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Minecraft:Java Edition Classic 0.24 SURVIVAL TEST

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Template:Underscore title Template:For Template:Lost version Template:Infobox version

0.24_SURVIVAL_TEST<ref name="creeper">Template:Ytl</ref> is a version of Minecraft:Java Edition Classic and the first version of Minecraft:Survival Test, released on September 1, 2009,<ref>"Survival Mode Test Released"Minecraft:The Word of Notch</ref> at 16:54 UTC.<ref>IRC logs: "A11:54:53 <08Notch> http://www.minecraft.net/survivaltest/" (16:54:53 UTC)</ref>

Additions

Mobs

File:Creeper JE1.png Minecraft:Creepers

File:Pig JE1.png Minecraft:Pigs

File:Skeleton JE1.png Minecraft:Skeletons

File:Zombie JE1.png Minecraft:Zombies

Non-mob entities

File:Plate Helmet.png File:Plate Chestplate.png Minecraft:Plate armor

File:Chainmail Helmet JE1.png File:Chainmail Chestplate JE1.png Minecraft:Chain armor

  • The model and texture are not used.
  • Visual feature only.
  • Provides no protection.

File:Arrow JE1.png Minecraft:Arrows

  • Can be shot by pressing Template:Key.
  • Deals Template:Hp damage.
  • Does not deal damage after flying for more than 1 second.

Minecraft:Drops

Minecraft:Player

  • Added the player's fist in the lower right corner.

File:Sign Entity.png Minecraft:Signs<ref>Template:Ytl</ref>

  • Added as an Minecraft:entity.
  • Can be spawned by pressing Template:Key.
  • Cannot be edited.
  • Always says: "This is a test of the signs. Each line can be 15 chars!".

Gameplay

Minecraft:Damage

  • Minecraft:Mobs and Minecraft:players jump back and flash white when taking damage and have a dying animation.
  • Taking damage causes the player's camera to tilt towards the damage source, acting as a directional damage indicator.
  • Enemies fall over when killed.

Damage after falling

  • The players and mobs take fall damage after falling more than 3 blocks.
    • At the same time, they take about Template:Hp damage for every block fallen over their safe fall distance.

Drowning

  • The player can drown and has limited breath indicated by bubbles.
  • A player who runs out of Minecraft:air underwater begins drowning, taking Template:Hp damage per second.

File:Healthbar.png Minecraft:Health

  • Has Template:Hp health points.
  • Each heart is 2 health points.
  • When the player reaches Template:Health health points, they die and are shown a "Game over!" screen with the option to generate a new level.

Minecraft:Particles

  • Re-added sapling particles, although they are now darker than before.Template:Verify

Score points

Minecraft:Survival mode

  • Players can not respawn and the level needed to be restarted.

Changes

Blocks

Minecraft:Dandelion

  • No longer decays in darkness.

Minecraft:Grass block

Minecraft:Lava

  • Now deals damage.

Minecraft:Rose

  • No longer decays in darkness.

Minecraft:Sapling

  • Now grows into a tree if there is enough space and if it's placed on grass.
  • No longer decays in darkness.

Items

Minecraft:Brown mushroom

  • Heals Template:Hp when eaten.
  • No longer decays in darkness.
  • Now will decay if not on stone, cobblestone, or gravel. Previously they had to be on dirt or grass blocks.

Minecraft:Red mushroom

  • Depletes Template:Hp when eaten.
  • No longer decays in darkness.
  • Now will decay if not on stone, cobblestone, or gravel. Previously they had to be on dirt or grass blocks.

Mobs

File:Steve JE2.png Mob

World generation

General

  • More cliffs.
  • Longer and narrower Minecraft:caves.
    • The deeper down in the world, the bigger the caves are.
  • A layer of lava now generates above the bedrock layer.<ref>IRC logs: "P1:23:30 <Drakim> yeah, guys, the bottom is all lava"</ref>

Gameplay

Minecraft:Controls

  • Right-click to build and left-click to mine.
  • The Minecraft:player can auto-jump again.
  • Player reach reduced by 1 block.

Minecraft:Sky

General

Minecraft:Options menu

  • Bobbing and the "View Bobbing" option added.
  • Anaglyph 3D added.
  • Level size options under "Generate New Level" are now closer together.

Technical

Performance

  • Faster rendering.

Removals

Blocks

General

Gameplay

Minecraft:Creative mode

  • Removed.

General

Minecraft:Controls

  • White block selection box removed.
  • Pressing Template:Key key no longer sends the player back to spawn point.
  • Removed the ability to spawn mobs by pressing Template:Key key.

Bugs

11 bugs reported

  • If a creeper blows up a Minecraft:liquid, the liquid drops itself.<ref name="creeper" /><ref>IRC logs: "A11:57:36 <Sharkz> creeper took out loads of water and it dropped water blocks i can place to raise water level"</ref>
  • Cracking animation only shows on one side of a block.<ref>IRC logs: "A11:59:28 <liq3> Notch: Cracks are only drawning on one face. :("</ref>
  • Skeletons can enter 1-block high holes.Template:Verify
  • Minecraft crashes upon loading for some users.<ref>IRC logs: "P12:00:12 <darkparadox> it says the game broke :\"</ref>
  • OpenGL invalid value bug.<ref>IRC logs: "P12:02:40 <Zarigani> OpenGL Exception: invalid value 1281"</ref>
  • Arrows do not deal damage after flying for more than 1 second.
  • Players cannot damage themselves with arrows.
  • Middle-clicking a block (pick-block) adds it into the player's Minecraft:inventory even when they do not yet have that block.<ref>IRC logs: "P12:47:58 <AnnihilatorBeta> if you middle mouse click on a block, you'll get it added to your inventory [...] P12:52:31 <Mikeh> I had 42 soil chunks, Middle clicked a mushroom and now I have 42 red mushrooms, Wooooo"</ref>
    • Only works on blocks that could previously be copied.<ref>IRC logs: "P12:53:08 <Snowman> You can't clone ore [...] P12:53:47 <setveen> Well notch, not really a problem with survivor, but when you middle click an admin block, nothing happenes"</ref>
    • Doing so replaces the block type of whatever you are holding, but not its amount.
  • Placing a block at the build limit consumes the block, destroying it without placing anything.
  • Looking at glass no longer makes glass textures directly behind it disappear.Template:Verify
  • Walking on the very edge of a block causes the amount of sounds required to play to build up. Once the player stands on a block, those sounds play every 0.125 seconds.

Gallery

References

Template:Reflist

Navigation

Template:Navbox Java Edition versions

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