Minecraft:Java Edition Indev 0.31 20091223-0040
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The first version of Minecraft:Indev 0.31 was released on December 23, 2009 at 00:40 UTC.<ref name=":0">Template:Twon</ref><ref>IRC logs: "P6:40:14 <�08Notch�> http://www.minecraft.net/indev/" (00:40 UTC)</ref>
This is the first version of the Indev development cycle of Minecraft, and the first paid version of Minecraft (available at €9.95), as Notch released this version for paid users to test out new features.<ref name=":0"/>
Additions
General
- Added dynamic lighting.
- There are 9 different light levels.
- Due to this, caves have now been made darker.
- Minecraft:Blocks in the Minecraft:inventory and Minecraft:hotbar are affected by lighting - upon generating a new world they appear dark, then go back to normal brightness after a while.
- Shadows appear below mobs.
- Changed shading on the sides of blocks.
Changes
Blocks
- Added to the last layer of the world again.
- Hardness now equals 999.
File:Brown Mushroom JE2.png Minecraft:Brown mushroom
- Changed model from File:Brown Mushroom JE1.png.
- Inventory sprite changed from Template:Pximg to Template:Pximg.
File:Dandelion JE2.png Minecraft:Dandelion
- Changed model from File:Dandelion JE1.png.
- Inventory sprite changed from Template:Pximg to Template:Pximg.
File:Lava JE6.png Minecraft:Lava
- Inventory sprite changed from Template:Pximg to Template:Pximg (the geometry is now subtly different).
File:Red Mushroom JE2.png Minecraft:Red mushroom
- Changed model from File:Red Mushroom JE1.png.
- Inventory sprite changed from Template:Pximg to Template:Pximg.
File:Rose JE2.png Minecraft:Rose
- Changed model from File:Rose JE1.png.
- Inventory sprite changed from Template:Pximg to Template:Pximg.
File:Oak Sapling JE3.png Minecraft:Sapling
- Changed model from File:Oak Sapling JE2.png.
- Inventory sprite changed from Template:Pximg to Template:Pximg.
- Placing a Minecraft:TNT block, and then destroying it, causes the layer below to turn to wood, but only blocks made of the same material get replaced.<ref>Minecraft 0.31 Plank Glitch</ref> This was used by Notch to debug flooding.<ref>IRC logs: "P6:58:46 <�08Notch�> if you place tnt above ground and destroy it you can make roofs very fast" (00:58 UTC)</ref>
File:Water JE6.png Minecraft:Water
- Changed model from File:Water JE4.png.
- Inventory sprite changed from Template:Pximg to Template:Pximg (the geometry is now subtly different).
- The side faces now have a separate, dedicated "flowing" texture.
Mobs
- Uses a new model and texture, known as "Rana".
- Can now spawn again.
Gameplay
- This version is in Minecraft:Creative mode.
- TNT was removed from the hotbar.
Minecraft:Survival mode
- These changes can only be found by modding as the game runs in Creative by default.
- As a side effect of the entity removal, blocks no longer drop Minecraft:items when mined and attempting to fire arrows doesn't do anything.
- The player only has one bubble of Minecraft:air bubble when breathing underwater, down from 10.
- The player now spawns with 99 stone slabs, stone, Minecraft:water blocks and Minecraft:lava blocks.
User interface
- The item forms of blocks are now lit differently and have been rotated such that the top texture now faces the opposite direction. The left and right sides of blocks are now lit the same. If a block used a solid white texture, the top would remain white, whereas the other two sides would be the same shade of grey: Template:Color
- The inventory sprites for water (still and flowing), lava (still and flowing), saplings, dandelions, roses, and red and brown mushrooms also changed in this version, but are excluded from the following table as they had other visual changes beyond just shading.
General
- New work-in-progress level format.
- Level saving/loading no longer works.
- The world is now generated as a small size by default.<ref>IRC logs: "P6:57:25 <�08Notch�> oh yeah, I made it default to small while I was developing for quicker map regeneration times. =)" (00:57 UTC)</ref>
- Grass block no longer spreads.
- Leaf particles fall at the normal speed again.Template:Verify
- The size of the .jar file has been changed to 1765K instead of 285K because of 4 new .md3 files. <ref>Minecraft:Java Edition Indev 0.31 20091223-0040/Development</ref>
Removals
Mobs
- Removed.Template:Verify
- Removed.Template:Verify
- Removed.Template:Verify
- Removed.Template:Verify
- Removed.Template:Verify
- Removed.Template:Verify
Non-mob entities
- Removed plate and chain armor.
- Removed.
- The player's fist no longer displays.
Gameplay
- Now partially inaccessible, although the multiplayer code still exists and can be re-enabled.
- Connecting to a multiplayer server causes players to spawn in a Minecraft:bedrock cube.Template:Citation needed
- The game acts as if it is in singleplayer – Minecraft:chat is inaccessible and the player list cannot be opened.
- No longer plays.Template:Info needed
Minecraft:Survival mode
- Can be enabled via modding.Template:Verify
- No longer plays.Template:Info needed
Bugs
5 bugs reported
- Generating new world in a huge size sometimes causes a lot of Rana to spawn close to the player, sometimes resulting in the game freezing.
- Placing a block on a slab causes the space between to be completely dark.
- The top of the map is completely dark.
- Block breaking particles are pitch black.<ref>IRC logs: "P6:45:39 <Snowman> Block breaking particles are pitch black" (00:45 UTC)</ref>
- Rain now goes through glass.
Gallery
-
A screenshot showcasing the new dynamic lighting system
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Water in this version
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Dynamic lighting
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Dynamic lighting in a staircase
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3D Anaglyph
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Another screenshot showcasing dynamic lighting
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A Rana in a house
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The inside of a house
References
- Template:AnchorIRC logs on Archive.org; #minecraft.20091222.log. December 22, 2009 (UTC−6).
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