Minecraft:Bedrock Edition 1.20.0
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Template:Infobox version Template:Relevant guide
1.20.0, the first release of Minecraft:Trails & Tales, is a major update to Template:BE released on June 7, 2023.<ref>Template:Cite</ref> The update was announced at Minecraft:Minecraft Live 2022 on October 15, 2022, and its name was revealed at Minecraft:Minecraft Monthly on March 2, 2023<ref>https://youtu.be/jQ58UEXrFzs 1.20 NAME REVEAL and more... | MINECRAFT MONTHLY</ref>. Trails & Tales focuses on letting the players express themselves through new building blocks and storytelling. It introduces Minecraft:trail ruins, the Minecraft:camel and Minecraft:sniffer mobs, the Minecraft:archaeology system, the Minecraft:cherry grove biome, and other features. This is also the first full release of the game on ChromeOS, following the "early access" phase.<ref>Template:Cite</ref>
Additions
Blocks
File:Bamboo Mosaic.png Minecraft:Bamboo Mosaic
- A plank variant exclusive to the bamboo wood set.
- Crafted by arranging 2 bamboo slabs in a vertical strip.
- Can be used to craft respective File:Bamboo Mosaic Stairs.png Minecraft:stairs and File:Bamboo Mosaic Slab.png Minecraft:slabs variant.
File:Bamboo Planks.png Minecraft:Bamboo Planks
- Crafted using 1 block of bamboo (stripped or unstripped) to craft 2 bamboo planks.
- Can be used to craft respective File:Bamboo Button.png Minecraft:buttons, File:Bamboo Door.png Minecraft:doors, File:Bamboo Fence.png Minecraft:fences, File:Bamboo Fence Gate.png fence gates, File:Bamboo Pressure Plate.png pressure plates, File:Bamboo Sign.pngMinecraft:signs, File:Bamboo Slab.png Minecraft:slabs, File:Bamboo Stairs.png Minecraft:stairs, and File:Bamboo Trapdoor.png Minecraft:trapdoors.
- Can be used to craft Minecraft:bamboo rafts and Minecraft:bamboo rafts with chests.
- Can be used to craft wooden blocks or items, e.g., Minecraft:chest.
File:Block of Bamboo.png Minecraft:Block of Bamboo
- New log-like block.
- Block of bamboo can be crafted from 9 Minecraft:bamboo and can be stripped File:Block of Stripped Bamboo.png like other wood logs.
- Bamboo planks crafted from block of bamboo yield only 2 planks compared to 4 for wood logs.
File:Calibrated Sculk Sensor.png Minecraft:Calibrated Sculk Sensor
- A new variant of Minecraft:sculk sensor which allows players to filter vibrations based on their frequency level.
- Does not spawn naturally.
- Can only be crafted with 1 Minecraft:sculk sensor and 3 Minecraft:amethyst shards in the crafting table.
- One side of the calibrated sculk sensor can receive a Minecraft:redstone signal as an input.
- The strength of that redstone signal is the only vibration frequency the sculk sensor will listen to.
- Detects vibrations up to 16 blocks radius, instead of 8 blocks.
- Has a 1 second active cooldown instead of 2 seconds.
File:Cherry Leaves.png Minecraft:Cherry Leaves
- A new type of leaves, generated in Minecraft:cherry trees.
- Emits pink (Template:Color) Template:Cd Minecraft:particles falling underneath.
File:Cherry Log.png Minecraft:Cherry Log
- A new type of log, generated as a part of Minecraft:cherry trees.
- Can be crafted into cherry planks and wood.
- Has a stripped variant as well File:Stripped Cherry Log.png, File:Cherry Wood.png wood and File:Stripped Cherry Wood.png stripped wood.
- The stripped variant can be used to craft Minecraft:cherry hanging sign.
File:Cherry Planks.png Minecraft:Cherry Planks
- Crafted from cherry logs.
- Can be used to craft respective File:Cherry Button.png Minecraft:buttons, File:Cherry Door.png Minecraft:doors, File:Cherry Fence (EW).png Minecraft:fences, File:Cherry Fence Gate.png Minecraft:fence gates, File:Cherry Pressure Plate.png Minecraft:pressure plates, File:Cherry Sign.png Minecraft:signs, File:Cherry Slab.png Minecraft:slabs, File:Cherry Stairs.png Minecraft:stairs, and File:Cherry Trapdoor.png Minecraft:trapdoors.
- Can be used to craft Minecraft:cherry boats and Minecraft:cherry boats with chests.
- Can be used to craft wooden blocks or items, e.g., Minecraft:chests.
File:Cherry Sapling.png Minecraft:Cherry Sapling
- A new type of Minecraft:sapling which grows into a cherry tree when planted.
- Dropped by cherry leaves.
- File:Potted Cherry Sapling.png Can be placed in Minecraft:flower pots.
File:Chiseled Bookshelf.png Minecraft:Chiseled Bookshelf
- Can be crafted with 6 planks and 3 wooden slabs.
- Can store up to six Minecraft:books, Minecraft:enchanted books, Minecraft:written books or books and quills.
- Books in chiseled bookshelves can be added or removed from any slot by targeting the specific slot.
- Books are directly added and removed, so there is no interface.
- Can be used with a Minecraft:redstone comparators (giving a signal strength matching that of the slot that was last interacted with).
- Can be used with a Minecraft:hopper and Minecraft:dropper.
- Does not increase the power of Minecraft:enchanting tables.
- Require a Minecraft:Silk Touch axe to mine.
File:Decorated Pot.png Minecraft:Decorated Pot
- Can be crafted File:Prize Decorated Pot.png File:Arms Up Decorated Pot.png with any 20 pottery sherds or File:Decorated Pot (S).png Minecraft:brick items, in a rhombic crafting configuration.
- The type of crafting material decides which picture will display on its respective side of the decorated pot (e.g. an "arms up" pottery sherd in the top slot will display on the back).
- The brick item will not have a picture, and will instead be blank.
- The type of crafting material decides which picture will display on its respective side of the decorated pot (e.g. an "arms up" pottery sherd in the top slot will display on the back).
- Very fragile and easy to break.
- Will break apart into its crafting materials when broken using any block-breaking tool.
- Will drop itself when broken using an empty hand or a block-breaking tool with Minecraft:Silk Touch, or when moved by Minecraft:pistons.
Template:Animate Minecraft:Hanging Sign
- A more expensive version of normal signs, which can be crafted with 2 Minecraft:chains and 6 Minecraft:stripped logs, yielding 6 of them.
- Has a total of 11 variants: File:Oak Hanging Sign.png oak, File:Spruce Hanging Sign.png spruce, File:Birch Hanging Sign.png birch, File:Jungle Hanging Sign.png jungle, File:Acacia Hanging Sign.png acacia, File:Dark Oak Hanging Sign.png dark oak, File:Mangrove Hanging Sign.png mangrove, File:Cherry Hanging Sign.png cherry, File:Bamboo Hanging Sign.png bamboo, File:Crimson Hanging Sign.png crimson, and File:Warped Hanging Sign.png warped.
- Can be hung up in the following ways:
- Underneath a block that provides support in the center, like a fence or an iron bar.
- When the hanging sign is placed underneath a non-full block, or when placed while sneaking, the chains will take on an upside-down v-shape. Signs in this configuration can be placed in 16 different angles, similar to an armor stand.
- Underneath a full block.
- When the hanging sign is placed underneath a full block, the chains will be on parallel sides of the sign. Signs in this configuration can be placed in the 4 cardinal directions, North, South, East, and West.
- Attached to the solid side of a block.
- When attached to the side of a block, its chains will be parallel, hanging onto a horizontal bar sticking out from the side of said block. Hanging signs in this configuration will display text perpendicular to the side of the block they were attached to.
- Attached to the side or underneath another hanging sign.
- This will display the same way is being placed underneath a non-full block.
- Underneath a block that provides support in the center, like a fence or an iron bar.
- Cannot be placed directly on the ground without support from the side or above.
- However, hanging signs that have a horizontal bar will not break when the supporting block is removed.
- If it is hanging underneath of a block and that block is broken, the hanging sign will also break immediately.
- Unlike regular signs, the space available for text is much smaller.
- Text can be dyed with any color of dye and tinted with glow ink sacs to make text glow.
File:Piglin Head.png Minecraft:Piglin Head
- Minecraft:Piglins will now drop their heads when killed by a charged Minecraft:creeper.
- The piglin head will flap its ears when powered by redstone, or when worn by a player while walking, similar to the Minecraft:ender dragon head.
Template:Animate Minecraft:Pink Petals
- A new type of surface block, which generates naturally in cherry groves.
- Renewable when applying a Minecraft:bone meal to an existing set of pink petals or to the ground in cherry groves.
- Similar to Minecraft:sea pickle, pink petals can be placed up to 4 in one dirt-related block.
- Can be placed directionally.
- Can be crafted into Minecraft:pink dye.
- Can be used to breeding the Minecraft:bees.
Template:Animate Minecraft:Pitcher Plant
- A type of Minecraft:plant which grows from the Minecraft:pitcher pod after 4 stages (5 stages in total).
- If grown fully, it will only drop itself when broken, otherwise drops the pod.
- Can be crafted into two Minecraft:cyan dye.
- Cannot be placed in a Minecraft:flower pot.
- Can be destroyed by Minecraft:ravagers.
Template:Animate Minecraft:Sniffer Egg
- Can be found in the Minecraft:suspicious sand Minecraft:loot table found at warm Minecraft:ocean ruins.
- Dropped when two Minecraft:sniffers breed.
- Hatches into a baby snifflet.
- When placed on Minecraft:moss block, it will hatch after approximately 10 minutes.
- On all other Minecraft:blocks, it will hatch in approximately 20 minutes.
Template:Animate Minecraft:Suspicious Gravel
- Looks similar to Minecraft:gravel, with a rougher texture.
- Affected by gravity, although it vanishes when landing.
- Generates naturally in cold Minecraft:ocean ruins and Minecraft:trail ruins, with different archaeological loot tables.
- Has Minecraft:shovel as an assigned tool.
- Drops nothing when mined or moved, even if mining with Minecraft:Silk Touch.
- Brushing the suspicious gravel with a brush will extract objects.
- Has 4 stages of extraction (displayed through the texture), and will "recover" gradually when brushing is stopped.
- Turns to regular Minecraft:gravel once extraction is done.
- Only suspicious gravel with a valid archaeological loot table (the ones naturally generated) can extract an item.
- Can have Minecraft:bamboo planted on it.
Template:Animate Minecraft:Suspicious Sand
- Looks similar to Minecraft:sand, with a rougher texture.
- Affected by gravity, although it vanishes when landing.
- Generates naturally in warm Minecraft:ocean ruins, Minecraft:desert temples, Minecraft:desert wells and Minecraft:trail ruins, with different archaeological loot tables.
- Has Minecraft:shovel as an assigned tool.
- Drops nothing when mined or moved, even if mining with Minecraft:Silk Touch.
- Brushing the suspicious sand with a Minecraft:brush will extract objects.
- Has 4 stages of extraction (displayed through the texture), and will "recover" gradually when brushing is stopped.
- Turns to regular Minecraft:sand once extraction is done.
- Only suspicious sand with a valid archaeological loot table (the ones naturally generated) can extract an item.
- Can have Minecraft:cacti and Minecraft:sugar cane planted on it.
Template:Animate Minecraft:Torchflower
- A new type of flower, which grows from torchflower seeds after 2 stages (3 stages in total).
- Doesn't emit light, despite the name.
- If it's in its third growth stage, it will only drop itself when broken, otherwise it will drop its seed.
- Can be crafted into an Minecraft:orange dye.
- Can be planted in a Minecraft:flower pot.
- Can be used to craft Minecraft:suspicious stew, giving the player Minecraft:Night Vision.
- Can be used to tempt and breed Minecraft:bees.
Items
File:Brush.png Minecraft:Brush
- An item which can be used in the new archaeology system.
- Can be crafted with a Minecraft:stick, a Minecraft:copper ingot and a Minecraft:feather in a vertical line, respectively.
- Consumes 1 Minecraft:durability point when extracting an item from suspicious sand or suspicious gravel successfully.
- Has no effect when brushing anything other than suspicious sand or suspicious gravel.
- File:Music Disc Relic JE1 BE1.png Added a new music disc by Minecraft:Aaron Cherof titled "Relic".
- Can only be obtained by Minecraft:archaeology.
- Has a chance to drop when brushing Minecraft:suspicious sand or Minecraft:suspicious gravel.
File:Pitcher Pod.png Minecraft:Pitcher Pod
- Can be planted on farmland and grows into a pitcher plant.
- Can only be obtained if a sniffer digs up a pitcher pod.
- Drops pitcher plant when fully grown, otherwise drops itself.
Template:Animate Minecraft:Pottery Sherds
- An item found by using a brush on suspicious sand.
- There are currently 20 known varieties:
- File:Angler Pottery Sherd.png Minecraft:Angler Pottery Sherd
- File:Archer Pottery Sherd.png Minecraft:Archer Pottery Sherd
- File:Arms Up Pottery Sherd.png Minecraft:Arms up Pottery Sherd
- File:Blade Pottery Sherd.png Minecraft:Blade Pottery Sherd
- File:Brewer Pottery Sherd.png Minecraft:Brewer Pottery Sherd
- File:Burn Pottery Sherd.png Minecraft:Burn Pottery Sherd
- File:Danger Pottery Sherd.png Minecraft:Danger Pottery Sherd
- File:Explorer Pottery Sherd.png Minecraft:Explorer Pottery Sherd
- File:Friend Pottery Sherd.png Minecraft:Friend Pottery Sherd
- File:Heart Pottery Sherd.png Minecraft:Heart Pottery Sherd
- File:Heartbreak Pottery Sherd.png Minecraft:Heartbreak Pottery Sherd
- File:Howl Pottery Sherd.png Minecraft:Howl Pottery Sherd
- File:Miner Pottery Sherd.png Minecraft:Miner Pottery Sherd
- File:Mourner Pottery Sherd.png Minecraft:Mourner Pottery Sherd
- File:Plenty Pottery Sherd.png Minecraft:Plenty Pottery Sherd
- File:Prize Pottery Sherd.png Minecraft:Prize Pottery Sherd
- File:Sheaf Pottery Sherd.png Minecraft:Sheaf Pottery Sherd
- File:Shelter Pottery Sherd.png Minecraft:Shelter Pottery Sherd
- File:Skull Pottery Sherd.png Minecraft:Skull Pottery Sherd
- File:Snort Pottery Sherd.png Minecraft:Snort Pottery Sherd
Template:Animate Minecraft:Smithing Templates
- New item series for trimming armor and upgrading diamond armor to netherite, with sixteen varieties of armor trims.
- File:Netherite Upgrade Smithing Template JE1 BE1.png Minecraft:Netherite Upgrade
- Armor trims:
- File:Coast Armor Trim Smithing Template JE1 BE1.png Minecraft:Coast Armor Trim
- File:Dune Armor Trim Smithing Template JE2 BE2.png Minecraft:Dune Armor Trim
- File:Eye Armor Trim Smithing Template JE1 BE1.png Minecraft:Eye Armor Trim
- File:Host Armor Trim Smithing Template JE1 BE1.png Minecraft:Host Armor Trim
- File:Raiser Armor Trim Smithing Template JE1 BE1.png Minecraft:Raiser Armor Trim
- File:Rib Armor Trim Smithing Template JE1 BE1.png Minecraft:Rib Armor Trim
- File:Sentry Armor Trim Smithing Template JE2 BE2.png Minecraft:Sentry Armor Trim
- File:Shaper Armor Trim Smithing Template JE1 BE1.png Minecraft:Shaper Armor Trim
- File:Silence Armor Trim Smithing Template JE1 BE1.png Minecraft:Silence Armor Trim
- File:Snout Armor Trim Smithing Template JE1 BE1.png Minecraft:Snout Armor Trim
- File:Spire Armor Trim Smithing Template JE1 BE1.png Minecraft:Spire Armor Trim
- File:Tide Armor Trim Smithing Template JE1 BE1.png Minecraft:Tide Armor Trim
- File:Vex Armor Trim Smithing Template JE1 BE1.png Minecraft:Vex Armor Trim
- File:Ward Armor Trim Smithing Template JE1 BE1.png Minecraft:Ward Armor Trim
- File:Wayfinder Armor Trim Smithing Template JE1 BE1.png Minecraft:Wayfinder Armor Trim
- File:Wild Armor Trim Smithing Template JE1 BE1.png Minecraft:Wild Armor Trim
- They can be obtained randomly from chests generated in their respective structures.
- Exceptions:
- While randomly generated in other rooms, a netherite upgrade smithing template is also guaranteed in every treasure room in a Minecraft:bastion remnant.
- 1 eye armor trim is guaranteed in every Minecraft:stronghold library chest.
- A single tide armor trim is sometimes dropped by Minecraft:elder guardians upon death.
- Host, raiser, shaper and wayfinder trims are found by brushing Suspicious Sand and Suspicious Gravel in Trail Ruins.
- Some armor trims are rarer than others, with a higher or lower chance of generating depending on the set rarity.
- The following common armor trims always generate 2 templates in a chest when found:
- Dune
- Coast
- Wild
- Sentry
- Exceptions:
- Consumed when used to upgrade an item in the Minecraft:smithing table.
- Cannot be crafted directly, but a copy can be made by crafting in the following pattern:
- 7 Minecraft:diamonds, in a U shape.
- 1 block of material that the template is made out of, placed in the center slot of the crafting grid.
- 1 smithing template, placed in the remaining top middle slot.
- File:Camel Spawn Egg JE2 BE2.png Camel spawn egg.
- File:Sniffer Spawn Egg JE2 BE2.png Sniffer spawn egg.
File:Torchflower Seeds.png Minecraft:Torchflower Seeds
- A new type of seed, which can be planted on Minecraft:farmland and grows into a torchflower.
- Can only be obtained if a sniffer digs up a torchflower seed.
- Can be used to tempt and breed Minecraft:chickens and Minecraft:parrots.
- Can be used to breed and tempt Minecraft:sniffers.
- Can be picked up by farmer Minecraft:villagers.
Mobs
File:Camel.png Minecraft:Camel
- A rideable entity, which can be equipped with a Minecraft:saddle and ridden by two players.
- Has Template:Hp health points.
- Spawns naturally in desert Minecraft:villages.
- Can be bred with Minecraft:cacti, and will follow players holding a cactus on hand.
- Mobs that are 2 blocks tall and lower cannot reach the player (except spiders) when the player is riding it, due to its height.
- Can walk over 1.5 block tall obstacles (such as fences and blocks with a slab on top).
- Will randomly sit down.
- While sitting, it is difficult to convince them to move.
- Can either walk slowly or sprint quickly.
- Can also dash forward (if the player uses the jump key while riding it) but will lose stamina for a while.
- When it loses stamina, it cannot sprint or dash again for a few seconds.
- A dash can extend more than 10 blocks when executed perfectly.
File:Sniffer.png Minecraft:Sniffer
- A new passive mob, which is also the mob vote winner of Minecraft:Minecraft Live 2022.
- Considered to be the first "ancient" mob.
- Very large (2×2 full blocks).
- Has Template:Hp health points.
- Cannot spawn naturally.
- Often sniffs in the air and occasionally digs for torchflower seeds.
- The digging has a cooldown of 8 minutes.
- The last 20 dug blocks are remembered with a Template:Cd memory, and are not eligible for digging again.
- Can be bred and tempted with torchflower seeds, laying a Minecraft:sniffer egg.
Non-mob entities
File:Cherry Boat.png Minecraft:Cherry Boat
- A new type of boat, crafted with cherry planks.
- Can be used to craft a variant File:Cherry Boat with Chest.png with a Minecraft:Chest.
File:Bamboo Raft.png Minecraft:Bamboo Raft
- A new type of boat, crafted with bamboo planks.
- Can be used to craft a variant File:Bamboo Raft with Chest.png with a Minecraft:chest.
- They function the same way as ordinary boats, but have a unique look to them.
- A bamboo raft's model is higher than a boat.
World generation
File:Cherry Tree.png Minecraft:Cherry
- New type of Minecraft:tree variant that is found in Minecraft:cherry groves, can be grown from cherry saplings.
- Occasionally generated with a Minecraft:bee nest.
- Tree trunks fork or bend high up, and are then covered up in large, round canopies of cherry leaves.
- The concept was proposed in 2013 by Minecraft:Patrick Geuder,<ref>Template:Tweet</ref><ref>Template:Tweet</ref> but was ultimately not added at the time.
- A new Minecraft:biome which contains cherry trees.
- Located in the Minecraft:mountains, like Minecraft:meadows.
- Minecraft:Pigs, Minecraft:sheep, Minecraft:rabbits, and Minecraft:bees can spawn here.
File:Trail Ruins.png Minecraft:Trail Ruins
- A buried Minecraft:generated structure from a lost culture.
- Generates in Minecraft:taigas, Minecraft:snowy taigas, Minecraft:old growth taigas (both types), Minecraft:old growth birch forests, and Minecraft:jungles.
- Comprised of a tower, a path across the bottom, and a few additional rooms attached to the side.
- Contains Minecraft:suspicious sand and Minecraft:suspicious gravel, as well as Minecraft:mud bricks and several colors of Minecraft:terracotta and Minecraft:glazed terracotta.
- Four Minecraft:armor trims and seven Minecraft:pottery sherds can be found here.
- In the suspicious sand and suspicious gravel, the player can find:
- Minecraft:Wooden hoe
- Minecraft:Coal
- Minecraft:Wheat
- Minecraft:Gold nugget
- Minecraft:Wheat seeds
- Beetroot seeds
- Minecraft:String
- Minecraft:Oak hanging sign
- Minecraft:Spruce hanging sign
- Blue glass pane
- Red glass pane
- Yellow glass pane
- Light blue glass pane
- Purple glass pane
- Magenta glass pane
- Pink glass pane
- Minecraft:Blue dye
- Minecraft:Yellow dye
- Minecraft:Orange dye
- Minecraft:Light blue dye
- Minecraft:White dye
- Minecraft:Brick
- Minecraft:Green candle
- Minecraft:Red candle
- Minecraft:Purple candle
- Minecraft:Brown candle
- Minecraft:Leash
- Minecraft:Dead bush
- Minecraft:Clay block
- Minecraft:Burn pottery sherd
- Minecraft:Danger pottery sherd
- Minecraft:Friend pottery sherd
- Minecraft:Heart pottery sherd
- Minecraft:Heartbreak pottery sherd
- Minecraft:Howl pottery sherd
- Minecraft:Sheaf pottery sherd
- Minecraft:Host armor trim
- Minecraft:Raiser armor trim
- Minecraft:Shaper armor trim
- Minecraft:Wayfinder armor trim
Gameplay
Minecraft:Achievements Template:Load achievements
General
- Added the "Experimental Cameras" experimental toggle.
- Enable the Template:Cmd Minecraft:command.
- Added new ambient soundtracks, all by Aaron Cherof.
- "A Familiar Room" plays in survival mode (all biomes), as well as the menu screens.
- "Bromeliad" play in bamboo jungle, cherry grove, flower forest, forest, jungle, sparse jungle, as well as the menu screens.
- "Crescent Dunes" plays in desert, all types of badlands, as well as the menu screens.
- "Echo in the Wind" plays in cherry grove, flower forest, lush caves, all types of badlands, as well as the menu screens.
- Due to a bug, the Trails and Tales soundtrack does not play in the menu of Bedrock Edition until 1.20.30. Instead, Minecraft:The Wild Update soundtrack still plays in the menu.<ref>Template:Bug</ref> Also, "A Familiar Room" does not play in the Minecraft:Overworld currently due to a bug.
- Added Template:Cd, which will appear underneath the cherry leaves.
- Added 6 new Minecraft:splashes:
- "This sand is sus"
- "Remember to brush your... ...teeth"
- "Has working bookshelves!"
- "Sniff sniff..."
- "Place hanging sign here"
- "Enter the Render Dragon!"
User interface
- Added 7 new loading screen tips:
- "Explore structures throughout the Minecraft world to find smithing templates to trim your armor pieces."
- "Need more smithing templates? Try to copy them."
- "The sniffer egg seems to like moss blocks."
- "Mob heads make sounds, try them out on note blocks!"
- "Some sand might be suspicious. Use your brush on it to find some good stuff!"
- "Two players can ride together on a camel."
- "The camels jump... horizontally!"
Changes
Blocks
- The different Minecraft:block states for the
carpetID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
Template:BlockSprite carpet
|
Template:BlockSprite white_carpet
|
Template:BlockSprite orange_carpet
| |
Template:BlockSprite magenta_carpet
| |
Template:BlockSprite light_blue_carpet
| |
Template:BlockSprite yellow_carpet
| |
Template:BlockSprite lime_carpet
| |
Template:BlockSprite pink_carpet
| |
Template:BlockSprite gray_carpet
| |
Template:BlockSprite light_gray_carpet
| |
Template:BlockSprite cyan_carpet
| |
Template:BlockSprite purple_carpet
| |
Template:BlockSprite blue_carpet
| |
Template:BlockSprite brown_carpet
| |
Template:BlockSprite green_carpet
| |
Template:BlockSprite red_carpet
| |
Template:BlockSprite black_carpet
|
- The different Minecraft:block states for the
coralID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
Template:BlockSprite coral
|
Template:BlockSprite tube_coral
|
Template:BlockSprite brain_coral
| |
Template:BlockSprite bubble_coral
| |
Template:BlockSprite fire_coral
| |
Template:BlockSprite horn_coral
| |
Template:BlockSprite dead_tube_coral
| |
Template:BlockSprite dead_brain_coral
| |
Template:BlockSprite dead_bubble_coral
| |
Template:BlockSprite dead_fire_coral
| |
Template:BlockSprite dead_horn_coral
|
- Vibration frequencies of many actions in the game have been tweaked and greatly simplified to prevent unwanted interference, as following:
Action Frequency Value Movement in any medium (land, water and air) 1 Landing on any surface (land or water) 2 Item interactions 3 Gliding with an elytra or unique mob actions (Ravager roar, Wolf shaking, etc) 4 Dismounting a mob or equipping gear 5 Mounting a mob or interacting with a mob 6 Mobs and players getting damaged 7 Consuming items (drinking and eating) 8 Blocks 'deactivating' (door close, chest close, button unpress, etc) 9 Blocks 'activating' (door open, chest open, button press, etc) 10 Blocks changing (cauldron water level rising, adding food to campfire, etc) 11 Blocks being destroyed 12 Blocks being placed 13 Mobs and players teleporting or spawning 14 Mobs and players dying or an explosion 15
- Sculk Sensors now have three phases: Inactive, Active, and Cooldown
- The default phase is Inactive
- This phase lasts indefinitely until the block receives a vibration
- During this phase, the block is able to listen to nearby vibrations until one has been scheduled
- When a scheduled vibration is received, the block switches to the Active phase
- This phase lasts 30 game ticks for Sculk Sensors, and 10 game ticks for Calibrated Sculk Sensors
- During this phase, the block stops listening to nearby vibrations, wiggles its tendrils, and emits a Redstone signal and light
- After the Active phase has finished, the block switches to a Cooldown phase
- This phase lasts for 10 game ticks
- During this phase, the block keeps wiggling its tendrils, but no longer emits a Redstone signal nor light
- Finally, once this phase is finished, the block will switch back to the Inactive phase
- Previously, these phases had different timings:
- The Active phase lasted 40 game ticks for Sculk Sensors and 20 game ticks for Calibrated Sculk Sensors
- There was no Cooldown phase
- These phase timings were tweaked so that it is less common for activated contraptions to recursively activate the Sculk Sensor that powered them.
General
- Reverted changes when the "Show Coordinates" setting is enabled.
- Removed the "Sniffer" experimental toggle.
- All Trails & Tales content has now been “de-experimentified” and is available during normal gameplay.
- Removed the Next Major Update toggle, since it has no active experimental content.
- Screen reader now describes function of "delete world" button in storage menu.
- Tweaked the contrast of the text inside of header for list of worlds in storage settings menu.
- The four Creative Inventory tabs now have their names read out by text-to-speech.
- Updated the seed templates with a Cherry Grove biome option.
- The Minecraft:Panorama was changed to showcase a Minecraft:cherry grove biome.
- Now the Minecraft:Panorama rotates clockwise.
UI
- Changed the overlay color on the new death screen in full VR.
- Added a new camera effect on the new death screen.
- Doubled the resolution of the world thumbnails.
- The main menu background in now tilted downwards on all platforms.
Items
- Can now be combined with Minecraft:banner on crafting grid to apply patterns on it.
- The banner is consumed on use.
- A Shield can be combined with a banner only if no pattern was previously applied.
Technical
- Added new "Chat Message Duration" accessibility setting to change how long chat messages remain on screen (3 seconds by default).
- Renamed "Notification Duration" to "Toast Notification Duration".
Add-Ons and Script Engine
- Pumpkin blocks use the string type state Template:Cd instead of the int type Template:Cd state.
Minecraft:Bedrock Dedicated Server
- Content logs now show in dedicated server console window with a configurable log level using these new server properties:
- Template:Cd - Sets the minimum level for content logs to output. Allowed values: Template:Cd, Template:Cd, Template:Cd, Template:Cd. Default: Template:Cd.
- Note: This log level also affects content logs written to disk when using Template:Cd.
- Template:Cd - Enables or disables content log output to the console window. Default: Template:Cd.
- Template:Cd - Sets the minimum level for content logs to output. Allowed values: Template:Cd, Template:Cd, Template:Cd, Template:Cd. Default: Template:Cd.
- Custom entities with internal-only components or AI goals will fail to load in game.
- Custom entities are restricted to overriding Vanilla entities released before 1.20. Invalid entities used in the Template:Cd or Template:Cd field will result in content errors.
General
- Added Template:Cd event to Template:Cd. This event is called when an item is spawned.
- Added a progress handler when loading into a world that will wait up to a total of 15 seconds for the primary users appearance to load.
- Lowered the time it takes to start up and load into the start screen.
- Released the following item components out of experimental in json formats Template:Cd and higher:
- Custom items using JSON formats 1.16.100 and formats past 1.17.0 can be loaded without the "Holiday Creator Features" toggle if there are no holiday components used.
- The Template:Cd component is no longer ignored when calculating ground friction.
- Items with the entity placer item component will now successfully create the actor on air blocks if the Template:Cd field is empty.
- Items with the entity placer item component can now be used on a Minecraft:monster spawner to change the spawner's actor spawn type. The item must have a format version of at least 1.19.80.
- Removed the non-functional Template:Cd parameter from the Template:Cd item component.
- There is now a limit on the amount of nested sub-expressions each molang expression can have.
Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Experimental Cameras", and "Upcoming Creator Features" experimental toggles.
Additions
Command format
- A new Minecraft:command that can switch to custom camera perspectives and fade the screen.
Technical
Minecraft:Add-ons and script engine
- Added experimental support for Template:Cd in block JSON. Template:Cd are a shortcut for creators to add vanilla Minecraft:block states and setter functions to data-driven blocks.
- Can parse Template:Cd ("Template:Cd") Template:Cd (adds the "Template:Cd" Template:Cd and Template:Cd setter function).
- Can access the Template:Cd state on blocks that apply the Template:Cd trait in Template:Cd molang queries and Template:Cd event responses.
Changes
Technical
- Added Template:Cd state to the Template:Cd block trait.
- Template:Cd is a six value integer state (down, up, south, west, north, east).
- Can enable and access this state on blocks through the Template:Cd trait.
- Can access the Template:Cd state on blocks that apply the Template:Cd trait in Template:Cd Molang queries and Template:Cd Template:Cd.
- Pumpkin blocks use state Template:Cd instead of Template:Cd.
- Changed Template:Cd and Template:Cd states from int to string type.
- Template:Cd has four values Template:Cd.
- Template:Cd has six values Template:Cd.
- Removed Template:Cd item component.
- Added Template:Cd (Template:Cd) Template:Cd block trait.
- Adds states Template:Cd and/or Template:Cd.
- Template:Cd is a six value string state (Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd) that contains info on which block face the player clicked on when the block was placed.
- Template:Cd is a 2 value string state (Template:Cd, Template:Cd) with info on whether the block was placed in the lower or upper half of the block position.
- Both of these states are set when the block is placed (Template:Cd).
- Template:Cd
- Renamed Template:Cd to Template:Cd.
- Renamed Template:Cd to Template:Cd.
- Renamed Template:Cd to Template:Cd.
- New APIs moved from beta to stable Template:Cd:
- Moving Template:Cd to Template:Cd.
- Moving Template:Cd to Template:Cd.
- Moving Template:Cd to Template:Cd.
- Moving Template:Cd to Template:Cd.
- Moving Template:Cd to Template:Cd.
- Moving Template:Cd to Template:Cd.
- Moving Template:Cd to Template:Cd.
- Moving Template:Cd to Template:Cd.
- Moving Template:Cd to Template:Cd.
- Moved "Containerand" Template:Cd and Template:Cd to Template:Cd.
- Moved Music APIs from beta to stable.
- Moved Sound APIs from beta to stable.
- Moved Template:Cd, Template:Cd, and Template:Cd to Template:Cd.
- Moved Template:Cd and getter APIs to Template:Cd.
- Moved Template:Cd, Template:Cd, Template:Cd, and Template:Cd to Template:Cd.
- Moving Template:Cd to Template:Cd.
- Moving Template:Cd to Template:Cd.
- Moving Template:Cd to Template:Cd.
- Moved Template:Cd from beta to Template:Cd.
- Enchantments
- Removed Template:Cd class. Use Template:Cd from Template:Cd module for Minecraft version specific information.
- Added support for Template:Cd in all enchantment methods for specifying the enchantment type.
- source on Template:Cd is now an optional property because explosions may not have a source.
- Tameable component
- Removed Template:Cd and Template:Cd from Template:Cd.
- Updated API to better handle operations outside of loaded and ticking areas.
- Template:Cd thrown when trying to interact with a block object that isn't in a loaded and ticking chunk anymore.
- Template:Cd thrown when trying to interact with a position outside of dimension height range.
- Dimension
- Template:Cd now returns an optional Block to reflect it might return 'undefined' if asking for a block at an unloaded chunk.
- Signs
- Added optional Template:Cd parameter to functions Template:Cd, Template:Cd, Template:Cd, Template:Cd, and Template:Cd on Template:Cd to support getting and setting text and colors on both sides of signs.
- Added Template:Cd property to Template:Cd indicating whether players can edit the sign or not.
- Added Template:Cd method to Template:Cd to block players from editing the sign.
- Template:Cd and Template:Cd on Template:Cd and Template:Cd can now fail with a Template:Cd.
- Template:Cd can throw a Template:Cd exception.
- Template:Cd will pass a Template:Cd into the reject handler.
- Moving Template:Cd method to Template:Cd.
- Moving Template:Cd method to Template:Cd.
- Moving Template:Cd method to Template:Cd.
- Moving Template:Cd class to Template:Cd.
- Moving Template:Cd class to Template:Cd:
- Moving Template:Cd Template:Cd property to Template:Cd.
- Moving the following additional Template:Cd subclasses to Template:Cd:
- Renamed Template:Cd class to Template:Cd and moved to Template:Cd.
- Moving the following additional Template:Cd subclasses to Template:Cd:
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Added class Template:Cd
- Added function Template:Cd - Returns the effect type if it exists.
- Added function Template:Cd - Returns all of the effects.
- Updated class Template:Cd.
- Updated Template:Cd property. Is the duration of the effect in ticks.
- Added property Template:Cd. Returns the effect’s type id.
- Added interface Template:Cd
- Added function Template:Cd - Removes an effect from an entity. Returns Template:Cd if the effect is not found or does not exist.
- Updated function Template:Cd - Gets the effect if it exists on the entity. Otherwise returns Template:Cd.
- Updated function Template:Cd - Adds an effect to the entity. Returns Template:Cd if the effect cannot be added (the effect does not exist, the duration is negative).
- Items using the minimum duration for the Template:Cd component now work in the Minecraft:Blast Furnace and Minecraft:Smoker.
- Items with the Template:Cd component now trigger the throw sound effect when used
Scripting
- System Events
- Further separation of events into distinct Template:Cd and Template:Cd handling, with some restrictions on the execution of state updates in a before event.
- Renamed Scripting Events
- Before Events renamed to Template:Cd and event signals renamed to Template:Cd.
- Example: Template:Cd renamed to Template:Cd and Template:Cd renamed to Template:Cd.
- Other events renamed to Template:Cd and event signals renamed to Template:Cd.
- Example: Template:Cd renamed to Template:Cd and Template:Cd renamed to Template:Cd.
- Template:Cd event renamed to Template:Cd.
- Template:Cd renamed to Template:Cd.
- Template:Cd renamed to Template:Cd.
- Template:Cd renamed to Template:Cd.
- Template:Cd renamed to Template:Cd.
- Template:Cd renamed to Template:Cd.
- Template:Cd renamed to Template:Cd.
- Fixed a bug where Template:Cd would fail to resolve custom block properties.
- Renamed Template:Cd to Template:Cd.
- Item Events
- The Template:Cd now only fires for the first block that is interacted with when performing a build action.
- The Template:Cd now only fires if the item is successfully used on a block.
- Template:Cd property Template:Cd has been changed to Template:Cd.
- Template:Cd property Template:Cd has been changed to Template:Cd.
- Template:Cd property Template:Cd has been changed to Template:Cd.
- Template:Cd property Template:Cd has been changed to Template:Cd - This position is relative to the bottom north-west corner of the block.
- Template:Cd property Template:Cd has been changed to Template:Cd - This position is relative to the bottom north-west corner of the block.
- Entity
- Added interface Template:Cd}.
- Added interface Template:Cd}.
- Added function Template:Cd - Attempts to teleport the entity and returns false if the entity is unable to teleport safely (blocks surrounding teleport location or unloaded chunk).
- Changed function teleport to Template:Cd - Teleports an entity.
- Changed function Template:Cd to Template:Cd - Sets the entity's rotation.
- Changed function Template:Cd to Template:Cd - Gets the entity's rotation.
- Updated function Template:Cd - The tag must be less than 256 characters.
- Updated method kill to return boolean instead of void. If return value is true, entity can be killed, otherwise false.
- Added interface Template:Cd. Additional options about the source of damage to use as input in Template:Cd.
- Added interface Template:Cd. Additional options about the source of damage to use as input in Template:Cd in case of projectile damage.
- Updated method Template:Cd. Renamed parameter source to options. Parameter type also changed from Template:Cd to Template:Cd.
- Template:Cd.
- Changed function Template:Cd to Template:Cd - Gets the simulated players head rotation.
- Template:Cd will now accept floating point values.
- Added new Template:Cd and Template:Cd interface types for use with the Template:Cd and Template:Cd respectively.
- Template:Cd now requires a location argument.
- When calling Template:Cd and Template:Cd, an error will now be thrown if volume is less than Template:Cd.
- When calling Template:Cd and Template:Cd, an error will now be thrown if fade is less than Template:Cd.
- When calling Template:Cd, an error will now be thrown if pitch is less than Template:Cd.
- When calling Template:Cd, an error will now be thrown if volume is less than Template:Cd.
- When calling Template:Cd, an error will now be thrown if pitch is less than Template:Cd.
- When calling Template:Cd, an error will now be thrown if volume is less than Template:Cd.
- Removed Template:Cd item component.
- Entity objects now persist across dimension changes and chunk reloading. This means that if you have a reference to an invalid entity, it will become usable once the entity has been transferred or reloaded. You can check whether an entity is loaded or unloaded by reading its Template:Cd property.
- Added Template:Cd property Template:Cd - Returns the lifetime state of the entity. Valid values include loaded and unloaded.
- Template:Cd
- Renamed property item to Template:Cd.
- Template:Cd
- Renamed property item to Template:Cd.
- Replaced function Template:Cd with Template:Cd property Template:Cd.
- Removed function Template:Cd.
- Template:Cd
- Renamed property item to Template:Cd.
- Replaced function Template:Cd with Template:Cd property Template:Cd.
- Template:Cd
- Renamed property item to Template:Cd.
- Template:Cd
- Replaced properties Template:Cd and Template:Cd with Template:Cd property Template:Cd.
- Before Events renamed to Template:Cd and event signals renamed to Template:Cd.
- After Events
- All non-before events have been moved from Template:Cd to Template:Cd.
- Template:Cd has been removed from the world object.
- After events do not execute immediately, instead they are deferred until a later point in the tick when they are flushed. It is guaranteed that all events fired in a tick are flushed within a tick.
Fixes
Template:Fixes Other
- The Brush now displays a tooltip when aimed at Suspicious Blocks on touch devices.
- Brushing other non-Suspicious blocks will now produce a generic brushing sound.
- Suspicious Sand and Suspicious Gravel do not drop anymore when falling on top of Sculk Sensors or Calibrated Sculk Sensors.
- Untrimmed armor pieces now render correctly in-hand and in the world when carrying an equivalent armor piece with trim.
- When swapping a trimmed armor piece with an equivalent piece without trims, both items now render correctly in the HUD hotbar.
- When swapping a trimmed armor piece with an equivalent piece without trims, both items now render correctly in UI-slots.
- Mobs are now correctly positioned above the surface of Bamboo Rafts when riding them.
- Fixed an issue where a Piston could become invisible in rare cases.
- Players no longer fall through Farmland Blocks after jumping on them.
- The sounds emitted by players and mobs stepping, falling, jumping, or landing on top of sculk sensors are now affected by the "Players" sound slider.
- Fixed an issue where a locally hosted dedicated server was not found by clients on the same machine.
- Boots do not z-fight anymore when worn by humanoid mobs and Armor Stands
- The "leg" and "belt" parts of Leggings do not z-fight anymore when worn by humanoid mobs and Armor Stands.
- iOS and iPadOS now requests Local Network access in order to find games on the local network.
- Screen UI now always has a focus in control when using a controller.
- Fixed a bug where the crosshair could be visible on the new death screen.
- Fixed a bug where text formatting codes would be shown on the new death screen.
- Fixed a bug where respawning in VR sometimes softlocked the player on the death screen.
- Changed the world tag to no longer display "-experimental" on worlds that only use the Holiday Creator Features experiment.
- Improved performance when preparing commands, most noticeable when opening the command window for the first time in a world, but also when loading Command Blocks for old command versions.
- Any item use, like using a Brush or Spyglass or eating an Apple now send item interact events that cause vibrations picked up by Sculk Sensors and Wardens.
- Fixed a crash affecting some Marketplace packs preventing them from loading.
- Calibrated Sculk Sensors now power the block below them when active.
- Fixed fall damage accumulating when player jumps on roofed Soul Sand Bubble Column.
- Conduit block now respects the lighting conditions when held in hand or dropped.
- Interacting with an unwaxed Sign while holding an item that cannot be used on the sign now opens the sign for editing.
- When using gamepad or touch input, correct tooltips are now shown if interacting with the Sign is possible.
- It is now possible to attach a hanging sign to another without sneaking.
- Sculk Sensors now power the block below them when active.
- Fixed the multiplayer toggle in the Create New World screen sometimes wasn't greyed out even though the setting would have no effect.
- Coordinates are now shown on the new death screen if the "Show Coordinates" setting is enabled.
- Fixed Template:Cd Molang query not being able to return the old name of some flattened items, eg. Template:Cd to Template:Cd.
- Custom items with Template:Cd and Template:Cd can be combined to repair them without requiring a custom item entry.
- Fixed a bug where modified equipment and container slots were not being synced to clients.
- Custom items with Template:Cd show the correct sound description in hover text and on playing in a jukebox.
- Has item command selector now correctly detects whether or not an actor has a filled map or firework star in their inventory.
- The Template:Cmd command now has a description displayed in the command dialogue preview.
- Fixed an issue where the plant textures appeared darker.
- Sugar Cane and Bamboo can now be placed on Moss Block.
- Sniffer can no longer search and dig in water.
- Made Sniffer walk cycle smoother.
- Fixed bug in response of Template:Cd where selection was inverted from which button was selected. Template:Cd now refers Template:Cd to the left button and results in a selection of 0 and Template:Cd now refers to the right button and results in a selection of 1.
- Screen reader now properly reads description in popping window after disabling "Require Encrypted Websockets".
- Screen reader now properly reads description in popping window after disabling "Allow mobile data for online play".
- Sculk Sensors, Calibrated Sculk Sensors, and Sculk Shriekers will no longer lose in-flight vibrations when leaving the world.
- Fixed an issue where the Calibrated Sculk Sensor tendrils were not lighting uniformly.
- Fixed custom textures that override vanilla blocks with aux metadata as a list of textures.
- Breaking Pitcher Plants with Fortune enchanted tools will now not drop more than one flower.
- Bone Meal now can’t be used on Torchflowers to spawn other flowers.
- Using Bone Meal on a Torchflower Crop will now always make it grow one stage.
- Sniffer Egg can now be placed in water and lava.
- Screen fade effect when sleeping or using camera fade command will no longer appear when a picture is taken.
- Sculk Sensors and Calibrated Sculk Sensors now play their "power off" sound at the end of the Cooldown phase instead of the Active phase.
- Fixed issues with keyboard navigation on some menu screens on iOS, iPadOS, and Android.
- Fixed a bug where respawning in VR sometimes softlocks the player in the death screen.
- Text shadowboxes now have the correct opacity on interactable block screens.
- Distinct green particles are now emitted by the player under effect of Hero of the Village status effect.
- Fixed a graphical issue where a gamepad icon would display over another screen.
- Fixed an issue were the setting had no affect on how long toasts remained on display.
- Game no longer crashes when an item starts/stops being used if the item is not available.
Trivia
Videos
References
Template:Navbox Bedrock Edition versions
Minecraft:de:Bedrock Edition 1.20.0 Minecraft:es:Bedrock Edition 1.20.0 Minecraft:ja:Bedrock Edition 1.20.0 Minecraft:ko:Bedrock Edition 1.20.0 Minecraft:pt:Edição Bedrock 1.20.0 Minecraft:ru:1.20.0 (Bedrock Edition) Minecraft:uk:1.20.0 (Bedrock Edition) Minecraft:zh:基岩版1.20.0