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Minecraft:Bedrock Edition 26.30: Difference between revisions

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Sync: updated from Minecraft
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Sync: updated from Minecraft
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|Sulfur Spike
|Sulfur Spike
|Bucket of Sulfur Cube
|Bucket of Sulfur Cube
|Sulfur Cube Spawn Egg}}
|Sulfur Cube Spawn Egg
|Music Disc Bounce}}
=== Blocks ===
=== Blocks ===
'''[[File:Cinnabar.png|32px]] [[Minecraft:Cinnabar]]'''
'''[[File:Cinnabar.png|32px]] [[Minecraft:Cinnabar]]'''
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=== Items ===
=== Items ===
'''[[File:Music Disc Bounce.png|32px]] [[Minecraft:Music disc]]'''
* Added the "[[Minecraft:Music Disc Bounce|Bounce]]" [[Minecraft:music disc]] composed by [[Minecraft:fingerspit]].
** Obtained by [[Minecraft:mineshaft]] [[Minecraft:minecart with chest]]s in [[Minecraft:sulfur caves]].
** Has a [[Minecraft:comparator]] output of 8 when played in a [[Minecraft:jukebox]].
'''[[File:Sulfur Cube Spawn Egg.png|32px]] [[Minecraft:Sulfur cube spawn egg]]'''
'''[[File:Sulfur Cube Spawn Egg.png|32px]] [[Minecraft:Sulfur cube spawn egg]]'''
* Used to spawn a sulfur cube.
* Used to spawn a sulfur cube.
Line 100: Line 105:
*** [[Minecraft:Ice]] reduces its friction, making it slide more.
*** [[Minecraft:Ice]] reduces its friction, making it slide more.
*** [[Minecraft:TNT]] makes it able to be ignited and explode, with a fuse time of 6 seconds.
*** [[Minecraft:TNT]] makes it able to be ignited and explode, with a fuse time of 6 seconds.
*** [[Minecraft:Stone]] makes it bouncy, but does not go very far.
*** [[Minecraft:Magma block]]s make it so that entities that came in contact with it would take damage.
* Can be caught in [[Minecraft:bucket]]s to move it.
* Can be caught in [[Minecraft:bucket]]s to move it.
=== [[Minecraft:Music]] ===
* Added 5 new [[Minecraft:music|background music]] tracks by [[Minecraft:fingerspit]] to the Overworld and the main menu:
** "[[Minecraft:Memories]]"
** "[[Minecraft:Ebb]]"
** "[[Minecraft:Home (song)|Home]]"
** "[[Minecraft:Shores]]"
** "[[Minecraft:Nightly]]"


=== Technical ===
=== Technical ===
Line 114: Line 129:
** {{cd|minecraft:sulfur_cube_archetype_sticky}}
** {{cd|minecraft:sulfur_cube_archetype_sticky}}
** {{cd|minecraft:sulfur_cube_archetype_high_resistance}}
** {{cd|minecraft:sulfur_cube_archetype_high_resistance}}
**{{cd|minecraft:sulfur_cube_archetype_explosive}}
**{{cd|minecraft:sulfur_cube_archetype_slow_bouncy}}
**{{cd|minecraft:sulfur_cube_archetype_hot}}


=== World generation ===
=== World generation ===
'''{{BiomeLink|Sulfur caves}}'''
'''{{BiomeLink|Sulfur caves}}'''
* A cave biome composed of [[Minecraft:sulfur]] and [[Minecraft:cinnabar]] blocks, as well as clusters of [[Minecraft:tuff]] and [[Minecraft:granite]].
* A cave biome composed of [[Minecraft:sulfur]] and [[Minecraft:cinnabar]] blocks.
* [[Minecraft:Sulfur cube]]s spawn here.
* [[Minecraft:Sulfur cube]]s spawn here.
* Have a high concentration of [[Minecraft:glow lichen]].
* Have a high concentration of [[Minecraft:glow lichen]].
Line 130: Line 148:


'''{{EnvLink|Sulfur spring}}'''
'''{{EnvLink|Sulfur spring}}'''
* A pile of [[Minecraft:sulfur]] with a small sulfur pool on the surface.
* A cluster of [[Minecraft:sulfur]], [[Minecraft:sulfur spike]]s, and other [[Minecraft:rock]]s with a small sulfur pool on the surface.
* Generates on the surface indicating the presence of sulfur caves below.
* Generates on the surface indicating the presence of sulfur caves below.
* Contains [[Minecraft:magma block]]s and [[Minecraft:potent sulfur]], creating a [[Minecraft:geyser]] in the sulfur pool.


== Changes ==
== Changes ==
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=== General ===
=== General ===
'''[[Minecraft:Experiments]]'''
'''[[Minecraft:Experiments]]'''
* Removed the "Drop 2 of 2026" experimental toggle and implemented all features into vanilla gameplay.
* Removed the "Drop 2 of 2026" and "Furnace Recipe Book" experimental toggles and implemented all features into vanilla gameplay.


'''Graphical'''
'''Graphical'''

Revision as of 11:02, 13 May 2026

Template:Distinguish Template:Infobox version Template:Relevant guide 26.30, the release of Minecraft:Chaos Cubed, is an upcoming Minecraft:game drop for Template:BE set to release in the second quarter of 2026. It focuses on the Minecraft:sulfur caves, a cave biome that is home to Minecraft:sulfur cubes, as well as the new Minecraft:sulfur and Minecraft:cinnabar blocks and their respective variants.

Additions

Template:Additions table

Blocks

File:Cinnabar.png Minecraft:Cinnabar

File:Sulfur.png Minecraft:Sulfur

File:Potent Sulfur.png Minecraft:Potent sulfur

  • A variant of sulfur that emits bubbles when placed underwater. It also produces a cluster of noxious gas particles at the water's surface.
  • Players and mobs get Minecraft:Nausea when they enter water that is near and directly or indirectly connected to the block.
  • When placed above a Minecraft:magma block and under 1–4 water source blocks, it creates a Minecraft:geyser.
    • The geyser will erupt at 50 second intervals, shooting a plume of water particles upwards and applying an upward impulse to entities above it for 4–5 seconds.
    • Entities directly above the potent sulfur block during an eruption will be launched into the air, but will not take damage from the eruption.
    • The height of the plume and how high anything gets launched depends on the number of water blocks above the potent sulfur blocks, with the total height being about 7 blocks above the potent sulfur block for each water block.

File:Sulfur Spike Tip (D) JE1.png Minecraft:Sulfur spike

  • Generates naturally on Minecraft:sulfur blocks inside the Minecraft:sulfur caves biome.
  • Forms a stalactite if placed on the ceiling or a stalagmite if placed on the floor.
  • Can be combined to form longer stalactites and stalagmites.
  • Stalactites and stalagmites merge if the tips are next to each other, unless placed while Minecraft:crouching.
  • Stalagmites will break if not attached to something below.
  • Stalactites fall down if not attached to something above.
  • Being hit by a falling stalactite or falling on a stalagmite deals damage.
  • Thrown Minecraft:tridents break sulfur spikes.
  • 4 sulfur spikes can be crafted into a Minecraft:sulfur block.

Items

File:Music Disc Bounce.png Minecraft:Music disc

File:Sulfur Cube Spawn Egg.png Minecraft:Sulfur cube spawn egg

  • Used to spawn a sulfur cube.

File:Bucket of Sulfur Cube.png Minecraft:Bucket of sulfur cube

Mobs

File:Sulfur Cube.png Minecraft:Sulfur cube

  • A Minecraft:passive slime-like mob that spawns in sulfur caves.
  • Immune to fall damage.
  • When killed, it will split into 2 small cubes, like other slime-like mobs.
  • It is attracted to the dropped item form of full blocks. The cube can pick up a block, or a player can Template:Ctrl a full block on the cube, causing the cube to absorb it into its body.
    • File:Sulfur Cube Stone.png In this state, they become immobile and cannot be damaged by most entities. Instead it will be knocked back when attacked.
      • The knockback also depends on the damage that would have been dealt, with stronger attacks sending the cube further.
    • Minecraft:Shearing it removes and drops the block, reverting back to normal.
    • Depending on the full block, they will behave differently when punched while in its immobile state, examples are:
  • Can be caught in Minecraft:buckets to move it.

Minecraft:Music

Technical

Items

World generation

Template:BiomeLink

Template:EnvLink

  • Greenish pools that generate in sulfur caves.
  • Consists of a body of water surrounded by sulfur blocks and cinnabar with Minecraft:potent sulfur generating at the bottom, which inflicts Minecraft:Nausea to mobs in the pool.

Template:EnvLink

Template:EnvLink

Changes

Mobs

Minecraft:Bee

Minecraft:Bogged, Minecraft:parched, Minecraft:skeleton, and Minecraft:stray

  • These mobs now shoot arrows at the same rate as Java Edition, with difficulty-based attack intervals instead of distance-scaled intervals.

General

Minecraft:Experiments

  • Removed the "Drop 2 of 2026" and "Furnace Recipe Book" experimental toggles and implemented all features into vanilla gameplay.

Graphical

Performance

  • Improved character load time on the main menu.

Minecraft:Realms

  • The "No Members Found" modal no longer briefly shows up before loading members in Realms Stories, Realms Hub, and Realms Hub Members.
  • Updated the looks of the Welcome to Realms screen.
  • Updated the Minecraft EULA link displayed in the Realms Core and Realms Plus subscription screens to use the locale-agnostic minecraft.net/eula URL.
  • Updated store name on Switch.
  • Added icons to the Story feed, Members, Slots, and Saves subtabs in the Minecraft:Realms Hub.
  • Added information surrounding resource packs download progress to join Realm progress message.

Server

Minecraft:Settings

  • Added a "Panorama Scroll Speed" slider to the video settings that controls the rotation speed of the main menu Minecraft:panorama.

UI

  • Text fields can now be navigated using the Template:Keys key, which enters editing mode with all text selected. Pressing Template:Keys while editing moves to the next field.
  • The full storage indicator now is taller and has a square action button. The button has been updated from "Go to storage settings" to "Settings".
  • Chat text is now narrated while typing, when text to speech is enabled.
    • Narration stops when the message is sent.
  • Updated recipe unlocked toast design.
  • Minecraft:Crafting preview now shows the correct wood items when selected in the Minecraft:recipe book. Recipes containing different wood materials now show the variants related to the materials the player owns.
  • Players are now informed when their Minecraft:skin is not compatible with cross-platform Minecraft:multiplayer and can choose to proceed when creating or starting a world.
  • Template:Keys + Left/Right arrow now correctly moves the cursor by word in Ore UI text fields on Windows.
  • Double tap or click now selects a word, and triple selects all text in Ore UI text fields.
  • Tap and drag now moves the cursor in Ore UI text fields.
  • Tap and hold now allows selecting text in Ore UI text fields.
  • Added Template:Cd component to display Marketplace items with pricing, ratings, and content badges.
  • Added a new color Minecraft:formatting code (Template:Cd) for the shade of blue used by Minecraft:party chat.
  • Added Wishlist grid component to display Marketplace wishlist items with responsive column layout.

Technical

AI Goals

Minecraft:API

Biome Components

  • The following biome components have been taken out of beta and are available starting with the "1.26.30" format version:

Blocks

Client Entities

  • Added the Template:Cd Molang expression property to Template:Cd's scripts section that hides held items when it evaluates to a non-zero value.

Minecraft:Commands

  • Change how the localization process percentage signs in formatted strings: a numbered form with an invalid parameter will be left as it is.

DDUI

Dedicated Server

  • JSON schema outputs now include beta format versions.

Entity

  • Released the Template:Cd entity event response out of experimental.

Entity Components

  • Added the Template:Cd field to the Template:Cd component, allowing customization of push behavior per entity type.
    • These changes are in beta format version.
    • Each preset entry supports the following fields:
      • Template:Cd, conditions that must be met for the preset to be applied.
      • Template:Cd, the type of push calculation: Template:Cd, Template:Cd, or Template:Cd.
      • Template:Cd, scales the push force applied to the entity.
      • Template:Cd, minimum distance between entities for push forces to be applied.
      • Template:Cd, scales how much push force this entity applies to itself away on collision.
      • Template:Cd, scales how much push force this entity applies to the other entity on collision.
      • Template:Cd, cooldown in seconds between sounds, a lower number results in more sounds.
      • Template:Cd, minimum change of velocity needed to trigger the push sound, a lower value means higher sensitivity.
  • The following entity components have been taken out of beta and are available starting with the "1.26.30" format version:
  • Added the Template:Cd property to the Template:Cd component.
    • If set to Template:Cd, other entities won't retaliate against the attacking entity.

Entity Filters

  • Added the Template:Cd entity filter that tests the redstone signal strength at the subject entity's position.

Events

Features

  • Added a new feature type Template:Cd.
    • This feature is meant to be used as a filter to filter away positions based on height differences close to the placed feature.
    • Template:Cd - Specifies the minimum height difference required upwards.
    • Template:Cd - Specifies the minimum height difference required downwards.
    • Template:Cd - Specifies the maximum height difference allowed upwards.
    • Template:Cd - Specifies the maximum height difference allowed downwards.
    • Template:Cd - Specifies the length in each cardinal direction the filter will check for blocks against the given differences.
    • Template:Cd - Specifies what feature should be placed when filter succeeds.
  • Added an Template:Cd field to the Template:Cd constraint of Template:Cd.
    • When Template:Cd, only motion-blocking blocks within the structure are checked for intersections against the Template:Cd.
    • When Template:Cd, all blocks in the structure except empty ones are checked for intersections, including air.
    • Defaults to Template:Cd, preserving existing behavior.
    • Motion-blocking blocks are full blocks that block motion.
  • Added the Template:Cd field to Template:Cd.
    • Specifies which Y coordinate of the structure is considered its ground level.
    • Used as a vertical offset during placement and determines which layer of the structure is checked by the Template:Cd and Template:Cd constraints.
    • All non-air blocks at this level define positions where the Template:Cd and Template:Cd constraints are checked.
    • If the value exceeds the structure's height, it is clamped to the maximum valid value and a content warning is emitted.
    • Defaults to Template:Cd.
  • Added a new Template:Cd option to the Template:Cd field of Template:Cd.
    • When specified, ensures the structure's ground level is placed on mostly flat terrain.
    • Includes a Template:Cd field that defines the maximum allowed height difference between the placement position and terrain samples taken at the structure's ground level.
      • A valid terrain sample consists of a solid block with a non-solid block above it.
      • Defaults to Template:Cd.

Minecraft:Game rule

Graphical

  • Removed padding from terrain atlas on RenderDragon.

Item Components

Minecraft:Molang

  • Added the Template:Cd query that returns the remaining fuse time of an entity, or -1 if the entity doesn't have a Template:Cd component.

Network Protocol

Minecraft:Scripting

Surface Builders

  • The Template:Cd schema definition has been added. The purpose of this schema is to be used as part of a surface or subsurface-builder's schema. It has the following fields:
    • Template:Cd: The string used to initialize the noise. Has no impact on the qualitative aspects of the generated values (required).
    • Template:Cd: Governs the general frequency characteristics of the generated noise. Lower value results in noise with lower frequency content (required).
    • Template:Cd: Governs the attenuation of the first n octaves in the generated noise (required).
  • The Template:Cd schema definition has been added. The purpose of this schema is to be used as part of a surface or subsurface-builder's schema. It has the following fields:
    • Template:Cd: The noise identifier associated with a particular Template:Cd (non-required).
    • Template:Cd: The minimum sampled noise value associated with the provided block (non-required).
    • Template:Cd: The range of sampled noise value associated with the provided block (non-required).
    • Template:Cd: The block to place if the noise sample satisfies either the threshold or range condition (required).
  • The Template:Cd surface and subsurface builder has an updated API consisting of the following:
    • Template:Cd: a Template:Cd (required).
    • Template:Cd: A list of blocks that the surface builder is not allowed to replace. Leaving this list empty or unspecified will allow the replacement of any (non-air) block type (non-required).
    • Template:Cd: An array of Template:Cds defining which sample ranges of noise are associated with which blocks. The ranges provided are valid on the interval [0, 1], and may overlap at their endpoints (required).

Experimental

These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", "Experimental Custom Projectile Features", and "Experimental Voxel Shape Features" Minecraft:experimental toggles.

Changes

Technical

Minecraft:API

Blocks

  • Changed the precipitation behavior value from Template:Cd to Template:Cd to avoid confusion regarding its functionality.
  • Added snow logging behavior for multi-blocks.
  • Added the Template:Cd field to the Template:Cd component under Upcoming Creator Features.
    • Supported values are Template:Cd and Template:Cd.
    • When set to Template:Cd, the block is considered when lava attempts to spread fire after adjacent block updates, while still respecting normal fire placement rules.
    • When set to Template:Cd, the block is excluded from that check.

Entities

  • Added support for using entity actions in Template:Cd upgraders.

Entity Components

General

  • Added the Template:Cd field to the projectile component.

Voxel Shapes

  • Added non-unit-cube voxel shapes for 8 blocks when the Voxel Shapes experiment is enabled:
  • Added directional voxel shapes for 13 blocks when the Voxel Shapes experiment is enabled:
    • Minecraft:Shelf shapes (12 blocks): Acacia Shelf, Bamboo Shelf, Birch Shelf, Cherry Shelf, Crimson Shelf, Dark Oak Shelf, Jungle Shelf, Mangrove Shelf, Oak Shelf, Pale Oak Shelf, Spruce Shelf, Warped Shelf.
    • Minecraft:Bell attachment shapes (1 block): floor, ceiling, single wall, and double wall variants.
  • Added voxel shapes for 46 blocks that change geometry during runtime based on player interactions or the environment. These shapes need the Voxel Shapes experiment to be enabled. These shapes improve face culling so that hidden faces between adjacent blocks are correctly removed:
  • Added occlusion voxel shapes for wall-mounted skull blocks when the Voxel Shapes experiment is enabled.

Fixes

Template:Fixes Other

  • Fixed an issue where dithered objects would flicker in split-screen.
  • Fixed an issue where item-in-hand was clipping when inside a block in Minecraft:Vibrant Visuals.
  • Fixed an issue for certain item-in-hand not rendering when inside a block in Fancy.
  • Fixed the Realms side menu tabs being squashed and difficult to select when the design preview panel was visible.
  • Fixed an issue where two states could be presented in the moderate feed screen.
  • Fixed a crash related to the data-driven renderer when an entity's geometry expression was unable to be resolved.
  • Fixed the on-screen keyboard not dismissing after submitting text in JSON UI text fields on iOS and Android.
  • Fixed an issue on the idle device screen on Nintendo Switch, which could result in the text showing incorrectly.
  • Fixed permutation component constraints for multi-blocks with Template:Cd.
  • Fixed an assert that would occur when trying to use the Template:Cd builder type inside a Template:Cd biome component if the biome definition's schema version was set to Template:Cd.
  • Fixed a bug where pack settings could be lost when an older version of the same pack without settings defined existed in the cache.
  • Fixed a bug where custom blocks with Template:Cd would be put back in the center of its position when snowlogged.
  • Fixed Minecraft:wooden doors in Minecraft:strongholds being placed with the wrong orientation.
  • Fixed Minecraft:items being duplicated when crossing chunk borders in Minecraft:the End.
  • Fixed a bug where Minecraft:boats would jitter when switching from one to the other.
  • Fixed an issue that caused dropped items to sometimes appear behind other objects in Ray Tracing graphics mode.
  • Fixed Minecraft:snow golem heads disappearing in Ray Tracing mode when the player is too close
  • Fixed z-fighting on Minecraft:scaffolding top face.
  • Fixed an issue where loading in some Marketplace worlds would result in a white screen in Vibrant Visuals.
  • Fixed a bug where Minecraft:ghasts could get stuck in the preparing-to-fire animation pose after the player walks out of attack range.
  • Fixed buttons sometimes becoming unselectable at the bottom of a scroll panel while using a controller.
  • Fixed a bug where resource packs with subpacks would not correctly save to new worlds when they were added automatically by activating a corresponding behavior pack.
  • Fixed a bug where resource packs with subpacks would not display the valid default settings when they were added automatically by activating a corresponding behavior pack.
  • Fixed format for number percentage strings in the Turkish language.
  • Fixed the profile picture on the start screen showing a blank space instead of the default Minecraft:Alex icon while loading.
  • Fixed the profile picture not updating after signing in due to the refresh window closing prematurely.
  • Fixed sorting by Installed state in player library not working on Nintendo Switch.
  • Fixed an issue where Template:Cd and Template:Cd settings were not applied as expected.
  • Fixed formatting codes when using multiline texts in the Minecraft:Ore UI system.
  • Fixed a bug where Minecraft:trees growing next to Minecraft:spore blossoms and Minecraft:chorus flowers did not have a chance to generate Minecraft:beehives.
  • Fixed an issue where dimensions with large sections of air blocks could degrade performance during initial load.
  • Fixed a bug where vehicles with a non-zero Template:Cd value would continuously rotate when a player was riding them without giving any movement input.
  • Fixed a bug with the Minecraft:sky cubemap and volumetrics not updating after teleport in Vibrant Visuals.
  • Fixed an incorrect tile border seam for tiles with heightmaps in Vibrant Visuals.
  • Fixed snow golem heads being sometimes incorrectly lit in Vibrant Visuals.
  • Fixed an issue causing textures to appear broken when Ray Tracing is enabled.
  • Fixed an issue causing name tags to not appear when Ray Tracing is enabled.
  • Fixed a bug where boats and Minecraft:boats with chests would visually fill with Minecraft:water when the player was seated inside them near the water surface.
  • Fixed a crash that can occur when prompted about extra Joy-Con controllers that are connected.
  • Fixed an issue where mob audio could switch to underwater sound variants while the mob was still above the visible water surface.
  • Fixed a crash that could occur when loading recipes with invalid result counts from behavior packs during server initialization.
  • Fixed a crash that could occur on world exit or join when texture streaming is enabled.
  • Fixed Fullscreen mode to remember which screen it was last on.
  • Fixed an issue where Template:Cd do not spawn with properties defined in Template:Cd.
  • Fixed Template:Cd returning incorrect results when using exclude filters on a Template:Cd smaller than 16x16x16.
  • Fixed actor textures not loading properly when applying packs with older min engine version.
  • Fixed Custom Dimension height range to match Minecraft:Overworld defaults.

Navigation

Template:Navbox Bedrock Edition versions

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