Minecraft:Bedrock Edition 1.20.60
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1.20.60 (Windows, ChromeOS, mobile devices, Xbox, PlayStation) or 1.20.61 (Nintendo Switch) is a minor update to Template:BE released on February 6, 2024,<ref>Template:Cite</ref><ref>Template:Cite</ref> which brings more parity with Template:JE, adds more content for 1.21 behind an experimental toggle, and fixes bugs. This is the first version released in 2024.
Additions
General
Inbox Screen
- Added Inbox Screen is being updated with improved navigation, more descriptions<ref>Template:Tweet</ref>.
- Added the "Armadillo and Wolf Armor" experimental toggle.
- Contains the new Minecraft:armadillo mob, Minecraft:armadillo scutes and Minecraft:wolf armor.
- Added the
trapdoorsblock tag: contains all trapdoors. (iron_trapdoor,trapdoor,spruce_trapdoor,birch_trapdoor,jungle_trapdoor,acacia_trapdoor,dark_oak_trapdoor,mangrove_trapdoor,cherry_trapdoor,bamboo_trapdoor,crimson_trapdoor,warped_trapdoor,copper_trapdoor,exposed_copper_trapdoor,weathered_copper_trapdoor,oxidized_copper_trapdoor,waxed_copper_trapdoor,waxed_exposed_copper_trapdoor,waxed_weathered_copper_trapdoor,waxed_oxidized_copper_trapdoor)
Changes
Blocks
Minecraft:Beehive and Minecraft:Bee Nest
- Can no longer be silk touched by an Minecraft:enchanted book with Minecraft:Silk Touch.
- Now supports the use of Minecraft:loot tables.
- No longer leaves Minecraft:water in the world when mined with a Minecraft:Silk Touch tool.
Minecraft:Hardened Stained Glass (Edu-only)
- The different Minecraft:block states for the
hard_stained_glassID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
Template:BlockSprite hard_stained_glass
|
Template:BlockSprite hard_white_stained_glass
|
Template:BlockSprite hard_orange_stained_glass
| |
Template:BlockSprite hard_magenta_stained_glass
| |
Template:BlockSprite hard_light_blue_stained_glass
| |
Template:BlockSprite hard_yellow_stained_glass
| |
Template:BlockSprite hard_lime_stained_glass
| |
Template:BlockSprite hard_pink_stained_glass
| |
Template:BlockSprite hard_gray_stained_glass
| |
Template:BlockSprite hard_light_gray_stained_glass
| |
Template:BlockSprite hard_cyan_stained_glass
| |
Template:BlockSprite hard_purple_stained_glass
| |
Template:BlockSprite hard_blue_stained_glass
| |
Template:BlockSprite hard_brown_stained_glass
| |
Template:BlockSprite hard_green_stained_glass
| |
Template:BlockSprite hard_red_stained_glass
| |
Template:BlockSprite hard_black_stained_glass
|
Minecraft:Hardened Stained Glass Pane (Edu-only)
- The different Minecraft:block states for the
hard_stained_glass_paneID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
Template:BlockSprite hard_stained_glass_pane
|
Template:BlockSprite hard_white_stained_glass_pane
|
Template:BlockSprite hard_orange_stained_glass_pane
| |
Template:BlockSprite hard_magenta_stained_glass_pane
| |
Template:BlockSprite hard_light_blue_stained_glass_pane
| |
Template:BlockSprite hard_yellow_stained_glass_pane
| |
Template:BlockSprite hard_lime_stained_glass_pane
| |
Template:BlockSprite hard_pink_stained_glass_pane
| |
Template:BlockSprite hard_gray_stained_glass_pane
| |
Template:BlockSprite hard_light_gray_stained_glass_pane
| |
Template:BlockSprite hard_cyan_stained_glass_pane
| |
Template:BlockSprite hard_purple_stained_glass
| |
Template:BlockSprite hard_blue_stained_glass_pane
| |
Template:BlockSprite hard_brown_stained_glass_pane
| |
Template:BlockSprite hard_green_stained_glass_pane
| |
Template:BlockSprite hard_red_stained_glass_pane
| |
Template:BlockSprite hard_black_stained_glass_pane
|
- Can now drop up to 9 lapis lazuli (previously 8) when mined with an unenchanted tool, or up to 36 with Fortune level 3. (previously 32)
Minecraft:Large Chest and Minecraft:Trapped Large Chest
- Slightly changed their texture.
- Can now drop up to 6 gold nuggets (previously 5) when mined with an unenchanted tool, or up to 24 with Fortune level 3. (previously 20)
Minecraft:Sculk Sensor and Minecraft:Calibrated Sculk Sensor
- Can now detect Minecraft:ice, Minecraft:packed ice, Minecraft:frosted ice, and Minecraft:top snow when mined.
- Now deals damage to mobs and players every half second, rather than every two seconds.
Command format
- Reduced max length for reason message to 512 characters.
Template:Cmd, Template:Cmd, Template:Cmd, and Template:Cmd
- Reduced max length for output message to 512 characters.
General
- Increased the maximum render distance in Preview on Realms to 20 chunks.
- Add an unread post count indicator to the Feed button on the play screen and slots screen.
- Biome tags in Minecraft:JSON files are now specified under a
minecraft:tagscomponent, in atagsarray, rather than as loose JSON objects, for files with aformat_versionof1.20.60or higher.
Items
Minecraft:Potato, Minecraft:Carrot, Minecraft:Melon, Minecraft:Sweet Berries, Minecraft:Nether Wart, Minecraft:Sunflower, Minecraft:Lilac, Minecraft:Rose Bush, Minecraft:Peony, Minecraft:Glowstone Dust, and Minecraft:Gravel
- No longer have increased chance of drops when mined with an Minecraft:enchanted book of Minecraft:Fortune.
- Can now be eaten even if the player is at full Minecraft:hunger.
- Renamed "Scute" to "Turtle Scute".
- The ID has been changed from
scutetoturtle_scute.
- The ID has been changed from
Mobs
- Now despawn in Peaceful difficulty.
World generation
- Minecraft:Top snow is now placed in snowloggable plants during terrain generation.
- Trail ruins will now be placed in the same location and configuration as Template:In.
Technical
- Changed
itemStackinItemReleaseUseAfterEventto be optional. - Released
DataDrivenEntityTriggerAfterEventfrombetato1.8.0. - Released
DataDrivenEntityTriggerAfterEventSignalfrombetato1.8.0. - Released
DataDrivenEntityTriggerAfterEventSignalOptionsfrombetato1.8.0. - Released
DefinitionModifierfrombetato1.8.0. - Released
WorldAfterEvents.dataDrivenEntityTriggerEventfrombetato1.8.0. - Improved error messages for "Unsupported or out of bounds value." errors to include the bounds.
- Released
WorldAfterEvents.dataDrivenEntityTriggerfrombetato1.8.0. - Moved
EffectAddBeforeEventfrombetato1.8.0. - Moved
EffectAddAfterEventfrombetato1.8.0. - Moved
EffectAddAfterEventfrombetato1.8.0. - Moved
getTagsfrombetato1.8.0. - Moved
hasTagfrombetato1.8.0. RGBAinterface now inherits fromRGB.- Made the display name parameter optional in Scoreboard
addObjective. - Added
BiomeRegistryandStructureFeatureTypeenum to vanilla metadata generation. - Changed "Unsupported or out of bounds value.." errors to use
ArgumentOutOfBoundsErrorerror type. - Template:Cd method argument duration now uses Template:Cd error type.
- Biomes
- Biome JSON files no longer support inheriting fields from other Biome JSON files. If this affects any content those files should be updated by manually copying the desired JSON text.
- Blocks
- The Template:Cd identifier for the Template:Cd block component has been added.
- The Template:Cd identifier provides a centered 1x1x1 cube geometry.
- When combined with a Template:Cd component with Template:Cd, it enables rendering-only capabilities previously included in the Template:Cd component including:
- Occludes both vanilla and custom neighboring full blocks.
- Culls faces that neighbor vanilla and custom neighboring full blocks to improve rendering performance.
- Added the ability for data-driven blocks to remove faces in the geometry when abutting a full and opaque block.
- A new field has been added to the block
geometrycomponent, which references a newCulling.jsonfile (found in the resource packblock_cullingdirectory) that sets up culling rules for the tessellated geometry.
- A new field has been added to the block
- Entities
- AI Goals
behavior.breednow interrupts navigation on stop for content using engine version1.20.60or higher.behavior.follow_parentnow interrupts navigation on stop for content using engine version1.20.60or higher.
- The
entity_sensorcomponent now supports multiplesubsensors:event,require_all,minimum_count,maximum_count,rangeandevent_filterare now individually configurable fields of each subsensor.- Subsensors also have a new
cooldownfield, which defines how often each subsensor should sense for entities.
- All these changes require a
format_versionof1.20.60or higher. - Added a
drop_item_slotfield to theinteractcomponent, which allows to specify an inventory slot to remove and drop items from. - The Template:Cd component now supports the additional Template:Cd value for the Template:Cd field.
- Added an Template:Cd field to the Template:Cd component, which allows to specify conditions on when the actor can be fed.
- Entity event response
run_commandhas been renamed toqueue_commandand has been released out of experimental.- Commands run via
queue_commandmay be deferred until the next tick. - If the entity is removed before the command is run, the command will not execute.
- Content using
run_commandunder experimental will still work for now but the experimental feature is now considered deprecated.
- Commands run via
- Added the Template:Cd entity event response, which allows the entity to emit a vibration having the entity itself as its source.
- The Template:Cd field allows to specify the vibration to be emitted.
- The allowed values are Template:Cd, Template:Cd, and Template:Cd.
- Filters
- Added new entity filter
is_panicking, which checks if the entity is executingbehavior.panic. - Added new entity filter
is_sprinting, which checks if the entity is sprinting.
- Added new entity filter
- Items
- Unrecognized fields in component item jsons will now give a warning to the content log in format versions
1.20.60and higher.
- Improved the context of content logs when an evaluated Molang expressions results in an error.
- Require
block_idfor each block in the StartGamePacket blockProperties. - Send
materialfor vanilla data-driven blocks in the StartGamePacket blockProperties.block_idis also moved to thevanilla_block_dataobject. - Released Molang queries from experimental:
- Added content errors that state Template:Cd and Template:Cd are only to be used with Item contexts.
Experimental
These additions and changes are accessible by enabling the "Armadillo and Wolf Armor", "Update 1.21", "Beta APIs", "Molang", and "Upcoming Creator Features" experimental toggles.
Additions
Blocks
- Trial spawner is a new variant of Minecraft:monster spawners that ejects rewards upon completion and can have variable levels of challenge in multiplayer.
- The challenge level will increase for each new player a trial spawner notices nearby.
- Challenge level will not decrease until it is reset during a trial spawner's cooldown.
- Unlike normal spawners, a trial spawner will spawn a limited number of mobs proportional to its current challenge level.
- It can only spawn a mob at positions that are within line of sight.
- It can spawn a mob regardless of any light level requirement the mob has.
- Spawned mobs are persistent and will not despawn.
- Once all mobs are defeated, the trial spawner will eject a set of rewards proportional to the current challenge level.
- After the rewards have been ejected, the trial spawner goes into cooldown for 30 minutes during which it will no longer spawn mobs.
- Trial spawners cannot be crafted nor obtained by players in Survival - instead, they can be found naturally placed throughout trial chambers.
- Trial spawners are extremely slow to mine and resistant to explosions, and will not drop even with Minecraft:Silk Touch.
- When placed in Creative, trial spawners have no mob type set by default.
- The mob type can be set by interacting with it while holding a spawn egg.
- Creative and Spectator players cannot be detected or noticed by trial spawners.
Command format
- A new command that will hide and reset HUD elements visibility.
- Syntax: Template:Cmd
target: target: The target entity. Must be a player.visible: HudVisibility: Whetherhideorresetthe HUD element(s) visibility.hud_element: HudElement: The HUD element(s). Must be one of the following:
General
- Added new
breeze_ground_particle,trial_spawner_detection, andwind_explosion_emitterparticle types.
Items
File:Armadillo Scute JE1 BE1.png Minecraft:Armadillo Scute
- Dropped by Minecraft:armadillos periodically and when Minecraft:brushed.
- Minecraft:Dispensers can be used to brush armadillo scutes off armadillos.
- Can be used to craft Minecraft:wolf armor.
- Added the File:Armadillo Spawn Egg JE1 BE1.png armadillo and File:Breeze Spawn Egg JE1 BE1.png breeze spawn eggs.
- An item that can only be obtained from trial spawners.
- Currently don't have any functionality.
File:Wolf Armor JE1 BE1.png Minecraft:Wolf Armor
- Crafted with 6 Minecraft:armadillo scutes in a harness shape.
- Protects Minecraft:wolves from damage.
- Wolf armor gives wolves the same protection level as Minecraft:diamond horse armor.
- Using wolf armor on an adult tamed wolf will equip the armor on the wolf, and using Minecraft:shears will make it drop the armor.
- Only a wolf's owner can put on / shear off wolf armor. That also excludes dispensers.
- If a wolf dies while wearing armor, it will drop the armor.
Mobs
File:Armadillo BE1.png Minecraft:Armadillo
- The winner of Minecraft:Minecraft Live 2023's Mob Vote.
- A passive mob<ref name=ref3>Despite being referred to as a neutral mob on Minecraft:minecraft.net, the armadillo is just a passive mob with a defense mechanic.</ref> that spawns in Minecraft:savanna biomes with the same frequency as Minecraft:chickens and Minecraft:pigs.
- Has Template:Hp health points.
- Can drop Minecraft:armadillo scutes either periodically or when brushed, but drops no loot when killed.
- Armadillos drop scutes at around the same rate as chickens lay eggs.
- Brushing takes some durability from the Minecraft:brush.
- Can be bred with Minecraft:spider eyes.
- If an armadillo detects a threat, it will roll up.
- Threats include:
- A player sprinting.
- A player in a vehicle or mounted.
- Minecraft:Undead mobs.
- Special cases where an armadillo will not roll up include when it is:
- Fleeing.
- In water or in the air.
- On a leash.
- Threats include:
- When an Armadillo is rolled up it cannot walk nor eat, and will not be tempted by food.
- It continuously scans for threats, if none are detected for 3 seconds (60 ticks), it will unroll.
File:Breeze BE1.png Minecraft:Breeze
- The breeze is a cunning, hostile mob that can spawn via trial spawner in some rooms within the trial chambers.
- Has Template:Hp health points.
- Cannot be hit by Minecraft:arrows or Minecraft:tridents.
- The breeze moves primarily by leaping around the target, sometimes jumping quite long distances.
- An aggressive adversary, the breeze shoots volatile wind energy in the form of wind charge projectiles at its target.
- Wind charges deal a small amount of damage when colliding directly with an entity.
- After colliding with an entity or a block, wind charge projectiles produce a wind burst, which knocks back entities in the area by several blocks.
- Wind bursts also have the effect of 'activating' certain blocks:
- Non-iron doors and trapdoors are flipped.
- Fence gates are flipped.
- Buttons are pressed.
- Levers are flipped.
- Bells are rung and swung.
- Lit candles (both standalone and on cake) are extinguished.
- Wind bursts do not have any effect on iron doors, iron trapdoors, or any block being held in its position by a redstone signal.
- Currently does not drop any loot.
World generation
- Trial chambers are a new structure in the Overworld where players can explore and take on combat challenges during the mid-game.
- Trial chambers are made out of a variety of copper and tuff blocks and can be found in different sizes from large to small.
- Trial chambers are a relatively common find throughout the deepslate layer of the underground, with the starting piece generating at a height between
-40and-20.
- The layout of each trial chamber is procedurally generated, and can include traps, supply and reward chests, decorated pots, and a variety of combat spaces.
- Traps include dispensers containing different potential items, such as Minecraft:arrows or Minecraft:fire charges.
- Supply chests can be found between the different rooms, and give the player blocks and items which help them navigate their trials.
- Reward chests are guarded by challenges in each room, and can be a source of many high level enchanted books and equipment.
- Decorated pots found in hallways can contain supplies such as iron or arrows. Some pots are decorated and others are blank.
- The loot found in reward chests and decorated pots are still being iterated, and are absolutely not final as well as the loot from defeating mobs from a trial spawner.
- Each trial chamber will include trial spawners with a melee, small melee, or ranged category:
- Each trial spawner category will only use one mob for the entire structure when generated, and these mobs are randomized for each trial chamber.
- For example, one trial chamber might only spawn zombies, cave spiders and strays, while another might only spawn slimes, silverfish and skeletons.
- The exceptions to this are some trial spawners in unique rooms which always spawn breezes.
- Regular mob spawning does not happen inside the bounding boxes of the trial chamber pieces.
Changes
Blocks
- Updated bottom textures.
- Now have the correct breaking time and blast resistance.
- Now have the correct breaking time and blast resistance.
- Updated texture.
- Updated texture.
General
- Added the
armadillo_spawn_eggandbreeze_spawn_egginto theminecraft:spawn_eggitem tag.
Technical
PlayerPlaceBlockBeforeEvent- Removed
itemStack: ItemStackfrom event. - Added
readonly permutationBeingPlaced: BlockPermutationto event. - Updating
createExplosion(location: Vector3, radius: number, explosionOptions?: ExplosionOptions)to return a boolean. True if the explosion is successful and false if the explosion is unsuccessful or is cancelled. - Updated
SimulatedPlayerso it can continuously build. - Updated
SimulatedPlayerso it can Move and look in different directions.
- Removed
ChatSendAfter&ChatSendBeforeEvent- Changed
messageandsenderto readonly properties. - Removed
setTargets,getTargets,sendToTargetsand replaced with an optional player list property targets.
- Changed
- Class
ItemDurabilityComponent- Renamed
unbreakingtounbreakingEnchantmentLevel. - Renamed
getDamageRangetogetDamageChanceRange.
- Renamed
EntityTypes- Changed
getAllreturn type fromEntityTypeIteratortoEntityType[]. - Added method Template:Cd.
- Changed
BlockSignComponent- Changed signature of function Template:Cd to Template:Cd.
- Removed event/property Template:Cd.
- Added enum
BlockPistonStateexport enumBlockPistonState { Expanded = "Expanded", Expanding = "Expanding", Retracted = "Retracted", Retracting = "Retracting" }. - Class
BlockPistonComponent- Removed property Template:Cd.
- Removed property Template:Cd.
- Removed property Template:Cd.
- Removed property Template:Cd.
- Added property Template:Cd.
- Changed function Template:Cd.
- Added function Template:Cd.
- Removed class Template:Cd.
- Removed class Template:Cd.
Types- Moved BlockType from Template:Cd to Template:Cd.
- Moved FluidType from Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd.
- Class
Player- Added method
spawnParticle(effectName: string, location: Vector3, molangVariables?: MolangVariableMap): void;.
- Added method
- Added item dynamic properties.
- Added function Template:Cd - Removes all dynamic properties from the item stack.
- Added function Template:Cd - Returns the value of the dynamic property with the given identifier if it exists, otherwise returns undefined.
- Added function Template:Cd - Returns an array of all dynamic property identifiers on the item stack.
- Added function Template:Cd - Returns the total byte count of all dynamic properties on the item stack.
- Added function Template:Cd - Sets the value of the dynamic property with the given identifier. If the value is undefined, the dynamic property will be removed.
- Added class Template:Cd. This component is used to shoot a projectile entity and modify its properties.
- Added interface Template:Cd. This interface is used with function Template:Cd to optionally modify the accuracy of the projectile when shot.
- Updated function Template:Cd to return the added effect (or undefined if it failed).
- Template:Cd
- Template:Cd
- Added Template:Cd and Template:Cd for optimizing long running tasks using JavaScript generators. Template:Cd takes a generator function and returns a Template:Cd.
- Template:Cd
- Moved Template:Cd and Template:Cd APIs from beta to stable.
- Added Template:Cd and Template:Cd to allow Scripting API to enumerate the Template:Cd.
- Added a Template:Cd function to Template:Cd to find the closest biome of a specified type, to a given position in the world.
- Template:Cd
- Added a new Template:Cd that throws when a property that is bounded is set out of bounds.
- Template:Cd APIs now throw an Template:Cd if the container slot is invalid, or if a property is set on an empty slot.
- Property Template:Cd no longer returns undefined for empty slots, but instead throws an Template:Cd.
- Added function Template:Cd - Returns whether the slot contains an item.
- Added function Template:Cd - Returns an array of block identifiers that the item can be placed on.
- Added function Template:Cd - Returns an array of block identifiers that the item can destroy when used.
- Blocks
- The Template:Cd block component has been deprecated. Using it in content marked
1.20.60and beyond will provide a content error.- Using content marked prior to 1.20.60 will have their Template:Cd block component upgraded to a Template:Cd block component with a Template:Cd identifier, but will maintain backwards compatibility with all behaviors.
- The block component Template:Cd is now supported again.
- Changed cooldown query slot IDs to be required for container slots with more than one index, logging content errors if not provided.
Fixes
Template:Fixes Others
- Fixed an issue that made boats clip through blocks when placed.
- Container blocks triggered with Redstone (e.g. hopper, dispenser) can now be interacted with consistently when powered by a fast redstone clock.
- Improved delay between 100% Loaded and when main menu appears on console platforms.
- Fixed a bug where certain chat messages would briefly be incorrectly shown on the new death screen.
- Destroying a Bed through the bottom block now properly clears the spawn point.
- Fixes a bug where the hotbar disappeared if you exited out of the customize touch controls screen with a non-touch controller input.
- Fixed an issue that prevented the inventory from being navigated when using only a keyboard on mobile.
- Fixed an issue prevented stack splitting from being used when using a keyboard in touch mode.
- A bug making the "technical details" button on resource packs not leading to the technical details screen has been fixed.
- Fixed texture z-fighting issues in Deferred Technical Preview.
- Fixed a bug where the world would sometimes fail to properly shut down and disconnect clients during an unrecoverable script watchdog error.
- Fixed an issue where functions getEquipment and getEquipmentSlot could not be called within "before" event handlers.
- Fixed a bug where an ItemStack could not be stacked after clearing its lore.
- Containers being cloned over no longer keep their container screens open and no longer cause crashes.
- Fixed a rare crash that could occur with the “Seven Seas” achievement.
- Fixed a bug that kept the previewed item on the paper doll even after navigating back using the sidebar.
- All unowned and owned emotes should now be discoverable within the emotes section of Dressing Room.
- The Friends drawer on the Play screen now makes sounds when Template:Sound and Template:Sound.
- Fixed a crash that could occur when players placed or destroyed any block and then Save & Quit with Ray Tracing enabled.
- Fixed an issue where ActionFormData buttons could not be clicked if there were more than 255 buttons in the form
- Breeze wind and wind charge rendering have been tweaked.
- Fixed an issue where mobs, such as Zombies, were unable to pick up full stacks of items from the ground.
- The player's body will now cast a shadow in first person mode in the Deferred Technical Preview.
- The loading screen will no longer turn black on Android when entering a PBR-capable world with the Deferred Technical Preview enabled.
- Hoppers in Minecarts no longer exhibit ghosting artifacts during camera motion when the Deferred Technical Preview is enabled.
- The game no longer crashes when exiting a world with the Deferred Technical Preview enabled.
- Fixed a bug where the player would exit a vehicle at an incorrect height if the vehicle was over a fire block.
- Fix font glyph boundary artifacts (spotty pixels at the edge of each character) with italic text rendering at certain resolution.
- Pufferfish no longer inflate and deflate repeatedly when a player is at a specific distance from them.
- Mobs that have partial blocks (e.g. Trapdoors, Slabs, etc.) specified as part of their list of blocks to avoid in their Navigation Component should now avoid them properly.
- Realms Tab in new Play Screen should no longer be stuck in a loading state.
- Fixed a crash that could occur in the Play menu whilst looking at Realms.
- Corrected translations about "posting" and "liking" on Realms Stories.
- Fixed an issue where shadows for alpha tested geometry (doors, leaves, etc.) were no longer rendering in the Deferred Technical Preview.
- Banner shields now render when equipped in both left and right hands in the Deferred Technical Preview.
- Fixed an issue where light emitting items glowed in the player's hand in dark rooms during the day in the Deferred Technical Preview.
- Improved upscaling stability on Android in the Deferred Technical Preview.
- On Android, pixelated artifacts are no longer visible on the right half of the screen when upscaling is turned on in the Deferred Technical Preview.
- Fixed unstable and incorrect light clustering results in the Deferred Technical Preview.
- Turtle eggs, frogspawns, corals, and coral fans no longer spawn the double of particles when mined.
- Made various performance and stability improvements.
- Fixed an issue with multiplayer sessions sometimes not appearing in available LAN games.
- The limitations on which blocks can be replaced by dark oak and acacia trees now also apply to their branches, not just their trunks.
- Containers being cloned no longer keep their container screens open or cause crashes.
- Fixed a bug that could cause infinite loading while joining a Realm.
- Fixed an issue causing caves to appear illuminated by the sun (aka “Light Leaking”) in the Deferred Technical Preview.
- Volumetric fog is no longer affected by sunlight in enclosed spaces in the Deferred Technical Preview.
References
Template:Navbox Bedrock Edition versions
Minecraft:de:Bedrock Edition 1.20.60 Minecraft:es:Bedrock Edition 1.20.60 Minecraft:ja:Bedrock Edition 1.20.60 Minecraft:pt:Edição Bedrock 1.20.60 Minecraft:ru:1.20.60 (Bedrock Edition) Minecraft:uk:1.20.60 (Bedrock Edition) Minecraft:zh:基岩版1.20.60