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Minecraft:Bedrock Edition 1.20.0

From SAS Gaming Wiki
Revision as of 19:09, 9 April 2026 by SyncBot (talk | contribs) (Fix template calls: add MC/ prefix)
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Template:Infobox version Template:Pointer box

1.20.0, the first release of Trails & Tales, is a major update to Bedrock Edition released on June 7, 2023.<ref>Template:Cite</ref> The update was announced at Minecraft Live 2022 on October 15, 2022, and its name was revealed at Minecraft Monthly on March 2, 2023<ref>https://youtu.be/jQ58UEXrFzs 1.20 NAME REVEAL and more... | MINECRAFT MONTHLY</ref>. Trails & Tales focuses on letting the players express themselves through new building blocks and storytelling. It introduces trail ruins, the camel and sniffer mobs, the archaeology system, the cherry grove biome, and other features. This is also the first full release of the game on ChromeOS, following the "early access" phase.<ref>Template:Cite</ref>

Additions

Template:Additions table

Blocks

File:Bamboo Mosaic.png Minecraft:Bamboo Mosaic

File:Bamboo Planks.png Bamboo Planks

File:Block of Bamboo.png Minecraft:Block of Bamboo

File:Calibrated Sculk Sensor.png Minecraft:Calibrated Sculk Sensor

  • A new variant of sculk sensor which allows players to filter vibrations based on their frequency level.
  • Does not spawn naturally.
  • Can only be crafted with 1 sculk sensor and 3 amethyst shards in the crafting table.
  • One side of the calibrated sculk sensor can receive a Minecraft:redstone signal as an input.
  • Detects vibrations up to 16 blocks radius, instead of 8 blocks.
  • Has a 1 second active cooldown instead of 2 seconds.

File:Cherry Leaves.png Cherry Leaves

  • A new type of leaves, generated in cherry trees.
  • Emits pink (Template:Color)
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Template:Redr particles falling underneath.

File:Cherry Log.png Cherry Log

File:Cherry Planks.png Cherry Planks

File:Cherry Sapling.png Minecraft:Cherry Sapling

File:Chiseled Bookshelf.png Minecraft:Chiseled Bookshelf

  • Can be crafted with 6 planks and 3 wooden slabs.
  • Can store up to six Minecraft:books, enchanted books, written books or books and quills.
    • Books in chiseled bookshelves can be added or removed from any slot by targeting the specific slot.
    • Books are directly added and removed, so there is no interface.
  • Can be used with a redstone comparators (giving a signal strength matching that of the slot that was last interacted with).
  • Can be used with a Minecraft:hopper and Minecraft:dropper.
  • Does not increase the power of enchanting tables.
  • Require a Minecraft:Silk Touch axe to mine.

File:Decorated Pot.png Minecraft:Decorated Pot

Script error: No such module "animate". Minecraft:Hanging Sign

  • A more expensive version of normal signs, which can be crafted with 2 Minecraft:chains and 6 stripped logs, yielding 6 of them.
  • Has a total of 11 variants: File:Oak Hanging Sign.png oak, File:Spruce Hanging Sign.png spruce, File:Birch Hanging Sign.png birch, File:Jungle Hanging Sign.png jungle, File:Acacia Hanging Sign.png acacia, File:Dark Oak Hanging Sign.png dark oak, File:Mangrove Hanging Sign.png mangrove, File:Cherry Hanging Sign.png cherry, File:Bamboo Hanging Sign.png bamboo, File:Crimson Hanging Sign.png crimson, and File:Warped Hanging Sign.png warped.
  • Can be hung up in the following ways:
    • Underneath a block that provides support in the center, like a fence or an iron bar.
      • When the hanging sign is placed underneath a non-full block, or when placed while sneaking, the chains will take on an upside-down v-shape. Signs in this configuration can be placed in 16 different angles, similar to an armor stand.
    • Underneath a full block.
      • When the hanging sign is placed underneath a full block, the chains will be on parallel sides of the sign. Signs in this configuration can be placed in the 4 cardinal directions, North, South, East, and West.
    • Attached to the solid side of a block.
      • When attached to the side of a block, its chains will be parallel, hanging onto a horizontal bar sticking out from the side of said block. Hanging signs in this configuration will display text perpendicular to the side of the block they were attached to.
    • Attached to the side or underneath another hanging sign.
      • This will display the same way is being placed underneath a non-full block.
  • Cannot be placed directly on the ground without support from the side or above.
    • However, hanging signs that have a horizontal bar will not break when the supporting block is removed.
  • If it is hanging underneath of a block and that block is broken, the hanging sign will also break immediately.
  • Unlike regular signs, the space available for text is much smaller.
  • Text can be dyed with any color of dye and tinted with glow ink sacs to make text glow.

File:Piglin Head.png Minecraft:Piglin Head

  • Minecraft:Piglins will now drop their heads when killed by a charged creeper.
  • The piglin head will flap its ears when powered by redstone, or when worn by a player while walking, similar to the ender dragon head.

Script error: No such module "animate". Minecraft:Pink Petals

  • A new type of surface block, which generates naturally in cherry groves.
  • Renewable when applying a bone meal to an existing set of pink petals or to the ground in cherry groves.
  • Similar to sea pickle, pink petals can be placed up to 4 in one dirt-related block.
  • Can be placed directionally.
  • Can be crafted into pink dye.
  • Can be used to breeding the bees.

Script error: No such module "animate". Minecraft:Pitcher Plant

  • A type of plant which grows from the pitcher pod after 4 stages (5 stages in total).
  • If grown fully, it will only drop itself when broken, otherwise drops the pod.
  • Can be crafted into two cyan dye.
  • Cannot be placed in a flower pot.
  • Can be destroyed by ravagers.

Script error: No such module "animate". Minecraft:Sniffer Egg

  • Can be found in the suspicious sand loot table found at warm ocean ruins.
  • Dropped when two sniffers breed.
  • Hatches into a baby snifflet.
    • When placed on moss block, it will hatch after approximately 10 minutes.
    • On all other Minecraft:blocks, it will hatch in approximately 20 minutes.

Script error: No such module "animate". Minecraft:Suspicious Gravel

  • Looks similar to Minecraft:gravel, with a rougher texture.
  • Affected by gravity, although it vanishes when landing.
  • Generates naturally in cold ocean ruins and trail ruins, with different archaeological loot tables.
  • Has Minecraft:shovel as an assigned tool.
  • Brushing the suspicious gravel with a brush will extract objects.
    • Has 4 stages of extraction (displayed through the texture), and will "recover" gradually when brushing is stopped.
    • Turns to regular Minecraft:gravel once extraction is done.
    • Only suspicious gravel with a valid archaeological loot table (the ones naturally generated) can extract an item.
  • Can have Minecraft:bamboo planted on it.

Script error: No such module "animate". Minecraft:Suspicious Sand

  • Looks similar to Minecraft:sand, with a rougher texture.
  • Affected by gravity, although it vanishes when landing.
  • Generates naturally in warm ocean ruins, desert temples, desert wells and trail ruins, with different archaeological loot tables.
  • Has Minecraft:shovel as an assigned tool.
  • Brushing the suspicious sand with a Minecraft:brush will extract objects.
    • Has 4 stages of extraction (displayed through the texture), and will "recover" gradually when brushing is stopped.
    • Turns to regular Minecraft:sand once extraction is done.
    • Only suspicious sand with a valid archaeological loot table (the ones naturally generated) can extract an item.
  • Can have cacti and sugar cane planted on it.

Script error: No such module "animate". Minecraft:Torchflower

  • A new type of flower, which grows from torchflower seeds after 2 stages (3 stages in total).
  • Doesn't emit light, despite the name.
  • If it's in its third growth stage, it will only drop itself when broken, otherwise it will drop its seed.
  • Can be crafted into an orange dye.
  • Can be planted in a flower pot.
  • Can be used to craft suspicious stew, giving the player Night Vision.
  • Can be used to tempt and breed bees.

Items

File:Brush.png Minecraft:Brush

  • An item which can be used in the new archaeology system.
  • Can be crafted with a Minecraft:stick, a copper ingot and a Minecraft:feather in a vertical line, respectively.
  • Consumes 1 durability point when extracting an item from suspicious sand or suspicious gravel successfully.
  • Has no effect when brushing anything other than suspicious sand or suspicious gravel.

Minecraft:Music Disc

  • File:Music Disc Relic JE1 BE1.png Added a new music disc by Aaron Cherof titled "Relic".
    • Can only be obtained by archaeology.
    • Has a chance to drop when brushing suspicious sand or suspicious gravel.

File:Pitcher Pod.png Minecraft:Pitcher Pod

  • Can be planted on farmland and grows into a pitcher plant.
  • Can only be obtained if a sniffer digs up a pitcher pod.
  • Drops pitcher plant when fully grown, otherwise drops itself.

Script error: No such module "animate". Minecraft:Pottery Sherds

Script error: No such module "animate". Minecraft:Smithing Templates

Minecraft:Spawn Eggs

File:Torchflower Seeds.png Minecraft:Torchflower Seeds

  • A new type of seed, which can be planted on Minecraft:farmland and grows into a torchflower.
  • Can only be obtained if a sniffer digs up a torchflower seed.
  • Can be used to tempt and breed chickens and parrots.
  • Can be used to breed and tempt sniffers.
  • Can be picked up by farmer Minecraft:villagers.

Mobs

File:Camel.png Camel

  • A rideable entity, which can be equipped with a Minecraft:saddle and ridden by two players.
  • Has Template:Hp health points.
  • Spawns naturally in desert villages.
  • Can be bred with cacti, and will follow players holding a cactus on hand.
  • Mobs that are 2 blocks tall and lower cannot reach the player (except spiders) when the player is riding it, due to its height.
  • Can walk over 1.5 block tall obstacles (such as fences and blocks with a slab on top).
  • Will randomly sit down.
    • While sitting, it is difficult to convince them to move.
  • Can either walk slowly or sprint quickly.
  • Can also dash forward (if the player uses the jump key while riding it) but will lose stamina for a while.
    • When it loses stamina, it cannot sprint or dash again for a few seconds.
    • A dash can extend more than 10 blocks when executed perfectly.

File:Sniffer.png Sniffer

  • A new passive mob, which is also the mob vote winner of Minecraft Live 2022.
  • Considered to be the first "ancient" mob.
  • Very large (2×2 full blocks).
  • Has Template:Hp health points.
  • Cannot spawn naturally.
  • Often sniffs in the air and occasionally digs for torchflower seeds.
    • The digging has a cooldown of 8 minutes.
    • The last 20 dug blocks are remembered with a
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Template:Redr memory, and are not eligible for digging again.

  • Can be bred and tempted with torchflower seeds, laying a sniffer egg.

Non-mob entities

File:Cherry Boat.png Cherry Boat

File:Bamboo Raft.png Bamboo Raft

  • A new type of boat, crafted with bamboo planks.
  • Can be used to craft a variant File:Bamboo Raft with Chest.png with a Minecraft:chest.
  • They function the same way as ordinary boats, but have a unique look to them.
    • A bamboo raft's model is higher than a boat.

World generation

File:Cherry Tree.png Cherry

  • New type of tree variant that is found in cherry groves, can be grown from cherry saplings.
  • Occasionally generated with a bee nest.
  • Tree trunks fork or bend high up, and are then covered up in large, round canopies of cherry leaves.
  • The concept was proposed in 2013 by Patrick Geuder,<ref>Template:Tweet</ref><ref>Template:Tweet</ref> but was ultimately not added at the time.

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  • A new Minecraft:biome which contains cherry trees.
  • Located in the mountains, like meadows.
  • Minecraft:Pigs, sheep, rabbits, and bees can spawn here.

File:Trail Ruins.png Trail Ruins

  • A buried generated structure from a lost culture.
  • Generates in taigas, snowy taigas, old growth taigas (both types), old growth birch forests, and jungles.
  • Comprised of a tower, a path across the bottom, and a few additional rooms attached to the side.
  • Contains suspicious sand and suspicious gravel, as well as mud bricks and several colors of Minecraft:terracotta and glazed terracotta.
  • Four armor trims and seven pottery sherds can be found here.
  • In the suspicious sand and suspicious gravel, the player can find:

Gameplay

Achievements Script error: No such module "Achievement".

General

Experiments

  • Added the "Experimental Cameras" experimental toggle.
    • Enable the
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Template:Redr command.

Music

  • Added new ambient soundtracks, all by Aaron Cherof.
    • "A Familiar Room" plays in survival mode (all biomes), as well as the menu screens.
    • "Bromeliad" play in bamboo jungle, cherry grove, flower forest, forest, jungle, sparse jungle, as well as the menu screens.
    • "Crescent Dunes" plays in desert, all types of badlands, as well as the menu screens.
    • "Echo in the Wind" plays in cherry grove, flower forest, lush caves, all types of badlands, as well as the menu screens.
      • Due to a bug, the Trails and Tales soundtrack does not play in the menu of Bedrock Edition until 1.20.30. Instead, The Wild Update soundtrack still plays in the menu.<ref>Template:Bug</ref> Also, "A Familiar Room" does not play in the Minecraft:Overworld currently due to a bug.

Particles

  • Added
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Template:Redr, which will appear underneath the cherry leaves.

Splash

  • Added 6 new splashes:
    • "This sand is sus"
    • "Remember to brush your... ...teeth"
    • "Has working bookshelves!"
    • "Sniff sniff..."
    • "Place hanging sign here"
    • "Enter the Render Dragon!"

User interface

  • Added 7 new loading screen tips:
    • "Explore structures throughout the Minecraft world to find smithing templates to trim your armor pieces."
    • "Need more smithing templates? Try to copy them."
    • "The sniffer egg seems to like moss blocks."
    • "Mob heads make sounds, try them out on note blocks!"
    • "Some sand might be suspicious. Use your brush on it to find some good stuff!"
    • "Two players can ride together on a camel."
    • "The camels jump... horizontally!"

Changes

Blocks

Minecraft:Carpet

  • The different block states for the carpet ID have now been split up into their own IDs.
Old ID New ID
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Template:Redr carpet

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Template:Redr white_carpet

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Template:Redr orange_carpet

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Template:Redr magenta_carpet

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Template:Redr light_blue_carpet

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Template:Redr yellow_carpet

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Template:Redr lime_carpet

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Template:Redr pink_carpet

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Template:Redr gray_carpet

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Template:Redr light_gray_carpet

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Template:Redr cyan_carpet

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Template:Redr purple_carpet

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Template:Redr blue_carpet

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Template:Redr brown_carpet

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Template:Redr green_carpet

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Template:Redr red_carpet

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Template:Redr black_carpet

Minecraft:Coral

  • The different block states for the coral ID have now been split up into their own IDs.
Old ID New ID
  1. redirect Template:BlockSprite

Template:Redr coral

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Template:Redr tube_coral

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Template:Redr brain_coral

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Template:Redr bubble_coral

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Template:Redr fire_coral

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Template:Redr horn_coral

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Template:Redr dead_tube_coral

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Template:Redr dead_brain_coral

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Template:Redr dead_bubble_coral

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Template:Redr dead_fire_coral

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Template:Redr dead_horn_coral

Minecraft:Sculk Sensor

  • Vibration frequencies of many actions in the game have been tweaked and greatly simplified to prevent unwanted interference, as following:
Action Frequency Value
Movement in any medium (land, water and air) 1
Landing on any surface (land or water) 2
Item interactions 3
Gliding with an elytra or unique mob actions (Ravager roar, Wolf shaking, etc) 4
Dismounting a mob or equipping gear 5
Mounting a mob or interacting with a mob 6
Mobs and players getting damaged 7
Consuming items (drinking and eating) 8
Blocks 'deactivating' (door close, chest close, button unpress, etc) 9
Blocks 'activating' (door open, chest open, button press, etc) 10
Blocks changing (cauldron water level rising, adding food to campfire, etc) 11
Blocks being destroyed 12
Blocks being placed 13
Mobs and players teleporting or spawning 14
Mobs and players dying or an explosion 15
  • Sculk Sensors now have three phases: Inactive, Active, and Cooldown
  • The default phase is Inactive
    • This phase lasts indefinitely until the block receives a vibration
    • During this phase, the block is able to listen to nearby vibrations until one has been scheduled
  • When a scheduled vibration is received, the block switches to the Active phase
    • This phase lasts 30 game ticks for Sculk Sensors, and 10 game ticks for Calibrated Sculk Sensors
    • During this phase, the block stops listening to nearby vibrations, wiggles its tendrils, and emits a Redstone signal and light
  • After the Active phase has finished, the block switches to a Cooldown phase
    • This phase lasts for 10 game ticks
    • During this phase, the block keeps wiggling its tendrils, but no longer emits a Redstone signal nor light
    • Finally, once this phase is finished, the block will switch back to the Inactive phase
  • Previously, these phases had different timings:
    • The Active phase lasted 40 game ticks for Sculk Sensors and 20 game ticks for Calibrated Sculk Sensors
    • There was no Cooldown phase
  • These phase timings were tweaked so that it is less common for activated contraptions to recursively activate the Sculk Sensor that powered them.

General

Death screen

  • Reverted changes when the "Show Coordinates" setting is enabled.

Experiments

  • Removed the "Sniffer" experimental toggle.
  • All Trails & Tales content has now been “de-experimentified” and is available during normal gameplay.
  • Removed the Next Major Update toggle, since it has no active experimental content.

Minecraft:Settings

  • Screen reader now describes function of "delete world" button in storage menu.
  • Tweaked the contrast of the text inside of header for list of worlds in storage settings menu.
  • The four Creative Inventory tabs now have their names read out by text-to-speech.

Minecraft:Seed Templates

  • Updated the seed templates with a Cherry Grove biome option.

Title screen

  • The Panorama was changed to showcase a cherry grove biome.
  • Now the Panorama rotates clockwise.

UI

  • Changed the overlay color on the new death screen in full VR.
  • Added a new camera effect on the new death screen.
  • Doubled the resolution of the world thumbnails.
  • The main menu background in now tilted downwards on all platforms.

Items

Minecraft:Shield

  • Can now be combined with Minecraft:banner on crafting grid to apply patterns on it.
    • The banner is consumed on use.
    • A Shield can be combined with a banner only if no pattern was previously applied.

Technical

Accessibility

  • Added new "Chat Message Duration" accessibility setting to change how long chat messages remain on screen (3 seconds by default).
  • Renamed "Notification Duration" to "Toast Notification Duration".

Add-Ons and Script Engine

  • Pumpkin blocks use the string type state
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Template:Redr instead of the int type

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Template:Redr state.

Minecraft:Bedrock Dedicated Server

  • Content logs now show in dedicated server console window with a configurable log level using these new server properties:
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Template:Redr - Sets the minimum level for content logs to output. Allowed values:

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Template:Redr,

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Template:Redr,

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Template:Redr,

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Template:Redr. Default:

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      • Note: This log level also affects content logs written to disk when using
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Template:Redr.

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Template:Redr - Enables or disables content log output to the console window. Default:

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Template:Redr.

Entities

  • Custom entities with internal-only components or AI goals will fail to load in game.
  • Custom entities are restricted to overriding Vanilla entities released before 1.20. Invalid entities used in the
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Template:Redr or

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Template:Redr field will result in content errors.

General

  • Added
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Template:Redr event to

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Template:Redr. This event is called when an item is spawned.

  • Added a progress handler when loading into a world that will wait up to a total of 15 seconds for the primary users appearance to load.
  • Lowered the time it takes to start up and load into the start screen.

Minecraft:Items

  • Released the following item components out of experimental in json formats
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Template:Redr and higher:

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Template:Redr

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Minecraft:JSON

  • Custom items using JSON formats 1.16.100 and formats past 1.17.0 can be loaded without the "Holiday Creator Features" toggle if there are no holiday components used.
  • The
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Template:Redr component is no longer ignored when calculating ground friction.

  • Items with the entity placer item component will now successfully create the actor on air blocks if the
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Template:Redr field is empty.

  • Items with the entity placer item component can now be used on a monster spawner to change the spawner's actor spawn type. The item must have a format version of at least 1.19.80.
  • Removed the non-functional
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Template:Redr parameter from the

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Template:Redr item component.

Minecraft:Molang

  • There is now a limit on the amount of nested sub-expressions each molang expression can have.

Experimental

These additions and changes are accessible by enabling the "Beta APIs", "Experimental Cameras", and "Upcoming Creator Features" experimental toggles.

Additions

Command format

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Template:Redr

  • A new command that can switch to custom camera perspectives and fade the screen.
    • Syntax: (Simplified)
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Template:Redr

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Template:Redr

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Technical

Minecraft:Add-ons and script engine

  • Added experimental support for
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Template:Redr in block JSON.

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Template:Redr are a shortcut for creators to add vanilla block states and setter functions to data-driven blocks.

    • Can parse
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Template:Redr ("

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Template:Redr (adds the "

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    • Can access the
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Template:Redr state on blocks that apply the

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Template:Redr trait in

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Template:Redr molang queries and

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Template:Redr event responses.

Changes

Technical

Minecraft:Add-ons

  • Added
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Template:Redr state to the

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Template:Redr block trait.

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Template:Redr is a six value integer state (down, up, south, west, north, east).

    • Can enable and access this state on blocks through the
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Template:Redr trait.

    • Can access the
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Template:Redr state on blocks that apply the

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Template:Redr trait in

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Template:Redr Molang queries and

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Template:Redr

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  • Pumpkin blocks use state
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Template:Redr instead of

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  • Changed
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Template:Redr states from int to string type.

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Template:Redr has four values

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Template:Redr has six values

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Template:Redr.

  • Removed
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Template:Redr item component.

  • Added
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    • Adds states
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Template:Redr and/or

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Template:Redr.

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Template:Redr is a six value string state (

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Template:Redr,

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Template:Redr,

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Template:Redr,

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Template:Redr) that contains info on which block face the player clicked on when the block was placed.

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Template:Redr is a 2 value string state (

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Template:Redr,

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Template:Redr) with info on whether the block was placed in the lower or upper half of the block position.

    • Both of these states are set when the block is placed (
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API

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Template:Redr

    • Renamed
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Template:Redr to

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    • Renamed
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    • Moved Sound APIs from beta to stable.
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  • Enchantments
    • Removed
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Template:Redr module for Minecraft version specific information.

    • Added support for
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  • source on
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Template:Redr is now an optional property because explosions may not have a source.

  • Tameable component
    • Removed
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  • Updated API to better handle operations outside of loaded and ticking areas.
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  • Dimension
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Template:Redr now returns an optional Block to reflect it might return 'undefined' if asking for a block at an unloaded chunk.

  • Signs
    • Added optional
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Template:Redr to support getting and setting text and colors on both sides of signs.

    • Added
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Template:Redr indicating whether players can edit the sign or not.

    • Added
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  • Moving
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Template:Redr

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Template:Redr

  • Added class
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Template:Redr

    • Added function
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Template:Redr - Returns the effect type if it exists.

    • Added function
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Template:Redr - Returns all of the effects.

  • Updated class
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Template:Redr.

    • Updated
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Template:Redr property. Is the duration of the effect in ticks.

    • Added property
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Template:Redr. Returns the effect’s type id.

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Template:Redr - Removes an effect from an entity. Returns

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Template:Redr if the effect is not found or does not exist.

    • Updated function
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Template:Redr - Gets the effect if it exists on the entity. Otherwise returns

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Template:Redr.

    • Updated function
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Template:Redr - Adds an effect to the entity. Returns

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Template:Redr if the effect cannot be added (the effect does not exist, the duration is negative).

  • Items using the minimum duration for the
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Template:Redr component now work in the Minecraft:Blast Furnace and Minecraft:Smoker.

Minecraft:Items

  • Items with the
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Template:Redr component now trigger the throw sound effect when used

Scripting

  • System Events
    • Further separation of events into distinct
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Template:Redr and

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  • Renamed Scripting Events
    • Before Events renamed to
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      • Example:
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    • Other events renamed to
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      • Example:
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Template:Redr.

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Template:Redr.

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Template:Redr.

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Template:Redr renamed to

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Template:Redr.

    • Fixed a bug where
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Template:Redr would fail to resolve custom block properties.

    • Renamed
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Template:Redr to

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Template:Redr.

    • Item Events
      • The
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Template:Redr now only fires for the first block that is interacted with when performing a build action.

      • The
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Template:Redr now only fires if the item is successfully used on a block.

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Template:Redr property

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Template:Redr has been changed to

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Template:Redr.

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Template:Redr property

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Template:Redr has been changed to

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Template:Redr.

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Template:Redr property

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Template:Redr has been changed to

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Template:Redr.

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Template:Redr property

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Template:Redr has been changed to

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Template:Redr - This position is relative to the bottom north-west corner of the block.

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Template:Redr property

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Template:Redr has been changed to

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Template:Redr - This position is relative to the bottom north-west corner of the block.

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Template:Redr - Attempts to teleport the entity and returns false if the entity is unable to teleport safely (blocks surrounding teleport location or unloaded chunk).

      • Changed function teleport to
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Template:Redr - Teleports an entity.

    • Changed function
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Template:Redr to

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Template:Redr - Sets the entity's rotation.

    • Changed function
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Template:Redr to

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Template:Redr - Gets the entity's rotation.

    • Updated function
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Template:Redr - The tag must be less than 256 characters.

    • Updated method kill to return boolean instead of void. If return value is true, entity can be killed, otherwise false.
    • Added interface
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Template:Redr. Additional options about the source of damage to use as input in

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Template:Redr.

    • Added interface
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Template:Redr. Additional options about the source of damage to use as input in

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Template:Redr in case of projectile damage.

      • Updated method
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Template:Redr. Renamed parameter source to options. Parameter type also changed from

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      • Changed function
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Template:Redr - Gets the simulated players head rotation.

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Template:Redr will now accept floating point values.

    • Added new
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Template:Redr interface types for use with the

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Template:Redr and

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Template:Redr respectively.

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Template:Redr now requires a location argument.

      • When calling
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Template:Redr and

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Template:Redr, an error will now be thrown if volume is less than

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Template:Redr.

      • When calling
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Template:Redr and

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Template:Redr, an error will now be thrown if fade is less than

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Template:Redr.

      • When calling
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Template:Redr, an error will now be thrown if pitch is less than

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Template:Redr.

      • When calling
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Template:Redr, an error will now be thrown if volume is less than

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Template:Redr.

      • When calling
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Template:Redr, an error will now be thrown if pitch is less than

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Template:Redr.

      • When calling
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Template:Redr, an error will now be thrown if volume is less than

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Template:Redr.

    • Removed
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Template:Redr item component.

    • Entity objects now persist across dimension changes and chunk reloading. This means that if you have a reference to an invalid entity, it will become usable once the entity has been transferred or reloaded. You can check whether an entity is loaded or unloaded by reading its
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Template:Redr property.

    • Added
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Template:Redr property

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Template:Redr - Returns the lifetime state of the entity. Valid values include loaded and unloaded.

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Template:Redr

      • Renamed property item to
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Template:Redr.

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Template:Redr

      • Renamed property item to
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Template:Redr.

      • Replaced function
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Template:Redr with

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Template:Redr property

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Template:Redr.

      • Removed function
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Template:Redr.

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Template:Redr

      • Renamed property item to
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Template:Redr.

      • Replaced function
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Template:Redr with

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Template:Redr property

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Template:Redr.

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Template:Redr

      • Renamed property item to
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Template:Redr.

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Template:Redr

      • Replaced properties
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Template:Redr and

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Template:Redr with

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Template:Redr property

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Template:Redr.

  • After Events
    • All non-before events have been moved from
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Template:Redr to

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Template:Redr.

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Template:Redr has been removed from the world object.

    • After events do not execute immediately, instead they are deferred until a later point in the tick when they are flushed. It is guaranteed that all events fired in a tick are flushed within a tick.

Fixes

Template:Fixes Other

  • The Brush now displays a tooltip when aimed at Suspicious Blocks on touch devices.
  • Brushing other non-Suspicious blocks will now produce a generic brushing sound.
  • Suspicious Sand and Suspicious Gravel do not drop anymore when falling on top of Sculk Sensors or Calibrated Sculk Sensors.
  • Untrimmed armor pieces now render correctly in-hand and in the world when carrying an equivalent armor piece with trim.
  • When swapping a trimmed armor piece with an equivalent piece without trims, both items now render correctly in the HUD hotbar.
  • When swapping a trimmed armor piece with an equivalent piece without trims, both items now render correctly in UI-slots.
  • Mobs are now correctly positioned above the surface of Bamboo Rafts when riding them.
  • Fixed an issue where a Piston could become invisible in rare cases.
  • Players no longer fall through Farmland Blocks after jumping on them.
  • The sounds emitted by players and mobs stepping, falling, jumping, or landing on top of sculk sensors are now affected by the "Players" sound slider.
  • Fixed an issue where a locally hosted dedicated server was not found by clients on the same machine.
  • Boots do not z-fight anymore when worn by humanoid mobs and Armor Stands
  • The "leg" and "belt" parts of Leggings do not z-fight anymore when worn by humanoid mobs and Armor Stands.
  • iOS and iPadOS now requests Local Network access in order to find games on the local network.
  • Screen UI now always has a focus in control when using a controller.
  • Fixed a bug where the crosshair could be visible on the new death screen.
  • Fixed a bug where text formatting codes would be shown on the new death screen.
  • Fixed a bug where respawning in VR sometimes softlocked the player on the death screen.
  • Changed the world tag to no longer display "-experimental" on worlds that only use the Holiday Creator Features experiment.
  • Improved performance when preparing commands, most noticeable when opening the command window for the first time in a world, but also when loading Command Blocks for old command versions.
  • Any item use, like using a Brush or Spyglass or eating an Apple now send item interact events that cause vibrations picked up by Sculk Sensors and Wardens.
  • Fixed a crash affecting some Marketplace packs preventing them from loading.
  • Calibrated Sculk Sensors now power the block below them when active.
  • Fixed fall damage accumulating when player jumps on roofed Soul Sand Bubble Column.
  • Conduit block now respects the lighting conditions when held in hand or dropped.
  • Interacting with an unwaxed Sign while holding an item that cannot be used on the sign now opens the sign for editing.
  • When using gamepad or touch input, correct tooltips are now shown if interacting with the Sign is possible.
  • It is now possible to attach a hanging sign to another without sneaking.
  • Sculk Sensors now power the block below them when active.
  • Fixed the multiplayer toggle in the Create New World screen sometimes wasn't greyed out even though the setting would have no effect.
  • Coordinates are now shown on the new death screen if the "Show Coordinates" setting is enabled.
  • Fixed
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Template:Redr Molang query not being able to return the old name of some flattened items, eg.

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  • Custom items with
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  • Fixed a bug where modified equipment and container slots were not being synced to clients.
  • Custom items with
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Template:Redr show the correct sound description in hover text and on playing in a jukebox.

  • Has item command selector now correctly detects whether or not an actor has a filled map or firework star in their inventory.
  • The
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Template:Redr command now has a description displayed in the command dialogue preview.

  • Fixed an issue where the plant textures appeared darker.
  • Sugar Cane and Bamboo can now be placed on Moss Block.
  • Sniffer can no longer search and dig in water.
  • Made Sniffer walk cycle smoother.
  • Fixed bug in response of
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Template:Redr now refers to the right button and results in a selection of 1.

  • Screen reader now properly reads description in popping window after disabling "Require Encrypted Websockets".
  • Screen reader now properly reads description in popping window after disabling "Allow mobile data for online play".
  • Sculk Sensors, Calibrated Sculk Sensors, and Sculk Shriekers will no longer lose in-flight vibrations when leaving the world.
  • Fixed an issue where the Calibrated Sculk Sensor tendrils were not lighting uniformly.
  • Fixed custom textures that override vanilla blocks with aux metadata as a list of textures.
  • Breaking Pitcher Plants with Fortune enchanted tools will now not drop more than one flower.
  • Bone Meal now can’t be used on Torchflowers to spawn other flowers.
  • Using Bone Meal on a Torchflower Crop will now always make it grow one stage.
  • Sniffer Egg can now be placed in water and lava.
  • Screen fade effect when sleeping or using camera fade command will no longer appear when a picture is taken.
  • Sculk Sensors and Calibrated Sculk Sensors now play their "power off" sound at the end of the Cooldown phase instead of the Active phase.
  • Fixed issues with keyboard navigation on some menu screens on iOS, iPadOS, and Android.
  • Fixed a bug where respawning in VR sometimes softlocks the player in the death screen.
  • Text shadowboxes now have the correct opacity on interactable block screens.
  • Distinct green particles are now emitted by the player under effect of Hero of the Village status effect.
  • Fixed a graphical issue where a gamepad icon would display over another screen.
  • Fixed an issue were the setting had no affect on how long toasts remained on display.
  • Game no longer crashes when an item starts/stops being used if the item is not available.

Script error: No such module "fixes".

Trivia

  • This update has the third highest amount of further versions, losing to 1.19.0 and 1.21.0.

Videos

  1. REDIRECT Template:YouTube

Template:Redr

References

<references group="">

 </references>

Navigation

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(Guide)
1.4.0
Template:BlockSprite Update Aquatic (Phase Two)
(Guide)
1.5.0
Template:EntitySprite 1.6
(Guide)
1.6.0
Template:BlockSprite 1.7
(Guide)
1.7.0
Template:EntitySprite 1.8
(Guide)
1.8.0
Template:EntitySprite 1.9
(Guide)
1.9.0
Template:BlockSprite Texture Update
(Guide)
1.10.0
Template:EffectSprite Village & Pillage
(Guide)
1.11.0
Template:BlockSprite 1.12
(Guide)
1.12.0
Template:EntitySprite 1.13
(Guide)
1.13.0
Template:EntitySprite Buzzy Bees
(Guide)
1.14.0
1.14.1
1.14.20
1.14.30
Template:ItemSprite Nether Update
(Guide)
1.16.0
1.16.20
1.16.100
1.16.200
RTX Beta
1.16.210
1.16.220
Template:BlockSprite Caves & Cliffs: Part I
(Guide)
1.17.0
1.17.10
1.17.30
1.17.40
Template:BlockSprite Caves & Cliffs: Part II
(Guide)
1.18.0
1.18.10
1.18.30
Template:BlockSprite The Wild Update
(Guide)
1.19.0
1.19.10
1.19.20
1.19.30
1.19.40
1.19.50
1.19.60
1.19.70
1.19.80
Template:ItemSprite Trails & Tales
(Guide)
1.20.0
1.20.10
1.20.30
1.20.40
Template:EntitySprite Bats and Pots
(Guide)
1.20.50
1.20.60
1.20.70
Template:EntitySprite Armored Paws
(Guide)
1.20.80
Template:ItemSprite Tricky Trials
(Guide)
1.21.0
1.21.20
1.21.30
Template:ItemSprite Bundles of Bravery
(Guide)
1.21.40
Template:BlockSprite The Garden Awakens
(Guide)
1.21.50
1.21.60
Template:BlockSprite Spring to Life
(Guide)
1.21.70
1.21.80
Template:EntitySprite Chase the Skies
(Guide)
1.21.90
1.21.100
Template:EntitySprite The Copper Age
(Guide)
1.21.111*
1.21.120
Template:ItemSprite Mounts of Mayhem
(Guide)
1.21.130
26.0
Template:Nowrap

Template:Article other

de:Bedrock Edition 1.20.0 es:Bedrock Edition 1.20.0 ja:Bedrock Edition 1.20.0 ko:Bedrock Edition 1.20.0 pt:Edição Bedrock 1.20.0 ru:1.20.0 (Bedrock Edition) uk:1.20.0 (Bedrock Edition) zh:基岩版1.20.0