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Minecraft:Java Edition 26.2: Difference between revisions

From SAS Gaming Wiki
SyncBot (talk | contribs)
Sync: updated from Minecraft
SyncBot (talk | contribs)
Sync: updated from Minecraft
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** Entities directly above the potent sulfur block during an eruption will be launched into the air, but will not take damage from the eruption.
** Entities directly above the potent sulfur block during an eruption will be launched into the air, but will not take damage from the eruption.
** The height of the plume and how high anything gets launched depends on the number of water blocks above the potent sulfur blocks, with the total height being about 7 blocks above the potent sulfur block for each water block.
** The height of the plume and how high anything gets launched depends on the number of water blocks above the potent sulfur blocks, with the total height being about 7 blocks above the potent sulfur block for each water block.
** Geyser eruptions emit game events at the beginning and at the end of the eruption that can be detected by [[Minecraft:sculk sensor]]s.
* Can be crafted from 9 [[Minecraft:sulfur]] blocks.
* Can be crafted from 9 [[Minecraft:sulfur]] blocks.


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*** Regular: medium speed, medium bounciness, medium ground friction and low air drag.
*** Regular: medium speed, medium bounciness, medium ground friction and low air drag.
**** It is buoyant.
**** It is buoyant.
**** Used when absorbing [[Minecraft:stone]] and [[Minecraft:mineral]] blocks.
**** Used when absorbing [[Minecraft:mineral]] blocks.
*** Bouncy: fast speed, high bounciness, medium ground friction and low air drag.
*** Bouncy: fast speed, high bounciness, medium ground friction and low air drag.
**** It is buoyant.
**** It is buoyant.
**** Used when absorbing [[Minecraft:wooden]] blocks.
**** Used when absorbing [[Minecraft:wooden]] blocks.
*** Slow Bouncy: slow speed, high bounciness, medium friction and medium air drag.
**** It is buoyant.
**** Used when absorbing [[Minecraft:stone]] blocks.
*** Fast Flat: fast speed, low bounciness, medium ground friction and low air drag.
**** Used when absorbing organic blocks.
*** Slow Flat: slow speed, low bounciness, medium ground friction and medium air drag.
*** Slow Flat: slow speed, low bounciness, medium ground friction and medium air drag.
**** Used when absorbing [[Minecraft:metal]] blocks.
**** Used when absorbing [[Minecraft:metal]] blocks.
*** Fast Flat: fast speed, low bounciness, medium ground friction and low air drag.
**** Used when absorbing organic blocks.
*** Light: slow speed, high bounciness, medium ground friction and high air drag.
*** Light: slow speed, high bounciness, medium ground friction and high air drag.
**** It is buoyant.
**** It is buoyant.
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*** Slow Sliding: slow speed, no bounciness, low ground friction and low air drag.
*** Slow Sliding: slow speed, no bounciness, low ground friction and low air drag.
**** Used when absorbing shroom blocks.
**** Used when absorbing shroom blocks.
** There are also three special archetypes:
** There are also four special archetypes:
*** High Resistance: very slow, low drag with low bounce with high friction.
*** High Resistance: very slow, low drag with low bounce with high friction.
**** Used when absorbing [[Minecraft:soul sand]] and [[Minecraft:soul soil]].
**** Used when absorbing [[Minecraft:soul sand]] and [[Minecraft:soul soil]].
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**** Sulfur cubes with an absorbed, primed TNT block cannot be picked up with a [[Minecraft:bucket]], damaged, or sheared.
**** Sulfur cubes with an absorbed, primed TNT block cannot be picked up with a [[Minecraft:bucket]], damaged, or sheared.
**** On explosion, no small sulfur cubes are spawned, and the sulfur cube disappears.
**** On explosion, no small sulfur cubes are spawned, and the sulfur cube disappears.
*** Hot: same properties as Regular, but damages entities on contact like magma block do.
**** Used when absorbing [[Minecraft:magma block]]s.
* They have a <code>fuse</code> tag in their entity data.
* They have a <code>fuse</code> tag in their entity data.
** For sulfur cubes that do not have the Explosive archetype, or unlit ones with it, this field is set to -1.
** For sulfur cubes that do not have the Explosive archetype, or unlit ones with it, this field is set to -1.
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* Generates naturally underground and inside hills or mountains.
* Generates naturally underground and inside hills or mountains.
* Has bands of [[Minecraft:sulfur]] and [[Minecraft:cinnabar]].
* Has bands of [[Minecraft:sulfur]] and [[Minecraft:cinnabar]].
** [[Minecraft:Granite]] and [[Minecraft:tuff]] are dispersed between sulfur and cinnabar.
* Spawns the [[Minecraft:sulfur cube]] mob, as well as [[Minecraft:cave spider]]s instead of regular [[Minecraft:spider]]s.
* Spawns the [[Minecraft:sulfur cube]] mob, as well as [[Minecraft:cave spider]]s instead of regular [[Minecraft:spider]]s.
* Generates with [[Minecraft:sulfur pool]]s which contain [[Minecraft:potent sulfur]].
* Generates with [[Minecraft:sulfur pool]]s which contain [[Minecraft:potent sulfur]].
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** {{cd|regular}}
** {{cd|regular}}
** {{cd|bouncy}}
** {{cd|bouncy}}
** {{cd|slow_bouncy}}
** {{cd|fast_flat}}
** {{cd|slow_flat}}
** {{cd|slow_flat}}
** {{cd|fast_flat}}
** {{cd|light}}
** {{cd|light}}
** {{cd|fast_sliding}}
** {{cd|fast_sliding}}
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** {{cd|sticky}}
** {{cd|sticky}}
** {{cd|explosive}}
** {{cd|explosive}}
** {{cd|hot}}


* Entry format: Object with fields:
* Entry format: Object with fields:
** {{cd|items}}: item tag that contains all items that can be fed to Sulfur Cubes of this archetype
** {{cd|items}}: item tag that contains all items that can be fed to Sulfur Cubes of this archetype
** {{cd|buoyant}}: boolean indicating if the Sulfur Cube of this archetype floats in liquids
** {{cd|buoyant}}: boolean indicating if the Sulfur Cube of this archetype floats in liquids
** {{cd|explosion_fuse}}: optional integer, if present, the sulfur cube of this archetype will explode with this fuse time when ignited.
** {{cd|explosion}}: an optional field, if present, the sulfur cube of this archetype will explode:
*** {{cd|fuse}}: positive integer, the fuse time when ignited.
*** {{cd|power}}: non-negative integer, the explosion power.
*** {{cd|causes_fire}}: boolean, whether the explosion causes fire.
** {{cd|contact_damage}}: an optional field, if present, the sulfur cube of this archetype will deal damage to entities when they come in contact with it:
*** {{cd|amount}}: non-negative float, amount of damage dealt.
*** {{cd|damage_type}}: damage type.
*** {{cd|attribute_to_source}}: boolean indicating if the damage is attributed to the sulfur cube.
** {{cd|knockback_modifiers}}: a field that contains various modifier fields for the sulfur cubes knockback magnitude and direction.
*** {{cd|horizontal_power}}: float that represents the horizontal power of the knockback.
*** {{cd|vertical_power}}: float that represents the vertical power of the knockback.
** {{cd|attribute_modifiers}}: a list of objects with fields:
** {{cd|attribute_modifiers}}: a list of objects with fields:
*** {{cd|attribute}}: attribute to modify
*** {{cd|attribute}}: attribute to modify
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'''[[Minecraft:Language]]s'''
'''[[Minecraft:Language]]s'''
* Added support for {{w|Swiss French}} and {{w|Chuvash language|Chuvash}} languages.
* Added support for {{w|Swiss French}}, {{w|Chuvash language|Chuvash}}, {{w|Gallo language|Gallo}}, {{w|Uzbek language|Uzbek}}, and {{w|Võro language|Võro}} languages.


'''[[Minecraft:Options]]'''
'''[[Minecraft:Options]]'''
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*** {{cd|#sulfur_cube_archetype/regular}}
*** {{cd|#sulfur_cube_archetype/regular}}
*** {{cd|#sulfur_cube_archetype/bouncy}}
*** {{cd|#sulfur_cube_archetype/bouncy}}
*** {{cd|#sulfur_cube_archetype/slow_bouncy}}
*** {{cd|#sulfur_cube_archetype/fast_flat}}
*** {{cd|#sulfur_cube_archetype/slow_flat}}
*** {{cd|#sulfur_cube_archetype/slow_flat}}
*** {{cd|#sulfur_cube_archetype/fast_flat}}
*** {{cd|#sulfur_cube_archetype/light}}
*** {{cd|#sulfur_cube_archetype/light}}
*** {{cd|#sulfur_cube_archetype/fast_sliding}}
*** {{cd|#sulfur_cube_archetype/fast_sliding}}
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*** {{cd|#sulfur_cube_archetype/sticky}}
*** {{cd|#sulfur_cube_archetype/sticky}}
*** {{cd|#sulfur_cube_archetype/explosive}}
*** {{cd|#sulfur_cube_archetype/explosive}}
*** {{cd|#sulfur_cube_archetype/hot}}


'''Vulkan support'''
'''Vulkan support'''
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=== Mobs ===
=== Mobs ===
'''General'''
'''General'''
* Tweaked various mobs hitbox, eye height, and rider positions.
* Tweaked various mobs' hitbox, eye height, and rider positions.


'''[[Minecraft:Hoglin]]s''' and '''[[Minecraft:zoglin]]s'''
'''[[Minecraft:Hoglin]]s''' and '''[[Minecraft:zoglin]]s'''
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'''[[Minecraft:Advancement]]s'''
'''[[Minecraft:Advancement]]s'''
* "Adventuring Time" now requires visiting the sulfur cave.
* "Adventuring Time" now requires visiting the sulfur cave.
* Added one new advancement.
{{Load advancements|Uh Oh}}


'''[[Minecraft:Scoreboard]]'''
'''[[Minecraft:Scoreboard]]'''
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'''[[Minecraft:Configured feature]]s'''
'''[[Minecraft:Configured feature]]s'''
* {{cd|minecraft:geode}}
* Added the {{cd|minecraft:weighted_random_selector}} feature type
** Randomly selects one of the given features to generate based on their weights.
** Format: object with fields:
** {{cd|features}} - list of placed features and their weights.
 
* Changed {{cd|minecraft:geode}}
** The fields {{cd|cannot_replace}} and {{cd|invalid_blocks}} in blocks section of feature configuration now also accept an ID and a list of IDs in addition to a tag.
** The fields {{cd|cannot_replace}} and {{cd|invalid_blocks}} in blocks section of feature configuration now also accept an ID and a list of IDs in addition to a tag.
* {{cd|minecraft:multiface_growth}}
 
* Changed {{cd|minecraft:large_dripstone}}
** The maximum allowed value for {{cd|column_radius}} has been reduced from {{cd|19}} to {{cd|16}} to prevent features from reaching beyond neighboring chunks.
** Wind offset is now clamped to ensure the full dripstone (radius + wind) stays within neighboring chunk bounds.
 
* Changed {{cd|minecraft:multiface_growth}}
** The field {{cd|block}} is now mandatory (defaulted to {{cd|minecraft:glow_lichen}}).
** The field {{cd|block}} is now mandatory (defaulted to {{cd|minecraft:glow_lichen}}).
* {{cd|minecraft:root_system}}
 
* Changed {{cd|minecraft:root_system}}
** The field {{cd|root_replaceable}} in the feature configuration now also accepts an ID or a list of IDs in addition to a tag.
** The field {{cd|root_replaceable}} in the feature configuration now also accepts an ID or a list of IDs in addition to a tag.
* {{cd|minecraft:vegetation_patch}}
** Added the {{cd|level_test_distance}} field indicating how far away from the origin the root system will check the existing terrain.
** Added the {{cd|field max_level_deviation}} field indicating how far the ground level can deviate from the original ground level at these test positions.
 
* Changed {{cd|minecraft:vegetation_patch}}
** The field {{cd|replaceable}} in the feature configuration now also accepts an ID and or a list of IDs in addition to a tag.
** The field {{cd|replaceable}} in the feature configuration now also accepts an ID and or a list of IDs in addition to a tag.
* {{cd|minecraft:waterlogged_vegetation_patch}}
 
* Changed {{cd|minecraft:waterlogged_vegetation_patch}}
** The field replaceable in the feature configuration now also accepts an ID and or a list of IDs in addition to a tag.
** The field replaceable in the feature configuration now also accepts an ID and or a list of IDs in addition to a tag.


'''[[Minecraft:Data pack]]'''
'''[[Minecraft:Data pack]]'''
* The [[Minecraft:pack format]] version is now {{cd|104.0}}.
* The [[Minecraft:pack format]] version is now {{cd|105.0}}.


'''[[Minecraft:Debug screen]]'''
'''[[Minecraft:Debug screen]]'''
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'''[[Minecraft:Dimension type]]s'''
'''[[Minecraft:Dimension type]]s'''
* The field {{cd|infiniburn}} now also accepts an ID and a list of IDs in addition to a tag.
* The field {{cd|infiniburn}} now also accepts an ID and a list of IDs in addition to a tag.
'''[[Minecraft:Identifier]]s'''
* Removed the {{cd|HurtByTimestamp}} tag from Living Entities, {{cd|ticks_since_last_hurt_by_mob}} should be used instead.


'''[[Minecraft:Items model definition]]'''
'''[[Minecraft:Items model definition]]'''
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** {{cd|block.potent_sulfur.geyser_eruption}}
** {{cd|block.potent_sulfur.geyser_eruption}}
** {{cd|block.potent_sulfur.geyser_eruption_active}}
** {{cd|block.potent_sulfur.geyser_eruption_active}}
'''[[Minecraft:Structure definition]]'''
* Changed the {{cd|minecraft:block_rot}} structure processor
** Now evaluates the block state produced by previous block processors in the chain, instead of always using the original block defined in the structure.
** The first processor in the chain still always evaluates against the original structure-defined block.


'''Structure processors'''
'''Structure processors'''
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** The field {{cd|value}} now also accepts an ID or a list of IDs in addition to a tag.
** The field {{cd|value}} now also accepts an ID or a list of IDs in addition to a tag.


'''[[Minecraft:Tags]]'''
'''[[Minecraft:Surface rule]]s'''
* Changed the {{cd|noise_threshold}} surface rule condition.
** Added the {{cd|is_3d}} field - boolean, {{cd|true}} if the noise should be evaluated in 3D
** If not specified, defaults to {{cd|false}}
* Removed the {{cd|noise_gradient}} surface rule
** Can be replaced with {{cd|noise_threshold}}
 
'''[[Minecraft:Tag (Java Edition)|Tags]]'''
* Biome Tags
* Biome Tags
** Added {{cd|sulfur_caves}} to {{cd|d=and|#is_overworld|#stronghold_biased_to|#has_structure/mineshaft|#has_structure/ruined_portal_standard|#has_structure/trial_chambers}} tags.
** Added {{cd|sulfur_caves}} to {{cd|d=and|#is_overworld|#stronghold_biased_to|#has_structure/mineshaft|#has_structure/ruined_portal_standard|#has_structure/trial_chambers}} tags.
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== Fixes ==
== Fixes ==
{{fixes|project=MC|fixedin=26.2-snapshot-1,26.2-snapshot-2,26.2-snapshot-3,26.2-snapshot-4,26.2-snapshot-5
{{fixes|project=MC|fixedin=26.2-snapshot-1,26.2-snapshot-2,26.2-snapshot-3,26.2-snapshot-4,26.2-snapshot-5,26.2-snapshot-6
|;old
|;old
|1788|Ocelots do not spawn naturally on peaceful difficulty in jungle and bamboo jungle biomes.
|1788|Ocelots do not spawn naturally on peaceful difficulty in jungle and bamboo jungle biomes.
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|229057|Picking up an axolotl with a lead attached destroys the lead.
|229057|Picking up an axolotl with a lead attached destroys the lead.
|236770|The "Ambient" and "Axolotl" mob caps both display as "A" in the debug overlay.
|236770|The "Ambient" and "Axolotl" mob caps both display as "A" in the debug overlay.
|248758|Logged Error: Detected setBlock in a far chunk.
|252814|The clamp density function takes a direct input and doesn't allow a reference.
|252814|The clamp density function takes a direct input and doesn't allow a reference.
|269520|The game freezes when using {{cmd|locate}} in a world without structures enabled.
|269520|The game freezes when using {{cmd|locate}} in a world without structures enabled.
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|302488|Strings that contain the term "Safe Mode" are inconsistently capitalized.
|302488|Strings that contain the term "Safe Mode" are inconsistently capitalized.
|302496|Glowing dragon fireballs no longer show the glowing outline.
|302496|Glowing dragon fireballs no longer show the glowing outline.
|302554|Glowing falling blocks no longer show the glowing outline.
|302628|Dolphins don't dismount minecarts when passing over activator rails.
|302628|Dolphins don't dismount minecarts when passing over activator rails.
|304113|Underwater fog is not applied correctly at low render distances.
|304113|Underwater fog is not applied correctly at low render distances.
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|304873|The "{{cd|options.textureFiltering.rgss.tooltip}}" string is missing a hyphen between the words "shader" and "based".
|304873|The "{{cd|options.textureFiltering.rgss.tooltip}}" string is missing a hyphen between the words "shader" and "based".
|304874|The "{{cd|options.textureFiltering.anisotropic.tooltip}}" string is missing a hyphen between the words "hardware" and "based".
|304874|The "{{cd|options.textureFiltering.anisotropic.tooltip}}" string is missing a hyphen between the words "hardware" and "based".
|305239|Growing world borders reset to their starting size upon reopening the world.
|305467|The ender dragon's death animation effects render in front of worn armor.
|305467|The ender dragon's death animation effects render in front of worn armor.
|306064|Mobs can be forced to look like they're dying while they aren't by using commands.
|306064|Mobs can be forced to look like they're dying while they aren't by using commands.
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|306622|The height of chicken jockeys is slightly off.
|306622|The height of chicken jockeys is slightly off.
|306685|The riding position on baby hoglins is too low.
|306685|The riding position on baby hoglins is too low.
|306778|The fog color no longer transitions smoothly when the weather changes at night while under the Night Vision effect.
|306840|Dolphins still drown themselves when no players are nearby.
|306840|Dolphins still drown themselves when no players are nearby.
|306890|Campfires cause bees to work much more slowly.
|306890|Campfires cause bees to work much more slowly.
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|307002|Using the {{cmd|kill}} command on one of the End crystals used to respawn the ender dragon no longer aborts the respawn sequence.
|307002|Using the {{cmd|kill}} command on one of the End crystals used to respawn the ender dragon no longer aborts the respawn sequence.
|307012|When a scoreboard objective is set to the below_name display mode, all named entities with no score display it with a score of 0.
|307012|When a scoreboard objective is set to the below_name display mode, all named entities with no score display it with a score of 0.
|307043|Applying a freeze effect while damaging a mob causes an incorrect value for {{cd|ticks_since_last_hurt_by_mob}}.
|307125|Target selectors with duplicate team arguments are parsed inconsistently depending on argument order.
|307125|Target selectors with duplicate team arguments are parsed inconsistently depending on argument order.
|307177|Enabling JFR profiling causes the client to crash on startup.
|307177|Enabling JFR profiling causes the client to crash on startup.
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|307473|The block breaking texture on bamboo stalks is now always displayed centered.
|307473|The block breaking texture on bamboo stalks is now always displayed centered.
|307513|Using {{cmd|deop}} on multiple players shows the same player in all success messages.
|307513|Using {{cmd|deop}} on multiple players shows the same player in all success messages.
|307584|The border around the selected pack in the resource/data pack menu disappears when pressing Enter.
|307689|The player's arm swings when failing to use a spawn egg in Peaceful difficulty.
|307689|The player's arm swings when failing to use a spawn egg in Peaceful difficulty.
|307690|The error message produced by {{cmd|difficulty}} doesn't use the difficulty's translated name.
|307690|The error message produced by {{cmd|difficulty}} doesn't use the difficulty's translated name.

Revision as of 11:09, 6 May 2026

Template:Infobox version Template:Relevant guide 26.2, the release of Minecraft:Chaos Cubed, is an upcoming Minecraft:game drop for Template:JE set to release in the second quarter of 2026. It focuses on the Minecraft:sulfur caves, a cave biome that is home to Minecraft:sulfur cubes, as well as the new Minecraft:sulfur and Minecraft:cinnabar blocks and their respective variants. This update also updates the rendering engine to use Minecraft:Vulkan, which is part of the long-term plan to add Minecraft:Vibrant Visuals to Java Edition.

Additions

Template:Additions table

Blocks

File:Cinnabar JE1 BE1.png Minecraft:Cinnabar

File:Potent Sulfur JE1 BE1.png Minecraft:Potent sulfur

  • Generates naturally in water pools inside the Minecraft:sulfur caves biome.
  • Produces bubbles which rise up to 4 water source blocks above it.
  • When placed underneath up to 4 water source blocks, it generates a cloud of nausea-causing gas on the water surface.
    • This cloud spreads across adjacent water with a maximum radius of 3 blocks.
  • When placed above a Minecraft:magma block and under 1–4 water source blocks, it creates a Minecraft:geyser.
    • The geyser will erupt at 50 second intervals, shooting a plume of water particles upwards and applying an upward impulse to entities above it for 4–5 seconds.
    • Entities directly above the potent sulfur block during an eruption will be launched into the air, but will not take damage from the eruption.
    • The height of the plume and how high anything gets launched depends on the number of water blocks above the potent sulfur blocks, with the total height being about 7 blocks above the potent sulfur block for each water block.
    • Geyser eruptions emit game events at the beginning and at the end of the eruption that can be detected by Minecraft:sculk sensors.
  • Can be crafted from 9 Minecraft:sulfur blocks.

File:Sulfur JE1 BE1.png Minecraft:Sulfur

File:Sulfur Spike Tip (D).png Minecraft:Sulfur spike

  • Generates naturally on Minecraft:sulfur blocks inside the Minecraft:sulfur caves biome.
  • Forms a stalactite if placed on the ceiling or a stalagmite if placed on the floor.
  • Can be combined to form longer stalactites and stalagmites.
  • Stalactites and stalagmites merge if the tips are next to each other, unless placed while Minecraft:crouching.
  • Stalagmites will break if not attached to a support block.
  • Stalactites fall down if not attached to something above.
  • Being hit by a falling stalactite deals damage.
  • Thrown Minecraft:tridents break sulfur spikes.
  • 4 sulfur spikes can be crafted into a Minecraft:sulfur block.

Items

File:Bucket of Sulfur Cube JE1 BE1.png Minecraft:Bucket of sulfur cube

File:Sulfur Cube Spawn Egg JE1 BE1.png Minecraft:Sulfur cube spawn egg

Mobs

File:Sulfur Cube JE2.png Minecraft:Sulfur cube

  • Spawns in the new Minecraft:sulfur caves biome.
  • Is a Minecraft:passive mob, although it spawns like a hostile mob (it belongs to the hostile mob cap, and competes with hostile mobs for spawning space). It also despawns when no player is near.
  • Has Template:Hp health points.
  • They move by jumping around, like Minecraft:slimes and Minecraft:magma cubes.
  • When a player interacts with it while holding a block, the sulfur cube will absorb the block and disable its AI.
  • With a block inside, a player can also interact with the sulfur cube while holding Minecraft:shears to shear the block.
    • This enables its AI.
  • The sulfur cube will follow a player holding a block it can absorb.
  • The sulfur cube can also look for block items nearby and move towards them to absorb them.
  • When killed, the sulfur cube splits into two smaller sulfur cubes.
    • They have no loot drops when killed.
  • The small sulfur cube can be tempted and fed with Minecraft:slimeballs to grow them into large sulfur cubes.
  • With a block inside, the sulfur cube will not take any fall, player damage or explosions, and will become a physical object that players can interact with by punching and pushing.
  • A large sulfur cube can be picked up using an empty Minecraft:bucket.
  • Minecraft:Dispensers can now equip and swap blocks inside a sulfur cube, as well as shear it with shears to remove the block it is holding.
  • Dispensers can spawn a sulfur cube from a Minecraft:bucket of sulfur cube, but not pick them back up.
  • With a block inside, it will assume one of the archetypes (listed below) and change its physical properties to match the block it absorbs:
    • Each archetype is characterized by the speed of the ball when hit, how bouncy it is when colliding with blocks and collidable entities, as well as its ground friction, air drag and if it floats in liquids
    • There are the following archetypes:
      • Regular: medium speed, medium bounciness, medium ground friction and low air drag.
      • Bouncy: fast speed, high bounciness, medium ground friction and low air drag.
      • Slow Bouncy: slow speed, high bounciness, medium friction and medium air drag.
      • Fast Flat: fast speed, low bounciness, medium ground friction and low air drag.
        • Used when absorbing organic blocks.
      • Slow Flat: slow speed, low bounciness, medium ground friction and medium air drag.
      • Light: slow speed, high bounciness, medium ground friction and high air drag.
      • Fast Sliding: fast speed, no bounciness, low ground friction and low air drag.
        • Used when absorbing icy blocks.
      • Slow Sliding: slow speed, no bounciness, low ground friction and low air drag.
        • Used when absorbing shroom blocks.
    • There are also four special archetypes:
      • High Resistance: very slow, low drag with low bounce with high friction.
      • Sticky: same properties as a golf ball, but sticks with extremely high ground friction and no bounce to simulate stickiness.
      • Explosive: similar properties to "Regular" except for a slightly higher air drag.
        • Used when absorbing a Minecraft:TNT block.
        • Absorbed TNT can be primed by Minecraft:redstone, fire sources (including a Minecraft:dispenser with a Minecraft:flint and steel) or nearby explosions.
        • When primed by fire or redstone, absorbed TNT uses a fuse time of 6 seconds.
        • When primed by an explosion, absorbed TNT uses a randomized fuse time between 0.75 and 3 seconds.
        • Sulfur cubes with an absorbed, primed TNT block cannot be picked up with a Minecraft:bucket, damaged, or sheared.
        • On explosion, no small sulfur cubes are spawned, and the sulfur cube disappears.
      • Hot: same properties as Regular, but damages entities on contact like magma block do.
  • They have a fuse tag in their entity data.
    • For sulfur cubes that do not have the Explosive archetype, or unlit ones with it, this field is set to -1.

World generation

Minecraft:Sulfur caves

Minecraft:Sulfur spring

  • Is a new feature which generates naturally above the sulfur caves biome.
  • Consists of sulfur, potent sulfur and Minecraft:magma blocks.
  • Sulfur springs come in 4 different size variants:
    • Small
    • Medium
    • Large
    • Extra Large

General

Minecraft:Attributes

  • Added Template:Cd
    • Determines how much drag is applied to an entity while in the air.
    • Accepts values between Template:Cd and Template:Cd.
    • Default value: Template:Cd – the entity uses existing drag when moving in the air.
    • Minimum value: Template:Cd – no drag is applied to the entity.
    • Values higher than Template:Cd increase the drag applied to the entity when moving through the air.
  • Added Template:Cd.
    • Controls how far away in blocks the below_name scoreboard display is visible.
    • The nameplate cannot be visible if the entity is not visible.
    • Accepts values between Template:Cd and Template:Cd.
    • Default value: Template:Cd.
  • Added Template:Cd
    • Determines what portion of the velocity is restituted after the entity collides with blocks and collidable entities.
    • When landing on bouncy blocks, like Minecraft:beds and Minecraft:slime blocks, the higher bounciness (of the block or the entity) is applied.
    • Accepts values between Template:Cd and Template:Cd
    • Default value: Template:Cd – no velocity is restituted.
    • Maximum value: Template:Cd – full velocity is restituted, collisions with blocks and collidable entities will have no effect on lowering the velocity.
  • Added Template:Cd
    • Determines how much ground friction is applied to the entity with regards to the block it is on.
    • Accepts values between Template:Cd and Template:Cd
    • Default value: Template:Cd – friction of blocks is not modified.
    • Minimum value: Template:Cd – friction of blocks is reduced to zero.
    • Values higher than Template:Cd increase the friction applied to the entity from the blocks it is on.
  • Added Template:Cd.
    • Controls how far away in blocks the nameplate of an entity is visible.
    • The nameplate cannot be visible if the entity is not visible.
    • Accepts values between Template:Cd and Template:Cd.
    • Default value: Template:Cd.

Minecraft:Data component format

  • Added Template:Cd
    • Represents the item that is absorbed by the Minecraft:sulfur cube.
    • Format: item that is absorbed by the sulfur cube.
      • e.g. minecraft:sulfur_cube_content=green_wool

Minecraft:Game events

  • Added Template:Cd
    • Emitted when an entity collides with a block or a collidable entity with non-zero bounciness.
    • Has a vibration frequency of 2.

Minecraft:Game Test

Minecraft:Identifiers

  • Entry format: Object with fields:
    • Template:Cd: item tag that contains all items that can be fed to Sulfur Cubes of this archetype
    • Template:Cd: boolean indicating if the Sulfur Cube of this archetype floats in liquids
    • Template:Cd: an optional field, if present, the sulfur cube of this archetype will explode:
      • Template:Cd: positive integer, the fuse time when ignited.
      • Template:Cd: non-negative integer, the explosion power.
      • Template:Cd: boolean, whether the explosion causes fire.
    • Template:Cd: an optional field, if present, the sulfur cube of this archetype will deal damage to entities when they come in contact with it:
    • Template:Cd: a field that contains various modifier fields for the sulfur cubes knockback magnitude and direction.
      • Template:Cd: float that represents the horizontal power of the knockback.
      • Template:Cd: float that represents the vertical power of the knockback.
    • Template:Cd: a list of objects with fields:

Minecraft:Languages

Minecraft:Options

  • Added "Graphics API" in the video settings.
    • There are three values: Default, Prefer Vulkan and Prefer OpenGL.
      • "Default" is the recommend rendering engine the game will use unless there is issues.
        • Currently, it is the same as "Prefer Vulkan"
      • "Prefer Vulkan" will attempt to render using Vulkan, but fall back to OpenGL if it doesn't work.
      • "Prefer OpenGL" will attempt to render using OpenGL, but fall back to Vulkan if it doesn't work.

Particles

  • Added Template:Cd
    • Spawns as a cloud on the base of an erupting potent sulfur block.
    • Format: object with fields:
      • Template:Cd - positive integer, scales the particle size and its burst impulse
      • Template:Cd - float, scales the initial burst impulse.
  • Added Template:Cd
    • Spawns as an upwards stream above an erupting potent sulfur block.
    • Format: object with fields:
      • Template:Cd - positive integer, scales the particle size and its burst impulse.
  • Added Template:Cd
    • Particles showing on a sulfur cube mob when hopping around.

Minecraft:Predicates

  • Added Template:Cd entity sub-predicate.
    • This predicate matches entity tags (i.e. ones set with the Template:Cmd command).
    • Fields:
      • Template:Cd - optional list of strings, if present the matched entity must have at least one of the listed tags.
      • Template:Cd - optional list of strings, if present the matched entity must have all the listed tags.
      • Template:Cd - optional list of strings, if present the matched entity must have none of the listed tags.

Minecraft:Splashes

  • Added "Now on Vulcan 1.2!".

Tags

  • Damage Type Tags
    • Added Template:Cd for all damage types that sulfur cubes are immune to when having a block absorbed.

Vulkan support

  • As previously announced, it is intended to switch the game from OpenGL to Vulkan.
  • Vulkan is not supported by older hardware or drivers – OpenGL will be used as a fallback on those cases.
  • The current requirement is Vulkan 1.2 with dynamic rendering and push descriptors, but this requirement may increase or decrease over time.
  • Currently an experimental rendering backend, and may not be as performant or stable.
  • Under Vulkan, it is preferred the player's dedicated graphics card over any integrated graphics, which is a change from OpenGL.
  • The player can see which backend is being used in the F3 debug overlay (in the system_specs section).
  • On macOS, MoltenVK is used to translate Vulkan to Metal.

Changes

Mobs

General

  • Tweaked various mobs' hitbox, eye height, and rider positions.

Minecraft:Hoglins and Minecraft:zoglins

  • Fixed their babies' left ear textures so they are properly mirrored.

Minecraft:Ocelots and Minecraft:piglins

  • Can now spawn on Peaceful difficulty.

Command format

General

  • When granting or revoking several advancements, the command output will now report how many advancements changed state across all players.
  • When granting or revoking advancements or a criterion on several players, the command output will now report the number of players that any change applied to.
  • Team color arguments (used in Template:Cmd and Template:Cmd) now accept only lowercase names with underscores.

Gameplay

Minecraft:Advancements

  • "Adventuring Time" now requires visiting the sulfur cave.
  • Added one new advancement.

Template:Load advancements

Minecraft:Scoreboard

  • A player's score will no longer be displayed in the player tab overlay if the player doesn't have the objective.

Minecraft:Vibration

  • When an entity bounces off of a block or other collidable entity, it emits a vibration of frequency 2.

General

General

  • Profiling the game with Tracy (launching with Template:Cd) now includes GPU timings.
  • Rendering now uses a reversed depth buffer, which helps with Z-fighting on most hardware.

Minecraft:Attributes

Minecraft:Block entity data

Minecraft:Configured features

  • Added the Template:Cd feature type
    • Randomly selects one of the given features to generate based on their weights.
    • Format: object with fields:
    • Template:Cd - list of placed features and their weights.
  • Changed Template:Cd
    • The maximum allowed value for Template:Cd has been reduced from Template:Cd to Template:Cd to prevent features from reaching beyond neighboring chunks.
    • Wind offset is now clamped to ensure the full dripstone (radius + wind) stays within neighboring chunk bounds.
  • Changed Template:Cd
    • The field Template:Cd in the feature configuration now also accepts an ID or a list of IDs in addition to a tag.
    • Added the Template:Cd field indicating how far away from the origin the root system will check the existing terrain.
    • Added the Template:Cd field indicating how far the ground level can deviate from the original ground level at these test positions.
  • Changed Template:Cd
    • The field Template:Cd in the feature configuration now also accepts an ID and or a list of IDs in addition to a tag.
  • Changed Template:Cd
    • The field replaceable in the feature configuration now also accepts an ID and or a list of IDs in addition to a tag.

Minecraft:Data pack

Minecraft:Debug screen

  • The Template:Cd debug entry now refers to the ambient mob count as Template:Cd and the axolotl mob count as Template:Cd instead of referring to both as Template:Cd.
  • The fps F3 screen entry will now report which type of present mode is used (e.g. mailbox or fifo relaxed), as opposed to just vsync.

Minecraft:Density functions

  • Added Template:Cd
    • Selects between a number of density functions based on an input density function and a set of threshold values.
    • Format: object with fields:
      • Template:Cd - Density Function, the value to be compared with any given thresholds.
      • Template:Cd - non-empty list of floats, the threshold values to compare input with.
        • If Template:Cd, the result of Template:Cd will be selected.
        • If the input is greater than the last threshold value, the last function will be selected.
        • Must be one fewer thresholds than functions.
      • Template:Cd - list of at least 2 density functions, the resulting functions to be selected from.
        • Must be one more element in functions than in thresholds.

Minecraft:Dimension types

  • The field Template:Cd now also accepts an ID and a list of IDs in addition to a tag.

Minecraft:Identifiers

Minecraft:Items model definition

  • The Template:Cd special model type has been removed, now being treated as a normal block.

Minecraft:Minecraft Server Management Protocol

  • The version is now 3.0.0.
    • The management server now starts before the Minecraft server starts.
      • Most notably, this means the heartbeat will be sent while the world is loading and potentially upgrading.
    • The Template:Cd and Template:Cd methods are now accessible before the dedicated server spins up.
      • The server will return an error when other methods are called during this time.

Minecraft:Options

  • Removed Touchscreen Mode.

Performance

  • Upgrading certain worlds from before 26.1 can now be faster.

Minecraft:Predicates

  • The entity predicate format has changed from a structure with multiple optional fields to one similar to data component maps.
    • For example, previously Template:Cd was an optional field:

<syntaxhighlight lang=json> {

   "effects": {...}

} </syntaxhighlight>

  • In this version it has become a component-like sub-predicate entry:

<syntaxhighlight lang=json> {

   "minecraft:effects": {...}

} </syntaxhighlight>

For example: <syntaxhighlight lang=json> {

 "type_specific": {
   "type": "minecraft:player",
   "looking_at": {
     "type": "minecraft:ender_dragon"
   }
 }

} </syntaxhighlight> becomes <syntaxhighlight lang=json> {

 "minecraft:type_specific/player": {
   "looking_at": {
     "minecraft:entity_type": "minecraft:ender_dragon"
   }
 }

} </syntaxhighlight>

Minecraft:Resource pack

Minecraft:Shaders

  • The core/rendertype_text, core/rendertype_text_see_through, core/rendertype_text_intensity, core/rendertype_text_intensity_see_through, core/rendertype_text_background, and core/rendertype_text_background_see_through shaders have been replaced by core/text and core/text_background
    • Variants are now controlled by shader defines: IS_GUI, IS_SEE_THROUGH, and IS_GRAYSCALE

Minecraft:Sounds

Minecraft:Structure definition

  • Changed the Template:Cd structure processor
    • Now evaluates the block state produced by previous block processors in the chain, instead of always using the original block defined in the structure.
    • The first processor in the chain still always evaluates against the original structure-defined block.

Structure processors

Minecraft:Surface rules

Tags

Minecraft:Telemetry

  • New required events: Template:Cd
    • This is a new event that posts on startup, and informs developers of the capabilities of the graphics device used to play the game.
    • Added new property: Template:Cd
      • This will be Template:Cd or Template:Cd, and will help developers understand which graphics API players are using.
    • Added new property: Template:Cd
      • This will be a list of short error codes, for example Template:Cd, which will help developers identify any issues with the targeted Vulkan requirements.
    • Added new property: Template:Cd
      • This will be a short and vague messages, such as Template:Cd, which will help developers narrow down issues if players are experiencing issues running with Vulkan.
    • Added new property: Template:Cd
      • This will be a list of missing capabilities from Vulkan, for example Template:Cd, which will help developers know which capabilities players would need in order to use Vulkan.

Minecraft:Textures

  • Block sprites
    • Added new block textures:
      • block/chiseled_cinnabar.png
      • block/chiseled_sulfur.png
      • block/cinnabar.png
      • block/cinnabar_bricks.png
      • block/polished_cinnabar.png
      • block/polished_sulfur.png
      • block/potent_sulfur.png
      • block/sulfur.png
      • block/sulfur_bricks.png
      • block/sulfur_spike_down_base.png
      • block/sulfur_spike_down_frustum.png
      • block/sulfur_spike_down_middle.png
      • block/sulfur_spike_down_tip.png
      • block/sulfur_spike_down_tip_merge.png
      • block/sulfur_spike_up_base.png
      • block/sulfur_spike_up_frustum.png
      • block/sulfur_spike_up_middle.png
      • block/sulfur_spike_up_tip.png
      • block/sulfur_spike_up_tip_merge.png
    • Beds now use block models and textures, replacing Template:Cd with the respective bed's color's name:
      • block/bed_down.png
      • block/bed_head_north.png
      • block/<color>_bed_foot_east.png
      • block/<color>_bed_foot_south.png
      • block/<color>_bed_foot_up.png
      • block/<color>_bed_foot_west.png
      • block/<color>_bed_head_east.png
      • block/<color>_bed_head_up.png
      • block/<color>_bed_head_west.png
  • Item sprites
    • Added new item sprites:
      • item/sulfur_cube_bucket.png
      • item/sulfur_cube_spawn_egg.png
      • item/sulfur_spike.png
  • Entity textures
    • Added new entity textures:
      • entity/sulfur_cube/sulfur_cube_outer.png
      • entity/sulfur_cube/sulfur_cube_inner.png
  • Particle textures
    • Added new particle textures:
      • noxious_gas_01.png
      • noxious_gas_02.png
      • noxious_gas_03.png
      • noxious_gas_04.png
      • noxious_gas_05.png
      • noxious_gas_06.png
      • noxious_gas_07.png
      • noxious_gas_08.png
      • geyser_base_01.png
      • geyser_base_02.png
      • geyser_base_03.png
      • geyser_base_04.png
      • geyser_base_05.png
      • geyser_base_06.png
      • geyser_base_07.png
      • geyser_base_08.png
      • geyser_plume_01.png
      • geyser_plume_02.png
      • geyser_plume_03.png
      • geyser_plume_04.png
      • geyser_plume_05.png
      • geyser_plume_06.png
      • geyser_plume_07.png
      • geyser_plume_08.png
      • geyser_poof_01.png
      • geyser_poof_02.png
      • geyser_poof_03.png
      • geyser_poof_04.png
      • geyser_poof_05.png
      • geyser_poof_06.png
      • geyser_poof_07.png
      • geyser_poof_08.png

Minecraft:Texture atlas

Minecraft:World generation

  • Overworld features
    • Adjusted the feature type Template:Cd
      • Added field Template:Cd - block predicate, describes which blocks this feature can be placed on.
      • Added field Template:Cd - block predicate, describes which blocks this feature can replace with air or the provided fluid block.
      • Added field Template:Cd - block predicate, describes which blocks this feature can replace with the provided barrier block.
  • Dripstone features
    • Renamed the feature type Template:Cd to Template:Cd
      • Added the field Template:Cd – Block State, describes the block forming the base of the speleothem.
      • Added the field Template:Cd – Block State, describes the block creating the columns of the speleothem.
      • Added the field Template:Cd – Block ID, list of Block IDs, or hash-prefixed Block Tag describing which blocks this feature can generate on.
      • Renamed the field Template:Cd to Template:Cd
    • Renamed the feature type Template:Cd to Template:Cd.
    • Adjusted the feature type Template:Cd.
      • Added the field Template:Cd – Block ID, list of Block IDs, or hash-prefixed Block Tag describing which blocks this feature can generate on.
  • Added the Template:Cd surface rule.
    • Replaces blocks based on the specified noise and gradient list.
    • Format: object with fields:
      • Template:Cd – noise id, the noise to sample.
      • Template:Cd – non-empty list of objects with fields, the list to sample based on the noise value:
        • Template:Cd (optional) – the block state to select at this index.
          • If this field is not defined, the surface rule will not replace any block when sampling this entry.
  • Added the Template:Cd feature type
    • Generates a list of placed features in order. If any feature in the list is not placed, the following features will also be skipped.
    • Format: object with fields:
      • Template:Cd – list of Placed Features or hash-prefixed placed feature tag, the features to generate.
  • Added the Template:Cd feature type
    • Places one template randomly chosen from the given Weighted List of Identifiers. By default, the template will be spawned randomly rotated, centered around the origin.
    • Format: object with fields:
      • Template:Cd – Weighted List of structure template entries. Each structure template entry is composed of an Identifier and a list of rotations to randomly choose from.
  • Added Template:Cd world generation-type block predicate type which checks if the block position matches one of the specified biomes.
    • Format: object with fields:
      • Template:Cd - biome ID, list of biome IDs, or hash-prefixed biome tag: the biomes to match.
  • Template:Cd feature configuration's Template:Cd block state provider no longer has a default value.

Fixes

Template:Fixes

Navigation

Template:Navbox Java Edition versions

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