Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Minecraft:Java Edition 20w14∞

From SAS Gaming Wiki
Revision as of 11:14, 11 April 2026 by SyncBot (talk | contribs) (Sync: new page from Minecraft)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Template:April Fools Template:Dangerous version Template:Log4j vulnerability Template:Infobox version 20w14∞, also referred to as 20w14infinite in the launcher, 20w14~ in-game, and the Infinity Snapshot,<ref>Template:Tweet</ref> is an April Fools' joke snapshot, supposedly the first and only snapshot for the "Ultimate Content Update", released on April 1, 2020,<ref>Template:Mcnet</ref> which adds new procedurally generated dimensions that randomize existing elements of the game and several ways to access them. 20w14∞ is a fork of Minecraft:20w13b, which was the most recent snapshot at the time.

Despite being a joke, Minecraft:custom dimensions and Minecraft:custom world generation were implemented soon after in Minecraft:20w21a and Minecraft:20w28a, respectively.

Additions

Template:Additions table

Blocks

Template:Animate Minecraft:Box of infinite books

  • The box of infinite books uses the Minecraft:resource location Template:Code.
  • It uses the Minecraft:texture of Minecraft:oak planks on all but one face, on which it has its own Minecraft:bookshelf-like texture randomized based on its location.
  • When Template:Ctrl, if the block is not on one of its chunk's edge and facing along that edge, a random Minecraft:written book is generated. This book can be thrown into a Minecraft:nether portal.
    • The random books are tied to the Minecraft:block such that using the same block multiple times always returns an identical book.
      • The title of the random books given by the block is correlated with the location of the block.
      • The title's pattern takes the format Template:Code, so books from the same block always have the same title and content.
    • The block naturally generates in the "library" and "isolation" dimensions.
    • The books on the texture of the block are of random color.
    • The author of every book is "Universe itself", obfuscated, and every book has 16 pages filled with random text.
    • Books never drop if game rule Template:Code is set to Template:Code.
    • The blue variant is used as the inventory icon.

Template:Animate Minecraft:Funky portal

  • Also known as the neither portal.
  • Has the block ID minecraft:neither_portal.
  • If any written book (regardless of whether obtained from the box of infinite books, a chest, or written by a Minecraft:player) is thrown into a nether portal, the portal blocks change into funky portal blocks. Entering this portal teleports the player into a new, "randomized" Minecraft:dimension based on the contents of the book. Books with the same page content will always generate a portal to the same dimension.
    • Each dimension has its own unique color of portal blocks.
    • After throwing the book into the portal, the book is destroyed. It does not go through the portal after having changed it.
    • Rarely, throwing a book into a nether portal can cause multiple funky portal colors.
  • Unlike most other block entities, placing a funky portal using the command Template:Cmd will cause it to have randomized block data (unless specified with NBT tags) rather than none at all.

File:Cursor.gif Minecraft:Cursor

  • The cursor block is a block with an animated texture that changes its color every second, toggling between green and black concrete.

File:An Ant.png Minecraft:An ant

  • Is accessible only through Template:Cmd or similar commands, as it has no item form.
  • Uses the Minecraft:resource location Template:Code.
  • Simulates Template:W.
    • If placed on top of black or white Minecraft:concrete, it moves in a deterministic pattern, turning the concrete underneath it into its other variation.
  • The ant block is the Turing machine mentioned on Mojang Studios' website.
  • If two ant blocks collide, they merge into one.
  • Cannot be pushed by pistons and is blast resistant.
  • Naturally generates in the "ant" dimension, where it begins moving immediately.
  • Can break bedrock.
  • Cannot be obtained using pick block.
  • Naturally spawn in "Skygrid" and “Gallery”dimensions where it doesn't move.
  • Keeps moving infinitely until it moves on top of air or other blocks besides white or black concrete.
  • After making a oval-like shape, it makes a "highway" that extends forever in a certain direction.

File:Swaggiest stairs ever.png Minecraft:Swaggiest stairs ever

File:Leftover.png Minecraft:Leftover

  • Also known as the zone.
  • Is accessible only through Template:Cmd or similar commands, as it has no item form.
  • Uses the Minecraft:resource location Template:Code.
  • Apart from emitting "Happy Villager" particles, the block is invisible and has no collision.
  • When an entity enters it, it receives Template:EffectLink II and Template:EffectLink IV for 3 seconds each.
  • It is not possible for other blocks to be placed inside of a zone, nor can Minecraft:pistons move or destroy it.
  • When an item is thrown into it, it'll affect the gravity of the item.
  • Naturally generates in the "zones" dimension.

Items

Template:InvSprite Minecraft:Footprint

  • Uses the Minecraft:resource location minecraft:footprint.
  • Resembles the texture of footprint Minecraft:particle, but has a resolution of 16×16 instead of 8×8 and has transparency.
  • Is not available in the Minecraft:Creative inventory and must be obtained through a Template:Cmd command or similar means.
  • Does not have a crafting recipe.
  • Found in the "missing" dimension's chest.
  • This is a reference to the removed "Footstep" particle, hence in the "missing" dimension.
  • This item is intended as a joke directed toward the commands' community where the "Footstep" particle is commonly requested.

Template:InvSprite Minecraft:A very fine item

World generation

Biomes

File:Supercalifragilisticexpialidocious biome.png
A randomized biome in a randomly generated dimension.

Randomly generated Minecraft:biomes can be found in the new dimensions.

  • Biomes that are discovered by the Minecraft:player through the changed portals are added to the list of biomes when creating a buffet world, including _generated:id biomes.
  • A certain sound effect may periodically play without the presence of its normal source throughout a biome, often excessively.
  • Minecraft:Weather is disabled in some biomes.
  • The biomes have randomized Minecraft:mob spawning.
  • The generated biomes can have random structures or structures that naturally generate in other dimensions.
    File:Basalt Spikes.png
    "Basalt Spikes", a random biome that bears resemblance to both the basalt deltas and Minecraft:ice spikes biomes in a randomly generated dimension.
    File:20w14~ Carpet Forest.png
    A biome filled with structures that resemble trees in a randomly generated dimension.
    • Mobs that spawn with a structure may spawn in larger numbers than usual. There could be a high number of Minecraft:elder guardians spawning near an Minecraft:ocean monument or a high number of Minecraft:shulkers generating with an Minecraft:end city.
    • Often, a biome contains one particular structure in great abundance.
    • Sometimes, a dimension repeatedly generates letters, depends on the biome. It is highly probable that the shapes for these characters are from Minecraft's font textures.
  • Some random biomes may have some resemblance to a non-random biome.
  • A significant number of the random biomes have large quantities of lag inducing blocks like Minecraft:vines or decaying Minecraft:leaves or stacked seeds breaking all at once. These biomes have the very great potential of crashing the game or at least render it unplayable.
File:End gateway sample biome.png
End ships found in the "between" biome.
File:BusyMine.png
A deposit of observers found underground in the "busy" biome.
File:Fire and stairs sample biome.png
Floating prisms of cobblestone stairs found in the "shapes" biome.

Three new pre-made biomes were added.

Dimensions

File:Floating islands sample biome.png
A randomly generated dimension made of floating islands.

There are 2,147,483,645 new Minecraft:dimensions, which means 2,147,483,648 (231) possible dimensions per world seed, giving 295 dimension combinations in total, roughly 40 octillion.<ref>Template:Tweet</ref>

  • Certain dimensions contain easter eggs (see below).
  • Certain dimensions (including easter egg dimensions) have the consistent world generation as in the Overworld within the same world seed.

Various pre-existing and randomly generated biomes appear in the dimensions.

File:-NX- snowy tundra.png
A snowy tundra found in a randomly generated dimension.
  • Some dimensions may have only one biome, while others have several.
    • Even if a dimension has multiple biomes, a dimension can be dominated by a particular biome with all other biomes being exceptionally rare.
  • Biomes that are rare in the Minecraft:Overworld or Minecraft:Nether can be quite common in the new dimensions.

The blocks that make up various features (e.g. ores, ice spikes, lakes) are randomly swapped.

If a non-random biome appears in a random dimension, mobs expected for that biome generally spawn.

  • Usually, aside from Minecraft:bats, mobs that do require a particular light level to spawn do not spawn regardless of light level. For instance, in the dimension jeb__, passive mobs and Minecraft:slimes spawn in the Minecraft:savanna biome, but no other mobs.
    • There are some exceptions to this. For example, hostile mobs spawn at low lights levels in the dimension interesting, along with a small percentage of other dimensions.
  • There are still slime chunks, and slimes spawn in certain biomes.
    • When they do spawn, they spawn below Y=40 as usual.

The Minecraft:sky, blocks, menu, player, etc. are randomly tinted.

The sky is from the Overworld, Nether or Minecraft:End.

  • For Overworld skies, the Minecraft:sun and Minecraft:moon appears in random sizes and the day-night cycle has a random duration.
    • In a majority of the dimensions, the sky either cycles rapidly, making a full revolution in exactly five seconds, or it is completely frozen. It is rare for the sky to move at other speeds, but when it does move at other speeds, the cycle duration is randomized.
File:Dimension -name- lighting screenshot.png
An example of the unusual lighting in the random dimensions. White concrete was placed near the Minecraft:void in this randomly generated dimension.

Some dimensions have Minecraft:sky light, meanwhile others do not have any, even if there is a sun and moon.

  • In dimensions without a day and night cycle, the skylight can operate like sunlight and prevent mob spawning, but in other dimensions, it can operate like moonlight and mobs can spawn on the surface.

The lighting in the dimensions can be unusual.

  • Sometimes, the same face of every block in the dimension is completely dark (sometimes fully black).
  • In some dimensions, blocks are sometimes tinted or recolored in different ways, depending on the block type, block state, or the dimension.
  • In some dimensions, the lighting in the dimensions is similar to the Minecraft:Overworld.
File:Dimension.png
Unusual blue lighting with random particle effect in a randomly generated dimension. A random particle effect fills some biomes.
  • The particle effects appearing in each biome depends on the dimension. In some cases, Overworld biomes can get a particle effect.
  • In some biomes in the generated dimensions, randomly generated particles can cause lag depends on the operational system.

The style of generation can be:

  • Overworld-style generation with hills and valleys.
    • Caves generally do not generate. Lava and water lakes may still generate when there are no other caves.
    • The size of the hills and valleys depends on the biome, much like in Minecraft:buffet generation.
    • There is bedrock at the bottom with generation identical to the Overworld.
    • A subtype of the Overworld generation is generation that is Minecraft:superflat, but with some differences.
      File:Fry flat type generation.png
      Superflat style generation in a randomly generated dimension.
      • Caves may still generate.
      • There can be various layers of a single type blocks. These layers have various thicknesses.
        • In certain dimensions, the layers are not perfectly flat with minor hills and valleys.
      • Bedrock near y=0 is not in a flat layer and instead generates in the same way as the Overworld's bedrock.
      • This type of generation is quite rare.
      • The superflat style generation appears to be a result of water based biomes having blocks swapped. The surface of the superflat biomes is identical to y level of the surface of the ocean.
  • Nether-style generation, with a Minecraft:bedrock ceiling at Y-level 128 and the cave generation that is seen in Minecraft:the Nether.
    • Objects may generate above the bedrock ceiling.
  • End-style generation, with no bedrock and floating islands.
    File:Interesting sky generation.png
    End type generation in a randomly generated dimension.

Minecraft:Beds and charged Minecraft:respawn anchors explode in the generated dimensions.

File:Dried kelp mineshaft sample biome.png
A mineshaft carving through dried kelp in a randomly generated dimension.
  • However, beds do not explode in some Minecraft:dimensions, where the beds can be slept in at any time of the day. They set the spawn point much like in the Minecraft:Overworld, but when the beds are slept in, the time is not set to the morning.
    File:Colored fossils sample biome.png
    Floating multicolored fossils in a randomly generated dimension.
    • The following dimensions where beds do not explode in the generated dimensions (all but "content" are easter egg dimensions that are based on the Overworld world generation, of a total of 16 dimensions):
      • "blacklight"
      • "busy"
      • "chess"
      • "colors"
      • "content"
      • "darkness"
      • "decay"
      • "holes"
      • "pillars"
      • "rooms"
      • "slime"
      • "wall"
      • "zones"
      • Colored dimensions (including "red", "green" and "blue")

The ID for each dimension is determined from the SHA256 hash of the name of the dimension with the string :why_so_salty#LazyCrypto appended to it.

File:RedstoneDimension.png
The dimension generated by the ID "redstone".

In Minecraft:end ships in the new Minecraft:dimensions, chests are generated with fleet_orders loot table.

File:OverworldDimesion.png
The dimension generated by the ID "overworld".

In some dimensions, Minecraft:compasses point toward the center of the world. In others, the needle spins in random directions like in the Nether and the End.

Minecraft:Liquids behave differently in different dimensions. In some, the liquids act like they are in the Overworld, and in the rest, they act like they are in the Nether.

Minecraft:Undead mobs do not burn and Minecraft:piglins do not zombify in the random dimensions, even during the day.

Minecraft:End portals can be constructed. When entered, the player is teleported to the end, but at the coordinates at which they entered the portal on a newly generated Minecraft:obsidian platform.

Minecraft:Maps can function correctly as they do in Overworld, but usually a map just shows gray and orange static, much like in the Nether.

  • Unlike the Nether, the player indicator accurately displays the player's orientation.

Minecraft:Clouds can appear in some dimensions in a layer at some random Y level.

There is Minecraft:weather.

  • The current weather is identical in all dimensions. If it is Minecraft:raining in one random dimension, it is raining in all random dimensions and the Overworld, though it does not rain in certain biomes as mentioned above.

Dimensions solely consisting of the biome the_end with Minecraft:obsidian pillars at the center of the map are quite common.

File:Dimension Grumm.png
This dimension is an example of an 'endless end' dimension. The image was intentionally brightened due to this dimension having dark lighting.
  • When using /debugdim in this type of dimensions, no biomes are listed.

The Minecraft:music is identical to the Overworld's.

Some dimensions may have fog that makes it difficult to see far distances.

The lighting system between buffet worlds and unique dimensions is different. In the Overworld there can be darkness, while in the easter egg generated dimension there can not be (i.e. "fleet" (minecraft:between) and "shapes" (minecraft:shapes)).

Easter egg dimensions

There are 43 hard-coded<ref group="note">This means that they do not use the random dimension generation described in the above section</ref> Minecraft:easter egg dimensions in total, accessible through /warp <name> or by typing the dimension's name as the only word in a signed book or book and quill and throwing it into a nether portal.

  • Intended easter egg dimensions can be found in the code, not by their name, but by the dimension ID. For the dimensions that were hardcoded, a dimension ID is also provided (which can be used with /setblock ~ ~ ~ neither_portal{Dimension:<ID>}).
  • Many of these easter egg dimensions use the same generation as the Overworld, including "red", "green", "blue", "wall", "chess", "colors", and "slime", adding their special features onto it.
  • All easter egg dimensions with a specific feature generate the feature near to the origin. If the funky portal the player constructs is not at or near the origin, the portal does not generate at or near the feature in the destination dimension.
    File:Ant2.png
    The pattern created in the "ant" dimension. The "highway" on the right is extended indefinitely beginning after about 10,000 steps.

Template:Notelist

Minecraft:ant dimension
  • ID: (726931095) or ant
  • Biome: Minecraft:The Void
  • A dimension that is initially flat and made of white concrete at Y-level 0, along with one ant block that immediately begins moving and an acacia sign that says "PATIENCE" at (0, 3, 0). The ant block uses Template:W algorithm to determine its pattern.
  • The sign is a floating wall sign with no support.
basic dimension
  • ID: (236157810) or basic
  • Biome: Minecraft:Jungle
  • Has a diagonal maze pattern. It looks similar to simple mazes generated in the BASIC programming language<ref>https://archive.org/details/10print</ref>, with flat blue concrete floor at Y-level up to 16, and light blue concrete maze top surface at Y-level up to 32.
  • It appears that the maze consists of one main passage with no branches or dead ends and random squares and loops (also with no branches or dead ends) that can be entered only from the top.
blacklight dimension
  • ID: (1174283440) or blacklight
  • A dimension with inverted lighting: entities and blocks are pitch black during daytime and bright in caves or at night, torches darken the area around them and so on.
  • Also darkens text and textures of items.
  • The sky remains the same light level (with day-night cycle) as it is in the Minecraft:Overworld.
  • The world generation is the same as the original world that the player spawned in.
brand dimension
  • ID: (344885676) or brand
  • Biome: Minecraft:Jungle
  • A dimension with 8×8 block creeper faces made out of randomly stained terracotta, glazed terracotta, glass, glass panes, wool, carpets, concrete, and concrete powder (Y-levels 0-31).
bridges dimension
  • ID: (1113696725) or bridges
  • Biome: Minecraft:The Void
  • A dimension with randomly generated end stone bridges with the bridge surface at Y-level 130.
busy dimension
  • ID: (1028465021) or busy
  • Biome: Minecraft:Biome for player with no time for nonsense
  • A dimension entirely made of the "biome for player with no time for nonsense" that generates redstone components and mineral blocks in place of ores. As a result of hoppers generating, this dimension can be laggy on lower-end devices. If created in buffet world, this dimension generates almost exactly as the Overworld.
checkerboard dimension
chess dimension
  • ID: (94341406) or chess
  • A dimension nearly identical to the overworld, with one exception. If the sum of a block's x, y, and z coordinates is odd, it appears completely black, as if there is no light falling on it. This produces a checkerboard pattern, although unlike the checkerboard dimension, the effect is visual only. Mobs and most other entities are also affected, based on their location.
  • This dimension also uses the same world generation as the original world.
  • The pattern is three-dimensional.
colors dimension
  • ID: (378547252) or colors
  • A dimension divided into 4 quadrants colored red (Template:Color, +X +Z), blue (Template:Color, +X −Z), green (Template:Color, −X +Z), and yellow (Template:Color, −X −Z). At an angle, it resembles the Microsoft logo.
    • Water and lava are partially tinted black in the green quadrant, while they are fully tinted black in the blue quadrant.
  • Yet again, this dimension shares the original world's generation.
content dimension
  • ID: (1201319931) or content
  • Biome: Minecraft:Plains
  • An empty dimension with a small skyblock island near spawn with a tree and chest.
  • The player spawns on top of the tree at (9, 75, 11). The structure size from minecraft:content is (6 12 7).
  • The chest on the island contains a lava bucket, beacon, bucket of pufferfish, pumpkin, sugar cane, melon slice, and a box of infinite books (see below).
  • The island is possibly meant to resemble the Minecraft:YouTube Gaming logo since the dimension's name is "content".
    File:Warp content comparison.png
    Side-by-side comparison of the "/warp content" island and the YouTube Gaming logo.

Template:Container

credits dimension
custom dimension
  • ID: (484336196) or custom
  • Biome: Minecraft:The Void
  • A dimension with a caution floor pattern (at Y-level up to 15) and two signs that say "UNDER CONSTRUCTION" (0, 18, 0) and "IOU 1x Custom Worlds" (0, 17, 0). This may have been a reference to future snapshot Minecraft:20w21a, which added custom worlds, i.e. Minecraft:custom world generation and dimensions.
darkness dimension
  • ID: (1210674279) or darkness
  • A dimension with no lighting except for around where the player spawns.
decay dimension
  • ID: (1537997313) or decay
  • A dimension that appears similar to the overworld except it gets more broken and destroyed the further away from spawn the player goes.
    File:Decay Dimension.jpg
    The decay dimension.
  • May crash game at high X or Z values.
  • The decay effect applies to water as well as solid blocks.
fleet dimension
  • ID: (1896587401) or fleet
  • Biome: Minecraft:Between
  • Large fleet of end ships in a grid pattern generated by the between biome added in this snapshot (with four different levels starting at Y = 50, but the fourth is cut by the height limit. Every level is 50 blocks apart from each other).
  • All non-chest loot in normal end ships generates, excluding the elytra.
  • If the between dimension is generated in a Buffet World, the layout is different than in this dimension and the custom dimension generates void instead of stone.
gallery dimension
  • ID: (307219718) or gallery
  • Biome: Minecraft:The Void
  • A quartz path museum featuring helical-shaped sculptures of random blocks with some having random data values (e.g. if a slab is waterlogged or the plant that appears inside the plant pot).
  • The strands of "block DNA" have seemingly random minimum and maximum heights between themselves, however, they do join in the middle and have a mirrored top and bottom (i.e. whatever blocks have been generated above the center are mirrored below it with corresponding y-value differences). The middle is at the same Y-value as the quartz path, which is Y=128. Template:Testingame
  • Any note blocks play the sound of a random instrument when activated, despite having no blocks beneath them.
  • It uses the exact same lighting system as in the overworld during the nighttime.
holes dimension
  • ID: (894945615) or holes
  • A regular Overworld dimension but filled with holes in the shape of the "Shapes Biome".
  • The holes can form in water.
isolation dimension
  • ID: (1098962767) or isolation
  • Biome: Minecraft:The Void
  • A house in a dirt flatland (at Y-level up to 63 in Superflat) that contains a villager named bob, three wolves and a hidden underground chest among other decorations. The house is referred to as house_of_bob in the files.
  • The signs say "INGEN REKLAM TACK!" (which means "NO ADVERTISEMENT PLEASE!" in Swedish) and "GO AWAY!"
  • The hidden chest contains rotten flesh, bones, and an iron sword named "Stabby McStabface" (similar to Template:W).
  • The wolves are named "Bob's dog", "Bob's Other Dog", and "... their cousin Jim".
  • The wolves' collars are blue, green, and red, respectively.
  • Bob is a jungle villager.
  • There are ten boxes of infinite books and three empty, unwired trapped chests in the basement.
  • There is an empty jukebox upstairs.
  • It is the only place where Minecraft:a very fine item can be found.
library dimension
llama dimension
  • ID: (31674686) or llama
  • Biome: Minecraft:The Void
  • A dimension with several peaceful rooms. Each room has a llama equipped with a lime carpet. A wooden fence surrounds the llama.
  • There are also Minecraft:signs that say "RELAX!" and "ENJOY!" in colored text. A Minecraft:painting (sunset_dense) and a lit nether portal are also present. Torches can also be seen.
  • Behind the llama there is a 1x3 "window." This isn't actually a window, though, and is just a few Minecraft:blue concrete blocks behind some Minecraft:glass.
  • Hidden next to the portal behind the wall there is a secret chest with a book named "A Book" authored by the "Developer", which says "Nothing to solve". Throwing the book into the portal brings the player to the 709,735,702nd dimension, but this dimension seems purely random.
  • Many rooms generate, all exactly the same, but they are separated by several layers of bedrock.
  • The portals use the minimum requirement of obsidian.
  • The rooms are placed at Y-level 65.
message dimension
  • ID: (2003598857) or message
  • Biome: Minecraft:The Void
  • An empty dimension with the message "We apologise for the inconvenience." written in fire, as was a similar message in Template:W by Douglas Adams.
missing dimension
  • ID: (1011847535) or missing
  • Biome: Minecraft:The Void
  • A shrine made out of quartz with beacons and a chest with two footprint items.
  • The Minecraft:iron golems that spawn in this dimension lack any mob AI.
  • There is a sign underneath the netherite stairs that says "this is not a sign". This is a reference to Template:W by surrealist painter René Magritte, which features a drawing of a smoking pipe with the text "Ceci n'est pas une pipe" (This is not a pipe in French) written below it.
notes dimension
  • ID: (1834117187) or notes
  • Biome: Minecraft:The Void
  • A flat dimension made out of noteblocks at Y-level 0 that play random noteblock instruments and pitches despite receiving no redstone power or player input, and lacking any blocks beneath them. The noteblocks stop playing when the player goes into spectator mode.
nothing dimension
  • ID: (1036032341) or nothing
  • Biome: Minecraft:The Void
  • A dimension that is empty, except for a grass block and a sign stating "Ha! I lied! This isn't nothing!" at (502640, 99, 1482448). The chunk coordinates (31415, 92653) are the first digits of Template:W (the first 10 significant figures of pi (truncated), 3.141592653).
origin dimension
  • ID: (107712651) or origin
  • Biome: Minecraft:Plains
  • A dimension with an X, Y, and Z indicator (up to 4 blocks away from the block of diamond at (0, 0, 0)), similar to the one that appears when the Minecraft:debug screen is open.
patterns dimension
  • ID: (661885389) or patterns
  • Biome: Minecraft:The Void
  • A dimension with a grid that has black and white patterns in each cell, forming a 7×7 square with a pattern. Each layer of each cell is one number in binary, forming patterns atop the cell. Neighboring cells start at incrementing numbers. Except for a split across the x-axis and z-axis, each grid square differs from each of its neighbors by one block.
  • Those patterns loop every 2,097,152 blocks at the X axis (262,144 patterns, since the size between patterns is 8×8 (including the 1-block gap)).
  • Since the world size is limited to X/Z ±30,000,000 and Y = 256, and the patterns loop every 2,097,152 blocks at the X axis, not all patterns are accessible within the vanilla world boundary. Therefore, there are 3,750,000 × 262,144 × 256 = 251,658,240,000,000 patterns that are accessible within the vanilla world boundary. The number of accessible patterns takes account at approximately 44.703% out of 562,949,953,421,312 (2^49) different possible 7×7 grid patterns.
perfection dimension
  • ID: (264458659) or perfection
  • Biome: Minecraft:Ocean
  • A dimension with infinitely repeating cobblestone rooms (with floor height at Y-level 63 and ceiling height at Y-level 68).
  • A reference to an inside joke from the popular YouTuber @Direwolf20.
pillars dimension
  • ID: (251137100) or pillars
  • A dimension with tall cylindrical obsidian pillars. These are of random size and extend to the upper and lower build limits. They generate an empty space around them.
retro dimension
  • ID: (1384344230) or retro
  • Biome: Minecraft:Jungle
  • A black dimension with a lime grid outlining chunk sections on the ground, resembling a Template:W aesthetic.
rooms dimension
  • ID: (985130845) or rooms
  • A dimension divided by large brick walls and ceilings, constructed on top of what would be the Overworld. The rooms are square with four oak doors with a torch above each and a skylight hole in the ceiling.
shapes dimension
  • ID: (669175628) or shapes
  • Biome: Minecraft:Shapes
  • A dimension made up of the shapes biome (including spheres, cubes, and octahedra). If generated in a buffet world, generates exactly like this dimension, except for the fact that the overworld generates stone instead of the void.
skygrid dimension
  • ID: (927632079) or skygrid
  • Biome: Minecraft:Ocean
  • Resembles the popular survival challenge of the same name created by Sethbling, with every block, including creative- or command-exclusive ones, included.
  • Many blocks generate in ways that normally could not exist in isolation, such as floating plants and gravity blocks.
    • Blocks generate in random blockstates, resulting in many waterlogged blocks, powered redstone components, sloped rails, half-doors, etc.
    • It is possible for single portal blocks to generate in the grid that goes to another random dimension.
    • End gateways that generate do not take the player to the End.
slime dimension
  • ID: (1059552697) or slime
  • A dimension nearly identical to the Overworld, with the exception that everything above-ground is buried in a 10 block thick layer of Slime Blocks.
    Menger Sponge Dimension
    The "sponge" dimension.
spiral dimension
  • ID: (907661935) or spiral
  • Biome: Minecraft:The Void
  • A dimension with a large spiral made out of Minecraft:mossy cobblestone (at Y-level 51-52) drawn in a square pattern starting at the origin, with the grass floor at Y-level 50.
  • The coordinate sequence of the spiral is in the form of (X, Z) as follows: (0, 0), (−1, 0), (−1, −2), (2, −2), (2, 2), (−3, 2), (−3, −4), (4, −4), (4, 4), …
    • The formula of the coordinate sequence is (−2n−1, −2n), (−2n−1, 2n−2), (2n, −2n), (2n, 2n).
sponge dimension
  • ID: (233542201) or sponge
  • Biome: Minecraft:The Void
  • A dimension with structure resembling a Template:W made out of sponge blocks. Sponge blocks only generate at both positive X and Y axes, and generates up to Y=256, despite being 13 blocks higher than the perfect height of 243 blocks, which is a power of 3 per the properties of Menger sponge.
terminal dimension
  • ID: (214387762) or terminal
  • Biome: Minecraft:The Void
  • A flat (Y-level up to 16) dimension that resembles the DOS terminal. The _ is created with the "Cursor" blocks.
File:Last page dimension.png
The secret message in the last page dimension
last page dimension
  • ID: (1791460938)
  • Biome: Minecraft:The Void
  • Correct name: this_is_a_very_long_phrase_that_hopefully_is_not_in_any_dictionary<ref>From Minecraft:air.ogg.</ref>
  • Called last page in the game's code
  • Contains a secret message when entered using the correct name of this dimension.
  • Contains "Uh uh uh! You didn't say the magic word!" written in grass blocks when entered without the correct name, which is a reference to the hacking scene from Template:W.
    • There are multiple values that can hash to this dimension without the correct name (e.g. the notable /warp abglaiap, /warp myrobod; as well as the sequence of random ASCII characters like /warp cDCCd, or /warp tgTZ&).
  • If the correct name is used, the dimension contains the following text, which is a reference to an alien message from the science-fiction book, Template:W:
"

Hello! Only purpose of this message was to troll completionists and put my name somewhere in Minecraft (again!). I hope it wasn't cracked by accident – it was obviously supposed to take more time than other phrases. Written during time of plague by Minecraft:boq (yes. lowercase. because symmetry) "All these worlds are yours, except Europa*. Use them together. Use them in peace. " *Europa™️* the Moon sold separately.

  • This secret message was decoded by visiting a streaming media server created by Minecraft:boq, which at random intervals emit beeping noises that can be decoded as an SSTV image to produce a photo of a notebook with the correct name written on it. These noises are preceded by an excerpt from the "Minecraft:Sweden" music track.
  • The correct name can be verified using a code snippet provided by Minecraft:boq.
  • "Time of plague" is a reference to the Template:W.
  • "All these worlds are yours, except Europa™️" is a reference to the 1982 science fiction novel, Template:W.
  • The dimension accessed with the book containing the word "Europa" appears to be a randomly generated world full of spruce forests in which barrier blocks make up the majority of the solid areas. This is not an easter egg dimension, and thus it has a different generation for each world seed.
tunnels dimension
  • ID: (1141490659) or tunnels
  • Biome: The End
  • Randomly generated tunnels made out of sea lanterns with the 6×6×6 cubic joint and the 4×4 square prism spanning 10 blocks in length interconnected between cubic joints per 16×16×16 chunk section.
wall dimension
  • ID: (545072168) or wall
  • A giant bedrock wall runs along X=0 with an iron door at (0,0). Both sides of the wall resemble the Overworld but with red (positive X) and blue (negative X) tints respectively. Note that water is tinted black on the blue side (negative X).
  • Probably a reference to Template:W.
  • If the player breaks the bedrock wall and places grass, the grass (and any other blocks) will be normal color.
  • Likewise, if the player brings an animal from one side to the other, its color will switch from the starting color, to normal color, and then into the other side's color.
zones dimension
  • ID: (1916276638) or zones
  • A normal dimension with areas of zone blocks in random places of the surface.
  • While in a zone, the player will receive Blindness II and Poison IV.
Colored dimensions

These dimensions apply filters based on the Template:W values of everything in them.

Template:Color

  • ID: (2114493792)
  • A dimension where everything is red. This uses a simple filter that only shows the red values of every texture in the dimension.

Template:Color

  • ID: (1143264807)
  • A dimension where everything is green. This uses a simple filter that only shows the green values of every texture in the dimension.

Template:Color

  • ID: (1049823113)
  • A dimension where everything is blue. This uses a simple filter that only shows the blue values of every texture in the dimension.

Exiting to the main screen while in any of the colored dimensions retains some of the effects in various menu elements.

All 3 of these colored dimensions are exactly the same as the normal vanilla overworld, besides the color changes. The game can be beaten in these dimensions, just like with other dimensions with overworld generation.

File:ShapesBuffet.png
Example of shapes biome generation.

Structures

The following new Minecraft:structure files can be found in this directory data/minecraft/structures:

9x9.nbt

  • The cobblestone rooms found in the "perfection" dimension.

Bridge

  • The bridges in the "bridges" dimension. It's made up of three parts:
    • b_center.nbt
    • b_legs.nbt
    • b_side.nbt

command.com.nbt

  • The C:\_ text in the "terminal" dimension.

content.nbt

  • The skyblock island in the "content" dimension.

desire.nbt

  • The shrine in the "missing" dimension.

house_of_bob.nbt

  • Bob's house in the "isolation" dimension.

library.nbt

  • A single unit of the "library" dimension.

llama.nbt

  • A single room of the "llama" dimension.

Command format

  • Added /debugdim command.
    • Generates multiple JSON files in the "debug" folder of the world save.
      • A "dim-#" file that includes the dimension's number, the type of generation used, the default block, default fluid, and the biomes within the dimension.
      • One or multiple "biome-#" files that store the data used to generate the biomes that make up the dimension.
    • Works in all dimensions, including the Overworld.
    • Can also be used without cheats.
  • Added /warp command.
    • Can be followed by any string or number to warp to a corresponding randomly generated dimension.
      • Warps to the same dimension as a book with the same text thrown into a portal would take the Minecraft:player to.
      • Always sends the player to the same coordinates in each dimension, at one of the highest blocks near (0, 0) or to (0, 257, 0) if there are no blocks near (0, 0). Warping to the dimension the player is currently in teleports them to the coordinates (0, 0).
    • Can also be used without cheats.

Gameplay

Minecraft:Advancements

  • Added advancement "Almost there", achieved after going through any portal a billion times. The in-game description is "Visited over billion dimensions."
    • The advancement is found in the "Adventure" tab and its parent is the root advancement. The advancement also has a flint and steel icon.
    • The advancement can be granted using Template:Cmd.

Minecraft:Statistics

  • Added statistic "Dimensions changes", which keeps track of the number of times that the player has changed dimensions.
    • When the statistic has reached 1,000,000,000, the advancement "Almost there" is granted to the player.
    • The statistic's ID is minecraft.custom:minecraft.change_dimension.

General

Minecraft:Loot tables

  • Added fleet_orders loot table.
    • Be used for chests in Minecraft:end ships in the new Minecraft:dimensions.
    • Includes one book titled "Orders" whose author is "Minecraft:§kDeepest Lore".
    • The obfuscated text can be observed by editing player or chest data in the world save, or by using the Template:Cmd command.
    • The content of the book is in the form of "<verb> §k<object>".
      • The <verb> can be one of the following texts:
        • capture
        • destroy
        • cut
        • find
        • obliterate
        • discover
        • observe
        • reinforce
        • build
        • deploy
        • restore
        • deliver
      • The <object> can be one of the following texts:
        • cheese
        • footprints
        • bananas
        • toeshoes
        • mah brewskis
        • bicycle build for two
        • my canoe
        • Minecraft 3D: Lost Floppies
        • content
        • those pesky modders
        • license-free mappings
        • those VHS
        • pre-mixed coctails
        • quasi-connectivity
    • Contains a new loot table function:
  • add_book_contents - Generates the contents of a writable or written book.
    • Template:Nbt: "orders": Must be set to "orders" to generate the contents detailed above.

Changes

Gameplay

Minecraft:Inventory

Minecraft:Debug mode Template:Main

  • Has also been intentionally shuffled, like the creative inventory.

Minecraft:Fishing

Minecraft:Advancements

Minecraft:Note blocks

  • Now may play randomly every tick.
  • This is probably a feature for the "notes" dimension, which uses a lot of note blocks to create random sounds.

General

Template:More sounds Loading screen

  • The Minecraft:Mojang loading screen has been changed.
    • When the game is loaded it displays the company name MOJANG underneath it with a couple of people singing Template:Sound similar to how "Sega!" would be sung on a Sega startup screen. The same sound was also used in Minecraft:3D Shareware v1.34. It also has some vinyl crackling. Occasionally, it plays a different sound with different voices.

World selection screen

  • Worlds from releases and other snapshots are not visible but can be accessed by launching the game in said releases and snapshots.

Videos

Template:Yt

Template:Slicedlime

Gallery

Easter egg dimensions

Issues

20w14infinite is not supported due to being an April Fools' joke, and therefore issues affecting it get closed as "Invalid" in the issue tracker.<ref>Template:Bug</ref> The only notable version-specific issue is a major issue related to Minecraft:crashes:

  • Certain randomly generated biomes found in some dimensions can cause the game to crash due to the fatal calculation errors involving the world generation via exceptions in Java, including:
    • "Bound must be positive" (Template:Code). These do not apply to the easter egg dimensions, as randomly generated biomes do not generate anywhere.
    • "Exception generating new chunk" in server tick loop (java.util.concurrent.CompletionException). For example, one or more of the randomly generated biomes in }J<*c (_generated:1423540522) crashes the game in that dimension.
      • In Minecraft:debug mode, the easter egg dimensions that also cause the "Exception generating new chunk" crashing error are "bridges", "content", "isolation", "library", "llama", "missing", "perfection", and "terminal". This is because the easter egg dimension-exclusive structures cannot be legitimately generated in the debug mode.
    • The same crashes can also occur when generating the Minecraft:buffet world type using crashing biomes generated in the world creation menu right after the unexpected error in the chat has been encountered by entering the crashing dimensions' code for the first time.

Trivia

  • Because this snapshot has the same Minecraft:protocol version as Minecraft:20w13b, crossplay between the two versions is possible but may cause unexpected issues.
  • The uniquely generated dimensions do not begin until ID 3 due to the fact that 0 is Minecraft:the Nether, 1 is the Minecraft:Overworld, and 2 is Minecraft:the End.
    • The extreme numeric IDs can be accessed by warping with the codes such as acyvoz for the ID 3 and aehUD7 for the ID 2147483647.
  • Throwing a Minecraft:written book that is obtained with Minecraft:commands (without the correct data tag where the text "*Invalid book tag*" is shown when opened) leads to the uniquely generated dimension with the ID _generated:1852123009.
  • In the JAR's assets folder, there is a new folder named nothingtoseeheremovealong that contains the sound for the Minecraft:Mojang splash screen (titled bananana.ogg) as well as a higher-pitched version (titled banananana.ogg).
  • When playing awesome_intro with Template:Cmd, the namespace is also nothingtoseeheremovealong.
  • The new loading screen startup sound (bananana.ogg or banananana.ogg) is considered an in-game sound effect (nothingtoseeheremovealong:awesome_intro) and can be played in generated dimensions like code.
  • The air.ogg stream’s web address features the Runic letter “birch” (ᛒ), similar in value and appearance to Latin B, the first letter in Minecraft:boq’s nickname. The Runic letter is rendered in Punycode as xn--jxe.
  • The advancement "Almost There" is effectively impossible to obtain without the use of the Template:Command command due to its absurdly high requirement of one billion dimension changes. Doing so would require at least 142 real-life years of gameplay in Survival or 15 years in Creative, accounting for the 4 second portal activation time (skipped in Creative) and the 0.5 second portal cooldown, but not accounting for other factors such as loading screens, launchers' launching time, time spent on main menu, long tick lags, and crashes, all which would extend this duration even further.

See also

External links

References

Template:Reflist

Navigation

Template:Navbox jokes Template:Navbox Java Edition versions

Minecraft:de:20w14∞ Minecraft:es:Java Edition 20w14∞ Minecraft:fr:Édition Java 20w14∞ Minecraft:it:Java Edition 20w14∞ Minecraft:ja:Java Edition 20w14∞ Minecraft:pl:Java Edition 20w14∞ Minecraft:pt:Edição Java 20w14∞ Minecraft:ru:20w14∞ (Java Edition) Minecraft:zh:Java版20w14∞

Contents