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Minecraft:Living Block

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Revision as of 11:21, 9 April 2026 by SyncBot (talk | contribs) (Sync: new page from Minecraft)
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Template:Confuse Template:Wip Template:Joke feature Template:Infobox entity Living blocks are Minecraft:mobs meant to represent blocks in Minecraft:26w14a.

Spawning

A living block spawns from any action that results in a block being broken (such as a player mining a block or an Minecraft:explosion) or an Minecraft:item being created. They can also be spawned by a player in Creative mode using Template:Control on a block.

Behavior

Living blocks stay still until commanded to do something. When commanded they will roll (if they are a block) or fly (if they are an item).

Replace item entity

The Minecraft:item entity has been removed, and in many instances where it was previously used, living blocks is now used instead.

Drop

Previously, when an item dropped from the inventory, a container, etc., an item entity was created on the ground. Now the behavior is different and depends on the item in question:

  • If it's an action item, nothing happens.
  • If it's a spawn egg, the related mob is spawned.
  • Otherwise, it creates a living block.
    • The number of living blocks created is equal to the number of items dropped.
    • Each block is spawned next to the previous one in an randon horizontally direction.
      • If there is a collision at the location, the block searches for a new spawn point in a 7x5x7 area where the initial position is the center of that area floor.
        • First, the block reaches all positions on the Y-axis. If it doesn't move horizontally and reaches all positions on the Y-axis, then moving horizontally prioritizes blocks closer to the original position.
        • If it cannot find a valid position, it spawns at the original position.
    • If the item was dropped by a player, the living block considers that player as its owner and is selected.

Special Properties

Some living blocks have special properties:

Certain combinations of living blocks may combine into structures (made of regular blocks). The shape is not important, the necessary blocks just have to get close to each other.

  • Similarly when 8 living Minecraft:iron bars are nearby, they may randomly turn into a living Minecraft:iron trap. 8 Minecraft:copper bars may likewise turn into a living Minecraft:copper trap.
    • These kinds of living blocks relentlessly pursue the player, regardless of distance or even Minecraft:gamemode.
    • When they make contact with the player, they create a 3x3x3 structure out of iron/copper bars that entirely encloses the player, except on the bottom. This can potentially destroy other blocks.
    • Can still be commanded despite this apparently hostile behavior, but will resume pursuit afterwards.
      • Consequently, they can be neutralized by commanding them to build, turning them into regular blocks.
  • Doors always appear as the bottom half only, even when instructed to "build" converting back into regular blocks, except by the above process.
  • Living light source blocks function as expected.

Template:Control with living blocks (using Punch, Craft, or Highlight) to use an item's normal Template:Control functionality, if it has any.

Some items do not activate in this way but activate randomly on their own:

  • Flint and steel sets fire as it moves. Fire charges do likewise but are consumed.
    • This can be used to access the Nether through lighting a portal made of regular blocks of obsidian without consuming the flint and steel
  • Minecraft:Bows and Minecraft:crossbows shoot automatically when commanded to attack and provided with arrows nearby.
    • Arrows try to move near bows and crossbows.
  • Hoes will randomly till nearby blocks
  • Axes will randomly strip nearby blocks
  • Shovels will randomly transform nearby blocks

Some items will not do their intended function when Template:Control with them:

Other items also have special behavior:

  • Living Minecraft:weapons do more attack damage matching their usual properties.
  • Living Minecraft:tools can be used to mine.
  • Living Minecraft:armor may equip itself to nearby compatible Minecraft:entities. After that, it functions completely normally.
    • It will not replace any armor already present.
    • Minecraft:Elytra cannot be equipped
    • Chests cannot be equipped onto donkeys/mules/llamas
  • Elytra launch any colliding living blocks upward
  • Minecraft:TNT will ignite as usual when set on fire or broken. It will also ignite when killed, with a shorter than usual ignition time.
  • Minecraft:Cows, Minecraft:pigs, and Minecraft:sheep will be tempted by their usual food items in living form (controlled by block tags).
  • Minecraft:Snow (not snow block) can be rolled around on non-living snow and it will absorb it and grow taller each time it lays flat on the surface.
  • Living buckets that enter water sources, lava sources, or powder snow will fill with the appropriate contents, consuming the liquid/powder snow.
  • Living Minecraft:concrete powder that enters water (source blocks only) will convert into living concrete, consuming the water.

Sounds

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Data values

Entity data

Template:El: Template:Main

<section begin="entity data" />

<section end="entity data" />

Advancements

Template:Load advancements

Advancements that apply to all mobs: Template:Collapse

Issues

Template:April Fools issue list

Gallery

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Navigation

Template:Navbox entities Template:Navbox jokes

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