Dragonwilds:Weapons: Difference between revisions
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{{external|os|rs|rsc=Weapon}} | {{external|os|rs|rsc=Weapon}} | ||
[[File:Weapon Rack (Weapons).png|right|frameless|230px]] | [[File:Weapon Rack (Weapons).png|right|frameless|230px]] | ||
'''Weapons''' are items that can be used to deal [[Dragonwilds:Health|damage]] to enemies or to other players in a [[Dragonwilds:Player-versus-player|PvP]]-enabled server. | '''Weapons''' are items that can be used to deal melee, ranged, or magical [[Dragonwilds:Health|damage]] to enemies or to other players in a [[Dragonwilds:Player-versus-player|PvP]]-enabled server. They are classified under the three combat skills [[Dragonwilds:Attack]], [[Dragonwilds:Ranged]], and [[Dragonwilds:Magic]]. | ||
Various monsters and chests within the world have a chance to | Weapons are crafted at facilities such as the [[Dragonwilds:crafting table]], [[Dragonwilds:blacksmith's bench]], [[Dragonwilds:fletching bench]], and [[Dragonwilds:mystic forge]]. They can be repaired at the same facility if their [[Dragonwilds:durability]] drops through usage. Various monsters and chests within the world have a chance to provide recipes for new weapons, which can be read and learned. | ||
Foes in the world can be either weak or resistant to certain types of attacks, so a varied arsenal will make exploring [[Dragonwilds:Ashenfall]] easier. | |||
==Melee | ==Melee weapons== | ||
Melee weapons are currently split into two categories: one-handed and two-handed weapons. | Melee weapons are currently split into two categories: one-handed and two-handed weapons. | ||
Attack | Attack combo counts shown include the bonus attacks awarded by [[Dragonwilds:Weapon Expertise]], a perk unlocked at 16 [[Dragonwilds:Attack]]. | ||
* 1-handed and 2-handed weapons can utilise the block mechanic without a shield. | * 1-handed and 2-handed weapons can utilise the [[Dragonwilds:block]] mechanic without a shield. | ||
=== | ===One-handed weapons=== | ||
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=== | ===Two-handed weapons=== | ||
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==Ranged | ==Ranged weapons== | ||
Ranged weapons are currently split into three categories: shortbows, longbows, and crossbows. | Ranged weapons are currently split into three categories: shortbows, longbows, and crossbows. | ||
* Shortbows can be effectively used at both close and moderate ranges, but do less damage than their counterparts. | * Shortbows can be effectively used at both close and moderate ranges, but do less damage than their counterparts. | ||
* Longbows are very high-damage, long-range weapons, but difficult to use at close range. | * Longbows are very high-damage, long-range weapons, but difficult to use at close range. | ||
* Crossbows are one-handed and do moderate damage, but are only effective at relatively short range. | * Crossbows are one-handed and do moderate damage, but are only effective at relatively short range. They allow the use of an off-hand shield. | ||
===Shortbows=== | ===Shortbows=== | ||
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===Crossbows=== | ===Crossbows=== | ||
Crossbows are the only one-handed ranged weapons. They cannot be manually drawn, instead firing instantly and reloading automatically. This reload will be delayed if the player attempts to fire the weapon during it. They have moderate per-shot damage and fire-rate, and the shortest range of all the ranged weapons. | Crossbows are the only one-handed ranged weapons, allowing the optional use of an off-hand shield. They cannot be manually drawn, instead firing instantly and reloading automatically. This reload will be delayed if the player attempts to fire the weapon during it. They have moderate per-shot damage and fire-rate, and the shortest range of all the ranged weapons. | ||
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==Magic | ==Magic weapons== | ||
Magic weapons currently consist of wands and battlestaves, using [[Dragonwilds:runes]] as ammo. | Magic weapons currently consist of wands and battlestaves, using [[Dragonwilds:runes]] as ammo. | ||
Damage per second in this section assumes a full magic armour set bonus, and | |||
Damage per second in this section assumes a full magic armour set bonus, and ''includes'' the increased magic conjuring time and magical critical hit chance perks. | |||
===Wands=== | ===Wands=== | ||
Wands are one-handed magic weapons that can be cast while moving. They have lower per-cast damage than battlestaves, and also lack the ability to perform special attacks or combo finishing attacks. | Wands are one-handed magic weapons that can be cast while moving. They have lower per-cast damage than battlestaves, and also lack the ability to perform special attacks or combo finishing attacks. | ||
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===Battlestaves=== | ===Battlestaves=== | ||
Battlestaves can unleash a large amount of magical energy at once through a secondary attack, based on the rune used. This consumes 5 runes per cast. | |||
Battlestaves can | |||
** Air: Stuns and knocks back enemies. Increases damage and stun based on charge time. | ** Air: Stuns and knocks back enemies. Increases damage and stun based on charge time. | ||
** Fire: | ** Fire: Breathes fire in a cone in front of you. Increases duration, not damage, of the cone based on charge time at 2-5 ticks of damage. | ||
** Water: Conjures a bubble of magic water that damages all enemies around the player when released. It then creates a field of magic water that heals allies standing on it over time. Increases both the first damage and the duration and size of the field based on charge. | ** Water: Conjures a bubble of magic water that damages all enemies around the player when released. It then creates a field of magic water that heals allies standing on it over time. Increases both the first damage and the duration and size of the field based on charge. | ||
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==Trivia== | |||
* The classic ''{{RSL|RuneScape}}'' (RS3, OSRS, and RSC) [[Dragonwilds:rsw:Combat triangle|combat triangle]] (melee is strong against ranged, ranged is strong against magic, magic is strong against melee) is less relevant in ''Dragonwilds'' since no armour provides negative bonuses. | |||
==See also== | |||
* See [[Dragonwilds:stamina]] for a breakdown of the stamina costs for using each weapon. | |||
* See [[Dragonwilds:combat]] for a complete list of the damage per second for each weapon and style, enemy weaknesses, etc. | |||
{{Weapons}} | {{Weapons}} | ||
[[Category:Combat]] | [[Category:Combat]] | ||
Revision as of 11:04, 9 October 2026
Weapons are items that can be used to deal melee, ranged, or magical damage to enemies or to other players in a PvP-enabled server. They are classified under the three combat skills Dragonwilds:Attack, Dragonwilds:Ranged, and Dragonwilds:Magic.
Weapons are crafted at facilities such as the Dragonwilds:crafting table, Dragonwilds:blacksmith's bench, Dragonwilds:fletching bench, and Dragonwilds:mystic forge. They can be repaired at the same facility if their Dragonwilds:durability drops through usage. Various monsters and chests within the world have a chance to provide recipes for new weapons, which can be read and learned.
Foes in the world can be either weak or resistant to certain types of attacks, so a varied arsenal will make exploring Dragonwilds:Ashenfall easier.
Melee weapons
Melee weapons are currently split into two categories: one-handed and two-handed weapons.
Attack combo counts shown include the bonus attacks awarded by Dragonwilds:Weapon Expertise, a perk unlocked at 16 Dragonwilds:Attack.
- 1-handed and 2-handed weapons can utilise the Dragonwilds:block mechanic without a shield.
One-handed weapons
Two-handed weapons
Ranged weapons
Ranged weapons are currently split into three categories: shortbows, longbows, and crossbows.
- Shortbows can be effectively used at both close and moderate ranges, but do less damage than their counterparts.
- Longbows are very high-damage, long-range weapons, but difficult to use at close range.
- Crossbows are one-handed and do moderate damage, but are only effective at relatively short range. They allow the use of an off-hand shield.
Shortbows
Shortbows can either be drawn, or quick-fired with a reduction in range and damage. They have the lowest per-shot damage of the ranged weapons and moderate range, but the fastest fire-rate when quick-firing.
Longbows
Longbows must be drawn to fire, giving them the lowest fire-rate but highest range and per-shot damage of the ranged weapons.
Crossbows
Crossbows are the only one-handed ranged weapons, allowing the optional use of an off-hand shield. They cannot be manually drawn, instead firing instantly and reloading automatically. This reload will be delayed if the player attempts to fire the weapon during it. They have moderate per-shot damage and fire-rate, and the shortest range of all the ranged weapons.
Magic weapons
Magic weapons currently consist of wands and battlestaves, using Dragonwilds:runes as ammo.
Damage per second in this section assumes a full magic armour set bonus, and includes the increased magic conjuring time and magical critical hit chance perks.
Wands
Wands are one-handed magic weapons that can be cast while moving. They have lower per-cast damage than battlestaves, and also lack the ability to perform special attacks or combo finishing attacks.
Battlestaves
Battlestaves can unleash a large amount of magical energy at once through a secondary attack, based on the rune used. This consumes 5 runes per cast.
- Air: Stuns and knocks back enemies. Increases damage and stun based on charge time.
- Fire: Breathes fire in a cone in front of you. Increases duration, not damage, of the cone based on charge time at 2-5 ticks of damage.
- Water: Conjures a bubble of magic water that damages all enemies around the player when released. It then creates a field of magic water that heals allies standing on it over time. Increases both the first damage and the duration and size of the field based on charge.
Update history
Trivia
- The classic Template:RSL (RS3, OSRS, and RSC) combat triangle (melee is strong against ranged, ranged is strong against magic, magic is strong against melee) is less relevant in Dragonwilds since no armour provides negative bonuses.
See also
- See Dragonwilds:stamina for a breakdown of the stamina costs for using each weapon.
- See Dragonwilds:combat for a complete list of the damage per second for each weapon and style, enemy weaknesses, etc.