Minecraft:Skeleton: Difference between revisions
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{{For}} | {{For}} | ||
{{Update|New arrow damage in Bedrock Edition}} | |||
{{Infobox entity | {{Infobox entity | ||
| defaultimagesize = 100px | | defaultimagesize = 100px | ||
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| invimage = Skeleton Spawn Egg | | invimage = Skeleton Spawn Egg | ||
| health = {{hp|20}} | | health = {{hp|20}} | ||
| behavior = Hostile | | behavior = Hostile | ||
| mobtype = {{EntityLink|Undead}}<br>{{EntityLink|Monster}} | | mobtype = {{EntityLink|Undead}}<br>{{EntityLink|Monster}} | ||
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{{ItemLink|Bow}}: <br> | {{ItemLink|Bow}}: <br> | ||
'''{{IN|Java}}:'''<br> | '''{{IN|Java}}:'''<br> | ||
Easy: {{hp|2}} | Easy: {{hp|2}} – {{hp|4}}<br> | ||
Normal: {{hp|3}} – {{hp|5}}<br> | Normal: {{hp|3}} – {{hp|5}}<br> | ||
Hard: {{hp|4}} | Hard: {{hp|4}} – {{hp|8}}<br> | ||
'''{{IN|Bedrock}}:''' | '''{{IN|Bedrock}}:''' | ||
{{Needs testing}} | |||
<hr> | <hr> | ||
'''Melee:'''<br> | '''Melee:'''<br> | ||
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* {{BiomeLink|Soul Sand Valley}} | * {{BiomeLink|Soul Sand Valley}} | ||
* {{EnvLink|Nether Fortress}} | * {{EnvLink|Nether Fortress}} | ||
| equipment = {{drop|Item|Bow}} ( | | equipment = {{drop|Item|Bow}} (may be enchanted)<br> | ||
{{drop|Item|id=chestplate|Armor}} (occasionally, may be enchanted)<br> | {{drop|Item|id=chestplate|Armor}} (occasionally, may be enchanted)<br> | ||
{{drop|Block|Carved Pumpkin}} (22.5% chance, only during Halloween) {{only|je|short=1}}<br> | {{drop|Block|Carved Pumpkin}} (22.5% chance, only during Halloween) {{only|je|short=1}}<br> | ||
{{drop|Block|Jack o'Lantern}} (2.5% chance, only during Halloween) {{only|je|short=1}} | {{drop|Block|Jack o'Lantern}} (2.5% chance, only during Halloween) {{only|je|short=1}} | ||
}} | }} | ||
'''Skeletons''' are common [[Minecraft:undead]] [[Minecraft:hostile mob]]s that perform ranged attacks with a [[Minecraft:bow]], shooting arrows from a distance. They are most commonly found in the [[Minecraft:Overworld]] at night or in dark locations, but | '''Skeletons''' are common [[Minecraft:undead]] [[Minecraft:hostile mob]]s that perform ranged attacks with a [[Minecraft:bow]], shooting arrows from a distance. They are most commonly found in the [[Minecraft:Overworld]] at night or in dark locations, but also spawn in [[Minecraft:the Nether]] in [[Minecraft:soul sand valley]]s, and occasionally in [[Minecraft:Nether fortress]]es. They are an important source of [[Minecraft:bone]]s and [[Minecraft:arrow]]s, which they drop upon death. | ||
== Spawning == | == Spawning == | ||
Skeletons may naturally spawn in the Overworld in groups of | Skeletons may naturally spawn in the Overworld in groups of 4{{only|JE}} or 1-2{{only|BE}} above [[Minecraft:solid blocks]] at a [[Minecraft:light level]] of 0, except in [[Minecraft:mushroom fields]], the [[Minecraft:deep dark]], and [[Minecraft:trial chambers]]; they may continue to spawn in these places through other means like spawner blocks. | ||
{{Mob spawn table}} | {{Mob spawn table}} | ||
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=== In the Nether === | === In the Nether === | ||
Skeletons spawn commonly in [[Minecraft:soul sand valley]] biomes in groups of 4{{Only|Java|short=1}} or | Skeletons spawn commonly in [[Minecraft:soul sand valley]] biomes in groups of 4{{Only|Java|short=1}} or 1–2{{Only|Bedrock|short=1}}. However, due to the [[Minecraft:spawn cost]] system, skeletons have a lower population density in soul sand valleys than [[Minecraft:zombified piglin]]s have in [[Minecraft:Nether wastes]] (i.e. there are much fewer skeletons in a given area). | ||
In [[Minecraft:Nether fortress]]es, there is a 20% chance that a skeleton spawns in place of a [[Minecraft:wither skeleton]]. | In [[Minecraft:Nether fortress]]es, there is a 20% chance that a skeleton spawns in place of a [[Minecraft:wither skeleton]]. | ||
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=== Variants === | === Variants === | ||
Many skeletons are also replaced by their variants: [[Minecraft:stray]]s in snowy biomes, [[Minecraft:parched]] in desert biomes, [[Minecraft:bogged]] in [[Minecraft:swamp]] and [[Minecraft:mangrove swamp]] biomes, and [[Minecraft:wither skeleton]]s in [[Minecraft:Nether fortress]] structures in [[Minecraft:the Nether]]. | Many skeletons are also replaced by their variants: [[Minecraft:stray]]s in snowy biomes, [[Minecraft:parched]] in desert biomes, [[Minecraft:bogged]] in [[Minecraft:swamp]] and [[Minecraft:mangrove swamp]] biomes, and [[Minecraft:wither skeleton]]s in [[Minecraft:Nether fortress]] structures in [[Minecraft:the Nether]]. | ||
{{IN|BE}}, [[Minecraft:spider jockey]]s are also affected by this. | |||
== Drops == | == Drops == | ||
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* Skeletons typically stop moving to shoot, making no attempt to avoid being hit. | * Skeletons typically stop moving to shoot, making no attempt to avoid being hit. | ||
* An underwater skeleton uses a melee attack because it is unable to use a [[Minecraft:bow]] underwater. | * An underwater skeleton uses a melee attack because it is unable to use a [[Minecraft:bow]] underwater. | ||
In most cases, if a skeleton's arrow hits a neutral or hostile [[Minecraft:mob]] that has not yet been attacked by the player, the mob attacks the skeleton. When a skeleton is attacked by another mob (including another skeleton), it attacks that mob, reorienting on the player once the mob is dead. Skeletons flee from [[Minecraft:wolves]]. A skeleton runs from a chasing wolf until the wolf deals damage, after which the skeleton turns to shoot at the wolf that successfully attacked it. | In most cases, if a skeleton's arrow hits a neutral or hostile [[Minecraft:mob]] that has not yet been attacked by the player, the mob attacks the skeleton. When a skeleton is attacked by another mob (including another skeleton), it attacks that mob, reorienting on the player once the mob is dead. Skeletons flee from [[Minecraft:wolves]]. A skeleton runs from a chasing wolf until the wolf deals damage, after which the skeleton turns to shoot at the wolf that successfully attacked it. | ||
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=== Geared skeletons === | === Geared skeletons === | ||
{{Main|Geared mobs}} | {{Main|Geared mobs}} | ||
Skeletons spawn already armed with [[Minecraft:bow]]s, which may be [[Minecraft:enchant]]ed. The chances of that event are listed below. If a skeleton spawns wearing multiple pieces of armor, the armor is never mismatched (all pieces are made of the same material) except if it is spawned as part of a skeleton trap, in which case only the iron helmet may not match the rest of the armor. | Skeletons spawn already armed with [[Minecraft:bow]]s, which may be [[Minecraft:enchant]]ed. The chances of that event are listed below. If a skeleton spawns wearing multiple pieces of armor, the armor is never mismatched (all pieces are made of the same material) except if it is spawned as part of a skeleton trap, in which case only the iron helmet may not match the rest of the armor. | ||
{{IN|Java}} on {{w|Halloween}}, skeletons may spawn wearing a [[Minecraft:carved pumpkin]] or [[Minecraft:jack o'lantern]] on their head. They do not drop this, even when killed with Looting. | |||
{| class="wikitable" data-description="Chances of skeletons wearing or picking up armor, per difficulty" | {| class="wikitable" data-description="Chances of skeletons wearing or picking up armor, per difficulty" | ||
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| Armor | | Armor | ||
| 0% | | 0% | ||
| | | 0–15%<ref group="note" name="localdifficulty">Value is based on the [[Minecraft:regional difficulty]].</ref> | ||
| 1. | | 1.875–15%<ref group="note" name="localdifficulty"/> | ||
|- | |- | ||
| Weapon<ref group="note">100% chance of a bow</ref> | | Weapon<ref group="note">100% chance of a bow</ref> | ||
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| Can pick up loot | | Can pick up loot | ||
| 0% | | 0% | ||
| | | 0–55%<ref group="note" name="localdifficulty"/> | ||
| 6. | | 6.875–55%<ref group="note" name="localdifficulty"/> | ||
|- | |- | ||
| Weapon enchantment{{#tag:ref|Enchantment is the same as on an enchantment table at level 5–22.<ref group="note" name="localdifficulty"/>|group=note|name=enchantment}} | | Weapon enchantment{{#tag:ref|Enchantment is the same as on an enchantment table at level 5–22.<ref group="note" name="localdifficulty"/>|group=note|name=enchantment}} | ||
| 0% | | 0% | ||
| | | 0–25%<ref group="note" name="localdifficulty"/> | ||
| 3. | | 3.125–25%<ref group="note" name="localdifficulty"/> | ||
|- | |- | ||
| Armor enchantment<ref group="note" name="enchantment"/> | | Armor enchantment<ref group="note" name="enchantment"/> | ||
| 0% | | 0% | ||
| | | 0–50%<ref group="note" name="localdifficulty"/> | ||
| 6. | | 6.25–50%<ref group="note" name="localdifficulty"/> | ||
|} | |} | ||
{{Notelist}} | {{Notelist}} | ||
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{{IN|je}}, a skeleton's armor does not lose durability upon taking damage. [[Minecraft:Helmet]]s (not [[Minecraft:block]]s like [[Minecraft:carved pumpkin]]s) on skeletons can break if the skeleton is exposed to daylight. {{IN|be}}, any armor piece is damaged as if the player is wearing it.{{Verify|Does this happen in other editions, not including Java?}} | {{IN|je}}, a skeleton's armor does not lose durability upon taking damage. [[Minecraft:Helmet]]s (not [[Minecraft:block]]s like [[Minecraft:carved pumpkin]]s) on skeletons can break if the skeleton is exposed to daylight. {{IN|be}}, any armor piece is damaged as if the player is wearing it.{{Verify|Does this happen in other editions, not including Java?}} | ||
==== | Any skeleton that spawns with equipment (picked-up items do not count) gives 1–3 extra experience points per item. | ||
==== Picking up items ==== | |||
{{main|Geared mobs#Picking up gear}} | {{main|Geared mobs#Picking up gear}} | ||
[[File:Skeleton with a shield.jpg|thumb|A skeleton holding a [[shield]] in its [[Minecraft:Dual wield|offhand]].]] | |||
Some skeletons spawn with the ability to pick up dropped [[Minecraft:item]]s from the ground. Unlike [[Minecraft:zombie]]s, however, they pick up only weapons, [[Minecraft:shield]]s, and armor. {{IN|Java}}, skeletons pick up items that they happen to walk near. {{IN|Bedrock}}, they actively search for and walk towards dropped items. | |||
If the picked up item is a [[Minecraft:weapon]] (other than a bow), the skeleton uses the item as a melee weapon. Skeletons do not pick up [[Minecraft:spear]]s under any circumstances. {{IN|Java}}, skeletons prefer bows over other weapons, and do not pick up other weapons while wielding a bow. {{IN|Bedrock}}, the only weapon a skeleton will swap its held bow for is a [[Minecraft:sword]]. When picking up weapons, skeletons prefer ones that deal more damage ''without considering enchantments''. They also prefer weapons with NBT data over those without, and weapons that are less damaged. | |||
If the picked up item is a shield, the skeleton equips the shield into their offhand. It cannot use the shield to block incoming attacks, however. | |||
If the picked up item is [[Minecraft:armor]], a [[Minecraft:carved pumpkin]] or a [[Minecraft:head]], the skeleton equips itself with the item. Skeletons prefer armor that give more armor points, and will replace their current armor with it. Skeletons pick up cosmetic wearables (heads and carved pumpkins) as long as they aren't wearing a [[Minecraft:helmet]], and will replace the cosmetic wearable if they find a helmet. | |||
If | If a skeleton has equipment and picks up something they prefer more, the skeleton drops the old equipment, with the same chance as if killed with Looting I{{Verify|Is this still the case in both Java and Bedrock?}}, in favor of the new one. | ||
A skeleton equipped with a picked-up [[Minecraft:item]] becomes persistent and does not [[Minecraft:despawn]], similar to being [[Minecraft:Name Tag|named]]. | |||
[[ | |||
If multiple viable items exist, the skeleton endlessly picks up and drops the items.<ref>{{bug|MC-7774||skeletons pick drop loop|WAI}}</ref> | If multiple viable items exist, the skeleton endlessly picks up and drops the items.<ref>{{bug|MC-7774||skeletons pick drop loop|WAI}}</ref> | ||
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|translationkey=subtitles.entity.skeleton.shoot | |translationkey=subtitles.entity.skeleton.shoot | ||
|volume=1.0 | |volume=1.0 | ||
|pitch={{frac|5|6}} | |pitch={{frac|5|6}}–1.25 | ||
|distance=16}} | |distance=16}} | ||
| {{SoundLine | | {{SoundLine | ||
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|Skeletons now fire [[Minecraft:arrow]]s slower but further.}} | |Skeletons now fire [[Minecraft:arrow]]s slower but further.}} | ||
|{{HistoryLine|java}} | |{{HistoryLine|java}} | ||
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|[[File:Skeleton JE4 BE2.png|32px]] Skeletons now hold their [[Minecraft:bow]] with one hand again, but they still have the larger and held | |{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|[[File:Skeleton JE4 BE2.png|32px]] Skeletons now hold their [[Minecraft:bow]] with one hand again, but they still have the larger and realistically held bow.}} | ||
|{{HistoryLine||1.2.1|dev=12w04a|The skeleton's AI has been improved: if a skeleton catches [[Minecraft:fire]] in daylight, it rushes to the nearest shadow or body of [[Minecraft:water]].}} | |{{HistoryLine||1.2.1|dev=12w04a|The skeleton's AI has been improved: if a skeleton catches [[Minecraft:fire]] in daylight, it rushes to the nearest shadow or body of [[Minecraft:water]].}} | ||
|{{HistoryLine|||dev=12w06a|There now is a 8.5% chance that a skeleton [[Minecraft:drops]] a [[Minecraft:bow]] when killed. There is also a small chance of the bow being [[Minecraft:enchanted]]. | |{{HistoryLine|||dev=12w06a|There now is a 8.5% chance that a skeleton [[Minecraft:drops]] a [[Minecraft:bow]] when killed. There is also a small chance of the bow being [[Minecraft:enchanted]]. | ||
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|{{HistoryLine||1.8.1|dev=pre1|Skeletons no longer run away from [[Minecraft:creeper]]s that are about to explode due to performance issues.}} | |{{HistoryLine||1.8.1|dev=pre1|Skeletons no longer run away from [[Minecraft:creeper]]s that are about to explode due to performance issues.}} | ||
|{{HistoryLine||1.8.7|Skeletons no longer ignore the player whilst seeking shelter from the sun.}} | |{{HistoryLine||1.8.7|Skeletons no longer ignore the player whilst seeking shelter from the sun.}} | ||
|{{HistoryLine||1.9|dev=15w31a|[[File:Skeleton JE5 BE3.png|32px]] Skeletons now lower their arms when | |{{HistoryLine||1.9|dev=15w31a|[[File:Skeleton JE5 BE3.png|32px]] Skeletons now lower their arms when idling. | ||
|[[File:Skeleton Aiming JE1.png|32px]] Skeletons now also hold their bow with two hands again when aiming. | |||
|Skeletons can now, once again, animate their [[Minecraft:bow]]; they pull it out when becoming hostile and draw it back to fire arrows. | |Skeletons can now, once again, animate their [[Minecraft:bow]]; they pull it out when becoming hostile and draw it back to fire arrows. | ||
|Skeletons now have an 11% chance of spawning with their [[Minecraft:bow]] in their left hand. | |Skeletons now have an 11% chance of spawning with their [[Minecraft:bow]] in their left hand. | ||
|Skeletons can [[Minecraft:dual wielding|dual wield]] | |Skeletons can now [[Minecraft:dual wielding|dual wield]].}} | ||
|{{HistoryLine|||dev=15w32a|The detection range of skeletons is halved when the [[Minecraft:player]] is wearing a [[Minecraft:skeleton skull]].}} | |{{HistoryLine|||dev=15w32a|The detection range of skeletons is halved when the [[Minecraft:player]] is wearing a [[Minecraft:skeleton skull]].}} | ||
|{{HistoryLine|||dev=15w38a|Skeletons now shoot one arrow per second and have improved behavior, allowing them to be a bit faster and strafe while shooting. | |{{HistoryLine|||dev=15w38a|Skeletons now shoot one arrow per second and have improved behavior, allowing them to be a bit faster and strafe while shooting. | ||
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|{{HistoryLine||v0.14.0|dev=build 1|Skeletons are now slightly taller (1.99 blocks tall rather than 1.95).}} | |{{HistoryLine||v0.14.0|dev=build 1|Skeletons are now slightly taller (1.99 blocks tall rather than 1.95).}} | ||
|{{HistoryLine||May 31, 2016|link={{tweet|shoghicp|737654454070173696}}|[[Minecraft:Shoghicp]] asks the community about flaming arrows being shot by burning skeletons.}} | |{{HistoryLine||May 31, 2016|link={{tweet|shoghicp|737654454070173696}}|[[Minecraft:Shoghicp]] asks the community about flaming arrows being shot by burning skeletons.}} | ||
|{{HistoryLine||v0.15.0|dev=build 1|[[File:Skeleton JE5 BE3.png|32px]] Skeletons now animate their [[Minecraft:bow]], they pull it out when becoming hostile and draw it back to shoot [[Minecraft:arrow]]s. | |{{HistoryLine||v0.15.0|dev=build 1|[[File:Skeleton JE5 BE3.png|32px]] Skeletons now lower their arms when idling. Skeletons now also animate their [[Minecraft:bow]], they pull it out when becoming hostile and draw it back to shoot [[Minecraft:arrow]]s. | ||
|Skeletons now spawn from [[Minecraft:skeleton trap]] horses.}} | |Skeletons now spawn from [[Minecraft:skeleton trap]] horses.}} | ||
|{{HistoryLine||v0.16.0|dev=build 1|Burning skeletons now shoot flaming [[Minecraft:arrow]]s only if the regional [[Minecraft:difficulty]] is 3 or greater. Prior to this, burning skeletons would always shoot flaming arrows regardless of regional difficulty.}} | |{{HistoryLine||v0.16.0|dev=build 1|Burning skeletons now shoot flaming [[Minecraft:arrow]]s only if the regional [[Minecraft:difficulty]] is 3 or greater. Prior to this, burning skeletons would always shoot flaming arrows regardless of regional difficulty.}} | ||
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|Skeletons can now pick up [[Minecraft:item]]s. | |Skeletons can now pick up [[Minecraft:item]]s. | ||
|Skeleton now use melee attack when not holding bow on their hand, prior to this, skeleton use any items as ranged weapon to shoot arrow normally.}} | |Skeleton now use melee attack when not holding bow on their hand, prior to this, skeleton use any items as ranged weapon to shoot arrow normally.}} | ||
|{{HistoryLine||1.16.210|dev=beta 1.16.210.58|[[File:Skeleton BE5.png|32px]] The bow holding animation has been changed.}} | |{{HistoryLine||1.16.210|dev=beta 1.16.210.58|[[File:Skeleton BE5.png|32px]] The bow holding animation has been changed. However, this caused z-fighting.<ref>{{bug|MCPE-117122|||F}}</ref>}} | ||
|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|[[File:Skeleton JE6 BE4.png|32px]] Skeletons' bows no longer z-fight with their | |{{HistoryLine||1.17.0|dev=beta 1.17.0.52|[[File:Skeleton JE6 BE4.png|32px]] Skeletons' bows no longer z-fight with their arms.}} | ||
|{{HistoryLine|||dev=beta 1.17.0.54|Skeletons now turn into strays when they are in [[Minecraft:powder snow]].}} | |{{HistoryLine|||dev=beta 1.17.0.54|Skeletons now turn into strays when they are in [[Minecraft:powder snow]].}} | ||
|{{HistoryLine||1.17.10|dev=beta 1.17.10.20|Decreased stray conversion time in powder snow from 30 to 7 seconds.}} | |{{HistoryLine||1.17.10|dev=beta 1.17.10.20|Decreased stray conversion time in powder snow from 30 to 7 seconds.}} | ||
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|{{HistoryLine|||dev=Preview 1.20.70.24|[[Minecraft:Trial spawner]]s surrounded by [[Minecraft:bone block]]s, [[Minecraft:podzol]] and [[Minecraft:red mushroom]]s no longer spawn skeletons, and instead spawn [[Minecraft:bogged]].}} | |{{HistoryLine|||dev=Preview 1.20.70.24|[[Minecraft:Trial spawner]]s surrounded by [[Minecraft:bone block]]s, [[Minecraft:podzol]] and [[Minecraft:red mushroom]]s no longer spawn skeletons, and instead spawn [[Minecraft:bogged]].}} | ||
|{{HistoryLine||26.0|dev=Preview 26.0.23|Skeletons can no longer pick up [[Minecraft:spear]]s.}} | |{{HistoryLine||26.0|dev=Preview 26.0.23|Skeletons can no longer pick up [[Minecraft:spear]]s.}} | ||
|{{HistoryLine||26.30|dev=Preview 26.30.20|Skeletons now shoot arrows with difficulty-based attack intervals instead of distance-scaled intervals, making them easier to take down.<ref>{{bug|MCPE-61036||Skeletons’ rate of fire is too high|F}}</ref>}} | |{{HistoryLine||26.30|dev=Preview 26.30.20|Skeletons now shoot arrows with difficulty-based attack intervals instead of distance-scaled intervals, making them easier to take down.<ref>{{bug|MCPE-61036||Skeletons’ rate of fire is too high|F}}</ref>}} | ||
|{{HistoryLine|||dev=Preview 26.30.25|Skeletons’ difficulty-based attack intervals now match {{JE}}, making them even easier to take down.}} | |{{HistoryLine|||dev=Preview 26.30.25|Skeletons’ difficulty-based attack intervals now match {{JE}}, making them even easier to take down.}} | ||
|{{HistoryLine||26.40|dev=Preview 26.40.27|Arrow damage from skeletons now depends on its velocity and difficulty, rather than being randomized between a range.}} | |||
}} | }} | ||
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|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|Skeletons may now spawn from [[Minecraft:skeleton trap]] horses. | |{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|Skeletons may now spawn from [[Minecraft:skeleton trap]] horses. | ||
|Skeletons now have a new AI that allows them to strafe while attacking. | |Skeletons now have a new AI that allows them to strafe while attacking. | ||
|[[File:Skeleton JE5 BE3.png|32px]] Skeletons now lower their arms when | |[[File:Skeleton JE5 BE3.png|32px]] Skeletons now lower their arms when idling.|Skeletons now have a chance of spawning with their [[Minecraft:bow]] in their left hand.}} | ||
|{{HistoryLine||xbox=TU57|xbone=CU49|ps3=1.57|psvita=1.56|ps4=1.56|wiiu=Patch 27|switch=1.0.7|Skeletons no longer attack [[Minecraft:iron golem]]s.}} | |{{HistoryLine||xbox=TU57|xbone=CU49|ps3=1.57|psvita=1.56|ps4=1.56|wiiu=Patch 27|switch=1.0.7|Skeletons no longer attack [[Minecraft:iron golem]]s.}} | ||
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Skeletons sink underwater.|Skeletons no longer [[Minecraft:drown]] underwater.}} | |{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Skeletons sink underwater.|Skeletons no longer [[Minecraft:drown]] underwater.}} | ||
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Nether Skeleton.png|A skeleton in [[Minecraft:the Nether]] used as the [[Minecraft:12w36a]] snapshot image. | Nether Skeleton.png|A skeleton in [[Minecraft:the Nether]] used as the [[Minecraft:12w36a]] snapshot image. | ||
Skeleton bling.jpg|Naturally [[Minecraft:armor]]ed skeletons. | Skeleton bling.jpg|Naturally [[Minecraft:armor]]ed skeletons. | ||
SkeletonvsSkeleton2.png| | SkeletonvsSkeleton2.png|Two skeletons fighting each other. | ||
</gallery> | </gallery> | ||
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== Trivia == | == Trivia == | ||
* If alerted to a [[Minecraft:player]]'s presence, a skeleton can fire [[Minecraft:arrow]]s backward, occasionally hitting themselves. | * If alerted to a [[Minecraft:player]]'s presence, a skeleton can fire [[Minecraft:arrow]]s backward, occasionally hitting themselves. | ||
* The | * The AI of skeletons {{in|be}} is a mix of skeleton AI from {{el|je}} between versions 1.5 and 1.8.9 and the skeletons in [[Minecraft:Update Aquatic]]. They shoot faster when on land and they target underwater, causing enough knockback to make combat difficult. Additionally, they do not strafe left to right. Skeletons also use ranged attacks on land and switch to melee attacks when sinking underwater. | ||
* If a skeleton has a [[Minecraft:sword]] or any other melee item, generally with commands, its [[Minecraft:AI]] resembles the [[Minecraft:wither skeleton]]'s AI. | * If a skeleton has a [[Minecraft:sword]] or any other melee item, generally with commands, its [[Minecraft:AI]] resembles the [[Minecraft:wither skeleton]]'s AI. | ||
* {{IN|BE}}, skeletons do not animate their [[Minecraft:bow]]. | * {{IN|BE}}, skeletons do not animate their [[Minecraft:bow]].<ref>{{bug|MCPE-16209||Bow charging animation for strays and skeletons is missing}}</ref> | ||
* [[Minecraft:C418]] used [https://freesound.org/people/jppi_Stu/sounds/17090/ bamboo wind chime sounds] as a base for the skeleton sounds.<ref>https://freesound.org/people/C418/downloaded_sounds/?page=1#sound</ref> | * [[Minecraft:C418]] used [https://freesound.org/people/jppi_Stu/sounds/17090/ bamboo wind chime sounds] as a base for the skeleton sounds.<ref>https://freesound.org/people/C418/downloaded_sounds/?page=1#sound</ref> | ||
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==== Poses ==== | ==== Poses ==== | ||
<gallery> | <gallery> | ||
Skeleton Without Bow.png|A skeleton without a [[Minecraft:bow]] spawned by {{cmd|/summon}} [[Minecraft:commands]] | Skeleton Without Bow.png|A skeleton without a [[Minecraft:bow]] spawned by {{cmd|/summon}} [[Minecraft:commands]] | ||
Skeleton Aiming.png|A skeleton aiming its bow | Skeleton Aiming.png|A skeleton aiming its bow | ||
Sitting Skeleton.png|A skeleton sitting | |||
Lefthandedskeleton.png|A left-handed skeleton | Lefthandedskeleton.png|A left-handed skeleton | ||
Spider Jockey.png|A [[Minecraft:spider jockey]] with a skeleton | Spider Jockey.png|A [[Minecraft:spider jockey]] with a skeleton | ||
Cave Spider Jockey.png|A [[Minecraft:cave spider]] jockey with a skeleton | Cave Spider Jockey BE4.png|A [[Minecraft:cave spider]] jockey with a skeleton | ||
</gallery> | </gallery> | ||
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=== Screenshots === | === Screenshots === | ||
<gallery> | <gallery> | ||
Skeleton comparison.png|A skeleton being compared to its variants {{in|je}} | Skeleton comparison.png|A skeleton being compared to its variants {{in|je}} | ||
Skeleton Death.jpg| | Skeleton Death.jpg|A dying skeleton {{in|be}} | ||
Skeleton Death.png| | Skeleton Death.png|A dying skeleton {{in|je}} | ||
SkeletonvsSpiderJockeySkeleton.png| | SkeletonvsSpiderJockeySkeleton.png|A skeleton fighting a [[Minecraft:spider jockey]] skeleton rider | ||
Skeletonmcpe.png|A skeleton in ''[[Minecraft:Bedrock Edition]]''. Like in [[Minecraft:Beta 1.8]], it holds its [[Minecraft:bow]] with both hands and it doesn't animate it's bow. | Skeletonmcpe.png|A skeleton in ''[[Minecraft:Bedrock Edition]]''. Like in [[Minecraft:Beta 1.8]], it holds its [[Minecraft:bow]] with both hands and it doesn't animate it's bow. | ||
MinecartSkeleton.png|A skeleton riding a [[Minecraft:minecart]] | MinecartSkeleton.png|A skeleton riding a [[Minecraft:minecart]] | ||
Skeleton kills wolf.png|A skeleton kills an attacking [[Minecraft:wolf]]. | Skeleton kills wolf.png|A skeleton kills an attacking [[Minecraft:wolf]]. | ||
StrayAndSkeleton.png|A [[Minecraft:stray]] standing next to a normal skeleton | StrayAndSkeleton.png|A [[Minecraft:stray]] standing next to a normal skeleton | ||
Skeleton Helmet 1.png|A skeleton wearing an [[Minecraft:iron helmet]] | Skeleton Helmet 1.png|A skeleton wearing an [[Minecraft:iron helmet]] | ||
Skeleton Helmet 2.png|A skeleton wearing a [[Minecraft:leather cap]] | Skeleton Helmet 2.png|A skeleton wearing a [[Minecraft:leather cap]] | ||
Behind Scenes 1.png|A [[Minecraft:player]] trying to give [[Minecraft: | Behind Scenes 1.png|A [[Minecraft:player]] trying to give a [[Minecraft:diamond chestplate]] to a skeleton | ||
SkeletonRiderGroup.png|[[Minecraft:Skeleton horsemen]] spawned from a [[Minecraft:skeleton trap]] | SkeletonRiderGroup.png|[[Minecraft:Skeleton horsemen]] spawned from a [[Minecraft:skeleton trap]] | ||
Pumpkinskeletonspider.png|A [[Minecraft:spider jockey]] rider wearing a [[Minecraft:pumpkin]] on [[Minecraft:wikipedia:Halloween|Halloween]] | Pumpkinskeletonspider.png|A [[Minecraft:spider jockey]] rider wearing a [[Minecraft:pumpkin]] on [[Minecraft:wikipedia:Halloween|Halloween]] | ||
Skeleton Golden.png|A skeleton with full [[Minecraft:golden armor]] | Skeleton Golden.png|A skeleton with full [[Minecraft:golden armor]] and another with an enchanted bow | ||
Chainmail Skeleton.png|A skeleton with full chainmail armor looking at the player | Chainmail Skeleton.png|A skeleton with full enchanted chainmail armor looking at the player | ||
Skeleton Jockey.png|A spider jockey | Skeleton Jockey.png|A spider jockey | ||
Skeleton on Halloween.png|Skeleton wearing a pumpkin on Halloween | Skeleton on Halloween.png|Skeleton wearing a pumpkin on Halloween | ||
Left Handed Skeleton.png|A left handed skeleton in a [[Minecraft:superflat]] world | Left Handed Skeleton.png|A left handed skeleton in a [[Minecraft:superflat]] world | ||
Unarmed Skeleton.png|A | Unarmed Skeleton.png|A skeleton with no [[Minecraft:bow]] | ||
</gallery> | </gallery> | ||
=== Mojang images === | === Mojang images === | ||
<gallery> | <gallery> | ||
MInecraft-Nether-Soulsand-Valley-03.jpg|A preview featuring skeletons in the [[Minecraft:soul sand valley]] | MInecraft-Nether-Soulsand-Valley-03.jpg|A preview featuring skeletons in the [[Minecraft:soul sand valley]] | ||
EndermenRedditEnhanced.jpg|To the left is (or ''was'') a skeleton holding the bow the wrong way | EndermenRedditEnhanced.jpg|To the left is (or ''was'') a skeleton holding the bow the wrong way | ||
Leggings Skeletons.png|First image of skeletons wearing armor | Leggings Skeletons.png|First image of skeletons wearing armor | ||
Dual Wielding Skeleton.png|First image of a skeleton dual wielding | Dual Wielding Skeleton.png|First image of a skeleton dual wielding | ||
Pocket Edition Armored Skeleton.jpg|An armored skeleton in ''Bedrock Edition'' | Pocket Edition Armored Skeleton.jpg|An armored skeleton in ''Bedrock Edition'' | ||
Jappa Undead Mobs.jpg|A skeleton and [[Minecraft:zombie]] in a cave | Jappa Undead Mobs.jpg|A skeleton and [[Minecraft:zombie]] in a cave | ||
Alpha Skeleton.png|A skeleton in alpha | Alpha Skeleton.png|A skeleton in alpha | ||
Skeleton scoring big in the floor routine.jpeg|Skeleton scoring big in the floor routine | Skeleton scoring big in the floor routine.jpeg|Skeleton scoring big in the floor routine | ||
Moments before skeleton disaster.jpeg|Moments before disaster | Moments before skeleton disaster.jpeg|Moments before disaster | ||
</gallery> | </gallery> | ||
=== Textures === | === Textures === | ||
<gallery class="pixel-image"> | <gallery class="pixel-image"> | ||
Skeleton (texture).png|Skeleton texture file | Skeleton (texture).png|Skeleton texture file | ||
Skeleton (texture) JE1 BE1.png|[[Minecraft:Programmer Art]] | Skeleton (texture) JE1 BE1.png|[[Minecraft:Programmer Art]] | ||
</gallery> | </gallery> | ||
| Line 734: | Line 732: | ||
==== Merchandise ==== | ==== Merchandise ==== | ||
<gallery class="pixel-image"> | <gallery class="pixel-image"> | ||
File:Skeleton Marketplace Banner Sprite.png|Pixel art of a skeleton used on a banner for the [[Minecraft:Minecraft Marketplace]] | File:Skeleton Marketplace Banner Sprite.png|Pixel art of a skeleton used on a banner for the [[Minecraft:Minecraft Marketplace]] | ||
File:LEGO Skeleton.png|[[Minecraft:Lego Minecraft]] Skeleton | File:LEGO Skeleton.png|[[Minecraft:Lego Minecraft]] Skeleton | ||
File:Skeleton Plush JINX.jpg|Official skeleton plush made by JINX | File:Skeleton Plush JINX.jpg|Official skeleton plush made by JINX | ||
File:Skelly Dreams JINX.jpg|Official T-shirt artwork "Skelly Dreams" made by JINX | File:Skelly Dreams JINX.jpg|Official T-shirt artwork "Skelly Dreams" made by JINX | ||
File:City Skeleton.png|[[Minecraft:Texture Pack DLC|City texture pack]] | File:City Skeleton.png|[[Minecraft:Texture Pack DLC|City texture pack]] | ||
File:Skeleton TP.png|[[Minecraft:Texture Pack DLC|Plastic texture pack]] | File:Skeleton TP.png|[[Minecraft:Texture Pack DLC|Plastic texture pack]] | ||
File:Party Skeleton.png|Party Skeleton, a skin featured in the 1st [[Minecraft:Skin pack|Birthday skin pack]] | File:Party Skeleton.png|Party Skeleton, a skin featured in the 1st [[Minecraft:Skin pack|Birthday skin pack]] | ||
File:Halloween Shackled Skeleton.png|[[Minecraft:Mash-up Pack|Halloween mash-up pack]] | File:Halloween Shackled Skeleton.png|[[Minecraft:Mash-up Pack|Halloween mash-up pack]] | ||
File:Sniper Duel Shirt.png|A t-shirt with [[Minecraft:Steve]] and a skeleton with bows | File:Sniper Duel Shirt.png|A t-shirt with [[Minecraft:Steve]] and a skeleton with bows | ||
</gallery> | </gallery> | ||
| Line 760: | Line 758: | ||
File:MCSM Skeleton Idle.png|A skeleton as it appeared in {{MCSM}} | File:MCSM Skeleton Idle.png|A skeleton as it appeared in {{MCSM}} | ||
File:AMCM Skeleton.png|A {{AMCM|skeleton}} as seen in {{AMCM}} | File:AMCM Skeleton.png|A {{AMCM|skeleton}} as seen in {{AMCM}} | ||
File:Lego Club Desert Outpost Danger.png|A ''Lego Club'' advertisement, featuring ''[[Minecraft:LEGO Minecraft]]'' set ''The Desert Outpost'' and some skeletons. | File:Lego Club Desert Outpost Danger.png|A ''Lego Club'' advertisement, featuring ''[[Minecraft:LEGO Minecraft]]'' set ''The Desert Outpost'' and some skeletons | ||
File:Skeleton inventory meme.jpg | |||
</gallery> | </gallery> | ||
Latest revision as of 11:15, 31 August 2026
Template:For Template:Update Template:Infobox entity Skeletons are common Minecraft:undead Minecraft:hostile mobs that perform ranged attacks with a Minecraft:bow, shooting arrows from a distance. They are most commonly found in the Minecraft:Overworld at night or in dark locations, but also spawn in Minecraft:the Nether in Minecraft:soul sand valleys, and occasionally in Minecraft:Nether fortresses. They are an important source of Minecraft:bones and Minecraft:arrows, which they drop upon death.
Spawning
Skeletons may naturally spawn in the Overworld in groups of 4Template:Only or 1-2Template:Only above Minecraft:solid blocks at a Minecraft:light level of 0, except in Minecraft:mushroom fields, the Minecraft:deep dark, and Minecraft:trial chambers; they may continue to spawn in these places through other means like spawner blocks.
Spider jockeys
Minecraft:Spiders and Minecraft:cave spidersTemplate:Only have a 1% chance to spawn with a skeleton riding them, creating a Minecraft:spider jockey.
Skeleton horse traps during thunderstorms
Four skeleton horsemen spawn when a skeleton horse trap is triggered, typically during a thunderstorm. The skeletons ride on skeleton horses and are equipped with enchanted Minecraft:bows and Minecraft:iron helmets. Template:IN, they have damage immunity for 3 seconds after spawning.
In the Nether
Skeletons spawn commonly in Minecraft:soul sand valley biomes in groups of 4Template:Only or 1–2Template:Only. However, due to the Minecraft:spawn cost system, skeletons have a lower population density in soul sand valleys than Minecraft:zombified piglins have in Minecraft:Nether wastes (i.e. there are much fewer skeletons in a given area).
In Minecraft:Nether fortresses, there is a 20% chance that a skeleton spawns in place of a Minecraft:wither skeleton.
Skeletons in the Nether spawn at the light level of 7 and below.
Monster spawners
Skeletons spawn from 25% of the Minecraft:monster spawners found in Minecraft:monster rooms.
Trial spawners
Regular skeletons have a Template:Frac chance to be selected as the "ranged" mob for Minecraft:trial spawners in Minecraft:trial chambers.
Variants
Many skeletons are also replaced by their variants: Minecraft:strays in snowy biomes, Minecraft:parched in desert biomes, Minecraft:bogged in Minecraft:swamp and Minecraft:mangrove swamp biomes, and Minecraft:wither skeletons in Minecraft:Nether fortress structures in Minecraft:the Nether.
Template:IN, Minecraft:spider jockeys are also affected by this.
Drops
On death
A skeleton always drops any equipment it picked up. A skeleton also has a random chance to drop each piece of naturally spawned equipment, including its Minecraft:bow, if it is killed by a Minecraft:player or tamed Minecraft:wolf. The chance to drop a naturally spawned piece of equipment is 8.5% without Minecraft:Looting, 9.5% with Looting I, 10.5% with Looting II, and 11.5% with Looting III.
Skeletons drop Template:Xp experience points when killed by a player or tamed wolf, and an additional Template:Xp for each piece of naturally spawned equipment, including their bow. The random amount dropped by each piece is independent of the amounts dropped by the other pieces.
Behavior
Skeletons chase Minecraft:players, baby Minecraft:turtles, and Minecraft:iron golems they see within 16 blocks, climbing Minecraft:stairs or Minecraft:ladders, navigating mazes and traversing other complex obstacles to get within shooting range. Despite being associated to Minecraft:iron golems, Minecraft:villagers and Minecraft:wandering traders are ignored by skeletons. However, a skeleton can retaliate if a Minecraft:firework rocket set by a villager hits it.
When within 15 blocks of a target, with a clear line of sight, a skeleton starts shooting Minecraft:arrows, once every 3 seconds on Easy and Normal difficulties or once every 2 seconds on Hard difficulty. If the player leaves the 15-block radius, skeletons wait for some seconds with the bow charged, shooting the moment the player comes within range again. Their detection range is reduced by 50% if a Minecraft:skeleton skull is worn by the player. This stacks with Minecraft:sneaking and the Minecraft:Invisibility effect.
The skeleton's accuracy is based on the world Minecraft:difficulty. Skeletons have an "error" of 10 on Easy, 6 on Normal and 2 on Hard. This is compared to the player's lack of accuracy of 1. To account for gravity, skeletons aim 0.2 blocks higher for every horizontal block of range to the target.
Skeletons have infinite Minecraft:durability on their bows, and can shoot an infinite amount of arrows. Arrows shot by skeletons cannot be picked up from the ground.
Skeleton behavior varies between the game editions:
Java Edition
- Strafe in circular patterns to dodge attacks and retreat to a safe range if the player comes within 4 blocks. They can walk off cliffs while strafing.<ref>Template:Bug</ref>
- Minecraft:Sprint toward the player if they are 14 blocks away or farther.
- Use bows even underwater. The Minecraft:water slows down the arrows.
- Animates its bow while attacking.
Bedrock Edition
- Skeletons typically stop moving to shoot, making no attempt to avoid being hit.
- An underwater skeleton uses a melee attack because it is unable to use a Minecraft:bow underwater.
In most cases, if a skeleton's arrow hits a neutral or hostile Minecraft:mob that has not yet been attacked by the player, the mob attacks the skeleton. When a skeleton is attacked by another mob (including another skeleton), it attacks that mob, reorienting on the player once the mob is dead. Skeletons flee from Minecraft:wolves. A skeleton runs from a chasing wolf until the wolf deals damage, after which the skeleton turns to shoot at the wolf that successfully attacked it.
Skeletons sink in Minecraft:water and cannot Minecraft:swim, but do not drown.
If a skeleton is inside of Minecraft:powder snow for Template:Convert, it begins shaking. After another Template:Convert, it converts into a Minecraft:stray. A newly-converted stray always has full health even if converted from a damaged skeleton. The converted stray keeps any items worn or held when it was a skeleton. Only skeletons can become strays; Minecraft:bogged, Minecraft:parched, or Minecraft:wither skeletons cannot be converted. The process is similar to when a Minecraft:husk turns into a Minecraft:zombie or when a zombie turns into a Minecraft:drowned if it stays underwater for too long.
If spawned with a weapon other than a bow or no weapon at all (which can be spawned with commands such as Template:Cmd, or Template:Cmd), or it picks up a weapon other than a bow, a skeleton charges at a player with arms outstretched and deals damage by touch, similar to a wither skeleton.
A skeleton holding a Minecraft:tipped arrow or Minecraft:spectral arrowTemplate:Only in its off-hand always shoots that type of arrow, and the arrow held is not consumed.
If a skeleton kills a Minecraft:creeper, the creeper drops a Minecraft:music disc, randomly selected from 13, cat, blocks, chirp, far, mall, mellohi, stal, strad, ward, 11, and wait.
Sunlight
When the moon can no longer be seen (Dawn) and the sun is above 15°, skeletons can burn. Burning is suppressed when the skeleton is:
- in a place with a non-air block directly over it. In Minecraft:Java Edition, the roof must be a light-blocking block.
- in a sufficiently shaded area: a sunlight level of 11 or less.
- in water. A skeleton pathfinds to water if it is not wearing head armor and not already in water.
- wearing head Minecraft:armor. Minecraft:Helmets have a 50% chance to lose 1 durability for every tick where the skeleton would normally be set on fire.
- under the status effect of Minecraft:Fire Resistance.
- standing in cobwebs.<ref>Template:Cite bug</ref>
Transparent and translucent blocks, including Minecraft:glass and Minecraft:ice, do not prevent them from burning.Template:Only
Unlike Minecraft:zombies, skeletons seek out shelter during the day, and remain under it while attacking.
Mob type
Being an Minecraft:undead mob, they are:
- Damaged by the status effect Minecraft:Instant Health and healed by the status effect Minecraft:Instant Damage.
- Unaffected by the status effects Minecraft:Regeneration and Minecraft:Poison.
- Ignored by the Minecraft:wither.
- Affected by the Minecraft:Smite enchantment.
- A threat to Minecraft:armadillos, causing them to hide in their shell.
Geared skeletons
Template:Main Skeletons spawn already armed with Minecraft:bows, which may be Minecraft:enchanted. The chances of that event are listed below. If a skeleton spawns wearing multiple pieces of armor, the armor is never mismatched (all pieces are made of the same material) except if it is spawned as part of a skeleton trap, in which case only the iron helmet may not match the rest of the armor.
Template:IN on Template:W, skeletons may spawn wearing a Minecraft:carved pumpkin or Minecraft:jack o'lantern on their head. They do not drop this, even when killed with Looting.
| Easy | Normal | Hard | |
|---|---|---|---|
| Armor | 0% | 0–15%<ref group="note" name="localdifficulty">Value is based on the Minecraft:regional difficulty.</ref> | 1.875–15%<ref group="note" name="localdifficulty"/> |
| Weapon<ref group="note">100% chance of a bow</ref> | 100% | 100% | 100% |
| Can pick up loot | 0% | 0–55%<ref group="note" name="localdifficulty"/> | 6.875–55%<ref group="note" name="localdifficulty"/> |
| Weapon enchantment<ref group="note" name="enchantment">Enchantment is the same as on an enchantment table at level 5–22.<ref group="note" name="localdifficulty"/></ref> | 0% | 0–25%<ref group="note" name="localdifficulty"/> | 3.125–25%<ref group="note" name="localdifficulty"/> |
| Armor enchantment<ref group="note" name="enchantment"/> | 0% | 0–50%<ref group="note" name="localdifficulty"/> | 6.25–50%<ref group="note" name="localdifficulty"/> |
If a skeleton does spawn with armor, the chances of specific armor are as follows:
| Armor | Easy & Normal | Hard |
|---|---|---|
| 1 piece | 100% | 100% |
| 2 pieces | 75% | 90% |
| 3 pieces | 56.25% | 81% |
| Full set | 42.19% | 72.9% |
If a skeleton does spawn with an armor, the order in which they receive armor pieces is as follows (from most likely to least likely): helmet; helmet and chestplate; helmet, chestplate and leggings; full set.
The chances of it being of a particular material are:
| Armor type | Chance |
|---|---|
| Leather | 23.60% |
| Copper | 32.23% |
| Gold | 33.29% |
| Chain | 9.73% |
| Iron | 1.10% |
| Diamond | 0.04% |
Template:IN, a skeleton's armor does not lose durability upon taking damage. Minecraft:Helmets (not Minecraft:blocks like Minecraft:carved pumpkins) on skeletons can break if the skeleton is exposed to daylight. Template:IN, any armor piece is damaged as if the player is wearing it.Template:Verify
Any skeleton that spawns with equipment (picked-up items do not count) gives 1–3 extra experience points per item.
Picking up items
Some skeletons spawn with the ability to pick up dropped Minecraft:items from the ground. Unlike Minecraft:zombies, however, they pick up only weapons, Minecraft:shields, and armor. Template:IN, skeletons pick up items that they happen to walk near. Template:IN, they actively search for and walk towards dropped items.
If the picked up item is a Minecraft:weapon (other than a bow), the skeleton uses the item as a melee weapon. Skeletons do not pick up Minecraft:spears under any circumstances. Template:IN, skeletons prefer bows over other weapons, and do not pick up other weapons while wielding a bow. Template:IN, the only weapon a skeleton will swap its held bow for is a Minecraft:sword. When picking up weapons, skeletons prefer ones that deal more damage without considering enchantments. They also prefer weapons with NBT data over those without, and weapons that are less damaged.
If the picked up item is a shield, the skeleton equips the shield into their offhand. It cannot use the shield to block incoming attacks, however.
If the picked up item is Minecraft:armor, a Minecraft:carved pumpkin or a Minecraft:head, the skeleton equips itself with the item. Skeletons prefer armor that give more armor points, and will replace their current armor with it. Skeletons pick up cosmetic wearables (heads and carved pumpkins) as long as they aren't wearing a Minecraft:helmet, and will replace the cosmetic wearable if they find a helmet.
If a skeleton has equipment and picks up something they prefer more, the skeleton drops the old equipment, with the same chance as if killed with Looting ITemplate:Verify, in favor of the new one.
A skeleton equipped with a picked-up Minecraft:item becomes persistent and does not Minecraft:despawn, similar to being named.
If multiple viable items exist, the skeleton endlessly picks up and drops the items.<ref>Template:Bug</ref>
Sounds
Data values
ID
Template:Edition: Template:ID table
Template:Edition: Template:ID table
Entity data
Skeletons have entity data associated with them that contains various properties.
<section begin="entity data"/>
- Template:Nbt Entity data
- Template:Nbt inherit/entity
- Template:Nbt inherit/mob
- Template:Nbt: The number of ticks until this skeleton converts to a stray (default value is -1, when no conversion is under way).
<section end="entity data"/>
Achievements
Achievements that apply to all mobs: Template:Collapse
Advancements
Advancements that apply to all mobs: Template:Collapse
History
Development
Java Edition
Bedrock Edition
Legacy Console Edition
New Nintendo 3DS Edition
Historical sounds
| Sound | From | to | Pitch |
|---|---|---|---|
| Template:Sound | Alpha v1.0.3 | 1.4.2 | 1.0 |
Data history
Historical screenshots
-
A skeleton in Minecraft:Java Edition Beta 1.8. The Minecraft:player can see it wielding its bow with both hands.
-
A skeleton in Minecraft:the Nether used as the Minecraft:12w36a snapshot image.
-
Naturally Minecraft:armored skeletons.
-
Two skeletons fighting each other.
Issues
Trivia
- If alerted to a Minecraft:player's presence, a skeleton can fire Minecraft:arrows backward, occasionally hitting themselves.
- The AI of skeletons Template:In is a mix of skeleton AI from Template:El between versions 1.5 and 1.8.9 and the skeletons in Minecraft:Update Aquatic. They shoot faster when on land and they target underwater, causing enough knockback to make combat difficult. Additionally, they do not strafe left to right. Skeletons also use ranged attacks on land and switch to melee attacks when sinking underwater.
- If a skeleton has a Minecraft:sword or any other melee item, generally with commands, its Minecraft:AI resembles the Minecraft:wither skeleton's AI.
- Template:IN, skeletons do not animate their Minecraft:bow.<ref>Template:Bug</ref>
- Minecraft:C418 used bamboo wind chime sounds as a base for the skeleton sounds.<ref>https://freesound.org/people/C418/downloaded_sounds/?page=1#sound</ref>
Gallery
Renders
Poses
-
A skeleton aiming its bow
-
A skeleton sitting
-
A left-handed skeleton
-
A Minecraft:spider jockey with a skeleton
-
A Minecraft:cave spider jockey with a skeleton
Armored
-
Skeleton in leather armor
-
Skeleton in copper armor
-
Skeleton in golden armor
-
Skeleton in chainmail armor
-
Skeleton in iron armor
-
Skeleton in diamond armor
-
Skeleton in netherite armor
Screenshots
-
A skeleton being compared to its variants Template:In
-
A dying skeleton Template:In
-
A dying skeleton Template:In
-
A skeleton fighting a Minecraft:spider jockey skeleton rider
-
A skeleton in Minecraft:Bedrock Edition. Like in Minecraft:Beta 1.8, it holds its Minecraft:bow with both hands and it doesn't animate it's bow.
-
A skeleton riding a Minecraft:minecart
-
A skeleton kills an attacking Minecraft:wolf.
-
A Minecraft:stray standing next to a normal skeleton
-
A skeleton wearing an Minecraft:iron helmet
-
A skeleton wearing a Minecraft:leather cap
-
A Minecraft:player trying to give a Minecraft:diamond chestplate to a skeleton
-
Minecraft:Skeleton horsemen spawned from a Minecraft:skeleton trap
-
A skeleton with full Minecraft:golden armor and another with an enchanted bow
-
A skeleton with full enchanted chainmail armor looking at the player
-
A spider jockey
-
Skeleton wearing a pumpkin on Halloween
-
A left handed skeleton in a Minecraft:superflat world
-
A skeleton with no Minecraft:bow
Mojang images
-
A preview featuring skeletons in the Minecraft:soul sand valley
-
To the left is (or was) a skeleton holding the bow the wrong way
-
First image of skeletons wearing armor
-
First image of a skeleton dual wielding
-
An armored skeleton in Bedrock Edition
-
A skeleton and Minecraft:zombie in a cave
-
A skeleton in alpha
-
Skeleton scoring big in the floor routine
-
Moments before disaster
Textures
-
Skeleton texture file
In other media
Merchandise
-
Pixel art of a skeleton used on a banner for the Minecraft:Minecraft Marketplace
-
Minecraft:Lego Minecraft Skeleton
-
Official skeleton plush made by JINX
-
Official T-shirt artwork "Skelly Dreams" made by JINX
-
Party Skeleton, a skin featured in the 1st Birthday skin pack
-
A t-shirt with Minecraft:Steve and a skeleton with bows
Other appearances
-
Artwork of a skeleton
-
Animation of undead mobs walking on snow, including skeletons
-
A skeleton in promotional artwork for the first Minecraft:Caves & Cliffs update
-
Skeletons in promotional artwork for the second Minecraft:Caves & Cliffs update
-
Skeletons in the key art for the Minecraft:Wii U Edition
-
A skeleton on the moon aiming at the Earth
-
Skeleton Spirit from Minecraft:Super Smash Bros. Ultimate
-
Potato variant of skeleton in Minecraft:24w14potato
-
A skeleton wearing two Minecraft:spyglasses in Minecraft:Java Edition 22w13oneBlockAtATime
-
A skeleton as it appears in Template:MCD
-
A skeleton as it appears in Template:MCL
-
A skeleton as it appeared in Template:MCSM
-
A Template:AMCM as seen in Template:AMCM
-
A Lego Club advertisement, featuring Minecraft:LEGO Minecraft set The Desert Outpost and some skeletons
References
Minecraft:cs:Kostlivec Minecraft:de:Skelett Minecraft:el:Σκελετοί Minecraft:es:Esqueleto Minecraft:fr:Squelette Minecraft:hu:Csontváz Minecraft:it:Scheletro Minecraft:ja:スケルトン Minecraft:ko:스켈레톤 Minecraft:lzh:骷髏 Minecraft:nl:Skelet Minecraft:pl:Szkielet Minecraft:pt:Esqueleto Minecraft:ru:Скелет Minecraft:th:โครงกระดูก Minecraft:tr:İskelet Minecraft:uk:Скелет Minecraft:zh:骷髅