Minecraft:Bedrock Edition Preview 26.70.20
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Beta 26.70.20 (ChromeOS, Android, Nintendo Switch 2) or Preview 26.70.20 (Windows, iOS, iPadOS, Xbox, PlayStation), also known as 1.26.70.20 Beta/Preview, is the first beta/Preview for Minecraft:Bedrock Edition 26.70, released on October 11, 2026, for iOS and iPadOS, and on October 13, 2026, for all remaining devices,<ref>Template:Cite</ref> which adds Minecraft:crevasses, Minecraft:brittle ice and Minecraft:jukebox playlists, and fixes bugs.
This version was released for the Minecraft:Nintendo Switch 2 closed beta on October 16, 2026, being the seventh closed beta.
Additions
Blocks
File:Brittle Ice (age 0) JE1.png Minecraft:Brittle ice
- A fragile Minecraft:ice block that generates naturally in Minecraft:ice caves.
- Can be created when Minecraft:water touches Minecraft:blue ice.
- Breaks when standing for too long or jumping on them. Its crack level stages do not reset.
- Minecraft:Frostbites standing on brittle ice do not break it.
- Produces Minecraft:particles during its first stage or when it breaks.
- Emits Minecraft:vibrations when its crack level changes.
- Can only be obtained with Minecraft:Silk Touch.
Changes
Blocks
- The sides of the block now render brighter.
- Now have the correct size.
File:Jukebox JE3 BE3.png Minecraft:Jukebox
- Textures changed from File:Jukebox JE2 BE2.png.
- Placing a single Minecraft:chest, Minecraft:trapped chest, or Minecraft:copper chest above a jukebox will apply Minecraft:music discs inside to the jukebox as a playlist.
- A disc is automatically injected in the jukebox, and put back in the chest when the track finishes. This will automatically continue with all tracks in the chest, in slot order. After the last disc finishes, the first will be repeated.
- Ejecting the current disc skips to the next available disc.
Items
File:Arrow of Freezing BE2.png Minecraft:Arrow of Freezing
- Updated the Freezing tipped arrow texture from File:Arrow of Freezing BE1.png to match other tipped arrows.
Mobs
- Can now pick up and use Minecraft:spears, though they do not use the charge attack.
- Unarmed piglins and piglin brutes now remain unarmed when transforming into zombified piglins.
World generation
- Added Minecraft:crevasses to the ice caves, generating with brittle ice and water pools.
General
- Added generic closed captions to jump and land sounds.
- Removed the "Drop 4 of 2026" experiment and implemented all features in vanilla gameplay.
- Added support for purchasing Marketplace content as gifts for friends.
- Realms FAQ scrollbars now update when sections are expanded.
- The new Realms information screen's "Learn more" button disappears for a player once they have clicked it the first time.
- The Minecraft:Realms Hub's "Learn more" section now contains a button linking to a website with Realms tutorials, or contains a QR code for the player to access the tutorials.
Server
- Added optional dedicated server performance warnings with configurable tick-time thresholds and notification cooldowns.
UI
- Added store row names to text-to-speech.
- Screen narration now reads slider values the way they are displayed.
- A skin or offer is now focused by default when entering the character edit screen.
- Pack downloads on Windows will be stored as blobs to mitigate partial deletion of cached pack content by Windows Disk Management.
- Bopomofo and Bopomofo Extended characters now use consistent full-width spacing alongside Chinese text.
- Updated the Minecraft:Inbox Feedback tab on consoles to direct players to feedback.minecraft.net.
- Japanese and Chinese text now displays correctly on the Marketplace's "My Library" button on mobile.
- Profile images now update correctly when the selected character appearance changes.
- New Player Path mode and difficulty card illustrations no longer flicker or resize when the screen first appears.
- Changed Block Light Quality options to Low, Medium, High, and Ultra, though their functionality remains the same.
- Added responsive Marketplace store rows for browsing content cards.
- Marketplace offers that are incompatible with the player's device now remain visible with purchase buttons disabled.
- The "Play" button on the updated main menu has been renamed to "Play Preview" when in Preview; "Play Beta" when in beta.
- The game version is now displayed with an "1." on the updated main menu.
- The Editor main menu now distinguishes Preview versions.
- A "Preview" suffix is added to Preview versions and "Beta" suffix is added to beta versions.
- Re-added the "Get started" screen, with Minecraft:Ore UI.
Technical
- Script API string arguments now preserve embedded NUL (\0) characters instead of being truncated.
- Added additional error context information when an exception is thrown inside of an event callback.
- Added Newline and whitespace changes to the formatting of the stack error context for exceptions.
- Released Template:Cd version 2.12.0.
- Added Template:Cd version 2.13.0-beta.
- Added Template:Cd property to Template:Cd in Template:Cd beta.
Blocks
- Added the Template:Cd block component.
- Marks a block as a source of music discs for a jukebox directly below it.
- Requires a compatible single container.
- Minecraft:Doors:
- The upper half of a door now reports the same Template:Cd block state as the lower half, rather than always reporting the door as closed. This covers doors placed by players, doors generated as part of a structure, and doors in existing worlds, which are corrected the first time their chunk loads.
- Minecraft:Repeater:
- Repeater blocks now expose a Template:Cd block state that is true while a powered repeater or comparator is feeding one of the repeater's side inputs.
- For new worlds (base game version 1.26.60 and later), repeater Template:Cd state changes now trigger neighbor block updates for parity with Java Edition; existing worlds keep the prior client-only update behavior.
- Minecraft:Scaffolding:
- Scaffolding blocks now expose a Template:Cd block state that is true when the block below provides no support and is not another scaffolding.
- For new worlds (base game version 1.26.60 and later), scaffolding Template:Cd state changes now trigger neighbor block updates for parity with Java Edition; existing worlds keep the prior client-only update behavior.
Entity components
- The Template:Cd component now preserves empty equipment slots when Template:Cd is set to Template:Cd.
- Made schema for the Template:Cd component stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.60 and newer.
- Made schema for the Template:Cd component stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.60 and newer.
- Template:Cd now only accepts a scalar or an object with Template:Cd and Template:Cd values. Array values are no longer valid.
- Made schema for the Template:Cd component stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.60 and newer.
- Made schema for the Template:Cd component stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.60 and newer.
- The Template:Cd component enables any mob to stand on brittle ice without breaking it.
- Used by defining the component as follows: Template:Cd
- Added the internal-only Template:Cd world generation feature, which carves a winding, tapered crevasse into exposed terrain.
- This feature is not currently available for use in creator content.
- The crevasse follows the terrain surface, extends in opposite directions from its placement position, and requires a minimum connected footprint before carving.
- The following fields configure generation:
- Template:Cd: Maximum end-to-end length in blocks, from 4 to 16; defaults to 16.
- Template:Cd: Maximum cross-section width in blocks, from 2 to 8; defaults to 4.
- Template:Cd: Minimum connected horizontal footprint required before carving, from 1 to 32 blocks; defaults to 10.
- Template:Cd: Amount of horizontal curvature, from 0.0 to 16.0; defaults to 4.0.
- Template:Cd: Range used to select the carve depth below the origin terrain surface, from 4 to 32 blocks; defaults to [6, 10].
- Template:Cd: Range used to select the fill depth below the origin terrain surface, from 0 to 32 blocks; defaults to [4, 6].
- Template:Cd: Optional block placed over the crevasse opening; omitted by default.
- Template:Cd: Optional block placed at or below the selected fill depth; omitted by default.
- The following fields configure generation:
Packs
- System packs can no longer be overridden by development packs with the same identity.
- Released support for defining point-of-interest types with hierarchical tags in behavior packs.
- Released Template:Cmd for locating registered points by type or tag.
UI
- Downloading Marketplace content no longer deletes development resource, behavior, or skin packs with matching UUIDs.
- Malformed JSON UI in resource packs (unresolved control names, invalid anchors, unknown control types, unsolvable layouts, malformed binding expressions, and view binding loops) is now reported as a content log error.
- Route transitions are now built from animation selectors with Template:Cd, so an animation is data that can depend on the from/to navigation pair rather than a bespoke transition component.
- Route transitions now live in the standalone Template:Cd package, with the screen animation setting in Template:Cd, so both can be consumed without depending on Template:Cd.
Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", "Render Dragon Features for Creators", and new "Nether Spawning Rebalancing" Minecraft:experimental toggles.
Changes
Mobs
- The spawning mechanics in Minecraft:the Nether have been overhauled to better match Template:JE.
- Currently, it only affects Minecraft:enderman spawning.<ref>https://x.com/SmokeyStack_/status/2110041381632655650</ref>
Technical
- Updated the Template:Cd method in beta for playing music tracks for an individual player.
- Now returns a Template:Cd when the Template:Cd value is zero or not given.
- Returns undefined when the Template:Cd value is greater than zero.
- Can now pass a Template:Cd into the Template:Cd field.
- Updated the Template:Cd method in beta for playing music tracks for all players in the world.
- Now returns a Template:Cd when the Template:Cd value is zero or not given.
- Returns undefined when the Template:Cd value is greater than zero.
- Can now pass a Template:Cd into the Template:Cd field.
- Added support for the Template:Cd block to Template:Cd in Template:Cd.
- Added Template:Cd item component behind Template:Cd.
- It may be accessed on any item-stack.
- It has the following methods: Template:Cd, Template:Cd, Template:Cd, Template:Cd and Template:Cd which work like their Template:Cd counterparts.
- Template:Cd however takes an extra position parameter to decide where the entity is being released.
- The component will be pre-populated if the item-stack results from a successful Template:Cd loot function.
- Stored entities will be carried over the corresponding placed block if it supports entity-storage.
- Template:Cd:
- Added the read-only beta property Template:Cd to expose whether the loot function carries stored entities from the block entity to the dropped item.
Blocks
- Added the optional Boolean field Template:Cd to the Template:Cd loot function, defaulting to false and requiring the Upcoming Creator Features experiment.
- When Template:Cd is Template:Cd, stored entities are copied from the block entity to the dropped item without being released, independently of the Template:Cd option.
- Placing the dropped item restores its stored entities when the placed block supports entity storage, without releasing them.
- Split Template:Cd's Template:Cd into Template:Cd and Template:Cd.
- Template:Cd is a string property matching the name used when Template:Cd was used.
- Template:Cd is a method that returns true if the event was scheduled by your pack.
- Added two new methods to the Block API and renamed one:
- Template:Cd which returns the amount of named events scheduled at a position, agnostic of pack origin.
- Template:Cd which returns the vector of named events scheduled at a position by that pack.
- Renamed Template:Cd to Template:Cd.
- Template:Cd:
- Added the optional Template:Cd boolean to container for block format versions 1.26.20 and later with Upcoming Creator Features enabled; it defaults to Template:Cd.
- Setting Template:Cd to Template:Cd disables the built-in container UI and allows normal block interaction events, including registered Template:Cd callbacks, to run instead; omitting the field or setting it to Template:Cd preserves container opening without those callbacks.
- Custom containers now follow chest interaction permissions, preventing container opening and interaction callbacks for players without permission to open containers, even when the UI is disabled.
- Custom containers are now recognized as interactive container blocks, preventing duplicate client-side use of held items during interaction.
- The HUD now shows the "Open" interaction hint for custom containers only when their UI is enabled.
Entity
- Added beta Script API support for positioning entities as passengers of blocks.
- Template:Cd positions an entity as a passenger of a block, with a position offset, rotation, rotation limit, and Template:Cd (Template:Cd, Template:Cd, or Template:Cd).
- Template:Cd stops an entity from being a passenger of a block.
- The read-only Template:Cd property reports whether an entity is a passenger of a block.
- Destroying or changing a block does not automatically stop an entity from being its passenger; scripts must call Template:Cd because blocks are agnostic of their passengers.
- The existing Template:Cd returns true when an entity is riding a vehicle or is a passenger of a block in the Riding pose; the new query.is_laying returns true when an entity is a passenger of a block in the Template:Cd pose. When Template:Cd is true and both queries are false, the entity is in the Template:Cd pose for animation.
Entity components
- Added a new experimental Template:Cd entity component, available to entity definitions using the beta format version, which runs an entity event every time a named time marker fires on a named world clock.
- POI type definitions now respect behavior pack stacking order, allowing higher-priority packs to override definitions from lower-priority packs.
Graphical
- Minecraft:Ice crystals now emit a light blue light color.
Fixes
Template:Fixes Other
- Fixed the base of an Minecraft:icicle visually flickering (z-fighting) with the block beneath it when viewed from a distance.
- Fixed tooltip error where freezing displayed a rank.
- Fixed tooltip error where freezing was listed as positive.
- Fixed "Chat instructions on join" to show supported join instructions even in single-player worlds and with gameplay tips enabled; turning the setting off still allows contextual multiplayer tips.
- Fixed text-to-speech not outputting time correctly when focused on realm player sessions on Realms Timeline tab.
- Fixed a bug that caused all visible chunks to reload when resizing the game window on Windows.
- Fixed script Template:Cd icons being rendered behind the text background and also being impacted by lighting.
- Fixed bug where Realm admin log would remain on loading spinner if a player's profile did not fetch succesfully.
- Fixes a crash that can sometimes happen on PlayStation 5 when the game uses a large number of textures at once.
- Fixed a crash that could occur when the resource pack list refreshes while a pack is highlighted.
- Fixed a crash due to a race condition when teleporting and removing entities on the same tick.
- Fixed the alignment of text field focus outlines.
- Fixed the Social button on the main menu requiring two presses to open the Social Drawer after launching the game.
- Fixed Custom Skin button occasionally not rendering and not showing the selected skin.
- Fixed Template:Cd and Template:Cd to clamp item stack sizes to the item's maximum stack size.
- Fixed some scenarios where the text length was incorrectly calculated for Template:Cd used by Template:Cd.
- Fixed a bug where Minecraft:zombies can gain new Minecraft:armor or tools after being converted from Minecraft:husks.
References
Template:Navbox Bedrock Edition versions
Minecraft:es:Bedrock Edition Preview 26.70.20 Minecraft:he:Bedrock Edition Preview 26.70.20 Minecraft:pt:Edição Bedrock Preview 26.70.20 Minecraft:ru:Preview 26.70.20 (Bedrock Edition) Minecraft:zh:基岩版26.70.20