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Minecraft:Wolf: Difference between revisions

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'''Baby:'''<br>Height: 0.425 blocks<br>Width: 0.3 blocks<br>
'''Baby:'''<br>Height: 0.425 blocks<br>Width: 0.3 blocks<br>
| speed = 0.3
| speed = 0.3
| spawn = {{BiomeLink|Forest}}<br>
| spawn = *{{BiomeLink|Forest}}
{{BiomeLink|Grove}}<br>
*{{BiomeLink|Grove}}
{{BiomeLink|Old Growth Pine Taiga}}<br>
*{{BiomeLink|Old Growth Pine Taiga}}
{{BiomeLink|Old Growth Spruce Taiga}}<br>
*{{BiomeLink|Old Growth Spruce Taiga}}
{{BiomeLink|Savanna Plateau}}<br>
*{{BiomeLink|Savanna Plateau}}
{{BiomeLink|Snowy Taiga}}<br>
*{{BiomeLink|Snowy Taiga}}
{{BiomeLink|Sparse Jungle}}<br>
*{{BiomeLink|Sparse Jungle}}
{{BiomeLink|Taiga}}<br>
*{{BiomeLink|Taiga}}
{{BiomeLink|Wooded Badlands}}
*{{BiomeLink|Wooded Badlands}}
| usableitems = {{drop|Item|Bone}}
*{{EffectSprite|health-boost}} When two adult wolves [[Minecraft:breed]].
| usableitems = {{drop|Item|Lead}}
{{drop|Item|Wolf Armor}}
{{drop|Item|Shears}}<small>(when equipped with wolf armor)</small>
{{drop|Item|id=Dyes|Dye}}<small>(when tamed)</small>
{{drop|Item|Bone}}
{{drop|Item|id=Raw Beef|Meat}}
{{drop|Item|id=Raw Beef|Meat}}
{{drop|Item|Rabbit Stew}}
{{drop|Item|Rabbit Stew}}
{{drop|Item|id=Dyes|Dye}}
{{drop|Block|Golden Dandelion}}<small>(baby only)</small>
{{drop|Item|Lead}}
{{drop|Item|Name Tag}}
{{drop|Item|Wolf Armor}}
{{drop|Item|Shears}}
{{drop|block|Golden Dandelion}}<small>(baby only)</small>
}}
}}
A '''wolf''' is a [[Minecraft:neutral mob]] that can be [[Minecraft:tamed]] using [[Minecraft:bone]]s. Tamed wolves defend their owners against attackers and can assist in combat. They can also be equipped with [[Minecraft:Wolf Armor|wolf armor]].
A '''wolf''' is a [[Minecraft:neutral mob]] that can be [[Minecraft:tamed]] using [[Minecraft:bone]]s. Tamed wolves defend their owners against attackers and can assist in combat. Wolves can also be equipped with [[Minecraft:Wolf Armor|wolf armor]], but only if tamed.


== Spawning ==
== Spawning ==
Wild wolves spawn naturally in multiple biomes on [[Minecraft:grass block]]s, [[Minecraft:coarse dirt]], [[Minecraft:snow]] ({{in|java}} only on 8 layers of snow), [[Minecraft:snow block]]s or [[Minecraft:podzol]]. They have a 10% chance of spawning naturally as a baby. Their appearance and the amount of wolves that attempt to spawn depend on the biome.
Wild wolves spawn naturally in multiple biomes on [[Minecraft:grass block]]s, [[Minecraft:coarse dirt]], [[Minecraft:snow]] ({{in|java}} only on 8 layers of snow), [[Minecraft:snow block]]s, or [[Minecraft:podzol]]. {{IN|be}}, they have a 10% chance of spawning naturally as a baby. Their appearance and the amount of wolves that attempt to spawn depend on the biome.


{{Mob spawn table|Wolf}}
{{Mob spawn table|Wolf}}
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| {{EntitySprite|ashen wolf}} Ashen || {{BiomeLink|Snowy Taiga}} || 4
| {{EntitySprite|ashen wolf}} Ashen || {{BiomeLink|Snowy Taiga}} || 4
|-
|-
| {{EntitySprite|black wolf}} Black || {{BiomeLink|Old Growth Pine Taiga}} || 2-4
| {{EntitySprite|black wolf}} Black || {{BiomeLink|Old Growth Pine Taiga}} || 2–4
|-
|-
| {{EntitySprite|chestnut wolf}} Chestnut || {{BiomeLink|Old Growth Spruce Taiga}} || 2-4
| {{EntitySprite|chestnut wolf}} Chestnut || {{BiomeLink|Old Growth Spruce Taiga}} || 2–4
|-
|-
| {{EntitySprite|wolf}} Pale || {{BiomeLink|Taiga}} || 4
| {{EntitySprite|wolf}} Pale || {{BiomeLink|Taiga}} || 4
|-
|-
| {{EntitySprite|rusty wolf}} Rusty || {{BiomeLink|Sparse Jungle}} || 2-4
| {{EntitySprite|rusty wolf}} Rusty || {{BiomeLink|Sparse Jungle}} || 2–4
|-
|-
| {{EntitySprite|snowy wolf}} Snowy || {{BiomeLink|Grove}} || 1
| {{EntitySprite|snowy wolf}} Snowy || {{BiomeLink|Grove}} || 1
|-
|-
| {{EntitySprite|spotted wolf}} Spotted || {{BiomeLink|Savanna Plateau}} || 4-8
| {{EntitySprite|spotted wolf}} Spotted || {{BiomeLink|Savanna Plateau}} || 4–8
|-
|-
| {{EntitySprite|striped wolf}} Striped || {{BiomeLink|Wooded Badlands}} || 4-8
| {{EntitySprite|striped wolf}} Striped || {{BiomeLink|Wooded Badlands}} || 4–8
|-
|-
| {{EntitySprite|woods wolf}} Woods || {{BiomeLink|Forest}} || 4  
| {{EntitySprite|woods wolf}} Woods || {{BiomeLink|Forest}} || 4  
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<gallery widths="280" heights="200">
<gallery widths="280" heights="200">
Wolf variants.png|All of the nine wolf color variants. Order: snowy, striped, spotted, rusty, chestnut, black, ashen, woods, and pale.
Wolf variants.png|All of the nine wolf color variants. Order from left to right: snowy, striped, spotted, rusty, chestnut, black, ashen, woods, and pale.
</gallery>
</gallery>


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=== Sound variants ===
=== Sound variants ===
Wolves have 7 sound variants: Big, Classic, Cute, Puglin, Angry, Grumpy, and Sad. These variants are meant to reflect a wolf's personality,<ref>{{mcnet|/test-new-egg-citing-features|Test new egg-citing features|February 19, 2025|Linn Viberg}}</ref> but have no effect on the wolf's behavior.
{{Redirect|Wolf sound variant|the definition of wolf sound variants in data packs|Mob variant definitions#Wolf sounds}}
Wolves have seven sound variants: Big, Classic, Cute, Puglin, Angry, Grumpy, and Sad. These variants are meant to reflect a wolf's personality,<ref>{{mcnet|/test-new-egg-citing-features|Test new egg-citing features|February 19, 2025|Linn Viberg}}</ref> but have no effect on the wolf's behavior.


Wolf sound variants are assigned independently of a wolf's spawning biome, with a 14.2% chance of spawning for one of each sound variant. Wolves will make the sounds associated with their variant when they make bark, pant, whine, growl, death, or hurt sounds. Sound variants are unrelated to color variants. Similarly, the angry sound variant is unrelated to the {{EntitySprite|angry-wolf}} angry wolf state.
Wolf sound variants are assigned independently of a wolf's spawning biome, with a 14.2% chance of spawning for one of each sound variant. Wolves make the sounds associated with their variant when they make bark, pant, whine, growl, death, or hurt sounds. Sound variants are unrelated to color variants. Similarly, the angry sound variant is unrelated to the {{EntitySprite|angry-wolf}} angry wolf state.


For the sounds of each sound variant, see {{Slink|2=Sounds}}.
For the sounds of each sound variant, see {{Slink|2=Sounds}}.
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Upon successful [[Minecraft:breeding]], {{xp|1|7}} are dropped.
Upon successful [[Minecraft:breeding]], {{xp|1|7}} are dropped.


Like other baby animals, baby wolves will drop no experience when killed.
Like other baby animals, baby wolves drop no experience when killed.


== Behavior ==
== <span class="anchor" id="Behavior and appearance"></span> Behavior ==
{{Anchor|Behavior and appearance}}
[[File:Begging Tame Wolf.png|thumb|upright|A tamed pale wolf "begging" the player for food or admiring bones held by the player]]
[[File:Begging Tame Wolf.png|thumb|upright|A tamed pale wolf "begging" the player for food or admiring bones if held by the player.]]
[[File:Dog Trio.png|thumb|Three tamed pale wolves following the player around]]
[[File:Dog Trio.png|thumb|Three tamed pale wolves following the player around.]]


Wolves exhibit three different states depending on how the user interacts with them:
Wolves exhibit three different states depending on how the player interacts with them and what mobs are nearby:


* {{EntitySprite|wolf}} '''Untamed'''{{Anchor|Wild Wolf}} wolves have a drooping tail and their eyes consist of a white pixel and a black pixel for the pupil (on each side). They are neutral toward the [[Minecraft:player]]. They are hostile toward [[Minecraft:sheep]], [[Minecraft:rabbit]]s, [[Minecraft:fox]]es, baby [[Minecraft:turtle]]s, [[Minecraft:skeleton]]s, [[Minecraft:wither skeleton]]s, [[Minecraft:stray]]s, [[Minecraft:bogged]], and [[Minecraft:parched]], taking on their angry appearance while attacking these mobs, and changing back when the targeted mob dies or moves out of range. They are not hostile towards [[Minecraft:skeleton horse]]s despite their skeletal appearance. They chase [[Minecraft:bat]]s despite being unable to reach them.<ref>{{bug|MC-9925||Wolf chasing bats- Works as intended or not?|WAI}}</ref> They avoid or attack [[Minecraft:llama]]s (see {{slink||Movement}} for details), although wolves will always attack a llama that spits on them. They do not [[Minecraft:despawn]], even if they are in an unloaded chunk, or 32 blocks away from the [[Minecraft:player]]. They can be ridden by baby [[Minecraft:zombie]] variants.{{only|be|short=yes}}
* {{EntitySprite|wolf}} '''Untamed'''{{Anchor|Wild Wolf}}: wild wolves have a drooping tail and their eyes consist of a white pixel and a black pixel for the pupil (on each side). They are neutral toward the [[Minecraft:player]]. They are hostile toward [[Minecraft:sheep]], [[Minecraft:rabbit]]s, [[Minecraft:fox]]es, baby [[Minecraft:turtle]]s, [[Minecraft:skeleton]]s, [[Minecraft:wither skeleton]]s, [[Minecraft:stray]]s, [[Minecraft:bogged]], and [[Minecraft:parched]], taking on their angry appearance while attacking these mobs, and changing back when the targeted mob dies or moves out of range. They are not hostile toward [[Minecraft:skeleton horse]]s despite their skeletal appearance. They chase [[Minecraft:bat]]s despite being unable to reach them.<ref>{{bug|MC-9925||Wolf chasing bats- Works as intended or not?|WAI}}</ref> They avoid or attack [[Minecraft:llama]]s (see {{slink||Movement}} for details), although wolves always attack a llama that spits on them. They do not [[Minecraft:despawn]], even if they are in an unloaded chunk, or 32 blocks away from the [[Minecraft:player]]. They can be ridden by baby [[Minecraft:zombie]] variants.{{only|be|short=yes}}
* {{EntitySprite|angry-wolf}} '''Angry'''{{Anchor|Hostile Wolf}} wolves are characterized by their constant growling and fearsome appearance. Wild wolves become hostile when they are either attacked by a [[Minecraft:player]] or [[Minecraft:mob]], if not killed in one hit<ref>{{bug|MC-2432||Pack of wild Wolves / Zombified piglins / Silverfish / Bees not becoming aggressive at one hit kill|WAI}}</ref>, or when they see a [[Minecraft:mob]] they are hostile against. Their tail is held out straight, their eyes become blood red, their mouth is raised in a slight snarl, and they have angry eyebrows. Angry wolves are hostile only to the players or mobs that attacked them, or to the mobs they are hunting. They can see attackers even if they are under the invisibility effect, but they cannot track the attacker down if they get out of their render distance, or the attacker was able to unload the [[Minecraft:chunk]] where the wolves were. Notice that only the damage done to players gets scaled by difficulty, all other mobs will receive {{hp|4}} damage regardless of difficulty. Angry wolves cannot be [[Minecraft:leash]]ed, but a wild wolf may become angry while it is still leashed without dropping the lead.{{only|java|short=1}}{{note|In {{BE}}, the {{cd|minecraft:wolf_leashable}} gets removed when a wolf becomes angry.}}
* {{EntitySprite|angry-wolf}} '''Angry'''{{Anchor|Hostile Wolf}}: characterized by their constant growling and fearsome appearance. Wild wolves become hostile when they are either attacked by a [[Minecraft:player]] or [[Minecraft:mob]], if not killed in one hit,<ref>{{bug|MC-2432||Pack of wild Wolves / Zombified piglins / Silverfish / Bees not becoming aggressive at one hit kill|WAI}}</ref> or when they see a [[Minecraft:mob]] they are hostile against. Their tail is held out straight, their eyes become blood red, their mouth is raised in a slight snarl, and they have angry eyebrows. Angry wolves are hostile only to the players or mobs that attacked them, or to the mobs they are hunting. They can see attackers even if they are under the Invisibility effect, but they cannot track the attacker down if they get out of their render distance, or the attacker was able to unload the [[Minecraft:chunk]] where the wolves are. Notice that only the damage done to players gets scaled by difficulty, all other mobs receive {{hp|4}} damage regardless of difficulty. Angry wolves cannot be [[Minecraft:leash]]ed, but a wild wolf may become angry while it is still leashed without dropping the lead.{{only|java|short=1}}{{note|In {{BE}}, the {{cd|minecraft:wolf_leashable}} gets removed when a wolf becomes angry.}}
* {{EntitySprite|tamed-wolf}} '''Tamed''' {{Anchor|Tamed Wolf}} wolves have friendlier-looking eyes, and more hp than the untamed wolf. They have a default red collar around their neck, which can be dyed {{control|using}} one of the sixteen colored [[Minecraft:dye]]s on the wolf by the owner of the wolf. Pressing {{Control|use}} on the wolf makes it sit and remain in place, and not follow the player. Tamed wolves that are not sitting attack players or mobs that their owner attacks, or those that injure their owner unless the target has the same owner or is on the same [[Minecraft:team]], dealing them {{hp|4}} damage regardless of difficulty. They do not attack [[Minecraft:creeper]]s or [[Minecraft:ghast]]s. Standing tamed wolves attack only skeletons and their variants without provocation. Kills by tamed wolves count as player kills: this means mobs killed by a tamed wolf can drop [[Minecraft:experience]], [[Minecraft:rare drops]] or [[Minecraft:Drops#Equipped items|equipped items]]. Tamed wolves are always passive to the [[Minecraft:player]], even if the player hits them or kills a tamed wolf on the same team. Tamed wolves teleport to the owner if they take damage.
* {{EntitySprite|tamed-wolf}} '''Tamed'''{{Anchor|Tamed Wolf}}: tamed wolves have friendlier-looking eyes, and having more health than untamed wolves. They have a default red collar around their neck, which can be dyed by {{control|using}} one of the sixteen colored [[Minecraft:dye]]s on the wolf by the owner of the wolf. Pressing {{Control|use}} on the wolf makes it sit and remain in place, and not follow the player. Tamed wolves that are not sitting attack players or mobs that their owner attacks, or those that injure their owner unless the target has the same owner or is on the same [[Minecraft:team]], dealing them {{hp|4}} damage regardless of difficulty. They do not attack [[Minecraft:creeper]]s or [[Minecraft:ghast]]s. Standing tamed wolves attack only skeletons and their variants without provocation. Kills by tamed wolves count as player kills: this means mobs killed by a tamed wolf can drop [[Minecraft:experience]], [[Minecraft:rare drops]] or [[Minecraft:Drops#Equipped items|equipped items]]. Tamed wolves are always passive to the [[Minecraft:player]] if the player is their owner, even if the player hits them or kills a tamed wolf on the same team. Tamed wolves teleport to the owner if they take damage.{{only|java|short=1}} Mobs killed by tamed wolves give their owner kill credit, triggering [[Minecraft:advancement]]s and updating [[Minecraft:statistic]]s.


A wolf becomes hostile to a player or other mob that attacks it unless the attacker is the wolf's owner, or is otherwise on the same team, or if killed in one hit.
A wolf becomes hostile to a player or other mob that attacks it unless the attacker is the wolf's owner, or is otherwise on the same team, or if killed in one hit.
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{{IN|java}}, any tamed wolf attacked by a player/mob causes all standing wolves on that team to attack that player/mob who attacked the tamed wolf.
{{IN|java}}, any tamed wolf attacked by a player/mob causes all standing wolves on that team to attack that player/mob who attacked the tamed wolf.


Skeletons and their variants, foxes, baby turtles and passive rabbits actively avoid both tamed and wild wolves. {{EntityLink|id=killer-bunny|Killer rabbit}}s{{only|java|short=1}} attack wolves actively. Sheep ignore wolves, but flee when attacked by one. Sheep ignore tamed wolves but also do not flee from them.
Skeletons and their variants, foxes, baby turtles and passive rabbits actively avoid both tamed and wild wolves. [[Minecraft:Killer rabbit]]s{{only|java|short=1}} attack wolves actively. Sheep ignore wolves, but flee when attacked by one. Sheep ignore tamed wolves but also do not flee from them.


When a [[Minecraft:player]] within 8 blocks holds [[Minecraft:meat]] or [[Minecraft:bone]]s near a wolf, the wolf tilts its head as if to 'beg' for the food for 2 to 4 seconds.
When a [[Minecraft:player]] within 8 blocks holds [[Minecraft:meat]] or [[Minecraft:bone]]s near a wolf, the wolf tilts its head as if to 'beg' for the food for 2 to 4 seconds.
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The behavior of baby wolves is the same as adult tamed wolves. Baby wolves have large heads, similar to other baby animals.
The behavior of baby wolves is the same as adult tamed wolves. Baby wolves have large heads, similar to other baby animals.


Wolves are 0.85{{only|java|short=1}} or 0.8{{only|bedrock|short=1}} blocks tall and baby wolves are 0.425{{only|java|short=1}} or 0.4{{only|bedrock|short=1}} blocks tall.
Wolves are 0.85 blocks tall and baby wolves are 0.425 blocks tall.


The textures of the wolves are tinted dark gray once submerged in water.
The textures of the wolves are tinted dark gray once submerged in water.
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=== Movement ===
=== Movement ===
[[File:Wolf shaking.gif|thumb|A tamed pale wolf shaking off water.]]
[[File:Wolf shaking.gif|thumb|A tamed pale wolf shaking off water.]]
Standing tamed wolves wander randomly when near their owner, but follow if more than 10 blocks away and teleport to a nearby free block (if any) if more than 12 blocks away. Besides making travel easier, teleportation can be used to rescue them from [[Minecraft:lava]], [[Minecraft:water]] or pits, as they immediately teleport to a safe area.
Standing tamed wolves wander randomly when near their owner, but follow if more than 10 blocks away and teleport to a nearby free block (if any) if more than 12 blocks away or 16 blocks away if they are currently hostile toward a target. Besides making travel easier, teleportation can be used to rescue them from [[Minecraft:lava]], [[Minecraft:water]] or pits, as they immediately teleport to a safe area.


* Wolves can be told to "sit" by pressing {{control|use}} on them and made to stand again with another press of {{control|use}}.
* Wolves can be told to "sit" by pressing {{control|use}} on them and made to stand again with another press of {{control|use}}.
** While sitting, they do not follow the player.
** While sitting, they do not follow the player.
** Wolves stand up and follow the player if the wolf is pushed into water or injured while sitting.
** Wolves stand up and follow the player if the wolf is touching the water or injured while sitting. {{Only|Java}}
* Wolves can either attack (within 16 blocks) or flee from (within 24 blocks) [[Minecraft:llama]]s. The wolves' speed is increased by 50% when they flee.
* Wolves can either attack (within 16 blocks) or flee from (within 24 blocks) [[Minecraft:llama]]s. The wolves' speed is increased by 50% when they flee.
* Wolves find paths to their targets if attacking within 16 blocks, even in difficult terrain. They also navigate along the edges of cliffs and occasionally fall far enough to take [[Minecraft:damage]] if they leap.
* Wolves find paths to their targets if attacking within 16 blocks, even in difficult terrain. They also navigate along the edges of cliffs and occasionally fall far enough to take [[Minecraft:damage]] if they leap.
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=== Teleportation ===
=== Teleportation ===
Tamed wolves [[Minecraft:Teleportation|teleport]] to their owner if they are more than 12 blocks away, unless the owner is not directly touching the ground{{verify|Is this true for both editions? See also talk page}} (e.g. using [[Minecraft:elytra]], swimming, flying, in a [[Minecraft:boat]]).
Tamed wolves [[Minecraft:Teleportation|teleport]] to their owner if they are more than 12 blocks away or more than 16 blocks away if they are currently hostile toward a target, unless the owner is not directly touching the ground{{verify|Is this true for both editions? See also talk page}} (e.g. using [[Minecraft:elytra]], swimming, flying, in a [[Minecraft:boat]]).


Tamed wolves teleport to a block on the edge of a 5×1×5 region centered on the player. This block must be [[Minecraft:transparent]], with a solid block below and another transparent block above. If no such block can be found, the wolf does not teleport.
Tamed wolves teleport to a block on the edge of a 5×1×5 region centered on the player. This block must be [[Minecraft:transparent]], with a solid block below and another transparent block above. If no such block can be found, the wolf does not teleport.
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[[File:Begging-dogs.png|thumb|A group of begging wolves.]]
[[File:Begging-dogs.png|thumb|A group of begging wolves.]]


A wolf can be [[Minecraft:tamed]] by feeding it [[Minecraft:bone]]s. Once tamed, a wolf does not accept any more bones. The number of bones required is random: each bone has a {{frac|1|3}} chance of taming the wolf. If the wolf is tamed, it receives a red collar and, {{in|java}}, sits if not [[Minecraft:swimming]]. There is no limit to the number of wolves that a [[Minecraft:player]] can tame. A wolf cannot be tamed if it is [[Minecraft:hostile]] or already tamed. Wolves that are tamed by the same player can accidentally [[Minecraft:attack]] each other while attacking another mob, leading to a fight.{{verify|Entities don't use a hitscan to attack, so how is this possible?}}
A wolf can be [[Minecraft:tamed]] by feeding it [[Minecraft:bone]]s. Once tamed, a wolf does not accept any more bones. The number of bones required is random: each bone has a {{frac|1|3}} chance of taming the wolf. If the wolf is tamed, it receives a red collar and, {{in|java}}, sits if not [[Minecraft:swimming]]. There is no limit to the number of wolves that a [[Minecraft:player]] can tame. A wolf cannot be tamed if it is [[Minecraft:hostile]] or already tamed.


{{Anchor|Health}}
{{Anchor|Health}}
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| {{ItemLink|Raw Chicken}}
| {{ItemLink|Raw Chicken}}
| rowspan="4" | {{hp|4}} || {{tc|Yes}}
| rowspan="4" | {{hp|4}} || {{tc|Yes}}
||Does not inflict [[Minecraft:Hunger (status effect)|Hunger]].
||Does not inflict Hunger.
|-
|-
| {{ItemLink|Raw Cod}} || {{tc|No}}
| {{ItemLink|Raw Cod}} || {{tc|No}}
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| {{ItemLink|Rotten Flesh}}
| {{ItemLink|Rotten Flesh}}
| {{hp|8}} || {{tc|Yes}}
| {{hp|8}} || {{tc|Yes}}
| Does not inflict [[Minecraft:Hunger (status effect)|Hunger]].
| Does not inflict Hunger.
|-
|-
| {{ItemLink|Cooked Cod}}
| {{ItemLink|Cooked Cod}}
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|}
|}


Wolves do not get {{EffectLink|Hunger|hunger|link=Hunger (effect)}} from eating [[Minecraft:rotten flesh]] and [[Minecraft:raw chicken]], nor {{EffectLink|Poison|poison}} from eating [[Minecraft:Pufferfish (item)|pufferfish]]. Feeding any meat item to a tamed wolf that is already at full health starts the "[[Minecraft:Breeding|love mode]]" animation.
Wolves do not get [[Minecraft:Hunger]] from eating [[Minecraft:rotten flesh]] and [[Minecraft:raw chicken]], nor [[Minecraft:Poison]] from eating [[Minecraft:Pufferfish (item)|pufferfish]]. Feeding any meat item to a tamed wolf that is already at full health starts the "[[Minecraft:Breeding|love mode]]" animation.


A tamed wolf's collar color can be changed by the owner {{control|using}} one of the sixteen colored [[Minecraft:dye]]s on the wolf.
A tamed wolf's collar color can be changed by the owner {{control|using}} one of the sixteen colored [[Minecraft:dye]]s on the wolf.
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=== Breeding ===
=== Breeding ===
{{main|Breeding}}
{{main|Breeding}}
[[File:Sitting pup.png|thumb|A baby pale wolf sitting.]]
[[File:Sitting pup.png|thumb|A pale puppy sitting.]]


Tamed wolves at full [[Minecraft:health]] can be bred with any type of meat, including rotten flesh and raw chicken without causing the hunger [[Minecraft:status effect]] (see the list above). {{IN|java}}, [[Minecraft:rabbit stew]] and any type of fish can also be used to breed wolves. There is a 5-minute cooldown in ''[[Minecraft:Java Edition]]'' and a 1-minute cooldown in ''[[Minecraft:Bedrock Edition]]'' for breeding, during which the wolf does not accept meat. In order to breed, both wolves must be standing.
Tamed wolves at full [[Minecraft:health]] can be bred with any type of meat, including rotten flesh and raw chicken without causing the hunger [[Minecraft:status effect]] (see the list above). {{IN|java}}, [[Minecraft:rabbit stew]] and any type of fish can also be used to breed wolves. There is a 5-minute cooldown {{in|JE}} and a 1-minute cooldown {{in|BE}} for breeding, during which the wolf does not accept meat. In order to breed, both wolves must be standing.


Baby wolves have a 50% chance of being the same variant as either of its parents. Similar to a [[Minecraft:sheep]]'s wool color, the color of a baby wolf's collar is a mix of the colors of the parents' collars, if it is possible to mix them; otherwise, one of the parents' collars is randomly chosen.
Baby wolves have a 50% chance of being the same variant as either of its parents. Similar to a [[Minecraft:sheep]]'s wool color, the color of a baby wolf's collar is a mix of the colors of the parents' collars, if it is possible to mix them; otherwise, one of the parents' collars is randomly chosen.


Similarly, breeding two wolves with different sound variants or a single one will produce a baby with a randomized sound variant. When the baby appears, a soundclip from one random sound variant will play, but the other sounds the baby makes come from a different variant.
Similarly, breeding two wolves with different sound variants or a single one produces a baby with a randomized sound variant.


Baby wolves take 24000 ticks (20 minutes) to grow, but the growth time can be accelerated {{control|using}} any type of meat; {{in|java}}, rabbit stew and any type of fish can also be used. Each use takes 10% off the remaining time to grow up.
Baby wolves take 24000 ticks (20 minutes) to grow, but the growth time can be accelerated {{control|using}} any type of meat; {{in|java}}, rabbit stew and any type of fish can also be used. Each use takes 10% off the remaining time to grow up.
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=== Jockey ===
=== Jockey ===
{{Exclusive|bedrock|section=1}}
{{Exclusive|bedrock|section=1}}
[[File:Baby Zombie Riding Wolf.png|thumb|width=165x165|A pale wolf ridden by a baby zombie]]
[[File:Baby Zombie Riding Wolf.png|thumb|width=165x165|A pale wolf ridden by a baby zombie.]]
15% of nearby baby [[Minecraft:zombies]], [[Minecraft:husks]], or [[Minecraft:drowned]] may ride an adult wild wolf to form a [[Minecraft:jockey]].
15% of nearby baby [[Minecraft:zombies]], [[Minecraft:husks]], or [[Minecraft:drowned]] may ride a wild wolf to form a [[Minecraft:jockey]].
{{-}}


== Sounds ==
== Sounds ==
=== Generic ===
{{More sounds|section=1|26.4: dye staining sound event for collars}}
{{Edition|Java}}:<br>
Wolves use the Friendly Creatures sound category for [[Minecraft:Sound#Entity–dependent categories|entity–dependent sound events]].
Wolves use the Friendly Creatures sound category for [[Minecraft:Sound#Entity–dependent categories|entity–dependent sound events]].
{{SoundTable
{{SoundEvents
| type = java
| entity.wolf.step
| {{SoundLine
| entity.wolf.shake
|sound=Wolf armor damage1 JE1 BE1.ogg
| entity.wolf.eat
|sound2=Wolf armor damage2 JE1 BE1.ogg
| item.wolf_armor.damage
|sound3=Wolf armor damage3 JE1 BE1.ogg
|sound4=Wolf armor damage4 JE1 BE1.ogg
|subtitle=Wolf Armor takes damage
|source=neutral
|description=When a wolf with wolf armor absorbs damage
|id=item.wolf_armor.damage
|translationkey=subtitles.item.wolf_armor.damage
|volume=1.0
|pitch=0.8–1.2 (Baby: 1.3–1.7)
|distance=16}}
| {{SoundLine
|sound=Wolf shake.ogg
|subtitle=Wolf shakes
|source=neutral
|description=When a wolf shakes off water
|id=entity.wolf.shake
|translationkey=subtitles.entity.wolf.shake
|volume=0.4
|pitch=0.8–1.2
|distance=16}}
| {{SoundLine
|sound=Wolf step1.ogg
|sound2=Wolf step2.ogg
|sound3=Wolf step3.ogg
|sound4=Wolf step4.ogg
|sound5=Wolf step5.ogg
|subtitle=Footsteps
|source=neutral
|description=While a wolf is walking
|id=entity.wolf.step
|translationkey=subtitles.block.generic.footsteps
|volume=0.15
|pitch=1.0
|distance=16}}
}}
 
{{Edition|Bedrock}}:
{{SoundTable
| type = bedrock
| {{SoundLine
|sound=Eat1.ogg
|sound2=Eat2.ogg
|sound3=Eat3.ogg
|source=player
|description=When a wolf eats an item
|id=random.eat
|volume=0.5–1.1
|pitch=0.8–1.2}}
| {{SoundLine
|sound=Wolf armor damage1 JE1 BE1.ogg
|sound2=Wolf armor damage2 JE1 BE1.ogg
|sound3=Wolf armor damage3 JE1 BE1.ogg
|sound4=Wolf armor damage4 JE1 BE1.ogg
|source=neutral
|description=When a wolf with wolf armor absorbs damage
|id=armor.damage_wolf
|volume=1.0
|pitch=0.8–1.2 (Baby: 1.3–1.7)}}
| {{SoundLine
|sound=Wolf shake.ogg
|source=neutral
|description=When a wolf shakes off water
|id=mob.wolf.shake
|volume=1.0
|pitch=0.8–1.2}}
| {{SoundLine
|sound=Wolf step1.ogg
|sound2=Wolf step2.ogg
|sound3=Wolf step3.ogg
|sound4=Wolf step4.ogg
|sound5=Wolf step5.ogg
|source=neutral
|description=While a wolf is walking
|id=mob.wolf.step
|volume=0.65
| pitch = 1.0
}}
}}
 
=== Adult ===
* The wolf's death sound (big) is its first hurt sound (angry), but pitched differently.
* The wolf's second hurt sound (cute) is shared as its second hurt sounds (sad).
* The wolf's second and third hurt sounds (puglin) is shared as its second and third hurt sounds (puppy).
* The wolf's whine sound (sad) is its first and second whine sound (puppy), but divided and high pitched.
 
==== Angry wolf ====
{{Edition|Java}}:
{{SoundTable
| type = java
| {{SoundLine
|sound=Angry wolf bark1.ogg
|sound2=Angry wolf bark2.ogg
|sound3=Angry wolf bark3.ogg
|subtitle=Wolf barks
|source=neutral
|description=Randomly
|id=entity.wolf_angry.ambient
|translationkey=subtitles.entity.wolf.bark
|volume=0.4
|pitch=0.8–1.2|
|distance=16}}
| {{SoundLine
|sound=Angry wolf panting.ogg
|subtitle=Wolf pants
|source=neutral
|description=Randomly while tamed
|id=entity.wolf_angry.pant
|translationkey=subtitles.entity.wolf.ambient
|volume=0.4
|pitch=0.8–1.2|
|distance=16}}
| {{SoundLine
|sound=Angry wolf whine.ogg
|subtitle=Wolf whines
|source=neutral
|description=Randomly while with {{Health|9}} health or less
|id=entity.wolf_angry.whine
|translationkey=subtitles.entity.wolf.whine
|volume=0.4
|pitch=0.8–1.2|
|distance=16}}
| {{SoundLine
|sound=Angry wolf growl1.ogg
|sound2=Angry wolf growl2.ogg
|sound3=Angry wolf growl3.ogg
|subtitle=Wolf growls
|source=neutral
|description=Randomly while angry
|id=entity.wolf_angry.growl
|translationkey=subtitles.entity.wolf.growl
|volume=0.4
|pitch=0.8–1.2|
|distance=16}}
| {{SoundLine
|sound=Angry wolf death.ogg
|subtitle=Wolf dies
|source=neutral
|description=When an angry wolf (sound variant) dies
|id=entity.wolf_angry.death
|translationkey=subtitles.entity.wolf.death
|volume=0.4
|pitch=0.8–1.2|
|distance=16}}
| {{SoundLine
|sound=Angry wolf hurt1.ogg
|sound2=Angry wolf hurt2.ogg
|sound3=Angry wolf hurt3.ogg
|subtitle=Wolf hurts
|source=neutral
|description=When an angry wolf (sound variant) is damaged
|id=entity.wolf_angry.hurt
|translationkey=subtitles.entity.wolf.hurt
|volume=0.4
|pitch=0.8–1.2|
|distance=16}}
}}
 
{{Edition|Bedrock}}:
{{SoundTable
| type = bedrock
| {{SoundLine
|sound=Angry wolf bark1.ogg
|sound2=Angry wolf bark2.ogg
|sound3=Angry wolf bark3.ogg
|source=neutral
|description=Randomly
|id=mob.wolf_angry.bark
|volume=1.0
|pitch=0.8–1.2}}
| {{SoundLine
|sound=Angry wolf panting.ogg
|source=neutral
|description=Randomly
|id=mob.wolf_angry.panting
|volume=1.0
|pitch=0.8–1.2}}
| {{SoundLine
|sound=Angry wolf whine.ogg
|source=neutral
|description=Randomly while with {{Health|9}} health or less
|id=mob.wolf_angry.whine
|volume=1.0
|pitch=0.8–1.2}}
| {{SoundLine
|sound=Angry wolf growl1.ogg
|sound2=Angry wolf growl2.ogg
|sound3=Angry wolf growl3.ogg
|source=neutral
|description=Randomly while angry
|id=mob.wolf_angry.growl
|volume=1.0
|pitch=0.8–1.2}}
| {{SoundLine
|sound=Angry wolf death.ogg
|source=neutral
|description=When an angry wolf (sound variant) dies
|id=mob.wolf_angry.death
|volume=1.0
|pitch=0.8–1.2}}
| {{SoundLine
|sound=Angry wolf hurt1.ogg
|sound2=Angry wolf hurt2.ogg
|sound3=Angry wolf hurt3.ogg
|source=neutral
|description=When an angry wolf (sound variant) is damaged
|id=mob.wolf_angry.hurt
|volume=1.0
|pitch=0.8–1.2}}
}}
 
==== Big wolf ====
{{Edition|Java}}:
{{SoundTable
| type = java
| {{SoundLine
|sound=Big wolf bark1.ogg
|sound2=Big wolf bark2.ogg
|sound3=Big wolf bark3.ogg
|subtitle=Wolf barks
|source=neutral
|description=Randomly
|id=entity.wolf_big.ambient
|translationkey=subtitles.entity.wolf.bark
|volume=0.4
|pitch=0.8–1.2
|distance=16}}
| {{SoundLine
|sound=Big wolf panting.ogg
|subtitle=Wolf pants
|source=neutral
|description=Randomly while tamed
|id=entity.wolf_big.pant
|translationkey=subtitles.entity.wolf.ambient
|volume=0.4
|pitch=0.8–1.2
|distance=16}}
| {{SoundLine
|sound=Big wolf whine.ogg
|subtitle=Wolf whines
|source=neutral
|description=Randomly while with {{Health|9}} health or less
|id=entity.wolf_big.whine
|translationkey=subtitles.entity.wolf.whine
|volume=0.4
|pitch=0.8–1.2
|distance=16}}
| {{SoundLine
|sound=Big wolf growl1.ogg
|sound2=Big wolf growl2.ogg
|sound3=Big wolf growl3.ogg
|subtitle=Wolf growls
|source=neutral
|description=Randomly while angry
|id=entity.wolf_big.growl
|translationkey=subtitles.entity.wolf.growl
|volume=0.4
|pitch=0.8–1.2
|distance=16}}
| {{SoundLine
|sound=Big wolf death.ogg
|subtitle=Wolf dies
|source=neutral
|description=When a big wolf dies
|id=entity.wolf_big.death
|translationkey=subtitles.entity.wolf.death
|volume=0.4
|pitch=0.8–1.2
|distance=16}}
| {{SoundLine
|sound=Big wolf hurt1.ogg
|sound2=Big wolf hurt2.ogg
|sound3=Big wolf hurt3.ogg
|subtitle=Wolf hurts
|source=neutral
|description=When a big wolf is damaged
|id=entity.wolf_big.hurt
|translationkey=subtitles.entity.wolf.hurt
|volume=0.4
|pitch=0.8–1.2
|distance=16}}
}}
 
{{Edition|Bedrock}}:
{{SoundTable
| type = bedrock
| {{SoundLine
|sound=Big wolf bark1.ogg
|sound2=Big wolf bark2.ogg
|sound3=Big wolf bark3.ogg
|source=neutral
|description=Randomly
|id=mob.wolf_big.bark
|volume=1.0
|pitch=0.8–1.2}}
| {{SoundLine
|sound=Big wolf panting.ogg
|source=neutral
|description=Randomly
|id=mob.wolf_big.panting
|volume=1.0
|pitch=0.8–1.2}}
| {{SoundLine
|sound=Big wolf whine.ogg
|source=neutral
|description=Randomly while with {{Health|9}} health or less
|id=mob.wolf_big.whine
|volume=1.0
|pitch=0.8–1.2}}
| {{SoundLine
|sound=Big wolf growl1.ogg
|sound2=Big wolf growl2.ogg
|sound3=Big wolf growl3.ogg
|source=neutral
|description=Randomly while big
|id=mob.wolf_big.growl
|volume=1.0
|pitch=0.8–1.2}}
| {{SoundLine
|sound=Big wolf death.ogg
|source=neutral
|description=When a big wolf dies
|id=mob.wolf_big.death
|volume=1.0
|pitch=0.8–1.2}}
| {{SoundLine
|sound=Big wolf hurt1.ogg
|sound2=Big wolf hurt2.ogg
|sound3=Big wolf hurt3.ogg
|source=neutral
|description=When a big wolf is damaged
|id=mob.wolf_big.hurt
|volume=1.0
|pitch=0.8–1.2}}
}}
 
==== Classic wolf ====
{{Edition|Java}}:
{{SoundTable
| type = java
| {{SoundLine
|sound=Wolf idle1.ogg
|sound2=Wolf idle2.ogg
|sound3=Wolf idle3.ogg
|subtitle=Wolf barks
|source=neutral
|description=Randomly
|id=entity.wolf.ambient
|translationkey=subtitles.entity.wolf.bark
|volume=0.4
|pitch=0.8–1.2
|distance=16}}
| {{SoundLine
|sound=Wolf panting.ogg
|subtitle=Wolf pants
|source=neutral
|description=Randomly while tamed
|id=entity.wolf.pant
|translationkey=subtitles.entity.wolf.ambient
|volume=0.4
|pitch=0.8–1.2
|distance=16}}
| {{SoundLine
|sound=Wolf whine.ogg
|subtitle=Wolf whines
|source=neutral
|description=Randomly while with {{Health|9}} health or less
|id=entity.wolf.whine
|translationkey=subtitles.entity.wolf.whine
|volume=0.4
|pitch=0.8–1.2
|distance=16}}
| {{SoundLine
|sound=Wolf growl1.ogg
|sound2=Wolf growl2.ogg
|sound3=Wolf growl3.ogg
|subtitle=Wolf growls
|source=neutral
|description=Randomly while angry
|id=entity.wolf.growl
|translationkey=subtitles.entity.wolf.growl
|volume=0.4
|pitch=0.8–1.2
|distance=16}}
| {{SoundLine
|sound=Wolf death.ogg
|subtitle=Wolf dies
|source=neutral
|description=When a classic wolf dies
|id=entity.wolf.death
|translationkey=subtitles.entity.wolf.death
|volume=0.4
|pitch=0.8–1.2
|distance=16}}
| {{SoundLine
|sound=Wolf hurt1.ogg
|sound2=Wolf hurt2.ogg
|sound3=Wolf hurt3.ogg
|subtitle=Wolf hurts
|source=neutral
|description=When a classic wolf is damaged
|id=entity.wolf.hurt
|translationkey=subtitles.entity.wolf.hurt
|volume=0.4
|pitch=0.8–1.2
|distance=16}}
}}
}}


{{Edition|Bedrock}}:
=== Angry ===
{{SoundTable
{{SoundEvents
| type = bedrock
| entity.wolf_angry.ambient
| {{SoundLine
| entity.wolf_angry.pant
|sound=Wolf idle1.ogg
| entity.wolf_angry.whine
|sound2=Wolf idle2.ogg
| entity.wolf_angry.growl
|sound3=Wolf idle3.ogg
| entity.wolf_angry.hurt
|source=neutral
| entity.wolf_angry.death
|description=Randomly
|id=mob.wolf.bark
|volume=1.0
|pitch=0.8–1.2}}
| {{SoundLine
|sound=Wolf panting.ogg
|source=neutral
|description=Randomly
|id=mob.wolf.panting
|volume=1.0
|pitch=0.8–1.2}}
| {{SoundLine
|sound=Wolf whine.ogg
|source=neutral
|description=Randomly while with {{Health|9}} health or less
|id=mob.wolf.whine
|volume=1.0
|pitch=0.8–1.2}}
| {{SoundLine
|sound=Wolf growl1.ogg
|sound2=Wolf growl2.ogg
|sound3=Wolf growl3.ogg
|source=neutral
|description=Randomly while angry
|id=mob.wolf.growl
|volume=1.0
|pitch=0.8–1.2}}
| {{SoundLine
|sound=Wolf death.ogg
|source=neutral
|description=When a classic wolf dies
|id=mob.wolf.death
|volume=1.0
|pitch=0.8–1.2}}
| {{SoundLine
|sound=Wolf hurt1.ogg
|sound2=Wolf hurt2.ogg
|sound3=Wolf hurt3.ogg
|source=neutral
|description=When a classic wolf is damaged
|id=mob.wolf.hurt
|volume=1.0
|pitch=0.8–1.2}}
}}
}}


==== Cute wolf ====
=== Big ===
{{Edition|Java}}:
{{SoundEvents
{{SoundTable
| entity.wolf_big.ambient
| type = java
| entity.wolf_big.pant
| {{SoundLine
| entity.wolf_big.whine
|sound=Cute wolf bark1.ogg
| entity.wolf_big.growl
|sound2=Cute wolf bark2.ogg
| entity.wolf_big.hurt
|sound3=Cute wolf bark3.ogg
| entity.wolf_big.death
|subtitle=Wolf barks
|source=neutral
|description=Randomly
|id=entity.wolf_cute.ambient
|translationkey=subtitles.entity.wolf.bark
|volume=0.4
|pitch=0.8–1.2
|distance=16}}
| {{SoundLine
|sound=Cute wolf panting.ogg
|subtitle=Wolf pants
|source=neutral
|description=Randomly while tamed
|id=entity.wolf_cute.pant
|translationkey=subtitles.entity.wolf.ambient
|volume=0.4
|pitch=0.8–1.2
|distance=16}}
| {{SoundLine
|sound=Cute wolf whine.ogg
|subtitle=Wolf whines
|source=neutral
|description=Randomly while with {{Health|9}} health or less
|id=entity.wolf_cute.whine
|translationkey=subtitles.entity.wolf.whine
|volume=0.4
|pitch=0.8–1.2
|distance=16}}
| {{SoundLine
|sound=Cute wolf growl1.ogg
|sound2=Cute wolf growl2.ogg
|sound3=Cute wolf growl3.ogg
|subtitle=Wolf growls
|source=neutral
|description=Randomly while angry
|id=entity.wolf_cute.growl
|translationkey=subtitles.entity.wolf.growl
|volume=0.4
|pitch=0.8–1.2
|distance=16}}
| {{SoundLine
|sound=Cute wolf death.ogg
|subtitle=Wolf dies
|source=neutral
|description=When a cute wolf dies
|id=entity.wolf_cute.death
|translationkey=subtitles.entity.wolf.death
|volume=0.4
|pitch=0.8–1.2
|distance=16}}
| {{SoundLine
|sound=Cute wolf hurt1.ogg
|sound2=Cute wolf hurt2.ogg
|sound3=Cute wolf hurt3.ogg
|subtitle=Wolf hurts
|source=neutral
|description=When a cute wolf is damaged
|id=entity.wolf_cute.hurt
|translationkey=subtitles.entity.wolf.hurt
|volume=0.4
|pitch=0.8–1.2
|distance=16}}
}}
}}


{{Edition|Bedrock}}:
=== Classic ===
{{SoundTable
{{SoundEvents
| type = bedrock
| entity.wolf.ambient
| {{SoundLine
| entity.wolf.pant
|sound=Cute wolf bark1.ogg
| entity.wolf.whine
|sound2=Cute wolf bark2.ogg
| entity.wolf.growl
|sound3=Cute wolf bark3.ogg
| entity.wolf.hurt
|source=neutral
| entity.wolf.death
|description=Randomly
|id=mob.wolf_cute.bark
|volume=1.0
|pitch=0.8–1.2}}
| {{SoundLine
|sound=Cute wolf panting.ogg
|source=neutral
|description=Randomly
|id=mob.wolf_cute.panting
|volume=1.0
|pitch=0.8–1.2}}
| {{SoundLine
|sound=Cute wolf whine.ogg
|source=neutral
|description=Randomly while with {{Health|9}} health or less
|id=mob.wolf_cute.whine
|volume=1.0
|pitch=0.8–1.2}}
| {{SoundLine
|sound=Cute wolf growl1.ogg
|sound2=Cute wolf growl2.ogg
|sound3=Cute wolf growl3.ogg
|source=neutral
|description=Randomly while angry
|id=mob.wolf_cute.growl
|volume=1.0
|pitch=0.8–1.2}}
| {{SoundLine
|sound=Cute wolf death.ogg
|source=neutral
|description=When a cute wolf dies
|id=mob.wolf_cute.death
|volume=1.0
|pitch=0.8–1.2}}
| {{SoundLine
|sound=Cute wolf hurt1.ogg
|sound2=Cute wolf hurt2.ogg
|sound3=Cute wolf hurt3.ogg
|source=neutral
|description=When a cute wolf is damaged
|id=mob.wolf_cute.hurt
|volume=1.0
|pitch=0.8–1.2}}
}}
}}


==== Grumpy wolf ====
=== Cute ===
{{Edition|Java}}:
{{SoundEvents
{{SoundTable
| entity.wolf_cute.ambient
| type = java
| entity.wolf_cute.pant
| {{SoundLine
| entity.wolf_cute.whine
|sound=Grumpy wolf bark1.ogg
| entity.wolf_cute.growl
|sound2=Grumpy wolf bark2.ogg
| entity.wolf_cute.hurt
|sound3=Grumpy wolf bark3.ogg
| entity.wolf_cute.death
|subtitle=Wolf barks
|source=neutral
|description=Randomly
|id=entity.wolf_grumpy.ambient
|translationkey=subtitles.entity.wolf.bark
|volume=0.4
|pitch=0.8–1.2
|distance=16}}
| {{SoundLine
|sound=Grumpy wolf panting.ogg
|subtitle=Wolf pants
|source=neutral
|description=Randomly while tamed
|id=entity.wolf_grumpy.pant
|translationkey=subtitles.entity.wolf.ambient
|volume=0.4
|pitch=0.8–1.2
|distance=16}}
| {{SoundLine
|sound=Grumpy wolf whine.ogg
|subtitle=Wolf whines
|source=neutral
|description=Randomly while with {{Health|9}} health or less
|id=entity.wolf_grumpy.whine
|translationkey=subtitles.entity.wolf.whine
|volume=0.4
|pitch=0.8–1.2
|distance=16}}
| {{SoundLine
|sound=Grumpy wolf growl1.ogg
|sound2=Grumpy wolf growl2.ogg
|sound3=Grumpy wolf growl3.ogg
|subtitle=Wolf growls
|source=neutral
|description=Randomly while angry
|id=entity.wolf_grumpy.growl
|translationkey=subtitles.entity.wolf.growl
|volume=0.4
|pitch=0.8–1.2
|distance=16}}
| {{SoundLine
|sound=Grumpy wolf death.ogg
|subtitle=Wolf dies
|source=neutral
|description=When a grumpy wolf dies
|id=entity.wolf_grumpy.death
|translationkey=subtitles.entity.wolf.death
|volume=0.4
|pitch=0.8–1.2
|distance=16}}
| {{SoundLine
|sound=Grumpy wolf hurt1.ogg
|sound2=Grumpy wolf hurt2.ogg
|sound3=Grumpy wolf hurt3.ogg
|subtitle=Wolf hurts
|source=neutral
|description=When a grumpy wolf is damaged
|id=entity.wolf_grumpy.hurt
|translationkey=subtitles.entity.wolf.hurt
|volume=0.4
|pitch=0.8–1.2
|distance=16}}
}}
}}


{{Edition|Bedrock}}:
=== Grumpy ===
{{SoundTable
{{SoundEvents
| type = bedrock
| entity.wolf_grumpy.ambient
| {{SoundLine
| entity.wolf_grumpy.pant
|sound=Grumpy wolf bark1.ogg
| entity.wolf_grumpy.whine
|sound2=Grumpy wolf bark2.ogg
| entity.wolf_grumpy.growl
|sound3=Grumpy wolf bark3.ogg
| entity.wolf_grumpy.hurt
|source=neutral
| entity.wolf_grumpy.death
|description=Randomly
|id=mob.wolf_grumpy.bark
|volume=1.0
|pitch=0.8–1.2}}
| {{SoundLine
|sound=Grumpy wolf panting.ogg
|source=neutral
|description=Randomly
|id=mob.wolf_grumpy.panting
|volume=1.0
|pitch=0.8–1.2}}
| {{SoundLine
|sound=Grumpy wolf whine.ogg
|source=neutral
|description=Randomly while with {{Health|9}} health or less
|id=mob.wolf_grumpy.whine
|volume=1.0
|pitch=0.8–1.2}}
| {{SoundLine
|sound=Grumpy wolf growl1.ogg
|sound2=Grumpy wolf growl2.ogg
|sound3=Grumpy wolf growl3.ogg
|source=neutral
|description=Randomly while angry
|id=mob.wolf_grumpy.growl
|volume=1.0
|pitch=0.8–1.2}}
| {{SoundLine
|sound=Grumpy wolf death.ogg
|source=neutral
|description=When a grumpy wolf dies
|id=mob.wolf_grumpy.death
|volume=1.0
|pitch=0.8–1.2}}
| {{SoundLine
|sound=Grumpy wolf hurt1.ogg
|sound2=Grumpy wolf hurt2.ogg
|sound3=Grumpy wolf hurt3.ogg
|source=neutral
|description=When a grumpy wolf is damaged
|id=mob.wolf_grumpy.hurt
|volume=1.0
|pitch=0.8–1.2}}
}}
}}


==== Puglin wolf ====
=== Puglin wolf ===
{{Edition|Java}}:
{{SoundEvents
{{SoundTable
| entity.wolf_puglin.ambient
| type = java
| entity.wolf_puglin.pant
| {{SoundLine
| entity.wolf_puglin.whine
|sound=Puglin wolf bark1.ogg
| entity.wolf_puglin.growl
|sound2=Puglin wolf bark2.ogg
| entity.wolf_puglin.hurt
|sound3=Puglin wolf bark3.ogg
| entity.wolf_puglin.death
|subtitle=Wolf barks
|source=neutral
|description=Randomly
|id=entity.wolf_puglin.ambient
|translationkey=subtitles.entity.wolf.bark
|volume=0.4
|pitch=0.8–1.2
|distance=16}}
| {{SoundLine
|sound=Puglin wolf panting.ogg
|subtitle=Wolf pants
|source=neutral
|description=Randomly while tamed
|id=entity.wolf_puglin.pant
|translationkey=subtitles.entity.wolf.ambient
|volume=0.4
|pitch=0.8–1.2
|distance=16}}
| {{SoundLine
|sound=Puglin wolf whine.ogg
|subtitle=Wolf whines
|source=neutral
|description=Randomly while with {{Health|9}} health or less
|id=entity.wolf_puglin.whine
|translationkey=subtitles.entity.wolf.whine
|volume=0.4
|pitch=0.8–1.2
|distance=16}}
| {{SoundLine
|sound=Puglin wolf growl1.ogg
|sound2=Puglin wolf growl2.ogg
|sound3=Puglin wolf growl3.ogg
|subtitle=Wolf growls
|source=neutral
|description=Randomly while angry
|id=entity.wolf_puglin.growl
|translationkey=subtitles.entity.wolf.growl
|volume=0.4
|pitch=0.8–1.2
|distance=16}}
| {{SoundLine
|sound=Puglin wolf death.ogg
|subtitle=Wolf dies
|source=neutral
|description=When a puglin wolf dies
|id=entity.wolf_puglin.death
|translationkey=subtitles.entity.wolf.death
|volume=0.4
|pitch=0.8–1.2
|distance=16}}
| {{SoundLine
|sound=Puglin wolf hurt1.ogg
|sound2=Puglin wolf hurt2.ogg
|sound3=Puglin wolf hurt3.ogg
|subtitle=Wolf hurts
|source=neutral
|description=When a puglin wolf is damaged
|id=entity.wolf_puglin.hurt
|translationkey=subtitles.entity.wolf.hurt
|volume=0.4
|pitch=0.8–1.2
|distance=16}}
}}
}}


{{Edition|Bedrock}}:
=== Sad ===
{{SoundTable
{{SoundEvents
| type = bedrock
| entity.wolf_sad.ambient
| {{SoundLine
| entity.wolf_sad.pant
|sound=Puglin wolf bark1.ogg
| entity.wolf_sad.whine
|sound2=Puglin wolf bark2.ogg
| entity.wolf_sad.growl
|sound3=Puglin wolf bark3.ogg
| entity.wolf_sad.hurt
|source=neutral
| entity.wolf_sad.death
|description=Randomly
|id=mob.wolf_puglin.bark
|volume=1.0
|pitch=0.8–1.2}}
| {{SoundLine
|sound=Puglin wolf panting.ogg
|source=neutral
|description=Randomly
|id=mob.wolf_puglin.panting
|volume=1.0
|pitch=0.8–1.2}}
| {{SoundLine
|sound=Puglin wolf whine.ogg
|source=neutral
|description=Randomly while with {{Health|9}} health or less
|id=mob.wolf_puglin.whine
|volume=1.0
|pitch=0.8–1.2}}
| {{SoundLine
|sound=Puglin wolf growl1.ogg
|sound2=Puglin wolf growl2.ogg
|sound3=Puglin wolf growl3.ogg
|source=neutral
|description=Randomly while angry
|id=mob.wolf_puglin.growl
|volume=1.0
|pitch=0.8–1.2}}
| {{SoundLine
|sound=Puglin wolf death.ogg
|source=neutral
|description=When a puglin wolf dies
|id=mob.wolf_puglin.death
|volume=1.0
|pitch=0.8–1.2}}
| {{SoundLine
|sound=Puglin wolf hurt1.ogg
|sound2=Puglin wolf hurt2.ogg
|sound3=Puglin wolf hurt3.ogg
|source=neutral
|description=When a puglin wolf is damaged
|id=mob.wolf_puglin.hurt
|volume=1.0
|pitch=0.8–1.2}}
}}
 
==== Sad wolf ====
{{Edition|Java}}:
{{SoundTable
| type = java
| {{SoundLine
|sound=Sad wolf bark1.ogg
|sound2=Sad wolf bark2.ogg
|sound3=Sad wolf bark3.ogg
|subtitle=Wolf barks
|source=neutral
|description=Randomly
|id=entity.wolf_sad.ambient
|translationkey=subtitles.entity.wolf.bark
|volume=0.4
|pitch=0.8–1.2
|distance=16}}
| {{SoundLine
|sound=Sad wolf panting.ogg
|subtitle=Wolf pants
|source=neutral
|description=Randomly while tamed
|id=entity.wolf_sad.pant
|translationkey=subtitles.entity.wolf.ambient
|volume=0.4
|pitch=0.8–1.2
|distance=16}}
| {{SoundLine
|sound=Sad wolf whine.ogg
|subtitle=Wolf whines
|source=neutral
|description=Randomly while with {{Health|9}} health or less
|id=entity.wolf_sad.whine
|translationkey=subtitles.entity.wolf.whine
|volume=0.4
|pitch=0.8–1.2
|distance=16}}
| {{SoundLine
|sound=Sad wolf growl1.ogg
|sound2=Sad wolf growl2.ogg
|sound3=Sad wolf growl3.ogg
|subtitle=Wolf growls
|source=neutral
|description=Randomly while angry
|id=entity.wolf_sad.growl
|translationkey=subtitles.entity.wolf.growl
|volume=0.4
|pitch=0.8–1.2
|distance=16}}
| {{SoundLine
|sound=Sad wolf death.ogg
|subtitle=Wolf dies
|source=neutral
|description=When a sad wolf dies
|id=entity.wolf_sad.death
|translationkey=subtitles.entity.wolf.death
|volume=0.4
|pitch=0.8–1.2
|distance=16}}
| {{SoundLine
|sound=Sad wolf hurt1.ogg
|sound2=Sad wolf hurt2.ogg
|sound3=Sad wolf hurt3.ogg
|subtitle=Wolf hurts
|source=neutral
|description=When a sad wolf is damaged
|id=entity.wolf_sad.hurt
|translationkey=subtitles.entity.wolf.hurt
|volume=0.4
|pitch=0.8–1.2
|distance=16}}
}}
 
{{Edition|Bedrock}}:
{{SoundTable
| type = bedrock
| {{SoundLine
|sound=Sad wolf bark1.ogg
|sound2=Sad wolf bark2.ogg
|sound3=Sad wolf bark3.ogg
|source=neutral
|description=Randomly
|id=mob.wolf_sad.bark
|volume=1.0
|pitch=0.8–1.2}}
| {{SoundLine
|sound=Sad wolf panting.ogg
|source=neutral
|description=Randomly
|id=mob.wolf_sad.panting
|volume=1.0
|pitch=0.8–1.2}}
| {{SoundLine
|sound=Sad wolf whine.ogg
|source=neutral
|description=Randomly while with {{Health|9}} health or less
|id=mob.wolf_sad.whine
|volume=1.0
|pitch=0.8–1.2}}
| {{SoundLine
|sound=Sad wolf growl1.ogg
|sound2=Sad wolf growl2.ogg
|sound3=Sad wolf growl3.ogg
|source=neutral
|description=Randomly while angry
|id=mob.wolf_sad.growl
|volume=1.0
|pitch=0.8–1.2}}
| {{SoundLine
|sound=Sad wolf death.ogg
|source=neutral
|description=When a sad wolf dies
|id=mob.wolf_sad.death
|volume=1.0
|pitch=0.8–1.2}}
| {{SoundLine
|sound=Sad wolf hurt1.ogg
|sound2=Sad wolf hurt2.ogg
|sound3=Sad wolf hurt3.ogg
|source=neutral
|description=When a sad wolf is damaged
|id=mob.wolf_sad.hurt
|volume=1.0
|pitch=0.8–1.2}}
}}
}}


=== Puppy ===
=== Puppy ===
{{JE}} :
{{SoundEvents
{{SoundTable
| entity.baby_wolf.ambient
| type = java
| entity.baby_wolf.pant
| {{SoundLine
| entity.baby_wolf.whine
| sound = Wolf baby ambient1.ogg
| entity.baby_wolf.growl
| sound2 = Wolf baby ambient2.ogg
| entity.baby_wolf.hurt
| sound3 = Wolf baby ambient3.ogg
| entity.baby_wolf.death
| sound4 = Wolf baby ambient4.ogg
| entity.baby_wolf.shake
| sound5 = Wolf baby ambient5.ogg
| entity.baby_wolf.step
| sound6 = Wolf baby ambient6.ogg
| sound7 = Wolf baby ambient7.ogg
| sound8 = Wolf baby ambient8.ogg
| subtitle = Puppy yips
| source = neutral
| description = Randomly
| id = entity.baby_wolf.ambient
| translationkey = subtitles.entity.baby_wolf.ambient
| volume = 1.0
| pitch = 0.75
| distance = 16
}}
| {{SoundLine
| sound = Wolf baby pant1.ogg
| sound2 = Wolf baby pant2.ogg
| sound3 = Wolf baby pant3.ogg
| subtitle = Puppy pants
| source = neutral
| description = Randomly while tamed
| id = entity.baby_wolf.pant
| translationkey = subtitles.entity.baby_wolf.pant
| volume = 1.0
| pitch = 0.75
| distance = 16
}}
| {{SoundLine
| sound = Wolf baby whine1.ogg
| sound2 = Wolf baby whine2.ogg
| subtitle = Puppy whines
| source = neutral
| description = Randomly while with {{Health|9}} health or less
| id = entity.baby_wolf.whine
| translationkey = subtitles.entity.baby_wolf.whine
| volume = 1.0
| pitch = 0.75
| distance = 16
}}
| {{SoundLine
| sound = Wolf baby angry1.ogg
| sound2 = Wolf baby angry2.ogg
| sound3 = Wolf baby angry3.ogg
| sound4 = Wolf baby angry4.ogg
| subtitle = Puppy growls
| source = neutral
| description = Randomly while angry
| id = entity.baby_wolf.growl
| translationkey = subtitles.entity.baby_wolf.growl
| volume = 1.0
| pitch = 0.75
| distance = 16
}}
| {{SoundLine
| sound = Wolf baby hurt1.ogg
| sound2 = Wolf baby hurt2.ogg
| sound3 = Wolf baby hurt3.ogg
| subtitle = Puppy hurts
| source = neutral
| description = When a puppy is damaged
| id = entity.baby_wolf.hurt
| translationkey = subtitles.entity.baby_wolf.hurt
| volume = 1.0
| pitch = 0.75
| distance = 16
}}
| {{SoundLine
| sound = Wolf baby death.ogg
| subtitle = Puppy dies
| source = neutral
| description = When a puppy dies
| id = entity.baby_wolf.death
| translationkey = subtitles.entity.baby_wolf.death
| volume = 1.0
| pitch = 0.75
| distance = 16
}}
}}
 
{{BE}} :
{{SoundTable
| type = bedrock
| {{SoundLine
| sound = Wolf baby ambient1.ogg
| sound2 = Wolf baby ambient2.ogg
| sound3 = Wolf baby ambient3.ogg
| sound4 = Wolf baby ambient4.ogg
| sound5 = Wolf baby ambient5.ogg
| sound6 = Wolf baby ambient6.ogg
| sound7 = Wolf baby ambient7.ogg
| sound8 = Wolf baby ambient8.ogg
| subtitle = –
| source = neutral
| description = Randomly
| id = mob.baby_wolf.bark
| translationkey = –
| volume = 1.0
| pitch = 1.0
}}
| {{SoundLine
| sound = Wolf baby pant1.ogg
| sound2 = Wolf baby pant2.ogg
| sound3 = Wolf baby pant3.ogg
| subtitle = –
| source = neutral
| description = Randomly while tamed
| id = mob.baby_wolf.pant
| translationkey = –
| volume = 1.0
| pitch = 0.5
}}
| {{SoundLine
| sound = Wolf baby whine1.ogg
| sound2 = Wolf baby whine2.ogg
| subtitle = –
| source = neutral
| description = Randomly while with {{Health|9}} health or less
| id = mob.baby_wolf.whine
| translationkey = –
| volume = 1.0
| pitch = 1.0
}}
| {{SoundLine
| sound = Wolf baby angry1.ogg
| sound2 = Wolf baby angry2.ogg
| sound3 = Wolf baby angry3.ogg
| sound4 = Wolf baby angry4.ogg
| subtitle = –
| source = neutral
| description = Randomly while angry
| id = mob.baby_wolf.growl
| translationkey = –
| volume = 1.0
| pitch = 1.0
}}
| {{SoundLine
| sound = Wolf baby hurt1.ogg
| sound2 = Wolf baby hurt2.ogg
| sound3 = Wolf baby hurt3.ogg
| subtitle = –
| source = neutral
| description = When a puppy is damaged
| id = mob.baby_wolf.hurt
| translationkey = –
| volume = 1.0
| pitch = 1.0
}}
| {{SoundLine
| sound = Wolf baby death.ogg
| subtitle = –
| source = neutral
| description = When a puppy dies
| id = mob.baby_wolf.death
| translationkey = –
| volume = 1.0
| pitch = 0.5
}}
| {{SoundLine
| sound = Wolf shake.ogg <!-- Same sound as adults, but is its own file & location in Bedrock -->
| subtitle = –
| source = neutral
| description = When a puppy shakes off water
| id = mob.baby_wolf.shake
| translationkey = –
| volume = 1.0
| pitch = 1.0
}}
| {{SoundLine
|sound=Wolf step1.ogg
|sound2=Wolf step2.ogg
|sound3=Wolf step3.ogg
|sound4=Wolf step4.ogg
|sound5=Wolf step5.ogg
| subtitle = –
|source=neutral
|description=While a wolf is walking
|id=mob.baby_wolf.step
| translationkey = –
|volume=1.0
| pitch = 1.0
}}
}}
}}


Line 1,692: Line 627:
|{{HistoryLine|||dev=24w11a|When summoned using [[Minecraft:spawn egg]]s or [[Minecraft:commands]], the variant selection now follows the natural spawning biome rules with some extensions.}}
|{{HistoryLine|||dev=24w11a|When summoned using [[Minecraft:spawn egg]]s or [[Minecraft:commands]], the variant selection now follows the natural spawning biome rules with some extensions.}}
|{{HistoryLine||1.21|dev=24w21a|Wolves now only panic from [[Minecraft:cactus]], [[Minecraft:freezing]], [[Minecraft:fire]] and [[Minecraft:lightning]] bolt damage.}}
|{{HistoryLine||1.21|dev=24w21a|Wolves now only panic from [[Minecraft:cactus]], [[Minecraft:freezing]], [[Minecraft:fire]] and [[Minecraft:lightning]] bolt damage.}}
|{{HistoryLine||1.21.2|dev=24w33a|Wolves can now be fed using all types of [[Minecraft:fish]] and [[Minecraft:rabbit stew]].}}
|{{HistoryLine||1.21.2|dev=24w33a|Wolves can now be fed using all types of [[Minecraft:fish]]<ref>{{bug|MC-269814||Can’t feed fish to wolves|Fixed}}</ref> and [[Minecraft:rabbit stew]].}}
|{{HistoryLine|||dev=pre1|[[Minecraft:Wolf armor]] now shows the [[Minecraft:enchantment glint]] on wolves when enchanted.}}
|{{HistoryLine|||dev=pre1|[[Minecraft:Wolf armor]] now shows the [[Minecraft:enchantment glint]] on wolves when enchanted.}}
|{{HistoryLine||1.21.4|dev=24w45a|Baby Wolves now get a collar with the color that is a mix between the parents' collar color if possible.}}
|{{HistoryLine||1.21.4|dev=24w45a|Baby Wolves now get a collar with the color that is a mix between the parents' collar color if possible.}}
Line 1,741: Line 676:
|Wolves can now spawn in [[Minecraft:savanna plateau]]s, [[Minecraft:sparse jungle]]s, and [[Minecraft:wooded badlands]].|Wolves now leap when attacking their targets.}}
|Wolves can now spawn in [[Minecraft:savanna plateau]]s, [[Minecraft:sparse jungle]]s, and [[Minecraft:wooded badlands]].|Wolves now leap when attacking their targets.}}
|{{HistoryLine|||dev=Preview 1.20.80.23|If spawned through non-natural means or due to a wolf pack spawning on a biome border, rusty wolves, spotted wolves, and striped wolves now spawn instead of pale wolves in all [[Minecraft:jungle]], [[Minecraft:savanna]], and [[Minecraft:badlands]] variants, respectively.}}
|{{HistoryLine|||dev=Preview 1.20.80.23|If spawned through non-natural means or due to a wolf pack spawning on a biome border, rusty wolves, spotted wolves, and striped wolves now spawn instead of pale wolves in all [[Minecraft:jungle]], [[Minecraft:savanna]], and [[Minecraft:badlands]] variants, respectively.}}
|{{HistoryLine||1.21.20|dev=Preview 1.21.10.23|Wolves now only panic from [[Minecraft:cactus]], [[Minecraft:freezing]], [[Minecraft:fire]] and [[Minecraft:lightning]] bolt damage.}}
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.28|Wolves being killed in one hit no longer angers nearby wolves.}}
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.21|[[Minecraft:Breeding]] wolves now produce offspring with one the parents' collar colors or a mixture of the parents' collar colors if the colors are compatible.}}
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.21|[[Minecraft:Breeding]] wolves now produce offspring with one the parents' collar colors or a mixture of the parents' collar colors if the colors are compatible.}}
|{{HistoryLine||1.21.70|dev=Preview 1.21.70.24|Added six new wolf sound variants. These sound variants are not related to the existing texture variants.
|{{HistoryLine||1.21.70|dev=Preview 1.21.70.24|Added six new wolf sound variants. These sound variants are not related to the existing texture variants.
|The original wolf sound variant is now considered classic.
|The original wolf sound variant is now considered classic.
|Wolf Spawn Egg received a new texture.}}
|[[File:Wolf Spawn Egg JE3 BE2.png|32px]] The texture of wolf spawn eggs have been changed.}}
|{{HistoryLine||1.21.111|dev=Preview 1.21.110.20|Wolves no longer start shaking off [[Minecraft:water]] if they are already shaking off water.}}
|{{HistoryLine||1.21.111|dev=Preview 1.21.110.20|Wolves no longer start shaking off [[Minecraft:water]] if they are already shaking off water.}}
|{{HistoryLine||26.0|dev=Preview 26.0.27|exp=Drop 1 of 2026|Tweaked the bounding box of both adult and baby wolves to align with Java Edition and the new model.|[[File:Baby Wolf JE3 BE3.png|48px]] [[File:Ashen Baby Wolf JE2 BE2.png|48px]] [[File:Black Baby Wolf JE2 BE2.png|48px]] [[File:Chestnut Baby Wolf JE2 BE2.png|48px]] [[File:Rusty Baby Wolf JE2 BE2.png|48px]] [[File:Snowy Baby Wolf JE2 BE2.png|48px]] [[File:Spotted Baby Wolf JE2.png|48px]] [[File:Striped Baby Wolf JE2 BE2.png|48px]] [[File:Woods Baby Wolf JE2 BE2.png|48px]] [[File:Tamed Baby Wolf JE3 BE4.png|48px]] [[File:Angry Baby Wolf JE3 BE3.png|48px]] The model and textures of baby wolves have been changed.}}
|{{HistoryLine||26.0|dev=Preview 26.0.27|exp=Drop 1 of 2026|Tweaked the bounding box of baby wolves to align with the new model.|[[File:Baby Wolf JE3 BE3.png|48px]] [[File:Ashen Baby Wolf JE2 BE2.png|48px]] [[File:Black Baby Wolf JE2 BE2.png|48px]] [[File:Chestnut Baby Wolf JE2 BE2.png|48px]] [[File:Rusty Baby Wolf JE2 BE2.png|48px]] [[File:Snowy Baby Wolf JE2 BE2.png|48px]] [[File:Spotted Baby Wolf JE2.png|48px]] [[File:Striped Baby Wolf JE2 BE2.png|48px]] [[File:Woods Baby Wolf JE2 BE2.png|48px]] [[File:Tamed Baby Wolf JE3 BE4.png|48px]] [[File:Angry Baby Wolf JE3 BE3.png|48px]] The model and textures of baby wolves have been changed.}}
|{{HistoryLine||26.10|dev=Preview 26.10.20|All features behind the "Drop 1 of 2026" experimetal toggle are fully implemented.}}
|{{HistoryLine||26.10|dev=Preview 26.10.20|All features behind the "Drop 1 of 2026" experimetal toggle are fully implemented.}}
|{{HistoryLine|||dev=Preview 26.10.21 |Added [[Minecraft:golden dandelion]]s, which can be used to prevent puppies from growing up.}}}}
|{{HistoryLine|||dev=Preview 26.10.21 |Added [[Minecraft:golden dandelion]]s, which can be used to prevent puppies from growing up.}}}}
Line 1,791: Line 728:
== Trivia ==
== Trivia ==
* If a tamed wolf is named with a [[Minecraft:name tag]], its name is shown in the chat to the owner when killed.
* If a tamed wolf is named with a [[Minecraft:name tag]], its name is shown in the chat to the owner when killed.
* Despite being unused at the time, one of the two howling sounds can be heard in an official Mojang [[Minecraft:YouTube]] video.<ref>{{YouTube link|oM0efF8anO4|POV: YOU'RE A WOLF|Minecraft|July 27, 2023}}</ref> The other one is heard twice in {{AMCM}}. A, potentially different howling sound can also be heard in the announcement trailer for [[Minecraft:Minecraft Dungeons II]].<ref>{{YouTube link|fjI_Akk5z8Y|MINECRAFT DUNGEONS II {{!}} Announce Trailer|Minecraft|March 21, 2026}}</ref>
* Despite being unused at the time, one of the two howling sounds can be heard in an official Mojang [[Minecraft:YouTube]] video.<ref>{{YouTube link|oM0efF8anO4|POV: YOU'RE A WOLF|Minecraft|July 27, 2023}}</ref> The other one is heard twice in {{AMCM}}. A potentially different howling sound can also be heard in the announcement trailer for [[Minecraft:Minecraft Dungeons II]],<ref>{{YouTube link|fjI_Akk5z8Y|MINECRAFT DUNGEONS II {{!}} Announce Trailer|Minecraft|March 21, 2026}}</ref> and in the trailer for [[Minecraft:Armored Paws]].
* The different wolf variants were initially made just for fun, until they were deemed the perfect addition to the [[Minecraft:Armadillo|armadillos]] and [[Minecraft:Wolf Armor|wolf armor]].<ref>{{YouTube link|LNO89rgNYQQ|All About The Armored Paws Drop|Minecraft|April 21, 2024}}</ref>
** The unused wolf howling sound effects were both removed in [[Minecraft:1.21.5]].
* In the [[Minecraft:April Fools' Day jokes|April fools']] snapshot [[Minecraft:Java Edition 22w13oneBlockAtATime|22w13oneBlockAtATime]] naming a wolf "Mars" gives it a unique texture.
* The different wolf variants were initially made just for fun, until they were deemed the perfect addition to the [[Minecraft:armadillo]]s and [[Minecraft:wolf armor]]s.<ref>{{YouTube link|LNO89rgNYQQ|All About The Armored Paws Drop|Minecraft|April 21, 2024}}</ref>
* In the April fools' snapshot [[Minecraft:23w13a_or_b]], naming a wolf "[[Minecraft:Brandon Pearce|kingbdogz]]" using a [[Minecraft:name tag]] causes the wolf to be given a crown.
* In the [[Minecraft:April Fools']] snapshot [[Minecraft:Java Edition 22w13oneBlockAtATime|22w13oneBlockAtATime]] naming a wolf "Mars" gives it a unique texture.
* In the April Fools' snapshot [[Minecraft:23w13a_or_b]], naming a wolf "[[Minecraft:Brandon Pearce|kingbdogz]]" using a [[Minecraft:name tag]] causes the wolf to be given a crown.
* A wild baby wolf's head grows significantly when it becomes angry.
* A wild baby wolf's head grows significantly when it becomes angry.
* The wolf sound variants were recorded from various peoples' dogs who works during development of [[Minecraft:Minecraft 1.21.6]].
* The big wolf's death sound is not the same as the real one, but has been edited to closely match zombie villager's first and third ambient and ravager's first death sounds, because the real one has not been occasionally recorded due to the bad occurrence in the audio files, so it was pitched differently in the same pitch as zombie villager's first and third ambient sounds, and ravager's third stunning sound.
* In [[Minecraft:singleplayer]], if the player punches a wild wolf and leaves its field of vision, it stares at the player and does not move at all. Going back into its range causes it to continue pursuing the player.
* In [[Minecraft:singleplayer]], if the player punches a wild wolf and leaves its field of vision, it stares at the player and does not move at all. Going back into its range causes it to continue pursuing the player.
* If the player attacks a wolf, but then moves a large distance away (e.g. 70 blocks), the wolf still appears hostile, but exhibits neutral behavior.{{only|java}}
* If the player attacks a wolf, but then moves a large distance away (e.g. 70 blocks), the wolf still appears hostile, but exhibits neutral behavior.{{only|java}}
* If a player uses the {{cmd|effect}} command to give a tamed wolf [[Minecraft:Health Boost]] 255, [[Minecraft:Absorption]] 255 and [[Minecraft:Regeneration]] 255, the wolf's tail may begin spinning all the way around constantly, or just point directly up.{{info needed|Which one exactly, and in what circumstances?}}
* With wild, tame, and angry states, baby and adult states, 9 variants, whether it is [[Minecraft:Name Tag#Easter eggs|named "Dinnerbone"/"Grumm"]] or not, and specifically for tamed wolves sitting and standing states, 40 tail positions, 16 collar colors, whether it is wearing [[Minecraft:wolf armor]] and whether that armor is [[Minecraft:Dye#Dyeing armor|dyed]] or not, and 16,777,216 dyed wolf armor colors, there are 1,642,824,992,160 possible visually distinct wolves. Because dyeing armor is limited to about 5,439,691 colors {{in|be}} without the use of [[Minecraft:command]]s, 532,654,544,160 of those are obtainable through normal means.
* With wild, tame, and angry states, baby and adult states, 9 variants, whether it is [[Minecraft:Name Tag#Easter eggs|named "Dinnerbone"/"Grumm"]] or not, and specifically for tamed wolves sitting and standing states, 40 tail positions, 16 collar colors, whether it is wearing [[Minecraft:wolf armor]] and whether that armor is [[Minecraft:Dye#Dyeing armor|dyed]] or not, and 16,777,216 dyed wolf armor colors, there are 1,642,824,992,160 possible visually distinct wolves. Because dyeing armor is limited to about 5,439,691 colors {{in|be}} without the use of [[Minecraft:command]]s, 532,654,544,160 of those are obtainable through normal means.
* A few of the sounds from the puppy also come from the sad sound variant. They may have have been pitched slightly for babies, despite still having the same pitch as the original one, the actual sound variants for adults is not working, but they may solve the problem from various users until the full release.
* The spotted and striped variants are based on the African Painted Dog and the Aardwolf respectively.
** Ironically, Aardwolfs not are canines, they are hyenas.
* The puppy's first hurt sound ({{sound||Wolf baby hurt1.ogg}}) is the sad wolf's second ambient sound ({{sound||Sad wolf bark2.ogg}}) but high-pitched.


== Gallery ==
== Gallery ==
Line 1,813: Line 744:
<gallery>
<gallery>
Sitting Angry Wolf.png|Sitting angry wolf
Sitting Angry Wolf.png|Sitting angry wolf
Sitting Baby Wolf.png|Sitting baby wolf
Sitting Baby Wolf.png|Sitting baby wolf{{Until|Tiny Takeover}}
Sitting Baby Angry Wolf.png|Sitting angry baby wolf
Sitting Baby Angry Wolf.png|Sitting angry baby wolf{{Until|Tiny Takeover}}
Tamed Wolf with Red Collar.png|Tamed wolf
Tamed Wolf with Red Collar.png|Tamed wolf
Tamed Wolf with White Collar.png
Tamed Wolf with White Collar.png
Line 1,847: Line 778:
Sitting Tamed Wolf with Brown Collar.png
Sitting Tamed Wolf with Brown Collar.png
Sitting Tamed Wolf with Black Collar.png
Sitting Tamed Wolf with Black Collar.png
Sitting Tamed Baby Wolf.png|Sitting tamed baby wolf
File:Sitting Tamed Baby Wolf JE3 BE4.png|Sitting tamed puppy
</gallery>
</gallery>
{{hidden end}}
{{hidden end}}
Line 1,868: Line 799:
==== Tamed wolves ====
==== Tamed wolves ====
<gallery>
<gallery>
Tamed Ashen Wolf JE1 BE1.png
Tamed Ashen Wolf JE1 BE1.png|Tamed Ashen wolf
Tamed Black Wolf JE1 BE1.png
Tamed Black Wolf JE1 BE1.png|Tamed Black wolf
Tamed Chestnut Wolf JE1 BE1.png
Tamed Chestnut Wolf JE1 BE1.png|Tamed Chestnut wolf
Tamed Wolf with Red Collar JE3 BE4.png
Tamed Wolf with Red Collar JE3 BE4.png|Tamed Pale wolf
Tamed Rusty Wolf JE1 BE1.png
Tamed Rusty Wolf JE1 BE1.png|Tamed Rusty wolf
Tamed Snowy Wolf JE1 BE1.png
Tamed Snowy Wolf JE1 BE1.png|Tamed Snowy wolf
Tamed Spotted Wolf JE1 BE1.png
Tamed Spotted Wolf JE1 BE1.png|Tamed Spotted wolf
Tamed Striped Wolf JE1 BE1.png
Tamed Striped Wolf JE1 BE1.png|Tamed Striped wolf
Tamed Woods Wolf JE1 BE1.png
Tamed Woods Wolf JE1 BE1.png|Tamed Woods wolf
</gallery>
</gallery>


Line 1,974: Line 905:
Black Baby Wolf JE1 BE1.png
Black Baby Wolf JE1 BE1.png
Chestnut Baby Wolf JE1 BE1.png
Chestnut Baby Wolf JE1 BE1.png
Baby Wolf.png
Baby Wolf JE2 BE2.png
Rusty Baby Wolf JE1 BE1.png
Rusty Baby Wolf JE1 BE1.png
Snowy Baby Wolf JE1 BE1.png
Snowy Baby Wolf JE1 BE1.png
Line 1,987: Line 918:
Black Baby Tamed Wolf JE1 BE1.png
Black Baby Tamed Wolf JE1 BE1.png
Chestnut Baby Tamed Wolf JE1 BE1.png
Chestnut Baby Tamed Wolf JE1 BE1.png
Baby Tamed Wolf.png
Baby Tamed Wolf JE2 BE2.png
Rusty Baby Tamed Wolf JE1 BE1.png
Rusty Baby Tamed Wolf JE1 BE1.png
Snowy Baby Tamed Wolf JE1 BE1.png
Snowy Baby Tamed Wolf JE1 BE1.png
Line 2,011: Line 942:
=== Screenshots ===
=== Screenshots ===
<gallery>
<gallery>
File:Shakeyshakey.png|A tamed wolf shaking off [[Minecraft:water]] droplets after a [[Minecraft:swim]].
File:Shakeyshakey.png|A tamed wolf shaking off [[Minecraft:water]] droplets after a [[Minecraft:swim]]
File:Hostile Wolf.png|A hostile wolf shaking off water droplets after a swim.
File:Hostile Wolf.png|A hostile wolf shaking off water droplets after a swim
File:Darkwolves.png|Wolves having a darker texture when they are [[Minecraft:swimming]] or when it's [[Minecraft:rain]]ing.
File:Darkwolves.png|Wolves having a darker texture when they are [[Minecraft:swimming]] or when it's [[Minecraft:rain]]ing
File:CollaredWolves.png|Tamed wolves with [[Minecraft:dye]]d collars.
File:CollaredWolves.png|Tamed wolves with [[Minecraft:dye]]d collars
File:12w03a Baby Wolf.png|A tamed baby wolf.
File:12w03a Baby Wolf.png|A tamed baby wolf
File:Baby Wild Wolf.png|A wild baby wolf.
File:Baby Wild Wolf.png|A wild baby wolf
File:Fightingwolves.png|An adult wolf fighting a baby wolf.
File:Fightingwolves.png|An adult wolf fighting a baby wolf
File:Wolf Attacking Sheep.png|A wolf attacking a [[Minecraft:sheep]].
File:Wolf Attacking Sheep.png|A wolf attacking a [[Minecraft:sheep]]
File:Wolf and Cat.png|A tamed wolf and a tamed [[Minecraft:cat]].
File:Wolf and Cat.png|A tamed wolf and a tamed [[Minecraft:cat]]
File:Wolf vs Sheep.gif|Ditto, but animated.
File:Wolf vs Sheep.gif|Ditto, but animated
File:Wolves vs Fox.gif|A pack of wolves attacking a [[Minecraft:fox]].
File:Wolves vs Fox.gif|A pack of wolves attacking a [[Minecraft:fox]]
File:Angry wolf.png|A hostile wolf looking and running at the [[Minecraft:player]].
File:Angry wolf.png|A hostile wolf looking and running at the [[Minecraft:player]]
File:CatAndDog.png|A wolf and a [[Minecraft:cat]] sitting on [[Minecraft:carpet]].
File:CatAndDog.png|A wolf and a [[Minecraft:cat]] sitting on [[Minecraft:carpet]]
File:Wolf family.png|Two tamed adult wolves and a baby wolf.
File:Wolf family.png|Two tamed adult wolves and a baby wolf
File:Wolves sitting in a boat.png|Two wolves sitting in a boat.
File:Wolves sitting in a boat.png|Two wolves sitting in a boat
File:Wolfies old.png|Wolves in the three main biomes where they are found, prior to the [[Minecraft:Armored Paws]] drop.
File:Wolfies old.png|Wolves in the three main biomes where they are found, prior to the [[Minecraft:Armored Paws]] drop
File:A tamed woods wolf.png|A tamed woods wolf inside a house
File:A tamed woods wolf.png|A tamed woods wolf inside a house
File:Woods dog in wilds.png|A wolf under a tree
File:Woods dog in wilds.png|A wolf under a tree
File:Dogs, bears vs fox.gif|A pack of tamed wolves in conjunction with a pack of [[Minecraft:polar bear]]s attacking a [[Minecraft:fox]] (This only works when the fox is injured and there are polar bears attacking, as the fox is a victim, and tamed wolves as the fox was injured).
File:Dogs, bears vs fox.gif|A pack of tamed wolves in conjunction with a pack of [[Minecraft:polar bear]]s attacking a [[Minecraft:fox]] (This only works when the fox is injured and there are polar bears attacking, as the fox is a victim, and tamed wolves as the fox was injured)
File:Trio of Wolves (Different Biomes).png|An trio of wolves from different biomes.
File:Trio of Wolves (Different Biomes).png|An trio of wolves from different biomes
File:LittlePupinTheFlowers.png|A puppy in forest with flowers.
File:LittlePupinTheFlowers.png|A puppy in forest with flowers
 
File:RunningPup.gif|A showcase of Wolf and Pup running in random positions and coming back
</gallery>
</gallery>


Line 2,038: Line 969:
<gallery>
<gallery>
File:Upside Down Dog.png|A wolf named "[[Minecraft:Dinnerbone]]". This [[Minecraft:Name Tag#Easter eggs|easter egg]] causes the wolf to be rendered upside down.
File:Upside Down Dog.png|A wolf named "[[Minecraft:Dinnerbone]]". This [[Minecraft:Name Tag#Easter eggs|easter egg]] causes the wolf to be rendered upside down.
File:Pale Wolf Taiga.jpg|A pale wolf in a [[Minecraft:taiga]].
File:Pale Wolf Taiga.jpg|A pale wolf in a [[Minecraft:taiga]]
File:Woods Wolf Forest.jpg|A woods wolf in a [[Minecraft:forest]].
File:Woods Wolf Forest.jpg|A woods wolf in a [[Minecraft:forest]]
File:Striped Wolf Wooded Badlands.jpg|A striped wolf in a [[Minecraft:wooded badlands]].
File:Striped Wolf Wooded Badlands.jpg|A striped wolf in a [[Minecraft:wooded badlands]]
File:Meet the spotted wolf.jpg|A spotted wolf in a [[Minecraft:savanna plateau]].
File:Meet the spotted wolf.jpg|A spotted wolf in a [[Minecraft:savanna plateau]]
File:Snowy Wolf Grove.jpg|A snowy wolf in a [[Minecraft:grove]].
File:Snowy Wolf Grove.jpg|A snowy wolf in a [[Minecraft:grove]]
File:Rusty Wolf Sparse Jungle.jpg|A rusty wolf in a [[Minecraft:sparse jungle]].
File:Rusty Wolf Sparse Jungle.jpg|A rusty wolf in a [[Minecraft:sparse jungle]]
File:Chestnut Wolf Old Growth Spruce Taiga.jpg|A chestnut wolf in an [[Minecraft:old growth spruce taiga]].
File:Chestnut Wolf Old Growth Spruce Taiga.jpg|A chestnut wolf in an [[Minecraft:old growth spruce taiga]]
File:Black Wolf Old Growth Pine Taiga.jpg|A black wolf in an [[Minecraft:old growth pine taiga]].
File:Black Wolf Old Growth Pine Taiga.jpg|A black wolf in an [[Minecraft:old growth pine taiga]]
File:Ashen Wolf Snowy Taiga.jpg|An ashen wolf in a [[Minecraft:snowy taiga]].
File:Ashen Wolf Snowy Taiga.jpg|An ashen wolf in a [[Minecraft:snowy taiga]]
File:Alex and Tamed Wolf Variants.jpg|[[Minecraft:Alex]] with several tamed wolves.
File:Alex and Tamed Wolf Variants.jpg|[[Minecraft:Alex]] with several tamed wolves
File:Wolves Color and Armor Variation Desert.jpg|Various wolves wearing wolf armor.
File:Wolves Color and Armor Variation Desert.jpg|Various wolves wearing wolf armor
File:Wolves in a room full of snacks.jpeg|Wolves hanging out in a room full of snacks.
File:Wolves in a room full of snacks.jpeg|Wolves hanging out in a room full of snacks
File:Ari leads pack of wolves over ravine using a horse.jpg|alt="Ari is jumping over a ravine in a Savanna on a brown Horse with white spots. A big pack of Tamed Wolves of different variants is following them."|[[Minecraft:Ari]] leading a pack of wolves
File:Ari leads pack of wolves over ravine using a horse.jpg|alt="Ari is jumping over a ravine in a Savanna on a brown Horse with white spots. A big pack of Tamed Wolves of different variants is following them."|[[Minecraft:Ari]] leading a pack of wolves
File:Ari's pack scares skeleton.jpg|"Ari is fighting two Skeletons and a Creeper in a partially lit cave with their Tamed Wolves who are wearing colorful Wolf Armor sets."
File:Ari's pack scares skeleton.jpg|"Ari is fighting two Skeletons and a Creeper in a partially lit cave with their Tamed Wolves who are wearing colorful Wolf Armor sets."
File:Efe's wolf.jpg|[[Minecraft:Efe]] trying to tame a striped Wolf in a wooded badlands.
File:Efe's wolf.jpg|[[Minecraft:Efe]] trying to tame a striped Wolf in a wooded badlands
File:Alex amongst wolves.jpeg|Alex amongst wolves who sit on a grassy field.
File:Alex amongst wolves.jpeg|Alex amongst wolves who sit on a grassy field
File:Doghouse.jpg|A wolf in a small shelter.
File:Doghouse.jpg|A wolf in a small shelter
File:Adoptable puppy.jpg|A puppy asking to be adopted
File:Adoptable puppy.jpg|A tamed pale puppy asking to be adopted
</gallery>
</gallery>


=== Development images ===
=== Development images ===
<gallery>
<gallery>
Wolves in working.png|The first screenshot of wolves.<ref>{{tweet|jeb|47650984125665280|Ok don't laugh, I just tried to make it white to non-bear'ify it, didn't turn out well {{=}})|March 15, 2011}}</ref>
Wolves in working.png|The first screenshot of wolves<ref>{{tweet|jeb|47650984125665280|Ok don't laugh, I just tried to make it white to non-bear'ify it, didn't turn out well {{=}})|March 15, 2011}}</ref>
Wolf sitting.png|The second screenshot of wolves shared by [[Minecraft:Jens Bergensten]] (Jeb). Wolves are now able to sit, and have a new texture.<ref>{{tweet|jeb|48037113270251520|Wolf progress (yes it knows "SIT!")|March 16, 2011}}</ref>
Wolf sitting.png|The second screenshot of wolves shared by [[Minecraft:Jens Bergensten]] (Jeb): wolves are now able to sit, and have a new texture<ref>{{tweet|jeb|48037113270251520|Wolf progress (yes it knows "SIT!")|March 16, 2011}}</ref>
</gallery>
</gallery>


=== Textures ===
=== Textures ===
<gallery class="pixel-image">
<gallery class="pixel-image">
Ashen Wolf (texture).png|Ashen wolf texture file.
Ashen Wolf (texture).png|Ashen wolf texture file
Black Wolf (texture).png|Black wolf texture file.
Black Wolf (texture).png|Black wolf texture file
Chestnut Wolf (texture).png|Chestnut wolf texture file.
Chestnut Wolf (texture).png|Chestnut wolf texture file
Pale Wolf (texture).png|Pale wolf texture file.
Pale Wolf (texture).png|Pale wolf texture file
Rusty Wolf (texture).png|Rusty wolf texture file.
Rusty Wolf (texture).png|Rusty wolf texture file
Snowy Wolf (texture).png|Snowy wolf texture file.
Snowy Wolf (texture).png|Snowy wolf texture file
Spotted Wolf (texture).png|Spotted wolf texture file.
Spotted Wolf (texture).png|Spotted wolf texture file
Striped Wolf (texture).png|Striped wolf texture file.
Striped Wolf (texture).png|Striped wolf texture file
Woods Wolf (texture).png|Woods wolf texture file.
Woods Wolf (texture).png|Woods wolf texture file
Baby Ashen Wolf (texture).png|Baby ashen wolf texture file.
Baby Ashen Wolf (texture).png|Baby ashen wolf texture file
Baby Black Wolf (texture).png|Baby black wolf texture file.
Baby Black Wolf (texture).png|Baby black wolf texture file
Baby Chestnut Wolf (texture).png|Baby chestnut wolf texture file.
Baby Chestnut Wolf (texture).png|Baby chestnut wolf texture file
Baby Pale Wolf (texture).png|Baby pale wolf texture file.
Baby Pale Wolf (texture).png|Baby pale wolf texture file
Baby Rusty Wolf (texture).png|Baby rusty wolf texture file.
Baby Rusty Wolf (texture).png|Baby rusty wolf texture file
Baby Snowy Wolf (texture).png|Baby snowy wolf texture file.
Baby Snowy Wolf (texture).png|Baby snowy wolf texture file
Baby Spotted Wolf (texture).png|Baby spotted wolf texture file.
Baby Spotted Wolf (texture).png|Baby spotted wolf texture file
Baby Striped Wolf (texture).png|Baby striped wolf texture file.
Baby Striped Wolf (texture).png|Baby striped wolf texture file
Baby Woods Wolf (texture).png|Baby woods wolf texture file.
Baby Woods Wolf (texture).png|Baby woods wolf texture file
</gallery>
</gallery>
{{Hidden begin|Show all textures}}
{{Hidden begin|Show all textures}}
==== Angry ====
==== Angry ====
<gallery class="pixel-image">
<gallery class="pixel-image">
Angry Ashen Wolf (texture).png|Angry ashen wolf texture file.
Angry Ashen Wolf (texture).png|Angry ashen wolf texture file
Angry Black Wolf (texture).png|Angry black wolf texture file.
Angry Black Wolf (texture).png|Angry black wolf texture file
Angry Chestnut Wolf (texture).png|Angry chestnut wolf texture file.
Angry Chestnut Wolf (texture).png|Angry chestnut wolf texture file
Angry Pale Wolf (texture).png|Angry pale wolf texture file.
Angry Pale Wolf (texture).png|Angry pale wolf texture file
Angry Rusty Wolf (texture).png|Angry rusty wolf texture file.
Angry Rusty Wolf (texture).png|Angry rusty wolf texture file
Angry Snowy Wolf (texture).png|Angry snowy wolf texture file.
Angry Snowy Wolf (texture).png|Angry snowy wolf texture file
Angry Spotted Wolf (texture).png|Angry spotted wolf texture file.
Angry Spotted Wolf (texture).png|Angry spotted wolf texture file
Angry Striped Wolf (texture).png|Angry striped wolf texture file.
Angry Striped Wolf (texture).png|Angry striped wolf texture file
Angry Woods Wolf (texture).png|Angry woods wolf texture file.
Angry Woods Wolf (texture).png|Angry woods wolf texture file
Baby Angry Ashen Wolf (texture).png|Baby angry ashen wolf texture file.
Baby Angry Ashen Wolf (texture).png|Baby angry ashen wolf texture file
Baby Angry Black Wolf (texture).png|Baby angry black wolf texture file.
Baby Angry Black Wolf (texture).png|Baby angry black wolf texture file
Baby Angry Chestnut Wolf (texture).png|Baby angry chestnut wolf texture file.
Baby Angry Chestnut Wolf (texture).png|Baby angry chestnut wolf texture file
Baby Angry Pale Wolf (texture).png|Baby angry pale wolf texture file.
Baby Angry Pale Wolf (texture).png|Baby angry pale wolf texture file
Baby Angry Rusty Wolf (texture).png|Baby angry rusty wolf texture file.
Baby Angry Rusty Wolf (texture).png|Baby angry rusty wolf texture file
Baby Angry Snowy Wolf (texture).png|Baby angry snowy wolf texture file.
Baby Angry Snowy Wolf (texture).png|Baby angry snowy wolf texture file
Baby Angry Spotted Wolf (texture).png|Baby angry spotted wolf texture file.
Baby Angry Spotted Wolf (texture).png|Baby angry spotted wolf texture file
Baby Angry Striped Wolf (texture).png|Baby angry striped wolf texture file.
Baby Angry Striped Wolf (texture).png|Baby angry striped wolf texture file
Baby Angry Woods Wolf (texture).png|Baby angry woods wolf texture file.
Baby Angry Woods Wolf (texture).png|Baby angry woods wolf texture file
</gallery>
</gallery>


==== Tamed ====
==== Tamed ====
<gallery class="pixel-image">
<gallery class="pixel-image">
Tame Ashen Wolf (texture).png|Tamed ashen wolf texture file.
Tame Ashen Wolf (texture).png|Tamed ashen wolf texture file
Tame Black Wolf (texture).png|Tamed black wolf texture file.
Tame Black Wolf (texture).png|Tamed black wolf texture file
Tame Chestnut Wolf (texture).png|Tamed chestnut wolf texture file.
Tame Chestnut Wolf (texture).png|Tamed chestnut wolf texture file
Tame Pale Wolf (texture).png|Tamed pale wolf texture file.
Tame Pale Wolf (texture).png|Tamed pale wolf texture file
Tame Rusty Wolf (texture).png|Tamed rusty wolf texture file.
Tame Rusty Wolf (texture).png|Tamed rusty wolf texture file
Tame Snowy Wolf (texture).png|Tamed snowy wolf texture file.
Tame Snowy Wolf (texture).png|Tamed snowy wolf texture file
Tame Spotted Wolf (texture).png|Tamed spotted wolf texture file.
Tame Spotted Wolf (texture).png|Tamed spotted wolf texture file
Tame Striped Wolf (texture).png|Tamed striped wolf texture file.
Tame Striped Wolf (texture).png|Tamed striped wolf texture file
Tame Woods Wolf (texture).png|Tamed woods wolf texture file.
Tame Woods Wolf (texture).png|Tamed woods wolf texture file
Baby Tame Ashen Wolf (texture).png|Baby tamed ashen wolf texture file.
Baby Tame Ashen Wolf (texture).png|Baby tamed ashen wolf texture file
Baby Tame Black Wolf (texture).png|Baby tamed black wolf texture file.
Baby Tame Black Wolf (texture).png|Baby tamed black wolf texture file
Baby Tame Chestnut Wolf (texture).png|Baby tamed chestnut wolf texture file.
Baby Tame Chestnut Wolf (texture).png|Baby tamed chestnut wolf texture file
Baby Tame Pale Wolf (texture).png|Baby tamed pale wolf texture file.
Baby Tame Pale Wolf (texture).png|Baby tamed pale wolf texture file
Baby Tame Rusty Wolf (texture).png|Baby tamed rusty wolf texture file.
Baby Tame Rusty Wolf (texture).png|Baby tamed rusty wolf texture file
Baby Tame Snowy Wolf (texture).png|Baby tamed snowy wolf texture file.
Baby Tame Snowy Wolf (texture).png|Baby tamed snowy wolf texture file
Baby Tame Spotted Wolf (texture).png|Baby tamed spotted wolf texture file.
Baby Tame Spotted Wolf (texture).png|Baby tamed spotted wolf texture file
Baby Tame Striped Wolf (texture).png|Baby tamed striped wolf texture file.
Baby Tame Striped Wolf (texture).png|Baby tamed striped wolf texture file
Baby Tame Woods Wolf (texture).png|Baby tamed woods wolf texture file.
Baby Tame Woods Wolf (texture).png|Baby tamed woods wolf texture file
</gallery>
</gallery>
{{Hidden end}}
{{Hidden end}}
Line 2,161: Line 1,092:
File:Steve and wolves howling.jpeg|Steve howls at the moon alongside a group of wolves.
File:Steve and wolves howling.jpeg|Steve howls at the moon alongside a group of wolves.
File:Two wolves watching the sunset.jpeg|2 puppies looking at sunset
File:Two wolves watching the sunset.jpeg|2 puppies looking at sunset
File:Geeked vs locked in.jpg
File:Geeked vs locked in.jpg|A split screen of a real life wolf and a pale puppy.
File:Pup x-ray conversation.jpeg|A conversation that someone is revealed to have a puppy inside of their body via an X-ray
File:Calming wolf realm image.jpeg|A wolf with closed eyes captioned "Which friend will make you fell like this when they finally joined the [[Minecraft:Realms|Realm]]?"
</gallery>
</gallery>


==== Other appearances ====
==== Other appearances ====
<gallery>
<gallery>
MCSM2 Tamed Wolf.png|{{MCSM|Wink}}, Stacy's pet wolf as depicted in {{MCSM}}
MCE Skeleton Wolf.png|A {{MCE|skeleton wolf}}, a wolf variant that appeared in {{MCE}}
MCD Wolf.png|A {{MCD|wolf}} as it appears in {{MCD}}
MCD Wolf.png|A {{MCD|wolf}} as it appears in {{MCD}}
Wolf Render MCL.png|A {{MCL|wolf}} as it appears in {{MCL}}
Wolf Render MCL.png|A {{MCL|wolf}} as it appears in {{MCL}}
Blocco.png|{{MCSM|Blocco}}, a uniquely colored wolf featured in {{MCSM}}
AMCM Wolf.png|[[Minecraft:Movie:Dennis|Dennis]], Steve's wolf in {{AMCM}}
MCE Skeleton Wolf.png|A {{MCE|skeleton wolf}}, a wolf variant that appeared in {{MCE}}
AMCM Wolf.png|Dennis, Steve's wolf in {{AMCM}}
MCB Wolf Render.png|A wolf as it appears in ''[[Minecraft:Minecraft Blast]]''
MCB Wolf Render.png|A wolf as it appears in ''[[Minecraft:Minecraft Blast]]''
Wink.png|{{MCSM|Wink}}, Stacy's pet wolf as depicted in {{MCSM}}.
</gallery>
</gallery>


Line 2,196: Line 1,128:
[[Minecraft:es:Lobo]]
[[Minecraft:es:Lobo]]
[[Minecraft:fr:Loup]]
[[Minecraft:fr:Loup]]
[[Minecraft:he:זאב]]
[[Minecraft:hu:Farkas]]
[[Minecraft:hu:Farkas]]
[[Minecraft:it:Lupo]]
[[Minecraft:it:Lupo]]
[[Minecraft:ja:オオカミ]]
[[Minecraft:ja:オオカミ]]
[[Minecraft:ko:늑대]]
[[Minecraft:ko:늑대]]
[[Minecraft:lzh:狼]]
[[Minecraft:nl:Wolf]]
[[Minecraft:nl:Wolf]]
[[Minecraft:pl:Wilk]]
[[Minecraft:pl:Wilk]]

Latest revision as of 11:22, 19 October 2026

Template:For Template:Redirect Template:Infobox entity A wolf is a Minecraft:neutral mob that can be Minecraft:tamed using Minecraft:bones. Tamed wolves defend their owners against attackers and can assist in combat. Wolves can also be equipped with wolf armor, but only if tamed.

Spawning

Wild wolves spawn naturally in multiple biomes on Minecraft:grass blocks, Minecraft:coarse dirt, Minecraft:snow (Template:In only on 8 layers of snow), Minecraft:snow blocks, or Minecraft:podzol. Template:IN, they have a 10% chance of spawning naturally as a baby. Their appearance and the amount of wolves that attempt to spawn depend on the biome.

Template:Mob spawn table

Color variants

Template:Redirect Wolves have 9 color variants, each of which spawns in a different biome. Most variants spawn in packs, with some having larger or smaller packs.

Spawning patterns by color variant
Color variant Biome Pack size
Template:EntitySprite Ashen Template:BiomeLink 4
Template:EntitySprite Black Template:BiomeLink 2–4
Template:EntitySprite Chestnut Template:BiomeLink 2–4
Template:EntitySprite Pale Template:BiomeLink 4
Template:EntitySprite Rusty Template:BiomeLink 2–4
Template:EntitySprite Snowy Template:BiomeLink 1
Template:EntitySprite Spotted Template:BiomeLink 4–8
Template:EntitySprite Striped Template:BiomeLink 4–8
Template:EntitySprite Woods Template:BiomeLink 4

When a wolf pack spawns near a biome border, individual wolves of the pack might take on a different appearance if their spawn location is in a bordering biome.<ref>Template:Bug</ref>

Wolves spawned in Minecraft:jungles or Minecraft:bamboo jungles (using Minecraft:spawn eggs, Minecraft:monster spawners, Minecraft:commands, or due to a wolf pack bordering these biomes) spawn as rusty wolves; wolves in Minecraft:savannas or Minecraft:windswept savannas spawn as spotted wolves; wolves in Minecraft:badlands or Minecraft:eroded badlands spawn as striped wolves. Wolves in all other biomes spawn as the pale variant.

For pictures of individual color variants, see Template:Slink.

Sound variants

Template:Redirect Wolves have seven sound variants: Big, Classic, Cute, Puglin, Angry, Grumpy, and Sad. These variants are meant to reflect a wolf's personality,<ref>Template:Mcnet</ref> but have no effect on the wolf's behavior.

Wolf sound variants are assigned independently of a wolf's spawning biome, with a 14.2% chance of spawning for one of each sound variant. Wolves make the sounds associated with their variant when they make bark, pant, whine, growl, death, or hurt sounds. Sound variants are unrelated to color variants. Similarly, the angry sound variant is unrelated to the Template:EntitySprite angry wolf state.

For the sounds of each sound variant, see Template:Slink.

Drops

Adult wolves drop Template:Xp Minecraft:experience orbs when killed by a Minecraft:player or a tamed wolf. Template:IN, a tamed wolf that is killed by its owner does not drop experience.

Wolves wearing Minecraft:wolf armor always drop their wolf armor when they die, regardless of what kills them.

Upon successful Minecraft:breeding, Template:Xp are dropped.

Like other baby animals, baby wolves drop no experience when killed.

Behavior

File:Begging Tame Wolf.png
A tamed pale wolf "begging" the player for food or admiring bones held by the player
File:Dog Trio.png
Three tamed pale wolves following the player around

Wolves exhibit three different states depending on how the player interacts with them and what mobs are nearby:

A wolf becomes hostile to a player or other mob that attacks it unless the attacker is the wolf's owner, or is otherwise on the same team, or if killed in one hit. It also causes wild wolves and standing tamed wolves in a 33×21×33 cuboid centered on the attacked wolf to become hostile to the attacker, allowing coordination for attacks and team hunts (only in wild wolves).

Template:IN, any tamed wolf attacked by a player/mob causes all standing wolves on that team to attack that player/mob who attacked the tamed wolf.

Skeletons and their variants, foxes, baby turtles and passive rabbits actively avoid both tamed and wild wolves. Minecraft:Killer rabbitsTemplate:Only attack wolves actively. Sheep ignore wolves, but flee when attacked by one. Sheep ignore tamed wolves but also do not flee from them.

When a Minecraft:player within 8 blocks holds Minecraft:meat or Minecraft:bones near a wolf, the wolf tilts its head as if to 'beg' for the food for 2 to 4 seconds.

The behavior of baby wolves is the same as adult tamed wolves. Baby wolves have large heads, similar to other baby animals.

Wolves are 0.85 blocks tall and baby wolves are 0.425 blocks tall.

The textures of the wolves are tinted dark gray once submerged in water.

In Peaceful Minecraft:difficulty, attacking a wild wolf aggravates the wolf and its group, but they deal no damage to the Minecraft:player.

Movement

File:Wolf shaking.gif
A tamed pale wolf shaking off water.

Standing tamed wolves wander randomly when near their owner, but follow if more than 10 blocks away and teleport to a nearby free block (if any) if more than 12 blocks away or 16 blocks away if they are currently hostile toward a target. Besides making travel easier, teleportation can be used to rescue them from Minecraft:lava, Minecraft:water or pits, as they immediately teleport to a safe area.

  • Wolves can be told to "sit" by pressing Template:Control on them and made to stand again with another press of Template:Control.
    • While sitting, they do not follow the player.
    • Wolves stand up and follow the player if the wolf is touching the water or injured while sitting. Template:Only
  • Wolves can either attack (within 16 blocks) or flee from (within 24 blocks) Minecraft:llamas. The wolves' speed is increased by 50% when they flee.
  • Wolves find paths to their targets if attacking within 16 blocks, even in difficult terrain. They also navigate along the edges of cliffs and occasionally fall far enough to take Minecraft:damage if they leap.
  • Wolves attack their targets running about at the player's walking speed and by leaping at them in exactly the same manner as Minecraft:spiders, but cause no damage while in midair. Tamed wolves attack any animal the player starts to attack. They also can navigate and turn around in 1×1 horizontal tunnels.
  • After emerging from water, a wolf shakes the water off their fur. This is represented by an animation and water Minecraft:particles.

Teleportation

Tamed wolves teleport to their owner if they are more than 12 blocks away or more than 16 blocks away if they are currently hostile toward a target, unless the owner is not directly touching the groundTemplate:Verify (e.g. using Minecraft:elytra, swimming, flying, in a Minecraft:boat).

Tamed wolves teleport to a block on the edge of a 5×1×5 region centered on the player. This block must be Minecraft:transparent, with a solid block below and another transparent block above. If no such block can be found, the wolf does not teleport.

It is possible for tamed wolves to teleport to an inaccessible location (e.g. under Minecraft:ice) and be injured or die of Minecraft:suffocation as a result. This happens when the wolf considers Minecraft:transparent blocks, such as Minecraft:glass or Minecraft:slabs, to be open.Template:Verify

Wolves cannot teleport across Minecraft:dimensions. As such, if the player is in another dimension than the wolf, it remains in its current dimension and automatically sits until the player allows it to stand. However, wolves can be transported to another dimension by pushing them into the portal first.

Tamed wolves do not teleport if:

  • The wolf has been ordered to sit.
    • Exception: The wolf is likely to teleport if it is injured while sitting (it no longer sits after teleporting). An example is if a wolf that is sitting is hit by another player, it teleports to their owner.
    • Exception: If the wolf is in a loaded Minecraft:chunk, and the player gets damaged by a mob, there's a chance for the wolf to stop sitting, causing them to teleport if the player is far away, then attack the player's attacker and sit down afterward.
  • The wolf is angry, e.g. if it is chasing after a Minecraft:skeleton. This can lead to wolves standing and jumping in one place, such as over a cavern if a skeleton is near. The wolf teleports once the skeleton is killed.
  • The wolf is in a Minecraft:minecart or a Minecraft:boat.
  • The wolf has been attached to a fence post with a lead.
  • The wolf is in an unloaded Minecraft:chunk, which can occur if the player moves away too quickly for the chunk to remain loaded (such as when flying with an elytra or travelling by boat on an ice highway).

Wolf teleportation is completely silent.<ref>Template:Bug</ref>

Taming, health, and feeding

File:Lots of tamed wolves.png
Many different types of wolves (tamed) sitting.
File:Begging-dogs.png
A group of begging wolves.

A wolf can be Minecraft:tamed by feeding it Minecraft:bones. Once tamed, a wolf does not accept any more bones. The number of bones required is random: each bone has a Template:Frac chance of taming the wolf. If the wolf is tamed, it receives a red collar and, Template:In, sits if not Minecraft:swimming. There is no limit to the number of wolves that a Minecraft:player can tame. A wolf cannot be tamed if it is Minecraft:hostile or already tamed.

Template:Anchor A tamed wolf's tail rises and lowers depending on its Minecraft:health. The exact health of an individual wolf can be determined by measuring the angle between its hind legs and tail. The angle indicates the percentage of health that the wolf has. Tamed wolves whine when they have low health (below Template:HpTemplate:Only / Template:HpTemplate:Only). Untamed wolves have a maximum health of Template:Hp; the position of an untamed wolf's tail does not depend on its health. Tamed wolves, as well as untamed wolves Template:In, can be healed by feeding them any of the meat and fish items listed below.

Template:Anchor

Food Heals Causes love mode in Template:BE Notes
Template:ItemLink Template:Hp Template:Tc Does not inflict Hunger, Minecraft:Poison, or Minecraft:Nausea.
Template:ItemLink Template:Tc
Template:ItemLink Template:Hp Template:Tc Does not inflict Hunger.
Template:ItemLink Template:Tc
Template:ItemLink Template:Tc
Template:ItemLink Template:Tc
Template:ItemLink Template:Hp Template:Tc
Template:ItemLink Template:Tc
Template:ItemLink Template:Tc
Template:ItemLink Template:Hp Template:Tc Does not inflict Hunger.
Template:ItemLink Template:Hp Template:Tc
Template:ItemLink Template:Tc
Template:ItemLink Template:Hp Template:Tc
Template:ItemLink Template:Tc
Template:ItemLink Template:Tc
Template:ItemLink Template:Hp Template:Tc
Template:ItemLink Template:Tc
Template:ItemLink Template:Hp Template:Tc Template:IN, the Minecraft:bowl is also consumed.<ref>Template:Bug</ref>

Wolves do not get Minecraft:Hunger from eating Minecraft:rotten flesh and Minecraft:raw chicken, nor Minecraft:Poison from eating pufferfish. Feeding any meat item to a tamed wolf that is already at full health starts the "love mode" animation.

A tamed wolf's collar color can be changed by the owner Template:Control one of the sixteen colored Minecraft:dyes on the wolf.

Using a wolf spawn egg on a tamed wolf makes the baby automatically be tamed to the parent wolf's owner.

Wolf armor

File:Wolf wearing Wolf Armor.png
A pale wolf wearing wolf armor.

Template:Main

Template:Control wolf armor on a wolf that the player has Minecraft:tamed equips it onto the wolf.

Wolf armor absorbs all damage done to the wolf with some exceptions (see the list below), until its durability runs out. When the armor absorbs damage, the wolf does not produce a hurt noise.

Baby or untamed wolves cannot wear armor.

Wolf armor does not absorb damage dealt by the following sources:

If the owner uses Minecraft:shears on a wolf that is wearing armor, the armor gets unequipped from the wolf.

If a wolf dies while equipped with wolf armor, the armor is dropped.

A wolf armor's durability is 64 Durability points. It can make a cracking sound in certain points. Damage particles appear as the armor goes down 60, 44, and 20 points.

Repairing wolf armor recovers 8 durability points per Minecraft:armadillo scute. When merged with another wolf armor via crafting table or anvil it also gives a 5% durability bonus.

Breeding

Template:Main

File:Sitting pup.png
A pale puppy sitting.

Tamed wolves at full Minecraft:health can be bred with any type of meat, including rotten flesh and raw chicken without causing the hunger Minecraft:status effect (see the list above). Template:IN, Minecraft:rabbit stew and any type of fish can also be used to breed wolves. There is a 5-minute cooldown Template:In and a 1-minute cooldown Template:In for breeding, during which the wolf does not accept meat. In order to breed, both wolves must be standing.

Baby wolves have a 50% chance of being the same variant as either of its parents. Similar to a Minecraft:sheep's wool color, the color of a baby wolf's collar is a mix of the colors of the parents' collars, if it is possible to mix them; otherwise, one of the parents' collars is randomly chosen.

Similarly, breeding two wolves with different sound variants or a single one produces a baby with a randomized sound variant.

Baby wolves take 24000 ticks (20 minutes) to grow, but the growth time can be accelerated Template:Control any type of meat; Template:In, rabbit stew and any type of fish can also be used. Each use takes 10% off the remaining time to grow up.

Breeding two wolves that recognize someone else as an owner causes the baby to also be owned by the owner of the original two wolves. If two tamed wolves have different owners, the baby is randomly assigned to one of their two owners as its permanent owner.

Template:IN, if an untamed wolf is fed any type of meat or fish, it enters love mode but doesn't look for a partner and cannot breed.

Jockey

Template:Exclusive

File:Baby Zombie Riding Wolf.png
A pale wolf ridden by a baby zombie.

15% of nearby baby Minecraft:zombies, Minecraft:husks, or Minecraft:drowned may ride a wild wolf to form a Minecraft:jockey.

Sounds

Template:More sounds Wolves use the Friendly Creatures sound category for entity–dependent sound events. Template:SoundEvents

Angry

Template:SoundEvents

Big

Template:SoundEvents

Classic

Template:SoundEvents

Cute

Template:SoundEvents

Grumpy

Template:SoundEvents

Puglin wolf

Template:SoundEvents

Sad

Template:SoundEvents

Puppy

Template:SoundEvents

Data values

ID

Template:JE: Template:ID table

Template:BE: Template:ID table

Entity data

Wolves have entity data associated with them that contain various properties.

Template:JE: Template:Main

<section begin="entity data" />

Color Data value
File:Tamed Wolf with White Collar.png White 0
File:Tamed Wolf with Orange Collar.png Orange 1
File:Tamed Wolf with Magenta Collar.png Magenta 2
File:Tamed Wolf with Light Blue Collar.png Light Blue 3
File:Tamed Wolf with Yellow Collar.png Yellow 4
File:Tamed Wolf with Lime Collar.png Lime 5
File:Tamed Wolf with Pink Collar.png Pink 6
File:Tamed Wolf with Gray Collar.png Gray 7
File:Tamed Wolf with Light Gray Collar.png Light Gray 8
File:Tamed Wolf with Cyan Collar.png Cyan 9
File:Tamed Wolf with Purple Collar.png Purple 10
File:Tamed Wolf with Blue Collar.png Blue 11
File:Tamed Wolf with Brown Collar.png Brown 12
File:Tamed Wolf with Green Collar.png Green 13
File:Tamed Wolf with Red Collar.png Red 14
File:Tamed Wolf with Black Collar.png Black 15
Variants
  • pale (default)
  • ashen
  • black
  • chestnut
  • rusty
  • snowy
  • spotted
  • striped
  • woods
Sound Variants
  • classic
  • angry
  • big
  • cute
  • grumpy
  • puglin
  • sad<section end="entity data"/>

Template:BE:

See Minecraft:Bedrock Edition level format/Entity format.

Wolf color variants

Template:JE: Template:Main Wolf color variants can be configured using Minecraft:JSON files within a Minecraft:data pack in the path Template:Cd.

Wolf sound variants

Template:JE:
Wolf sound variants can be configured using Minecraft:JSON files within a Minecraft:data pack in the path Template:Cd.

Achievements

Template:Load achievements

Achievements that apply to all mobs: Template:Collapse

Advancements

Template:Load advancements

Advancements that apply to all mobs: Template:Collapse

Videos

Template:Yt Template:Yt

Wolves when they were in development uploaded by Minecraft:Jeb as shown below. Template:Yt

MC Spotlight video (2012): Template:Yt

History

Template:Info needed section Template:More sounds

Development

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Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Data history

Template:HistoryTable

Issues

Template:Issue list

Trivia

Gallery

Renders

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Pale wolves

Template:Hidden end

Variants

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Tamed wolves

Angry wolves

Tamed wolves wearing wolf armor

Sitting wolves

Wolf pups

Tamed wolf pups

Angry wolf pups

Sitting tamed wolf pups

Wolf pups before Minecraft:Tiny Takeover

Tamed wolf pups before Minecraft:Tiny Takeover

Angry wolf pups before Minecraft:Tiny Takeover

Template:Hidden end

Screenshots

Mojang screenshots

Development images

Textures

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Angry

Tamed

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In other media

Other appearances

Notes

Template:Notelist

References

Template:Reflist

External links

Navigation

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