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Minecraft:Skeleton: Difference between revisions

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Sync: updated from Minecraft
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Hard: {{hp|4}} - {{hp|8}}<br>
Hard: {{hp|4}} - {{hp|8}}<br>
'''{{IN|Bedrock}}:'''<br>
'''{{IN|Bedrock}}:'''<br>
Easy: {{hp|1}} - {{hp|4}},<br>
Easy and Normal: {{hp|1}} - {{hp|4}},<br>
depending on proximity<br>
Normal: {{hp|1}} - {{hp|4}},<br>  
depending on proximity<br>
depending on proximity<br>
Hard: {{hp|1}} - {{hp|5}},<br>
Hard: {{hp|1}} - {{hp|5}},<br>
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{{drop|Block|Jack o'Lantern}} (2.5% chance, only during Halloween) {{only|je|short=1}}
{{drop|Block|Jack o'Lantern}} (2.5% chance, only during Halloween) {{only|je|short=1}}
}}
}}
'''Skeletons''' are common [[Minecraft:undead]] type of [[Minecraft:hostile mob]]s that perform ranged attacks with a [[Minecraft:bow]], shooting arrows from a distance. They are most commonly found in the [[Minecraft:Overworld]] at night or in dark locations, but they also occasionally spawn in [[Minecraft:the Nether]] in [[Minecraft:Nether fortress]]es and [[Minecraft:soul sand valley]]s. They are an important source of [[Minecraft:bone]]s and [[Minecraft:arrow]]s, which they drop when killed.
'''Skeletons''' are common [[Minecraft:undead]] [[Minecraft:hostile mob]]s that perform ranged attacks with a [[Minecraft:bow]], shooting arrows from a distance. They are most commonly found in the [[Minecraft:Overworld]] at night or in dark locations, but they also occasionally spawn in [[Minecraft:the Nether]] in [[Minecraft:Nether fortress]]es and [[Minecraft:soul sand valley]]s. They are an important source of [[Minecraft:bone]]s and [[Minecraft:arrow]]s, which they drop when killed.


== Spawning ==
== Spawning ==
Skeletons may spawn in the Overworld in groups of four{{only|JE}} or 1-2{{only|BE}} above [[Minecraft:solid blocks]] at a [[Minecraft:light level]] of 0, except in [[Minecraft:mushroom fields]], [[Minecraft:deep dark]] biomes, and ''naturally'' in [[Minecraft:trial chambers]].  
Skeletons may naturally spawn in the Overworld in groups of four{{only|JE}} or 1-2{{only|BE}} above [[Minecraft:solid blocks]] at a [[Minecraft:light level]] of 0, except in [[Minecraft:mushroom fields]], the [[Minecraft:deep dark]], and [[Minecraft:trial chambers]]; they may continue to spawn in these places through other means like spawner blocks.


{{Mob spawn table}}
{{Mob spawn table}}
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=== Variants ===
=== Variants ===
Many skeletons are also replaced by their variants, [[Minecraft:stray]]s in snowy biomes, [[Minecraft:parched]] in desert biomes, [[Minecraft:bogged]] in [[Minecraft:swamp]] and [[Minecraft:mangrove swamp]] biomes, and [[Minecraft:wither skeleton]]s in [[Minecraft:Nether fortress]] structures in [[Minecraft:the Nether]].
Many skeletons are also replaced by their variants: [[Minecraft:stray]]s in snowy biomes, [[Minecraft:parched]] in desert biomes, [[Minecraft:bogged]] in [[Minecraft:swamp]] and [[Minecraft:mangrove swamp]] biomes, and [[Minecraft:wither skeleton]]s in [[Minecraft:Nether fortress]] structures in [[Minecraft:the Nether]].


== Drops ==
== Drops ==
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* Skeletons typically stop moving to shoot, making no attempt to avoid being hit.
* Skeletons typically stop moving to shoot, making no attempt to avoid being hit.
* An underwater skeleton uses a melee attack because it is unable to use a [[Minecraft:bow]] underwater.
* An underwater skeleton uses a melee attack because it is unable to use a [[Minecraft:bow]] underwater.
* A skeleton on land shoots quickly at a player in water. The rate of fire increases as the player approaches, making [[Minecraft:combat]] difficult due to the knockback.
* A skeleton on land shoots quickly at a player in water. The rate of fire increases as the player approaches, making [[Minecraft:combat]] difficult due to the knockback.{{until|BE 26.30}}
* Skeletons shoot faster at players the closer they are to it. The rate of fire decreases from 3 seconds to 1 second the closer the player is.
* Skeletons shoot faster at players the closer they are to it. The rate of fire increases from 3 seconds to 1 second the closer the player is.{{until|BE 26.30}}


In most cases, if a skeleton's arrow hits a neutral or hostile [[Minecraft:mob]] that has not yet been attacked by the player, the mob attacks the skeleton. When a skeleton is attacked by another mob (including another skeleton), it attacks that mob, reorienting on the player once the mob is dead. Skeletons flee from [[Minecraft:wolves]]. A skeleton runs from a chasing wolf until the wolf deals damage, after which the skeleton turns to shoot at the wolf that successfully attacked it.
In most cases, if a skeleton's arrow hits a neutral or hostile [[Minecraft:mob]] that has not yet been attacked by the player, the mob attacks the skeleton. When a skeleton is attacked by another mob (including another skeleton), it attacks that mob, reorienting on the player once the mob is dead. Skeletons flee from [[Minecraft:wolves]]. A skeleton runs from a chasing wolf until the wolf deals damage, after which the skeleton turns to shoot at the wolf that successfully attacked it.
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|Skeletons now fire [[Minecraft:arrow]]s slower but further.}}
|Skeletons now fire [[Minecraft:arrow]]s slower but further.}}
|{{HistoryLine|java}}
|{{HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|[[File:Skeleton JE4 BE2.png|32px]] Skeletons now hold their [[Minecraft:bow]] with one hand again, but they still have the larger and held realistically bow.}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|[[File:Skeleton JE4 BE2.png|32px]] Skeletons now hold their [[Minecraft:bow]] with one hand again, but they still have the larger and realistically held bow.}}
|{{HistoryLine||1.2.1|dev=12w04a|The skeleton's AI has been improved: if a skeleton catches [[Minecraft:fire]] in daylight, it rushes to the nearest shadow or body of [[Minecraft:water]].}}
|{{HistoryLine||1.2.1|dev=12w04a|The skeleton's AI has been improved: if a skeleton catches [[Minecraft:fire]] in daylight, it rushes to the nearest shadow or body of [[Minecraft:water]].}}
|{{HistoryLine|||dev=12w06a|There now is a 8.5% chance that a skeleton [[Minecraft:drops]] a [[Minecraft:bow]] when killed. There is also a small chance of the bow being [[Minecraft:enchanted]].
|{{HistoryLine|||dev=12w06a|There now is a 8.5% chance that a skeleton [[Minecraft:drops]] a [[Minecraft:bow]] when killed. There is also a small chance of the bow being [[Minecraft:enchanted]].
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|{{HistoryLine||1.8.1|dev=pre1|Skeletons no longer run away from [[Minecraft:creeper]]s that are about to explode due to performance issues.}}
|{{HistoryLine||1.8.1|dev=pre1|Skeletons no longer run away from [[Minecraft:creeper]]s that are about to explode due to performance issues.}}
|{{HistoryLine||1.8.7|Skeletons no longer ignore the player whilst seeking shelter from the sun.}}
|{{HistoryLine||1.8.7|Skeletons no longer ignore the player whilst seeking shelter from the sun.}}
|{{HistoryLine||1.9|dev=15w31a|[[File:Skeleton JE5 BE3.png|32px]] Skeletons now lower their arms when idle.
|{{HistoryLine||1.9|dev=15w31a|[[File:Skeleton JE5 BE3.png|32px]] Skeletons now lower their arms when idling.
|Skeletons can now, once again, animate their [[Minecraft:bow]]; they pull it out when becoming hostile and draw it back to fire arrows.
|Skeletons can now, once again, animate their [[Minecraft:bow]]; they pull it out when becoming hostile and draw it back to fire arrows.
|Skeletons now have an 11% chance of spawning with their [[Minecraft:bow]] in their left hand.
|Skeletons now have an 11% chance of spawning with their [[Minecraft:bow]] in their left hand.
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|{{HistoryLine||v0.14.0|dev=build 1|Skeletons are now slightly taller (1.99 blocks tall rather than 1.95).}}
|{{HistoryLine||v0.14.0|dev=build 1|Skeletons are now slightly taller (1.99 blocks tall rather than 1.95).}}
|{{HistoryLine||May 31, 2016|link={{tweet|shoghicp|737654454070173696}}|[[Minecraft:Shoghicp]] asks the community about flaming arrows being shot by burning skeletons.}}
|{{HistoryLine||May 31, 2016|link={{tweet|shoghicp|737654454070173696}}|[[Minecraft:Shoghicp]] asks the community about flaming arrows being shot by burning skeletons.}}
|{{HistoryLine||v0.15.0|dev=build 1|[[File:Skeleton JE5 BE3.png|32px]] Skeletons now animate their [[Minecraft:bow]], they pull it out when becoming hostile and draw it back to shoot [[Minecraft:arrow]]s.
|{{HistoryLine||v0.15.0|dev=build 1|[[File:Skeleton JE5 BE3.png|32px]] Skeletons now lower their arms when idling. Skeletons now also animate their [[Minecraft:bow]], they pull it out when becoming hostile and draw it back to shoot [[Minecraft:arrow]]s.
|Skeletons now spawn from [[Minecraft:skeleton trap]] horses.}}
|Skeletons now spawn from [[Minecraft:skeleton trap]] horses.}}
|{{HistoryLine||v0.16.0|dev=build 1|Burning skeletons now shoot flaming [[Minecraft:arrow]]s only if the regional [[Minecraft:difficulty]] is 3 or greater. Prior to this, burning skeletons would always shoot flaming arrows regardless of regional difficulty.}}
|{{HistoryLine||v0.16.0|dev=build 1|Burning skeletons now shoot flaming [[Minecraft:arrow]]s only if the regional [[Minecraft:difficulty]] is 3 or greater. Prior to this, burning skeletons would always shoot flaming arrows regardless of regional difficulty.}}
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|Skeletons can now pick up [[Minecraft:item]]s.
|Skeletons can now pick up [[Minecraft:item]]s.
|Skeleton now use melee attack when not holding bow on their hand, prior to this, skeleton use any items as ranged weapon to shoot arrow normally.}}
|Skeleton now use melee attack when not holding bow on their hand, prior to this, skeleton use any items as ranged weapon to shoot arrow normally.}}
|{{HistoryLine||1.17.0|dev=beta 1.17.0.54|Skeletons now turn into strays when they are in [[Minecraft:powder snow]].}}
|{{HistoryLine||1.16.210|dev=beta 1.16.210.58|[[File:Skeleton BE5.png|32px]] The bow holding animation has been changed. However, this caused z-fighting.<ref>{{bug|MCPE-117122|||F}}</ref>}}
|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|[[File:Skeleton JE6 BE4.png|32px]] Skeletons' bows no longer z-fight with their arms.}}
|{{HistoryLine|||dev=beta 1.17.0.54|Skeletons now turn into strays when they are in [[Minecraft:powder snow]].}}
|{{HistoryLine||1.17.10|dev=beta 1.17.10.20|Decreased stray conversion time in powder snow from 30 to 7 seconds.}}
|{{HistoryLine||1.17.10|dev=beta 1.17.10.20|Decreased stray conversion time in powder snow from 30 to 7 seconds.}}
|{{HistoryLine||1.17.30|dev=beta 1.17.30.20|[[File:Skeleton Aiming JE2 BE3.png|32px]] Skeletons now hold their bow with two hands again when aiming.}}
|{{HistoryLine||1.17.30|dev=beta 1.17.30.20|[[File:Skeleton Aiming JE2 BE3.png|32px]] Skeletons now hold their bow with two hands again when aiming.}}
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|{{HistoryLine||26.0|dev=Preview 26.0.23|Skeletons can no longer pick up [[Minecraft:spear]]s.}}
|{{HistoryLine||26.0|dev=Preview 26.0.23|Skeletons can no longer pick up [[Minecraft:spear]]s.}}
|{{HistoryLine|bedrock upcoming}}
|{{HistoryLine|bedrock upcoming}}
|{{HistoryLine||26.30|dev=Preview 26.30.20|Skeletons now shoot arrows at the same rate as {{JE}}, with difficulty-based attack intervals instead of distance-scaled intervals, making them easier to take down.<ref>{{bug|MCPE-61036}}</ref>}}
|{{HistoryLine||26.30|dev=Preview 26.30.20|Skeletons now shoot arrows with difficulty-based attack intervals instead of distance-scaled intervals, making them easier to take down.<ref>{{bug|MCPE-61036||Skeletons’ rate of fire is too high|F}}</ref>}}
|{{HistoryLine|||dev=Preview 26.30.25|Skeletons’ difficulty-based attack intervals now match {{JE}}, making them even easier to take down.}}
}}
}}


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|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|Skeletons may now spawn from [[Minecraft:skeleton trap]] horses.
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|Skeletons may now spawn from [[Minecraft:skeleton trap]] horses.
|Skeletons now have a new AI that allows them to strafe while attacking.
|Skeletons now have a new AI that allows them to strafe while attacking.
|[[File:Skeleton JE5 BE3.png|32px]] Skeletons now lower their arms when idle.|Skeletons now have a chance of spawning with their [[Minecraft:bow]] in their left hand.}}
|[[File:Skeleton JE5 BE3.png|32px]] Skeletons now lower their arms when idling.|Skeletons now have a chance of spawning with their [[Minecraft:bow]] in their left hand.}}
|{{HistoryLine||xbox=TU57|xbone=CU49|ps3=1.57|psvita=1.56|ps4=1.56|wiiu=Patch 27|switch=1.0.7|Skeletons no longer attack [[Minecraft:iron golem]]s.}}
|{{HistoryLine||xbox=TU57|xbone=CU49|ps3=1.57|psvita=1.56|ps4=1.56|wiiu=Patch 27|switch=1.0.7|Skeletons no longer attack [[Minecraft:iron golem]]s.}}
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Skeletons sink underwater.|Skeletons no longer [[Minecraft:drown]] underwater.}}
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Skeletons sink underwater.|Skeletons no longer [[Minecraft:drown]] underwater.}}
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<gallery>
<gallery>
Skeleton comparison.png|A skeleton being compared to its variants {{in|je}}.
Skeleton comparison.png|A skeleton being compared to its variants {{in|je}}.
Skeleton Death.jpg|Dying skeleton mob {{in|be}}.
Skeleton Death.jpg|A dying skeleton {{in|be}}.
Skeleton Death.png|Dying skeleton mob {{in|je}}.
Skeleton Death.png|A dying skeleton {{in|je}}.
SkeletonvsSpiderJockeySkeleton.png|Two skeletons shooting each other while in [[Minecraft:water]]. One skeleton is in a [[Minecraft:boat]] while the other is a [[Minecraft:spider jockey]].
SkeletonvsSpiderJockeySkeleton.png|Two skeletons shooting each other while in [[Minecraft:water]]. One skeleton is in a [[Minecraft:boat]] while the other is a [[Minecraft:spider jockey]].
Skeletonmcpe.png|A skeleton in ''[[Minecraft:Bedrock Edition]]''. Like in [[Minecraft:Beta 1.8]], it holds its [[Minecraft:bow]] with both hands and it doesn't animate it's bow.
Skeletonmcpe.png|A skeleton in ''[[Minecraft:Bedrock Edition]]''. Like in [[Minecraft:Beta 1.8]], it holds its [[Minecraft:bow]] with both hands and it doesn't animate it's bow.
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Skeleton Helmet 1.png|A skeleton wearing an [[Minecraft:iron helmet]].
Skeleton Helmet 1.png|A skeleton wearing an [[Minecraft:iron helmet]].
Skeleton Helmet 2.png|A skeleton wearing a [[Minecraft:leather cap]].
Skeleton Helmet 2.png|A skeleton wearing a [[Minecraft:leather cap]].
Behind Scenes 1.png|A [[Minecraft:player]] trying to give [[Minecraft:armor]] to a skeleton.
Behind Scenes 1.png|A [[Minecraft:player]] trying to give a [[Minecraft:diamond chestplate]] to a skeleton.
SkeletonRiderGroup.png|[[Minecraft:Skeleton horsemen]] spawned from a [[Minecraft:skeleton trap]].
SkeletonRiderGroup.png|[[Minecraft:Skeleton horsemen]] spawned from a [[Minecraft:skeleton trap]].
Pumpkinskeletonspider.png|A [[Minecraft:spider jockey]] rider wearing a [[Minecraft:pumpkin]] on [[Minecraft:wikipedia:Halloween|Halloween]].
Pumpkinskeletonspider.png|A [[Minecraft:spider jockey]] rider wearing a [[Minecraft:pumpkin]] on [[Minecraft:wikipedia:Halloween|Halloween]].
Skeleton Golden.png|A skeleton with full [[Minecraft:golden armor]].
Skeleton Golden.png|A skeleton with full [[Minecraft:golden armor]] and another with an enchanted bow.
Chainmail Skeleton.png|A skeleton with full chainmail armor looking at the player.
Chainmail Skeleton.png|A skeleton with full enchanted chainmail armor looking at the player.
Skeleton Jockey.png|A spider jockey.
Skeleton Jockey.png|A spider jockey.
Skeleton on Halloween.png|Skeleton wearing a pumpkin on Halloween.
Skeleton on Halloween.png|Skeleton wearing a pumpkin on Halloween.
Left Handed Skeleton.png|A left handed skeleton in a [[Minecraft:superflat]] world.
Left Handed Skeleton.png|A left handed skeleton in a [[Minecraft:superflat]] world.
Unarmed Skeleton.png|A glitch where skeletons have no [[Minecraft:bow]].
Unarmed Skeleton.png|A skeleton with no [[Minecraft:bow]].
</gallery>
</gallery>


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File:Party Skeleton.png|Party Skeleton, a skin featured in the 1st [[Minecraft:Skin pack|Birthday skin pack]].
File:Party Skeleton.png|Party Skeleton, a skin featured in the 1st [[Minecraft:Skin pack|Birthday skin pack]].
File:Halloween Shackled Skeleton.png|[[Minecraft:Mash-up Pack|Halloween mash-up pack]]
File:Halloween Shackled Skeleton.png|[[Minecraft:Mash-up Pack|Halloween mash-up pack]]
File:Sniper Duel Shirt.png
File:Sniper Duel Shirt.png|A t-shirt with [[Minecraft:Steve]] and a skeleton with bows.
</gallery>
</gallery>


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File:MCSM Skeleton Idle.png|A skeleton as it appeared in {{MCSM}}
File:MCSM Skeleton Idle.png|A skeleton as it appeared in {{MCSM}}
File:AMCM Skeleton.png|A {{AMCM|skeleton}} as seen in {{AMCM}}
File:AMCM Skeleton.png|A {{AMCM|skeleton}} as seen in {{AMCM}}
File:Lego Club Desert Outpost Danger.png
File:Lego Club Desert Outpost Danger.png|A ''Lego Club'' advertisement, featuring ''[[Minecraft:LEGO Minecraft]]'' set ''The Desert Outpost'' and some skeletons.
</gallery>
</gallery>



Latest revision as of 11:11, 8 June 2026

Template:For Template:Infobox entity Skeletons are common Minecraft:undead Minecraft:hostile mobs that perform ranged attacks with a Minecraft:bow, shooting arrows from a distance. They are most commonly found in the Minecraft:Overworld at night or in dark locations, but they also occasionally spawn in Minecraft:the Nether in Minecraft:Nether fortresses and Minecraft:soul sand valleys. They are an important source of Minecraft:bones and Minecraft:arrows, which they drop when killed.

Spawning

Skeletons may naturally spawn in the Overworld in groups of fourTemplate:Only or 1-2Template:Only above Minecraft:solid blocks at a Minecraft:light level of 0, except in Minecraft:mushroom fields, the Minecraft:deep dark, and Minecraft:trial chambers; they may continue to spawn in these places through other means like spawner blocks.

Template:Mob spawn table

Spider jockeys

Minecraft:Spiders and Minecraft:cave spidersTemplate:Only have a 1% chance to spawn with a skeleton riding them, creating a Minecraft:spider jockey.

Skeleton horse traps during thunderstorms

File:SkeletonRiderGroup.png
A skeleton horse trap.

Four skeleton horsemen spawn when a skeleton horse trap is triggered, typically during a thunderstorm. The skeletons ride on skeleton horses and are equipped with enchanted Minecraft:bows and Minecraft:iron helmets. Template:IN, they have damage immunity for 3 seconds after spawning.

In the Nether

Skeletons spawn commonly in Minecraft:soul sand valley biomes in groups of 4Template:Only or 1-2Template:Only. However, due to the Minecraft:spawn cost system. skeletons have a lower population density in soul sand valleys than Minecraft:zombified piglins have in Minecraft:Nether wastes (i.e. there are much fewer skeletons in a given area).

In Minecraft:Nether fortresses, there is a 20% chance that a skeleton spawns in place of a Minecraft:wither skeleton.

Skeletons in the Nether spawn at the light level of 7 and below.

Monster spawners

Skeletons spawn from 25% of the Minecraft:monster spawners found in Minecraft:monster rooms.

Trial spawners

Regular skeletons have a Template:Frac chance to be selected as the "ranged" mob for Minecraft:trial spawners in Minecraft:trial chambers.

Variants

Many skeletons are also replaced by their variants: Minecraft:strays in snowy biomes, Minecraft:parched in desert biomes, Minecraft:bogged in Minecraft:swamp and Minecraft:mangrove swamp biomes, and Minecraft:wither skeletons in Minecraft:Nether fortress structures in Minecraft:the Nether.

Drops

On death

Template:DropTable

A skeleton always drops any equipment it picked up. A skeleton also has a random chance to drop each piece of naturally spawned equipment, including its Minecraft:bow, if it is killed by a Minecraft:player or tamed Minecraft:wolf. The chance to drop a naturally spawned piece of equipment is 8.5% without Minecraft:Looting, 9.5% with Looting I, 10.5% with Looting II, and 11.5% with Looting III.

Skeletons drop Template:Xp experience points when killed by a player or tamed wolf, and an additional Template:Xp for each piece of naturally spawned equipment, including their bow. The random amount dropped by each piece is independent of the amounts dropped by the other pieces.

Behavior

Skeletons chase Minecraft:players, baby Minecraft:turtles, and Minecraft:iron golems they see within 16 blocks, climbing Minecraft:stairs or Minecraft:ladders, navigating mazes and traversing other complex obstacles to get within shooting range. Despite being associated to Minecraft:iron golems, Minecraft:villagers and Minecraft:wandering traders are ignored by skeletons. However, a skeleton can retaliate if a Minecraft:firework rocket set by a villager hits it.

When within 15 blocks of a target, with a clear line of sight, a skeleton starts shooting Minecraft:arrows, once every 3 seconds on Easy and Normal difficulties or once every 2 seconds on Hard difficulty. If the player leaves the 15-block radius, skeletons wait for some seconds with the bow charged, shooting the moment the player comes within range again. Their detection range is reduced by 50% if a Minecraft:skeleton skull is worn by the player. This stacks with Minecraft:sneaking and the Minecraft:Invisibility effect.

Skeleton shooting
An idle skeleton and a skeleton shooting.

The skeleton's accuracy is based on the world Minecraft:difficulty. Skeletons have an "error" of 10 on Easy, 6 on Normal and 2 on Hard. This is compared to the player's lack of accuracy of 1. To account for gravity, skeletons aim 0.2 blocks higher for every horizontal block of range to the target.

Skeletons have infinite Minecraft:durability on their bows, and can shoot an infinite amount of arrows. Arrows shot by skeletons cannot be picked up from the ground.

Skeleton behavior varies between the game editions:

Java Edition

  • Strafe in circular patterns to dodge attacks and retreat to a safe range if the player comes within 4 blocks. They can walk off cliffs while strafing.<ref>Template:Bug</ref>
  • Minecraft:Sprint toward the player if they are 14 blocks away or farther.
  • Use bows even underwater. The Minecraft:water slows down the arrows.
  • Animates its bow while attacking.

Bedrock Edition

  • Skeletons typically stop moving to shoot, making no attempt to avoid being hit.
  • An underwater skeleton uses a melee attack because it is unable to use a Minecraft:bow underwater.
  • A skeleton on land shoots quickly at a player in water. The rate of fire increases as the player approaches, making Minecraft:combat difficult due to the knockback.Template:Until
  • Skeletons shoot faster at players the closer they are to it. The rate of fire increases from 3 seconds to 1 second the closer the player is.Template:Until

In most cases, if a skeleton's arrow hits a neutral or hostile Minecraft:mob that has not yet been attacked by the player, the mob attacks the skeleton. When a skeleton is attacked by another mob (including another skeleton), it attacks that mob, reorienting on the player once the mob is dead. Skeletons flee from Minecraft:wolves. A skeleton runs from a chasing wolf until the wolf deals damage, after which the skeleton turns to shoot at the wolf that successfully attacked it.

File:Skeletonduel.png
Dueling skeletons. One skeleton is being hit by the other skeleton.

Skeletons sink in Minecraft:water and cannot Minecraft:swim, but do not drown.

If a skeleton is inside of Minecraft:powder snow for Template:Convert, it begins shaking. After another Template:Convert, it converts into a Minecraft:stray. A newly-converted stray always has full health even if converted from a damaged skeleton. The converted stray keeps any items worn or held when it was a skeleton. Only skeletons can become strays; Minecraft:bogged, Minecraft:parched, or Minecraft:wither skeletons cannot be converted. The process is similar to when a Minecraft:husk turns into a Minecraft:zombie or when a zombie turns into a Minecraft:drowned if it stays underwater for too long.

Wolves attacking skeleton
Wolves attacking a skeleton.

If spawned with a weapon other than a bow or no weapon at all (which can be spawned with commands such as Template:Cmd, or Template:Cmd), or it picks up a weapon other than a bow, a skeleton charges at a player with arms outstretched and deals damage by touch, similar to a wither skeleton.

A skeleton holding a Minecraft:tipped arrow or Minecraft:spectral arrowTemplate:Only in its off-hand always shoots that type of arrow, and the arrow held is not consumed.

If a skeleton kills a Minecraft:creeper, the creeper drops a Minecraft:music disc, randomly selected from 13, cat, blocks, chirp, far, mall, mellohi, stal, strad, ward, 11, and wait.

Sunlight

Skeleton on fire
A skeleton burning in sunlight.

When the moon can no longer be seen (Dawn) and the sun is above 15°, skeletons can burn. Burning is suppressed when the skeleton is:

Transparent and translucent blocks, including Minecraft:glass and Minecraft:ice, do not prevent them from burning.Template:Only

Unlike Minecraft:zombies, skeletons seek out shelter during the day, and remain under it while attacking.

Mob type

Being an Minecraft:undead mob, they are:

Geared skeletons

Template:Main Some spawned skeletons have the ability to pick up dropped items from the ground. Unlike zombies, however, they pick up only weapons or armor. If a picked up item is Minecraft:armor, a Minecraft:carved pumpkin or a Minecraft:mob head, a skeleton equips itself with the item. If the picked up item is a Minecraft:weapon, the skeleton uses the item as a melee weapon. Template:IN, skeletons can also pick up and equip illager banners worn in their chest slot.Template:Needs testing

Skeletons spawn already armed with Minecraft:bows, which may be Minecraft:enchanted. The chances of that event are listed below. If a skeleton spawns wearing multiple pieces of armor, the armor is never mismatched (all pieces are made of the same material) except if it is spawned as part of a skeleton trap, in which case only the iron helmet may not match the rest of the armor.

On Template:W, skeletons may spawn wearing a Minecraft:carved pumpkin or Minecraft:jack o'lantern. They do not drop this, even when killed with Looting.

Chances of skeleton wearing or picking up armor, per difficulty
Easy Normal Hard
Armor 0% 0%–15%<ref group="note" name="localdifficulty">Value is based on the Minecraft:regional difficulty.</ref> 1.875%–15%<ref group="note" name="localdifficulty"/>
Weapon<ref group="note">100% chance of a bow</ref> 100% 100% 100%
Can pick up loot 0% 0%–55%<ref group="note" name="localdifficulty"/> 6.875%–55%<ref group="note" name="localdifficulty"/>
Weapon enchantment<ref group="note" name="enchantment">Enchantment is the same as on an enchantment table at level 5–22.<ref group="note" name="localdifficulty"/></ref> 0% 0%–25%<ref group="note" name="localdifficulty"/> 3.125%–25%<ref group="note" name="localdifficulty"/>
Armor enchantment<ref group="note" name="enchantment"/> 0% 0%–50%<ref group="note" name="localdifficulty"/> 6.25%–50%<ref group="note" name="localdifficulty"/>

Template:Notelist

If a skeleton does spawn with armor, the chances of specific armor are as follows:

Chances of different armor pieces, per difficulty
Armor Easy & Normal Hard
1 piece 100% 100%
2 pieces 75% 90%
3 pieces 56.25% 81%
Full set 42.19% 72.9%

If a skeleton does spawn with an armor, the order in which they receive armor pieces is as follows (from most likely to least likely): helmet; helmet and chestplate; helmet, chestplate and leggings; full set.

The chances of it being of a particular material are:

Chances of different armor types
Armor type Chance
Leather 23.60%
Copper 32.23%
Gold 33.29%
Chain 9.73%
Iron 1.10%
Diamond 0.04%

Template:IN, a skeleton's armor does not lose durability upon taking damage. Minecraft:Helmets (not Minecraft:blocks like Minecraft:carved pumpkins) on skeletons can break if the skeleton is exposed to daylight. Template:IN, any armor piece is damaged as if the player is wearing it.Template:Verify

Pickup mechanics

Template:Main When picking up items, skeletons prefer Minecraft:weapons that deal more damage without considering enchantments. They also prefer items with NBT data over those without, and weapons that are less damaged.

For weapon types, skeletons prefer Minecraft:bows over Minecraft:melee weapons. Skeletons won't take Minecraft:crossbows, Minecraft:tridents or Minecraft:maces whatsoever, as long as they have any other item in hand.

For Minecraft:armor, skeletons prefer armor that give more armor points than the armor to replace. Skeletons accept given cosmetic wearables (Minecraft:heads and Minecraft:carved pumpkins), as long as they aren't wearing a Minecraft:helmet.

If the skeleton accepts a given equipment, the skeleton drops the old one, with the same chance as if killed with Looting I, in favor of the new one. Any skeleton that spawns with equipment (picked-up items do not count) gives 1–3 extra experience points per item.

Skeletons can pick up and equip Minecraft:shields in the other hand, but they cannot use it to block damage.

File:Skeleton with a shield.jpg
A skeleton holding a shield.

If multiple viable items exist, the skeleton endlessly picks up and drops the items.<ref>Template:Bug</ref>

Sounds

Template:JE: Template:SoundTable

Template:BE: Template:SoundTable

Data values

ID

Template:Edition: Template:ID table

Template:Edition: Template:ID table

Entity data

Skeletons have entity data associated with them that contains various properties.

Template:El: Template:Main

<section begin="entity data"/>

<section end="entity data"/>

Template:El:

See Minecraft:Bedrock Edition level format/Entity format.

Achievements

Template:Load achievements

Achievements that apply to all mobs: Template:Collapse

Advancements

Template:Load advancements

Advancements that apply to all mobs: Template:Collapse

History

Template:More sounds

Development

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Historical sounds

Sound From to Pitch
Template:Sound Alpha v1.0.3 1.4.2 1.0

Data history

Template:HistoryTable

Historical screenshots

Issues

Template:Issue list

Trivia

Gallery

Renders

Poses

Armored

Screenshots

Mojang images

Textures

In other media

Merchandise

Other appearances

References

Template:Reflist

Navigation

Template:Navbox entities

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