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'''1.20.80''', the release of '''[[Minecraft:Armored Paws]]''', is a [[Minecraft:Game drop|drop]] for {{BE}}, released on April 23, 2024.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/26107776674445|title=Minecraft - 1.20.80 - Armored Paws (Bedrock)|website=Minecraft Feedback|date=April 23, 2024}}</ref><ref>{{Mcnet|minecraft-bedrock-1-20-80|Minecraft Bedrock 1.20.80|April 23, 2024}}</ref><ref>{{cite|url=https://learn.microsoft.com/en-us/minecraft/creator/documents/update1.20.80?view=minecraft-bedrock-stable|title=Minecraft Bedrock 1.20.80 Update Notes for Creators|website=Microsoft Learn|date=July 17, 2025}}</ref> It fixes bugs and makes [[Minecraft:armadillo]]s and [[Minecraft:wolf armor]] available in normal gameplay, removing their [[Minecraft:experimental]] toggle. It also adds more features under the [[Minecraft:Tricky Trials|Update 1.21]] [[Minecraft:experiment]], with the [[Minecraft:mace]], [[Minecraft:heavy core]] and [[Minecraft:breeze rod]].
'''1.20.80''', the release of '''[[Minecraft:Armored Paws]]''', is a [[Minecraft:Game drop|drop]] for {{BE}}, released on April 23, 2024.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/26107776674445|title=Minecraft - 1.20.80 - Armored Paws (Bedrock)|website=Minecraft Feedback|date=April 23, 2024}}</ref><ref>{{Mcnet|minecraft-bedrock-1-20-80|Minecraft Bedrock 1.20.80|April 23, 2024}}</ref><ref>{{cite|url=https://learn.microsoft.com/en-us/minecraft/creator/documents/update1.20.80?view=minecraft-bedrock-stable|title=Minecraft Bedrock 1.20.80 Update Notes for Creators|website=Microsoft Learn|date=July 17, 2025}}</ref> It fixes bugs and makes [[Minecraft:armadillo]]s and [[Minecraft:wolf armor]] available in normal gameplay, removing their [[Minecraft:experimental]] toggle. It also adds more features under the [[Minecraft:Tricky Trials|Update 1.21]] [[Minecraft:experiment]], with the [[Minecraft:mace]], [[Minecraft:heavy core]] and [[Minecraft:breeze rod]].
Experimental features for the update were released prior to the finalized release as part of [[Minecraft:Bedrock Edition 1.20.60]] and [[Minecraft:Bedrock Edition 1.20.70|1.20.70]]
== Additions ==
== Additions ==
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{{Additions table
{{Additions table
|Armadillo Scute
|Armadillo Scute
|Armadillo Spawn Egg Revision 1
|Armadillo Spawn Egg
|Wolf Armor
|Wolf Armor
}}
}}
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|123455|Bridging while looking forward causes blocks to most of the time place twice
|123455|Bridging while looking forward causes blocks to most of the time place twice
|139168|Tamed wolves float when sliding down honey blocks from a high place
|139168|Tamed wolves float when sliding down honey blocks from a high place
|162190|{{cmd|/give}} is slow when no target is found
|162190|{{cmd|give}} is slow when no target is found
|168125|New "You Died!" screen is not available when the Education Edition toggle is enabled
|168125|New "You Died!" screen is not available when the Education Edition toggle is enabled
|170317|Smithing templates cannot be applied to custom armors
|170317|Smithing templates cannot be applied to custom armors
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|172622|Harvesting sweet berries with Fortune enchantment
|172622|Harvesting sweet berries with Fortune enchantment
|175555|Recipe unlocking/dolimitedcrafting doesn't work with custom crafting tables
|175555|Recipe unlocking/dolimitedcrafting doesn't work with custom crafting tables
|176221|Japanese translation of chain block type in command block is wrong
|176634|Lava and water can no longer be collected immediately
|176634|Lava and water can no longer be collected immediately
|176919|Trial Chambers Generate Through Bedrock Layer
|176919|Trial Chambers Generate Through Bedrock Layer
|177917|Breeze's model in spawners does not have an aura (+doesn't correspond to Java)
|178101|Day of the week Sunday is incorrectly translated into Russian (in Realms Stories, Timeline)
|178101|Day of the week Sunday is incorrectly translated into Russian (in Realms Stories, Timeline)
|178351|Wolf's new collar textures does not have shading despite like Java Edition
|178351|Wolf's new collar textures does not have shading despite like Java Edition
|178370|Crawl mode activated when sneak onto bed.
|178399|Button touching range is smaller than before in new D-Pad & tap to interact mode
|178399|Button touching range is smaller than before in new D-Pad & tap to interact mode
|178442|Armadillo walking animation is slower and odd compared to Java
|178442|Armadillo walking animation is slower and odd compared to Java
|178452|"Scute" was renamed to "Turtle Shell" instead of "Turtle Scute" in brazilian portuguese
|178549|Trail ruins do not generate in the same seed and location on some Android devices
|178549|Trail ruins do not generate in the same seed and location on some Android devices
|178885|Trial Chamber is not generated on some Android devices
|178885|Trial Chamber is not generated on some Android devices
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|178897|Wind charges don't deal extra knockback to crouching players
|178897|Wind charges don't deal extra knockback to crouching players
|178903|Wind charges shot by players deal more damage
|178903|Wind charges shot by players deal more damage
|179153|{{cmd|/hud}} command hides HUD between worlds
|179153|{{cmd|hud}} command hides HUD between worlds
|179187|Pre-1.16 wooden slabs do not stack
|179187|Pre-1.16 wooden slabs do not stack
|179214|[iOS and iPadOS devices] won’t sleep/auto-lock on menu screen
|179214|[iOS and iPadOS devices] won’t sleep/auto-lock on menu screen
|179275|Cannot split stack of item in the inventory by dragging them with touch UI.
|179649|Game freezes and/or crashes when trying to go to "Resource Packs" menu
Special cases where an armadillo will not roll up include when it is:
Fleeing.
In water or in the air.
On a leash.
When an armadillo is rolled up it cannot walk nor eat, and will not be tempted by food. Additionally, it will be protected by its shell, causing it to take reduced damage and completely negating damage from weaker attacks.
While rolled up, armadillo continuously scans for threats. If no threats are detected for 3 seconds, it unrolls. Armadillos peek out to see if “the coast is clear” before unrolling.
Wolves spawned with the Minecraft:wolf spawn egg will spawn as the variant associated with the biome the egg is used in. They default to pale wolf in any other biome.
The color is now bright during the entire length of the bar, matching Template:JE, when previously it would fade into grape green, dark yellow, dark orange, dark orange-red, and eventually red as it decreases in length.
The background of the durability bar is now completely black, where it used to be transparent.
Changed type to only Template:Cd to follow API guidelines.
Added Template:Cd and slots to Template:Cd for determining the enchantable slots of an item.
Added Template:Cd block component under the Beta APIs feature flag.
Cameras
Added the Template:Cd camera component which allows for players (and any entities they are connected to through riding and leashes) to be rendered even if they are beyond the max entity render distance.
Added “extend_player_rendering” component to the Template:Cd camera.
This component is intended to be an enhancement and improvement to current functionality and as such will be “set to true” by default.
Setting this component to false will remove the added rendering capability. Documentation will be undated prior to release.
The server now sends chunks and actors around the camera to the client if that information already exists on the server even when the camera is placed far away from the player.
Inventory slots are specified as positive numbers, now expressed as strings.
This change requires a world version of 1.20.80 or higher.
Added Template:Cd field to the Template:Cd component, which allows to repair an item in one of the entity’s inventory or armor slots.
Added the Template:Cd component, which prevents an entity from visually rotating their body to match their own facing direction.
The durations and cooldowns of Template:Cd, Template:Cd, and Template:Cd are now correctly randomized on both start and stop, rather than only on spawn.
Entity Filters
Added new entity filter Template:Cd, which checks if the entity is sitting.
Added new entity filter Template:Cd, which checks if the entity has a certain damaged piece of equipment in the specified slot.