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Minecraft:Trial Spawner

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Revision as of 15:28, 4 April 2026 by imported>NmF (Undo revision 3516967 by ~2026-IllusionerSnowJungle8411 (talk) you don't have to, there just have to be blocks for mobs to spawn on)
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Template:Infobox block A trial spawner is a type of Minecraft:spawner found in Minecraft:trial chambers. It spawns Minecraft:mobs in waves, ejects consumable items and/or Minecraft:trial keys after they are all defeated, and then deactivates for 30 minutes. Having more Minecraft:Survival/Minecraft:Adventure mode Minecraft:players nearby results in more mobs and more rewards.

A trial spawner will convert into an active Minecraft:ominous trial spawner during an Minecraft:ominous trial, even if it was on cooldown.

Obtaining

Trial spawner can be obtained only by using the Minecraft:Creative inventory, using Template:Control or executing Minecraft:commands.

Natural generation

Trial spawners generate naturally in every chamber and every corridor of Minecraft:trial chambers, except for the entrance chamber.

Breaking

No tool can accelerate the breaking process of trial spawner. Template:Breaking row Trial spawner drops nothing when it's destroyed.

Usage

A trial spawner summons a limited number of mobs, scaled based on the number of nearby Minecraft:players. When these mobs are defeated, the spawner ejects a reward for each player and enters a cooldown period.

Activation

A trial spawner has a required player range of 14 blocks. Any player in Survival or Adventure mode activates the spawner if the Minecraft:distance between the player's center and the spawner's center becomes less than the required player range, and the spawner has a direct line of sight to the player. Once activated, the spawner begins summoning copies of the mob set in it, and no longer requires the player to be within range or maintain line of sight.

The line of sight check for trial spawners can pass through transparent solid blocks, such as Minecraft:copper grates and Minecraft:glass. This differs from the line of sight check for hostile mobs, which cannot pass through these blocks.

Trial spawners do not activate if the Minecraft:game rule Template:Cd is Template:Cd,<ref>Template:Bug</ref> or if the difficulty is set to Minecraft:Peaceful.<ref>Template:Bug</ref>

When a trial spawner first activates, it shoots spark-like Minecraft:particles up into the air. While active, it emits smoke and flame particles around itself and any entities it summons.

The Minecraft:light level around a trial spawner does not affect how it summons entities.

Mob spawning

File:Spawn Radius.png
Chance to Spawn🟩 70% 🟨 25% 🟧 5% 🟥 0%
File:Mobs Spawning From Trial Spawner.gif
A breeze and two Minecraft:skeletons spawning from their respective trial spawners.

Template:See also

When a player enters a trial spawner's range, the spawner attempts to spawn 1 mob every Template:Convert. With 1 player, it does not spawn a mob if there are already 2 mobs from the spawner that are still alive. It spawns a total of 6 mobs before ejecting loot and going into cooldown. The number of living mobs required to prevent further mob spawning is called the simultaneous mob count. The number of mobs spawned before going into cooldown is the total mob count. These numbers are summarized in Template:Slink.

This duration of time between each mob being spawned is the spawn interval. If the spawner can't spawn a mob, it waits for the duration of the spawn interval and tries again. Once the number of living mobs spawned by the spawner has reached the simultaneous mob count, it stops trying to spawn mobs. Mobs spawned by the spawner do not naturally despawn, but the spawner does not detect or count living mobs from unloaded Minecraft:chunks. Therefore, moving mobs into unloaded chunks causes them to build up and the spawner to continue spawning more.

A trial spawner also stops spawning mobs if the number of living mobs spawned by it reached the total mob count. The spawner doesn't need to detect these mobs being alive, and therefore still counts them if they are in unloaded chunks. The spawner detects the death of the mobs only for the total mob count, and it always detects the death of the mobs even if it is not in a loaded chunk.

Both the simultaneous mob count and the total mob count increase if another player comes within the spawner's range. For each additional player present, the simultaneous mob count increases by 1, and the total mob count increases by 2. For example, with 2 players, 8 mobs spawn in total with 3 at once, and with 3 players, 10 mobs spawn in total with 4 at once.

If a player leaves the detection range of a trial spawner, these values do not scale back down.

The values described above are the default values used when trial spawners are placed manually. Naturally generated spawners in trial chambers use different values. Additionally, these numbers can be configured by modifying the block's NBT data.

Naturally generating trial spawners in trial chambers use different values for the spawn interval, the total mob count, and the simultaneous mob count. The quantity that the last 2 values change by with additional players is also different for different types of spawners. All naturally generated spawners attempt to spawn mobs every Template:Convert, or every Template:Convert for the slow versions of the spawners. Additionally, naturally generated breeze spawners allow 1 breeze to exist at once (+0.5 for each additional player present) and stop after spawning 2 mobs (+1 for each additional player present). Baby zombie spawners allow 2 baby zombies to exist at once (+0.5 for each additional player present) and stop after spawning 6 mobs (+2 for each additional player present). All other spawners generated in trial chambers use the default value of 6 total mobs, plus 2 for each additional player present, and 3 simultaneous mobs, plus 2 for each additional player present. This is summarized in Template:Slink.

Spawning values

Type Spawn interval Total mobs (base) Total mobs added per player Simultaneous mobs (base) Simultaneous mobs added per player
Default values Template:Convert 6 2 2 1
Breeze Template:Convert 2 1 1 0.5
Baby zombie Template:Convert Default Default Default 0.5
All others in trial chambers Template:Convert Default Default 3 0.5
Slow versions (those that appear in chamber_8) Template:Convert Default Default 4 2

Mobs spawn in positions that have a line of sight to the trial spawner, in a 4-block spherical radius. This is different from the Minecraft:monster spawner, which has a larger, rectangular spawning box, and no line-of-sight requirement. Otherwise, the standard mob spawning rules apply (mobs cannot collide with blocks, guardians and elder guardians spawn only in water, etc.)

Completion

All mobs spawned by a trial spawner must be defeated before the trial spawner can eject loot. A mob is considered defeated when it is killed, enters a block (in the case of silverfish), enters another Minecraft:dimension, or transforms into another entity (excepting for creepers transforming into charged creepers; the charged creepers must be defeated before the trial spawner is completed).

If a mob spawns more mobs upon death, only the initial mob must be defeated to cause the spawner to eject loot (i.e. slimes and magma cubes).

Cooldown

Upon completion, a trial spawner enters a cooldown state for Template:Convert before it can be activated again. The cooldown timer decreases even if the trial spawner is unloaded.<ref>Template:Bug</ref>

Custom trial spawners

Template:Control a Minecraft:spawn egg on a trial spawner sets the trial spawner's type to that egg's entity.

Trial spawners placed by players have the same loot data as those found in trial chambers. However, if it becomes an Minecraft:ominous trial spawner it will keep its same loot and will not update to use the Ominous loot.

Loot

When all mobs have been killed, the trial spawner waits 40 ticks (2 seconds). Then, every 30 ticks (1.5 seconds), it ejects random items from the loot table. It does this for every detected player. It has a 50% chance of picking a Minecraft:trial key, in which case it drops for all players. The other 50% of the time it drops one of the other items for each player. Template:LootChest

Ominous trial

Template:Main A player with Minecraft:Bad Omen that is within the activation range of a trial spawner is given the Minecraft:Trial Omen effect, starting an Minecraft:ominous trial. During an ominous trial, trial spawners near a player with Trial Omen are converted into Minecraft:ominous trial spawners. When a trial spawner becomes ominous, all of its existing mobs are despawned. If the trial spawner was on cooldown and was not ominous before going on cooldown, the cooldown is skipped when becoming ominous.

Piston interactivity

Trial spawner can't be pushed by Minecraft:pistons or pulled by Minecraft:sticky pistons.

Sounds

Generic

Template:Sound table/Block/Trial spawner

Unique

Template:JE Template:SoundTable

Template:BE: Template:SoundTable

Data values

ID

Template:JE: Template:ID table Template:ID table

Template:BE: Template:ID table Template:ID table

Block states

Template:See also

Template:JE: Template:Bst Template:Bst

Template:BE: Template:Bst Template:Bst

Block data

A trial spawner has a block entity associated with it that holds additional data about the block.

Template:JE: Template:See also

<section begin="block data" />

<section end="block data" />

Template:BE:

See Minecraft:Bedrock Edition level format/Block entity format.

Advancements

Template:Load advancements

Videos

Template:Yt

History

Announcement

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Issues

Template:Issue list

Trivia

Gallery

Renders

Development images

In other media

See also

References

Template:Reflist

External links

Navigation

Template:Navbox blocks

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