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Minecraft:Player

From SAS Gaming Wiki

Template:Redirect Template:Infobox entity A player is a unique character whose actions are Minecraft:controlled by the real person, and not by the game itself. They are the main character in the singleplayer Minecraft:world of Minecraft, where most interactions and Minecraft:mechanics revolve around them as part of the Minecraft:gameplay. They may also partake in the Minecraft:multiplayer mode with other players, putting more emphasis on player-driven activities.

There are nine default skins for the player: Minecraft:Alex, Minecraft:Ari, Minecraft:Efe, Minecraft:Kai, Minecraft:Makena, Minecraft:Noor, Minecraft:Steve, Minecraft:Sunny, and Minecraft:Zuri.

Appearance

Template:AnchorA new player can choose from Minecraft:Steve, Minecraft:Alex, Minecraft:Zuri, Minecraft:Sunny, Minecraft:Noor, Minecraft:Makena, Minecraft:Kai, Minecraft:Efe, or Minecraft:Ari as their main skin. They can also choose the skin from an image file in the Minecraft:Minecraft LauncherTemplate:Only or Minecraft:Character CreatorTemplate:Only. They can choose between "classic" and "slim" shapes, which makes their arm models wide or slim.

Template:IN, the game allows the usage of Minecraft:skin packs, each of which has a selection of free skins. The game also features a character creation system with free and purchasable apparel and features from the Minecraft:Marketplace. On console devices, these are the only equippable skin models, and players cannot choose custom skin models imported from an image file.

Template:IN, playing in the demo or offline makes the game randomly choose any of the nine skins as the current skin.

The player's appearance can be obscured by equipping Minecraft:armor, such as Minecraft:turtle shell, Minecraft:helmets, Minecraft:chestplates, Minecraft:leggings, and Minecraft:boots, as well as other equippable items such as Minecraft:elytra, Minecraft:carved pumpkin, and Minecraft:heads of Minecraft:mobs and other players. Players are also the only entity capable of having Minecraft:capes, as well as other cosmetics from their character creation.

In Java Edition, if the player is shot with an Minecraft:arrow or stung by a Minecraft:bee, the arrow or stinger appears physically embedded inside the player for a given time. These do not apply to other mobs.

Unlike their Java Edition counterparts, Bedrock Edition players periodically blink; this feature does not apply to custom skin models set from an image file.

Drops

  • The content of their Minecraft:inventory (except the items with Minecraft:Curse of Vanishing)
  • Current XP level multiplied by 7, which is then the amount of points dropped. This is capped at 100 XP points, which corresponds to just over level 7.

If Template:Cmd has been set to true, nothing is dropped.

Interaction range

Template:Main

An in-game screenshot showing a red circle around other player to indicate the user's attack reach of a spherical area of three blocks.
The attack reach area of 3 blocks is indicated by a red circle.

Template:AnchorA player's interaction range (reach) differs. The area forms a three-dimensional cylinder because it encompasses vertical and horizontal distances:<ref>Vertical attack reach forms a cylinder, not a sphere.</ref>Template:Needs testing

Interaction range

Health and hunger meters

Template:Main

The player has 10 full hearts or 20 health points. One full heart represents two health points. When the player's Minecraft:hunger bar is at Template:Hunger or higher, health slowly regenerates by Template:Hp every four seconds, but when it is at Template:Hunger with saturation remaining, health regenerates by Template:Hp every half second.Template:Only The hunger bar depletes faster from energy-intensive activities like Minecraft:sprinting, Minecraft:jumping, attacking Minecraft:mobs, and Minecraft:mining, and it can be refilled by eating Minecraft:food. If the hunger bar is at Template:Hunger or lower, the player does not regenerate health unless in Peaceful Minecraft:difficulty (or under the effect of certain Minecraft:potions). While the hunger bar is at Template:Hunger, the player is starving and proceeds to lose health. On Hard and Hardcore difficulties, starvation kills the player. On Normal difficulty, it brings health down to Template:Hp. On Easy difficulty, it brings health down to Template:Hp. On Peaceful difficulty, the health bar recovers regardless of hunger, but still depletes from starvation damage, and the hunger bar does not lose any points even when under the effect of hunger.

Movement

Template:See also

Walking

The most basic movement the player can perform is Minecraft:walking. The player can walk at a reasonable speed rate of 4.317 blocks per secondTemplate:Fn, all while taking no Minecraft:hunger impact. This means that the player can walk a total of 5181 blocksTemplate:Fn in one Minecraft day, in a straight line, without sprinting or sneaking.

Sprinting

The player can move faster by Minecraft:sprinting, but at the cost of draining the Minecraft:hunger bar considerably while doing so. The player sprints approximately 5.612 blocks per secondTemplate:Fn, as opposed to the regular pace of 4.317 blocks per second. The maximum distance a player can jump when sprinting is approximately 4.225 blocks. The Minecraft:Speed Minecraft:effect increases momentum. The player cannot sprint if the hunger bar is at Template:Hunger or less. Sprinting is activated by double-tapping the forward key (default Template:Key), then holding it, or by holding the sprint key (Template:Key by default, Template:Key if using a Mac) while pressing the forward key. Holding the sprint key in Minecraft:Creative mode while Minecraft:flying causes the player to fly faster.

Sneaking

Minecraft:Sneaking is a feature activated by pressing and holding the sneak key (default is Template:Key). Sneaking prevents players from falling more than half a block, making it highly useful for building horizontally outward over space. Going past the edge of a block and stopping sneaking does not result in falling off that block. The player can still dismount blocks while sneaking by jumping over the block's edge. In Minecraft:multiplayer, a player's name tag is grayed out in Java Edition or completely disappears in Bedrock Edition when they sneak, to relate to the fact that sneaking makes them harder to see.

Jumping

The maximum height a player can jump without the Minecraft:Jump Boost effect is about 1.2522 blocks in Java Edition. The jump height on Bedrock Edition is shorter (similar to the pre-Minecraft:Combat Update) with the value of 1.24919 blocks.

Swimming

Minecraft:Swimming occurs when the player is sprinting (by double pressing W or pressing Ctrl/Cmd) while the player is submerged underwater. Swimming has the same animation as crawling.

Crawling

Minecraft:Crawling occurs when the player is in an area less than 1.5 blocks high and prevents suffocation.

Template:Fnlist

Movement speed

There isn't a simple hard-coded maximum velocity for walking, sprinting, etc. The maximum is a result of a base acceleration countered by "friction" or air resistance. The base acceleration for walking is 0.098, and sprinting is 30% faster than that. Velocity is increased by this acceleration value every tick (1/20th of a second), then the player is moved by the resulting velocity, then the velocity is multiplied by the friction value of the block they are walking on. For most blocks, the friction value is 0.546. As the player walks forward, each tick their velocity goes +0.098, *0.546, +.098, *0.546, +0.098, and so on. The result is that eventually, the 0.546 multiplier counteracts the 0.098 increase, so the player doesn't go any faster. The formula for this "terminal velocity" is a/(1-r), where a is the acceleration, and r is the block's friction. 0.098/(1-0.546) ≈ 0.2159 meters/tick = 4.317 meters/second. Sprinting is 30% faster than that, at about 5.612 meters/second. Flying is similar, but the base acceleration is 0.049 and the "friction" is 0.91, which comes out to ~10.89 m/s.

Movement Mode Speed (m/s) Speed (km/h) % of Walking Speed
Walking 4.317 15.54 100%
Sprinting 5.612 20.20 130%
Sneaking 1.295 4.663 30%
Flying 10.79 38.85 250%
Sprint Flying 21.58 77.71 500%
Falling 77.71 279.75 1800%

Gameplay HUD

The onscreen Minecraft:heads-up display (HUD) consists of the player's Minecraft:health bar, Minecraft:hunger bar, Minecraft:experience bar, and Minecraft:hotbar. The Minecraft:armor rating bar appears above the health bar if the player is wearing armor and the oxygen bar appears if the player is submerged in Minecraft:water or is suffocating in a blockTemplate:Only. The HUD also contains the crosshair and a held object or fist. The HUD can also be toggled by Template:Key.

As mentioned in the Game modes section, when the player is in Minecraft:Creative mode, the health, hunger, experience, armor, and oxygen bars are hidden, and only the hotbar is visible. Despite this, the player can still collect experience and wear armor. The screen tilting animation (the animation for taking damage) still plays when dying from Template:Cmd or the Minecraft:void. In Minecraft:Spectator mode, the hotbar, crosshair, and held object/fist are also hidden; Template:In, the hotbar appears as a player spectating list when a number is pressed or the mouse wheel is scrolled.

Experience

Template:Main Experience points (XP) can be gained via Minecraft:experience orbs when killing mobs or mining certain minerals. The current level is indicated by a green number above the HUD, and the experience points can be used to enchant weapons, tools, or armor with different useful attributes and skills (see Minecraft:enchanting table.) Minecraft:Anvils require experience to use.

The level increases by obtaining enough experience points. All levels and points are lost upon death but can be partially restored by picking up the experience orbs at the place of death.<ref>http://www.pcgamer.com/first-details-on-minecrafts-xp-system-notch-when-you-die-you-lose-all-levels-you-lose-all-xp/</ref>

Experience is also obtained through activities such as mining, Minecraft:fishing, mob Minecraft:breeding, killing certain Minecraft:mobs, Minecraft:trading, or Minecraft:smelting.

Game modes

Template:Main

Username

Players in-game are referred to by a username. These are used to target the player with Minecraft:commands and differentiate other players.

Template:IN, usernames must be 3-16 characters, although there are exceptions for players with under 3 characters, who bought the game early in its development. Players can change their username no more than once every 30 days on Minecraft:minecraft.net. When the player changes their username, the previous username is available for other users to claim after 37 days. Because players can change usernames every 30 days, a player can manage two usernames without anyone being able to take either of them. If the player has a username under 3 characters and changes it, the old sub-3-character username is permanently unable to be obtained again.<ref>https://namemc.com/name/NY</ref> This also applies for symbol names.<ref>https://namemc.com/search?q=y-93</ref> The username can be changed on the preferences page of minecraft.net.

Template:IN, usernames chosen in-game must be 3-32 characters. Users can choose a username and change it any time in the Profile settings. Alternatively, users signed in with a Template:W have the username set to match their Template:W. Gamertags can be changed on the change gamertag page in the Xbox website for a fee of Template:W9.99, though changing it for the first time is free.<ref>https://support.xbox.com/help/account-profile/profile/change-xbox-live-gamertag</ref>

Player names appear above their head as nameplates, typically in white letters within a dark transparent rectangle. Player nameplates can also be seen through solid blocks and other obstructions, although a player can Minecraft:sneak to dim the nameplate's visibility when in sight in Java Edition, or hide it completely when out of sight in Bedrock Edition.

Customization

Template:Main

File:Player size comparison.png
The player height options in Bedrock Edition.

Template:IN, players can change skins in the preferences page on Minecraft:minecraft.net, or in the Minecraft:Minecraft Launcher by uploading a Template:W image file. Players also have the option to have wide or slim arms on the character model.

Template:IN, players are given five character slots which they can customize their appearances by selecting pre-made apparels, altering their heights, changing their looks, and more. They are available on the Minecraft:Character Creator menu, accessible under the Minecraft:title screen or Minecraft:pause menu. These characters are synchronized between devices signed-in using Template:W. Alternatively, players have option to select from classic skins with Minecraft:skin packs obtained from the Minecraft:Marketplace. They can select or remove a Minecraft:cape for classic skins. Classic skins obtained from importing image file are not available on console devices, and cannot be synchronized between devices.

Players can also choose four Minecraft:emotes per character slot.

Sounds

Template:JE:
Players use the Players sound category for entity-dependent sound events.

Template:SoundTable

| Template:SoundLine | Template:SoundLine | Template:SoundLine | Template:SoundLine | Template:SoundLine | Template:SoundLine | Template:SoundLine | Template:SoundLine

| Template:SoundLine | Template:SoundLine | Template:SoundLine | Template:SoundLine

| Template:SoundLine }} Template:BE: Template:SoundTable

Data values

ID

Template:JE: Template:ID table

Template:BE: Template:ID table

Entity data

Template:Main Template:See also Players have entity data associated with them that contain various properties.


<section begin="entity data"/>

<section end="entity data"/>


Template:Calculator

Achievements

Template:Load achievements

Achievements that apply to all mobs: Template:Collapse

Advancements

Advancements that apply to all mobs: Template:Collapse

History

Template:Needs render

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

Gallery

Historical sounds

Sound Added in Removed in Volume Pitch Attenuation Distance
Template:Sound Java Edition Classic 0.24 SURVIVAL TEST Minecraft:Java Edition 1.0.0 (RC1)
Minecraft:Pocket Edition v0.12.1 alpha (build 10)
1.0 0.8-1.2 16
Template:Sound Java Edition 1.0.0 (RC1) Minecraft:Java Edition 1.4.2 (12w38a) 1.0 0.8-1.2 16
Template:Sound 1.0 1.0 16
Template:Sound 1.0 1.0 16

Data history

Template:HistoryTable

Issues

Template:Issue list

Trivia

  • The original Steve skin and player model was originally created for another one of Notch's games called Minecraft:Zombie Town.
  • The player's eye level (according to coordinates on the Minecraft:debug screen) is 1.62m when standing, 1.27m when sneaking and 0.4m when swimming, crawling or gliding.
  • The player's actual size doesn't match the hitbox. Their model is as tall as 2 blocks, but is scaled down by a factor of 0.9375, making them 1.875m tall and 0.9375m wide, exactly 2 texels shorter than the height of 2 blocks.
  • The player's legs do not line up perfectly with the torso to prevent Template:W when wearing armor.<ref>Template:Bug</ref>
  • Template:IN, a dead player can still collect Minecraft:experience orbs near their death location until they choose to respawn.
  • Before Minecraft:Java Edition 1.14, the camera was located at the player's feet; the world is therefore rendered 1.8 blocks below what it should be at to counteract this.<ref>Template:Tweet</ref>
    • Likewise, when the player slept in a bed, the world revolved around the player during the animation instead of the player's camera rotating, which led to some visual bugs.<ref>Template:Tweet</ref>
  • With a length of 3 to 16 characters and 63 characters to choose from, the total number of possible player usernames in Template:JE is <math>\sum_{n=3}^{16} 63^n \approx 6.257 \times 10^{28}</math> or more than 62 octillion.

Gallery

Renders

Idle

Animated

Textures

Screenshots

See also

External links

Notes

Template:Reflist

References

Template:Reflist

Navigation

Template:Navbox entities Template:Navbox environment

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