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Minecraft:Java Edition 25w44a

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Revision as of 11:14, 1 July 2026 by SyncBot (talk | contribs) (Sync: new page from Minecraft)
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Template:Dangerous versionTemplate:Infobox version


25w44a is the fourth Minecraft:snapshot for Minecraft:Java Edition 1.21.11, released on October 28, 2025, which adds Minecraft:camel husks and Minecraft:parched.<ref>Template:Snap</ref>

Additions

Items

Template:Animate Minecraft:Spawn eggs

Mobs

File:Camel Husk JE1.png Minecraft:Camel husk

File:Parched JE1 BE1.png Minecraft:Parched

General

Minecraft:Environment attributes

  • Added Template:Cd
    • The distance in blocks from the camera at which underwater fog starts to have an effect. If negative, the fog will start out with density as if it had started that many blocks behind the camera.
      • Value type: float
      • Default value: Template:Cd
      • Modifiers: Float Modifiers
      • Interpolated: yes
      • Resolved at the camera's position
  • Added Template:Cd
    • The distance in blocks from the camera at which fog starts to have an effect (when the camera is not submerged in another substance). If negative, the fog will start out with density as if it had started that many blocks behind the camera. Note: the final value is also modified by weather.
      • Value type: float
      • Default value: Template:Cd
      • Modifiers: Float Modifiers
      • Interpolated: yes
      • Resolved at the camera's position.
  • Added Template:Cd
    • The distance in blocks from the camera at which fog reaches its maximum density (when the camera is not submerged in another substance).
      • Value type: non-negative float
      • Default value: Template:Cd
      • Modifiers: Float Modifiers
      • Interpolated: yes
      • Resolved at the camera's position.
    • Note: the final value is also modified by weather.
  • Added Template:Cd
    • The distance in blocks from the camera at which the fog that affects the sky reaches its maximum density (when the camera is not submerged in another substance).
      • Value type: non-negative float
      • Default value: Template:Cd
      • Modifiers: Float Modifiers
      • Interpolated: yes
      • Resolved at the camera's position.
    • Note: this value is restricted by the Render Distance option.
  • Added Template:Cd
    • The distance in blocks from the camera at which the fog that affects clouds reaches its maximum density (when the camera is not submerged in another substance).
      • Value type: non-negative float
      • Default value: Template:Cd
      • Modifiers: Float Modifiers
      • Interpolated: yes
      • Resolved at the camera's position.
    • Note: this value is restricted by the Cloud Distance option.
  • Added Template:Cd
    • The color of the clouds. If fully transparent, clouds are entirely disabled and Minecraft:happy ghasts will not regenerate health faster when at cloud height.
      • Value type: ARGB color
      • Default value: Template:Cd
      • Modifiers: ARGB Color Modifiers
      • Interpolated: yes
      • Resolved at the camera's position for rendering, or at the position of a Minecraft:happy ghast for regeneration.

Minecraft:Game rules

  • Added Template:Cd
    • Controls the maximum distance in blocks that fire can spread around a player.

Minecraft:Options

  • Added the anisotropic filtering graphics option.
    • This new option improves the visual quality of blocks when viewed at a distance or at an angle.
    • The default depends on the graphics preset, and the values are "off", "2x", "4x", and "8x".
    • If the hardware does not support it, it will not be used.
    • This significantly impacts video memory usage (especially combined with a high mipmap count).
  • Added the chunk fade time option.

Minecraft:Slot Sources

  • Added slot sources to allow the location of any inventory slot to be specified within datapacks.
    • Format: object with fields.
  • Template:Cd Type
    • Merges several slot sources into one, with the resulting selection containing all slots from each slot source provided.
      • If a slot is included in more than one slot source, it will be repeated in the resulting slot source.
      • e.g. Template:Cd -> Template:Cd
    • Format:
    • Can alternatively be written inline as a list of slot sources.
  • Template:Cd Type
    • Selects all non-empty slots from the inventory component of one or more items.
      • If no item is stored inside that component, the resulting selection will be empty.
    • The location of the item(s) whose inventory component to use is specified by another slot source.
      • If the slot source includes more than one item with that component, the resulting selections will be merged identically as with the Template:Cd type.
      • e.g. Template:Cd -> Template:Cd
    • Format:
  • Template:Cd Type
    • Applies a filter to the selected slots, excluding any non-matching slots from the resulting selection.
    • Format:
      • Template:Cd: an item predicate to match against the items in each slot.
      • Template:Cd: the slot source to filter.
  • Template:Cd Type
    • Limits the number of slots provided, with the resulting selection containing at most that number of slots.
    • Format:
      • Template:Cd: integer, the maximum number of slots to include in the resulting selection.
      • Template:Cd: the slot source to limit.
  • Example slot source selecting every slot with more than 16 items from the hotbar and armor slots of an entity:

<syntaxhighlight lang="json">{

   "type": "minecraft:filtered",
   "item_filter": {
       "count": {
           "min": 16
       }
   },
   "slot_source": [
       {
           "type": "minecraft:slot_range",
           "source": "this",
           "slots": "hotbar.*"
       },
       {
           "type": "minecraft:slot_range",
           "source": "this",
           "slots": "armor.*"
       }
   ]

}</syntaxhighlight>

Minecraft:Tags

Changes

Items

Minecraft:Spawn eggs

Mobs

Minecraft:Bat

  • No longer spawn more frequently and in higher light levels between October 20 and November 3.

Minecraft:Horses, Minecraft:mules, Minecraft:donkeys, Minecraft:zombie horses, Minecraft:camels, Minecraft:llamas and Minecraft:trader llamas

  • No longer sink in water while ridden by a player.

Minecraft:Nautilus and Minecraft:zombie nautilus

  • Can now attack any mob if provoked by that mob, not just players.

Minecraft:Parrot

Command format

Template:Cmd

Gameplay

Minecraft:Advancements

Minecraft:Enchantments

General

General

  • Added support for KQueue on OSX to improve network connection performance.
  • The Minecraft:LWJGL library was reverted to version 3.3.3.Template:Cn

Minecraft:Biomes

Minecraft:Chunks

  • Now fade in instead of appearing out of nowhere, with the fade-in time adjustable through Video Settings.

Minecraft:Data pack

Minecraft:Environment attributes

  • Modifiers on ARGB Color Values
    • Template:Cd
      • Argument format: ARGB Color
    • Template:Cd - component-wise additive color blending.
      • Argument format: RGB Color
    • Template:Cd - component-wise subtractive color blending.
      • Argument format: RGB Color
    • Template:Cd - component-wise multiplicative color blending.
      • Argument format: RGB or ARGB Color
      • If specified, the alpha component is multiplied independently just like the other color channels.
    • Template:Cd - traditional alpha blending that might be seen in image editing software.
      • Argument format: ARGB Color
      • When the argument alpha is Template:Cd, it will behave as an override with no blending.

Minecraft:Fog

  • Environmental Fog in the Minecraft:Nether is no longer dependent on the render distance setting, and will consistently be applied from 10 to 96 blocks.

Minecraft:Game rules

Minecraft:Game Tests

  • In the Template:Cd test environment the keys Template:Cd and Template:Cd have been replaced with a single key rules.
    • It is a map from game rules resource locations to the game rules value. The value type is either integer or boolean depending on the game rule.

Minecraft:Loot tables

  • Added new Template:Cd loot pool entry.
    • Provides the items contained within the selected slots to the loot table.
    • Format:
      • Template:Cd: a slot source describing where the items are located.
    • Supports all standard loot pool entry fields.
  • Removed Template:Cd as a supported value for the Template:Cd loot entry type.

Minecraft:Minecraft Server Management Protocol

  • The version is now 2.0.0.
  • In the Template:Cd and Template:Cd schemas, the type of the value field has been changed from string to take either a boolean or an integer.
    • It now uses the game rule resource location as the key.

Minecraft:Resource pack

  • The version is now Template:Cd.
  • block.vsh/fsh copies terrain.vsh/fsh and handles ad-hoc blocks (e.g. held by entities).
  • Added Template:Cd uniform, used by terrain.vsh (which replaces Template:Cd).
  • New shaders have been introduced to perform GPU based sprite animations.
  • Template:Cd uniform now has camera coordinates.
  • terrain core shader now samples the blocks atlas texture linearly instead of with nearest neighbour

Minecraft:Shaders & Post-process Effects

Sprite Animations

  • Sprites (textures as part of a larger atlas) are now animated on the GPU rather than per-tick on the CPU.
  • For regular frame-based animations, animate_sprite.vsh and animate_sprite_blit.fsh are used to perform the draw.
  • For interpolated animations, animate_sprite.vsh and animate_sprite_interpolate.fsh are used to perform the draw.
  • The UBO Template:Cd contains information on where the sprite should be drawn to, within the greater texture atlas.

Minecraft:Statistics

Minecraft:Tags

Minecraft:UI

  • "Interface" option inside the Video Settings screen has been renamed to "Preferences".
  • The Single Biome Customization screen now has a search box.
  • The language selection screen now has a search box to filter languages.

Fixes

Template:Fixes

Videos

Template:Slicedlime

References

Template:Reflist

Navigation

Template:Navbox Java Edition versions

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