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Minecraft:Bedrock Edition data values/Metadata table

From SAS Gaming Wiki
Revision as of 16:20, 15 December 2025 by imported>245e (Fixing deprecated sprite names.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

The tables shows all blocks and items with their associated metadata or damage values respectively in the current Minecraft:Bedrock Edition version.

Minecraft:Planks

Alias IDs only. Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt

Minecraft:Stone

Alias IDs only. Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt

Minecraft:Dirt

Alias IDs only. Template:Dvt Template:Dvt

Minecraft:Saplings

Alias IDs only. The data value is split in half. The bottom three bits determine the type of sapling (and thus the eventual tree type), according to the following table:

Bits Values
0x1
0x2
0x4
A three-bit field storing a value of 0 to 5 specifying the type of sapling:
0x8 Set if sapling is ready to grow into a tree.

The 0x8 bit functions as the counter. The counter is cleared when a sapling is dropped as an item.

Minecraft:Water and Minecraft:Lava

If bit 0x8 is set, this liquid is "falling" and only spreads downward. At this level, the lower bits are essentially ignored, since this block is then at its highest fluid level.

The lower three bits are the fluid block's level. 0x0 is the highest fluid level (not necessarily filling the block - this depends on the neighboring fluid blocks above each upper corner of the block). Data values increase as the fluid level of the block drops: 0x1 is next highest, 0x2 lower, on through 0x7, the lowest fluid level. Along a line on a flat plane, water drops one level per meter from the source, lava drops one in the nether and two everywhere else.

The stationary versions of each fluid are "stable" and currently not being checked by the engine for further level changes. Oddly the in-code names for stationary water and lava are "water" and "lava" and the regular versions are "flowing_water" and "flowing_lava".

Minecraft:Sand

Alias IDs only. Template:Dvt Template:Dvt

Minecraft:Logs

Alias IDs only.

Bits Values
0x1
0x2
A two-bit field storing a value of 0 to 3 specifying the type of log:
0x4
0x8
A two-bit field storing a value of 0 to 2 specifying the orientation of the log:
Bits Values
0x1
0x2
A two-bit field storing a value of 0 to 1 specifying the type of log:
0x4
0x8
A two-bit field storing a value of 0 to 2 specifying the orientation of the log:

Minecraft:Leaves

If bit 0x4 is set, the leaves are permanent and will never decay. This bit is set on player-placed leaf blocks and overrides the meaning of bit 0x8.

If bit 0x8 is set, the leaves will be checked for decay. The bit will be cleared after the check if the leaves do not decay. The bit will be set again whenever a block adjacent to the leaves is changed. Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt

Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt

Minecraft:Fire

0x0 is a placed or spread fire. Once it reaches 0xF the eternal fire-trick will work since there will be no further updates of the block.

Minecraft:Sandstone

Alias IDs only. For normal sandstone the bottom has a cracked pattern. The other types of sandstone have bottom faces same as the tops.

Template:Dvt Template:Dvt Template:Dvt Template:Dvt

Minecraft:Red Sandstone

Alias IDs only. Template:Dvt Template:Dvt Template:Dvt Template:Dvt

Minecraft:Beds

Lowest two bits value Facing
0 Head facing South
1 Head facing West
2 Head facing North
3 Head facing East
Bit flag Meaning
0x4 When 0, the bed is empty
When 1, the bed is occupied
0x8 When 0, the foot of the bed
When 1, the head of the bed

Minecraft:Grass

Alias IDs only. Template:Dvt Template:Dvt Template:Dvt Template:Dvt

Minecraft:Flowers

Alias IDs only. Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt

Double Plants

Large flowers take up two vertical blocks. The bottom block defines the type, while the top defines the direction it faces (unused). When the most significant bit (0x8) is set, the flower is the top.

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Minecraft:Piston Head/Minecraft:Sticky Piston Head

The bottom three bits are a value from 0 to 5, indicating the direction of the piston (the direction the piston head is pointing).

  • 0: Down
  • 1: Up
  • 2: north
  • 3: south
  • 4: west
  • 5: east

Minecraft:Stairs

Bits Description
0x1
0x2
A two-bit field containing a value from 0 to 3 specifying the direction of the stairs' full-block side:
  • 0: East
  • 1: West
  • 2: South
  • 3: North
0x4 Set if stairs are upside-down
0x8 (unused)

Minecraft:Redstone Wire

Bits Values
0x1
0x2
0x4
0x8
A four-bit field storing a value from 0 to 15 specifying the redstone dust's current redstone power level.

Minecraft:Daylight Detector

Bits Values
0x1
0x2
0x4
0x8
Four bits storing a value from 0 to 15 representing the daylight detector's current redstone power level.

Minecraft:Crops

Crops grow from values 0 to 7. Carrots, beetroot and potatoes appear to have 4 stages, but actually grow identically to wheat, merely using the same texture for multiple stages.

Wheat
Icon Value
Template:BlockSprite 0
Template:BlockSprite 1
Template:BlockSprite 2
Template:BlockSprite 3
Template:BlockSprite 4
Template:BlockSprite 5
Template:BlockSprite 6
Template:BlockSprite 7
Carrots
Icon Value
Template:BlockSprite 0, 1
Template:BlockSprite 2, 3
Template:BlockSprite 4, 5, 6
Template:BlockSprite 7
Potatoes
Icon Value
Template:BlockSprite 0, 1
Template:BlockSprite 2, 3
Template:BlockSprite 4, 5, 6
Template:BlockSprite 7
Beetroot
Icon Value
Template:BlockSprite 0, 1
Template:BlockSprite 2, 3
Template:BlockSprite 4, 5, 6
Template:BlockSprite 7

Minecraft:Farmland

Value Meaning
0 Dry land
1 to 7 Increasing levels of wetness.
The wetness value counts down to 0 while the farmland
does not have access to water. The wet texture is only used on level 7.

Minecraft:Banner

Standing

Bits Description
0x1
0x2
0x4
0x8
A four-bit field storing a value from 0 to 15 specifying the block's orientation:
  • 0: south
  • 1: south-southwest
  • 2: southwest
  • 3: west-southwest
  • 4: west
  • 5: west-northwest
  • 6: northwest
  • 7: north-northwest
  • 8: north
  • 9: north-northeast
  • 10: northeast
  • 11: east-northeast
  • 12: east
  • 13: east-southeast
  • 14: southeast
  • 15: south-southeast

Wall

Bits Description
0x1
0x2
0x4
A three-bit field storing a value from 2 to 5 specifying the block's orientation:
  • 2: north
  • 3: south
  • 4: west
  • 5: east
0x8 Unused.

Minecraft:Rails

Value Description
0 Straight rail connecting to the north and south.
1 Straight rail connecting to the east and west.
2 Sloped rail ascending to the east.
3 Sloped rail ascending to the west.
4 Sloped rail ascending to the north.
5 Sloped rail ascending to the south.
6 Curved rail connecting to the south and east.
7 Curved rail connecting to the south and west.
8 Curved rail connecting to the north and west.
9 Curved rail connecting to the north and east.

Minecraft:Activator Rails, Minecraft:Detector Rails, and Minecraft:Powered Rails

Bits Values
0x1
0x2
0x4
A three-bit field storing a value from 0 to 5:
  • 0: flat track going north-south
  • 1: flat track going west-east
  • 2: sloped track ascending to the east
  • 3: sloped track ascending to the west
  • 4: sloped track ascending to the north
  • 5: sloped track ascending to the south
0x8 Set if rail is active.

Minecraft:Ladders, Minecraft:Furnaces, Minecraft:Chests, Minecraft:Trapped Chests Minecraft:Ender Chests

Ladder
Bits Values
0x1
0x2
0x4
A three-bit field storing a value from 2 to 5:
  • 2: Ladder facing north
  • 3: Ladder facing south
  • 4: Ladder facing west
  • 5: Ladder facing east

Invalid values default to 2.

0x8 Unused.
Furnace
Bits Values
0x1
0x2
0x4
A three-bit field storing a value from 2 to 5:
  • 2: Furnace facing north
  • 3: Furnace facing south
  • 4: Furnace facing west
  • 5: Furnace facing east

Invalid values default to 2.

0x8 Unused.
Chest
Bits Values
0x1
0x2
0x4
A three-bit field storing a value from 2 to 5:
  • 2: Chest facing north
  • 3: Chest facing south
  • 4: Chest facing west
  • 5: Chest facing east

Invalid values default to 2.

0x8 Unused.
Trapped Chest
Bits Values
0x1
0x2
0x4
A three-bit field storing a value from 2 to 5:
  • 2: Trapped chest facing north
  • 3: Trapped chest facing south
  • 4: Trapped chest facing west
  • 5: Trapped chest facing east

Invalid values default to 2.

0x8 Unused.
Ender Chest
Bits Values
0x1
0x2
0x4
A three-bit field storing a value from 2 to 5:
  • 2: Ender chest facing north
  • 3: Ender chest facing south
  • 4: Ender chest facing west
  • 5: Ender chest facing east

Invalid values default to 2.

0x8 Unused.

Minecraft:Sign

Standing

Bits Description
0x1
0x2
0x4
0x8
A four-bit field storing a value from 0 to 15 specifying the block's orientation:
  • 0: south
  • 1: south-southwest
  • 2: southwest
  • 3: west-southwest
  • 4: west
  • 5: west-northwest
  • 6: northwest
  • 7: north-northwest
  • 8: north
  • 9: north-northeast
  • 10: northeast
  • 11: east-northeast
  • 12: east
  • 13: east-southeast
  • 14: southeast
  • 15: south-southeast

Wall

Bits Description
0x1
0x2
0x4
A three-bit field storing a value from 2 to 5 specifying the block's orientation:
  • 2: north
  • 3: south
  • 4: west
  • 5: east

Minecraft:Dispenser and Minecraft:Dropper

Dropper
Bits Values
0x1
0x2
0x4
A three-bit field storing a value from 0 to 5 specifying which direction the dropper is facing:
  • 0: Dropper facing down
  • 1: Dropper facing up
  • 2: Dropper facing north
  • 3: Dropper facing south
  • 4: Dropper facing west
  • 5: Dropper facing east
0x8 Set if dropper is activated.
Dispenser
Bits Values
0x1
0x2
0x4
Three bits storing a value from 0 to 5:
  • 0: Dispenser facing down
  • 1: Dispenser facing up
  • 2: Dispenser facing north
  • 3: Dispenser facing south
  • 4: Dispenser facing west
  • 5: Dispenser facing east
0x8 If set, the dispenser is activated.

Minecraft:Hopper

Bits Values
0x1
0x2
0x4
A three-bit field storing a value from 0 to 5:
  • 0: Output facing down
  • 1: (unused)
  • 2: Output facing north
  • 3: Output facing south
  • 4: Output facing west
  • 5: Output facing east
0x8 Set if activated/disabled.

Minecraft:Levers

Bits Values
0x1
0x2
0x4
A three-bit field storing a value from 0 to 7:
  • 0: Lever on block bottom points east when off.
  • 1: Lever on block side facing east
  • 2: Lever on block side facing west
  • 3: Lever on block side facing south
  • 4: Lever on block side facing north
  • 5: Lever on block top points south when off.
  • 6: Lever on block top points east when off.
  • 7: Lever on block bottom points south when off.
0x8 If this bit is set, the lever is active.

Minecraft:Pressure Plates

Stone or wooden pressure plate
Bits Values
0x1 If this bit is set, the pressure plate is active.
0x2
0x4
0x8
Unused.
Weighted pressure plate
Bits Values
0x1
0x2
0x4
0x8
A four-bit field storing a value from 0 to 15 representing the weighted pressure plate's current redstone power level.

Minecraft:Buttons

Bits Values
0x1
0x2
0x4
Three bits storing a value from 0 to 5:
  • 0: Button on block bottom facing down
  • 1: Button on block side facing east
  • 2: Button on block side facing west
  • 3: Button on block side facing south
  • 4: Button on block side facing north
  • 5: Button on block top facing up
0x8 If this bit is set, the button is currently active.

Minecraft:Snow

File:Snow heights.png
Heights of snow from 0-7, going from left to right

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Template:AnchorTemplate:Anchor

Cacti and Minecraft:Sugar Cane

Cactus
Value Meaning
0 Freshly planted cactus.
1 to 15 The data value is incremented at random intervals.
When it becomes 15, a new cactus block is created on top as long as the total height does not exceed 3.
Sugar Cane
Value Meaning
0 Freshly planted sugar cane.
1 to 15 The data value is incremented at random intervals.
When it becomes 15, a new sugar cane block is created on top as long as the total height does not exceed 3.

Minecraft:Cake

Value Stage
0 Whole intact cake
1 1 piece eaten
2 2 pieces eaten
3 3 pieces eaten
4 4 pieces eaten
5 5 pieces eaten
6 6 pieces eaten

Minecraft:Redstone Repeater

Bits Values
0x1
0x2
A two-bit field storing a value from 0 to 3 specifying the direction the redstone repeater is facing:
  • 0: Facing north.
  • 1: Facing east.
  • 2: Facing south.
  • 3: Facing west.
0x4
0x8
A two-bit field storing a value from 0 to 3 specifying the redstone repeater's delay:
  • 0: Delay of 1 redstone tick.
  • 1: Delay of 2 redstone tick.
  • 2: Delay of 3 redstone tick.
  • 3: Delay of 4 redstone tick.

Effectively, add the repeater's facing value (0 to 3) to 4×(delay-1). For example, a repeater facing west with a delay of 3 redstone ticks would have a block data value of 3 + 4×(3-1) = 11.

Minecraft:Redstone Comparator

A redstone comparator's block data specifies its orientation, mode, and powered status.

Bits Values
0x1
0x2
A two-bit field storing a value from 0 to 3 specifying the redstone comparator's orientation:
  • 0: Facing north.
  • 1: Facing east.
  • 2: Facing south.
  • 3: Facing west.
0x4 Set if in subtraction mode (front torch up and powered).
0x8 Set if powered (at any power level).

Minecraft:Trapdoors

Bits Values
0x1
0x2
A two-bit field storing a value from 0 to 3:
  • 0: Trapdoor on the south side of a block
  • 1: Trapdoor on the north side of a block
  • 2: Trapdoor on the east side of a block
  • 3: Trapdoor on the west side of a block
0x4 If this bit is set, the trapdoor is open.
0x8 If this bit is set, the trapdoor is on the top half of a block. Otherwise, it is on the bottom half.

Minecraft:Infested Block

Alias IDs only. Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt

Minecraft:Stone Bricks

Alias IDs only. Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt

Minecraft:Prismarine

Alias IDs only. Template:Dvt Template:Dvt Template:Dvt

Minecraft:Sponge

Alias IDs only. Template:Dvt Template:Dvt

Brown and red mushroom blocks

Mushroom blocks consist of the same blocks throughout their structure, the data value of each block decides the texture. The default texture on all sides is porous flesh. The cap texture can be either the brown mushroom or red mushroom texture, the textures for porous and stem sides are identical. Although data values 11-13 are unused they have the same texture as data value 0 as placeholders (to keep people from destroying their maps).

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Pumpkin stem and Melon stem

Value Stage
0 Freshly planted stem
1 First stage of growth
2 Second stage of growth
3 Third stage of growth
4 Fourth stage of growth
5 Fifth stage of growth
6 Sixth stage of growth
7 Seventh stage of growth
In this stage a stem can generate a melon or pumpkin next to
it on an empty dirt, grass or farmland block

Minecraft:Vines

Determines the face against which the vine is anchored. Note that (except for Top) these are testable as bit flags, unlike most of the other directional data for other block types. Multiple sides can contain vines. The "top" attachment is assumed to be present if data is 0 or there is solid block above.

  • 1: south
  • 2: west
  • 4: north
  • 8: east

Minecraft:Fence Gates

File:Fence gate orientation bits.png
The left circle was opened from the outside, the right one from the inside. Facing directions: Red = North; Green = East; Yellow = South; Blue = West
Bits Description
0x1
0x2
Two bits storing a value from 0 to 3 specifying the direction the gate is facing:
  • 0: Facing south
  • 1: Facing west
  • 2: Facing north
  • 3: Facing east
0x4 0 if the gate is closed, 1 if open.

Minecraft:Nether Wart

Like Crops, the data value is related to the size of the Nether Wart. There are three distinct visual stages to Nether Wart's growth (the associated data values are given):

Icon Value
Template:BlockSprite 0
Template:BlockSprite 1-2
Template:BlockSprite 3

Minecraft:Brewing Stand

The bottom three bits are bit flags for which bottle slots actually contain bottles.

Bits Values
0x1 The slot pointing east
0x2 The slot pointing northwest
0x4 The slot pointing southwest

Minecraft:Cauldron

The data value stores the amount of water kept in the cauldron, in units of glass bottles that can be filled.

DV Description
0 Empty
1 ⅓ filled
2 ⅔ filled
3 Fully filled

Minecraft:Nether Portal

DV Orientation
0 Automatic
1 Facing North/South (obsidian to east and west)
2 Facing East/West (obsidian to north and south)

Minecraft:End Portal Frame

The bottom two bits determine which "side" of the whole portal frame this block is a part of. To make the frame activate, each of the portal frame blocks in the pattern must "face" toward the middle. Since the image is near-symmetrical, it is difficult to tell which direction an individual block is actually facing, but if the block isn't facing in that direction and that is the last frame block where the Eye of Ender is placed, the frame won't activate.

Direction vectors for the blocks are the following:

  • 0: To the south
  • 1: To the west
  • 2: To the north
  • 3: To the east

0x4 is a bit flag: 0 is an "empty" frame block, 1 is a block with an Minecraft:Eye of Ender inserted.

Template:AnchorMinecraft:Cocoa

Bits Values
0x1
0x2
A two-bit field storing a value from 0 to 4 specifying the direction the pod is attached to:
  • 0: Attached to the north
  • 1: Attached to the east
  • 2: Attached to the south
  • 3: Attached to the west
0x4
0x8
A two-bit field storing a value from 0 to 3 specifying the stage of growth of the plant:
  • 0: First stage
  • 1: Second stage
  • 2: Final stage

Minecraft:Tripwire Hook

Bits Values
0x1
0x2
A two-bit field storing a value from 0 to 3:
  • 0: Tripwire hook on block side facing south
  • 1: Tripwire hook on block side facing west
  • 2: Tripwire hook on block side facing north
  • 3: Tripwire hook on block side facing east
0x4 If set, the tripwire hook is connected and ready to trip ("middle" position).
0x8 If set, the tripwire hook is currently activated ("down" position)

Minecraft:Tripwire

Bits Description
0x1 Set if tripwire is activated (an entity is intersecting its collision mask).
0x2 Unused
0x4 Set if tripwire is attached to a valid tripwire circuit.
0x8 Set if tripwire is disarmed.

Minecraft:Torches and Minecraft:Redstone Torches

Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt

Minecraft:Anvil

Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt

Minecraft:Walls

Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt

Minecraft:Flower Pot

Template:Dvt Template:Dvt

Minecraft:Heads

For the block, data values determine the block placement: Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt

For the item and for the tile entity, data values determine the skull type (alias IDs only): Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt

Minecraft:Block of Quartz

Alias IDs only. Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt

Minecraft:Coal

Alias IDs only. Template:Dvt Template:Dvt

Minecraft:Dyes

Alias IDs only.

DV Description
Template:ItemSprite 0 Minecraft:Ink Sac
Template:ItemSprite 1 Minecraft:Red Dye
Template:ItemSprite 2 Minecraft:Green Dye
Template:ItemSprite 3 Minecraft:Cocoa Beans
Template:ItemSprite 4 Minecraft:Lapis Lazuli
Template:ItemSprite 5 Minecraft:Purple Dye
Template:ItemSprite 6 Minecraft:Cyan Dye
Template:ItemSprite 7 Minecraft:Light Gray Dye
Template:ItemSprite 8 Minecraft:Gray Dye
Template:ItemSprite 9 Minecraft:Pink Dye
Template:ItemSprite 10 Minecraft:Lime Dye
Template:ItemSprite 11 Minecraft:Yellow Dye
Template:ItemSprite 12 Minecraft:Light Blue Dye
Template:ItemSprite 13 Minecraft:Magenta Dye
Template:ItemSprite 14 Minecraft:Orange Dye
Template:ItemSprite 15 Minecraft:Bone Meal

Minecraft:Observer

Bits Values
0x1
0x2
0x4
Three bits storing a value from 0 to 5:
  • 0: Observer facing down
  • 1: Observer facing up
  • 2: Observer facing north
  • 3: Observer facing south
  • 4: Observer facing west
  • 5: Observer facing east
0x8 If set, the observer is powered.

Minecraft:Bamboo

Bamboo shoot: Template:Dvt Template:Dvt

Bamboo: Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt

Minecraft:Basalt

Template:Dvt Template:Dvt Template:Dvt

Minecraft:Barrel

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Minecraft:Bubble Column

Template:Dvt Template:Dvt

Minecraft:Coral

Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt

Minecraft:Coral Block

Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt

Minecraft:Coral Fan

Coral fan: Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt

Dead coral fan: Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt

Coral fan (hang): Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt

Coral fan (hang 2): Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt

Coral fan (hang 3): Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt

Minecraft:Frosted Ice

Template:Dvt Template:Dvt Template:Dvt Template:Dvt

Minecraft:Loom

Template:Dvt Template:Dvt Template:Dvt Template:Dvt

Minecraft:Grindstone

Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt

Minecraft:Item Frame

Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt

Minecraft:Lectern

Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt

Minecraft:Scaffolding

Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt

Minecraft:Seagrass

Template:Dvt Template:Dvt Template:Dvt

Minecraft:Sea Pickle

Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt

Minecraft:Lantern

Template:Dvt Template:Dvt

Minecraft:Campfire

Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt

Minecraft:Turtle Egg

Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt

Minecraft:Respawn Anchor

Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt

Minecraft:Smoker

Bits Values
0x1
0x2
0x4

A three-bit field storing a value from 2 to 5:

  • 2: Smoker facing north
  • 3: Smoker facing south
  • 4: Smoker facing west
  • 5: Smoker facing east

Invalid values default to 2.

0x8 Unused.

Minecraft:Stonecutter

Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt

Minecraft:Twisting Vines

Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt

Minecraft:Weeping Vines

Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt

Minecraft:Bell

Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt

Minecraft:Blast Furnace

Bits Values
0x1
0x2
0x4

A three-bit field storing a value from 2 to 5:

  • 2: Blast furnace facing north
  • 3: Blast furnace facing south
  • 4: Blast furnace facing west
  • 5: Blast furnace facing east

Invalid values default to 2.

0x8 Unused.

Minecraft:Bone Block

Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt

Minecraft:Chain

Template:Dvt Template:Dvt Template:Dvt

Minecraft:Colored Torch

Colored torch (red/green) Template:Dvt Template:Dvt

Colored torch (blue/purple) Template:Dvt Template:Dvt

Minecraft:Composter

Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt

Minecraft:Wool, Minecraft:Stained Terracotta, Minecraft:Stained Glass, Minecraft:Concrete, Minecraft:Concrete Powder, Minecraft:Shulker Box, Minecraft:Hardened Stained Glass, Minecraft:Hardened Stained Glass Pane and Minecraft:Carpet

Alias IDs only. Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt

Minecraft:Glow Sticks

Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt

Minecraft:Wood and Minecraft:Stripped Wood

Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt

Minecraft:Compound Creator

Bits Values

0x1
0x2

A two-bit field storing the block's facing:
0: north
1: east
2: south
3: west

0x4
0x8

A two-bit field storing the type of block:
0: Template:BlockLink
1: Template:BlockLink
2: Template:BlockLink
3: Template:BlockLink

Minecraft:Compound

Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt

Minecraft:Banner Pattern

Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt

Minecraft:Slab

Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt

Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt

Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt

Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt

Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt

Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt

Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt

Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt

Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt

Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt

Template:Dvt Template:Dvt

Minecraft:pt:Valores de dados da Edição Bedrock/Tabela de metadado Minecraft:uk:Значення даних (Bedrock Edition)/Таблиця метаданих

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