Minecraft:Java Edition 1.19.4
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1.19.4 is a minor update to Template:JE released on March 14, 2023,<ref>Template:Mcnet</ref> which adds the Template:Cmd and Template:Cmd commands, makes technical changes, and fixes bugs.<ref>Template:Snap</ref> Aside from the aforementioned changes, this version also released more features for 1.20 under an "Experimental" toggle. This is the first version released in 2023.
Additions
Non-mob entities
Minecraft:Display entities
- Including block display, item display, and text display (Template:Cd), for flexible display of blocks, items and text.
- Like Minecraft:marker (Template:Cd), don't tick and have no collisions or physics.
- Models render at entity position, with normal rotation around X and Y axis (so it can be controlled by teleport commands), but also with additional arbitrary model transform.
- 2 new data types added, each of them has 2 forms, but only one for saving, as following:
- Template:Cd
- Quaternion form (used for saving): array of 4 numbers, describing components (x, y, z, w).
- Axis-angle form: object with following fields:
- Template:Cd: 3D vector.
- Template:Cd: Angle in radians.
- Template:Cd: Arbitrary affine transform, composed as following fields and following order:
- Matrix form: array of 16 numbers, describing row-major matrix.
- Decomposed form (used for saving): object with following fields:
- Template:Cd: 3D vector.
- Template:Cd: Template:Cd object.
- Template:Cd: 3D vector.
- Template:Cd: Template:Cd object.
- Template:Cd
- Some properties of display entites can be interpolated, to create gradual changes over time for clients, instead of instantenous jumps.
- Display entities keep track of current and previous values of interpolated values:
- All properties marked as "interpolated" are part of a single interpolation set.
- Any update to interpolated property causes all values of interpolation set to be saved as "current".
- Data command executions that do not change value of property (even if it's present in NBT) do not count as updates.
- Updates are synchronized to clients at most once per tick, so multiple updates within command still count as single update.
- Previous current values are saved as "previous".
- If interpolation is enabled, entity transitions between "previous" and "current" values over time.
- Start of interpolation (entity fully in "previous" state) is defined by field Template:Cd (game time, in ticks).
- Set to Template:Cd to load current game time instead.
- When a new interpolation is started, it starts from the current state.
- Interpolation always starts at the beginning on client tick.
- Field Template:Cd is replaced with Template:Cd, with a different meaning.
- Template:Cd describes amount of ticks from the start of next client tick after receiving an update to start of interpolation.
- For example, value 0 means that interpolation starts at the beginning of next client tick after receiving the update.
- Template:Cd is not stored in entity data.
- When using Template:Cmd commands, if interpolated value is updated, but Template:Cd is not present in modified tag, interpolation continues from the time of previous update, but with new values.
- End of interpolation (entity fully in "current" state) is defined as Template:Cd + Template:Cd (in ticks).
- Display entities keep track of current and previous values of interpolated values:
- Every entity in family has the following fields:
- Template:Cd: Template:Cd applied to model (after normal entity orientation). Defaults to identity. Interpolated.
- Template:Cd: option to control if entity should pivot to face player when rendered:
- Template:Cd: No rotation (default).
- Template:Cd Entity can pivot around vertical axis.
- Template:Cd Entity can pivot around horizontal axis.
- Template:Cd Entity can pivot around center point.
- Template:Cd: If present, overrides light values used for rendering. Omited by default (which means rendering uses values from entity position). Object has two fields:
- Template:Cd: Value of skylight, from 0 to 15.
- Template:Cd: Value of block light, from 0 to 15.
- Template:Cd: Maximum view range of this entity. Actual distance depends on client-side render distance and entity distance scalling. Default value 1.0 (roughly the same as fireball).
- Template:Cd: Size of shadow. Defaults to 0 (no shadow). Interpolated.
- Template:Cd: Strength of the shadow. Controls the opacity of the shadow as a function of distance to block below. Defaults to 1. Interpolated.
- Template:Cd: Describe size of culling bounding box. Bounding box spans vertically Template:Cd to Template:Cd and horizontally Template:Cd in all directions from entity position. If either field is set to 0, culling is disabled. Both default to 0.
- Template:Cd: Override glow border color. Defaults to 0 (use team color).
- Besides common fields, these entitiy types also have some exclusive fields for their different usages:
- Item display (Template:Cd): Displays a single item stack (stack can be changed with commands by setting slot Template:Cd).
- Template:Cd: Item stack to display. Same format as in inventory.
- Example: Template:Cd
- Template:Cd: Describes item model transform applied to item (as defined in Template:Cd section in model JSON)
- Values: Template:Cd (default), Template:Cd.
- Template:Cd: Item stack to display. Same format as in inventory.
- Block display (Template:Cd): Displays a block state, does not display block entities, even if they would normally be created on block placement (like Minecraft:chest).
- Template:Cd: Block state to display. Same format as item held by Minecraft:endermen.
- Example: Template:Cd.
- Template:Cd: Block state to display. Same format as item held by Minecraft:endermen.
- Text display (Template:Cd): Displays a text component (backgrounds uses new shader types Template:Cd).
- Template:Cd: Text to display. Components are resolved with the context of the display entity.
- Template:Cd: Line width used to split lines (note: new line can be also addded with Template:Cd characters). Defaults to 200.
- Template:Cd: Opacity (alpha component) of rendered text. Defaults to 255. Interpolated.
- Template:Cd: Color of background. Includes alpha channel. Defaults to 0x40000000. Interpolated.
- Template:Cd: If true, rendering uses default text background color (same as in chat). Defaults to false.
- Template:Cd: Should text be displayed with shadow. Defaults to false.
- Template:Cd: Should text be visible through blocks. Defaults to false.
- Template:Cd: How text should be aligned.
- Values: Template:Cd (default), Template:Cd.
- Item display (Template:Cd): Displays a single item stack (stack can be changed with commands by setting slot Template:Cd).
- A new type of entity that records Template:Ctrls and Template:Ctrlions. Interactions (Template:Cdion) are invisible and of a custom size, with following fields:
- Template:Cd: Width of the entity's bounding box (default Template:Cd).
- Template:Cd: Height of the entity's bounding box (default Template:Cd).
- Template:Cd: An action object, records the last attack action on the entity.
- Template:Cd: An action object, records the last interaction action on the entity.
- Template:Cd: Boolean specifying if interacting should trigger a response (arm swing, sound effects, etc - default Template:Cd).
- Introduced action object accordingly. When an action is stored, it always has two fields:
- Template:Cd: The UUID (in standard integer array format) of the player performing the action.
- Template:Cd: The timestamp of the game tick when the event happened (stored as a long).
- This made following command usage possible:
- Execute command as the last player who attacked the entity when using Template:Cmd.
- Execute command as the last player who interacted with the entity when using Template:Cmd.
- Advancement triggers also got triggered, when:
- Interacting with an interaction entity: Template:Cd.
- Attacking an interaction entity: Template:Cd.
Command format
- Added Template:Cd.
- Defaults to Template:Cd.
- Controls the maximum number of blocks changed in one execution of Template:Cmd, Template:Cmd, and Template:Cmd commands.
- Added Template:Cd.
- Defaults to Template:Cd.
- Determines if Minecraft:vines spread to nearby blocks.
- Does not affect Minecraft:cave vines, Minecraft:twisting vines and Minecraft:weeping vines.
- A new command to apply damage to entities, with following syntaxes:
- Parameters:
- Template:Cd: The entity to damage.
- Template:Cd: Amount of damage to inflict.
- Template:Cd: The type of damage to inflict.
- This determines how the damage affects the entity as well as which Minecraft:death message is displayed.
- Template:Cd: The location the damage originated at (when no entity caused the damage).
- For instance, Template:Cd might represent the location of a Minecraft:bed exploding in Minecraft:the Nether.
- Template:Cd: The entity inflicting the damage.
- Template:Cd: The cause of the damage, in the case of indirect damage.
- Example: When shot by an arrow, the Template:Cd is the Minecraft:arrow projectile while Template:Cd might be a Minecraft:skeleton.
- A new command to allow entities to start or stop riding other entities, syntaxes:
- Template:Cmd: makes a single target mount a single vehicle, fails if:
- Template:Cd is a player;
- Template:Cd is already riding a vehicle;
- Template:Cd and Template:Cd are the same entity;
- Template:Cd is already a passenger (direct or indirect) of Template:Cd.
- Template:Cmd: dismounts Template:Cd from any vehicle it is riding, fails if Template:Cd is not riding anything.
- Template:Cmd: makes a single target mount a single vehicle, fails if:
General
- Added Minecraft:damage types, which are a new registry.
- Determines how damage is handled by the game.
- Includes which attributes the damage has as well as which death message is used when an entity dies due to that type of damage, example: <syntaxhighlight lang="json">
{ "exhaustion": 0.1,
"message_id": "arrow",
"scaling": "when_caused_by_living_non_player" }</syntaxhighlight>
- Fields:
- Template:Cd: The message id used for deaths caused by this damage type.
- Combined with other string fragments to form a translation key.
- Template:Cd: The amount of hunger Minecraft:exhaustion caused by this damage type.
- Template:Cd: Whether this damage type scales with difficulty levels. Possible values:
- Template:Cd: Damage is always the same.
- Template:Cd: Damage always scales with difficulty.
- Template:Cd: Damage scales with difficulty if it was caused by a living entity who is not a player.
- Template:Cd: Optional field controlling how damage manifests when inflicted on players. Possible values:
- Template:Cd (default): The default hurt sound.
- Template:Cd: Thorns hurt sound.
- Template:Cd: Drowning sound.
- Template:Cd: A single tick of burning sound.
- Template:Cd: Berry bush poke sound.
- Template:Cd: Freeze tick sound.
- Template:Cd: Optional field that controls if special death message variants are used. Possible values:
- Template:Cd (default): No special death message logic is applied.
- Template:Cd: Show a variant of fall damage death instead of a regular death message, e.g. Template:Cd.
- Template:Cd: Show the intentional game design message instead of a regular death message.
- Template:Cd: The message id used for deaths caused by this damage type.
- Damage type Minecraft:tags control many aspects of how damage from different sources are interpreted.
- Fields:
- Added an accessibility onboarding screen for players launching the game for the first time, which allows players to turn on the narrator and change accessibility settings if needed.
- Added arrow key navigation.
- Menu screens can now be navigated by using the arrow keys.
- When navigating with arrow keys, sliders need to be activated by pressing Template:Key or Template:Key to start changing their value.
- Added a new "Notification Time" accessibility option, to change how long the notifications such as unlocked recipes, advancements, subtitles and selected item names are visible.
- Added "Glint Speed" and "Glint Strength" accessibility/video options for adjusting the speed and transparency of enchantment glints.
- Added "Damage Tilt" accessibility option, for controlling the amount of camera shake when being hurt.
- Added Minecraft:tooltips in the Key Binds options screen that specifies which key binds are conflicting.
- Added "High Contrast" accessibility option, which enhances the contrast of UI elements.
- Added "Credits & Attribution" button in the options menu.
- Minecraft's Minecraft:credits, attribution, and licenses can be accessed.
Protocol
- Added a network protocol feature for forcing bundle of packets to be processed within same client tick.
- Added new delimiter packet to clientbound game protocol.
- All packets between two delimiters are guaranteed to be processed within same tick.
- For security reasons this feature is not supported in serverbound direction.
- Added a notification system for Realms to notify the player about important information about their Realm.
- Added a new recipe serializer Template:Cd for the new Minecraft:decorated pot recipe.
- Added Template:Cd field to recipes.
- Accepts a boolean which determines if a notification is shown when unlocking this recipe.
- Defaults to Template:Cd if isn't specified.
- Added a built-in "High Contrast" resource pack that enhances the contrast of UI elements.
- The resource pack can be enabled in the accessibility options screen or manually in the resource pack screen.
- Only available in the menus for now.
- Added following biome tags:
- Template:Cd: contains Template:Cd.
- Fire burns out faster in these defined biomes.
- Template:Cd: contains Template:Cd.
- Snow golems melt in these defined biomes.
- Template:Cd: contains Template:Cd.
- Snow foxes spawn in these defined biomes.
- Template:Cd: contains Template:Cd.
- White rabbits spawn in these defined biomes.
- Template:Cd: contains Template:Cd.
- Added following block tag:
- Template:Cd: contains Template:Cd.
- Added following damage type tags:
- Template:Cd: contains Template:Cd.
- Template:Cd: contains Template:Cd.
- Template:Cd: contains Template:Cd.
- Template:Cd: contains Template:Cd.
- Template:Cd: contains Template:Cd.
- Template:Cd: contains Template:Cd.
- Template:Cd: empty in vanilla.
- Template:Cd: contains Template:Cd.
- Template:Cd: contains Template:Cd.
- Template:Cd: contains Template:Cd.
- Template:Cd: contains Template:Cd.
- Template:Cd: contains Template:Cd.
- Template:Cd: contains Template:Cd.
- Template:Cd: contains Template:Cd.
- Template:Cd: contains Template:Cd.
- Template:Cd: contains Template:Cd.
- Template:Cd: contains Template:Cd.
- Template:Cd: contains Template:Cd.
- Template:Cd: contains Template:Cd.
- Template:Cd: contains Template:Cd.
- Template:Cd: contains Template:Cd.
- Template:Cd: contains Template:Cd.
- Template:Cd: contains Template:Cd.
- Template:Cd: contains Template:Cd.
- Template:Cd: contains Template:Cd.
- Added following entity tags:
- Template:Cd: contains Template:Cd.
- Only mobs in this tag now force the rider to dismount when underwater.
- Template:Cd: contains Template:Cd.
- Entity types with this tag do not take fall damage.
- Template:Cd: contains Template:Cd.
- Added following item tags:
- Template:Cd: contains Template:Cd.
- Template:Cd: contains Template:Cd.
- Template:Cd: contains Template:Cd.
- Template:Cd: contains Template:Cd.
- Template:Cd: contains Template:Cd.
- Template:Cd: contains Template:Cd.
- Template:Cd: contains Template:Cd.
General
- Added Template:Cd argument to dedicated server command line for printing Template:W to file.
Changes
Blocks
- Sounds when placing or breaking the block are now less loud.
- Now emits a note particle above them while playing a Minecraft:music disc, to match Template:BE.
- Now emits a redstone signal of 15 while playing a music disc.
- Minecraft:Droppers and Minecraft:hoppers can now interact with it.
- The Template:Cd event now has a vibration frequency of 2 instead of 14.
- Are now able to detect more actions included in several existing and new game events, such as the following:
- Template:Cd:
- Using shears on Minecraft:cave vines, Minecraft:kelp, Minecraft:twisting vines and Minecraft:weeping vines.
- Picking an item from a Minecraft:cave vine or a Minecraft:lectern.
- Interacting with items placed on both types of Minecraft:item frames.
- Trampling Minecraft:farmland into regular Minecraft:dirt.
- Charging up a Minecraft:respawn anchor.
- Interacting with a Minecraft:composter.
- Template:Cd:
- Minecraft:Turtle and Minecraft:frogs laying eggs.
- Template:Cd:
- Closing a Minecraft:minecart with chest or a Minecraft:boat with chest.
- Template:Cd:
- Breaking Minecraft:shulker bullets.
- Template:Cd (new game event, with signal 6):
- Dismount any passenger from any vehicle.
- Template:Cd:
- Dyeing a Minecraft:sheep.
- Attaching or removing a Minecraft:lead from an entity.
- Template:Cd (new game event, with signal 7):
- Mount any passenger to any vehicle.
- Template:Cd:
Items
Minecraft:Chestplate and Minecraft:elytra
- Now can swap the equipped gear by Template:Control them.
Minecraft:Potions and Minecraft:tipped arrows
- Changed colors of following potions (all forms) and tipped arrows:
- Potions no longer have an enchantment glint due to it obscuring the color of the potion contents.
- A sound is now played when a shield is placed into the offhand slot.
Mobs
Minecraft:Donkey, Minecraft:mule, Minecraft:skeleton horse, and Minecraft:zombie horse
- Changed their textures.
- Now use a separate charging animation when empty-handed.
Non-mob entities
- Now preserve custom names when placed and broken.
Minecraft:Minecart with hopper
- No longer aggravates Minecraft:piglins when opened.
Command format
Minecraft:Chat component
- Added an optional Template:Cd field to Template:Cd text components.
- The new field is a string that is used in place of translation if it is missing.
- If Template:Cd is missing, the old behavior (i.e. using the key itself as the translation) is preserved.
- Out-of-bound arguments in Template:Cd formats are no longer silently ignored.
- Now supports specifying the source and target dimensions, new syntax:
- Template:Cmd
- Template:Cd: ID of dimension to clone from.
- Template:Cd: ID of dimension to clone to.
- Template:Cmd
- New source Template:Cd available, to read a value as text and resulting in a string value, syntax:
- Template:Cd
- Template:Cd: index of first character to include at the start of the string.
- Template:Cd: index of the first character to exclude at the end of the string.
- Template:Cd
- Template:Cd is now a valid option for effect durations.
- Infinite effect durations show up as "∞" in the player inventory view.
- On Template:Cd, new conditions available:
- Template:Cd: checks if the position given is fully loaded (in regard to both blocks and entities).
- Template:Cd: block position to check.
- Template:Cd: checks if the execution is in a matching dimension.
- Template:Cd: a dimension ID.
- Template:Cd: checks if the position given is fully loaded (in regard to both blocks and entities).
- New sub-command: Template:Cd, for selecting entities based on relation to the current executing entity, syntax:
- Template:Cd
- Template:Cd: last entity that damaged the executing entity in the previous 5 seconds.
- Template:Cd: entity that is controlling the executing entity (for example: first passenger in a boat).
- Template:Cd: entity leading the executing entity with a leash (might be a leash knot in case of being attached to a fence).
- Template:Cd: owner of the executing entity, if it is a tameable animal (like cats, wolves or parrots).
- Template:Cd: all entities directly riding the executing entity (no sub-passengers).
- Template:Cd: attack target for the executing entity.
- Template:Cd: entity that the executing entity is riding.
- If the relation is not applicable to the executing entity or there are no entities matching it, selector returns zero elements.
- Template:Cd
- New sub-command: Template:Cd, with the following syntax:
- Template:Cd
- This sub-command is for summoning new entity and binding context (Template:Cd) to it. Meant to simplify entity setup and reduce need for raw NBT editing.
- New sub-command: Template:Cd, for finding positions on top of a heightmap. Changes the height of the execution position to be on top of the given heightmap. Syntax:
- Template:Cd
- Template:Cd: A heightmap records the highest position in a column of blocks according to some criteria. Available options:
- Template:Cd: Any non-air block.
- Template:Cd: Any motion blocking material (e.g. ignores flowers and grass).
- Template:Cd: Any non-leaf motion blocking material.
- Template:Cd: Any non-fluid motion blocking material.
- Template:Cd: A heightmap records the highest position in a column of blocks according to some criteria. Available options:
- Template:Cd
- Added a new relation Template:Cd for Template:Cmd, which can select:
- Shooter, if the executing entity is a Minecraft:projectile (like Minecraft:arrow, Minecraft:fireball, Minecraft:trident, Minecraft:firework, thrown Minecraft:potion, etc.)
- Thrower, if the executing entity is an item.
- Source of effects, if the executing entity is an Minecraft:area effect cloud.
- Igniter, if the executing entity is a Minecraft:primed TNT.
- Summoner, if the executing entity is Minecraft:evoker fangs or a Minecraft:vex.
- All time arguments to Template:Cmd are now time durations and work with Template:Cd suffixes.
- The duration of the weather change now matches the game's regular weather cycle if not specified.
- The Template:Cd parameter is now a time duration in ticks and works with Template:Cd suffixes.
- To retain existing functionality, the player needs to add an Template:Cd suffix to pre-existing commands.
Gameplay
Minecraft:Horse, Minecraft:donkey, and Minecraft:llama breeding
- When breeding horses and the like, the babies' speed, jump height and health are no longer biased toward the average, and are instead a variation of the average of the parents' statistics.
- This change is intended to make horse breeding a viable way of getting great horses, if a player starts with good parents and puts in enough time and Minecraft:golden carrots.
General
- The screen is now organized into three tabs:
- The "Game" tab allows to set the world name, Minecraft:gamemode, Minecraft:difficulty and whether to allow Minecraft:cheats.
- The "World" tab allows to set the Minecraft:world type and Minecraft:world seed, and to toggle the generation of Minecraft:structures and the Minecraft:bonus chest.
- The "More" tab provides access to the Minecraft:game rules and Minecraft:data pack selection screen.
- Tabs can be switched with the keyboard by pressing Template:Key and Template:Key.
- Specific tabs can also be navigated to by pressing Template:Key + Template:Cd.
- Tabs have unique visuals instead of being traditional buttons.
- The tabs align to the center of the screen, and the content aligns to the top of the screen.
- The save location for the new world shows up in a tooltip when placing the cursor over the world name.
- Added a screen to easily enable/disable experimental features.
- Can always be found under the "More" tab.
- In snapshots, a shortcut button can be found under the "Game" tab.
- Removed the "Import Settings" button and the corresponding "Export Settings" button in the "Edit World” screen.
- Added Minecraft:painting variants to "Functional Blocks" tab.
- Paintings with pre-defined variant now display author, title and size in description when hovered over.
- The "Operator Utilities" tab contains the four paintings that are not available in Survival mode.
- Added Minecraft:fire charge to the "Ingredients" tab.
- The Minecraft:pack format version is now Template:Cd.
- Pressing Template:Key now dumps contents of dynamic textures (like atlases, maps, etc.) to Template:Samp.
- The resource pack screen is now keyboard-navigatable.
- Changed how Minecraft:tooltips in the menu UI are positioned.
- Auto-jump is now off by default.
- Texts in options buttons now have a scrolling animation whenever they are too large to fit.
- Removed Template:Cd.
- Removed Template:Cd fields from damage type predicates.
- A new Template:Cd array has been added. Each entry has two fields:
- Template:Cd: The ID of a damage type tag.
- Template:Cd: Whether the damage is expected to have or not have the tag for the predicate to match.
Protocol
- Clients now reset their secure chat session state when receiving the login packet.
- Updated the Realms screen to be more in line with the singleplayer and multiplayer screens.
- The Minecraft:crafting table recipe is unlocked immediately on creating a new world.
- The Minecraft:crossbow and Minecraft:soul campfire recipes are no longer unlocked by Minecraft:sticks.
- The resource pack version is now 13.
- The vanilla resource pack Template:Cd language file is now sorted alphanumerically by key.
- The enchantment glint now has two separate texture files: Template:Samp and Template:Samp.
- Added Template:Cd to the Template:Cd block tag.
- Renamed Template:Cd biome tag to the Template:Cd.
User interface
- Slightly moved the search icon on the recipe book UI.
- Placeholder icons for empty slots such as Minecraft:armor or in a Minecraft:brewing stand have been lightened.
- Change has not been applied to the Minecraft:loom menu.
- Setting the resource pack to Minecraft:programmer art does not revert this change (despite the change being made to the textures themselves).
Experimental
These additions and changes only take effect when the 1.20 experimental data pack is enabled.
Additions
Blocks
File:Cherry Leaves JE2.png Minecraft:Cherry leaves
- A new type of leaves.
- Have pink particles falling underneath.
File:Cherry Log JE1 BE1.png Minecraft:Cherry log
- A new type of log, as well as a stripped variant.
- Can be used to craft cherry woods and planks.
- The stripped variant can be used to craft Minecraft:cherry hanging sign.
File:Cherry Planks JE1 BE1.png Minecraft:Cherry planks
- A new type of plank.
- Can be used to craft cherry Minecraft:buttons, Minecraft:doors, Minecraft:fences, Minecraft:fence gates, Minecraft:pressure plates, Minecraft:signs, Minecraft:slabs, Minecraft:stairs, and Minecraft:trapdoors.
File:Cherry Sapling JE2.png Minecraft:Cherry sapling
- A new type of sapling.
- Can be placed in Minecraft:flower pots.
File:Cherry Wood JE1 BE1.png Minecraft:Cherry wood
- A new type of wood, as well as a stripped variant.
- Can be used to craft cherry planks.
File:Decorated Pot (N) JE2 BE2.png Minecraft:Decorated pot
- Can be crafted with any 4 pottery shards or Minecraft:brick items, in a rhombic crafting configuration.
- The type of crafting material decides which picture displays on its respective side of the decorated pot (e.g. an "arms up" pottery shard in the top slot displays on the back).
- The Minecraft:brick item doesn't have a picture, and is instead blank.
- The type of crafting material decides which picture displays on its respective side of the decorated pot (e.g. an "arms up" pottery shard in the top slot displays on the back).
- Very fragile and easy to break.
- Break apart into its crafting materials when broken using any block-breaking tool.
- Drop itself when broken using an empty hand or a block-breaking tool with Minecraft:Silk Touch, or when moved by Minecraft:pistons.
Template:Animate Minecraft:Pink petals
- A new type of surface block, which generates naturally in cherry groves.
- Renewable when applying a Minecraft:bone meal to an existing set of pink petals or to the ground of cherry groves.
- Similar to Minecraft:sea pickles, pink petals can be placed up to 4 in one dirt-related block.
- Can be placed directionally.
- Can be crafted into Minecraft:pink dye.
File:Suspicious Sand (dusted 0) JE1 BE1.png Minecraft:Suspicious sand
- Looks similar to Minecraft:sand, with a rougher texture.
- Affected by gravity, although it vanishes when landing.
- Drops nothing when mined or moved, even if mining with Minecraft:Silk Touch.
- Generates naturally in Minecraft:desert temples and Minecraft:desert wells, with different archaeological loot tables.
- Brushing the suspicious sand with a Minecraft:brush extracts objects.
- Has 4 stages of extraction (displayed through the texture), and "recovers" gradually when brushing is stopped.
- Turns to regular Minecraft:sand once extraction is done.
- Only suspicious sand with a valid archaeological loot table (the ones naturally generated) can extract an item.
File:Torchflower JE1 BE1.png Minecraft:Torchflower
- A new type of flower, which grows from torchflower seeds after 2 stages (3 stages in total).
- Doesn't emit light, despite the name.
- If it's in its third growth stage, it only drops itself when broken, otherwise it drops its seed.
- Can be crafted into an Minecraft:orange dye.
- Can be planted in a Minecraft:flower pot.
- Can be used to craft a Minecraft:suspicious stew, giving the player Minecraft:Night Vision.
- Can be used to tempt and breed Minecraft:bees.
Items
File:Brush JE1 BE1.png Minecraft:Brush
- An item which can be used in the new archaeology system.
- Can be crafted with a Minecraft:feather, Minecraft:copper ingot and Minecraft:stick in a vertical line.
- Consumes 1 durability point when extracting an item from a suspicious sand successfully.
- Has no effect when brushing anything other than suspicious sand.
Template:Animate Minecraft:Pottery shard
- They have pictures on them.
- They cannot be crafted and are only found by brushing suspicious sand.
Template:Animate Minecraft:Smithing templates
- New item series for trimming armor and upgrading diamond armor to netherite, with twelve varieties of armor trims.
- File:Netherite Upgrade Smithing Template JE1 BE1.png Minecraft:Netherite upgrade
- Armor trims:
- File:Coast Armor Trim Smithing Template JE1 BE1.png Minecraft:Coast armor trim
- File:Dune Armor Trim Smithing Template JE1 BE1.png Minecraft:Dune armor trim
- File:Eye Armor Trim Smithing Template JE1 BE1.png Minecraft:Eye armor trim
- File:Rib Armor Trim Smithing Template JE1 BE1.png Minecraft:Rib armor trim
- File:Sentry Armor Trim Smithing Template JE1 BE1.png Minecraft:Sentry armor trim
- File:Snout Armor Trim Smithing Template JE1 BE1.png Minecraft:Snout armor trim
- File:Spire Armor Trim Smithing Template JE1 BE1.png Minecraft:Spire armor trim
- File:Tide Armor Trim Smithing Template JE1 BE1.png Minecraft:Tide armor trim
- File:Vex Armor Trim Smithing Template JE1 BE1.png Minecraft:Vex armor trim
- File:Ward Armor Trim Smithing Template JE1 BE1.png Minecraft:Ward armor trim
- File:Wild Armor Trim Smithing Template JE1 BE1.png Minecraft:Wild armor trim
- They can be obtained randomly from chests generated in their respective structures.
- Exceptions:
- While randomly generated in other rooms, a netherite upgrade smithing template is also guaranteed in every treasure room in a Minecraft:bastion remnant.
- 1 eye armor trim is guaranteed in every Minecraft:stronghold library chest.
- A single tide armor trim is sometimes dropped by Minecraft:elder guardians upon death.
- Some armor trims are rarer than others, with a higher or lower chance of generating depending on the set rarity.
- The following common armor trims always generate 2 templates in a chest when found:
- Dune
- Coast
- Wild
- Sentry
- Exceptions:
- Consumed when used to upgrade an item in the Minecraft:smithing table.
- Cannot be crafted directly, but a copy can be made by crafting in the following pattern:
- 7 Minecraft:diamonds, in a U shape.
- 1 block of material that the template is made out of, placed in the center slot of the crafting grid.
- 1 smithing template, placed in the remaining top middle slot.
File:Torchflower Seeds JE1 BE1.png Minecraft:Torchflower seeds
- A new type of seed, which can be planted on Minecraft:farmland and grows into a torchflower.
- Can only be obtained if a sniffer digs up a torchflower seed.
- Can be used to tempt and breed Minecraft:chickens and Minecraft:parrots.
Mobs
File:Sniffer sniffsniff.gif Minecraft:Sniffer
- A new passive mob, which is also the mob vote winner of Minecraft:Minecraft Live 2022.
- Considered to be the first "ancient" mob.
- Very large (2×2 full blocks).
- Has Template:Hp points of health.
- Cannot spawn naturally.
- Cannot be tempted or tamed.
- Often sniffs in the air and occasionally digs for torchflower seeds.
- The digging has a cooldown of 8 minutes.
- The last 20 dug blocks are remembered with a Template:Cd memory, and are not eligible for digging again.
- Can be bred with torchflower seeds.
- Drops Minecraft:moss block when killed.
Non-mob entities
File:Cherry Boat JE1 BE1.png Minecraft:Cherry boat
- A new type of boat, crafted with cherry planks.
File:Cherry Boat with Chest JE1 BE1.png Minecraft:Cherry boat with chest
- A new type of boat with chest, crafted with a cherry boat and a chest.
World generation
File:Cherry Tree JE3.png Minecraft:Cherry
- A new type of tree which can be grown from cherry saplings.
- Occasionally generate with a Minecraft:bee nest.
- Tree trunks fork or bend high up, and are then covered up in large, round canopies of cherry leaves.
File:BiomeSprite cherry-grove.png Minecraft:Cherry grove
- A new Minecraft:biome which contains cherry trees.
- Located in the Minecraft:mountains, like Minecraft:meadows.
- Minecraft:Pigs, Minecraft:sheep, and Minecraft:bees can spawn here.
General
- Added registry Template:Cd and Template:Cd, which defines trim patterns and materials respectively, to allow add them via data packs.
- These are synchronized to clients when they join the server, but the accompanying resource pack is required on client to make them visible.
- The paths to these textures are inferred based on the filename of the pattern json, and try to find the textures within the same namespace as the trim pattern's Template:Cd field.
- Template:Cd defines following data:
- Template:Cd: a namespaced ID used to infer texture locations and localization.
- Template:Cd: the ID of the smithing template item used to apply the trim pattern.
- Template:Cd: a text component used for displaying the pattern name of an armor trim when hovering an armor item stack.
- Template:Cd defines following data:
- Template:Cd: a string used as a suffix for armor trim texture locations.
- Template:Cd: the ID of the ingredient item used to apply the trim material.
- Template:Cd: a float number which defines the item model override each armor item model should target to change their visuals for this material.
- Template:Cd: a text component used for displaying the material name of an armor trim when hovering an armor itemstack.
- The style defined in this description is applied to the armor trim pattern Template:Cd as well.
- Template:Cd: an optional map of armor material to overriden color palette.
- Map key is the armor material that this trim material wants to override with a different color palette.
- Map value is the name of the color palette that is used when this trim material is applied to an armor piece with the corresponding armor material.
- Added Template:Cd, which appear underneath the cherry leaves.
- Added new flag (value 128) to HideFlags NBT field for hiding armor trim item tooltips.
- Added Template:Cd recipe serializers for the updated netherite upgrade and the new armor trim recipe respectively.
- Added Template:Cd, which is a new type of atlas configuration source used to dynamically generate new textures in memory based on a set of color palettes.
- Color palettes allows to swap out the colors of a texture without having to supply all files for the variants of a texture in a resource pack.
- This is useful for things like armor trims. It can change the their color directly without create a new texture for each color.
- The Template:Cd source has a set of required parameters:
- Template:Cd: a list of namespaced locations of base textures.
- These textures are used to generate variants of them that have been modified by color palettes.
- Template:Cd: a namespaced location of a color palette key file.
- A color palette key is used to define the set of key pixel colors we want to swap out with the color palettes defined below.
- Template:Cd: a map of permutations from suffix to a namespaced location of a color palette file.
- The suffix is appended at the beginning to the resource location of the output variant textures, with a Template:Cd character separating the suffix and the base texture name.
- The color palette is a texture file with a set of pixels that are used for replacing pixels that match the color palette key in each base texture.
- The number of pixels in each color palette must be the same as that of the Template:Cd defined for this source.
- Key matching is done by comparing the RGB values of each pixel in the Template:Cd to the RGB values of each pixel in the color palette.
- Alpha channel is ignored for key matching, but in the resulting texture the alpha channel is multiplied with the color palette's alpha channel.
- Pixels that do not match the Template:Cd are copied over to the resulting texture as-is.
- Template:Cd: a list of namespaced locations of base textures.
- After defining a Template:Cd source, those namespaced output textures can be referenced in other resources in resource pack.
- For example, if the following Template:Cd source exists:
- <syntaxhighlight lang="json">
- For example, if the following Template:Cd source exists:
{
"type": "paletted_permutations",
"textures": [
"minecraft:item/leather_helmet",
"minecraft:item/leather_chestplate",
"minecraft:item/leather_leggings",
"minecraft:item/leather_boots"
],
"palette_key": "minecraft:colormap/color_palettes/leather_armor_color_key",
"permutations": {
"red": "minecraft:colormap/color_palettes/red",
"green": "minecraft:colormap/color_palettes/green",
"blue": "minecraft:colormap/color_palettes/blue"
}
} </syntaxhighlight>
- The resulting textures can be referenced in other resources like this:
- <syntaxhighlight lang="json">
- The resulting textures can be referenced in other resources like this:
{
"textures": {
"layer0": "minecraft:item/leather_helmet_red",
"layer1": "minecraft:item/leather_chestplate_green",
"layer2": "minecraft:item/leather_boots_blue"
}
} </syntaxhighlight>
- Added following block tags:
- Template:Cd: contains Template:Cd.
- Template:Cd: contains Template:Cd.
- Added following item tags:
- Template:Cd: contains Template:Cd.
- Template:Cd: contains Template:Cd.
- Template:Cd: contains Template:Cd.
- Template:Cd: contains Template:Cd.
- Template:Cd: contains Template:Cd.
- Template:Cd: contains Template:Cd.
- Template:Cd: contains Template:Cd.
- Template:Cd: contains Template:Cd.
Changes
Blocks
- Now can be placed on top of note blocks without sneaking.
Items
- Now can be visually customized with a variety of unique trims at the Minecraft:smithing table.
- Purely visual with no gameplay benefits, and can only be applied to Minecraft:helmets, Minecraft:chestplates, Minecraft:leggings and Minecraft:boots.
- All trim patterns are visually the same on an armor's item icon, but the color still changes based on the trim material.
- The name of the trim pattern is displayed on the item's tooltip.
- Armor trim has 2 properties: pattern and material.
- Pattern: Defined by the smithing template used to apply the trim, and represents the visual pattern of the trim.
- Material: Defined by what ingredient is used to apply the trim, and represents the color of the trim.
World generation
- Now includes a new room filled with Minecraft:sand and Minecraft:suspicious sand.
- Some sand appears exposed, and can be found at the same height as Minecraft:blue terracotta.
- Now includes suspicious sand underwater.
Gameplay
- The cherry grove is now required to be visited for the "Adventuring Time" advancement.
- The "A Seedy Place" advancement can be granted by planting Minecraft:torchflower seeds now.
- The "The Parrots and the Bats" advancement can be granted by breeding sniffers now.
- The "Two by Two" advancement now requires breeding a sniffer.
Minecraft:Smithing table functionality
- Redesigned: it is now a workstation for physical equipment upgrades and modifications.
- Added a slot used by smithing templates to the left of the old 2 slots.
- Smithing templates define what type of upgrade will be made to the equipment.
- It specifies both what type of items that can upgrade, and which ingredients are valid to customize the upgrade.
- Netherite equipment crafting now also requires a netherite upgrade smithing template.
- Two menu types:
- Old menu without the smithing template slot has been renamed to Template:Cd, and will be removed when armor trims are no longer an experimental feature.
- New menu with smithing template slot was added, called Template:Cd.
General
- Added Template:Cd into the Template:Cd item tag.
- Added Template:Cd into the Template:Cd block and item tags.
- Added Template:Cd into the Template:Cd item tag.
- Added Template:Cd into the Template:Cd block and item tags.
- Added Template:Cd into the Template:Cd block and item tags.
- Added Template:Cd into the Template:Cd block and item tags.
- Added Template:Cd into the Template:Cd biome tag.
- Added Template:Cd into the Template:Cd block tag and Template:Cd item tag.
- Added Template:Cd into the Template:Cd block and item tag.
- Added Template:Cd into the Template:Cd block and item tag.
- Added Template:Cd into the Template:Cd block tag.
- Added Template:Cd into the Template:Cd block tag.
- Added Template:Cd into the Template:Cd block and item tag.
- Added Template:Cd into the Template:Cd block and item tags.
- Added Template:Cd into the Template:Cd block and item tags.
- Added Template:Cd into the Template:Cd block and item tag.
- Added Template:Cd into the Template:Cd block tag and Template:Cd item tag.
- Added Template:Cd into the Template:Cd block and item tags.
- Added Template:Cd into the Template:Cd block and item tags.
- Added Template:Cd into the Template:Cd block and item tags.
- Added Template:Cd into the Template:Cd block tag.
- Added Template:Cd into the Template:Cd block tag.
- Added Template:Cd into the Template:Cd block tag.
- Added Template:Cd into the Template:Cd block and item tag.
- Added Template:Cd into the Template:Cd block and item tags.
- Added Template:Cd into the Template:Cd block tag.
- Changed Template:Cd in the Template:Cd block tag to Template:Cd.
Fixes
Videos
References
Template:Navbox Java Edition versions
Minecraft:de:1.19.4 Minecraft:es:Java Edition 1.19.4 Minecraft:fr:Édition Java 1.19.4 Minecraft:ja:Java Edition 1.19.4 Minecraft:pl:Java Edition 1.19.4 Minecraft:pt:Edição Java 1.19.4 Minecraft:ru:1.19.4 (Java Edition) Minecraft:uk:1.19.4 (Java Edition) Minecraft:zh:Java版1.19.4