Minecraft:Java Edition 25w44a
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Template:Dangerous versionTemplate:Infobox version
25w44a is the fourth Minecraft:snapshot for Minecraft:Java Edition 1.21.11, released on October 28, 2025, which adds Minecraft:camel husks and Minecraft:parched.<ref>Template:Snap</ref>
Additions
Items
Template:Animate Minecraft:Spawn eggs
- Added Minecraft:camel husk and Minecraft:parched spawn eggs.
Mobs
File:Camel Husk JE1.png Minecraft:Camel husk
- New Minecraft:undead variant of the Minecraft:camel.
- Spawns at a light level of 0 in Minecraft:deserts.
- Spawns with two riders: A Minecraft:husk wielding a Minecraft:spear in the front and a Minecraft:parched in the back.
- Does not spawn in Minecraft:caves, following the husk's spawning rules.
- Does not burn in Minecraft:sunlight.
- Has Template:Hp Minecraft:health.
- Is hostile if the rider is a hostile mob (similar to the Minecraft:zombie horse). Is passive without a rider.
- Despawns like other hostile mobs, but becomes persistent while Minecraft:ridden by a player.
- Favorite food is Minecraft:rabbit foot, but it cannot be Minecraft:bred.
- Drops 2-3 Minecraft:rotten flesh when killed, with an extra 0-1 for each level of Minecraft:Looting.
- Any husk riding it now has a chance of dropping a Minecraft:rabbit foot on death.
- As a mount, it works similar to a normal Minecraft:camel.
File:Parched JE1 BE1.png Minecraft:Parched
- New variant of the Minecraft:skeleton.
- Spawns at a light level of 0 in deserts replacing some of the regular skeletons.
- Does not spawn in caves, following the Minecraft:husk's spawning rules.
- Does not burn in sunlight.
- Has Template:Hp health.
- Shoots Minecraft:arrows of Weakness, and has a chance to drop them as well.
- Has a slower rate of fire compared to a normal skeleton, similar to the Minecraft:bogged.
General
Minecraft:Environment attributes
- Added Template:Cd
- The distance in blocks from the camera at which underwater fog starts to have an effect. If negative, the fog will start out with density as if it had started that many blocks behind the camera.
- Value type: float
- Default value: Template:Cd
- Modifiers: Float Modifiers
- Interpolated: yes
- Resolved at the camera's position
- The distance in blocks from the camera at which underwater fog starts to have an effect. If negative, the fog will start out with density as if it had started that many blocks behind the camera.
- Added Template:Cd
- The distance in blocks from the camera at which fog starts to have an effect (when the camera is not submerged in another substance). If negative, the fog will start out with density as if it had started that many blocks behind the camera. Note: the final value is also modified by weather.
- Value type: float
- Default value: Template:Cd
- Modifiers: Float Modifiers
- Interpolated: yes
- Resolved at the camera's position.
- The distance in blocks from the camera at which fog starts to have an effect (when the camera is not submerged in another substance). If negative, the fog will start out with density as if it had started that many blocks behind the camera. Note: the final value is also modified by weather.
- Added Template:Cd
- The distance in blocks from the camera at which fog reaches its maximum density (when the camera is not submerged in another substance).
- Value type: non-negative float
- Default value: Template:Cd
- Modifiers: Float Modifiers
- Interpolated: yes
- Resolved at the camera's position.
- Note: the final value is also modified by weather.
- The distance in blocks from the camera at which fog reaches its maximum density (when the camera is not submerged in another substance).
- Added Template:Cd
- The distance in blocks from the camera at which the fog that affects the sky reaches its maximum density (when the camera is not submerged in another substance).
- Value type: non-negative float
- Default value: Template:Cd
- Modifiers: Float Modifiers
- Interpolated: yes
- Resolved at the camera's position.
- Note: this value is restricted by the Render Distance option.
- The distance in blocks from the camera at which the fog that affects the sky reaches its maximum density (when the camera is not submerged in another substance).
- Added Template:Cd
- The distance in blocks from the camera at which the fog that affects clouds reaches its maximum density (when the camera is not submerged in another substance).
- Value type: non-negative float
- Default value: Template:Cd
- Modifiers: Float Modifiers
- Interpolated: yes
- Resolved at the camera's position.
- Note: this value is restricted by the Cloud Distance option.
- The distance in blocks from the camera at which the fog that affects clouds reaches its maximum density (when the camera is not submerged in another substance).
- Added Template:Cd
- The color of the clouds. If fully transparent, clouds are entirely disabled and Minecraft:happy ghasts will not regenerate health faster when at cloud height.
- Value type: ARGB color
- Default value: Template:Cd
- Modifiers: ARGB Color Modifiers
- Interpolated: yes
- Resolved at the camera's position for rendering, or at the position of a Minecraft:happy ghast for regeneration.
- The color of the clouds. If fully transparent, clouds are entirely disabled and Minecraft:happy ghasts will not regenerate health faster when at cloud height.
- Added Template:Cd
- Controls the maximum distance in blocks that fire can spread around a player.
- This replaces the previous Template:Cd and Template:Cd game rules, which have now been removed.
- Setting it to Template:Cd will disable fire spreading.
- Setting it to Template:Cd will allow fire spreading without players around.
- Limit: Minimum Template:Cd
- Controls the maximum distance in blocks that fire can spread around a player.
- Added the anisotropic filtering graphics option.
- This new option improves the visual quality of blocks when viewed at a distance or at an angle.
- The default depends on the graphics preset, and the values are "off", "2x", "4x", and "8x".
- If the hardware does not support it, it will not be used.
- This significantly impacts video memory usage (especially combined with a high mipmap count).
- Added the chunk fade time option.
- Located in Video Settings.
- Controls the fade-in time of Minecraft:chunks.
- Added slot sources to allow the location of any inventory slot to be specified within datapacks.
- Format: object with fields.
- Template:Cd: the slot source type.
- Template:Cd: additional fields depending on the type.
- Format: object with fields.
- Template:Cd Type
- Empty selection containing no slots.
- Template:Cd Type
- Merges several slot sources into one, with the resulting selection containing all slots from each slot source provided.
- If a slot is included in more than one slot source, it will be repeated in the resulting slot source.
- e.g. Template:Cd -> Template:Cd
- Format:
- Template:Cd: list of slot sources to join.
- Can alternatively be written inline as a list of slot sources.
- Merges several slot sources into one, with the resulting selection containing all slots from each slot source provided.
- Template:Cd Type
- Selects slots within a slot range from the inventory of an entity or block entity.
- Mirrors the behavior of the Template:Cd argument of the Template:Cmd command.
- Format:
- Template:Cd: an entity or block entity from which the slots will be sourced, from loot context.
- Can be Template:Cd, this, Template:Cd, Template:Cd, Template:Cd, Template:Cd, or Template:Cd
- Template:Cd: a slot range in the format of Template:Cd or Template:Cd (e.g. Template:Cd or Template:Cd).
- Template:Cd: an entity or block entity from which the slots will be sourced, from loot context.
- Template:Cd Type
- Selects all non-empty slots from the inventory component of one or more items.
- If no item is stored inside that component, the resulting selection will be empty.
- The location of the item(s) whose inventory component to use is specified by another slot source.
- If the slot source includes more than one item with that component, the resulting selections will be merged identically as with the Template:Cd type.
- e.g. Template:Cd -> Template:Cd
- Format:
- Template:Cd: the inventory component to target.
- Allowed values are Template:Cd, Template:Cd, and Template:Cd
- Template:Cd: a slot source containing slots with item(s) to target.
- Template:Cd: the inventory component to target.
- Selects all non-empty slots from the inventory component of one or more items.
- Template:Cd Type
- Applies a filter to the selected slots, excluding any non-matching slots from the resulting selection.
- Format:
- Template:Cd: an item predicate to match against the items in each slot.
- Template:Cd: the slot source to filter.
- Template:Cd Type
- Limits the number of slots provided, with the resulting selection containing at most that number of slots.
- Any slots bringing the number of slots above that limit will be excluded, in order of inclusion.
- e.g. Template:Cd -> Template:Cd if the limit is set to Template:Cd
- Format:
- Template:Cd: integer, the maximum number of slots to include in the resulting selection.
- Template:Cd: the slot source to limit.
- Limits the number of slots provided, with the resulting selection containing at most that number of slots.
- Example slot source selecting every slot with more than 16 items from the hotbar and armor slots of an entity:
<syntaxhighlight lang="json">{
"type": "minecraft:filtered",
"item_filter": {
"count": {
"min": 16
}
},
"slot_source": [
{
"type": "minecraft:slot_range",
"source": "this",
"slots": "hotbar.*"
},
{
"type": "minecraft:slot_range",
"source": "this",
"slots": "armor.*"
}
]
}</syntaxhighlight>
- Item Tags
- Added Template:Cd
- Contains all items that can be used to feed a Minecraft:camel husk.
- Added Template:Cd
- Entity Tags
- Added Template:Cd
- Contains entities that can float on water while being ridden.
- Added Template:Cd
Changes
Items
- File:Zombie Horse Spawn Egg JE3.png The textures of zombie horse spawn eggs have been updated to reflect the mob's updated appearance.
Mobs
- No longer spawn more frequently and in higher light levels between October 20 and November 3.
Minecraft:Horses, Minecraft:mules, Minecraft:donkeys, Minecraft:zombie horses, Minecraft:camels, Minecraft:llamas and Minecraft:trader llamas
- No longer sink in water while ridden by a player.
Minecraft:Nautilus and Minecraft:zombie nautilus
- Can now attack any mob if provoked by that mob, not just players.
- Now can mimic the sounds of Minecraft:zombie nautilus, Minecraft:zombie horse, Minecraft:camel husk and Minecraft:parched.
Command format
- The Template:Cd argument for setting the size can now also specify seconds or in-game days using an Template:Cd or Template:Cd suffix.
- The Template:Cd argument for setting the warning distance now specifies ticks by default but can also specify seconds or in-game days using an Template:Cd or Template:Cd suffix.
Gameplay
- Updated "Minecraft:Monster Hunter" to include, and "Minecraft:Monsters Hunted" to require the camel husk and parched.
- Reduced the number of hunger points consumed by using Minecraft:Lunge across all Enchantment levels.
- Level I consumes Template:Hunger, level II consumes Template:Hunger, and level III consumes Template:Hunger.
- Added a durability cost of 1 for using Minecraft:Lunge across all Enchantment levels.
General
General
- Added support for KQueue on OSX to improve network connection performance.
- The Minecraft:LWJGL library was reverted to version 3.3.3.Template:Cn
- The following color fields in the Template:Cd definition now support colors as a string in the form "#rrggbb", or a float array in the form Template:Cd
- Now fade in instead of appearing out of nowhere, with the fade-in time adjustable through Video Settings.
- The Minecraft:pack format version is now Template:Cd.
Minecraft:Environment attributes
- Modifiers on ARGB Color Values
- Template:Cd
- Argument format: ARGB Color
- Template:Cd - component-wise additive color blending.
- Argument format: RGB Color
- Template:Cd - component-wise subtractive color blending.
- Argument format: RGB Color
- Template:Cd - component-wise multiplicative color blending.
- Argument format: RGB or ARGB Color
- If specified, the alpha component is multiplied independently just like the other color channels.
- Template:Cd - traditional alpha blending that might be seen in image editing software.
- Argument format: ARGB Color
- When the argument alpha is Template:Cd, it will behave as an override with no blending.
- Template:Cd
- Renamed Template:Cd to Template:Cd
- Removed Template:Cd
- Replaced Template:Cd with Template:Cd
- Environmental Fog in the Minecraft:Nether is no longer dependent on the render distance setting, and will consistently be applied from 10 to 96 blocks.
- Have been moved into a registry.
- With that, all game rules have been renamed from their previous camel case names to resource locations in snake case.
- Additionally, some game rules have been further renamed:
- Template:Cd -> Template:Cd
- Template:Cd -> Template:Cd
- Template:Cd -> Template:Cd
- Template:Cd -> Template:Cd
- The value is inverted accordingly in places that use the resource location.
- Template:Cd -> Template:Cd
- The value is inverted accordingly in places that use the resource location.
- Template:Cd -> Template:Cd
- The value is inverted accordingly in places that use the resource location.
- Template:Cd -> Template:Cd
- Template:Cd -> Template:Cd
- Template:Cd -> Template:Cd
- Template:Cd -> Template:Cd
- Template:Cd -> Template:Cd
- Template:Cd -> Template:Cd
- Template:Cd -> Template:Cd
- Template:Cd -> Template:Cd
- Template:Cd -> Template:Cd
- Template:Cd -> Template:Cd
- Template:Cd -> Template:Cd
- Template:Cd -> Template:Cd
- Template:Cd -> Template:Cd
- Template:Cd -> Template:Cd
- Template:Cd -> Template:Cd
- Template:Cd -> Template:Cd
- Template:Cd -> Template:Cd
- Template:Cd -> Template:Cd
- Template:Cd -> Template:Cd
- Limits
- Some game rules that previously did not have a limited value range now do:
- Template:Cd: Minimum Template:Cd
- Template:Cd: Minimum Template:Cd
- Template:Cd: Minimum Template:Cd
- Template:Cd: Minimum Template:Cd
- Template:Cd: Minimum Template:Cd, maximum: Template:Cd
- Template:Cd: Minimum Template:Cd
- Template:Cd: Minimum Template:Cd
- Template:Cd: Minimum Template:Cd
- Template:Cd: Minimum Template:Cd
- Template:Cd: Minimum Template:Cd
- Some game rules that previously did not have a limited value range now do:
- In the Template:Cd test environment the keys Template:Cd and Template:Cd have been replaced with a single key rules.
- It is a map from game rules resource locations to the game rules value. The value type is either integer or boolean depending on the game rule.
- Added new Template:Cd loot pool entry.
- Provides the items contained within the selected slots to the loot table.
- Format:
- Template:Cd: a slot source describing where the items are located.
- Supports all standard loot pool entry fields.
- Removed Template:Cd as a supported value for the Template:Cd loot entry type.
- Its behavior of providing the contents of a Minecraft:Shulker Box was made redundant by the addition of the Template:Cd loot entry type, and can now be replicated with the Template:Cd slot source.
Minecraft:Minecraft Server Management Protocol
- The version is now 2.0.0.
- In the Template:Cd and Template:Cd schemas, the type of the value field has been changed from string to take either a boolean or an integer.
- It now uses the game rule resource location as the key.
- The version is now Template:Cd.
- block.vsh/fsh copies terrain.vsh/fsh and handles ad-hoc blocks (e.g. held by entities).
- Added Template:Cd uniform, used by terrain.vsh (which replaces Template:Cd).
- New shaders have been introduced to perform GPU based sprite animations.
- Template:Cd uniform now has camera coordinates.
- terrain core shader now samples the blocks atlas texture linearly instead of with nearest neighbour
Minecraft:Shaders & Post-process Effects
- Added Template:Cd core shaders, which use a new Template:Cd uniform.
Sprite Animations
- Sprites (textures as part of a larger atlas) are now animated on the GPU rather than per-tick on the CPU.
- For regular frame-based animations, animate_sprite.vsh and animate_sprite_blit.fsh are used to perform the draw.
- For interpolated animations, animate_sprite.vsh and animate_sprite_interpolate.fsh are used to perform the draw.
- The UBO Template:Cd contains information on where the sprite should be drawn to, within the greater texture atlas.
- Added Template:Cd statistic (Distance By Nautilus).
- Entity Tags
- Changed Template:Cd to include Minecraft:parched.
- Changed Template:Cd to include Minecraft:camel husk.
- Changed Template:Cd to include Minecraft:camel husk.
- "Interface" option inside the Video Settings screen has been renamed to "Preferences".
- The Single Biome Customization screen now has a search box.
- The language selection screen now has a search box to filter languages.
Fixes
Videos
References
Template:Navbox Java Edition versions
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