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Minecraft:Java Edition 1.6.1

From SAS Gaming Wiki

Template:Infobox version Template:Relevant guide

1.6.1,<ref>https://mcupdate.tumblr.com/post/54337149404/minecraft-161</ref> the release of the Minecraft:Horse Update, is a major update to Template:JE released on July 1, 2013,<ref>Template:Cite</ref><ref>Template:Tweet</ref> which added many new features including Minecraft:horses and their relatives, Minecraft:leads, Minecraft:coal blocks, Minecraft:carpets, new Minecraft:commands, Minecraft:resource packs and a new Minecraft:launcher.

A pre-release version of 1.6.1 was released on June 28, 2013.<ref>Template:Tweet</ref> This pre-release is identical to the full release of 1.6.1.

Additions

Template:Additions table

Blocks

Template:Animate Minecraft:Carpets

  • Crafted with 2 matching colors of wool in a horizontal line, yields 3 carpets.
  • Can be placed on any block.

File:Hay Bale (UD) JE1 BE1.png Minecraft:Hay bale

  • Can be placed in all orientations.
  • Crafted with Minecraft:wheat placed in a 3×3 arrangement.

File:Terracotta JE1 BE1.png Minecraft:Hardened clay

File:Block of Coal JE2 BE1.png Minecraft:Block of coal

  • Crafted with coal placed in a 3×3 arrangement.
    • Charcoal cannot be used to craft this block.
  • Can be used as furnace fuel and smelts 80 items, more than 9 coal (72 smelted items).
  • Was originally added in an April Fools' update, 2.0.

Template:Animate Minecraft:Stained clay

Items

Template:Animate Template:Animate Minecraft:Horse armor

File:Lead JE1 BE1.png Minecraft:Lead

  • Can be used to bind mobs to fences or lead them around.
  • Right-click mob first, then right-click fence or right-click the mob again to get the leash back.
  • Crafted with 4 Minecraft:string and 1 Minecraft:slimeball, yields 2 leads.

File:Horse Spawn Egg JE1 BE1.png Minecraft:Horse spawn egg

File:Name Tag JE1 BE1.png Minecraft:Name tag

  • Found in dungeon chests.
  • Name it on an Minecraft:anvil, then right-click a mob to name it.

Mobs

Template:Animate Minecraft:Horses

File:Donkey JE1.png Minecraft:Donkeys

  • Like horses, but smaller and gray, and can carry chests with 15 slots on their saddles.

File:Mule JE1.png Minecraft:Mules

  • Obtained by breeding a horse with a donkey.
  • Can wear chests on their saddles, just like donkeys.
  • Not breedable with horses, donkeys, or other mules.

File:Skeleton Horse Revision 1.png Skeleton and File:Zombie Horse Revision 1.png Minecraft:zombie horses

  • Require third-party modifications to be used in-game.

Gameplay

Minecraft:Status effects

  • Template:EffectLink
    • Gives a player Template:Hp base health; extra health vanishes when the effect ends.
    • Can be acquired in-game using the command Template:Cmd.
  • Template:EffectLink
    • Gives a player Template:Hp "absorption" health that cannot be replenished by natural regeneration or other effects, but would return every 30 seconds, regardless of the state of the rest of the health bar; absorption health vanishes when the effect ends.
    • Can be acquired in-game using the command Template:Cmd or by eating either tier of Minecraft:golden apple.
  • Saturation<ref group=note name="Release change"/>
    • Causes food meter to be replenished by Template:Hunger per tick.
    • Can be acquired in-game using the command Template:Cmd.
    • Affects the hunger bar.
    • Does nothing if hunger bar is full.

Command format

Template:Cmd

  • Spreads certain players from an origin point.
  • Has a max spread and minimum distance from player to player.
  • Can be used with the team's scoreboard functionality to spread team members to the same location.

Template:Cmd<ref group=note name="Release change">This change occurred between the last pre-release for 1.6.1, the 1.6 pre-release, and the release of 1.6.1.</ref>

  • Can be used to play sounds to players.
  • The pitch and volume of sounds played using this command can be customized.
  • Can use sounds from Minecraft:resource packs.

Template:Cmd arguments

  • naturalRegeneration
    • Toggles natural health regeneration.
  • doDaylightCycle
    • Toggles the day-night cycle.

General

Minecraft:Resource pack system

Minecraft:Attribute system

  • Item attributes using NBT tags:
    • Attributes can be additive, subtractive, and multiplicative using a set value.
    • Some items have default modifiers in place of previously hard-coded attributes.
    • Examples of possible changes players could make: a Minecraft:bow that slows the holder, a Minecraft:helmet that buffs health, etc.
  • Entity attributes:
    • These properties can now be changed as easily as any other NBT attribute.
    • Entity speed, base health, base attack.
  • Other properties like weapon damage/bow draw speed/sword swing speed are yet to follow.

Minecraft:Splash screens

Changes

Blocks

File:Block of Lapis Lazuli JE2 BE2.png Minecraft:Lapis lazuli block

  • Retextured subtly; it now has a border around it.

File:Redstone Comparator (item) JE1 BE1.png Minecraft:Redstone comparator

File:Impulse Command Block JE1.png Minecraft:Command blocks

File:Lava JE15.png Minecraft:Lava

  • Now decays properly.

Items

File:Charcoal JE3 BE3.png Minecraft:Charcoal

  • Retextured, with more brown shading to differentiate from Minecraft:coal.

File:Saddle JE1 BE1.png Minecraft:Saddle

  • The player can now put a saddle on a horse.

File:Golden Apple JE1 BE1.png Minecraft:Golden apple

File:Glistering Melon Slice JE1 BE1.png Minecraft:Glistering melon

  • Now requires 8 gold nuggets.

Template:Animate Minecraft:Spawn eggs

  • Now work on water.

File:Flint and Steel JE3 BE1.png Minecraft:Flint and steel

Mobs

All Minecraft:mobs

  • Mobs named "Dinnerbone" or "Grumm" are now flipped upside down.
  • Now spawn in groups again.

File:Zombie JE2 BE1.png Minecraft:Zombies

  • Now have a small chance to spawn additional zombies when damaged or not being looked at.
  • Able to lock onto a player from 40 blocks away (formerly 16 blocks).
  • Mobbing zombies can now move when further than 32 blocks from a player.
  • No longer attack when provoked by players in Minecraft:Creative mode.

Template:AnimateMinecraft:Villagers

  • Now have sounds for trading, getting hurt and other things.

File:Wither JE1 BE1.png Minecraft:Withers

  • Armor has been retextured.<ref group=note name="Release change" />

Template:Animate Minecraft:Spiders

  • Now have a chance to spawn with potion effects.

File:Creeper JE3 BE1.png Minecraft:Creepers, File:Skeleton JE4 BE2.png Minecraft:skeletons, File:Witch Revision 2.png Minecraft:witches and File:Wolf JE1 BE1.png Minecraft:wolves

File:Ghast JE1 BE1.png Minecraft:Ghasts and File:Zombified Piglin JE3 BE2.png Minecraft:zombie pigmen

  • No longer visibly catch fire when going into fire or lava.

World generation

Template:BiomeLink

  • No longer contain water lakes.

Template:BiomeLink

Gameplay

Riding mounts

  • When riding a mob, its health is on the Minecraft:heads-up display.
  • When riding an entity, dismounting has changed from right-clicking the entity to using the Template:Control control.
  • New boat physics with lower inertia.
  • Boat controls have been changed from the Template:Key, Template:Key, and Template:Key keys to mouse control.
  • Boats now take damage and break when colliding with many lily pads in a short time.

Respiration enchantment

  • Now also helps seeing underwater.

Changed the idea of mob difficulty

  • Regional difficulty: the longer player spend in one area, the harder it gets.
  • Scales with difficulty - items, enchants, or AI improve with difficulty.

Tooltips

  • Added extra tooltip info in the search tab for the creative inventory, which shows what category a block/item is in.
  • Tooltips for swords, pickaxes, shovels, axes, and potions show how much damage the sword/tool does and what effect a potion gives.

Minecraft:Status effects

  • Balanced to improve gameplay:

File:Hunger (icon).png Minecraft:Hunger

  • Natural health regeneration now costs hunger/saturation points.

Minecraft:Creative mode

  • It is no longer possible to break blocks with swords in Creative mode.
  • The experience level is no longer displayed in Creative mode.

General

Technical

  • Support for Java 5 and PowerPC users was dropped.

Internal chat system

  • Lots of messages should be translated now that were previously not.
  • Messages are now better modularized.
  • Server messages can be sent by their code-defined name, allowing the client to utilize the correct translation according to their language settings.
  • Color can be specifically designated, preventing leakage into further messages.
  • Updated language files and fixed missing strings.

New Minecraft:launcher

  • Increases performance and stability.
  • Minecraft game icon changed to a crafting table, presumably to differentiate between game and launcher.
  • Allows LWJGL to be updated, fixing many launcher bugs.
  • Supports multiple versions/installs.
  • Self-updatable.
  • New password storing system.
  • More user-friendly.
  • A major step towards the Minecraft:Plugin API.
  • New authentication system - "Yggdrasil", which is more secure and has more features.
  • If downloaded for free, it only lets users play the demo world.
  • Accounts are mandatory.

Minecraft:Realms

  • Added handling of invitations.
  • Added resetting realm with one of the provided realm templates.
  • Added viewing backups for a realm and the ability to restore them.
  • Added setting the owner of a realm as game master operator.
  • Added confirmation screens for various actions such as deleting a realm.
  • Ability to leave someone else's realm that previously accepted an invitation for.
  • Fixed game mode and game difficulty issue.
  • Minor GUI fixes for better usability.

Minecraft:NBT

  • Template:Cd has now been re-added.<ref group=note name="Release change" />

Fixes

Template:Fixes

Notes

Template:Notelist

References

Template:Reflist

Navigation

Template:Navbox Java Edition versions

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