If any written book (regardless of whether obtained from the box of infinite books, a chest, or written by a Minecraft:player) is thrown into a nether portal, the portal blocks change into funky portal blocks. Entering this portal teleports the player into a new, "randomized" Minecraft:dimension based on the contents of the book. Books with the same page content will always generate a portal to the same dimension.
Each dimension has its own unique color of portal blocks.
After throwing the book into the portal, the book is destroyed. It does not go through the portal after having changed it.
Rarely, throwing a book into a nether portal can cause multiple funky portal colors.
Unlike most other block entities, placing a funky portal using the command Template:Cmd will cause it to have randomized block data (unless specified with NBT tags) rather than none at all.
If placed on top of black or white Minecraft:concrete, it moves in a deterministic pattern, turning the concrete underneath it into its other variation.
The ant block is the Turing machine mentioned on Mojang Studios' website.
If two ant blocks collide, they merge into one.
Cannot be pushed by pistons and is blast resistant.
Naturally generates in the "ant" dimension, where it begins moving immediately.
Can break bedrock.
Cannot be obtained using pick block.
Naturally spawn in "Skygrid" and “Gallery”dimensions where it doesn't move.
Keeps moving infinitely until it moves on top of air or other blocks besides white or black concrete.
After making a oval-like shape, it makes a "highway" that extends forever in a certain direction.
Randomly generated Minecraft:biomes can be found in the new dimensions.
Biomes that are discovered by the Minecraft:player through the changed portals are added to the list of biomes when creating a buffet world, including _generated:id biomes.
A certain sound effect may periodically play without the presence of its normal source throughout a biome, often excessively.
This also applies to Minecraft:music as well, sometimes even at different pitches as well (e.g. biomes in the dimension Template:Code).
Many generated biomes do not spawn mobs. File:Shulker Generation in Dimension Fry.pngLarge quantities of structures and shulkers generating with end cities in a randomly generated dimension.
The generated biomes can have random structures or structures that naturally generate in other dimensions.File:Basalt Spikes.png"Basalt Spikes", a random biome that bears resemblance to both the basalt deltas and Minecraft:ice spikes biomes in a randomly generated dimension.File:20w14~ Carpet Forest.pngA biome filled with structures that resemble trees in a randomly generated dimension.
Often, a biome contains one particular structure in great abundance.
Sometimes, a dimension repeatedly generates letters, depends on the biome. It is highly probable that the shapes for these characters are from Minecraft's font textures.
Some random biomes may have some resemblance to a non-random biome.
A significant number of the random biomes have large quantities of lag inducing blocks like Minecraft:vines or decaying Minecraft:leaves or stacked seeds breaking all at once. These biomes have the very great potential of crashing the game or at least render it unplayable.
There are 2,147,483,645 new Minecraft:dimensions, which means 2,147,483,648 (231) possible dimensions per world seed, giving 295 dimension combinations in total, roughly 40 octillion.<ref>Template:Tweet</ref>
Certain dimensions contain easter eggs (see below).
Certain dimensions (including easter egg dimensions) have the consistent world generation as in the Overworld within the same world seed.
Various pre-existing and randomly generated biomes appear in the dimensions.
The blocks that make up various features (e.g. ores, ice spikes, lakes) are randomly swapped.
If a non-random biome appears in a random dimension, mobs expected for that biome generally spawn.
Usually, aside from Minecraft:bats, mobs that do require a particular light level to spawn do not spawn regardless of light level. For instance, in the dimension jeb__, passive mobs and Minecraft:slimes spawn in the Minecraft:savanna biome, but no other mobs.
There are some exceptions to this. For example, hostile mobs spawn at low lights levels in the dimension interesting, along with a small percentage of other dimensions.
There are still slime chunks, and slimes spawn in certain biomes.
When they do spawn, they spawn below Y=40 as usual.
The Minecraft:sky, blocks, menu, player, etc. are randomly tinted.
The sky is from the Overworld, Nether or Minecraft:End.
For Overworld skies, the Minecraft:sun and Minecraft:moon appears in random sizes and the day-night cycle has a random duration.
In a majority of the dimensions, the sky either cycles rapidly, making a full revolution in exactly five seconds, or it is completely frozen. It is rare for the sky to move at other speeds, but when it does move at other speeds, the cycle duration is randomized.
Some dimensions have Minecraft:sky light, meanwhile others do not have any, even if there is a sun and moon.
In dimensions without a day and night cycle, the skylight can operate like sunlight and prevent mob spawning, but in other dimensions, it can operate like moonlight and mobs can spawn on the surface.
The lighting in the dimensions can be unusual.
Sometimes, the same face of every block in the dimension is completely dark (sometimes fully black).
In some dimensions, blocks are sometimes tinted or recolored in different ways, depending on the block type, block state, or the dimension.
In some dimensions, the lighting in the dimensions is similar to the Minecraft:Overworld.
File:Dimension.pngUnusual blue lighting with random particle effect in a randomly generated dimension. A random particle effect fills some biomes.
The particle effects appearing in each biome depends on the dimension. In some cases, Overworld biomes can get a particle effect.
In some biomes in the generated dimensions, randomly generated particles can cause lag depends on the operational system.
The style of generation can be:
Overworld-style generation with hills and valleys.
Caves generally do not generate. Lava and water lakes may still generate when there are no other caves.
The size of the hills and valleys depends on the biome, much like in Minecraft:buffet generation.
There is bedrock at the bottom with generation identical to the Overworld.
There may occasionally be holes in the bedrock in some of the dimensions.File:20w14~ Bedrock Penetration.pngExample of holes in bedrock in a randomly generated dimension.
There can be various layers of a single type blocks. These layers have various thicknesses.
In certain dimensions, the layers are not perfectly flat with minor hills and valleys.
Bedrock near y=0 is not in a flat layer and instead generates in the same way as the Overworld's bedrock.
This type of generation is quite rare.
The superflat style generation appears to be a result of water based biomes having blocks swapped. The surface of the superflat biomes is identical to y level of the surface of the ocean.
However, beds do not explode in some Minecraft:dimensions, where the beds can be slept in at any time of the day. They set the spawn point much like in the Minecraft:Overworld, but when the beds are slept in, the time is not set to the morning.File:Colored fossils sample biome.pngFloating multicolored fossils in a randomly generated dimension.
The following dimensions where beds do not explode in the generated dimensions (all but "content" are easter egg dimensions that are based on the Overworld world generation, of a total of 16 dimensions):
"blacklight"
"busy"
"chess"
"colors"
"content"
"darkness"
"decay"
"holes"
"pillars"
"rooms"
"slime"
"wall"
"zones"
Colored dimensions (including "red", "green" and "blue")
The ID for each dimension is determined from the SHA256 hash of the name of the dimension with the string :why_so_salty#LazyCrypto appended to it.
In some dimensions, Minecraft:compasses point toward the center of the world. In others, the needle spins in random directions like in the Nether and the End.
Minecraft:Liquids behave differently in different dimensions. In some, the liquids act like they are in the Overworld, and in the rest, they act like they are in the Nether.
Minecraft:End portals can be constructed. When entered, the player is teleported to the end, but at the coordinates at which they entered the portal on a newly generated Minecraft:obsidian platform.
Minecraft:Maps can function correctly as they do in Overworld, but usually a map just shows gray and orange static, much like in the Nether.
Unlike the Nether, the player indicator accurately displays the player's orientation.
Minecraft:Clouds can appear in some dimensions in a layer at some random Y level.
The current weather is identical in all dimensions. If it is Minecraft:raining in one random dimension, it is raining in all random dimensions and the Overworld, though it does not rain in certain biomes as mentioned above.
Dimensions solely consisting of the biome the_end with Minecraft:obsidian pillars at the center of the map are quite common.
File:Dimension Grumm.pngThis dimension is an example of an 'endless end' dimension. The image was intentionally brightened due to this dimension having dark lighting.
When using /debugdim in this type of dimensions, no biomes are listed.
Some dimensions may have fog that makes it difficult to see far distances.
The lighting system between buffet worlds and unique dimensions is different. In the Overworld there can be darkness, while in the easter egg generated dimension there can not be (i.e. "fleet" (minecraft:between) and "shapes" (minecraft:shapes)).
Easter egg dimensions
There are 43 hard-coded<ref group="note">This means that they do not use the random dimension generation described in the above section</ref> Minecraft:easter egg dimensions in total, accessible through /warp <name> or by typing the dimension's name as the only word in a signed book or book and quill and throwing it into a nether portal.
Intended easter egg dimensions can be found in the code, not by their name, but by the dimension ID. For the dimensions that were hardcoded, a dimension ID is also provided (which can be used with /setblock ~ ~ ~ neither_portal{Dimension:<ID>}).
Many of these easter egg dimensions use the same generation as the Overworld, including "red", "green", "blue", "wall", "chess", "colors", and "slime", adding their special features onto it.
All easter egg dimensions with a specific feature generate the feature near to the origin. If the funky portal the player constructs is not at or near the origin, the portal does not generate at or near the feature in the destination dimension.File:Ant2.pngThe pattern created in the "ant" dimension. The "highway" on the right is extended indefinitely beginning after about 10,000 steps.
A dimension that is initially flat and made of white concrete at Y-level 0, along with one ant block that immediately begins moving and an acacia sign that says "PATIENCE" at (0, 3, 0). The ant block uses Template:W algorithm to determine its pattern.
Has a diagonal maze pattern. It looks similar to simple mazes generated in the BASIC programming language<ref>https://archive.org/details/10print</ref>, with flat blue concrete floor at Y-level up to 16, and light blue concrete maze top surface at Y-level up to 32.
It appears that the maze consists of one main passage with no branches or dead ends and random squares and loops (also with no branches or dead ends) that can be entered only from the top.
blacklight dimension
ID: (1174283440) or blacklight
A dimension with inverted lighting: entities and blocks are pitch black during daytime and bright in caves or at night, torches darken the area around them and so on.
Also darkens text and textures of items.
The sky remains the same light level (with day-night cycle) as it is in the Minecraft:Overworld.
The world generation is the same as the original world that the player spawned in.
A dimension with 8×8 block creeper faces made out of randomly stained terracotta, glazed terracotta, glass, glass panes, wool, carpets, concrete, and concrete powder (Y-levels 0-31).
A dimension entirely made of the "biome for player with no time for nonsense" that generates redstone components and mineral blocks in place of ores. As a result of hoppers generating, this dimension can be laggy on lower-end devices. If created in buffet world, this dimension generates almost exactly as the Overworld.
There are two types of patterns in the dimension - the pattern of colors for each dyeable block and a 64×16×64 area that contains every type of dyeable block in the same smaller patterns. File:Warp checkerboard pattern.pngColor pattern for concrete powder at /warp checkerboard, with part of the concrete and wool "chunks" on either side.
A dimension nearly identical to the overworld, with one exception. If the sum of a block's x, y, and z coordinates is odd, it appears completely black, as if there is no light falling on it. This produces a checkerboard pattern, although unlike the checkerboard dimension, the effect is visual only. Mobs and most other entities are also affected, based on their location.
This dimension also uses the same world generation as the original world.
An empty dimension with a small skyblock island near spawn with a tree and chest.
The player spawns on top of the tree at (9, 75, 11). The structure size from minecraft:content is (6 12 7).
The chest on the island contains a lava bucket, beacon, bucket of pufferfish, pumpkin, sugar cane, melon slice, and a box of infinite books (see below).
The island is possibly meant to resemble the Minecraft:YouTube Gaming logo since the dimension's name is "content". File:Warp content comparison.pngSide-by-side comparison of the "/warp content" island and the YouTube Gaming logo.
A dimension with a caution floor pattern (at Y-level up to 15) and two signs that say "UNDER CONSTRUCTION" (0, 18, 0) and "IOU 1x Custom Worlds" (0, 17, 0). This may have been a reference to future snapshot Minecraft:20w21a, which added custom worlds, i.e. Minecraft:custom world generation and dimensions.
darkness dimension
ID: (1210674279) or darkness
A dimension with no lighting except for around where the player spawns.
decay dimension
ID: (1537997313) or decay
A dimension that appears similar to the overworld except it gets more broken and destroyed the further away from spawn the player goes.File:Decay Dimension.jpgThe decay dimension.
May crash game at high X or Z values.
The decay effect applies to water as well as solid blocks.
Large fleet of end ships in a grid pattern generated by the between biome added in this snapshot (with four different levels starting at Y = 50, but the fourth is cut by the height limit. Every level is 50 blocks apart from each other).
All non-chest loot in normal end ships generates, excluding the elytra.
If the between dimension is generated in a Buffet World, the layout is different than in this dimension and the custom dimension generates void instead of stone.
A quartz path museum featuring helical-shaped sculptures of random blocks with some having random data values (e.g. if a slab is waterlogged or the plant that appears inside the plant pot).
The strands of "block DNA" have seemingly random minimum and maximum heights between themselves, however, they do join in the middle and have a mirrored top and bottom (i.e. whatever blocks have been generated above the center are mirrored below it with corresponding y-value differences). The middle is at the same Y-value as the quartz path, which is Y=128. Template:Testingame
Any note blocks play the sound of a random instrument when activated, despite having no blocks beneath them.
It uses the exact same lighting system as in the overworld during the nighttime.
holes dimension
ID: (894945615) or holes
A regular Overworld dimension but filled with holes in the shape of the "Shapes Biome".
A house in a dirt flatland (at Y-level up to 63 in Superflat) that contains a villager named bob, three wolves and a hidden underground chest among other decorations. The house is referred to as house_of_bob in the files.
The signs say "INGEN REKLAM TACK!" (which means "NO ADVERTISEMENT PLEASE!" in Swedish) and "GO AWAY!"
The hidden chest contains rotten flesh, bones, and an iron sword named "Stabby McStabface" (similar to Template:W).
The wolves are named "Bob's dog", "Bob's Other Dog", and "... their cousin Jim".
The wolves' collars are blue, green, and red, respectively.
Bob is a jungle villager.
There are ten boxes of infinite books and three empty, unwired trapped chests in the basement.
A dimension that infinitely generates connected structures consisting of Boxes of Infinite Books. A direct reference to Template:W by Jorge Luis Borges.<ref>Template:Tweet</ref>
The library pattern extends to the depth limit and the height limit.File:Llama Dimension Wide View.pngA wide view of the llama dimension.File:Relax and Enjoy Signs.pngTwo signs; one saying "RELAX!" in red text and the other saying "ENJOY!" in light gray text in the "llama" dimension.
A dimension with several peaceful rooms. Each room has a llama equipped with a lime carpet. A wooden fence surrounds the llama.
There are also Minecraft:signs that say "RELAX!" and "ENJOY!" in colored text. A Minecraft:painting (sunset_dense) and a lit nether portal are also present. Torches can also be seen.
Behind the llama there is a 1x3 "window." This isn't actually a window, though, and is just a few Minecraft:blue concrete blocks behind some Minecraft:glass.
Hidden next to the portal behind the wall there is a secret chest with a book named "A Book" authored by the "Developer", which says "Nothing to solve". Throwing the book into the portal brings the player to the 709,735,702nd dimension, but this dimension seems purely random.
Many rooms generate, all exactly the same, but they are separated by several layers of bedrock.
The portals use the minimum requirement of obsidian.
There is a sign underneath the netherite stairs that says "this is not a sign". This is a reference to Template:W by surrealist painter René Magritte, which features a drawing of a smoking pipe with the text "Ceci n'est pas une pipe" (This is not a pipe in French) written below it.
A flat dimension made out of noteblocks at Y-level 0 that play random noteblock instruments and pitches despite receiving no redstone power or player input, and lacking any blocks beneath them. The noteblocks stop playing when the player goes into spectator mode.
A dimension that is empty, except for a grass block and a sign stating "Ha! I lied! This isn't nothing!" at (502640, 99, 1482448). The chunk coordinates (31415, 92653) are the first digits of Template:W (the first 10 significant figures of pi (truncated), 3.141592653).
A dimension with an X, Y, and Z indicator (up to 4 blocks away from the block of diamond at (0, 0, 0)), similar to the one that appears when the Minecraft:debug screen is open.
A dimension with a grid that has black and white patterns in each cell, forming a 7×7 square with a pattern. Each layer of each cell is one number in binary, forming patterns atop the cell. Neighboring cells start at incrementing numbers. Except for a split across the x-axis and z-axis, each grid square differs from each of its neighbors by one block.
Those patterns loop every 2,097,152 blocks at the X axis (262,144 patterns, since the size between patterns is 8×8 (including the 1-block gap)).
Since the world size is limited to X/Z ±30,000,000 and Y = 256, and the patterns loop every 2,097,152 blocks at the X axis, not all patterns are accessible within the vanilla world boundary. Therefore, there are 3,750,000 × 262,144 × 256 = 251,658,240,000,000 patterns that are accessible within the vanilla world boundary. The number of accessible patterns takes account at approximately 44.703% out of 562,949,953,421,312 (2^49) different possible 7×7 grid patterns.
A dimension with infinitely repeating cobblestone rooms (with floor height at Y-level 63 and ceiling height at Y-level 68).
A reference to an inside joke from the popular YouTuber @Direwolf20.
pillars dimension
ID: (251137100) or pillars
A dimension with tall cylindrical obsidian pillars. These are of random size and extend to the upper and lower build limits. They generate an empty space around them.
A black dimension with a lime grid outlining chunk sections on the ground, resembling a Template:W aesthetic.
rooms dimension
ID: (985130845) or rooms
A dimension divided by large brick walls and ceilings, constructed on top of what would be the Overworld. The rooms are square with four oak doors with a torch above each and a skylight hole in the ceiling.
A dimension made up of the shapes biome (including spheres, cubes, and octahedra). If generated in a buffet world, generates exactly like this dimension, except for the fact that the overworld generates stone instead of the void.
Resembles the popular survival challenge of the same name created by Sethbling, with every block, including creative- or command-exclusive ones, included.
Many blocks generate in ways that normally could not exist in isolation, such as floating plants and gravity blocks.
Blocks generate in random blockstates, resulting in many waterlogged blocks, powered redstone components, sloped rails, half-doors, etc.
It is possible for single portal blocks to generate in the grid that goes to another random dimension.
End gateways that generate do not take the player to the End.
slime dimension
ID: (1059552697) or slime
A dimension nearly identical to the Overworld, with the exception that everything above-ground is buried in a 10 block thick layer of Slime Blocks.Menger Sponge DimensionThe "sponge" dimension.
A dimension with a large spiral made out of Minecraft:mossy cobblestone (at Y-level 51-52) drawn in a square pattern starting at the origin, with the grass floor at Y-level 50.
The coordinate sequence of the spiral is in the form of (X, Z) as follows: (0, 0), (−1, 0), (−1, −2), (2, −2), (2, 2), (−3, 2), (−3, −4), (4, −4), (4, 4), …
The formula of the coordinate sequence is (−2n−1, −2n), (−2n−1, 2n−2), (2n, −2n), (2n, 2n).
A dimension with structure resembling a Template:W made out of sponge blocks. Sponge blocks only generate at both positive X and Y axes, and generates up to Y=256, despite being 13 blocks higher than the perfect height of 243 blocks, which is a power of 3 per the properties of Menger sponge.
Contains a secret message when entered using the correct name of this dimension.
Contains "Uh uh uh! You didn't say the magic word!" written in grass blocks when entered without the correct name, which is a reference to the hacking scene from Template:W.
There are multiple values that can hash to this dimension without the correct name (e.g. the notable /warp abglaiap, /warp myrobod; as well as the sequence of random ASCII characters like /warp cDCCd, or /warp tgTZ&).
If the correct name is used, the dimension contains the following text, which is a reference to an alien message from the science-fiction book, Template:W:
"
Hello! Only purpose of this message was to troll completionists and put my name somewhere in Minecraft (again!). I hope it wasn't cracked by accident – it was obviously supposed to take more time than other phrases. Written during time of plague by Minecraft:boq (yes. lowercase. because symmetry) "All these worlds are yours, except Europa*. Use them together. Use them in peace. " *Europa™️* the Moon sold separately.
This secret message was decoded by visiting a streaming media server created by Minecraft:boq, which at random intervals emit beeping noises that can be decoded as an SSTV image to produce a photo of a notebook with the correct name written on it. These noises are preceded by an excerpt from the "Minecraft:Sweden" music track.
"Time of plague" is a reference to the Template:W.
"All these worlds are yours, except Europa™️" is a reference to the 1982 science fiction novel, Template:W.
The dimension accessed with the book containing the word "Europa" appears to be a randomly generated world full of spruce forests in which barrier blocks make up the majority of the solid areas. This is not an easter egg dimension, and thus it has a different generation for each world seed.
Randomly generated tunnels made out of sea lanterns with the 6×6×6 cubic joint and the 4×4 square prism spanning 10 blocks in length interconnected between cubic joints per 16×16×16 chunk section.
wall dimension
ID: (545072168) or wall
A giant bedrock wall runs along X=0 with an iron door at (0,0). Both sides of the wall resemble the Overworld but with red (positive X) and blue (negative X) tints respectively. Note that water is tinted black on the blue side (negative X).
If the player breaks the bedrock wall and places grass, the grass (and any other blocks) will be normal color.
Likewise, if the player brings an animal from one side to the other, its color will switch from the starting color, to normal color, and then into the other side's color.
zones dimension
ID: (1916276638) or zones
A normal dimension with areas of zone blocks in random places of the surface.
While in a zone, the player will receive Blindness II and Poison IV.
Colored dimensions
These dimensions apply filters based on the Template:W values of everything in them.
A dimension where everything is blue. This uses a simple filter that only shows the blue values of every texture in the dimension.
Exiting to the main screen while in any of the colored dimensions retains some of the effects in various menu elements.
All 3 of these colored dimensions are exactly the same as the normal vanilla overworld, besides the color changes. The game can be beaten in these dimensions, just like with other dimensions with overworld generation.
The following new Minecraft:structure files can be found in this directory data/minecraft/structures:
9x9.nbt
The cobblestone rooms found in the "perfection" dimension.
Bridge
The bridges in the "bridges" dimension. It's made up of three parts:
b_center.nbt
b_legs.nbt
b_side.nbt
command.com.nbt
The C:\_ text in the "terminal" dimension.
content.nbt
The skyblock island in the "content" dimension.
desire.nbt
The shrine in the "missing" dimension.
house_of_bob.nbt
Bob's house in the "isolation" dimension.
library.nbt
A single unit of the "library" dimension.
llama.nbt
A single room of the "llama" dimension.
Command format
Added /debugdim command.
Generates multiple JSON files in the "debug" folder of the world save.
A "dim-#" file that includes the dimension's number, the type of generation used, the default block, default fluid, and the biomes within the dimension.
One or multiple "biome-#" files that store the data used to generate the biomes that make up the dimension.
Works in all dimensions, including the Overworld.
Can also be used without cheats.
Added /warp command.
Can be followed by any string or number to warp to a corresponding randomly generated dimension.
Warps to the same dimension as a book with the same text thrown into a portal would take the Minecraft:player to.
Always sends the player to the same coordinates in each dimension, at one of the highest blocks near (0, 0) or to (0, 257, 0) if there are no blocks near (0, 0). Warping to the dimension the player is currently in teleports them to the coordinates (0, 0).
Added advancement "Almost there", achieved after going through any portal a billion times. The in-game description is "Visited over billion dimensions."
The advancement is found in the "Adventure" tab and its parent is the root advancement. The advancement also has a flint and steel icon.
The advancement can be granted using Template:Cmd.
When the game is loaded it displays the company name MOJANG underneath it with a couple of people singing Template:Sound similar to how "Sega!" would be sung on a Sega startup screen. The same sound was also used in Minecraft:3D Shareware v1.34. It also has some vinyl crackling. Occasionally, it plays a different sound with different voices.
World selection screen
Worlds from releases and other snapshots are not visible but can be accessed by launching the game in said releases and snapshots.
The secret message dimension, entered using the correct name.
Issues
20w14infinite is not supported due to being an April Fools' joke, and therefore issues affecting it get closed as "Invalid" in the issue tracker.<ref>Template:Bug</ref> The only notable version-specific issue is a major issue related to Minecraft:crashes:
Certain randomly generated biomes found in some dimensions can cause the game to crash due to the fatal calculation errors involving the world generation via exceptions in Java, including:
"Bound must be positive" (Template:Code). These do not apply to the easter egg dimensions, as randomly generated biomes do not generate anywhere.
"Exception generating new chunk" in server tick loop (java.util.concurrent.CompletionException). For example, one or more of the randomly generated biomes in }J<*c (_generated:1423540522) crashes the game in that dimension.
In Minecraft:debug mode, the easter egg dimensions that also cause the "Exception generating new chunk" crashing error are "bridges", "content", "isolation", "library", "llama", "missing", "perfection", and "terminal". This is because the easter egg dimension-exclusive structures cannot be legitimately generated in the debug mode.
The same crashes can also occur when generating the Minecraft:buffet world type using crashing biomes generated in the world creation menu right after the unexpected error in the chat has been encountered by entering the crashing dimensions' code for the first time.
The extreme numeric IDs can be accessed by warping with the codes such as acyvoz for the ID 3 and aehUD7 for the ID 2147483647.
Throwing a Minecraft:written book that is obtained with Minecraft:commands (without the correct data tag where the text "*Invalid book tag*" is shown when opened) leads to the uniquely generated dimension with the ID _generated:1852123009.
In the JAR's assets folder, there is a new folder named nothingtoseeheremovealong that contains the sound for the Minecraft:Mojang splash screen (titled bananana.ogg) as well as a higher-pitched version (titled banananana.ogg).
When playing awesome_intro with Template:Cmd, the namespace is also nothingtoseeheremovealong.
The new loading screen startup sound (bananana.ogg or banananana.ogg) is considered an in-game sound effect (nothingtoseeheremovealong:awesome_intro) and can be played in generated dimensions like code.
The air.ogg stream’s web address features the Runic letter “birch” (ᛒ), similar in value and appearance to Latin B, the first letter in Minecraft:boq’s nickname. The Runic letter is rendered in Punycode as xn--jxe.
The advancement "Almost There" is effectively impossible to obtain without the use of the Template:Command command due to its absurdly high requirement of one billion dimension changes. Doing so would require at least 142 real-life years of gameplay in Survival or 15 years in Creative, accounting for the 4 second portal activation time (skipped in Creative) and the 0.5 second portal cooldown, but not accounting for other factors such as loading screens, launchers' launching time, time spent on main menu, long tick lags, and crashes, all which would extend this duration even further.