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Minecraft:Java Edition 26.1: Difference between revisions

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{{Relevant guide|Java Edition guides/Tiny Takeover}}
{{Relevant guide|Java Edition guides/Tiny Takeover}}
<onlyinclude>
'''26.1''', the release of '''[[Minecraft:Tiny Takeover]]''', is a [[Minecraft:game drop]] for {{JE}} released on March 24, 2026,<ref>{{Mcnet|minecraft-java-edition-26-1|Minecraft Java Edition 26.1|March 24, 2026}}</ref> which adds new textures and models for every baby mob that did not already have a unique model, adds the [[Minecraft:golden dandelion]], makes [[Minecraft:name tag]]s craftable, makes technical changes, and fixes bugs.
'''26.1''', the release of '''[[Minecraft:Tiny Takeover]]''', is a [[Minecraft:game drop]] for {{JE}} released on March 24, 2026,<ref>{{Mcnet|minecraft-java-edition-26-1|Minecraft Java Edition 26.1|March 24, 2026}}</ref> which adds new textures and models for every baby mob that did not already have a unique model, adds the [[Minecraft:golden dandelion]], makes [[Minecraft:name tag]]s craftable, makes technical changes, and fixes bugs.


This is the first ''Java Edition'' release version to be fully unobfuscated without any accompanying obfuscated variant,<ref>{{Mcnet|removing-obfuscation-in-java-edition|Removing obfuscation in Java Edition|October 29, 2025}}</ref><ref>{{Mcnet|minecraft-26-1-snapshot-1|Minecraft 26.1 Snapshot 1|December 16, 2025}}</ref> the first version released in 2026, the first to require [[Wikipedia:Java version history#Java SE 25 (LTS)|Java 25]], and the first to use the [[Minecraft:Version formats#Release|new "''year''.''drop''.''hotfix''" version format]] announced in December 2025.<ref>{{Mcnet|minecraft-new-version-numbering-system|Minecraft’s new version numbering system|December 2, 2025}}</ref>
This is the first ''Java Edition'' release version to use the [[Minecraft:Version formats#Release|new "''year''.''drop''.''hotfix''" version format]] announced in December 2025,<ref>{{Mcnet|minecraft-new-version-numbering-system|Minecraft’s new version numbering system|December 2, 2025}}</ref> and to be fully unobfuscated without an accompanying obfuscated variant.<ref>{{Mcnet|removing-obfuscation-in-java-edition|Removing obfuscation in Java Edition|October 29, 2025}}</ref><ref>{{Mcnet|minecraft-26-1-snapshot-1|Minecraft 26.1 Snapshot 1|December 16, 2025}}</ref> It is the first version released in 2026 and the first to require [[Wikipedia:Java version history#Java SE 25 (LTS)|Java 25]].


== Additions ==
== Additions ==
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* Golden dandelions have different particles depending on if it is used to start or stop aging.
* Golden dandelions have different particles depending on if it is used to start or stop aging.
** When aging is stopped, green particles moving downwards will be shown.
** When aging is stopped, green particles moving downwards will be shown.
** When aging is started, again green particles moving upwards will be shown.
** When aging is started, green particles moving upwards will be shown.
* Cannot be used on [[Minecraft:monster]]s (including [[Minecraft:undead mount]]s, but excluding baby [[Minecraft:hoglin]]s) and [[Minecraft:villager]]s.
* Cannot be used on [[Minecraft:monster]]s (including [[Minecraft:undead mount]]s, but excluding baby [[Minecraft:hoglin]]s) and [[Minecraft:villager]]s.
* Can be placed and [[Minecraft:Flower Pot|potted]] like other flowers.
* Can be placed and [[Minecraft:Flower Pot|potted]] like other flowers.
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** Syntax: {{cmd|swing <entity selector> <mainhand&vert;offhand>}}
** Syntax: {{cmd|swing <entity selector> <mainhand&vert;offhand>}}
* Both arguments can be omitted.
* Both arguments can be omitted.
** The entity selector will be {{cd|@s}} if omitted
** The entity selector will be {{cd|@s}} if omitted.
** Which hand to swing will be {{cd|mainhand}} if omitted
** Which hand to swing will be {{cd|mainhand}} if omitted.


=== General ===
=== General ===
'''Block [[Minecraft:Tag_(Java_Edition)|tags]]'''
'''[[Minecraft:Block tag (Java Edition)|Block tags]]'''
* Added the following tags which determine which blocks a category of vegetation can be placed on and survive.
 
** {{cd|#supports_vegetation}} for blocks that provide support to the following blocks: {{columns-list|colwidth=14em|
* Added new placement support tags used to determine which blocks specific vegetation can survive on.
*** {{BlockLink|Bush}}
** {{cd|#supports_vegetation}}
*** {{BlockLink|Short Grass}}
*** Defines blocks capable of supporting the following vegetation:
*** {{BlockLink|Tall Grass}}
 
*** {{BlockLink|Fern}}
{{columns-list|colwidth=14em|
*** {{BlockLink|Large Fern}}
* {{BlockLink|Bush}}
*** {{BlockLink|Pitcher Plant}}
* {{BlockLink|Short Grass}}
*** {{BlockLink|Sunflower}}
* {{BlockLink|Tall Grass}}
*** {{BlockLink|Lilac}}
* {{BlockLink|Fern}}
*** {{BlockLink|Rose Bush}}
* {{BlockLink|Large Fern}}
*** {{BlockLink|Peony}}
* {{BlockLink|Pitcher Plant}}
*** {{BlockLink|Eyeblossom}}
* {{BlockLink|Sunflower}}
*** {{BlockLink|Firefly Bush}}
* {{BlockLink|Lilac}}
*** {{BlockLink|Pink Petals}}
* {{BlockLink|Rose Bush}}
*** {{BlockLink|Wildflowers}}
* {{BlockLink|Peony}}
*** {{BlockLink|Dandelion}}
* {{BlockLink|Eyeblossom}}
*** {{BlockLink|Torchflower}}
* {{BlockLink|Firefly Bush}}
*** {{BlockLink|Poppy}}
* {{BlockLink|Pink Petals}}
*** {{BlockLink|Blue Orchid}}
* {{BlockLink|Wildflowers}}
*** {{BlockLink|Allium}}
* {{BlockLink|Dandelion}}
*** {{BlockLink|Azure Bluet}}
* {{BlockLink|Torchflower}}
*** {{BlockLink|Red Tulip}}
* {{BlockLink|Poppy}}
*** {{BlockLink|Orange Tulip}}
* {{BlockLink|Blue Orchid}}
*** {{BlockLink|White Tulip}}
* {{BlockLink|Allium}}
*** {{BlockLink|Pink Tulip}}
* {{BlockLink|Azure Bluet}}
*** {{BlockLink|Oxeye Daisy}}
* {{BlockLink|Red Tulip}}
*** {{BlockLink|Cornflower}}
* {{BlockLink|Orange Tulip}}
*** {{BlockLink|Sweet Berry Bush}}
* {{BlockLink|White Tulip}}
*** {{BlockLink|Sapling|id=oak-sapling}}
* {{BlockLink|Pink Tulip}}
* {{BlockLink|Oxeye Daisy}}
* {{BlockLink|Cornflower}}
* {{BlockLink|Sweet Berry Bush}}
* {{BlockLink|Sapling|id=oak-sapling}}
}}
}}
** {{cd|#supports_crops}} for blocks that provide support to the following crops at all growth stages:
** {{cd|#supports_crops}} for blocks that provide support to the following crops at all growth stages:
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'''Configured feature [[Minecraft:Tag_(Java_Edition)|tags]]'''
'''Configured feature [[Minecraft:Tag_(Java_Edition)|tags]]'''
* Added {{cd|#can_spawn_from_bone_meal}}.
* Added {{cd|#can_spawn_from_bone_meal}}
** Contains features that, when added in a biome, can be spawned when using [[Minecraft:bone meal]] in that biome.
** Contains features that, when added in a biome, can be spawned when using [[Minecraft:bone meal]] in that biome.


'''[[Minecraft:Data component format]]'''
'''[[Minecraft:Data component format]]'''
* Added {{cd|minecraft:additional_trade_cost}}.
* Added {{cd|minecraft:additional_trade_cost}}
** Transient component used to modify the amount of items wanted in a villager trade.
** Transient component used to modify the amount of items wanted in a villager trade.
*** Removed after a trade has been generated.
*** Removed after a trade has been generated.
** Format: integer.
** Format: integer.


* Added {{cd|minecraft:dye}}.
* Added {{cd|minecraft:dye}}
** Represents a color of dye.
** Represents a color of dye.
** Used in various places that previously required the exact dye item, including mob and block interactions.
** Used in various places that previously required the exact dye item, including mob and block interactions.
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'''[[Minecraft:Time marker]]s'''
'''[[Minecraft:Time marker]]s'''
* Time markers assign a particular name to a specific (optionally repeating) point in time for a specific world clock. Time markers replace the previously predetermined names that could be used by {{cmd|time set}}, for example {{cd|day}} or {{cd|night}}.
* Time markers assign a particular name to a specific (optionally repeating) point in time for a specific world clock. Time markers replace the previously predetermined names that could be used by {{cmd|time set}}, for example {{cd|day}} or {{cd|night}}
* Time markers will exist within the context of a specific world clock. This means that even though the different time markers are defined by different Timelines, only one Time Marker can exist with a particular id for a particular world clock. It also means that two world clocks can have a time marker with the same name.
* Time markers will exist within the context of a specific world clock. This means that even though the different time markers are defined by different Timelines, only one Time Marker can exist with a particular id for a particular world clock. It also means that two world clocks can have a time marker with the same name.
** Built-in uses of time markers
** Built-in uses of time markers
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=== Blocks ===
=== Blocks ===
'''[[Minecraft:Dispenser]]'''
'''[[Minecraft:Dispenser]]'''
* [[Minecraft:Spawn egg]] without an [[Minecraft:data component#entity_data|{{cd|entity_data}}]] component are dropped as an item. Previously, the dispenser failed to activate.
* [[Minecraft:Spawn egg|Spawn eggs]] without an [[Minecraft:data component#entity_data|{{cd|entity_data}}]] component are dropped as an item. Previously, the dispenser failed to activate.


'''[[Minecraft:Note block]]'''
'''[[Minecraft:Note block]]'''
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* Now, in many cases, it is treated as empty if it has conflicting data, such as having a count greater than [[Minecraft:Data_component#max_stack_size|{{cd|max_stack_size}}]], or having {{cd|max_stack_size}} greater than one along with [[Minecraft:Data_component#max_damage|{{cd|max_damage}}]].
* Now, in many cases, it is treated as empty if it has conflicting data, such as having a count greater than [[Minecraft:Data_component#max_stack_size|{{cd|max_stack_size}}]], or having {{cd|max_stack_size}} greater than one along with [[Minecraft:Data_component#max_damage|{{cd|max_damage}}]].
** When mining a [[Minecraft:shulker box]] containing an item stack with a conflicting data, it will treat the item as {{cd|Air x0}} in the tooltip, and placing it in a block the item stack will be removed.
** When mining a [[Minecraft:shulker box]] containing an item stack with a conflicting data, it will treat the item as {{cd|Air x0}} in the tooltip, and placing it in a block the item stack will be removed.
** Shooting an [[Minecraft:arrow]] with a conflicting data using a [[Minecraft:crossbow]] will not be a project.
** Shooting an [[Minecraft:arrow]] with a conflicting data using a [[Minecraft:crossbow]] will not be a projectile.
** {{control|Using}} a [[Minecraft:bundle]] to remove an item stack with a conflicting data, no items will be dropped.<!--Viewing the tooltip of the bundle, the game try render an empty stack, causing the game to crash.<ref>{{bug|MC-306072}}</ref>-->
** {{control|Using}} a [[Minecraft:bundle]] to remove an item stack with a conflicting data, no items will be dropped.<!--Viewing the tooltip of the bundle, the game try render an empty stack, causing the game to crash.<ref>{{bug|MC-306072}}</ref>-->
** Item stacks with conflicting data can still be placed in [[Minecraft:chest]]s and in the [[Minecraft:inventory]].
** Item stacks with conflicting data can still be placed in [[Minecraft:chest]]s and in the [[Minecraft:inventory]].
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* Baby [[Minecraft:villager]]s and baby [[Minecraft:zombie villager]]s are now each made up of a base model with overlays for each type.
* Baby [[Minecraft:villager]]s and baby [[Minecraft:zombie villager]]s are now each made up of a base model with overlays for each type.


{| class="wikitable collapsible collapsed"
* Updated the models and textures of the following baby mobs:{{columns-list|** [[File:Baby Armadillo JE3.png|32px]] [[Minecraft:Armadillo]]
|+ All model and texture changes
** {{Animate|Baby Lucy Axolotl JE1 BE1.png;  Baby Wild Axolotl JE1 BE1.png; Baby Gold Axolotl JE1 BE1.png; Baby Cyan Axolotl JE1 BE1.png; Baby Blue Axolotl JE1 BE1.png|32px}} [[Minecraft:Axolotl]]
|-
** [[File:Baby Bee JE2 BE2.png|32px]] [[Minecraft:Bee]]
! Mob
** [[File:Baby Camel JE2 BE3.png|32px]] [[Minecraft:Camel]]
! Before
** {{Animate|Baby Tuxedo Cat JE2 BE2.png;Baby Red Cat JE2 BE2.png;Baby Siamese Cat JE2 BE2.png;Baby Tabby Cat JE2 BE2.png;Baby British Shorthair Cat JE2 BE2.png;Baby Calico Cat JE2 BE2.png;Baby Persian Cat JE2 BE2.png;Baby Ragdoll Cat JE2 BE2.png;Baby White Cat JE2 BE2.png;Baby Black Cat JE2 BE2.png;Baby Jellie Cat JE2 BE2.png|32px}} [[Minecraft:Cat]]
! After
** {{Animate|Baby Chicken JE3 BE3.png;Baby Cold Chicken JE2 BE2.png;Baby Warm Chicken JE2 BE2.png|32px}} [[Minecraft:Chicken]]
|-
** {{Animate|Baby Cow Temperate BE3 JE3.png;Baby Cow Cold BE3 JE3.png;Baby Cow Warm BE3 JE3.png|32px}} [[Minecraft:Cow]]
| [[Minecraft:Cat#Tabby|Baby Tabby Cat]]
** [[File:Baby Drowned JE4.png|32px]] [[Minecraft:Drowned]]
| [[File:Baby Tabby Cat JE1 BE1.png|width=100]]
** [[File:Baby Donkey JE6.png|32px]] [[Minecraft:Donkey]]
| [[File:Baby Tabby Cat JE2 BE2.png|width=100]]
** [[File:Baby Dolphin JE1 BE1.png|32px]] [[Minecraft:Dolphin]]
|-
** {{animate|Baby Fox JE2.png; Baby Snow Fox JE2.png|32px}} [[Minecraft:Fox]]
| [[Minecraft:Cat#Tuxedo|Baby Tuxedo Cat]]
** [[File:Baby Goat JE2 BE3.png|32px]] [[Minecraft:Goat]]
| [[File:Baby Tuxedo Cat JE1 BE1.png|width=100]]
** [[File:Baby Glow Squid JE2.png|32px]] [[Minecraft:Glow Squid]]
| [[File:Baby Tuxedo Cat JE2 BE2.png|width=100]]
** [[File:Baby Hoglin JE5 BE4.png|32px]] [[Minecraft:Hoglin]]
|-
** {{Animate|Baby Black Horse JE5.png; Baby Black Horse with Black Dots JE5.png; Baby Black Horse with White Field JE5.png; Baby Black Horse with White Spots JE5.png; Baby Black Horse with White Stockings JE5.png; Baby Brown Horse JE5.png; Baby Brown Horse with Black Dots JE5.png; Baby Brown Horse with White Field JE5.png; Baby Brown Horse with White Spots JE5.png; Baby Brown Horse with White Stockings JE5.png; Baby Chestnut Horse JE5.png; Baby Chestnut Horse with Black Dots JE5.png; Baby Chestnut Horse with White Field JE5.png; Baby Chestnut Horse with White Spots JE5.png; Baby Chestnut Horse with White Stockings JE5.png; Baby Creamy Horse JE5.png; Baby Creamy Horse with Black Dots JE5.png; Baby Creamy Horse with White Field JE5.png; Baby Creamy Horse with White Spots JE5.png; Baby Creamy Horse with White Stockings JE5.png; Baby Darkbrown Horse JE5.png; Baby Darkbrown Horse with Black Dots JE5.png; Baby Darkbrown Horse with White Field JE5.png; Baby Darkbrown Horse with White Spots JE5.png; Baby Darkbrown Horse with White Stockings JE5.png; Baby Gray Horse JE5.png; Baby Gray Horse with Black Dots JE5.png; Baby Gray Horse with White Field JE5.png; Baby Gray Horse with White Spots JE5.png; Baby Gray Horse with White Stockings JE5.png; Baby White Horse JE5.png; Baby White Horse with Black Dots JE5.png; Baby White Horse with White Field JE5.png; Baby White Horse with White Spots JE5.png; Baby White Horse with White Stockings JE5.png|32px}} [[Minecraft:Horse]]
| [[Minecraft:Cat#Red|Baby Red Cat]]
** [[File:Baby Husk JE4 BE4.png|32px]] [[Minecraft:Husk]]
| [[File:Baby Red Cat JE1 BE1.png|width=100]]
** {{animate|Baby Brown Llama JE3 BE3.png; Baby Creamy Llama JE3 BE3.png; Baby Gray Llama JE3 BE3.png; Baby White Llama JE3 BE3.png|32px}} [[Minecraft:Llama]]
| [[File:Baby Red Cat JE2 BE2.png|width=100]]
** {{Animate|Baby Mooshroom BE3 JE3.png;Baby Mooshroom Brown BE3 JE3.png|32px}} [[Minecraft:Mooshroom]]
|-
** [[File:Baby Mule JE6.png|32px]] [[Minecraft:Mule]]
| [[Minecraft:Cat#Siamese|Baby Siamese Cat]]
** [[File:Baby Ocelot JE3 BE3.png|32px]] [[Minecraft:Ocelot]]
| [[File:Baby Siamese Cat JE1 BE1.png|width=100]]
** {{Animate|Baby Panda JE4 BE2.png;Lazy Baby Panda JE4 BE2.png;Aggressive Baby Panda JE4 BE3.png;Worried Baby Panda JE4 BE2.png;Playful Baby Panda JE4 BE2.png;Weak Baby Panda JE4 BE2.png;Brown Baby Panda JE4 BE2.png|32px}} [[Minecraft:Panda]]
| [[File:Baby Siamese Cat JE2 BE2.png|width=100]]
** {{Animate|Baby Pig JE3 BE3.png;Baby Cold Pig JE2 BE2.png;Baby Warm Pig JE3 BE2.png|32px}} [[Minecraft:Pig]]
|-
** [[File:Baby Piglin JE2 BE2.png|32px]] [[Minecraft:Piglin]]
| [[Minecraft:Cat#British Shorthair|Baby British Shorthair Cat]]
** [[File:Baby Polar Bear JE7 BE3.png|32px]] [[Minecraft:Polar Bear]]
| [[File:Baby British Shorthair Cat JE1 BE1.png|width=100]]
** {{Animate|Baby Brown Rabbit JE3 BE3.png;Baby White Rabbit JE3 BE3.png;Baby Black Rabbit JE3 BE3.png;Baby Gold Rabbit JE3 BE3.png;Baby Salt Rabbit JE3 BE3.png;Baby White Splotched Rabbit JE4 BE3.png;Baby Toast Rabbit JE3 BE3.png|32px}} [[Minecraft:Rabbit]]
| [[File:Baby British Shorthair Cat JE2 BE2.png|width=100]]
** [[File:Snifflet JE3 BE2.png|32px]] [[Minecraft:Sniffer]]
|-
** [[File:Baby Strider JE3 BE3.png|32px]] [[Minecraft:Strider]]
| [[Minecraft:Cat#Calico|Baby Calico Cat]]
** {{animate|Baby Brown Trader Llama JE2 BE2.png; Baby Creamy Trader Llama JE2 BE2.png; Baby Gray Trader Llama JE2 BE2.png; Baby White Trader Llama JE2 BE2.png|32px}} [[Minecraft:Trader Llama]]
| [[File:Baby Calico Cat JE1 BE1.png|width=100]]
** [[File:Baby Skeleton Horse JE7.png|32px]] [[Minecraft:Skeleton Horse]]
| [[File:Baby Calico Cat JE2 BE2.png|width=100]]
** {{Animate|Baby White Sheep JE4 BE7.png;Baby Light Gray Sheep JE6 BE6.png;Baby Gray Sheep JE6 BE6.png;Baby Black Sheep JE6 BE6.png;Baby Brown Sheep JE6 BE6.png;Baby Red Sheep JE6 BE6.png
|-
;Baby Orange Sheep JE6 BE6.png;Baby Yellow Sheep JE6 BE6.png;Baby Lime Sheep JE6 BE6.png;Baby Green Sheep JE6 BE6.png;Baby Cyan Sheep JE6 BE6.png;Baby Light Blue Sheep JE6 BE6.png;Baby Blue Sheep JE6 BE6.png;Baby Purple Sheep JE6 BE6.png;Baby Magenta Sheep JE6 BE6.png;Baby Pink Sheep JE6 BE6.png;Baby Jeb Sheep JE4 BE4.webp|32px}} [[Minecraft:Sheep]]
| [[Minecraft:Cat#Persian|Baby Persian Cat]]
** [[File:Baby Squid JE2 BE3.png|32px]] [[Minecraft:Squid]]
| [[File:Baby Persian Cat JE1 BE1.png|width=100]]
** [[File:Baby Turtle.png|32px]] [[Minecraft:Turtle]]
| [[File:Baby Persian Cat JE2 BE2.png|width=100]]
** {{Animate|Plains Baby Villager JE3 BE2.png;Desert Baby Villager JE3 BE2.png;Savanna Baby Villager JE3 BE2.png;Taiga Baby Villager JE3 BE2.png;Snowy Baby Villager JE3 BE2.png;Jungle Baby Villager JE3 BE2.png;Swamp Baby Villager JE3 BE2.png|32px}} [[Minecraft:Villager]]
|-
** {{Animate|Baby Wolf JE3 BE3.png;Ashen Baby Wolf JE2.png;Black Baby Wolf JE2.png;Chestnut Baby Wolf JE2.png;Rusty Baby Wolf JE3.png;Snowy Baby Wolf JE2.png;Spotted Baby Wolf JE2.png;Striped Baby Wolf JE2.png;Woods Baby Wolf JE2.png|32px}} [[Minecraft:Wolf]]
| [[Minecraft:Cat#Ragdoll|Baby Ragdoll Cat]]
** [[File:Baby Zoglin JE2 BE3.png|32px]] [[Minecraft:Zoglin]]
| [[File:Baby Ragdoll Cat JE1 BE1.png|width=100]]
** [[File:Baby Zombie JE4 BE4.png|32px]] [[Minecraft:Zombie]]
| [[File:Baby Ragdoll Cat JE2 BE2.png|width=100]]
** [[File:Baby Zombie Horse JE7.png|32px]] [[Minecraft:Zombie Horse]]
|-
** {{Animate|Plains Baby Zombie Villager JE2 BE2.png;Desert Baby Zombie Villager JE2 BE2.png;Savanna Baby Zombie Villager JE2 BE2.png;Taiga Baby Zombie Villager JE2 BE2.png;Snowy Baby Zombie Villager JE2 BE2.png;Jungle Baby Zombie Villager JE2 BE2.png;Swamp Baby Zombie Villager JE2 BE2.png|32px}} [[Minecraft:Zombie Villager]]
| [[Minecraft:Cat#White|Baby White Cat]]
** [[File:Baby Zombified Piglin JE9 BE6.png|32px]] [[Minecraft:Zombified Piglin]]}}
| [[File:Baby White Cat JE1 BE1.png|width=100]]
| [[File:Baby White Cat JE2 BE2.png|width=100]]
|-
| [[Minecraft:Cat#Jellie|Baby Jellie Cat]]
| [[File:Baby Jellie Cat JE1 BE1.png|width=100]]
| [[File:Baby Jellie Cat JE2 BE2.png|width=100]]
|-
| [[Minecraft:Cat#Black|Baby Black Cat]]
| [[File:Baby Black Cat JE1 BE1.png|width=100]]
| [[File:Baby Black Cat JE2 BE2.png|width=100]]
|-
| [[Minecraft:Chicken#Temperate|Baby Temperate Chicken]]
| [[File:Baby Chicken JE2 BE2.png|width=100]]
| [[File:Baby Chicken JE3 BE3.png|width=100]]
|-
| [[Minecraft:Chicken#Cold|Baby Cold Chicken]]
| [[File:Baby Cold Chicken JE1 BE1.png|width=100]]
| [[File:Baby Cold Chicken JE2 BE2.png|width=100]]
|-
| [[Minecraft:Chicken#Warm|Baby Warm Chicken]]
| [[File:Baby Warm Chicken JE1 BE1.png|width=100]]
| [[File:Baby Warm Chicken JE2 BE2.png|width=100]]
|-
| [[Minecraft:Cow#Temperate|Baby Temperate Cow]]
| [[File:Baby Cow JE5 BE4.png|width=100]]
| [[File:Baby Temperate Cow JE6 BE5.png|width=100]]
|-
| [[Minecraft:Cow#Cold|Baby Cold Cow]]
| [[File:Baby Cold Cow BE1.png|width=100]]
| [[File:Baby Cold Cow JE3 BE2.png|width=100]]
|-
| [[Minecraft:Cow#Warm|Baby Warm Cow]]
| [[File:Baby Warm Cow BE1.png|width=100]]
| [[File:Baby Warm Cow JE3 BE2.png|width=100]]
|-
| [[Minecraft:Mooshroom#Red|Baby Red Mooshroom]]
| [[File:Baby Mooshroom JE5 BE4.png|width=100]]
| [[File:Baby Mooshroom JE6 BE5.png|width=100]]
|-
| [[Minecraft:Mooshroom#Brown|Baby Brown Mooshroom]]
| [[File:Baby Brown Mooshroom JE4 BE3.png|width=100]]
| [[File:Baby Brown Mooshroom JE5 BE4.png|width=100]]
|-
| [[Minecraft:Ocelot#Baby|Baby Ocelot]]
| [[File:Baby Ocelot JE2 BE2.png|width=100]]
| [[File:Baby Ocelot JE3 BE3.png|width=100]]
|-
| [[Minecraft:Pig#Temperate|Baby Temperate Pig]]
| [[File:Baby Pig JE2 BE2.png|width=100]]
| [[File:Baby Temperate Pig JE3 BE3.png|width=100]]
|-
| [[Minecraft:Pig#Cold|Baby Cold Pig]]
| [[File:Baby Cold Pig JE1 BE1.png|width=100]]
| [[File:Baby Cold Pig JE2 BE2.png|width=100]]
|-
| [[Minecraft:Pig#Warm|Baby Warm Pig]]
| [[File:Baby Warm Pig JE2 BE1.png|width=100]]
| [[File:Baby Warm Pig JE3 BE2.png|width=100]]
|-
| [[Minecraft:Rabbit#Brown|Brown Rabbit]]
| [[File:Brown Rabbit JE2 BE2.png|width=100]]
| [[File:Brown Rabbit JE3 BE3.png|width=100]]
|-
| [[Minecraft:Rabbit#White|White Rabbit]]
| [[File:White Rabbit JE2 BE2.png|width=100]]
| [[File:White Rabbit JE3 BE3.png|width=100]]
|-
| [[Minecraft:Rabbit#Black|Black Rabbit]]
| [[File:Black Rabbit JE2 BE2.png|width=100]]
| [[File:Black Rabbit JE3 BE3.png|width=100]]
|-
| [[Minecraft:Rabbit#White Splotched|White Splotched Rabbit]]
| [[File:White Splotched Rabbit JE3 BE2.png|width=100]]
| [[File:White Splotched Rabbit JE4 BE3.png|width=100]]
|-
| [[Minecraft:Rabbit#Gold|Gold Rabbit]]
| [[File:Gold Rabbit JE2 BE2.png|width=100]]
| [[File:Gold Rabbit JE3 BE3.png|width=100]]
|-
| [[Minecraft:Rabbit#Salt|Salt Rabbit]]
| [[File:Salt Rabbit JE2 BE2.png|width=100]]
| [[File:Salt Rabbit JE3 BE3.png|width=100]]
|-
| [[Minecraft:Rabbit#Killer Bunny|The Killer Bunny]]
| [[File:The Killer Bunny JE5.png|width=100]]
| [[File:The Killer Bunny JE6.png|width=100]]
|-
| [[Minecraft:Rabbit#Toast|Toast Rabbit]]
| [[File:Toast Rabbit JE2 BE2.png|width=100]]
| [[File:Toast Rabbit JE3 BE3.png|width=100]]
|-
| [[Minecraft:Rabbit#Brown|Baby Brown Rabbit]]
| [[File:Baby Brown Rabbit JE2 BE2.png|width=100]]
| [[File:Baby Brown Rabbit JE3 BE3.png|width=100]]
|-
| [[Minecraft:Rabbit#White|Baby White Rabbit]]
| [[File:Baby White Rabbit JE2 BE2.png|width=100]]
| [[File:Baby White Rabbit JE3 BE3.png|width=100]]
|-
| [[Minecraft:Rabbit#Black|Baby Black Rabbit]]
| [[File:Baby Black Rabbit JE2 BE2.png|width=100]]
| [[File:Baby Black Rabbit JE3 BE3.png|width=100]]
|-
| [[Minecraft:Rabbit#White Splotched|Baby White Splotched Rabbit]]
| [[File:Baby White Splotched Rabbit JE3 BE2.png|width=100]]
| [[File:Baby White Splotched Rabbit JE4 BE3.png|width=100]]
|-
| [[Minecraft:Rabbit#Gold|Baby Gold Rabbit]]
| [[File:Baby Gold Rabbit JE2 BE2.png|width=100]]
| [[File:Baby Gold Rabbit JE3 BE3.png|width=100]]
|-
| [[Minecraft:Rabbit#Salt|Baby Salt Rabbit]]
| [[File:Baby Salt Rabbit JE2 BE2.png|width=100]]
| [[File:Baby Salt Rabbit JE3 BE3.png|width=100]]
|-
| [[Minecraft:Rabbit#Killer Bunny|Baby Killer Bunny]]
| [[File:Baby Killer Bunny JE5.png|width=100]]
| [[File:Baby Killer Bunny JE6.png|width=100]]
|-
| [[Minecraft:Rabbit#Toast|Baby Toast Rabbit]]
| [[File:Baby Toast Rabbit JE2 BE2.png|width=100]]
| [[File:Baby Toast Rabbit JE3 BE3.png|width=100]]
|-
| [[Minecraft:Sheep|Baby Sheep]]
| [[File:Baby White Sheep JE3 BE6.png|width=100]]
| [[File:Baby White Sheep JE4 BE7.png|width=100]]
|-
| [[Minecraft:Wolf#Pale|Baby Pale Wolf]]
| [[File:Baby Wolf JE2 BE2.png|width=100]]
| [[File:Baby Wolf JE3 BE3.png|width=100]]
|-
| [[Minecraft:Wolf#Ashen|Baby Ashen Wolf]]
| [[File:Ashen Baby Wolf JE1 BE1.png|width=100]]
| [[File:Ashen Baby Wolf JE2 BE2.png|width=100]]
|-
| [[Minecraft:Wolf#Black|Baby Black Wolf]]
| [[File:Black Baby Wolf JE1 BE1.png|width=100]]
| [[File:Black Baby Wolf JE2 BE2.png|width=100]]
|-
| [[Minecraft:Wolf#Chestnut|Baby Chestnut Wolf]]
| [[File:Chestnut Baby Wolf JE1 BE1.png|width=100]]
| [[File:Chestnut Baby Wolf JE2 BE2.png|width=100]]
|-
| [[Minecraft:Wolf#Rusty|Baby Rusty Wolf]]
| [[File:Rusty Baby Wolf JE1 BE1.png|width=100]]
| [[File:Rusty Baby Wolf JE2 BE2.png|width=100]]
|-
| [[Minecraft:Wolf#Snowy|Baby Snowy Wolf]]
| [[File:Snowy Baby Wolf JE1 BE1.png|width=100]]
| [[File:Snowy Baby Wolf JE2 BE2.png|width=100]]
|-
| [[Minecraft:Wolf#Spotted|Baby Spotted Wolf]]
| [[File:Spotted Baby Wolf JE1 BE1.png|width=100]]
| [[File:Spotted Baby Wolf JE2 BE2.png|width=100]]
|-
| [[Minecraft:Wolf#Striped|Baby Striped Wolf]]
| [[File:Striped Baby Wolf JE1 BE1.png|width=100]]
| [[File:Striped Baby Wolf JE2 BE2.png|width=100]]
|-
| [[Minecraft:Wolf#Woods|Baby Woods Wolf]]
| [[File:Woods Baby Wolf JE1 BE1.png|width=100]]
| [[File:Woods Baby Wolf JE2 BE2.png|width=100]]
|-
| [[Minecraft:Horse|Baby Black Horse]]
| [[File:Baby Black Horse.png|width=100]]
| [[File:Baby Black Horse JE5.png|width=100]]
|-
| [[Minecraft:Horse|Baby Black Horse with Black Dots]]
| [[File:Baby Black Horse with Black Dots.png|width=100]]
| [[File:Baby Black Horse with Black Dots JE5.png|width=100]]
|-
| [[Minecraft:Horse|Baby Black Horse with White Field]]
| [[File:Baby Black Horse with White Field.png|width=100]]
| [[File:Baby Black Horse with White Field JE5.png|width=100]]
|-
| [[Minecraft:Horse|Baby Black Horse with White Spots]]
| [[File:Baby Black Horse with White Spots.png|width=100]]
| [[File:Baby Black Horse with White Spots JE5.png|width=100]]
|-
| [[Minecraft:Horse|Baby Black Horse with White Stockings and Blaze]]
| [[File:Baby Black Horse with White Stockings.png|width=100]]
| [[File:Baby Black Horse with White Stockings JE5.png|width=100]]
|-
| [[Minecraft:Horse|Baby Brown Horse]]
| [[File:Baby Brown Horse.png|width=100]]
| [[File:Baby Brown Horse JE5.png|width=100]]
|-
| [[Minecraft:Horse|Baby Brown Horse with Black Dots]]
| [[File:Baby Brown Horse with Black Dots.png|width=100]]
| [[File:Baby Brown Horse with Black Dots JE5.png|width=100]]
|-
| [[Minecraft:Horse|Baby Brown Horse with White Field]]
| [[File:Baby Brown Horse with White Field.png|width=100]]
| [[File:Baby Brown Horse with White Field JE5.png|width=100]]
|-
| [[Minecraft:Horse|Baby Brown Horse with White Spots]]
| [[File:Baby Brown Horse with White Spots.png|width=100]]
| [[File:Baby Brown Horse with White Spots JE5.png|width=100]]
|-
| [[Minecraft:Horse|Baby Brown Horse with White Stockings and Blaze]]
| [[File:Baby Brown Horse with White Stockings.png|width=100]]
| [[File:Baby Brown Horse with White Stockings JE5.png|width=100]]
|-
| [[Minecraft:Horse|Baby Chestnut Horse]]
| [[File:Baby Chestnut Horse.png|width=100]]
| [[File:Baby Chestnut Horse JE5.png|width=100]]
|-
| [[Minecraft:Horse|Baby Chestnut Horse with Black Dots]]
| [[File:Baby Chestnut Horse with Black Dots.png|width=100]]
| [[File:Baby Chestnut Horse with Black Dots JE5.png|width=100]]
|-
| [[Minecraft:Horse|Baby Chestnut Horse with White Field]]
| [[File:Baby Chestnut Horse with White Field.png|width=100]]
| [[File:Baby Chestnut Horse with White Field JE5.png|width=100]]
|-
| [[Minecraft:Horse|Baby Chestnut Horse with White Spots]]
| [[File:Baby Chestnut Horse with White Spots.png|width=100]]
| [[File:Baby Chestnut Horse with White Spots JE5.png|width=100]]
|-
| [[Minecraft:Horse|Baby Chestnut Horse with White Stockings and Blaze]]
| [[File:Baby Chestnut Horse with White Stockings.png|width=100]]
| [[File:Baby Chestnut Horse with White Stockings JE5.png|width=100]]
|-
| [[Minecraft:Horse|Baby Creamy Horse]]
| [[File:Baby Creamy Horse.png|width=100]]
| [[File:Baby Creamy Horse JE5.png|width=100]]
|-
| [[Minecraft:Horse|Baby Creamy Horse with Black Dots]]
| [[File:Baby Creamy Horse with Black Dots.png|width=100]]
| [[File:Baby Creamy Horse with Black Dots JE5.png|width=100]]
|-
| [[Minecraft:Horse|Baby Creamy Horse with White Field]]
| [[File:Baby Creamy Horse with White Field.png|width=100]]
| [[File:Baby Creamy Horse with White Field JE5.png|width=100]]
|-
| [[Minecraft:Horse|Baby Creamy Horse with White Spots]]
| [[File:Baby Creamy Horse with White Spots.png|width=100]]
| [[File:Baby Creamy Horse with White Spots JE5.png|width=100]]
|-
| [[Minecraft:Horse|Baby Creamy Horse with White Stockings and Blaze]]
| [[File:Baby Creamy Horse with White Stockings.png|width=100]]
| [[File:Baby Creamy Horse with White Stockings JE5.png|width=100]]
|-
| [[Minecraft:Horse|Baby Dark Brown Horse]]
| [[File:Baby Darkbrown Horse.png|width=100]]
| [[File:Baby Darkbrown Horse JE5.png|width=100]]
|-
| [[Minecraft:Horse|Baby Dark Brown Horse with Black Dots]]
| [[File:Baby Darkbrown Horse with Black Dots.png|width=100]]
| [[File:Baby Darkbrown Horse with Black Dots JE5.png|width=100]]
|-
| [[Minecraft:Horse|Baby Dark Brown Horse with White Field]]
| [[File:Baby Darkbrown Horse with White Field.png|width=100]]
| [[File:Baby Darkbrown Horse with White Field JE5.png|width=100]]
|-
| [[Minecraft:Horse|Baby Dark Brown Horse with White Spots]]
| [[File:Baby Darkbrown Horse with White Spots.png|width=100]]
| [[File:Baby Darkbrown Horse with White Spots JE5.png|width=100]]
|-
| [[Minecraft:Horse|Baby Dark Brown Horse with White Stockings and Blaze]]
| [[File:Baby Darkbrown Horse with White Stockings.png|width=100]]
| [[File:Baby Darkbrown Horse with White Stockings JE5.png|width=100]]
|-
| [[Minecraft:Horse|Baby Gray Horse]]
| [[File:Baby Gray Horse.png|width=100]]
| [[File:Baby Gray Horse JE5.png|width=100]]
|-
| [[Minecraft:Horse|Baby Gray Horse with Black Dots]]
| [[File:Baby Gray Horse with Black Dots.png|width=100]]
| [[File:Baby Gray Horse with Black Dots JE5.png|width=100]]
|-
| [[Minecraft:Horse|Baby Gray Horse with White Field]]
| [[File:Baby Gray Horse with White Field.png|width=100]]
| [[File:Baby Gray Horse with White Field JE5.png|width=100]]
|-
| [[Minecraft:Horse|Baby Gray Horse with White Spots]]
| [[File:Baby Gray Horse with White Spots.png|width=100]]
| [[File:Baby Gray Horse with White Spots JE5.png|width=100]]
|-
| [[Minecraft:Horse|Baby Gray Horse with White Stockings and Blaze]]
| [[File:Baby Gray Horse with White Stockings.png|width=100]]
| [[File:Baby Gray Horse with White Stockings JE5.png|width=100]]
|-
| [[Minecraft:Horse|Baby White Horse]]
| [[File:Baby White Horse.png|width=100]]
| [[File:Baby White Horse JE5.png|width=100]]
|-
| [[Minecraft:Horse|Baby White Horse with Black Dots]]
| [[File:Baby White Horse with Black Dots.png|width=100]]
| [[File:Baby White Horse with Black Dots JE5.png|width=100]]
|-
| [[Minecraft:Horse|Baby White Horse with White Field]]
| [[File:Baby White Horse with White Field.png|width=100]]
| [[File:Baby White Horse with White Field JE5.png|width=100]]
|-
| [[Minecraft:Horse|Baby White Horse with White Spots]]
| [[File:Baby White Horse with White Spots.png|width=100]]
| [[File:Baby White Horse with White Spots JE5.png|width=100]]
|-
| [[Minecraft:Horse|Baby Creamy Horse with White Stockings and Blaze]]
| [[File:Baby White Horse with White Stockings.png|width=100]]
| [[File:Baby White Horse with White Stockings JE5.png|width=100]]
|-
| [[Minecraft:Baby Donkey]]
| [[File:Baby Donkey.png|width=100]]
| [[File:Baby Donkey JE6.png|width=100]]
|-
| [[Minecraft:Baby Mule]]
| [[File:Baby Mule.png|width=100]]
| [[File:Baby Mule JE6.png|width=100]]
|-
| [[Minecraft:Baby Skeleton Horse]]
| [[File:Baby Skeleton Horse.png|width=100]]
| [[File:Baby Skeleton Horse JE7.png|width=100]]
|-
| [[Minecraft:Baby Zombie Horse]]
| [[File:Baby Zombie Horse.png|width=100]]
| [[File:Baby Zombie Horse JE7.png|width=100]]
|-
| [[Minecraft:Baby Turtle]]
| [[File:Turtle.png|width=100]]
| [[File:Baby Turtle.png|width=100]]
|-
| [[Minecraft:Axolotl#Leucistic|Baby Leucistic Axolotl]]
| [[File:Lucy Axolotl JE2.png|width=100]]
| [[File:Baby Lucy Axolotl JE3 BE3.png|width=100]]
|-
| [[Minecraft:Axolotl#Wild|Baby Wild Axolotl]]
| [[File:Wild Axolotl JE1.png|width=100]]
| [[File:Baby Wild Axolotl JE1 BE1.png|width=100]]
|-
| [[Minecraft:Axolotl#Gold|Baby Gold Axolotl]]
| [[File:Gold Axolotl JE2.png|width=100]]
| [[File:Baby Gold Axolotl JE1 BE1.png|width=100]]
|-
| [[Minecraft:Axolotl#Cyan|Baby Cyan Axolotl]]
| [[File:Cyan Axolotl JE2.png|width=100]]
| [[File:Baby Cyan Axolotl JE1 BE1.png|width=100]]
|-
| [[Minecraft:Axolotl#Blue|Baby Blue Axolotl]]
| [[File:Blue Axolotl JE2.png|width=100]]
| [[File:Baby Blue Axolotl JE1 BE1.png|width=100]]
|-
| [[Minecraft:Baby Squid]]
| [[File:Squid.png|width=100]]
| [[File:Baby Squid.png|width=100]]
|-
| [[Minecraft:Baby Glow Squid]]
| [[File:Glow Squid.png|width=100]]
| [[File:Baby Glow Squid.png|width=100]]
|-
| [[Minecraft:Baby Dolphin]]
| [[File:Dolphin.png|width=100]]
| [[File:Baby Dolphin.png|width=100]]
|-
|[[Minecraft:Bee|Baby Bee]]
|[[File:Bee JE1.gif|width=100]]
|[[File:Baby Bee JE2 BE2.png|width=100]]
|-
|[[Minecraft:Fox#Red|Baby Red Fox]]
|[[File:Baby Fox JE1 BE1.png|width=100]]
|[[File:Baby Fox JE2.png|width=100]]
|-
|[[Minecraft:Fox#Snow|Baby Snow Fox]]
|[[File:Baby Snow Fox JE1 BE1.png|width=100]]
|[[File:Baby Snow Fox JE2.png|width=100]]
|-
|[[Minecraft:Goat|Baby Goat]]
|[[File:Baby Goat JE1 BE2.png|width=100]]
|[[File:Baby Goat JE2 BE3.png|width=100]]
|-
|[[Minecraft:Camel|Baby Camel]]
|[[File:Camel Idle.gif|width=100]]
|[[File:Baby Camel JE2 BE3.png|width=100]]
|-
|[[Minecraft:Armadillo|Baby Armadillo]]
|[[File:Armadillo JE2 BE2.png|width=100]]
|[[File:Baby Armadillo JE3.png|width=100]]
|-
|[[Minecraft:Polar bear|Baby Polar Bear]]
|[[File:Baby Polar Bear JE6.png|width=100]]
|[[File:Baby Polar Bear JE7 BE3.png|width=100]]
|-
|[[Minecraft:Llama#Brown|Baby Brown llama]]
|[[File:Baby Brown Llama.png|width=100]]
|[[File:Baby Brown Llama JE3 BE3.png|width=100]]
|-
|[[Minecraft:Llama#Creamy|Baby Creamy llama]]
|[[File:Baby Creamy Llama.png|width=100]]
|[[File:Baby Creamy Llama JE3 BE3.png|width=100]]
|-
|[[Minecraft:Llama#Gray|Baby Gray llama]]
|[[File:Baby Gray Llama.png|width=100]]
|[[File:Baby Gray Llama JE3 BE3.png|width=100]]
|-
|[[Minecraft:Llama#White|Baby White llama]]
|[[File:Baby White Llama.png|width=100]]
|[[File:Baby White Llama JE3 BE3.png|width=100]]
|-
|[[Minecraft:Trader llama#Brown|Baby Brown trader llama]]
|[[File:Baby Brown Trader Llama.png|width=100]]
|[[File:Baby Brown Trader Llama JE2 BE2.png|width=100]]
|-
|[[Minecraft:Trader llama#Creamy|Baby Creamy trader llama]]
|[[File:Baby Creamy Trader Llama.png|width=100]]
|[[File:Baby Creamy Trader Llama JE2 BE2.png|width=100]]
|-
|[[Minecraft:Trader llama#Gray|Baby Gray trader llama]]
|[[File:Baby Gray Trader Llama.png|width=100]]
|[[File:Baby Gray Trader Llama JE2 BE2.png|width=100]]
|-
|[[Minecraft:Trader llama#White|Baby White trader llama]]
|[[File:Baby White Trader Llama.png|width=100]]
|[[File:Baby White Trader Llama JE2 BE2.png|width=100]]
|-
|[[Minecraft:Zombie|Baby Zombie]]
|[[File:Baby Zombie JE2 BE2.png|width=100]]
|[[File:Baby Zombie JE4 BE4.png|width=100]]
|-
|[[Minecraft:Husk|Baby Husk]]
|[[File:Baby Husk JE2 BE2.png|width=100]]
|[[File:Baby Husk JE4 BE4.png|width=100]]
|-
|[[Minecraft:Drowned|Gurgle]]
|[[File:Baby Drowned JE1.png|width=100]]
|[[File:Baby Drowned JE3.png|width=100]]
|-
|[[Minecraft:Piglin|Baby Piglin]]
|[[File:Baby Piglin JE1.png|width=100]]
|[[File:Baby Piglin JE2 BE2.png|width=100]]
|-
|[[Minecraft:Zombified Piglin|Baby Zombified Piglin]]
|[[File:Baby Zombified Piglin JE8.png|width=100]]
|[[File:Baby Zombified Piglin JE9 BE6.png|width=100]]
|-
|[[Minecraft:Villager|Base Baby Villager]]
|
|[[File:Baby Villager Base JE2 BE2.png|width=100]]
|-
|[[Minecraft:Villager#Plains|Baby Plains Villager]]
|[[File:Plains Villager Base JE2.png|width=100]]
|[[File:Plains Baby Villager JE3 BE2.png|width=100]]
|-
|[[Minecraft:Villager#Desert|Baby Desert Villager]]
|[[File:Desert Villager Base JE2.png|width=100]]
|[[File:Desert Baby Villager JE3 BE2.png|width=100]]
|-
|[[Minecraft:Villager#Savanna|Baby Savanna Villager]]
|[[File:Savanna Villager Base JE2.png|width=100]]
|[[File:Savanna Baby Villager JE3 BE2.png|width=100]]
|-
|[[Minecraft:Villager#Taiga|Baby Taiga Villager]]
|[[File:Taiga Villager Base JE2.png|width=100]]
|[[File:Taiga Baby Villager JE3 BE2.png|width=100]]
|-
|[[Minecraft:Villager#Snowy|Baby Snowy Villager]]
|[[File:Snowy Villager Base JE2.png|width=100]]
|[[File:Snowy Baby Villager JE3 BE2.png|width=100]]
|-
|[[Minecraft:Villager#Jungle|Baby Jungle Villager]]
|[[File:Jungle Villager Base JE2.png|width=100]]
|[[File:Jungle Baby Villager JE3 BE2.png|width=100]]
|-
|[[Minecraft:Villager#Swamp|Baby Swamp Villager]]
|[[File:Swamp Villager Base JE2.png|width=100]]
|[[File:Swamp Baby Villager JE3 BE2.png|width=100]]
|-
|[[Minecraft:Zombie Villager|Base Baby Zombie Villager]]
|
|[[File:Baby Zombie Villager Base JE2 BE2.png|width=100]]
|-
|[[Minecraft:Zombie Villager#Plains|Baby Plains Zombie Villager]]
|[[File:Plains Baby Zombie Villager Base.png|width=100]]
|[[File:Plains Baby Zombie Villager JE2 BE2.png|width=100]]
|-
|[[Minecraft:Zombie Villager#Desert|Baby Desert Zombie Villager]]
|[[File:Desert Baby Zombie Villager Base.png|width=100]]
|[[File:Desert Baby Zombie Villager JE2 BE2.png|width=100]]
|-
|[[Minecraft:Zombie Villager#Savanna|Baby Savanna Zombie Villager]]
|[[File:Savanna Baby Zombie Villager Base.png|width=100]]
|[[File:Savanna Baby Zombie Villager JE2 BE2.png|width=100]]
|-
|[[Minecraft:Zombie Villager#Taiga|Baby Taiga Zombie Villager]]
|[[File:Taiga Baby Zombie Villager Base.png|width=100]]
|[[File:Taiga Baby Zombie Villager JE2 BE2.png|width=100]]
|-
|[[Minecraft:Zombie Villager#Snowy|Baby Snowy Zombie Villager]]
|[[File:Snowy Baby Zombie Villager Base.png|width=100]]
|[[File:Snowy Baby Zombie Villager JE2 BE2.png|width=100]]
|-
|[[Minecraft:Zombie Villager#Jungle|Baby Jungle Zombie Villager]]
|[[File:Jungle Baby Zombie Villager Base.png|width=100]]
|[[File:Jungle Baby Zombie Villager JE2 BE2.png|width=100]]
|-
|[[Minecraft:Zombie Villager#Swamp|Baby Swamp Zombie Villager]]
|[[File:Swamp Baby Zombie Villager Base.png|width=100]]
|[[File:Swamp Baby Zombie Villager JE2 BE2.png|width=100]]
|-
| [[Minecraft:Hoglin|Baby Hoglin]]
| [[File:Baby Hoglin JE4.png|width=100]]
| [[File:Baby Hoglin JE5 BE4.png|width=100]]
|-
| [[Minecraft:Panda|Baby Panda]]
| [[File:Baby Panda JE3.png|width=100]]
| [[File:Baby Panda JE4 BE2.png|width=100]]
|-
| [[Minecraft:Panda|Baby Panda]] (lazy)
| [[File:Lazy Baby Panda JE3.png|width=100]]
| [[File:Lazy Baby Panda JE4 BE2.png|width=100]]
|-
| [[Minecraft:Panda|Baby Panda]] (aggressive)
| [[File:Aggressive Baby Panda JE3.png|width=100]]
| [[File:Aggressive Baby Panda JE4 BE3.png|width=100]]
|-
| [[Minecraft:Panda|Baby Panda]] (worried)
| [[File:Worried Baby Panda JE3.png|width=100]]
| [[File:Worried Baby Panda JE4 BE2.png|width=100]]
|-
| [[Minecraft:Panda|Baby Panda]] (playful)
| [[File:Playful Baby Panda JE3.png|width=100]]
| [[File:Playful Baby Panda JE4 BE2.png|width=100]]
|-
| [[Minecraft:Panda|Baby Panda]] (weak)
| [[File:Weak Baby Panda JE3.png|width=100]]
| [[File:Weak Baby Panda JE4 BE2.png|width=100]]
|-
| [[Minecraft:Panda|Baby Panda]] (brown)
| [[File:Brown Baby Panda JE3.png|width=100]]
| [[File:Brown Baby Panda JE4 BE2.png|width=100]]
|-
| [[Minecraft:Sniffer|Snifflet]]
| [[File:Snifflet JE2 BE1.png|width=100]]
| [[File:Snifflet JE3 BE2.png|width=100]]
|-
| [[Minecraft:Strider|Baby Strider]]
| [[File:Strider JE2 BE2.gif|width=100]]
| [[File:Baby Strider JE3 BE3.png|width=100]]
|-
| [[Minecraft:Strider#Shivering|Baby Strider]] (shivering)
| [[File:Strider Shiver JE3.gif|width=100]]
| [[File:Baby Strider Shiver JE4 BE3.png|width=100]]
|-
| [[Minecraft:Zoglin|Baby Zoglin]]
| [[File:Baby Zoglin JE1.png|width=100]]
| [[File:Baby Zoglin JE2 BE3.png|width=100]]
|}


{{more images|section=1|how the baby armor models looked before this update (i.e. make this a before-and-after as well)}}
{{more images|section=1|how the baby armor models looked before this update (i.e. make this a before-and-after as well)}}
{| class="wikitable collapsible collapsed"
{| class="wikitable"
|+ New armor textures for baby mobs
|+ New armor textures for baby mobs
|-
|-
Line 1,208: Line 664:
* Added {{cd|-XX:+UseCompactObjectHeaders -XX:+AlwaysPreTouch -XX:+UseStringDeduplication}} to the default JVM arguments.
* Added {{cd|-XX:+UseCompactObjectHeaders -XX:+AlwaysPreTouch -XX:+UseStringDeduplication}} to the default JVM arguments.
* Changed the internals of how chunk geometry data is stored in GPU memory and how they are rendered.
* Changed the internals of how chunk geometry data is stored in GPU memory and how they are rendered.
* The game no longer runs on GPUs with 512 megabytes or less of RAM.{{Verify}}


'''[[Minecraft:Block model]]'''
'''[[Minecraft:Block model]]'''
Line 1,224: Line 681:


'''[[Minecraft:Block states]]'''
'''[[Minecraft:Block states]]'''
* The {{cd|rotation}} property in default block state of [[Minecraft:banner]]s and [[Minecraft:sign]]s has been changed from {{cd|0}} to {{cd|8}}.
* The {{cd|rotation}} property in default block state of [[Minecraft:banner]]s and [[Minecraft:sign]]s has been changed from {{cd|0}} to {{cd|8}}


'''[[Minecraft:Chat]]'''
'''[[Minecraft:Chat]]'''
Line 1,262: Line 719:
** {{cd|looking_at_entity_tags}}
** {{cd|looking_at_entity_tags}}
* Renamed debug entries:
* Renamed debug entries:
** {{cd|looking_at_block}} -> {{cd|looking_at_block_state}}
** {{cd|looking_at_block}} {{cd|looking_at_block_state}}
** {{cd|looking_at_fluid}} -> {{cd|looking_at_fluid_state}}
** {{cd|looking_at_fluid}} {{cd|looking_at_fluid_state}}


'''[[Minecraft:Dimension type]]s'''
'''[[Minecraft:Dimension type]]s'''
Line 1,338: Line 795:
**** Default: {{cd|single}}
**** Default: {{cd|single}}
** {{cd|minecraft:end_cube}}
** {{cd|minecraft:end_cube}}
*** New special model type that renders a cube with the same texture effects as the [[Minecraft:end portal]] and the [[Minecraft:end gateway]] blocks.
*** New special model type that renders a [[Minecraft:starfield]] cube.
**** Fields:
**** Fields:
***** {{cd|effect}} &ndash; texture effect to apply, one of: {{cd|portal}}, {{cd|gateway}}
***** {{cd|effect}} &ndash; texture effect to apply, one of: {{cd|portal}}, {{cd|gateway}}
Line 1,423: Line 880:
** The top level <samp><code>data</code></samp> folder is now only for data shared across dimensions instead of also for the Overworld.
** The top level <samp><code>data</code></samp> folder is now only for data shared across dimensions instead of also for the Overworld.
* Player storage has been moved to the <samp><code>players</code></samp> subdirectory.
* Player storage has been moved to the <samp><code>players</code></samp> subdirectory.
** <samp><code>advancements</code></samp> -> <samp><code>players/advancements</code></samp>
** <samp><code>advancements</code></samp> <samp><code>players/advancements</code></samp>
** <samp><code>playerdata</code></samp> -> <samp><code>players/data</code></samp>
** <samp><code>playerdata</code></samp> <samp><code>players/data</code></samp>
** <samp><code>stats</code></samp> -> <samp><code>players/stats</code></samp>
** <samp><code>stats</code></samp> <samp><code>players/stats</code></samp>
* The world resource pack (<samp><code>resources.zip</code></samp>) has been moved to the <samp><code>resourcepacks</code></samp> subdirectory.
* The world resource pack (<samp><code>resources.zip</code></samp>) has been moved to the <samp><code>resourcepacks</code></samp> subdirectory.
* Data saved in the <samp><code>data</code></samp> folder is now namespaced.
* Data saved in the <samp><code>data</code></samp> folder is now namespaced.
** This means that all that data will now be stored in a namespace subfolder in the corresponding data folder.
** This means that all that data will now be stored in a namespace subfolder in the corresponding data folder.
*** All existing vanilla data files have been moved accordingly.
*** All existing vanilla data files have been moved accordingly.
*** Example: <samp><code>data/scoreboard.dat</code></samp> -> <samp><code>data/minecraft/scoreboard.dat</code></samp>
*** Example: <samp><code>data/scoreboard.dat</code></samp> <samp><code>data/minecraft/scoreboard.dat</code></samp>
** Command storage is now stored in namespace subfolders instead of having a namespace suffix.
** Command storage is now stored in namespace subfolders instead of having a namespace suffix.
*** Example: <samp><code>data/command_storage_foo.dat</code></samp> -> <samp><code>data/foo/command_storage.dat</code></samp>
*** Example: <samp><code>data/command_storage_foo.dat</code></samp> <samp><code>data/foo/command_storage.dat</code></samp>
** <samp><code>chunks.dat</code></samp> has been renamed to <samp><code>chunk_tickets.dat</code></samp>
** <samp><code>chunks.dat</code></samp> has been renamed to <samp><code>chunk_tickets.dat</code></samp>
** Data for maps is now stored in the <samp><code>data/minecraft/maps</code></samp> subfolder.
** Data for maps is now stored in the <samp><code>data/minecraft/maps</code></samp> subfolder.
*** Map index files have been renamed to only the number.
*** Map index files have been renamed to only the number.
**** Example: <samp><code>map_1.dat</code></samp> -> <samp><code>1.dat</code></samp>
**** Example: <samp><code>map_1.dat</code></samp> <samp><code>1.dat</code></samp>
*** <samp><code>idcounts.dat</code></samp> has been renamed to <samp><code>last_id.dat</code></samp>
*** <samp><code>idcounts.dat</code></samp> has been renamed to <samp><code>last_id.dat</code></samp>
** There is no more <samp><code>raids_end.dat</code></samp> special case.
** There is no more <samp><code>raids_end.dat</code></samp> special case.
Line 1,570: Line 1,027:
** {{cd|minecraft:smithing_trim}}
** {{cd|minecraft:smithing_trim}}
* Renamed the following stonecutter recipes, along with the relevant advancement:
* Renamed the following stonecutter recipes, along with the relevant advancement:
** {{cd|minecraft:chiseled_stone_bricks_stone_from_stonecutting}} was renamed to {{cd|minecraft:chiseled_stone_bricks_from_stone_stonecutting}}
** {{cd|minecraft:chiseled_stone_bricks_stone_from_stonecutting}} {{cd|minecraft:chiseled_stone_bricks_from_stone_stonecutting}}
** {{cd|minecraft:end_stone_brick_slab_from_end_stone_brick_stonecutting}} was renamed to {{cd|minecraft:end_stone_brick_slab_from_end_stone_bricks_stonecutting}}
** {{cd|minecraft:end_stone_brick_slab_from_end_stone_brick_stonecutting}} {{cd|minecraft:end_stone_brick_slab_from_end_stone_bricks_stonecutting}}
** {{cd|minecraft:end_stone_brick_stairs_from_end_stone_brick_stonecutting}} was renamed to {{cd|minecraft:end_stone_brick_stairs_from_end_stone_bricks_stonecutting}}
** {{cd|minecraft:end_stone_brick_stairs_from_end_stone_brick_stonecutting}} {{cd|minecraft:end_stone_brick_stairs_from_end_stone_bricks_stonecutting}}
** {{cd|minecraft:end_stone_brick_wall_from_end_stone_brick_stonecutting}} was renamed to {{cd|minecraft:end_stone_brick_wall_from_end_stone_bricks_stonecutting}}
** {{cd|minecraft:end_stone_brick_wall_from_end_stone_brick_stonecutting}} {{cd|minecraft:end_stone_brick_wall_from_end_stone_bricks_stonecutting}}
** {{cd|minecraft:mossy_stone_brick_slab_from_mossy_stone_brick_stonecutting}} was renamed to {{cd|minecraft:mossy_stone_brick_slab_from_mossy_stone_bricks_stonecutting}}
** {{cd|minecraft:mossy_stone_brick_slab_from_mossy_stone_brick_stonecutting}} {{cd|minecraft:mossy_stone_brick_slab_from_mossy_stone_bricks_stonecutting}}
** {{cd|minecraft:mossy_stone_brick_stairs_from_mossy_stone_brick_stonecutting}} was renamed to {{cd|minecraft:mossy_stone_brick_stairs_from_mossy_stone_bricks_stonecutting}}
** {{cd|minecraft:mossy_stone_brick_stairs_from_mossy_stone_brick_stonecutting}} {{cd|minecraft:mossy_stone_brick_stairs_from_mossy_stone_bricks_stonecutting}}
** {{cd|minecraft:mossy_stone_brick_wall_from_mossy_stone_brick_stonecutting}} was renamed to {{cd|minecraft:mossy_stone_brick_wall_from_mossy_stone_bricks_stonecutting}}
** {{cd|minecraft:mossy_stone_brick_wall_from_mossy_stone_brick_stonecutting}} {{cd|minecraft:mossy_stone_brick_wall_from_mossy_stone_bricks_stonecutting}}
** {{cd|minecraft:prismarine_brick_slab_from_prismarine_stonecutting}} was renamed to {{cd|minecraft:prismarine_brick_slab_from_prismarine_bricks_stonecutting}}
** {{cd|minecraft:prismarine_brick_slab_from_prismarine_stonecutting}} {{cd|minecraft:prismarine_brick_slab_from_prismarine_bricks_stonecutting}}
** {{cd|minecraft:prismarine_brick_stairs_from_prismarine_stonecutting}} was renamed to {{cd|minecraft:prismarine_brick_stairs_from_prismarine_bricks_stonecutting}}
** {{cd|minecraft:prismarine_brick_stairs_from_prismarine_stonecutting}} {{cd|minecraft:prismarine_brick_stairs_from_prismarine_bricks_stonecutting}}
** {{cd|minecraft:quartz_slab_from_stonecutting}} was renamed to {{cd|minecraft:quartz_slab_from_quartz_block_stonecutting}}
** {{cd|minecraft:quartz_slab_from_stonecutting}} {{cd|minecraft:quartz_slab_from_quartz_block_stonecutting}}
** {{cd|minecraft:stone_brick_walls_from_stone_stonecutting}} was renamed to {{cd|minecraft:stone_brick_wall_from_stone_stonecutting}}
** {{cd|minecraft:stone_brick_walls_from_stone_stonecutting}} {{cd|minecraft:stone_brick_wall_from_stone_stonecutting}}


* {{cd|minecraft:crafting_transmute}}
* {{cd|minecraft:crafting_transmute}}
Line 1,738: Line 1,195:


'''[[Minecraft:Rendering]]'''
'''[[Minecraft:Rendering]]'''
* Some changes have been made to the way blocks states render in places like enderman-held blocks, block display entities, etc. (but not [[Minecraft:falling block]]s or [[Minecraft:piston]]s).
* Some changes have been made to the way blocks states render in places like enderman-held blocks, block display entities, etc. but not [[Minecraft:falling block]]s or [[Minecraft:piston]]s.
** [[Minecraft:Enchanting table]]s will now show a closed book on the top of the block.
** [[Minecraft:Enchanting table]]s will now show a closed book on the top of the block.
** Blocks that use special renderers (like chests, banners, skulls) should now respect block state properties:
** Blocks that use special renderers (like chests, banners, skulls) should now respect block state properties:
Line 2,215: Line 1,672:
== Fixes ==
== Fixes ==
{{fixes|fixedin=26.1 Snapshot 1,26.1 Snapshot 2,26.1 Snapshot 3,26.1 Snapshot 4,26.1 Snapshot 5,26.1 Snapshot 6,26.1 Snapshot 7,26.1 Snapshot 8,26.1 Snapshot 9,26.1 Snapshot 10,26.1 Snapshot 11,26.1 Pre-Release 1,26.1 Pre-Release 2,26.1 Pre-Release 3,26.1 Release Candidate 1,26.1 Release Candidate 2,26.1 Release Candidate 3
{{fixes|fixedin=26.1 Snapshot 1,26.1 Snapshot 2,26.1 Snapshot 3,26.1 Snapshot 4,26.1 Snapshot 5,26.1 Snapshot 6,26.1 Snapshot 7,26.1 Snapshot 8,26.1 Snapshot 9,26.1 Snapshot 10,26.1 Snapshot 11,26.1 Pre-Release 1,26.1 Pre-Release 2,26.1 Pre-Release 3,26.1 Release Candidate 1,26.1 Release Candidate 2,26.1 Release Candidate 3
|;From released versions before 26.1
|;old
|13187|Water in water cauldrons is not transparent.
|13187|Water in water cauldrons is not transparent.
|64087|Revengeful zombies / Zombie reinforcements will try to attack you in Creative mode.
|64087|Revengeful zombies / Zombie reinforcements will try to attack you in Creative mode.
Line 2,231: Line 1,688:
|181169|Skeleton trapped horses with {{cd|PersistenceRequired}} still despawn.
|181169|Skeleton trapped horses with {{cd|PersistenceRequired}} still despawn.
|184432|There is no warning when plants are bonemealed, but cannot grow above or below world height limits.
|184432|There is no warning when plants are bonemealed, but cannot grow above or below world height limits.
|184433|When applying bone meal to grass / ferns / nether fungi at the upper build limit, there is no warning, and the taller part of the plant is cut off.
|184433|When applying bone meal to grass / ferns / Nether fungi at the upper build limit, there is no warning, and the taller part of the plant is cut off.
|195237|End portals and End gateways held by endermen or as block display entities are not rendered, but Nether portals are.
|195237|End portals and End gateways held by endermen or as block display entities are not rendered, but Nether portals are.
|197497|Smooth lighting transition from level 1 to 0 is not smooth.
|197497|Smooth lighting transition from level 1 to 0 is not smooth.
Line 2,312: Line 1,769:


== Trivia ==
== Trivia ==
* While this update's changelog continues the [[Minecraft:Herobrine#Changelogs|running joke about including "removed Herobrine"]], this changelog states that Mojang removed "baby Herobrine" instead.
* While this update's changelog continues the [[Minecraft:Herobrine#Changelogs|running joke about including "Removed Herobrine"]], this changelog states that Mojang removed "baby Herobrine" instead.


== References ==
== References ==
Line 2,325: Line 1,782:
[[Minecraft:it:Java Edition 26.1]]
[[Minecraft:it:Java Edition 26.1]]
[[Minecraft:ja:Java Edition 26.1]]
[[Minecraft:ja:Java Edition 26.1]]
[[Minecraft:lzh:爪哇版二六點一]]
[[Minecraft:pl:Java Edition 26.1]]
[[Minecraft:pl:Java Edition 26.1]]
[[Minecraft:pt:Edição Java 26.1]]
[[Minecraft:pt:Edição Java 26.1]]
[[Minecraft:ru:26.1 (Java Edition)]]
[[Minecraft:ru:26.1 (Java Edition)]]
[[Minecraft:zh:Java版26.1]]
[[Minecraft:zh:Java版26.1]]

Latest revision as of 11:06, 8 September 2026

Template:Infobox version Template:Relevant guide 26.1, the release of Minecraft:Tiny Takeover, is a Minecraft:game drop for Template:JE released on March 24, 2026,<ref>Template:Mcnet</ref> which adds new textures and models for every baby mob that did not already have a unique model, adds the Minecraft:golden dandelion, makes Minecraft:name tags craftable, makes technical changes, and fixes bugs.

This is the first Java Edition release version to use the new "year.drop.hotfix" version format announced in December 2025,<ref>Template:Mcnet</ref> and to be fully unobfuscated without an accompanying obfuscated variant.<ref>Template:Mcnet</ref><ref>Template:Mcnet</ref> It is the first version released in 2026 and the first to require Java 25.

Additions

Template:Additions table

Blocks

File:Golden Dandelion JE1.png Minecraft:Golden dandelion

Template:Crafting

Command format

Template:Cmd

  • New command that enables swinging of entities' arms.
  • Not all entities support swing animation. Template:Cmd will succeed for those entities, but clients will only display it when possible.
    • For example, this makes it possible to swing mannequin arms.
  • Returns the amount of entities for which a swing was sent.
  • Both arguments can be omitted.

General

Block tags

  • Added new placement support tags used to determine which blocks specific vegetation can survive on.
    • Template:Cd
      • Defines blocks capable of supporting the following vegetation:

Template:Columns-list

Configured feature tags

Minecraft:Data component format

  • Added Template:Cd
    • Transient component used to modify the amount of items wanted in a villager trade.
      • Removed after a trade has been generated.
    • Format: integer.

Data-driven villager trades

  • Trades offered by Minecraft:villagers and Minecraft:wandering traders are now data-driven and can be customized by datapack developers.
    • Villager Trades
      • Present in the Template:Cd folder, represents a blueprint for trades which is used by villagers and wandering traders to generate actual trades.
      • Entry Format:
        • Template:Cd – an object representing an item type and number of them needed to trade.
          • Template:Cd – the id of the item
          • Template:Cd – an optional number provider representing how many of the item is needed for the trade.
          • Template:Cd – an optional component map representing the expected data components on the item.
            • Defaults to an empty map.
        • Template:Cd – an optional object representing an additional item required by the merchant, has the same format as wants.
        • Template:Cd – an item Stack representing the resulting item given by the merchant when trading.
          • Uses the existing format for item stacks.
        • Template:Cd – a optional list of item Modifiers representing modifiers to apply to the item in gives such as enchantments or potions, used to add dynamism to the trade rather than hardcoding certain values.
          • Uses the existing format for item modifiers (also known as loot modifiers, item functions, loot functions...).
          • If any of these returns an empty item the entire trade will be discarded.
          • Item Modifier references are not supported.
          • If the final item has a Template:Cd component containing an enchantment in the Template:Cd tag, then the count of Template:Cd is doubled.
        • Template:Cd – an optional number provider representing the maximum number of times a trade may be used.
        • Template:Cd – a– number provider representing how much factors such as demand, discounts or penalties affects the cost represented by wants.
        • Template:Cd – an optional number provider representing the amount of xp a merchant gets when the trade is done.
        • Template:Cd – a predicate representing conditions on the merchant that need to be met for the trade to be offered.
          • Uses the existing format for predicates.
          • Predicate references are not supported.
        • Template:Cd – an optional enchantment id, list of namespaced enchantment IDs, or hash-prefixed enchantment tag representing enchantments that will double the additional cost from Template:Cd and Template:Cd if they have Template:Cd set to Template:Cd and if the item has one of the provided values in its Template:Cd component.
    • An example trade of an emerald and a book for an enchanted book offered only by desert villagers.

<syntaxhighlight lang="json"> {

 "additional_wants": {
   "id": "minecraft:book"
 },
 "double_trade_price_enchantments": "#minecraft:double_trade_price",
 "given_item_modifiers": [
   {
     "function": "minecraft:enchant_randomly",
     "include_additional_cost_component": true,
     "only_compatible": false,
     "options": "#minecraft:trades/desert_common"
   },
   {
     "function": "minecraft:filtered",
     "item_filter": {
       "items": "minecraft:enchanted_book",
       "predicates": {
         "minecraft:stored_enchantments": [
           {}
         ]
       }
     },
     "on_fail": {
       "function": "minecraft:discard"
     }
   }
 ],
 "gives": {
   "count": 1,
   "id": "minecraft:enchanted_book"
 },
 "max_uses": 12.0,
 "merchant_predicate": {
   "condition": "minecraft:entity_properties",
   "entity": "this",
   "predicate": {
     "predicates": {
       "minecraft:villager/variant": "minecraft:desert"
     }
   }
 },
 "reputation_discount": 0.2,
 "wants": {
   "id": "minecraft:emerald"
 }

} </syntaxhighlight>

Entity tags

Minecraft:Environment attributes

  • Template:Cd
    • Tint of the block light. Block light color start as dark grey at low light levels, becomes tinted by this attribute at medium levels and turns white at high levels. By default, it provides the yellowish tint of torches. Bright colors work best for this attribute, with at least one color component being fully bright. The tint applies globally to all light sources visible on the screen. Individual lights can not be tinted differently.
    • Value type: RGB color
    • Default value: Template:Color
    • Modifiers: RGB Color Modifiers
    • Interpolated: yes
    • Resolved at the camera's position
  • Template:Cd
    • Defines both the ambient light tint and brightness. This light is applied to the world at 0 light level. Block and sky light are added on top of it.
    • Value type: RGB color
    • Default value: Template:Color.
    • Modifiers: RGB Color Modifiers
    • Interpolated: yes
    • Resolved at the camera's position.
    • Set to Template:Color in the Overworld, Template:Color in the Nether, and Template:Color in the End.
  • Template:Cd
    • This color is used similarly to ambient light color. When the Night Vision effect is active, per-component maximum of Template:Cd and Template:Cd is used as ambient color. Minecraft:Night Vision is not tinted by default.
    • Value type: RGB color
    • Default value: Template:Color
    • Modifiers: RGB Color Modifiers
    • Interpolated: yes
    • Resolved at the camera's position

Fluid tags

Item tags

  • Added Template:Cd
  • Added Template:Cd
  • Added Template:Cd
    • Contains all items that are allowed in the Loom screen to set pattern colors.
    • The Minecraft:loom screen also requires the minecraft:dye component to be present on item stacks.
  • Added Template:Cd
    • Contains all items that are allowed in the loom screen to unlock patterns.
    • The loom screen also requires the Template:Cd component to be present on item stacks.
  • Added Template:Cd
    • Contains all items that can be used to dye a pet cat's collar.
    • The color will be taken from the Template:Cd component of the used item stack.
  • Added Template:Cd
    • Contains all items that can be used to dye a pet wolf's collar.
    • The color will be taken from the Template:Cd component of the used item stack.
  • Added Template:Cd
    • Contains all items that can be used on water-filled cauldron to remove Template:Cd component.
  • Added the following tags which mirror their block tag contents:

Lightmap debug renderer

  • A new debug renderer for the lightmap was added, which can be enabled using the Template:Key keybind.
  • It is mutually exclusive with FPS/TPS and networking charts.
  • It shows the lightmap texture in real-time in the bottom right corner of the screen.
  • The vertical axis of the texture represent sky light levels (0-15 from bottom to top).
  • The horizontal axis of the texture represent block light levels (0-15 from left to right).
  • The color of each pixel represents the resulting color that will be applied to blocks and entities lit with the corresponding block and sky light levels.

Minecraft:Loot contexts

Minecraft:Loot functions

  • Added Template:Cd
    • Additively adds dyes to an item's Template:Cd data component:
    • Template:Cd – conditions for the function to apply.
    • Template:Cd – number provider representing the number of random dyes out of sixteen to apply to the item.
      • The same dye might be selected repeatedly.
  • Added Template:Cd
    • Randomly sets the minecraft:potion_contents data component on an item Fields:
    • Template:Cd – conditions for the function to apply.
    • Template:Cd – optional potion id, list of namespaced potion IDs, or hash-prefixed potion tag, representing the possible potions to select from.
      • Defaults to any potion in the potions registry.

Minecraft:Number providers

  • Added Template:Cd
    • Returns the sum of a list of number providers.
    • Fields:

Minecraft:Options

  • Added a new display option called "Exclusive Fullscreen" which controls if fullscreen mode should take full control of a monitor.
    • Defaults to Template:Cd (i.e. non-exclusive mode).
    • Any change will be applied only after the game restarts.

Particles

Potion tags

  • Added Template:Cd
    • Contains all potion effects that can appear in villager trades.

Minecraft:Predicates

Minecraft:Time markers

  • Time markers assign a particular name to a specific (optionally repeating) point in time for a specific world clock. Time markers replace the previously predetermined names that could be used by Template:Cmd, for example Template:Cd or Template:Cd
  • Time markers will exist within the context of a specific world clock. This means that even though the different time markers are defined by different Timelines, only one Time Marker can exist with a particular id for a particular world clock. It also means that two world clocks can have a time marker with the same name.
    • Built-in uses of time markers
      • Some time markers are used to drive Vanilla game behavior. Usually, they are configured to not show up in Template:Cmd commands.
        • Template:Cd – the time to advance the dimension's default clock to when players in that dimension wake up after sleeping.
        • Template:Cd – the time of the dimension's default clock at which the random chance for a zombie village siege to occur should be evaluated.

Minecraft:Trade sets

  • What trades are unlocked by villager professions are now determined using deterministic random sequences, like loot drops and barter loot.
  • Present in the Template:Cd folder, they are groupings of trades offered by Minecraft:villagers and Minecraft:wandering traders.
  • Currently only hardcoded ones are available in Template:Cd for villagers, as well as Template:Cd, Template:Cd, Template:Cd for wandering traders.
  • Entry Format:
    • Template:Cd, a villager trade id, list of namespaced villager trade IDs, or hash-prefixed villager trade tag representing the trades that are part of this trade set.
    • Template:Cd, a number provider representing the amount of trades to be generated from this set when used.
    • Template:Cd, a boolean representing if the trade set can use the same villager trade multiple times to generate trades.
    • Template:Cd, an optional named random sequence that determines which trades are generated.
      • Defaults to a non-deterministic random sequence.
    • An example trade set offering 2 trades from the Template:Cd tag, allowing duplicates.

<syntaxhighlight lang="json"> {

"amount": 2.0,
"trades": "#minecraft:armorer/level_1",
"random_sequence": "minecraft:trade_set/armorer/level_1",
"allow_duplicates": true

} </syntaxhighlight>

Villager Trade tags

Minecraft:World clocks

  • Each world clock contains an internal time that increases every tick. A world clock can be defined in data packs under the Template:Cd registry (i.e. found under data/<namespace>/world_clock/<id>.json)
  • A world clock can be paused or resumed, and the time of the clock can be changed or queried, using the Template:Cmd command.
    • This allows different dimensions to have different clocks.
  • Format: object with no fields
  • Added Template:Cd world clock to Minecraft:the End dimension.

Changes

Blocks

Minecraft:Dispenser

  • Spawn eggs without an [[Minecraft:data component#entity_data|Template:Cd]] component are dropped as an item. Previously, the dispenser failed to activate.

Minecraft:Note block

  • Added the trumpet instrument.
    • It can be heard when a note block is placed on top of a Minecraft:block of copper.
    • The sound is different based on the oxidation level of the copper block.

Minecraft:Stonecutter

Minecraft:Tripwire

  • The tripwire texture is now rendered as alpha cutout instead of transparent. In other words, the texture is now opaque thus making tripwire easier to see.

Items

Minecraft:Bundles

  • Now supports a [[Minecraft:data component#bundle_container|Template:Cd]] component with a weight greater than 231-1, equivalent to 231-1 stacks.
    • Previously, the component was removed when the limit was exceeded.
    • A bundle exceeding this limit is shown as full, however, when attempting to empty it, add a new item, or view the tooltip, it still appears empty.

Minecraft:Item stack

Minecraft:Name tag

Template:Crafting

Minecraft:Spear

  • The dismount speed thresholds have been updated to match Template:BE.

Mobs

Minecraft:Axolotl Template:More images

  • Baby axolotls now have a play dead animation.

Baby mobs Template:More sounds

Template:More images

New armor textures for baby mobs
Armor Helmet Chestplate Leggings Boots
Turtle Shell File:Baby Turtle Shell JE1 BE1.png
Leather Armor File:Baby Leather Cap JE1 BE1.png File:Baby Leather Tunic JE1 BE1.png File:Baby Leather Pants JE1 BE1.png File:Baby Leather Shoes JE1 BE1.png
Copper Armor File:Baby Copper Helmet JE1 BE1.png File:Baby Copper Chestplate JE1 BE1.png File:Baby Copper Leggings JE1 BE1.png File:Baby Copper Boots JE1 BE1.png
Golden Armor File:Baby Golden Helmet JE1 BE1.png File:Baby Golden Chestplate JE1 BE1.png File:Baby Golden Leggings JE1 BE1.png File:Baby Golden Boots JE1 BE1.png
Chainmail Armor File:Baby Chainmail Helmet JE1 BE1.png File:Baby Chainmail Chestplate JE1 BE1.png File:Baby Chainmail Leggings JE1 BE1.png File:Baby Chainmail Boots JE1 BE1.png
Iron Armor File:Baby Iron Helmet JE1 BE1.png File:Baby Iron Chestplate JE1 BE1.png File:Baby Iron Leggings JE1 BE1.png File:Baby Iron Boots JE1 BE1.png
Diamond Armor File:Baby Diamond Helmet JE1 BE1.png File:Baby Diamond Chestplate JE1 BE1.png File:Baby Diamond Leggings JE1 BE1.png File:Baby Diamond Boots JE1 BE1.png
Netherite Armor File:Baby Netherite Helmet JE1 BE1.png File:Baby Netherite Chestplate JE1 BE1.png File:Baby Netherite Leggings JE1 BE1.png File:Baby Netherite Boots JE1 BE1.png

Minecraft:Camel husk

  • No longer has a baby form.

Minecraft:Goat

  • Baby goats now rotate their head when ramming.

Minecraft:Horse

  • Template:Animate Adult horse's blackdot markings have been updated to be visually closer to the new baby horse markings.

Minecraft:Rabbit

Minecraft:Pig

  • Pig sound variants now have sound for eating.

Minecraft:Polar bear

Minecraft:Skeleton horses and Minecraft:zombie horses

  • No longer panic when hurt.
  • Baby variant no longer grows up.

Minecraft:Strider

  • Striders now correctly inherit the warmth of the strider they are standing on, matching Bedrock Edition.

Non-mob entities

Minecraft:Armor stand

  • Small armor stands now display correctly by using the adult armor and scaling it down (Template:Cmd).

Command format

Template:Cmd

  • Added a new entity subcommand that will print profile information from entity in world.
    • Syntax: Template:Cmd
    • If targeted entity does not have profile (currently only Players and Mannequins do) this command will fail.

Template:Cmd

Gameplay

Minecraft:Trading

General

General

  • If a server's disk space is low, a toast will now be shown to server operators.
  • The game now requires Java 25.
  • The included Java distribution is now the Microsoft build of OpenJDK 25.
  • Tweaked default JVM options.
    • The game now allocates 4 GB of RAM by default (up from 2 GB).
    • Garbage collection has been changed from G1GC to ZGC for compatible computers.Template:More information needed
  • Added Template:Cd to the default JVM arguments.
  • Changed the internals of how chunk geometry data is stored in GPU memory and how they are rendered.
  • The game no longer runs on GPUs with 512 megabytes or less of RAM.Template:Verify

Minecraft:Block model

  • Any block model can now support cutout or translucent (partially transparent pixels) textures.
    • Whether a quad is rendered in the cutout or translucent render pass is determined by the contents of its assigned sprite.
      • Any sprite with translucent (partially transparent) pixels will be assigned to the "translucent" pass.
      • Any sprite with fully transparent pixels will be assigned to the "cutout" pass.
      • All other sprites are assigned to the "solid" pass.
  • The format of the textures map has been updated:
    • Non-string entries will now be rejected, instead of interpreted as strings.
    • Alongside the previous inline sprite ID form, entries can now be defined as an object with fields:
      • sprite – the sprite ID
      • force_translucent – optional boolean, true if any geometry with this texture should be forced into the "translucent" pass.
        • This is useful for example for blocks that don't have any translucent pixels, but use the mean mipmap strategy.
        • Default: false

Minecraft:Block states

Minecraft:Chat

  • The chat screen can now always be opened, even when chatting is restricted by settings.
    • When the chat screen is open, specific actions and message types may still be restricted.
    • Information about the restrictions (if there are any) is displayed on top of the chat box and above the chat input when the chat screen is open.
    • The same information can also be accessed in World Settings screen.
  • Chat entries from client actions like taking screenshots will now be displayed even when messages from players and servers are restricted.
  • Changing chat settings will now hide all messages of restricted types and discard any new ones.
  • The handling of chat messages on a published local server is now more consistent with dedicated servers in regard to chat settings.

Minecraft:Creative mode

  • Using Ctrl + Pick input as an operator on players and mannequins will now show the same results as executing the Template:Cmd.

Minecraft:Data component format

  • Template:Cd
    • The component now also accepts an ID or a list of IDs in addition to a tag.
  • Template:Cd
    • The field types now also accepts an ID or a list of IDs in addition to a tag.

Minecraft:Data pack

Minecraft:Debug screen

Minecraft:Dimension types

  • Added the field Template:Cd: optional Minecraft:world clock ID.
    • Specifies the default clock that will be used for the Template:Cmd command.
      • If a default clock is specified, the time command requires an explicit clock argument.
    • Also specifies the clock to which Template:Cd and Template:Cd time markers apply.
      • If not specified, those time markers will never apply in that dimension.
  • Added the field Template:Cd: boolean
    • Controls whether it is possible for an ender dragon fight to exist in the dimension.

Minecraft:Enchantment definition

  • The Template:Cd component no longer only works for a player if that player has a certain food level.

Minecraft:Entity data

Minecraft:Environment attribute

Minecraft:Game rules

  • The game rules screen is now accessible in-game through a new World Options screen in the pause menu.
  • A search bar has been added to the top of the game rules screen, both in-game and in the world creation menu.
    • The search bar also selects game rules based on description and category in addition to namespaced ID and name.

Minecraft:Game Tests

Minecraft:Items model definition

level.dat

Level format Template:Too technical

  • All default dimensions are now stored in the dimensions subfolder.
    • Data for the Minecraft:Overworld has been moved from the root folder to dimensions/minecraft/overworld
      • This includes the region, entities, and poi folders, as well as related files out of data.
    • Data for the Nether has been moved from DIM-1 to dimensions/minecraft/the_nether
    • Data for the End has been moved from DIM1 to dimensions/minecraft/the_end
    • The top level data folder is now only for data shared across dimensions instead of also for the Overworld.
  • Player storage has been moved to the players subdirectory.
    • advancementsplayers/advancements
    • playerdataplayers/data
    • statsplayers/stats
  • The world resource pack (resources.zip) has been moved to the resourcepacks subdirectory.
  • Data saved in the data folder is now namespaced.
    • This means that all that data will now be stored in a namespace subfolder in the corresponding data folder.
      • All existing vanilla data files have been moved accordingly.
      • Example: data/scoreboard.datdata/minecraft/scoreboard.dat
    • Command storage is now stored in namespace subfolders instead of having a namespace suffix.
      • Example: data/command_storage_foo.datdata/foo/command_storage.dat
    • chunks.dat has been renamed to chunk_tickets.dat
    • Data for maps is now stored in the data/minecraft/maps subfolder.
      • Map index files have been renamed to only the number.
        • Example: map_1.dat1.dat
      • idcounts.dat has been renamed to last_id.dat
    • There is no more raids_end.dat special case.
      • The End now uses raids.dat as well.
  • Structures saved by Structure Blocks have been moved from generated/namespace/structures to generated/namespace/structure

Lightmap algorithm

  • The algorithm that maps block and sky light levels to how bright things appear on screen has been fully rewritten.
  • A new algorithm that is supposed to mostly provide the same overall results as previous one, but:
    • It is simpler and more straightforward, and fixes multiple issues of the previous one.
    • The Minecraft:darkness effect and world darkening effect of the Minecraft:Wither fight now works the same way in all dimensions.
    • The Minecraft:night vision effect now simply adds ambient light instead of scaling the resulting colors.
      • It means that fully dark areas no longer look brighter than areas lit by block or sky light.
    • Other aspects of the algorithm such as block light tint, ambient light color and night vision color are now data-driven through environment attributes.

Lightmap shader

Minecraft:Loot functions

  • Template:Cd
    • Now also takes the following field:
      • Template:Cd – optional boolean representing if a Template:Cd component should be added to the item based on the cost of the enchantment.
        • Defaults to Template:Cd
        • The value is determined by the levels number provider and is the same that is used to determine what enchantment level is used for enchanting.
  • Template:Cd
    • Now also takes the following field:
      • Template:Cd – optional boolean representing if a Template:Cd component should be added to the item based on the cost of the enchantment.
        • Defaults to Template:Cd
        • The value is determined by the value selected by levels or its default value using the following formula: <math>2 + random(0, 5 + level * 10) + 3 * level</math>

Minecraft:Loot tables

Minecraft:Mob variant definitions

Mob sound variant

  • Added adult sound variants for the following animals:
    • Cats have a new variant called royal.
    • Pigs have new variants called mini and big.
    • Cows have a new variant called moody.
    • Chickens have a new variant called picky.
    • The original sounds of each animal are used for the variant called classic.
    • Every one of these animals will have a random sound variant assigned to it from the new variants and the original one.
  • Minecraft:Cat sound variants
    • Cat sound variants can be data-driven by adding entries to data//cat_sound_variant/.json
    • The file contains two sound sets defining adult_sounds and baby_sounds
    • Each sound set contains the following fields which correspond to sound events to use for the specific behavior:
      • ambient_sound
      • stray_ambient_sound
      • hiss_sound
      • hurt_sound
      • death_sound
      • eat_sound
      • beg_for_food_sound
      • purr_sound
      • purreow_sound
  • Minecraft:Pig sound variants
    • Pig sound variants can be data-driven by adding entries to data//pig_sound_variant/.json
    • The file contains two sound sets defining adult_sounds and baby_sounds.
    • Each sound set contains the following fields which correspond to sound events to use for the specific behavior:
      • ambient_sound
      • hurt_sound
      • death_sound
      • step_sound
    • Eating sound customization is now supported through the new field Template:Cd big variant sound sets.
  • Minecraft:Cow sound variants
    • Cow sound variants can be data-driven by adding entries to data//cow_sound_variant/.json
    • Each sound variant contains the following fields which correspond to sound events to use for the specific behavior:
      • ambient_sound
      • hurt_sound
      • death_sound
      • step_sound
  • Minecraft:Chicken sound variants
    • Chicken sound variants can be data-driven by adding entries to data//chicken_sound_variant/.json
    • The file contains two sound sets defining adult_sounds and baby_sounds.
    • Each sound set contains the following fields which correspond to sound events to use for the specific behavior:
      • ambient_sound
      • hurt_sound
      • death_sound
      • step_sound

Minecraft:Options

  • The difficulty button in the pause menu has been replaced with a button leading to a new screen – World Options.
    • The world options screen contains the difficulty button as well as a button for changing game rules.
    • The game rules screen is available for all operators and otherwise disabled.

Minecraft:Panorama

Minecraft:Predicates

  • Entity Predicates
    • Template:Cd Sub-Predicate
      • New optional field: Template:Cd
      • A Food predicate
      • Format: Object with fields:
        • Template:Cd – optional integer min/max range specifying the required food level.
        • Template:Cd – optional float min/max range specifying the required saturation level.
  • Template:Cd loot predicate
    • Added Template:Cd field: a world clock ID, specifies which world clock the time check should be done for.

Minecraft:Recipes

  • Template:Cd
    • Ingredients can now be restrained.
    • Output can now be configured.
    • The recipe still only works for banner items.
    • Removed unused Template:Cd field.
    • Added fields:
      • Template:Cd – ingredient to be used for both source and target items (was hardcoded to any banner item).
      • Template:Cd – resulting item stack (was always a copy of the Banner item with non-empty pattern).
    • Output:
      • The recipe finds the first banner item matched by the Template:Cd ingredient and treats it as the source banner.
      • Result will be built by transmuting the source banner into the Template:Cd item stack.
      • The source banner will be kept in the crafting grid.
  • Template:Cd
    • Ingredients and output can now be configured.
    • Removed unused Template:Cd field.
    • Added fields:
      • Template:Cd – ingredient to be used as a source book
        • The Template:Cd component is required on the matching item for the whole recipe to match.
      • Template:Cd – ingredient to target the item to be cloned (was hardcoded to Template:Cd tag).
      • Template:Cd – integer range describing allowed value of the generation field of Template:Cd component on the item matched by the material ingredient.
        • Must be a subrange of Template:Cd
        • Default: Template:Cd (i.e. accepting original and first copies, but not copies of a copy).
      • Template:Cd – resulting item stack (was always a copy of the item matched by the source ingredient).
    • Output:
      • The recipe will first take the value of Template:Cd component in the item matched by the Template:Cd ingredient.
      • Field Template:Cd in Template:Cd will be incremented by one.
      • Result will be built by transmuting item matched by the Template:Cd ingredient to the Template:Cd item stack and then applying the new value of Template:Cd component.
      • Number of items matched by the Template:Cd ingredient beyond the first one will be added to the resulting stack size.
      • The original item matched by the Template:Cd ingredient will be kept in the crafting grid.
  • Template:Cd
    • Ingredients can now be configured.
    • Removed unused Template:Cd field.
    • The recipe will now use the Template:Cd component instead of a hardcoded mapping of dye items to colors.
    • Added fields:
    • Output:
  • Template:Cd
    • Ingredients and output can now be configured.
    • Removed unused Template:Cd field.
    • Added fields:
    • Output:
      • The recipe finds the item matched by the Template:Cd ingredient with the Template:Cd component set.
      • Result will be built by transmuting the source item into the Template:Cd item stack.
      • Template:Cd component will be set on the result item.
      • The source item will be kept in the crafting grid.
  • Template:Cd
    • Ingredients and output can now be configured.
    • Removed unused Template:Cd field.
    • Added fields:
      • Template:Cd – ingredient (was hardcoded to any banner item).
        • Will only match if the item is a banner.
      • Template:Cd – ingredient (was hardcoded to Template:Cd).
        • Template:Cd component must be not set or be empty for the whole recipe to match.
      • Template:Cd – resulting item stack (was always a copy of the item matched by the Template:Cd ingredient).
    • Functionality remains unchanged, i.e. this recipe will apply the following changes to the copy of the item matched by the Template:Cd ingredient:
    • Output:

Minecraft:Rendering

Minecraft:Resource pack

  • The version is now Template:Cd.
  • The glow particles emitted by glow squids, lightning rods, blocks being waxed, unwaxed and scraped is now rendered as opaque, since they never actually used translucency.
  • Removed demo_background.png in favor of popup/background.png sprite.
  • Updated mule_baby.png and donkey_baby.png to fit the model properly.
  • Updated textures for Pup to fix issues with overlapping textures.

Shaders & Post-process Effects

  • The core/rendertype_item_entity_translucent_cull shaders have been removed in favor of core/entity
  • The core/rendertype_translucent_moving_block shaders have been removed in favor of core/block.
  • The core/rendertype_entity_alpha and core/rendertype_entity_decal shaders have been replaced by a DISSOLVE flag implemented by core/entity
  • Rendering of items (in UI and in the world) has been split from the core/entity into new core/item shaders.
  • The block.vsh and terrain.vsh no longer receive the Normal vertex attribute.
  • Some small changes were to how various shaders sample the lightmap texture. This includes core/entity.vsh, core/item.vsh, core/rendertype_leash.vsh, core/rendertype_text.vsh, core/rendertype_text_background.vsh, core/rendertype_text_intensity.vsh, and core/rendertype_translucent_moving_block.vsh.

Minecraft:Sounds

  • Added new sound events for the baby Minecraft:cat:
    • entity.baby_cat.ambient
    • entity.baby_cat.hiss
    • entity.baby_cat.hurt
    • entity.baby_cat.death
    • entity.baby_cat.eat
    • entity.baby_cat.beg_for_food
    • entity.baby_cat.purr
    • entity.baby_cat.purreow
    • entity.baby_cat.stray_ambient
  • Added new sound events for the baby Minecraft:chicken:
    • entity.baby_chicken.ambient
    • entity.baby_chicken.hurt
    • entity.baby_chicken.death
    • entity.baby_chicken.step
  • Added new sound events for the baby Minecraft:horse:
    • entity.baby_horse.ambient
    • entity.baby_horse.hurt
    • entity.baby_horse.death
    • entity.baby_horse.angry
    • entity.baby_horse.eat
    • entity.baby_horse.fall
    • entity.baby_horse.land
    • entity.baby_horse.step
    • entity.baby_horse.breathe
  • Added new sound events for the baby Minecraft:pig (piglet):
    • entity.baby_pig.ambient
    • entity.baby_pig.hurt
    • entity.baby_pig.death
    • entity.baby_pig.step
    • entity.baby_pig.eat
  • Added new sound events for the baby Minecraft:wolf:
    • entity.baby_wolf.ambient
    • entity.baby_wolf.growl
    • entity.baby_wolf.death
    • entity.baby_wolf.hurt
    • entity.baby_wolf.pant
    • entity.baby_wolf.whine
    • entity.baby_wolf.step
  • Added new sound events for the Minecraft:cat:
    • entity.cat_royal.ambient
    • entity.cat_royal.hiss
    • entity.cat_royal.hurt
    • entity.cat_royal.death
    • entity.cat_royal.eat
    • entity.cat_royal.beg_for_food
    • entity.cat_royal.purr
    • entity.cat_royal.purreow
    • entity.cat_royal.stray_ambient
  • Added new sound events for the Minecraft:pig:
    • entity.pig.eat
    • entity.pig_mini.ambient
    • entity.pig_mini.hurt
    • entity.pig_mini.death
    • entity.pig_mini.eat
    • entity.pig_big.ambient
    • entity.pig_big.hurt
    • entity.pig_big.death
    • entity.pig_big.eat
  • Added new sound events for the Minecraft:chicken:
    • entity.chicken_picky.ambient
    • entity.chicken_picky.death
    • entity.chicken_picky.hurt
    • entity.chicken_picky.step
  • Added new sound events for the Minecraft:cow:
    • entity.cow_moody.ambient
    • entity.cow_moody.death
    • entity.cow_moody.hurt
    • entity.cow_moody.step
  • Added new sound events for Minecraft:golden dandelion:
    • item.golden_dandelion.use
    • item.golden_dandelion.unuse
  • Added new sound events for the Minecraft:note block trumpet instrument:
    • block.note_block.trumpet
    • block.note_block.trumpet_exposed
    • block.note_block.trumpet_oxidized
    • block.note_block.trumpet_weathered

Minecraft:Splashes

  • Changed "Java 16 + 1 + 4 = 21!" to "Java 16 + 1 + 4 * 2 = 25!".

Minecraft:Tags

Minecraft:Text component format

  • Components in server status messages (MotD) nested more than 16 times will now be discarded and replaced with an ellipsis.
  • Template:Cd
    • Added a new optional field named Template:Cd that contains a text component to be used when object component itself can't be displayed (for example when printing messages in server logs or during narration).
    • Objects of type Template:Cd (player heads) no longer can be used in server status messages (MotD).
      • All components of that type will be replaced by a fallback text.

Minecraft:Textures

  • Block Textures
    • Added new block textures:
      • block/golden_dandelion.png
  • Entity Textures
    • Added new entity textures:
      • entity/armadillo/armadillo_baby.png
      • entity/bear/polarbear_baby.png
      • entity/bee/bee_baby.png
      • entity/bee/bee_angry_baby.png
      • entity/bee/bee_nectar_baby.png
      • entity/bee/bee_angry_nectar_baby.png
      • entity/camel/camel_baby.png
      • entity/cat/cat_all_black_baby.png
      • entity/cat/cat_black_baby.png
      • entity/cat/cat_british_shorthair_baby.png
      • entity/cat/cat_calico_baby.png
      • entity/cat/cat_collar_baby.png
      • entity/cat/cat_jellie_baby.png
      • entity/cat/ocelot_baby.png
      • entity/cat/cat_persian_baby.png
      • entity/cat/cat_ragdoll_baby.png
      • entity/cat/cat_red_baby.png
      • entity/cat/cat_siamese_baby.png
      • entity/cat/cat_tabby_baby.png
      • entity/cat/cat_white_baby.png
      • entity/chicken/chicken_cold_baby.png
      • entity/chicken/chicken_temperate_baby.png
      • entity/chicken/chicken_warm_baby.png
      • entity/cow/cow_cold_baby.png
      • entity/cow/cow_temperate_baby.png
      • entity/cow/cow_warm_baby.png
      • entity/cow/mooshroom_brown_baby.png
      • entity/cow/mooshroom_red_baby.png
      • entity/equipment/humanoid_baby/chainmail.png
      • entity/equipment/humanoid_baby/copper.png
      • entity/equipment/humanoid_baby/diamond.png
      • entity/equipment/humanoid_baby/gold.png
      • entity/equipment/humanoid_baby/iron.png
      • entity/equipment/humanoid_baby/leather_overlay.png
      • entity/equipment/humanoid_baby/leather.png
      • entity/equipment/humanoid_baby/netherite.png
      • entity/equipment/humanoid_baby/turtle_scute.png
      • entity/equipment/llama_body/trader_llama_baby.png
      • entity/fox/fox_baby.png
      • entity/fox/fox_snow_baby.png
      • entity/fox/fox_sleep_baby.png
      • entity/fox/fox_snow_sleep_baby.png
      • entity/goat/goat_baby.png
      • entity/hoglin/hoglin_baby.png
      • entity/hoglin/zoglin_baby.png
      • entity/horse/donkey_baby.png
      • entity/horse/horse_black_baby.png
      • entity/horse/horse_brown_baby.png
      • entity/horse/horse_chestnut_baby.png
      • entity/horse/horse_creamy_baby.png
      • entity/horse/horse_darkbrown_baby.png
      • entity/horse/horse_gray_baby.png
      • entity/horse/horse_blackdots_baby.png
      • entity/horse/horse_markings_white_baby.png
      • entity/horse/horse_markings_whitedots_baby.png
      • entity/horse/horse_markings_whitefield_baby.png
      • entity/horse/horse_skeleton_baby.png
      • entity/horse/horse_white_baby.png
      • entity/horse/horse_zombie_baby.png
      • entity/horse/mule_baby.png
      • entity/llama/llama_creamy_baby.png
      • entity/llama/llama_white_baby.png
      • entity/llama/llama_brown_baby.png
      • entity/llama/llama_gray_baby.png
      • entity/panda/aggresive_panda_baby.png
      • entity/panda/brown_panda_baby.png
      • entity/panda/lazy_panda_baby.png
      • entity/panda/playful_panda_baby.png
      • entity/panda/weak_panda_baby.png
      • entity/panda/worried_panda_baby.png
      • entity/panda/panda_baby.png
      • entity/pig/pig_cold_baby.png
      • entity/pig/pig_temperate_baby.png
      • entity/pig/pig_warm_baby.png
      • entity/piglin/piglin_baby.png
      • entity/piglin/zombiefied_piglin_baby.png
      • entity/rabbit/rabbit_black.png
      • entity/rabbit/rabbit_brown.png
      • entity/rabbit/rabbit_caerbannog.png
      • entity/rabbit/rabbit_gold.png
      • entity/rabbit/rabbit_salt.png
      • entity/rabbit/rabbit_toast.png
      • entity/rabbit/rabbit_white.png
      • entity/rabbit/rabbit_white_splotched.png
      • entity/sheep/sheep_baby.png
      • entity/sheep/sheep_wool_baby.png
      • entity/strider/strider_baby.png
      • entity/strider/strider_cold_baby.png
      • entity/sniffer/snifflet.png
      • entity/villager/villager_baby.png
      • entity/villager/baby/desert.png
      • entity/villager/baby/jungle.png
      • entity/villager/baby/plains.png
      • entity/villager/baby/savanna.png
      • entity/villager/baby/snow.png
      • entity/villager/baby/swamp.png
      • entity/villager/baby/taiga.png
      • entity/wolf/wolf_angry_baby.png
      • entity/wolf/wolf_ashen_angry_baby.png
      • entity/wolf/wolf_ashen_baby.png
      • entity/wolf/wolf_ashen_tame_baby.png
      • entity/wolf/wolf_baby.png
      • entity/wolf/wolf_black_angry_baby.png
      • entity/wolf/wolf_black_baby.png
      • entity/wolf/wolf_black_tame_baby.png
      • entity/wolf/wolf_chestnut_angry_baby.png
      • entity/wolf/wolf_chestnut_baby.png
      • entity/wolf/wolf_chestnut_tame_baby.png
      • entity/wolf/wolf_collar_baby.png
      • entity/wolf/wolf_rusty_angry_baby.png
      • entity/wolf/wolf_rusty_baby.png
      • entity/wolf/wolf_rusty_tame_baby.png
      • entity/wolf/wolf_snowy_angry_baby.png
      • entity/wolf/wolf_snowy_baby.png
      • entity/wolf/wolf_snowy_tame_baby.png
      • entity/wolf/wolf_spotted_angry_baby.png
      • entity/wolf/wolf_spotted_baby.png
      • entity/wolf/wolf_spotted_tame_baby.png
      • entity/wolf/wolf_striped_angry_baby.png
      • entity/wolf/wolf_striped_baby.png
      • entity/wolf/wolf_striped_tame_baby.png
      • entity/wolf/wolf_tame_baby.png
      • entity/wolf/wolf_woods_angry_baby.png
      • entity/wolf/wolf_woods_baby.png
      • entity/wolf/wolf_woods_tame_baby.png
      • entity/zombie/drowned_baby.png
      • entity/zombie/drowned_outer_layer_baby.png
      • entity/zombie/husk_baby.png
      • entity/zombie/zombie_baby.png
      • entity/zombie_villager/zombie_villager_baby.png
      • entity/zombie_villager/baby/desert.png
      • entity/zombie_villager/baby/jungle.png
      • entity/zombie_villager/baby/plains.png
      • entity/zombie_villager/baby/savanna.png
      • entity/zombie_villager/baby/snow.png
      • entity/zombie_villager/baby/swamp.png
      • entity/zombie_villager/baby/taiga.png
    • Renamed the following entity textures:
      • entity/armorstand/wood.pngentity/armorstand/armorstand.png
      • entity/cat/all_black.pngentity/cat/cat_all_black.png
      • entity/cat/black.pngentity/cat/cat_black.png
      • entity/cat/british_shorthair.pngentity/cat/cat_british_shorthair.png
      • entity/cat/calico.pngentity/cat/cat_calico.png
      • entity/cat/jellie.pngentity/cat/cat_jellie.png
      • entity/cat/persian.pngentity/cat/cat_persian.png
      • entity/cat/ragdoll.pngentity/cat/cat_ragdoll.png
      • entity/cat/red.pngentity/cat/cat_red.png
      • entity/cat/siamese.pngentity/cat/cat_siamese.png
      • entity/cat/tabby.pngentity/cat/cat_tabby.png
      • entity/cat/white.pngentity/cat/cat_white.png
      • entity/chicken/cold_chicken.pngentity/chicken/chicken_cold.png
      • entity/chicken/temperate_chicken.pngentity/chicken/chicken_temperate.png
      • entity/chicken/warm_chicken.pngentity/chicken/chicken_warm.png
      • entity/copper_golem/exposed_copper_golem.pngentity/copper_golem/copper_golem_exposed.png
      • entity/copper_golem/exposed_copper_golem_eyes.pngentity/copper_golem/copper_golem_eyes_exposed.png
      • entity/copper_golem/oxidized_copper_golem_eyes.pngentity/copper_golem/copper_golem_eyes_oxidized.png
      • entity/copper_golem/weathered_copper_golem_eyes.pngentity/copper_golem/copper_golem_eyes_weathered.png
      • entity/copper_golem/oxidized_copper_golem.pngentity/copper_golem/copper_golem_oxidized.png
      • entity/copper_golem/weathered_copper_golem.pngentity/copper_golem/copper_golem_weathered.png
      • entity/cow/cold_cow.pngentity/cow/cow_cold.png
      • entity/cow/temperate_cow.pngentity/cow/cow_temperate.png
      • entity/cow/warm_cow.pngentity/cow/cow_warm.png
      • entity/cow/brown_mooshroom.pngentity/cow/mooshroom_brown.png
      • entity/cow/red_mooshroom.pngentity/cow/mooshroom_red.png
      • entity/fox/snow_fox.pngentity/fox/fox_snow.png
      • entity/fox/snow_fox_sleep.pngentity/fox/fox_snow_sleep.png
      • entity/frog/cold_frog.pngentity/frog/frog_cold.png
      • entity/frog/temperate_frog.pngentity/frog/frog_temperate.png
      • entity/frog/warm_frog.pngentity/frog/frog_warm.png
      • entity/llama/brown.pngentity/llama/llama_brown.png
      • entity/llama/creamy.pngentity/llama/llama_creamy.png
      • entity/llama/gray.pngentity/llama/llama_gray.png
      • entity/llama/spit.pngentity/llama/llama_spit.png
      • entity/llama/white.pngentity/llama/llama_white.png
      • entity/panda/aggressive_panda.pngentity/panda/panda_aggressive.png
      • entity/panda/brown_panda.pngentity/panda/panda_brown.png
      • entity/panda/lazy_panda.pngentity/panda/panda_lazy.png
      • entity/panda/playful_panda.pngentity/panda/panda_playful.png
      • entity/panda/weak_panda.pngentity/panda/panda_weak.png
      • entity/panda/worried_panda.pngentity/panda/panda_worried.png
      • entity/pig/cold_pig.pngentity/pig/pig_cold.png
      • entity/pig/temperate_pig.pngentity/pig/pig_temperate.png
      • entity/pig/warm_pig.pngentity/pig/pig_warm.png
      • entity/projectiles/spectral.pngentity/projectiles/arrow_spectral.png
      • entity/projectiles/tipped.pngentity/projectiles/arrow_tipped.png
      • entity/turtle/big_sea_turtle.pngentity/turtle/turtle.png
    • Moved the following entity textures:
      • entity/armadillo.pngentity/armadillo/armadillo.png
      • entity/banner_base.pngentity/banner/banner_base.png
      • entity/bat.pngentity/bat/bat.png
      • entity/beacon_beam.pngentity/beacon/beacon_beam.png
      • entity/blaze.pngentity/blaze/blaze.png
      • entity/dolphin.pngentity/dolphin/dolphin.png
      • entity/enchanting_table_book.pngentity/enchantment/enchanting_table_book.png
      • entity/end_gateway_beam.pngentity/end_portal/end_gateway_beam.png
      • entity/end_portal.pngentity/end_portal/end_portal.png
      • entity/endermite.pngentity/endermite/endermite.png
      • entity/experience_orb.pngentity/experience/experience_orb.png
      • entity/fishing_hook.pngentity/fishing/fishing_hook.png
      • entity/guardian.pngentity/guardian/guardian.png
      • entity/guardian_beam.pngentity/guardian/guardian_beam.png
      • entity/guardian_elder.pngentity/guardian/guardian_elder.png
      • entity/lead_knot.pngentity/lead_knot/lead_knot.png
      • entity/minecart.pngentity/minecart/minecart.png
      • entity/phantom.pngentity/phantom/phantom.png
      • entity/phantom_eyes.pngentity/phantom/phantom_eyes.png
      • entity/shield_base.pngentity/shield/shield_base.png
      • entity/shield_base_nopattern.pngentity/shield/shield_base_nopattern.png
      • entity/silverfish.pngentity/silverfish/silverfish.png
      • entity/snow_golem.pngentity/snow_golem/snow_golem.png
      • entity/spider_eyes.pngentity/spider/spider_eyes.png
      • entity/trident.pngentity/trident/trident.png
      • entity/trident_riptide.pngentity/trident/trident_riptide.png
      • entity/wandering_trader.pngentity/wandering_trader/wandering_trader.png
      • entity/witch.pngentity/witch/witch.png

Minecraft:Timelines

  • Added a Template:Cd field: a world clock ID, specifies which world clock the timeline is tied to.
    • This field is required, but to match previous behavior the Template:Cd clock can be used
  • Added an optional Template:Cd field, an optional map between namespaced Time Marker IDs and either an int or a Time Marker object.
    • Format:
      • Non-negative int, the tick that the time marker marks.
      • Or object with fields:

Minecraft:UI

  • Worlds that need to be upgraded will now show Upgrade and Play instead of Play Selected World.
    • The Edit World and Re-Create World buttons are disabled until the world has been upgraded.
  • When starting such a world, a new upgrade progress screen will be shown.
  • Added new UI sprites: gui/sprites/widget/preedit.png for IME preedit overlay background.
  • If there are no screens open, IME input will be cancelled.
  • IME will be opened when a text input gains focus and closed when a text input loses focus.
  • Template:Cd debug entry has been added.

Minecraft:User interface

  • Input Method Editors (IME) candidates will now be shown in-game (on supported platforms, currently Windows and macOS) above currently edited text field.
  • Fullscreen no longer uses exclusive mode.

Minecraft:World generation Template:Too technical

  • Rule-based block state providers have changed so that their Template:Cd is optional and can be empty.
    • In such cases that an empty fallback is invoked, features that use them will not place anything.
    • Current configuration that uses a rule-based block state provider is the Template:Cd in the Template:Cd feature.
  • Template:Cd configured feature has been renamed to Template:Cd
  • Template:Cd feature configuration has changed to support the following parameters:
    • Template:Cd – The block the rock is made out of.
    • Template:Cd – A block predicate that defines which blocks the rock can be placed on.
  • Template:Cd configured feature has been renamed to Template:Cd
  • spike feature configuration now supports the following parameters:
    • Template:Cd – The block the spike is made out of.
    • Template:Cd – A block predicate that defines which blocks the spike can be placed on.
    • Template:Cd – A block predicate that defines which blocks the spike can replace.
  • Template:Cd and Template:Cd feature configurations have a new parameter:
    • Template:Cd – A block predicate that defines which blocks the huge mushroom can be placed on.
  • Template:Cd tree decorator configuration has changed so that Template:Cd is now a rule-based block state provider.
  • Template:Cd feature configuration has replaced the Template:Cd and Template:Cd parameters with a single Template:Cd rule-based block state provider:
    • Format:
      • Template:Cd – An optional block state provider.
      • Template:Cd – A list of rules.
        • Template:Cd – A block predicate that checks the block position before providing the block.
        • Template:Cd – A block state provider.
      • Default value:

<syntaxhighlight lang="json"> "below_trunk_provider": {

   "rules": [
       {
           "if_true": {
               "type": "minecraft:not",
               "predicate": {
                   "type": "minecraft:matching_block_tag",
                   "tag": "minecraft:cannot_replace_below_tree_trunk"
               }
           },
           "then": {
               "type": "minecraft:simple_state_provider",
               "state": {
                   "Name": "minecraft:dirt"
               }
           }
       }
   ]

} </syntaxhighlight>

  • Any trees that previously used Template:Cd have a Template:Cd that always provides a dirt block instead.
  • Block state providers now have a new type called Template:Cd
    • This was previously a separately parsed type but is now instead a sub-type of block state providers.
    • They can now be used in any other feature configurations as a block state provider and are no longer unique to the disk feature.
    • Format:
  • Flower features
  • Int Providers
    • Added the Template:Cd int provider
      • Selects a random value with a trapezoid distribution, similar to the Template:Cd float provider.
      • Format: object with fields:
        • Template:Cd: integer, the minimum value to generate.
        • Template:Cd: integer, the maximum value to generate.
        • Template:Cd: integer, the width of the "plateau" of the distribution in which all values are equally likely to occur.
          • A value of Template:Cd is equivalent to a triangle distribution.
          • A value of Template:Cd is equivalent to a uniform distribution.

Fixes

Template:Fixes

Videos

Official trailer: Template:Yt Template:Slicedlime

Trivia

References

Template:Reflist

Navigation

Template:Navbox Java Edition versions

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