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Minecraft:Living Block

From SAS Gaming Wiki

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Template:Joke feature Template:Infobox entity Living blocks are Minecraft:mobs meant to represent blocks, present only in Minecraft:26w14a.

Spawning

Living blocks span most of the actions that previously generated an Minecraft:item entity, including:

Similar to the behavior of items entity to be destroyed, destroying a living block container, such as a Minecraft:shulker box, Minecraft:chest, or Minecraft:bundle, spawns the living blocks that items were inside. Some items from the living block container are also dropped as living block when attacking the living block container.

In some cases where items were generated in the inventory, they now generate living blocks. These are:

Converting

Living blocks are also generated by procedures that previously transformed items into new items when used in the inventory; now, living block behaviors generate new living blocks, such as:

Other conversions mimic block behaviors, which are:

Living Minecraft:iron bars can form living Minecraft:iron traps, and living Minecraft:copper bars can form living Minecraft:copper traps.

Monster spawners

Living Minecraft:end portal frame monster spawners naturally generate in end portal rooms in Minecraft:strongholds, replacing the Minecraft:silverfish spawner. Groups of up to 4 living end portal frame are spawned at a time until a total of 12 are reached near the spawner. More living end portal frame may be generated if the living end portal frames are moved away.

Drop

On death

Living blocks drop the result of a one-item recipe if the item associated with the living block is used. For example, a living Minecraft:oak log drops four living Minecraft:oak planks, since with exactly one oak log can craft four oak planks.

Living block containers also drop the items that are in their internal inventory.

Behavior

Living blocks stay still until commanded to do something. When commanded, they roll (if they are a block) or fly (if they are an item).

Replacing item entity

The Minecraft:item entity has been removed, and in many instances where it was previously used, living blocks is now used instead.

Drop

Previously, when an item dropped from the inventory, a container, etc., an item entity was created on the ground. Now the behavior is different and depends on the item in question:

  • If it's an action item, nothing happens.
  • If it's a spawn egg, the related mob is spawned.
  • Otherwise, it creates a living block.
    • The number of living blocks created is equal to the number of items dropped.
    • Each block is spawned next to the previous one in an random horizontal direction.
      • If there is a collision at the initial spawn location, the block searches for a new spawn point in a 1x5x7 + 7x5x1 area. The initial position is at the bottom of this area at its horizontal center.
        • First, the block checks along the Y-axis. If no positions are available, it then checks horizontally (randomly but prioritizes blocks closer to the original position).
        • If it cannot find a valid position, it spawns at the original position regardless.
    • If the item was dropped by a player, the living block considers that player as its owner and is selected.

Special properties

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Some living blocks have special properties:

Certain combinations of living blocks may combine into structures (made of regular blocks). The shape is not important, the necessary blocks just have to get close to each other.

  • Similarly when 8 living Minecraft:iron bars are nearby, they may randomly turn into a living Minecraft:iron trap. 8 Minecraft:copper bars may likewise turn into a living Minecraft:copper trap.
    • These kinds of living blocks relentlessly pursue the player, regardless of distance or even Minecraft:gamemode.
    • When they make contact with the player, they create a 3×3×3 structure out of iron/copper bars that entirely encloses the player, except on the bottom. This can potentially destroy other (regular) blocks.
    • Can still be commanded despite this apparently hostile behavior, but resume pursuit afterward.
      • Consequently, they can be neutralized by commanding them to build, turning them into regular blocks.
  • Doors always appear as the bottom half only, even when instructed to "build" converting back into regular blocks, except by the above process.
  • Living light source blocks function as expected.

Template:Control with living blocks (using Punch, Craft, or Highlight) to use an item's normal Template:Control functionality, if it has any.

Some items do not activate in this way but activate randomly on their own:

  • Flint and steel sets fire as it moves. Fire charges do likewise but are consumed.
    • This can be used to access the Nether through lighting a portal made of regular blocks of obsidian without consuming the flint and steel
  • Minecraft:Bows and Minecraft:crossbows shoot automatically when commanded to attack and provided with arrows nearby.
    • Arrows try to move near bows and crossbows.
  • Hoes randomly till nearby blocks
  • Axes randomly strip nearby blocks
  • Shovels randomly transform nearby blocks

Some items do not perform their intended function when Template:Control with them:

Other items also have special behavior:

  • Living Minecraft:weapons do more attack damage matching their usual properties.
  • Living Minecraft:tools can be used to mine.
  • Living Minecraft:armor may equip itself to nearby compatible Minecraft:entities. After that, it functions completely normally.
    • It does not replace any armor already present.
    • Minecraft:Elytra cannot be equipped
    • Chests cannot be equipped onto donkeys/mules/llamas
  • Elytra launch any colliding living blocks upward
  • Minecraft:TNT ignites as usual when set on fire or broken. It also ignites when killed, with a shorter than usual ignition time.
  • Minecraft:Cows, Minecraft:pigs, and Minecraft:sheep are tempted by their usual food items in living form (controlled by block tags).
  • Minecraft:Snow (not snow block) can be rolled around on non-living snow, absorbing the snow and growing taller each time it lays flat on the surface.
  • Living buckets that enter water sources, lava sources, or powder snow fill with the appropriate contents, consuming the liquid/powder snow.
  • Living Minecraft:concrete powder that enters water (source blocks only) converts into living concrete, consuming the water.

Sounds

Generic

Template:Sound table/Block/Gravel/JE

Data values

Entity data

Template:El: Template:Main

<section begin="entity data" />

<section end="entity data" />

Advancements

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Issues

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Navigation

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