Minecraft:Bedrock Edition Preview 26.10.21: Difference between revisions
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'''Beta 26.10.21''' (ChromeOS, Android), '''Preview 26.10.21''' (Windows, Xbox, PlayStation), or '''Preview 26.10.22''' (iOS, iPadOS) is the second beta/''Preview'' for [[Minecraft:Bedrock Edition 26.10]], released on February 3, 2026,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/43201150724877-Minecraft-Beta-Preview-26-10-21|title=Minecraft Beta & Preview - 26.10.21|website=Minecraft Feedback|date=February 3, 2026}}</ref> which adds | '''Beta 26.10.21''' (ChromeOS, Android), '''Preview 26.10.21''' (Windows, Xbox, PlayStation), or '''Preview 26.10.22''' (iOS, iPadOS) is the second beta/''Preview'' for [[Minecraft:Bedrock Edition 26.10]], released on February 3, 2026,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/43201150724877-Minecraft-Beta-Preview-26-10-21|title=Minecraft Beta & Preview - 26.10.21|website=Minecraft Feedback|date=February 3, 2026}}</ref> which adds golden dandelions, retextures several baby mobs, and fixes bugs. | ||
== Additions == | == Additions == | ||
=== Blocks === | === Blocks === | ||
'''[[File:Golden Dandelion JE1.png|32px]] [[Minecraft:Golden Dandelion]]''' | '''[[File:Golden Dandelion JE1.png|32px]] [[Minecraft:Golden Dandelion]]''' | ||
* Crafted with a [[Minecraft:dandelion]] and 8 | * Crafted with a [[Minecraft:dandelion]] and 8 gold nuggets: | ||
{{Crafting | {{Crafting | ||
|A1= Gold Nugget | |A1= Gold Nugget | ||
| Line 44: | Line 44: | ||
|ignoreusage=1 | |ignoreusage=1 | ||
}} | }} | ||
* When used on a baby mob, it will stop aging. This sets NBT attribute {{ | * When used on a baby mob, it will stop aging. This sets NBT attribute {{MC/Code|GrowthPaused}} to 1. | ||
** When used again, it will continue to age again. This sets NBT attribute {{ | ** When used again, it will continue to age again. This sets NBT attribute {{MC/Code|GrowthPaused}} to 0. | ||
* Cannot be used on [[Minecraft:monster]]s (including | * Cannot be used on [[Minecraft:monster]]s (including undead mounts) and [[Minecraft:villager]]s. | ||
* Can be placed and [[Minecraft:Flower Pot|potted]] like other flowers. | * Can be placed and [[Minecraft:Flower Pot|potted]] like other flowers. | ||
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* Added an option on Windows to disable pausing when the application loses focus. | * Added an option on Windows to disable pausing when the application loses focus. | ||
''' | '''Controls''' | ||
* Added a keybind, {{ | * Added a keybind, {{MC/Keys|F4}} by default, to open the [[Minecraft:social]] drawer in-game. | ||
== Changes == | == Changes == | ||
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'''Baby mobs''' | '''Baby mobs''' | ||
* Changed the textures of the following baby mobs: | * Changed the textures of the following baby mobs: | ||
** [[File:Baby Armadillo JE3.png|32px]] | ** [[File:Baby Armadillo JE3.png|32px]] Armadillo | ||
** [[File:Baby Bee JE2 BE2.png|32px]] | ** [[File:Baby Bee JE2 BE2.png|32px]] Bee | ||
** [[File:Baby Camel JE2 BE3.png|32px]] | ** [[File:Baby Camel JE2 BE3.png|32px]] Camel | ||
** {{ | ** {{MC/Animate|Baby Fox JE2.png; Baby Snow Fox JE2.png|32px}} Fox | ||
** [[File:Baby Goat JE2 BE3.png|32px]] | ** [[File:Baby Goat JE2 BE3.png|32px]] Goat | ||
** {{ | ** {{MC/Animate|Baby Brown Llama JE3 BE3.png; Baby Creamy Llama JE3 BE3.png; Baby Gray Llama JE3 BE3.png; Baby White Llama JE3 BE3.png|32px}} Llama | ||
** [[File:Baby Polar Bear JE7 BE3.png|32px]] [[Minecraft:Polar Bear]] | ** [[File:Baby Polar Bear JE7 BE3.png|32px]] [[Minecraft:Polar Bear]] | ||
** {{ | ** {{MC/Animate|Baby Brown Trader Llama JE2 BE2.png; Baby Creamy Trader Llama JE2 BE2.png; Baby Gray Trader Llama JE2 BE2.png; Baby White Trader Llama JE2 BE2.png|32px}} Trader Llama | ||
* Added unique animations for baby foxes, camels, and armadillos. | * Added unique animations for baby foxes, camels, and armadillos. | ||
=== General === | === General === | ||
''' | '''UI''' | ||
* Updated the inventory and SDL screens to properly reflect purchases made when navigating back to it from a related page. | * Updated the inventory and SDL screens to properly reflect purchases made when navigating back to it from a related page. | ||
* Updated the interact button design for touch controls. | * Updated the interact button design for touch controls. | ||
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=== Technical === | === Technical === | ||
'''AI Goals''' | '''AI Goals''' | ||
* Made the schema for {{ | * Made the schema for {{MC/Cd|minecraft:behavior.ram_attack}} stricter when parsing, now will fail to load an entity json that has invalid data in versions 26.10 and newer. | ||
* Float Range field {{ | * Float Range field {{MC/Cd|cooldown_range}} now only accepts an object with {{MC/Cd|min}} and {{MC/Cd|max}} values. | ||
** Other formats will fail to parse. | ** Other formats will fail to parse. | ||
* Made the schema for {{ | * Made the schema for {{MC/Cd|minecraft:behavior.celebrate}} stricter when parsing, now will fail to load an entity json that has invalid data in versions 26.10 and newer. | ||
* Float Range fields {{ | * Float Range fields {{MC/Cd|sound_interval}} and jump_interval now only accepts an object with {{MC/Cd|min}} and {{MC/Cd|max}} values. | ||
** Other formats will fail to parse. | ** Other formats will fail to parse. | ||
''' | '''API''' | ||
* Added {{ | * Added {{MC/Cd|isSuperset}} parameter to {{MC/Cd|world.containsBiomes}}. | ||
* Moved {{ | * Moved {{MC/Cd|world.containsBiomes}} to {{MC/Cd|stable}}. | ||
* Removed {{ | * Removed {{MC/Cd|superset}} property from {{MC/Cd|BiomeFilter}}. | ||
* Moved {{ | * Moved {{MC/Cd|ScriptBiomeFilter}} to {{MC/Cd|stable}}. | ||
* Released {{ | * Released {{MC/Cd|BlockComponentRedstoneUpdateEvent.previousPowerLevel}} from {{MC/Cd|beta}} to {{MC/Cd|v2.6.0}}. | ||
* Released {{ | * Released {{MC/Cd|property ItemDurabilityComponent.unbreakable}} from {{MC/Cd|beta}} to {{MC/Cd|v2.6.0}}. | ||
'''[[Minecraft:Character Creator]]''' | '''[[Minecraft:Character Creator]]''' | ||
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'''Entity components''' | '''Entity components''' | ||
* Added the ability to pause and reset growth of entities in {{ | * Added the ability to pause and reset growth of entities in {{MC/Cd|minecraft:ageable}} using specified items. | ||
** Introduced fields {{ | ** Introduced fields {{MC/Cd|pause_growth_items}} and {{MC/Cd|reset_growth_items}}, which are a list of items that can be fed to the entity to pause or reset growth for baby entities. | ||
** Introduced {{ | ** Introduced {{MC/Cd|ActorDefinitionTrigger}} fields {{MC/Cd|pause_growth}} and {{MC/Cd|reset_growth}} to trigger an event when aging is paused or reset for baby entities. | ||
'''Scripting''' | '''Scripting''' | ||
* Added new widget render primitive types to the {{ | * Added new widget render primitive types to the {{MC/Cd|@minecraft/server-editor}} module: | ||
** {{ | ** {{MC/Cd|WidgetComponentRenderPrimitiveTypeCylinder}} - Cylinder primitive with elliptical cross-section (radiusX, radiusZ, height) | ||
** {{ | ** {{MC/Cd|WidgetComponentRenderPrimitiveTypeCone}} - Cone primitive with elliptical base (radiusX, radiusZ, height) | ||
** {{ | ** {{MC/Cd|WidgetComponentRenderPrimitiveTypeCuboid}} - Cuboid primitive with independent dimensions (lengthX, lengthY, lengthZ) | ||
** {{ | ** {{MC/Cd|WidgetComponentRenderPrimitiveTypePyramid}} - Pyramid primitive with rectangular base (xWidth, zWidth, height) | ||
** {{ | ** {{MC/Cd|WidgetComponentRenderPrimitiveTypeEllipsoid}} - Ellipsoid primitive with Vector3 radii | ||
* Added corresponding {{ | * Added corresponding {{MC/Cd|PrimitiveType}} enum values: {{MC/Cd|Cone}}, {{MC/Cd|Cuboid}}, {{MC/Cd|Cylinder}}, {{MC/Cd|Ellipsoid}}, and {{MC/Cd|Pyramid}}. | ||
== Experimental == | == Experimental == | ||
These additions and changes are accessible by enabling the "Beta APIs" | These additions and changes are accessible by enabling the "Beta APIs" experimental toggle. | ||
=== Changes === | === Changes === | ||
==== Technical ==== | ==== Technical ==== | ||
''' | '''API''' | ||
* Introduced new UI capabilities called Data-Driven UI (DDUI).<ref>{{tweet|CornerHardMC|2019592308178768238|I'm so impressed by what people have been making in the latest Minecraft Preview with the new Data-Driven UI!}}</ref> | * Introduced new UI capabilities called Data-Driven UI (DDUI).<ref>{{tweet|CornerHardMC|2019592308178768238|I'm so impressed by what people have been making in the latest Minecraft Preview with the new Data-Driven UI!}}</ref> | ||
** These APIs introduce a new way to create modal forms with new capabilities and an all new look. | ** These APIs introduce a new way to create modal forms with new capabilities and an all new look. | ||
* Reload command now closes all the Data Driven UI screens as part of the execution. | * Reload command now closes all the Data Driven UI screens as part of the execution. | ||
* {{ | * {{MC/Cd|ScriptSetBannerDetailsFunction}} now includes base color and pattern data. | ||
== Fixes == | == Fixes == | ||
{{ | {{MC/Fixes|project=MCPE|fixedin=26.10.21 Preview | ||
|;old | |;old | ||
|158584|Chat command completion on new iOS keyboard does not work when cursor at end of partial parameter. | |158584|Chat command completion on new iOS keyboard does not work when cursor at end of partial parameter. | ||
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* Fixed a crash that sometimes happened when players were climbing. | * Fixed a crash that sometimes happened when players were climbing. | ||
* Fixed a crash when opening Realms tab with 150+ joined realms. | * Fixed a crash when opening Realms tab with 150+ joined realms. | ||
* Fixed client crash on world load from out of bounds {{ | * Fixed client crash on world load from out of bounds {{MC/Cd|minecraft:geometry}} in the {{MC/Cd|minecraft:item_visual}} component. | ||
* Fixed an issue with {{ | * Fixed an issue with {{MC/Cd|DebugBox}} where the position was being used as the bottom-left corner, instead of the centre. | ||
* Fixed an issue with {{ | * Fixed an issue with {{MC/Cd|DebugShape.attachedTo}} where the attachment position was unintentionally using the height offset of the entity.</onlyinclude> | ||
== References == | == References == | ||
{{ | {{MC/Reflist}} | ||
== Navigation == | == Navigation == | ||
{{Navbox Bedrock Edition versions|2026}} | {{MC/Navbox Bedrock Edition versions|2026}} | ||
[[Category:Bedrock Edition 26.10 betas]] | [[Category:Bedrock Edition 26.10 betas]] | ||
de:Bedrock Edition beta 26.10.21 | |||
es:Bedrock Edition Preview 26.10.21 | |||
pt:Edição Bedrock Preview 26.10.21 | |||
th:รุ่น Bedrock Preview 26.10.21 | |||
zh:基岩版26.10.21 | |||
Latest revision as of 19:25, 9 April 2026
Beta 26.10.21 (ChromeOS, Android), Preview 26.10.21 (Windows, Xbox, PlayStation), or Preview 26.10.22 (iOS, iPadOS) is the second beta/Preview for Minecraft:Bedrock Edition 26.10, released on February 3, 2026,<ref>Template:Cite</ref> which adds golden dandelions, retextures several baby mobs, and fixes bugs.
Additions
Blocks
File:Golden Dandelion JE1.png Minecraft:Golden Dandelion
- Crafted with a Minecraft:dandelion and 8 gold nuggets:
- When used on a baby mob, it will stop aging. This sets NBT attribute
GrowthPausedto 1.- When used again, it will continue to age again. This sets NBT attribute
GrowthPausedto 0.
- When used again, it will continue to age again. This sets NBT attribute
- Cannot be used on Minecraft:monsters (including undead mounts) and Minecraft:villagers.
- Can be placed and potted like other flowers.
General
- Added a setting for texture streaming on some devices to the Video settings, which will reduce the GPU memory for some textures, especially with more add-ons.
- Added an option on Windows to disable pausing when the application loses focus.
Controls
- Added a keybind, Script error: No such module "keys". by default, to open the Minecraft:social drawer in-game.
Changes
Mobs
Baby mobs
- Changed the textures of the following baby mobs:
- File:Baby Armadillo JE3.png Armadillo
- File:Baby Bee JE2 BE2.png Bee
- File:Baby Camel JE2 BE3.png Camel
- Script error: No such module "animate". Fox
- File:Baby Goat JE2 BE3.png Goat
- Script error: No such module "animate". Llama
- File:Baby Polar Bear JE7 BE3.png Minecraft:Polar Bear
- Script error: No such module "animate". Trader Llama
- Added unique animations for baby foxes, camels, and armadillos.
General
UI
- Updated the inventory and SDL screens to properly reflect purchases made when navigating back to it from a related page.
- Updated the interact button design for touch controls.
Technical
AI Goals
- Made the schema for
- REDIRECT Template:Code
Template:Redr stricter when parsing, now will fail to load an entity json that has invalid data in versions 26.10 and newer.
- Float Range field
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Template:Redr now only accepts an object with
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- Other formats will fail to parse.
- Made the schema for
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Template:Redr stricter when parsing, now will fail to load an entity json that has invalid data in versions 26.10 and newer.
- Float Range fields
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- Other formats will fail to parse.
API
- Added
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- Moved
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- Removed
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- Moved
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- Released
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- Added check for usage of banned skin in persona delegate and added case to display default appearance and inform user when banned skin is detected.
- Exiting the game after changing your appearance will immediately cache all changes.
Entity components
- Added the ability to pause and reset growth of entities in
- REDIRECT Template:Code
Template:Redr using specified items.
- Introduced fields
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- Introduced
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Scripting
- Added new widget render primitive types to the
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Template:Redr module:
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Template:Redr - Cylinder primitive with elliptical cross-section (radiusX, radiusZ, height)
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Template:Redr - Cone primitive with elliptical base (radiusX, radiusZ, height)
- REDIRECT Template:Code
Template:Redr - Cuboid primitive with independent dimensions (lengthX, lengthY, lengthZ)
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Template:Redr - Pyramid primitive with rectangular base (xWidth, zWidth, height)
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Template:Redr - Ellipsoid primitive with Vector3 radii
- Added corresponding
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Template:Redr, and
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Experimental
These additions and changes are accessible by enabling the "Beta APIs" experimental toggle.
Changes
Technical
API
- Introduced new UI capabilities called Data-Driven UI (DDUI).<ref>Template:Tweet</ref>
- These APIs introduce a new way to create modal forms with new capabilities and an all new look.
- Reload command now closes all the Data Driven UI screens as part of the execution.
- REDIRECT Template:Code
Template:Redr now includes base color and pattern data.
Fixes
Script error: No such module "fixes". Other
- Fixed a crash that sometimes happened when players were climbing.
- Fixed a crash when opening Realms tab with 150+ joined realms.
- Fixed client crash on world load from out of bounds
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Template:Redr component.
- Fixed an issue with
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Template:Redr where the position was being used as the bottom-left corner, instead of the centre.
- Fixed an issue with
- REDIRECT Template:Code
Template:Redr where the attachment position was unintentionally using the height offset of the entity.
References
<references group="">
</references>
de:Bedrock Edition beta 26.10.21 es:Bedrock Edition Preview 26.10.21 pt:Edição Bedrock Preview 26.10.21 th:รุ่น Bedrock Preview 26.10.21 zh:基岩版26.10.21