D-Pad & tap to interact.
Top button size
Small
Select a size for top row buttons on the HUD
Changes the size of the menu, chat, perspective, and emote buttons on the top of the HUD between Small, Medium, and Big.
Sneak button behaviour
Tap button once
Choose your preferred method for crouching
Toggles whether to tap the sneak button once to sneak, or to hold it down to sneak. Not available when the control mode is set to D-Pad & tap to interact.
Turns on slower block breaking in creative mode, which can help prevent accidental block breaking
Toggles whether blocks require a longer press to break in Minecraft:Creative mode. In "Joystick & aim crosshair", this is only available when "Show action buttons" is disabled.
Adds a colored border to blocks you're looking at, to make it easier to see which block is currently targeted
Determines whether blocks are always highlighted by the crosshair, or if they are highlighted only when tapped. Only available when the control mode is set to Joystick & aim crosshair.
Toggles to use the touchscreen to interact throughout the screen or use a crosshair and action buttons. Only available when the control mode is set to D-Pad & tap to interact.
These settings apply to Minecraft:parties, a group of Minecraft players which can be created or joined from the social drawer and allows players to quickly join their worlds.
Use Mobile data for Multiplayer when Wi-Fi is unavailable. This might incur additional data costs
Toggles to allow Minecraft:multiplayer connections when connected to a mobile network instead of Wi-Fi. When joining an online game with mobile data, an icon is shown on the Minecraft:loading screen. Only available for mobile devices, cannot be changed in-game.
Newly released versions of your packs will be downloaded as soon as they're available
Downloaded Minecraft:Marketplace packs are automatically updated when an update is available and the player is in the menus. On mobile, there are three available options, offering to only download updates with a Wi-Fi connection or allow downloading using cellular data.
Toggles the Minecraft:tutorial hints when playing the first few times in a world. Only available for certain players.
Restart Tutorial<ref name="tutorial" />
Restart
Restarts the tutorial in case you missed something
Resets all tutorial hints and shows all toasts again when playing in a world, when the tutorial has been finished before. Only available for certain players.
Toggles the Xbox profanity filter for all player-created text in-game (such as Minecraft:chats), replacing inappropriate language with hashes (#). This can only be disabled if the account received confirmation from the Xbox privacy settings.
Shows a pop-up on the screen and drastically lowers the FPS the connection to the controller gets lost, if in controller mode. Cannot be toggled in-game.
Technical info that's not relevant for players. Feel free to have a look if you're curious!
Opens a "tinkering list" in a pop-up. This contains random item (sub-)names, including various banner patterns names (e.g. Green Per Bend Sinister Inverted), firework charges (e.g. Burst), specific mob breeds (e.g. Threadfin), and colors (e.g. Light Blue). Their purpose is currently unknown.
Version: vTemplate:V (may be different on Preview or some platforms)
Build: Build number
Branch: Network branch code
SHA: A code
Protocol Version: Minecraft:Protocol version
Network: Network code
Load textures only when needed to reduce memory usage. Requires game restart.
Makes the game only load Minecraft:textures that are required, and not from resource packs that are being overwritten, to significantly save on GPU usage.
Mode
Vibrant Visuals<ref group="note">Only on Xbox One X, Xbox Series S, Xbox Series X, PlayStation 4 Pro, PlayStation 5, PlayStation 5 Slim, PlayStation 5 Pro, iOS, iPadOS, Android devices running on Adreno 740, Mali-G615, Mali-G720, Xclipse 920, or higher, and Windows devices with Vibrant Visuals support.</ref> Fancy<ref group="note">Only on Xbox One, Xbox One S, PlayStation 4, PlayStation 4 Sim, ChromeOS, Fire, Nintendo Switch, and Android devices lower than Adreno 740, Mali-G615, Mali-G720, or Xclipse 920. </ref>
Select the quality of your game visuals
Changes the graphics mode. Not available in-game when "Allow In-Game Graphics Mode Switching" is disabled. There are four available options, and a subset of options is shown below depending on the selected mode.
Simple
Best for low-end or older devices
Classic graphics, Minecraft:clouds become opaque and do not fade with fog, Minecraft:leaves do not become snowy and on mobile they become opaque, round shadows below entities are not visible, and entity lighting is simplified.
Fancy
Classic fancy, great for most devices
Classic Minecraft graphics, equivalent to Fabulous!Template:In. This uses the same set of settings as Simple.
Ray Traced<ref name="rtx" group="note">These settings are available only with ray-tracing support (Windows 10 or 11 with specific requirements) in worlds with a compatible Minecraft:resource pack.</ref>
Advanced real-time lighting and reflections
Enables Minecraft:ray tracing, a graphics mode with dynamic lighting and physically based rendering configured in certain Minecraft:Marketplace resource packs and for creators.
Simple/Fancy
Brightness
50%
If your screen is still too dark, change the settings on your device, TV, or monitor
Adjusts the brightness of the game. Dims down or lights up the game's surfaces, even if fully dark. It has no effect on gameplay, it is a visual effect. Works in any dimension and affects the Minecraft:Night Vision status effect.
Framerate Limit
Unlimited
Set a limit for maximum frames per second to keep a steady frame rate or prevent overheating your device
Limits how many frames the game can render per second. Slider can be set between 30 and 60 FPS with steps of 5, or Unlimited.
Anti-Aliasing
2<ref name="varies" group="note">Default on most Windows devices, varies depending on the device specifications.</ref>
Not a trick question. How smooth do you like your blocks?
Adjusts the amount of multisample anti aliasing, which smooths the image and removes jagged edges. Available options are powers of 2 between 1 and 16. Not available on mobile devices.Template:Verify
Better transitions for natural looking shadows and brightness
Toggles Minecraft:smooth lighting. Lighting is smoothed across the blocks with ambient occlusion. This setting does not change the gameplay in any way, but it has a slight effect on performance.
27 chunks (recommended)<ref name="varies" group="note">Default on most Windows devices, varies depending on the device specifications.</ref>
Adjust the distance at which detail is rendered. A high render distance could impact performance This high render distance could cause a low frame rate, crashes, or other unexpected behavior<ref group="note">Replaces description if set above recommended value.</ref>
The render distance controls how many chunks of the world are visible at once. The fewer chunks that are included, the faster each frame can be rendered, resulting in higher frames per second (FPS). This also affects the render distance of foliage such as transparent leaves, crops and animated textures. Available in 2-10 sections on the slider, ranging from 5-96 chunks maximum (depending on the device). The most distant terrain is faded by Minecraft:fog, to avoid a sharp edge to the visible world. This slider is only available when the graphics mode is set to "Simple" or "Fancy".
The maximum render distance available on the slider depends on the device.
12, 27, 50, or 96<ref name="render distance" group="note">Varies depending on the device specifications. However, this can be bypassed by adjusting Template:Cd in Minecraft:options.txt</ref>
Choose between optimized performance or enhanced visuals
Sets all Vibrant Visuals options to a predefined setting for better performance or visuals. The default settings depend on the device specifications.
Performance
Favor frame rate and responsiveness
Most Vibrant Visuals settings are set to "Low" or "Off" for a better experience on lower-end devices.
Visuals
Favor visual quality and immersion
Most Vibrant Visuals settings are set to "Medium" for a higher quality of Vibrant Visuals on higher-end devices.
Custom
Your preferences, as you wish
Vibrant Visuals settings are individually set to custom values in the menu below.
Note that each option is configured differently for each device; e.g. a high shadow quality on Android has different rendering features than a high shadow quality on Windows.
Display brightness
100%
Make Minecraft brighter and easier to see
Opens a menu with a slider to adjust the gamma (brightness). The menu shows 3 Minecraft:creeper faces which are affected by the gamma slider. For an optimal experience, the left-most creeper should be completely invisible, the middle creeper should be barely visible, and the right-most creeper should be clearly visible.
This screen also shows the percentage of the gamma between 50-150%, as well as a button to reset it to the default state.
Framerate Limit
Unlimited
Set a limit for maximum frames per second to keep a steady frame rate or prevent overheating your device
Limits how many frames the game can render per second. Slider can be set between 30 and 60 FPS with steps of 5, or Unlimited.
Changes the maximum distance where Minecraft:clouds are rendered, and rendering quality. Can be set to "Low", "Medium", "High", and "Ultra" (128 chunks).
Point Light Quality<ref name="point light" group="note">Only available in-game when the "Render Dragon Features for Creators" Minecraft:experiment is enabled.</ref>
Off
Adjust level of detail for point light
Changes the quality of point light effects. Can be set to "Off", "Low", "Medium", "High", and "Ultra".
This can be changed to any value in Minecraft:options.txt. Values below 8 chunks will result in chunks at higher distances not initially loading, but the chunks will not be unloaded until the distance is higher than 8 chunks. Values above 24 chunks will result in the game actually rendering this distance up to 128 chunks away from the player.
Default
The default state of Vibrant Visuals options differs depending on the platform, memory tier, and selected quality preset. See Template:Slink for information about device tiering.
If your screen is still too dark, change the settings on your device, TV, or monitor
Adjusts the brightness of the game. Dims down or lights up the game's surfaces, even if fully dark. It has no effect on gameplay, it is a visual effect. Works in any dimension and affects the Minecraft:Night Vision status effect.
Framerate Limit
Unlimited
Set a limit for maximum frames per second to keep a steady frame rate or prevent overheating your device
Limits how many frames the game can render per second. Slider can be set between 30 and 60 FPS with steps of 5, or Unlimited.
Anti-Aliasing
2<ref name="varies" group="note">Default on most Windows devices, varies depending on the device specifications.</ref>
Not a trick question. How smooth do you like your blocks?
Adjusts the amount of multisample anti aliasing, which smooths the image and removes jagged edges. Available options are powers of 2 between 1 and 16. Not available on mobile devices.
Significantly boosts frame rates on GeForce RTX graphics cards with NVIDIA DLSS 2.0.
Ray Tracing Render Distance
8 chunks
This high render distance could cause a low frame rate, crashes, or other unexpected behavior<ref group="note">Only shown if set above recommended value.</ref>
Controls the distance in which Minecraft:chunks are rendered. Slider can be set between 5 and 24 chunks, but can be changed to any value in options.txt, similar to Vibrant Visuals.
Toggles the water Minecraft:bubbles graphics between particles inside bubble collumns or animated bubble textures on the side of bubble collumns. Not available in-game.
Makes the game react faster when you press buttons or move. May increase power consumption
Reduces delay between inputs and what is displayed on-screen. Grayed out when the graphics mode is set to Vibrant Visuals or Ray Traced, and only available on Windows.
Turn this on for a smoother, more stable experience. This may cap your game at a lower frame rate
Only available on mobile devices.
UI Profile
Windows, console: Classic Mobile: Pocket
Select Pocket (mobile) or Classic interface layouts
Changes the game's Minecraft:GUI style between classic and Pocket.
View customization
Build, stream, or take screenshots without distractions
Camera Perspective
First Person
Select the in-game camera's point of view
Toggles camera perspective between regular First Person and Minecraft:third-person view, Third Person Back and Third Person Front. This can also be toggled with Template:Key or Template:Xbutton by default, or the optional camera perspective button on touchscreen.
Hide your Heads Up Display, including health, hunger, and item bars
Toggles to hide all Minecraft:HUD elements, but the hand and paper doll can be re-enabled individually. This can also be toggled with Template:Keys.
HUD Opacity
100%
How much you can see-trough the Heads Up Display
Changes the opacity of several HUD elements.
Splitscreen HUD Opacity
100%
Adjust how much you can see through the Heads Up Display in split screen
Changes the opacity of the HUD, while in Minecraft:splitscreen mode. Only available on consoles.
Change Screen Safe Area
100.0
Make sure the game looks great in your device's screen
Opens a menu with a slider controlling the offset of the corners of the screen, moving the UI elements further inside. Not available in-game.
Split Screen
Horizontal Split Screen
Choose whether to split screen vertically or horizontally when using split screen
Toggles between horizontal and vertical orientation of the splitscreen. Only available on consoles.
FOV
60°
Viewing angle of the in-game camera
Changes the field of view, which can make the screen appear more zoomed in or out. The actual field of view depends on the aspect ratio of the screen. Available options range from 30° to 110° with steps of 1°.
Display the profile names of other players in the world, visible above their heads when playing split-screen
Toggles to show the player names in the corner of each splitscreen section, indicating which screen belongs to which player. Only available on consoles.
Controls to make Minecraft more comfortable to play
UI scale modifier
100%
Select the size of the HUD and other UI elements to make them easier to use on different devices
Adjusts the scale of the all Minecraft:menu screens, Minecraft:UI elements, and Minecraft:GUIs. Smaller scales are only available on higher resolutions. Available options on 4K displays (max for Minecraft) are 50%, 63%, 75%, 88%, and 100%, percentages may differ depending on the resolution.
Adjust volume settings for music and sound effects
This tab contains sliders that adjust the volume level of specific Minecraft:sounds. While adjusting these sliders, preview sounds play according to the category, with the same variety of pitches as in-game.
The player's active Xbox gamertag along with the face sprite of the currently selected skin. Visible when player is signed in.
Change Gamertag
Change
Opens the Xbox account settings with the option to change the gamertag. Visible when player is signed in and not in-game.
Manage Account
Manage
Opens the Xbox account settings. Visible when player is signed in and not in-game.
Privacy & online safety
View
Opens the privacy settings in the Xbox site.
Manage Realms membership invites
Manage
Opens a menu listing all active Minecraft:Realms invites, and allows to manage them, or sort to only show invites from friends. Not available in Minecraft Preview.
Sign out of your Microsoft Account
Sign Out
Signs the player out of their Microsoft account. Only available for non-Windows devices.
Shows active and inactive in-game subscriptions, which include Minecraft:Realms server, including Realms Plus and Realms Core, and Minecraft:Marketplace Pass. Purchase and information screens can be opened from here. Active subscriptions may have a button to end the subscription, if purchased from the same device.
Allows the player to manage global Minecraft:resource packs, which are enabled locally for all worlds. Minecraft Texture Pack is enabled by default and can't be disabled. For each pack, the description can be opened, the Marketplace purchase page, a pack info screen with technical details and options, and the pack settings menu.
Packs under any tab can be managed by clicking on them, which shows a button to enable/disable it. Under the "Active" tab, the order of packs can be organized. Resource packs are applied from bottom to top, any higher pack overrides conflicting features from lower packs, with the vanilla pack at the bottom.
Resource packs can only be changed while in the main menu, in a world they can still be viewed.
Manage worlds, world templates, resource packs, behavior packs, and cached data
Allows the player to delete or change the worlds, resource and behavior packs, cached data, or world template. This tab is not available in the game menu.
Below is a section of stored data. In collapsed lists, all worlds, world templates, resource and behavior packs, and cached datapacks can be managed and deleted, more quickly using the Multiselect button.
This tab allows to select a Minecraft:language for all in-game text. Languages are listed in alphabetical order, each showing the region of the dialect used. Not available in-game.
Attempt to attach script debugger at level load, requires that either inbound port or connect address is set and that inbound or outbound connections are enabled. When turned on, this can be set to connect or listen. When set to connect, the game will attempt to connect to debugger in listening mode on the specified port. When set to listen, the game will listen to inbound connect attempts from debugger using connect mode on the specified port.
Host
localhost
The specified host to connect to the debugger. Available only when "Attach Debugger on Load" is enabled.
Port
19144
The specified port to connect with the debugger. Available only when "Attach Debugger on Load" is enabled.
Attach Timeout
0 Second(s)
Amount of time to wait at world load for debugger to attach. Can be set between 0-10 seconds with steps of 1. Available only when "Attach Debugger on Load" is enabled.
Get warnings when there is a spike in script runtime, and adjust the threshold
Enables the watchdog for slow scripts over multiple ticks.
Average exceeds
10 Milliseconds
Sets the watchdog threshold for slow scripts over multiple ticks. Can be set between 5-50 milliseconds. Available only when "Slow Script Warnings" is enabled.
Saves and shuts down the world when the combined script memory usage exceeds the given threshold. Can be set to Super Low, Low, Mid, High, and Super High. Only available when "Enable memory tier override" is enabled.
This tab shows all enabled Minecraft:resource packs for the world, all available packs, Marketplace packs, and a link to the Marketplace. It also shows whether the "Shared packs" game setting is enabled, which disables global resources.
Packs and settings cannot be changed, but the technical details are accessible, including error logs.