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Minecraft:Living Block: Difference between revisions

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Sync: updated from Minecraft
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Sync: updated from Minecraft
 
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== Spawning ==
== Spawning ==
Living blocks span most of the actions that previously generated an item entity, this includes:
Living blocks span most of the actions that previously generated an [[Minecraft:item entity]], including:
* Break a block that generates loot,
* Breaking a block that generates loot
* Break a container,
* Breaking a container block
* Dropping an item (with some [[#Replace item entity|exceptions]]),
* Dropping an item (with some [[#Replace item entity|exceptions]])
* Kill an entity that drops loot or equipment,
* Killing an entity that drops loot or equipment
** Living blocks can also drop living block, see {{Slink||Drop}},
** Living blocks can also drop living blocks, see {{Slink||Drop}}
* Other generations of [[Minecraft:loot table]],
* Other generations of [[Minecraft:loot table]]s
* When a [[Minecraft:falling block]] dropped as an item,
* When a [[Minecraft:falling block]] is dropped as an item
* When a [[Minecraft:lead]] breaks.  
* When a [[Minecraft:lead]] breaks
Similar to the behavior of items entity to be destroyed, destroying a living block container, such as a [[Minecraft:shulker box]], [[Minecraft:chest]], or [[Minecraft:bundle]], spawns the living blocks that items were inside. Some items from the living block container are also dropped as living block when attacking the living block container.
<!-- Destroying an item entity (now replaced by a living block) is quite different from destroying a container block, as mentioned above. -->


Similar to the behavior of items to be destroyed, destroying a living block container, such as a [[Minecraft:shulker box]], [[Minecraft:chest]], or [[Minecraft:bundle]], spawns the living blocks that items were inside. Some items from the living block container are also dropped as living block when cause a hit on the living block container.
In some cases where items were generated in the inventory, they now generate living blocks. These are:  
 
In some cases where items were generated in the inventory, they now generate living blocks. These are:
* {{cmd|give}} command
* {{cmd|give}} command
Player in Creative mode using {{control|pick block}} on a block.
A player in Creative mode using {{control|pick block}} on a block
** But, using {{control|pick block}} on an entity, it still generates an item in the inventory.
** But using {{control|pick block}} on an entity still generates an item in the inventory.


=== Converting ===
=== Converting ===
Living blocks are also generated by procedures that previously transformed items into new items when used in the inventory; now, living block behaviors generate new living blocks, such as:
Living blocks are also generated by procedures that previously transformed items into new items when used in the inventory; now, living block behaviors generate new living blocks, such as:
* Crafting using a [[Minecraft:Crafting Grid|crafting grid]],
* Crafting using a [[Minecraft:Crafting Grid|crafting grid]]
* Smelt a living block,
* Smelting a living block
* Fill a living [[Minecraft:bucket]].
* Filling a living [[Minecraft:bucket]]


Other conversions memetize block behaviors, which are:
Other conversions mimic block behaviors, which are:
* Living [[Minecraft:concrete powder]], when in contact with water, transforms into living [[Minecraft:concrete]],
* Living [[Minecraft:concrete powder]], when in contact with water, transforms into living [[Minecraft:concrete]]
* Living [[Minecraft:sponge]], when in contact with water, transforms into living [[Minecraft:wet sponge]].
* Living [[Minecraft:sponge]], when in contact with water, transforms into living [[Minecraft:wet sponge]]


Living [[Minecraft:iron bars]] can form living [[Minecraft:iron trap]]s, and living [[Minecraft:copper bars]] can form living [[Minecraft:copper trap]]s.
Living [[Minecraft:iron bars]] can form living [[Minecraft:iron trap]]s, and living [[Minecraft:copper bars]] can form living [[Minecraft:copper trap]]s.


=== Monster spawners ===
=== Monster spawners ===
Living [[Minecraft:end portal frame]] monster spawners naturally generate in end portal rooms in [[Minecraft:strongholds]], where in regular versions a silverfish monster spawners is generated. Groups of up to 4 living end portal frame are spawned at a time until a total of 12 are reached near the spawner. More living end portal frame may be generated if remove or move the living end portal frame next to the spawn spawners.
Living [[Minecraft:end portal frame]] monster spawners naturally generate in end portal rooms in [[Minecraft:strongholds]], replacing the [[Minecraft:silverfish]] spawner. Groups of up to 4 living end portal frame are spawned at a time until a total of 12 are reached near the spawner. More living end portal frame may be generated if the living end portal frames are moved away.


== Drop ==
== Drop ==
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Living blocks stay still until commanded to do something. When commanded, they roll (if they are a block) or fly (if they are an item).
Living blocks stay still until commanded to do something. When commanded, they roll (if they are a block) or fly (if they are an item).


=== Replace item entity ===
=== Replacing item entity ===


The [[Minecraft:item entity]] has been removed, and in many instances where it was previously used, living blocks is now used instead.
The [[Minecraft:item entity]] has been removed, and in many instances where it was previously used, living blocks is now used instead.
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* If it's an action item, nothing happens.
* If it's an action item, nothing happens.
* If it's a spawn egg, the related mob is spawned.
* If it's a spawn egg, the related mob is spawned.
** In reality, this behavior is defined by the component {{DCL|minecraft=1|entity_data}}
** Technically, this behavior is defined by the component {{DCL|minecraft=1|entity_data}}, for example:
*** The item {{cd|bat_spawn_egg[!minecraft:entity_data]}} is dropped as a live block from the [[Minecraft:bat spawn egg]] and not as a [[Minecraft:bat]].
*** The item {{cd|bat_spawn_egg[!minecraft:entity_data]}} is dropped as a living [[Minecraft:bat spawn egg]] item and not as a [[Minecraft:bat]]
*** The item {{cd|stone[minecraft:entity_data{{=}}{id:bat}]}} is dropped as a bat and not as a living stone.
*** The item {{cd|stone[minecraft:entity_data{{=}}{id:bat}]}} is dropped as a bat and not as a living stone item
* Otherwise, it creates a living block.
* Otherwise, it creates a living block.
** The number of living blocks created is equal to the number of items dropped.
** The number of living blocks created is equal to the number of items dropped.
** Each block is spawned next to the previous one in an randon horizontally direction.  
** Each block is spawned next to the previous one in an random horizontal direction.  
*** If there is a collision at the location, the block searches for a new spawn point in a 7x5x7 area where the initial position is the center of that area floor.
*** If there is a collision at the initial spawn location, the block searches for a new spawn point in a 1x5x7 + 7x5x1  area. The initial position is at the bottom of this area at its horizontal center.
**** First, the block reaches all positions on the Y-axis. If it doesn't move horizontally and reaches all positions on the Y-axis, then moving horizontally prioritizes blocks closer to the original position.
**** First, the block checks along the Y-axis. If no positions are available, it then checks horizontally (randomly but prioritizes blocks closer to the original position).
**** If it cannot find a valid position, it spawns at the original position.
**** If it cannot find a valid position, it spawns at the original position regardless.
** If the item was dropped by a player, the living block considers that player as its owner and is selected.
** If the item was dropped by a player, the living block considers that player as its owner and is selected.


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*Living [[Minecraft:lever]]s can be toggled, and also toggle themselves at random.
*Living [[Minecraft:lever]]s can be toggled, and also toggle themselves at random.
*Living [[Minecraft:bed]]s can be slept in
*Living [[Minecraft:bed]]s can be slept in
**The player's view moves and even rotate with it
**The player's view moves and even rotates with it
**The respawn point is set only by sleeping in it, interacting with it is not sufficient
**The respawn point is set only by sleeping in it, interacting with it is not sufficient
**The respawn point does not move around with the bed
**The respawn point does not move around with the bed
**Destroying the bed does not remove the respawn point
**Destroying the bed does not remove the respawn point
*Living [[Minecraft:furnace]]s, [[Minecraft:blast furnace]]s, [[Minecraft:smoker]]s, and [[Minecraft:campfire]]s smelt/cook nearby compatible living blocks automatically (no fuel needed)
*Living [[Minecraft:furnace]]s, [[Minecraft:blast furnace]]s, [[Minecraft:smoker]]s, and [[Minecraft:campfire]]s smelt/cook nearby compatible living blocks automatically (no fuel needed)
*Living [[Minecraft:chest]]s, [[Minecraft:barrel]]s, and other [[Minecraft:container]]s pick up nearby living blocks, as long as the living blocks are not part of a group and the other usual restrictions are met and do not respond to [[Minecraft:Build (item)|build]] commands.
*Living [[Minecraft:chest]]s, [[Minecraft:barrel]]s, and other [[Minecraft:container]]s pick up nearby living blocks, as long as the living blocks are not part of a group and other usual restrictions. They also do not respond to [[Minecraft:Build (item)|build]] commands.
**The contents can be opened by {{control|using}} it. Items are dropped out and converted to living blocks. [[Minecraft:Dispenser]]s and [[Minecraft:dropper]]s instead do their usual action. Punching or killing the living block also ejects their contents. [[Minecraft:Ender chests]] make [[Minecraft:enderman]] sounds when picking up blocks
**The contents can be opened by {{control|using}} on the container. Items are dropped out and converted to living blocks. [[Minecraft:Dispenser]]s and [[Minecraft:dropper]]s instead do their usual action. Punching or killing the living block also ejects their contents. [[Minecraft:Ender chests]] make [[Minecraft:enderman]] sounds when picking up blocks
Certain combinations of living blocks may combine into structures (made of regular blocks). The shape is not important, the necessary blocks just have to get close to each other.
Certain combinations of living blocks may combine into structures (made of regular blocks). The shape is not important, the necessary blocks just have to get close to each other.
* Any [[Minecraft:door]] may combine with 23 other blocks to combine into a small 3×3×3 house. The other blocks can be, for example, [[Minecraft:dirt]], [[Minecraft:planks]], [[Minecraft:logs]], [[Minecraft:cobblestone]] (but not [[Minecraft:stone]]).
* Any [[Minecraft:door]] may combine with 23 other blocks to combine into a small 3×3×3 house. The other blocks can be, for example, [[Minecraft:dirt]], [[Minecraft:planks]], [[Minecraft:logs]], [[Minecraft:cobblestone]] (but not [[Minecraft:stone]]).
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* Similarly when 8 living [[Minecraft:iron bars]] are nearby, they may randomly turn into a living [[Minecraft:iron trap]]. 8 [[Minecraft:copper bars]] may likewise turn into a living [[Minecraft:copper trap]].
* Similarly when 8 living [[Minecraft:iron bars]] are nearby, they may randomly turn into a living [[Minecraft:iron trap]]. 8 [[Minecraft:copper bars]] may likewise turn into a living [[Minecraft:copper trap]].
** These kinds of living blocks relentlessly pursue the player, regardless of distance or even [[Minecraft:gamemode]].
** These kinds of living blocks relentlessly pursue the player, regardless of distance or even [[Minecraft:gamemode]].
** When they make contact with the player, they create a 3×3×3 structure out of iron/copper bars that entirely encloses the player, except on the bottom. This can potentially destroy other blocks.
** When they make contact with the player, they create a 3×3×3 structure out of iron/copper bars that entirely encloses the player, except on the bottom. This can potentially destroy other (regular) blocks.
** Can still be commanded despite this apparently hostile behavior, but resume pursuit afterward.
** Can still be commanded despite this apparently hostile behavior, but resume pursuit afterward.
*** Consequently, they can be neutralized by commanding them to build, turning them into regular blocks.
*** Consequently, they can be neutralized by commanding them to build, turning them into regular blocks.

Latest revision as of 11:07, 4 September 2026

Template:Confuse

Template:Joke feature Template:Infobox entity Living blocks are Minecraft:mobs meant to represent blocks, present only in Minecraft:26w14a.

Spawning

Living blocks span most of the actions that previously generated an Minecraft:item entity, including:

Similar to the behavior of items entity to be destroyed, destroying a living block container, such as a Minecraft:shulker box, Minecraft:chest, or Minecraft:bundle, spawns the living blocks that items were inside. Some items from the living block container are also dropped as living block when attacking the living block container.

In some cases where items were generated in the inventory, they now generate living blocks. These are:

Converting

Living blocks are also generated by procedures that previously transformed items into new items when used in the inventory; now, living block behaviors generate new living blocks, such as:

Other conversions mimic block behaviors, which are:

Living Minecraft:iron bars can form living Minecraft:iron traps, and living Minecraft:copper bars can form living Minecraft:copper traps.

Monster spawners

Living Minecraft:end portal frame monster spawners naturally generate in end portal rooms in Minecraft:strongholds, replacing the Minecraft:silverfish spawner. Groups of up to 4 living end portal frame are spawned at a time until a total of 12 are reached near the spawner. More living end portal frame may be generated if the living end portal frames are moved away.

Drop

On death

Living blocks drop the result of a one-item recipe if the item associated with the living block is used. For example, a living Minecraft:oak log drops four living Minecraft:oak planks, since with exactly one oak log can craft four oak planks.

Living block containers also drop the items that are in their internal inventory.

Behavior

Living blocks stay still until commanded to do something. When commanded, they roll (if they are a block) or fly (if they are an item).

Replacing item entity

The Minecraft:item entity has been removed, and in many instances where it was previously used, living blocks is now used instead.

Drop

Previously, when an item dropped from the inventory, a container, etc., an item entity was created on the ground. Now the behavior is different and depends on the item in question:

  • If it's an action item, nothing happens.
  • If it's a spawn egg, the related mob is spawned.
  • Otherwise, it creates a living block.
    • The number of living blocks created is equal to the number of items dropped.
    • Each block is spawned next to the previous one in an random horizontal direction.
      • If there is a collision at the initial spawn location, the block searches for a new spawn point in a 1x5x7 + 7x5x1 area. The initial position is at the bottom of this area at its horizontal center.
        • First, the block checks along the Y-axis. If no positions are available, it then checks horizontally (randomly but prioritizes blocks closer to the original position).
        • If it cannot find a valid position, it spawns at the original position regardless.
    • If the item was dropped by a player, the living block considers that player as its owner and is selected.

Special properties

Template:Main

Some living blocks have special properties:

Certain combinations of living blocks may combine into structures (made of regular blocks). The shape is not important, the necessary blocks just have to get close to each other.

  • Similarly when 8 living Minecraft:iron bars are nearby, they may randomly turn into a living Minecraft:iron trap. 8 Minecraft:copper bars may likewise turn into a living Minecraft:copper trap.
    • These kinds of living blocks relentlessly pursue the player, regardless of distance or even Minecraft:gamemode.
    • When they make contact with the player, they create a 3×3×3 structure out of iron/copper bars that entirely encloses the player, except on the bottom. This can potentially destroy other (regular) blocks.
    • Can still be commanded despite this apparently hostile behavior, but resume pursuit afterward.
      • Consequently, they can be neutralized by commanding them to build, turning them into regular blocks.
  • Doors always appear as the bottom half only, even when instructed to "build" converting back into regular blocks, except by the above process.
  • Living light source blocks function as expected.

Template:Control with living blocks (using Punch, Craft, or Highlight) to use an item's normal Template:Control functionality, if it has any.

Some items do not activate in this way but activate randomly on their own:

  • Flint and steel sets fire as it moves. Fire charges do likewise but are consumed.
    • This can be used to access the Nether through lighting a portal made of regular blocks of obsidian without consuming the flint and steel
  • Minecraft:Bows and Minecraft:crossbows shoot automatically when commanded to attack and provided with arrows nearby.
    • Arrows try to move near bows and crossbows.
  • Hoes randomly till nearby blocks
  • Axes randomly strip nearby blocks
  • Shovels randomly transform nearby blocks

Some items do not perform their intended function when Template:Control with them:

Other items also have special behavior:

  • Living Minecraft:weapons do more attack damage matching their usual properties.
  • Living Minecraft:tools can be used to mine.
  • Living Minecraft:armor may equip itself to nearby compatible Minecraft:entities. After that, it functions completely normally.
    • It does not replace any armor already present.
    • Minecraft:Elytra cannot be equipped
    • Chests cannot be equipped onto donkeys/mules/llamas
  • Elytra launch any colliding living blocks upward
  • Minecraft:TNT ignites as usual when set on fire or broken. It also ignites when killed, with a shorter than usual ignition time.
  • Minecraft:Cows, Minecraft:pigs, and Minecraft:sheep are tempted by their usual food items in living form (controlled by block tags).
  • Minecraft:Snow (not snow block) can be rolled around on non-living snow, absorbing the snow and growing taller each time it lays flat on the surface.
  • Living buckets that enter water sources, lava sources, or powder snow fill with the appropriate contents, consuming the liquid/powder snow.
  • Living Minecraft:concrete powder that enters water (source blocks only) converts into living concrete, consuming the water.

Sounds

Generic

Template:Sound table/Block/Gravel/JE

Data values

Entity data

Template:El: Template:Main

<section begin="entity data" />

<section end="entity data" />

Advancements

Template:Load advancements

Issues

Template:April Fools issue list


Navigation

Template:Navbox entities Template:Navbox jokes

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