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Dragonwilds:Garou (race)

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Garou, also called Beastmen by the old settlers, are lion-like biped creatures native to Dragonwilds:AntumnosScript error: No such module "References".. According to Dragonwilds:Vannaka, his ancestors and the Garou have some sort of history with each other. They originally worshipped Dragonwilds:Lougrim, who was considered a goddess and their High Queen. The Garou are found throughout the Dragonwilds:Fractured Plains, Dragonwilds:Stormtouched Highlands, and Dragonwilds:Bloodblight Swamp. There are a few known types of Garou:

Culture

The Garou are divided into two castes: a highborn caste capable of wielding magic, and a commonborn caste that cannot. highborn Garou are physically larger than their common-born kin due to generations of selective breeding, producing bloodlines with greater strength, speed, and magical ability.Script error: No such module "References". Despite this divide, commonborn Garou are not treated poorly; there is no system of slavery or servitude among them.Script error: No such module "References". While commonborn may challenge for the throne, none have ever succeeded due to the physical and magical advantages held by the highborn.Script error: No such module "References". Most Commonborn Garou become hunters, where their exceptional skill with a bow earns them distinction.Script error: No such module "References".

Political structure

The Garou were once separated into different clans until Lougrim united them under her rule. Each nation was ruled by a king, a gender-neutral title used by monarchs of all genders throughout their history on Antumnos.Script error: No such module "References". Authority is earned through combat rather than bloodline; a leader must defeat all rivals to claim power.Script error: No such module "References". The right of challenge holds the highest place in Garou tradition, with strength and cunning valued above all else.Script error: No such module "References". No leader may refuse a challenge without forfeiting their right to rule.Script error: No such module "References". These duels are always fatal; the Garou do not show quarter, and combat ends only when blood is shed.Script error: No such module "References". Garou leaders are also bound by rigid codes of honour.Script error: No such module "References". Thanes, Garou who seek the throne, mark themselves with ritual warpaint and pay tribute to Lougrim before issuing their challenge.Script error: No such module "References". Kings carry ancient tokens created by Lougrim's high priests, passed between rulers as symbols of authority. Each token holds a pebble from Antumnos, the Garou homeworld.Script error: No such module "References". From childhood, Garou are steeped in this culture of strength and challenge; their children play at combat, searching the forests for sticks to use as the legendary weapon Skullsplitter while pretending to be King Raluh.Script error: No such module "References".

Hunting and identity

The hunt is central to Garou identity, stirring something deep and primal within them. During a hunt, all other concerns fade away, replaced by the excitement of pursuit and the satisfaction of the kill.Script error: No such module "References". Lougrim shaped the Garou into disciplined hunters, granting their first blacksmiths knowledge of weapon-making through visions.Script error: No such module "References". She forbade the use of poisoned arrows, viewing it as dishonourable; hunters were expected to kill quickly and humanely, though mages were permitted to use poison in their spells.Script error: No such module "References". During her reign, Garou druids followed strict traditions that directed them toward appropriate prey.Script error: No such module "References".

Cultural shifts

When Kuldra killed and consumed Lougrim, claiming the title of High Queen, Garou society changed. The authority of kings diminished over time; once rulers of nations, they became clan leaders subordinate to the god-eater.Script error: No such module "References". Though they now serve Kuldra, the Garou maintain their traditional challenge rituals; power is still determined by strength.Script error: No such module "References". Their priests acknowledge Kuldra as High Queen while continuing to mourn the goddess who shaped their people.Script error: No such module "References". Lougrim's merciful teachings were abandoned under Kuldra. Where the Garou once refused poison and hunted cleanly, their new High Queen encouraged them to use every available weapon.Script error: No such module "References". Under Kuldra, the druids became more vicious, embracing a brutal philosophy where only the strong deserve to survive.Script error: No such module "References". Kuldra despised humans, considering them inferior. Under her rule, humans became the primary target of Garou hunts.Script error: No such module "References". Despite these changes, some Garou speak of a legendary silver wolf, believing it to be Lougrim reborn and gathering strength to one day challenge Kuldra.Script error: No such module "References". During the conflicts in the Dragonwilds:Third Age, some Garou were captured by Zamorakian forces and subjected to vampyric experiments.Script error: No such module "References". These experiments created werewolves, leading Dragonwilds:Vannaka to search around Dragonwilds:Ashenfall for hints about his ancestors.Script error: No such module "References".

History

While it is unknown when the Garou arrived in Gielinor, having settled within Dragonwilds:Ghornfell of Ashenfall, it is known that sometime before their arrival, Lougrim had stumbled upon Antumnos, the homeworld of the Garou. She was treated as prey before taking the form of a powerful predator, forcing the hunters into submission.Script error: No such module "References". She soon arrived at the capital, the city of Magrawn. After learning of their culture and customs, she called out a challenge to all the reigning kings of the Garou clans. They answered the summons, and she defeated each of them together in a single, decisive battle. From then on, she held the mantle of High Queen of the Garou.Script error: No such module "References". Sometime during the Dragonwilds:Third Age, when the humans were traveling through Ghornfell, searching for iron from a region over,Script error: No such module "References". the Garou ambushed them. During the darkness of the night, they picked off the humans one by one.Script error: No such module "References". This ignited a fierce conflict between the humans and the Garou. Each incursion escalated the tension between the two sides, pushing them perilously close to the brink of war. What usually stopped the two sides from advancing was the Dragonwilds:Whispering Swamp, forming a buffer between the two factions, as both sides did not enjoy the idea of drowning in combat.Script error: No such module "References". The tide of battle shifted in the humans' favour when Dragonwilds:Bandos sent an emissary to Ashenfall to ally with the humans,Script error: No such module "References". as Bandos wanted revenge on Lougrim.Script error: No such module "References". With an alliance formed between the humans and goblins, the Garou were slowly pushed back, but Lougrim found an alliance with the Dragonkin, helping the Garou turn the tide of the war.Script error: No such module "References".Script error: No such module "References". As the Garou pushed the humans and goblins back, Bandos finally intervened, challenging Dragonwilds:Velgar. His arrogance cost him his victory; fighting without weapons, armour, or protective ward, Bandos was forced to retreat, abandoning his goblin followers and human allies.Script error: No such module "References".Script error: No such module "References". With Bandos' retreat, the war ended in Garou victory. Lougrim offered peace to the humans, so long as both sides did not cause conflict with one another. This peace remained until the end of the Third Age, when Kuldra led the Dragonwilds:Dragon Rebellion. She became the new High Queen of the Garou while her forces wiped out the human population in Ashenfall. During and after the rebellion, the Garou were left alone by the dragons, becoming one of the few inhabitants of Ashenfall, along with the goblins in Dragonwilds:Brynmoor and the undead in Dragonwilds:Fellhollow.

Notable Garou

  • Dragonwilds:Dahnu: A Garou who was raised with love by the druid Gahl after her village was destroyed. She became a skilled hunter and eventually claimed a king's throne through reason and wit rather than combat. She ruled her people well until Velgar ended her reign. Script error: No such module "References".
  • Dragonwilds:Gahl: A Garou druid who lost everyone he knew in the wars. After finding a Garou village in ruins and goblins threatening a Garou pup, he killed the goblins and raised the child (Dahnu) with love, teaching her to hunt with a bow when she showed no talent for magic. Script error: No such module "References".
  • Dragonwilds:King Raluh: A legendary Garou king who, according to stories, was granted a weapon called Dragonwilds:Skullsplitter by Lougrim that could destroy any foe. Script error: No such module "References".
  • Dragonwilds:King Rolthar: A mighty Garou king who challenged Velgar to combat and was slain. Velgar respected his strength and returned his body to his people for a proper burial. His resting place is now on a mountain in the Dragonwilds:Stormtouched Highlands. Script error: No such module "References".

Trivia

  • Garou is a French word, meaning "werewolf", while in Japan the word means "hungry wolf".

References

Script error: No such module "References".