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Minecraft:Zombie: Difference between revisions

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Sync: updated from Minecraft
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| speed = 0.23<br>0.345 (baby in {{JE}}) <br>0.35 (baby in {{BE}})
| speed = 0.23<br>0.345 (baby in {{JE}}) <br>0.35 (baby in {{BE}})
| knockbackresistance = 0%–5%
| knockbackresistance = 0%–5%
| spawn = * At light level of 0.
| spawn = *At light level 0 in applicable biomes.
* When a [[Minecraft:husk]] or [[Minecraft:frostbite]]{{upcoming|Fourth Drop 2026}} drowns.
*{{BlockSprite|Water}} When a [[Minecraft:husk]] or [[Minecraft:frostbite]]{{upcoming|Fourth Drop 2026}} is submerged in [[Minecraft:water]].
* When a [[Minecraft:zombie horse]] spawns, as a zombie horseman.
*{{BlockSprite|Powder Snow}} When a [[Minecraft:drowned]] or [[Minecraft:husk]]{{Only|JE|short=1}} is submerged in [[Minecraft:powder snow]].{{upcoming|Fourth Drop 2026}}
* When another zombie spawns a [[Minecraft:reinforcement]].{{only|je|short=1}}
*{{EntitySprite|Zombie Horse}} When a [[Minecraft:zombie horse]] spawns, as a zombie horseman.
*{{EntitySprite|Zombie}} When another zombie spawns a [[Minecraft:reinforcement]].{{only|je|short=1}}
* When a [[Minecraft:zombie siege]] occurs.{{only|je|short=1}}
* When a [[Minecraft:zombie siege]] occurs.{{only|je|short=1}}
* {{EnvLink|Monster Room}}: from [[Minecraft:monster spawner]]s.
* {{EnvLink|Monster Room}}: from [[Minecraft:monster spawner]]s.
* {{EnvLink|Trial Chambers}}: from [[Minecraft:trial spawner]]s.
* {{EnvLink|Trial Chambers}}: from [[Minecraft:trial spawner]]s.
| equipment = {{drop|Item|Iron Shovel}} (occasionally, right hand: 95%; left hand: 5%{{only|java|short=1}}; may be enchanted) <br />
{{drop|Item|Iron Sword}} (occasionally, right hand: 95%; left hand: 5%{{only|java|short=1}}; may be enchanted) <br />
{{drop|Item|Iron Spear}} (occasionally, right hand: 95%; left hand: 5%{{only|java|short=1}}; may be enchanted) <br />
{{drop|Item|Diamond Sword}} (occasionally in [[Minecraft:ominous trial]]s, right hand: 95%; left hand: 5%{{only|java|short=1}}; may be enchanted) <br />
{{drop|Item|id=chestplate|Armor|text=Armor}} (occasionally, may be enchanted) <br />
{{drop|Block|Carved Pumpkin}} (22.5% chance, only during Halloween){{only|je|short=1}} <br />
{{drop|Block|Jack o'Lantern}} (2.5% chance, only during Halloween){{only|je|short=1}}
}}
}}
A '''zombie''' is a common [[Minecraft:undead]] [[Minecraft:hostile mob]] that deals melee damage and is a source of [[Minecraft:rotten flesh]], which it drops upon death.
A '''zombie''' is a common [[Minecraft:undead]] [[Minecraft:hostile mob]] that deals melee damage and is a source of [[Minecraft:rotten flesh]], which it drops upon death.
Line 60: Line 54:


=== Conversion ===
=== Conversion ===
When a [[Minecraft:husk]] or [[Minecraft:frostbite]]'s{{upcoming|Fourth Drop 2026}} head is submerged in [[Minecraft:water]] for over 30 seconds, the husk or frostbite starts transforming into a zombie, with a new entity [[Minecraft:UUID]]. The husk or frostbite's equipment remains on the zombie after conversion.{{only|java|short=1}} The zombie further transforms into a [[Minecraft:drowned]] if its head remains submerged, or (back) into a frostbite if it then enters and remains in [[Minecraft:powdered snow]] for 30 seconds.
When a [[Minecraft:husk]] or [[Minecraft:frostbite]]'s{{upcoming|Fourth Drop 2026}} head is submerged in [[Minecraft:water]] for over 30 seconds, the husk or frostbite starts transforming into a zombie, with a new entity [[Minecraft:UUID]]. The husk or frostbite's equipment remains on the zombie after conversion.{{only|java|short=1}}


=== Zombie horsemen ===
=== Zombie horsemen ===
{{main|Zombie Horse#Spawning}}
{{main|Zombie Horse#Spawning}}
When a [[Minecraft:zombie horse]] spawns naturally, it always spawns with a zombie rider holding an [[Minecraft:iron spear]]. The zombie rider can be an adult or a baby, and may also spawn wearing [[Minecraft:armor]].
When a [[Minecraft:zombie horse]] spawns naturally in any [[Minecraft:difficulty]] other than Peaceful, it always spawns with a zombie rider holding an [[Minecraft:iron spear]]. The zombie rider can be an adult or a baby, and may also spawn wearing [[Minecraft:armor]].


== Variants ==
== Variants ==
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==== Jockeys ====
==== Jockeys ====
{{Main|Chicken Jockey|Jockey}}
{{Main|Chicken Jockey|Jockey}}
{{IN|JE}}, every baby zombie has a chance to spawn as a chicken jockey. In a [[Minecraft:chicken]]-free environment, each baby has a 4.75% chance of spawning as a chicken jockey, for a total 0.2375% chance for each spawned zombie of spawning as a chicken jockey; if chickens are present, the chance increases to 0.4875%.
{{IN|JE}}, most baby zombies (except ones spawned from a baby [[Minecraft:husk]] or [[Minecraft:frostbite]]{{Upcoming|Fourth Drop 2026}} converting when submerged in [[Minecraft:water]] or a baby husk converting when submerged in [[Minecraft:powder snow]]) have a chance to spawn as a [[Minecraft:chicken jockey]]. In a [[Minecraft:chicken]]-free environment, each baby has a 4.75% chance of spawning as a chicken jockey, for a total 0.2375% chance for each spawned zombie to spawn as a chicken jockey; if chickens are present, the chance increases to 0.4875%.


{{IN|be}}, 15% of naturally spawned baby zombies can start riding a mob and become a [[Minecraft:jockey]] after it spawns. A jockey mob ridden by a baby zombie adapts to the speed of its rider. A baby zombie can ride:
{{IN|be}}, 15% of naturally spawned baby zombies can mount certain mobs and become a [[Minecraft:jockey]] after they spawn. A jockey mob ridden by a baby zombie adapts to the speed of its rider. A baby zombie can ride:
{{columns-list|colwidth=20em|
{{columns-list|colwidth=20em|
* {{EntitySprite|Chicken}} Adult [[Minecraft:chicken]]s
* {{EntitySprite|Chicken}} Adult [[Minecraft:chicken]]s
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* {{EntitySprite|Mule}} Untamed adult [[Minecraft:mule]]s
* {{EntitySprite|Mule}} Untamed adult [[Minecraft:mule]]s
* {{EntitySprite|Skeleton Horse}} Adult [[Minecraft:skeleton horse]]s
* {{EntitySprite|Skeleton Horse}} Adult [[Minecraft:skeleton horse]]s
* {{EntitySprite|Zombie Horse}} Adult [[Minecraft:zombie horse]]s
* {{EntitySprite|Zombie Horse}} Untamed adult [[Minecraft:zombie horse]]s
* {{EntityLink|Panda|text=Pandas}}
* {{EntityLink|Panda|text=Pandas}}
* {{EntitySprite|Zombie}} Adult zombies
* {{EntitySprite|Zombie}} Adult zombies
* {{EntitySprite|Husk}} Adult [[Minecraft:husk]]s
* {{EntitySprite|Husk}} Adult [[Minecraft:husk]]s
* {{EntitySprite|zombie villager}} Adult [[Minecraft:zombie villager]]s
* {{EntitySprite|Frostbite}} Adult [[Minecraft:frostbite]]s{{Upcoming|Fourth Drop 2026}}
* {{EntitySprite|zombified piglin}} Adult [[Minecraft:zombified piglin]]s
* {{EntitySprite|Zombie Villager}} Adult [[Minecraft:zombie villager]]s
* {{EntityLink|Spider|Spiders}} that were not spawned as a jockey mount
* {{EntitySprite|Zombified Piglin}} Adult [[Minecraft:zombified piglin]]s
* {{EntityLink|Cave Spider|Cave spiders}} that were not spawned as a jockey mount
* {{EntitySprite|Spider}} [[Minecraft:Spider]]s that were not spawned as a jockey mount
* {{EntitySprite|Cave Spider}} [[Minecraft:Cave spider]]s that were not spawned as a jockey mount
}}
}}
=== Geared zombies ===
{{Main|Geared mobs}}
Some zombies spawn wearing [[Minecraft:armor]] or holding weapons, both of which may be [[Minecraft:enchant]]ed. In addition, zombies may also spawn with the ability to pick up loot that is on the ground. The chances of each of these events occurring are listed below. If a zombie spawns wearing multiple pieces of armor, all pieces will be made of the same material. Zombies cannot naturally spawn with [[Minecraft:netherite armor]].
{| class="wikitable" data-description="Chances of zombies wearing or picking up armor, per difficulty"
|+ Chances of zombies wearing or picking up armor, per difficulty
|-
!
! Easy
! Normal
! Hard
|-
| Can pick up loot
| 0%
| 0–55%<ref group="note" name="localdifficulty"/>
| 6.875–55%<ref group="note" name="localdifficulty"/>
|-
| Armor
| 0%
| 0–15%<ref group="note" name="localdifficulty">Value is based on the [[Minecraft:regional difficulty]].</ref>
| 1.875–15%<ref group="note" name="localdifficulty"/>
|-
| Armor enchantment<ref group="note" name="enchantment"/>
| 0%
| 0–50%<ref group="note" name="localdifficulty"/>
| 6.25–50%<ref group="note" name="localdifficulty"/>
|-
| Weapon<ref group="note">{{frac|1|6}} chance of an iron sword, {{frac|1|6}} chance of an iron spear, {{frac|2|3}} chance of an iron shovel</ref>
| 1%
| 1%
| 5%
|-
| Weapon enchantment{{#tag:ref|Enchantment is the same as on an enchantment table at level 5–22.<ref group="note" name="localdifficulty"/>|group=note|name=enchantment}}
| 0%
| 0–25%<ref group="note" name="localdifficulty"/>
| 3.125–25%<ref group="note" name="localdifficulty"/>
|}
{{Notelist}}
If a zombie does spawn with armor, the chances of specific armor are as follows:
{| class="wikitable" data-description="Chances of different armor pieces, per difficulty"
|+ Chances of different armor pieces, per difficulty
|-
! Armor
! Easy & Normal
! Hard
|-
| Helmet
| 100%
| 100%
|-
| Helmet and chestplate
| 75%
| 90%
|-
| Helmet, chestplate, and leggings
| 56.25%
| 81%
|-
| Full set
| 42.19%
| 72.9%
|}
The chances of it being of a particular material are:
{| class="wikitable" data-description="Chances of different armor types"
|+ Chances of different armor types
|-
! Armor type
! Chance
|-
| Leather
| 23.60%
|-
| Copper
| 32.23%
|-
| Gold
| 33.29%
|-
| Chain
| 9.73%
|-
| Iron
| 1.10%
|-
| Diamond
| 0.04%
|-
|}
{{IN|java}}, the armor is not damaged by any damage source; it cannot "wear out" the way [[Minecraft:player]] armor does. [[Minecraft:Helmet]]s (not [[Minecraft:block]]s like [[Minecraft:carved pumpkin]]s) on zombies can break if the zombie is exposed to daylight. {{IN|bedrock}}, any armor piece is damaged as if the player is wearing it.{{Verify|Does this happen in other editions, not including Java?}}
Zombies also have a natural armor rating of {{armor|2}}, giving 1.6 to 8% damage reduction from [[Minecraft:Armor#Effects|most sources]]. Zombies can also wear mob [[Minecraft:heads]], although they need to be dropped by the player before the zombie can pick one up and put it on.
On {{w|Halloween}}, zombies {{in|java}} may spawn wearing a [[Minecraft:carved pumpkin]] or [[Minecraft:jack o'lantern]]. They are never dropped, even when the zombies are killed with [[Minecraft:Looting]].


== Drops ==
== Drops ==
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=== Picking up items ===
=== Picking up items ===
{{main|Geared mobs#Picking up gear}}
{{main|Geared mobs#Picking up gear}}
Some zombies spawn with the ability to pick up dropped [[Minecraft:item]]s from the ground. They can pick up all items except for the [[Minecraft:glow ink sac]]. {{IN|Java}}, zombies pick up items that they happen to walk near. {{IN|Bedrock}}, they actively search for and walk toward dropped items.
Some zombies spawn with the ability to pick up dropped [[Minecraft:item]]s from the ground in Normal and Hard [[Minecraft:difficulty]], with the chance being higher in the latter. {{IN|Java}}, zombies pick up items that they happen to walk near. {{IN|Bedrock}}, they actively search for and walk toward dropped items.


If the picked up item is [[Minecraft:armor]], the zombie equips the armor into its respective armor slot. [[Minecraft:Carved pumpkin]]s and [[Minecraft:head]]s are worn on their heads. If the picked up item is a [[Minecraft:shield]], the zombie equips it to their offhand. It cannot use the shield to block incoming attacks, however.
Standard zombies can pick up all items except for [[Minecraft:glow ink sac]]s. [[Minecraft:Chicken jockey]] riders also cannot pick up any variant of an [[Minecraft:egg]]{{Verify|Is this the case in Bedrock Edition?}}.
 
If the picked up item is [[Minecraft:armor]], the zombie equips the armor into its respective armor slot. [[Minecraft:Carved pumpkin]]s and [[Minecraft:head]]s are worn on their heads, and [[Minecraft:elytra]] are worn in the their chestplate slot. If the picked up item is a [[Minecraft:shield]], the zombie equips it to their offhand. It cannot use the shield to block incoming attacks, however.


If a zombie encounters another similar item, it may drop the previous item in favor of the new one if:
If a zombie encounters another similar item, it may drop the previous item in favor of the new one if:
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A zombie equipped with a picked-up [[Minecraft:item]] becomes persistent and does not [[Minecraft:despawn]], similar to being [[Minecraft:name tag|named]].
A zombie equipped with a picked-up [[Minecraft:item]] becomes persistent and does not [[Minecraft:despawn]], similar to being [[Minecraft:name tag|named]].


Zombies have a higher chance of being able to pick up items in Hard [[Minecraft:difficulty]].
Picked-up items do not cause the zombie to drop more experience when killed, unlike naturally-spawned gear.
 
In {{BE}}, due to a bug, zombies, as well as husks, zombie villagers, and drowned can also wear [[Minecraft:horse armor]], [[Minecraft:nautilus armor]], and [[Minecraft:wolf armor]].<ref>{{bug|MCPE-233468||Zombies and their variants can wear Wolf, Horse, and Nautilus Armor}}</ref>


Picked-up items do not cause the zombie to drop more experience when killed, unlike naturally-spawned gear.
=== Geared zombies ===
{{Main|Geared mobs}}
Some zombies spawn wearing [[Minecraft:armor]] or holding weapons, both of which may be [[Minecraft:enchant]]ed. In addition, zombies may also spawn with the ability to pick up loot that is on the ground. The chances of each of these events occurring are listed below. If a zombie spawns wearing multiple pieces of armor, all pieces will be made of the same material. Zombies cannot naturally spawn with [[Minecraft:netherite armor]].
 
{| class="wikitable" data-description="Chances of zombies wearing or picking up armor, per difficulty"
|+ Chances of zombies wearing or picking up armor, per difficulty
|-
!
! Easy
! Normal
! Hard
|-
| Can pick up loot
| 0%
| 0–55%<ref group="note" name="localdifficulty"/>
| 6.875–55%<ref group="note" name="localdifficulty"/>
|-
| Armor
| 0%
| 0–15%<ref group="note" name="localdifficulty">Value is based on the [[Minecraft:regional difficulty]].</ref>
| 1.875–15%<ref group="note" name="localdifficulty"/>
|-
| Armor enchantment<ref group="note" name="enchantment"/>
| 0%
| 0–50%<ref group="note" name="localdifficulty"/>
| 6.25–50%<ref group="note" name="localdifficulty"/>
|-
| Weapon<ref group="note">{{frac|1|6}} chance of an iron sword, {{frac|1|6}} chance of an iron spear, {{frac|2|3}} chance of an iron shovel</ref>
| 1%
| 1%
| 5%
|-
| Weapon enchantment{{#tag:ref|Enchantment is the same as on an enchantment table at level 5–22.<ref group="note" name="localdifficulty"/>|group=note|name=enchantment}}
| 0%
| 0–25%<ref group="note" name="localdifficulty"/>
| 3.125–25%<ref group="note" name="localdifficulty"/>
|}
 
{{Notelist}}
 
If a zombie does spawn with armor, the chances of specific armor are as follows:
 
{| class="wikitable" data-description="Chances of different armor pieces, per difficulty"
|+ Chances of different armor pieces, per difficulty
|-
! Armor
! Easy & Normal
! Hard
|-
| Helmet
| 100%
| 100%
|-
| Helmet and chestplate
| 75%
| 90%
|-
| Helmet, chestplate, and leggings
| 56.25%
| 81%
|-
| Full set
| 42.19%
| 72.9%
|}
 
The chances of it being of a particular material are:
 
{| class="wikitable" data-description="Chances of different armor types"
|+ Chances of different armor types
|-
! Armor type
! Chance
|-
| Leather
| 23.60%
|-
| Copper
| 32.23%
|-
| Gold
| 33.29%
|-
| Chain
| 9.73%
|-
| Iron
| 1.10%
|-
| Diamond
| 0.04%
|-
|}
 
{{IN|java}}, the armor is not damaged by any damage source; it cannot "wear out" the way [[Minecraft:player]] armor does. [[Minecraft:Helmet]]s (not [[Minecraft:block]]s like [[Minecraft:carved pumpkin]]s) on zombies can break if the zombie is exposed to daylight. {{IN|bedrock}}, any armor piece is damaged as if the player is wearing it.{{Verify|Does this happen in other editions, not including Java?}}


[[Minecraft:Chicken jockey]] riders cannot pick up any variant of an [[Minecraft:egg]].
Zombies also have a natural armor rating of {{armor|2}}, giving 1.6 to 8% damage reduction from [[Minecraft:Armor#Effects|most sources]]. Zombies can also wear mob [[Minecraft:heads]], although they need to be dropped by the player before the zombie can pick one up and put it on.


In {{BE}}, due to a bug, zombies, as well as husks, zombie villagers, and drowned can also wear [[Minecraft:horse armor]], [[Minecraft:nautilus armor]], and [[Minecraft:wolf armor]].<ref>{{bug|MCPE-233468||Zombies and their variants can wear Wolf, Horse, and Nautilus Armor}}</ref>
On {{w|Halloween}}, zombies {{in|java}} may spawn wearing a [[Minecraft:carved pumpkin]] or [[Minecraft:jack o'lantern]]. They are never dropped, even when the zombies are killed with [[Minecraft:Looting]].


=== Breaking doors ===
=== Breaking doors ===
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Leader zombies are a special type of zombie that spawns with between {{hp|20}} to {{hp|80}} extra health (on top of the base zombie health), and an extra 50–75% chance to spawn reinforcements. The chance of a leader spawning increases with [[Minecraft:Difficulty#Clamped regional difficulty|clamped regional difficulty]]. On Easy, they do not spawn. On Normal and Hard mode, they have up to a 5% chance of spawning.
Leader zombies are a special type of zombie that spawns with between {{hp|20}} to {{hp|80}} extra health (on top of the base zombie health), and an extra 50–75% chance to spawn reinforcements. The chance of a leader spawning increases with [[Minecraft:Difficulty#Clamped regional difficulty|clamped regional difficulty]]. On Easy, they do not spawn. On Normal and Hard mode, they have up to a 5% chance of spawning.


=== Becoming drowned ===
=== Conversion ===
[[File:Husk becoming Zombie.gif|thumb|upright|A [[husk]] that suffocates in water converts to a zombie.]]
[[File:Husk becoming Zombie.gif|thumb|upright|A [[husk]] that suffocates in water converts to a zombie.]]
[[File:Zombie becoming Drowned.gif|thumb|upright|A zombie that suffocates in water converts into a [[drowned]].]]
[[File:Zombie becoming Drowned.gif|thumb|upright|A zombie that suffocates in water converts into a [[drowned]].]]
If a zombie's head is submerged in water for 30 seconds, it begins converting into a [[Minecraft:drowned]]. The zombie shakes, similar to a zombie villager being cured and, after 15 seconds, the zombie becomes drowned. Once this process starts, it cannot be stopped even if the zombie leaves water. This time is not affected by the [[Minecraft:Respiration]] enchantment or the [[Minecraft:Water Breathing]] status effect.  
If a zombie's head is submerged in water for 30 seconds, it begins converting into a [[Minecraft:drowned]]. The zombie shakes, similar to a zombie villager being cured and, after 15 seconds, the zombie becomes drowned. Once this process starts, it cannot be stopped even if the zombie leaves water. This time is not affected by the [[Minecraft:Respiration]] enchantment or the [[Minecraft:Water Breathing]] status effect.  
Similarly, a zombie stuck in [[Minecraft:powder snow]] for 22 seconds begins converting into a [[Minecraft:frostbite]]{{Upcoming|Fourth Drop 2026}}.


A newly-converted drowned always has full health even if converted from a damaged zombie, which can cause a zombie to convert into a full-health drowned during its death animation.
A newly-converted drowned always has full health even if converted from a damaged zombie, which can cause a zombie to convert into a full-health drowned during its death animation.


An item being held or worn by a zombie when it becomes drowned, whether it was picked up or naturally spawned, has a 100% drop rate, which includes any naturally spawned equipment dropping with full durability.{{only|be|short=1}}
An item being held or worn by a zombie when it is converted, whether it was picked up or naturally spawned, has a 100% drop rate, which includes any naturally spawned equipment dropping with full durability.{{only|be|short=1}}


Only normal zombies can become drowned; [[Minecraft:zombie villager]]s and [[Minecraft:zombified piglin]]s cannot be converted.<ref>{{Cite bug|MC|127298|Zombie Villagers and Zombie Pigmans don't turn into Drowned|date=March 14, 2018}}</ref> [[Minecraft:Husk]]s, however, convert into zombies if they drown, and then they convert into a [[Minecraft:drowned]] as does a normal zombie. Any husks that convert into zombies also have full health, even if the drowned husk is damaged.
Only normal zombies can become drowned; [[Minecraft:zombie villager]]s and [[Minecraft:zombified piglin]]s cannot be converted.<ref>{{Cite bug|MC|127298|Zombie Villagers and Zombie Pigmans don't turn into Drowned|date=March 14, 2018}}</ref> [[Minecraft:Husk]]s and [[Minecraft:frostbite]]s{{Upcoming|Fourth Drop 2026}}, however, convert into zombies if they drown, and then they convert into a [[Minecraft:drowned]] as does a normal zombie. Any husks that convert into zombies also have full health, even if the drowned husk is damaged.
{{clear}}
{{clear}}


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{{Exclusive|bedrock|section=1}}
{{Exclusive|bedrock|section=1}}
[[File:Baby Zombie Riding Zombie.png|thumb|width=165x165|An unarmed zombie ridden by a baby zombie]]
[[File:Baby Zombie Riding Zombie.png|thumb|width=165x165|An unarmed zombie ridden by a baby zombie]]
15% of nearby baby zombies, [[Minecraft:husks]], or [[Minecraft:drowned]] may ride an adult zombie to form a [[Minecraft:jockey]].
15% of nearby baby zombies, baby [[Minecraft:husks]], [[Minecraft:gurgle]]s, or baby [[Minecraft:frostbite]]s{{Upcoming|Fourth Drop 2026}} may ride an adult zombie to form a [[Minecraft:jockey]].
{{clear}}
{{clear}}


== Sounds ==
== Sounds ==
{{JE}}:
{{SoundEvents
{{SoundTable
| entity.zombie.ambient
| type = java
| entity.zombie.hurt
| {{SoundLine
| entity.zombie.death
| sound =Zombie idle1.ogg
| entity.zombie.step
|sound2=Zombie idle2.ogg
| entity.zombie.infect
|sound3=Zombie idle3.ogg
| entity.zombie.attack_wooden_door
|subtitle=Zombie groans
| entity.zombie.break_wooden_door
|source=hostile
| entity.zombie.destroy_egg
|description=Randomly
| entity.zombie.converted_to_drowned
|id=entity.zombie.ambient
| entity.zombie.converted_to_frostbite
|translationkey=subtitles.entity.zombie.ambient
| entity.zombie.attack_iron_door
|volume=1.0
|pitch=0.8–1.2<br />(Baby: 1.3–1.7)
|distance=16}}
| {{SoundLine
|sound=Zombie hurt1.ogg
|sound2=Zombie hurt2.ogg
|subtitle=Zombie hurts{{until|java 26.4}}
|source=hostile
|description=When a zombie is damaged
|id=entity.zombie.hurt
|translationkey=subtitles.entity.zombie.hurt
|volume=1.0
|pitch=0.8–1.2<br />(Baby: 1.3–1.7)
|distance=16}}
| {{SoundLine
|sound=Zombie death.ogg
|subtitle=Zombie dies
|source=hostile
|description=When a zombie dies
|id=entity.zombie.death
|translationkey=subtitles.entity.zombie.death
|volume=1.0
|pitch=0.8–1.2<br />(Baby: 1.3–1.7)
|distance=16}}
| {{SoundLine
|sound=Zombie step1.ogg
|sound2=Zombie step2.ogg
|sound3=Zombie step3.ogg
|sound4=Zombie step4.ogg
|sound5=Zombie step5.ogg
|subtitle=Footsteps
|source=hostile
|description=While a zombie is walking
|id=entity.zombie.step
|translationkey=subtitles.block.generic.footsteps
|volume=0.15
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Zombie infect.ogg
|subtitle=Zombie infects
|source=hostile
|description=When a zombie infects a [[Minecraft:villager]]
|id=entity.zombie.infect
|translationkey=subtitles.entity.zombie.infect
|volume=2.0
|pitch=0.8–1.2
|distance=16}}
| {{SoundLine
|sound=Zombie hit wood1.ogg
|sound2=Zombie hit wood2.ogg
|sound3=Zombie hit wood3.ogg
|sound4=Zombie hit wood4.ogg
|subtitle=Door shakes
|source=hostile
|description=While a zombie is breaking a wooden door
|id=entity.zombie.attack_wooden_door
|translationkey=subtitles.entity.zombie.attack_wooden_door
|volume=2.0
|pitch=0.8–1.2
|distance=16}}
| {{SoundLine
|sound=Zombie breaks door.ogg
|subtitle=Door breaks
|source=hostile
|description=When a zombie breaks a wooden door
|id=entity.zombie.break_wooden_door
|translationkey=subtitles.entity.zombie.break_wooden_door
|volume=2.0
|pitch=0.8–1.2
|distance=16}}
| {{SoundLine
|sound=Turtle egg jump1.ogg
|sound2=Turtle egg jump2.ogg
|sound3=Turtle egg jump3.ogg
|sound4=Turtle egg jump4.ogg
|subtitle=Turtle Egg stomped
|source=hostile
|description=When a zombie is jumping on turtle eggs
|id=entity.zombie.destroy_egg
|translationkey=subtitles.entity.zombie.destroy_egg
|volume=0.5
|pitch=0.9–1.1
|distance=16}}
| {{SoundLine
|sound=Zombie convert to drowned1.ogg
|sound2=Zombie convert to drowned2.ogg
|sound3=Zombie convert to drowned3.ogg
|subtitle=Zombie converts to Drowned
|source=hostile
|description=When a zombie converts to a [[Minecraft:drowned]]
|id=entity.zombie.converted_to_drowned
|translationkey=subtitles.entity.zombie.convert_to_drowned
|volume=2.0
|pitch=0.8–1.2
|distance=16}}
| {{SoundLine
|sound=Zombie hit metal1.ogg
|sound2=Zombie hit metal2.ogg
|sound3=Zombie hit metal3.ogg
|subtitle=Block broken<ref group=sound name=ironsubtitle>{{Bug|MC-226770}}</ref>
|source=none
|description=''Unused sound event''<ref group=sound>{{Cite bug|MC|218122|Unused sound event: minecraft:entity.zombie.attack_iron_door|date=March 8, 2021}}</ref>
|id=entity.zombie.attack_iron_door
|translationkey=subtitles.block.generic.break|translationkeynote=<ref group=sound name=ironsubtitle/>
|volume=''None''
|pitch=''None''
| distance = ''None''
}}
}}
 
{{BE}}:
{{SoundTable
| type = bedrock
| {{SoundLine
| sound =Zombie idle1.ogg
|sound2=Zombie idle2.ogg
|sound3=Zombie idle3.ogg
|subtitle=Zombie groans
|source=hostile
|description=Randomly
|id=mob.zombie.say
|translationkey=subtitles.entity.zombie.ambient
|volume=1.0
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
| {{SoundLine
|sound=Zombie hurt1.ogg
|sound2=Zombie hurt2.ogg
|subtitle=Zombie hurts
|source=hostile
|description=When a zombie is damaged
|id=mob.zombie.hurt
|translationkey=subtitles.entity.zombie.hurt
|volume=1.0
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
| {{SoundLine
|sound=Zombie death.ogg
|subtitle=Zombie dies
|source=hostile
|description=When a zombie dies
|id=mob.zombie.death
|translationkey=subtitles.entity.zombie.death
|volume=1.0
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
| {{SoundLine
|sound=Zombie step1.ogg
|sound2=Zombie step2.ogg
|sound3=Zombie step3.ogg
|sound4=Zombie step4.ogg
|sound5=Zombie step5.ogg
|subtitle=Footsteps
|source=hostile
|description=While a zombie is walking
|id=mob.zombie.step
|translationkey=subtitles.block.generic.footsteps
|volume=0.45
|pitch=1.0 (Baby: 1.5)}}
| {{SoundLine
|sound=Zombie hit wood1.ogg
|sound2=Zombie hit wood2.ogg
|sound3=Zombie hit wood3.ogg
|sound4=Zombie hit wood4.ogg
|subtitle=Door shakes
|source=hostile
|description=While a zombie is breaking a wooden door
|id=mob.zombie.wood
|translationkey=subtitles.entity.zombie.attack_wooden_door
|volume=1.0
|pitch=1.0}}
| {{SoundLine
|sound=Zombie breaks door.ogg
|subtitle=Door breaks
|source=hostile
|description=When a zombie breaks a wooden door
|id=mob.zombie.woodbreak
|translationkey=subtitles.entity.zombie.break_wooden_door
|volume=1.0
|pitch=1.0}}
| {{SoundLine
|sound=Turtle egg jump1.ogg
|sound2=Turtle egg jump2.ogg
|sound3=Turtle egg jump3.ogg
|sound4=Turtle egg jump4.ogg
|subtitle=MCPE-242043
|source=player
|description=When a zombie is jumping on turtle eggs
|id=fall.egg
|translationkey=-
|volume=0.5
|pitch=0.9-1.0}}
| {{SoundLine
|sound=Zombie convert to drowned1.ogg
|sound2=Zombie convert to drowned2.ogg
|sound3=Zombie convert to drowned3.ogg
|subtitle=Zombie converts to Drowned
|source=hostile
|description=When a zombie converts to a drowned
|id=entity.zombie.converted_to_drowned
|translationkey=subtitles.entity.zombie.converted_to_drowned
|volume=1.0
|pitch=1.0}}
}}
}}


Line 694: Line 488:
|{{HistoryLine|||dev=12w34b|Zombies can now pick up and equip dropped [[Minecraft:item]]s.<ref name=zombieequip>{{tweet|jeb|240381873480687616|"Hey there, I think you dropped this" i.imgur.com/IdQD9.png|August 28, 2012}} (http://i.imgur.com/IdQD9.png)</ref><ref>http://www.reddit.com/r/Minecraft/comments/yrjp8/zombies_can_pick_up_items_from_the_ground_in_the/c5y7uma</ref> If killed, the zombie drops the item it is holding.
|{{HistoryLine|||dev=12w34b|Zombies can now pick up and equip dropped [[Minecraft:item]]s.<ref name=zombieequip>{{tweet|jeb|240381873480687616|"Hey there, I think you dropped this" i.imgur.com/IdQD9.png|August 28, 2012}} (http://i.imgur.com/IdQD9.png)</ref><ref>http://www.reddit.com/r/Minecraft/comments/yrjp8/zombies_can_pick_up_items_from_the_ground_in_the/c5y7uma</ref> If killed, the zombie drops the item it is holding.
|Zombies can now survive in sunlight, if they are wearing a [[Minecraft:helmet]] or a [[Minecraft:pumpkin]].<ref>{{tweet|dinner|243645556872855552|@James9270Tweet Intended.|September 6, 2012}}</ref>}}
|Zombies can now survive in sunlight, if they are wearing a [[Minecraft:helmet]] or a [[Minecraft:pumpkin]].<ref>{{tweet|dinner|243645556872855552|@James9270Tweet Intended.|September 6, 2012}}</ref>}}
|{{HistoryLine|||dev=12w36a|The zombie and [[Minecraft:zombie pigmen]] models and texture layouts have been changed (no visual change, but breaks [[Minecraft:texture pack]]s).}}
|{{HistoryLine|||dev=12w36a|The zombie and [[Minecraft:zombie pigmen]] models and texture layouts have been changed (no visual change, but breaks [[Minecraft:Texture pack (Java Edition)|texture pack]]s).}}
|{{HistoryLine|||dev=12w37a|[[File:Old pumpkin zombie.png|40px]] [[File:Old Jack o Lantern Zombie.png|40px]] [[File:Baby Zombie with Carved Pumpkin.png|20px]] On [[Minecraft:wikipedia:Halloween|Halloween]], zombies and baby zombies can now spawn wearing [[Minecraft:pumpkin]]s or [[Minecraft:jack o'lantern]]s.}}
|{{HistoryLine|||dev=12w37a|[[File:Old pumpkin zombie.png|40px]] [[File:Old Jack o Lantern Zombie.png|40px]] [[File:Baby Zombie with Carved Pumpkin.png|20px]] On [[Minecraft:wikipedia:Halloween|Halloween]], zombies and baby zombies can now spawn wearing [[Minecraft:pumpkin]]s or [[Minecraft:jack o'lantern]]s.}}
|{{HistoryLine|||dev=12w38a|Zombies have been given new [[Minecraft:sound]]s.}}
|{{HistoryLine|||dev=12w38a|Zombies have been given new [[Minecraft:sound]]s.}}
Line 726: Line 520:
|{{HistoryLine|||dev=19w05a|Zombies attack the new [[Minecraft:wandering trader]].}}
|{{HistoryLine|||dev=19w05a|Zombies attack the new [[Minecraft:wandering trader]].}}
|{{HistoryLine||1.15|dev=19w37a|Mobs that spawn wearing carved pumpkins or jack o'lanterns on Halloween no longer drop them.}}
|{{HistoryLine||1.15|dev=19w37a|Mobs that spawn wearing carved pumpkins or jack o'lanterns on Halloween no longer drop them.}}
|{{HistoryLine|||dev=19w41a|[[File:Zombie JE4.png|35px]] Zombies now have completely black heads.}}
|{{HistoryLine|||dev=19w41a|[[File:Zombie JE4.png|35px]] Zombies now have completely black heads.<ref>{{bug|MC-163008}}</ref>}}
|{{HistoryLine|||dev=19w42a|[[File:Zombie JE5.png|35px]] Zombie heads now once again appear correctly.<ref>{{bug|MC-163008}}</ref>}}
|{{HistoryLine|||dev=19w42a|[[File:Zombie JE5.png|35px]] Zombies' heads now once again appear correctly.}}
|{{HistoryLine|||dev=19w46a|Baby zombies can now be spawned by using a zombie spawn egg on an existing zombie.<ref>{{bug|MC-2871}}</ref>}}
|{{HistoryLine|||dev=19w46a|Baby zombies can now be spawned by using a zombie spawn egg on an existing zombie.<ref>{{bug|MC-2871}}</ref>}}
|{{HistoryLine||1.17|dev=21w13a|Zombies drop [[Minecraft:baked potatoes]] instead of normal [[Minecraft:potato]]es if on [[Minecraft:fire]] when killed or killed by a [[Minecraft:fire]] source.<ref>{{bug|MC-199065}}</ref>}}
|{{HistoryLine||1.17|dev=21w13a|Zombies drop [[Minecraft:baked potatoes]] instead of normal [[Minecraft:potato]]es if on [[Minecraft:fire]] when killed or killed by a [[Minecraft:fire]] source.<ref>{{bug|MC-199065}}</ref>}}
Line 752: Line 546:
|{{HistoryLine|||dev=snap10|[[File:Baby Zombie JE4 BE4.png|28px]] The model and texture of baby zombies have been changed to have their heads not be exactly like the adults.}}
|{{HistoryLine|||dev=snap10|[[File:Baby Zombie JE4 BE4.png|28px]] The model and texture of baby zombies have been changed to have their heads not be exactly like the adults.}}
|{{HistoryLine||26.2|dev=snap5|The heights of baby zombies have been changed from 0.99 blocks to 0.98 blocks, to match {{BE}}.}}
|{{HistoryLine||26.2|dev=snap5|The heights of baby zombies have been changed from 0.99 blocks to 0.98 blocks, to match {{BE}}.}}
|{{HistoryLine|java upcoming}}
|{{HistoryLine||26.4|dev=snap3|Zombies can now convert into [[Minecraft:frostbite]]s when they are in powder snow for too long. Unlike skeletons, they still take damage while freezing in powder snow.}}
|{{HistoryLine|||dev=snap4|Zombies no longer take damage from freezing in powder snow and are now immune to the [[Minecraft:Freezing]] effect.}}
}}
}}


Line 812: Line 609:
|{{HistoryLine||26.20|dev=Preview 26.20.22|The hitboxes of baby zombies have been changed, to closely match {{JE}}.<ref>{{bug|MCPE-236077}}</ref>}}
|{{HistoryLine||26.20|dev=Preview 26.20.22|The hitboxes of baby zombies have been changed, to closely match {{JE}}.<ref>{{bug|MCPE-236077}}</ref>}}
|{{HistoryLine|bedrock upcoming}}
|{{HistoryLine|bedrock upcoming}}
|{{HistoryLine||26.60|dev=Preview 26.60.29|exp=Drop 4 of 2026|Zombies now transform into [[Minecraft:frostbite]]s when inside powder snow.}}
|{{HistoryLine||26.60|dev=Preview 26.60.29|exp=Drop 4 of 2026|Zombies now convert into [[Minecraft:frostbite]]s when they stay in powder snow too long. Unlike skeletons, they still take damage while freezing in powder snow.}}}}
}}


=== Legacy Console Edition ===
=== Legacy Console Edition ===
Line 866: Line 662:


==Trivia==
==Trivia==
*The zombie is a playable DLC character in the crossover fighting game ''[[Minecraft:Super Smash Bros. Ultimate]]'' as an alternate costume for Steve.
*Zombie sounds were created by [[Minecraft:Daniel Rosenfeld]] (aka C418) gurgling into a microphone when he had a flu.<ref>[https://www.20k.org/episodes/minecraft <nowiki>Daniel: I remember doing the zombie sound. I had a horrible flu. My throat was shot, and I was like, “This is the perfect occasion to make zombie sounds.” So I just gurgled into a microphone [sfx: Minecraft zombie].</nowiki>]</ref>
*Zombie sounds were created by [[Minecraft:Daniel Rosenfeld]] (aka C418) gurgling into a microphone when he had a flu.<ref>[https://www.20k.org/episodes/minecraft <nowiki>Daniel: I remember doing the zombie sound. I had a horrible flu. My throat was shot, and I was like, “This is the perfect occasion to make zombie sounds.” So I just gurgled into a microphone [sfx: Minecraft zombie].</nowiki>]</ref>
*Although zombies bear a noticeable resemblance to [[Minecraft:Steve]], there is no inherent implication. Instead it is meant for fans to interpret and speculate on.<ref>{{Tweet|_LadyAgnes|1238087011870924801|The zombies aren't Steve zombies, I know they look like that though. But Steve and Alex are actually not part of the Minecraft world, they are intended to be placeholders for players :)}}</ref>
=== Publicity ===
* The zombie is a playable DLC character in the crossover fighting game ''[[Minecraft:Super Smash Bros. Ultimate]]'' as an alternate costume for Steve.


==Gallery==
==Gallery==

Latest revision as of 11:19, 16 October 2026

Template:For Template:Infobox entity A zombie is a common Minecraft:undead Minecraft:hostile mob that deals melee damage and is a source of Minecraft:rotten flesh, which it drops upon death. Template:TOC limit

Spawning

Natural generation

Zombies may spawn in the Minecraft:Overworld in groups of four in Minecraft:Java Edition or in groups of 2-4 in Minecraft:Bedrock Edition above Minecraft:solid blocks in a Minecraft:light level of 0, except in Minecraft:mushroom fields and Minecraft:deep dark biomes. Template:IN, zombies also do not spawn in Minecraft:rivers, Minecraft:frozen rivers, and Minecraft:snowy plains. All zombie variants (including babies) require a 2-block tall space to spawn.

Zombies spawned in Minecraft:desert biomes exposed to the sky have a likelihood of 80%Template:Only/70%Template:Only to be replaced by Minecraft:husks. Zombies that are not husks or Minecraft:drowned have a 5% chance to spawn as Minecraft:zombie villagers. Zombies have a 5% chance to spawn as babies. Baby zombies then have a 4.75% chance of spawning as Minecraft:chicken jockeys,Template:Only or a 15% chance to be able to ride certain mobsTemplate:Only.

Zombies and their variants spawn with random values of Minecraft:knockback resistance between 0% and 5%.

Template:Mob spawn table

Sieges

Template:Main Template:Exclusive If a Minecraft:player is near a Minecraft:village at midnight, up to 20 zombies may be spawned in the village in accordance with mob spawning rules. The spawning can even happen in a Minecraft:mushroom fields biome if the triggering player is in an adjacent biome. Zombies spawned as a part of a siege are always regular zombies; Minecraft:zombie villagers, Minecraft:husks and Minecraft:drowned never spawn as a part of a siege, even in their respective Minecraft:biomes.

Monster spawners

Inside Minecraft:monster rooms, zombies may have a chance to spawn from a Minecraft:monster spawner. Zombie monster spawners are found in 50% of monster rooms. Zombies spawned from a monster spawner never spawn as Minecraft:zombie villagers.

Trial spawners

Adult zombies have a Template:Frac chance to be selected as the "melee" mob for Minecraft:trial spawners in Minecraft:trial chambers.

Baby zombies have a Template:Frac chance to be selected as the "small melee" mob for Minecraft:trial spawners.

Conversion

When a Minecraft:husk or Minecraft:frostbite'sTemplate:Upcoming head is submerged in Minecraft:water for over 30 seconds, the husk or frostbite starts transforming into a zombie, with a new entity Minecraft:UUID. The husk or frostbite's equipment remains on the zombie after conversion.Template:Only

Zombie horsemen

Template:Main When a Minecraft:zombie horse spawns naturally in any Minecraft:difficulty other than Peaceful, it always spawns with a zombie rider holding an Minecraft:iron spear. The zombie rider can be an adult or a baby, and may also spawn wearing Minecraft:armor.

Variants

Baby zombies

Template:Dungeons hatnote

File:Chicken Jockey.png
Baby zombie riding a chicken, known as a chicken jockey.

Baby zombies make up 5% of zombie spawns. They behave similarly to regular zombies, with the following differences:

Jockeys

Template:Main Template:IN, most baby zombies (except ones spawned from a baby Minecraft:husk or Minecraft:frostbiteTemplate:Upcoming converting when submerged in Minecraft:water or a baby husk converting when submerged in Minecraft:powder snow) have a chance to spawn as a Minecraft:chicken jockey. In a Minecraft:chicken-free environment, each baby has a 4.75% chance of spawning as a chicken jockey, for a total 0.2375% chance for each spawned zombie to spawn as a chicken jockey; if chickens are present, the chance increases to 0.4875%.

Template:IN, 15% of naturally spawned baby zombies can mount certain mobs and become a Minecraft:jockey after they spawn. A jockey mob ridden by a baby zombie adapts to the speed of its rider. A baby zombie can ride: Template:Columns-list

Drops

On death

Template:DropTable

Taken equipment

When a zombie dies, all of its picked-up equipment drops without changing the damage that has accumulated on it Template:In. Template:IN, the armor's durability is still vulnerable to attacks, as if a player is wearing it.Template:Verify

Naturally-spawned equipment

Zombies have an 8.5% chance of dropping their naturally-spawned equipment (except Halloween carved pumpkins and jack o'lanterns)Template:Only with a random durability. Each level of Minecraft:Looting increases the chance by 1 percentage point (11.5% with Looting III). Template:IN, they cannot drop the Minecraft:diamond swords or trimmed armor that they occasionally wield/wear during Minecraft:ominous trials. These items include:

Additionally, Template:In, all naturally spawned equipment always drops at full durability when the zombie converts to a Minecraft:drowned.

Experience

Adult zombies drop Template:Xp and baby zombies drop Template:Xp when they are killed by a player or a tamed Minecraft:wolf. Any zombie that spawns with equipment drops an additional Template:Xp per item.

Behavior

Attacking

Attacking the player

Zombies pursue the player on sight from 35 blocks away, raising their arms up higher Template:In. The detection range of zombies is reduced to half of their normal range (17.5 blocks) while the player wears a zombie Minecraft:head. Template:IN, if a zombie sees a player and a villager together, the zombie prefers to attack the player, and continues chasing the player while ignoring other villagers. Template:IN, zombies prioritize the nearest player, villager, or golem.

Zombies periodically make groaning sounds, which can be heard up to 16 blocks away. Zombies attempt to avoid obstacles, including fall Minecraft:damage, Minecraft:fire, Minecraft:lava, Minecraft:magma blocks, and Minecraft:cactus and try to find the shortest path toward the player.<ref>Template:Ytl</ref> Unlike Minecraft:skeletons, zombies do not try to avoid being hit and continue to pursue the player even when being attacked.

Attacking turtles

Zombies attack baby Minecraft:turtles and actively seek out and destroy Minecraft:turtle eggs within 24 blocks horizontally and 3 blocks vertically, by jumping on them until they crack and break.

Attacking golems

Zombies pursue and attack only iron golems within 42 blocks; zombies ignore snow golems unless attacked. Iron golems and snow golems attack zombies without provocation, although snow golems deal only knockback to zombies with their snowballs.

Attacking villagers

Zombies target Minecraft:villagers within a 35- to 52.5-block radius (depending on Minecraft:regional difficulty Template:In) or just 35-block radius Template:In, and they can always see villagers through walls. If a zombie is attacking a villager and sees the player, it interrupts its attack on the villager to attack the player instead, even if the player has not attacked it.Template:Only Once a zombie has targeted a villager, the zombie ignores any other villagers and the Minecraft:player, until its target is dead, the zombie is attacked or the player moves too close to the zombie.Template:Only

Any zombie variant can transform a villager into a zombie villager. The probability depends on the Minecraft:difficulty:

Attacking wandering traders

Zombies target Minecraft:wandering traders within 35 blocks and can see traders through walls. The zombie focuses solely on the trader unless it is attacked, or if either it or the target is killed or moved out of range, or if the trader is under the Minecraft:Invisibility status effect.

Weapon damage

A zombie holding a weapon adds the weapon's damage to its normal melee damage. For example, a zombie holding an iron shovel on Normal difficulty deals Template:Hp from its punch + Template:Hp from the shovel for a total of Template:Hp. (it should be noted that, Template:In, damage values shown when hovering over weapons in the inventory include the player's Template:Hp base melee damage, so an iron shovel shows up as Template:Hp; subtracting 1 gives the actual weapon's damage.) The zombie's weapon damage is scaled by difficulty: if the zombie would deal X damage on Normal, it deals 1.5X on Hard and 0.5X + 1 on Easy. For example, a zombie with an iron shovel deals 1.5×6.5 = Template:Hp on Hard and 0.5×6.5 + 1 = Template:Hp on Easy. Enchantments add their damage as normal before difficulty scaling.

Using spears

Zombies wielding spears have different attacking behavior. When attacking, they use the spear's charge attack while moving toward their target. They hold the charge through its full duration, using all 3 stages. Once the charge attack has ended or they get too close to their target, they walk away to increase the distance between them and their target before turning around to begin another charge. If a zombie accidentally damages a neutral or hostile mob (except goats) with a spear's charge attack, the mob retaliates and attacks that zombie.

Burning under daylight

Zombies burn when exposed to direct sunlight starting 27 seconds (540 ticks) before the beginning of a new day. Burning is suppressed when the zombie is:

Transparent blocks, such as Minecraft:glass, do not prevent them from burning.

If they attack an Minecraft:entity while burning, they may set it on fire, with a (30 × Minecraft:regional difficulty)% chance and with a 2 × floor(Minecraft:regional difficulty) second durationTemplate:Only.

Mob type

Being an Minecraft:undead mob, they are:

As they are undead and do not grow up, Minecraft:golden dandelions do not work on baby zombies.

Picking up items

Template:Main Some zombies spawn with the ability to pick up dropped Minecraft:items from the ground in Normal and Hard Minecraft:difficulty, with the chance being higher in the latter. Template:IN, zombies pick up items that they happen to walk near. Template:IN, they actively search for and walk toward dropped items.

Standard zombies can pick up all items except for Minecraft:glow ink sacs. Minecraft:Chicken jockey riders also cannot pick up any variant of an Minecraft:eggTemplate:Verify.

If the picked up item is Minecraft:armor, the zombie equips the armor into its respective armor slot. Minecraft:Carved pumpkins and Minecraft:heads are worn on their heads, and Minecraft:elytra are worn in the their chestplate slot. If the picked up item is a Minecraft:shield, the zombie equips it to their offhand. It cannot use the shield to block incoming attacks, however.

If a zombie encounters another similar item, it may drop the previous item in favor of the new one if:

  • both items are armor/weapons and the new item is better damage-wise (reduces higher damage for armor, or inflicts more damage for weapons) without considering enchantments,
  • both items are armor/weapons with the same damage reduction/infliction, the new item has NBT tags while the old does notTemplate:Only or the new item is less damaged than the old item

Items dropped by mobs in exchange for another cannot be picked up by players or mobs for 10 game ticks (0.5 seconds, barring lag), but can be picked up by Minecraft:hoppers.

A zombie equipped with a picked-up Minecraft:item becomes persistent and does not Minecraft:despawn, similar to being named.

Picked-up items do not cause the zombie to drop more experience when killed, unlike naturally-spawned gear.

In Template:BE, due to a bug, zombies, as well as husks, zombie villagers, and drowned can also wear Minecraft:horse armor, Minecraft:nautilus armor, and Minecraft:wolf armor.<ref>Template:Bug</ref>

Geared zombies

Template:Main Some zombies spawn wearing Minecraft:armor or holding weapons, both of which may be Minecraft:enchanted. In addition, zombies may also spawn with the ability to pick up loot that is on the ground. The chances of each of these events occurring are listed below. If a zombie spawns wearing multiple pieces of armor, all pieces will be made of the same material. Zombies cannot naturally spawn with Minecraft:netherite armor.

Chances of zombies wearing or picking up armor, per difficulty
Easy Normal Hard
Can pick up loot 0% 0–55%<ref group="note" name="localdifficulty"/> 6.875–55%<ref group="note" name="localdifficulty"/>
Armor 0% 0–15%<ref group="note" name="localdifficulty">Value is based on the Minecraft:regional difficulty.</ref> 1.875–15%<ref group="note" name="localdifficulty"/>
Armor enchantment<ref group="note" name="enchantment"/> 0% 0–50%<ref group="note" name="localdifficulty"/> 6.25–50%<ref group="note" name="localdifficulty"/>
Weapon<ref group="note">Template:Frac chance of an iron sword, Template:Frac chance of an iron spear, Template:Frac chance of an iron shovel</ref> 1% 1% 5%
Weapon enchantment<ref group="note" name="enchantment">Enchantment is the same as on an enchantment table at level 5–22.<ref group="note" name="localdifficulty"/></ref> 0% 0–25%<ref group="note" name="localdifficulty"/> 3.125–25%<ref group="note" name="localdifficulty"/>

Template:Notelist

If a zombie does spawn with armor, the chances of specific armor are as follows:

Chances of different armor pieces, per difficulty
Armor Easy & Normal Hard
Helmet 100% 100%
Helmet and chestplate 75% 90%
Helmet, chestplate, and leggings 56.25% 81%
Full set 42.19% 72.9%

The chances of it being of a particular material are:

Chances of different armor types
Armor type Chance
Leather 23.60%
Copper 32.23%
Gold 33.29%
Chain 9.73%
Iron 1.10%
Diamond 0.04%

Template:IN, the armor is not damaged by any damage source; it cannot "wear out" the way Minecraft:player armor does. Minecraft:Helmets (not Minecraft:blocks like Minecraft:carved pumpkins) on zombies can break if the zombie is exposed to daylight. Template:IN, any armor piece is damaged as if the player is wearing it.Template:Verify

Zombies also have a natural armor rating of Template:Armor, giving 1.6 to 8% damage reduction from most sources. Zombies can also wear mob Minecraft:heads, although they need to be dropped by the player before the zombie can pick one up and put it on.

On Template:W, zombies Template:In may spawn wearing a Minecraft:carved pumpkin or Minecraft:jack o'lantern. They are never dropped, even when the zombies are killed with Minecraft:Looting.

Breaking doors

File:Zombie ways.png
A zombie choosing to break the door down instead of taking an alternative path.
File:A Zombie Breaking Down a Door.png
A zombie breaking down a wooden oak door. The zombie can break only the top half of the door, not the bottom half.

Up to 10% of zombies (depending on Minecraft:regional difficulty Template:In) in pursuit of a target can pathfind through closed wooden and Minecraft:copper doors, and on Hard Minecraft:difficulty can succeed in breaking them down. Zombies can break only the top half of a door, meaning they cannot break a door if they are facing the bottom half.

It takes approximately 10 seconds for a zombie to break a door, regardless of the door's type. The process is not sped up if the zombie has Minecraft:Haste or holds an appropriate Minecraft:tool, and it is not slowed down if the zombie has Minecraft:Mining Fatigue.

Reinforcements

Template:Exclusive On all difficulty levels, damaged zombie mobs (including zombie villagers, husks, drowned, and Minecraft:zombified piglins) call all other zombie mobs of the same type within a 67×21×67 to 111×21×111 area<ref group="n">The radius is based on the follow_range attribute: its base value is 35, ±5% random spawn bonus, then plus a zombie specific bonus of up to 150% depending on local difficulty. The zombie_random_spawn_bonus modifier is not applied at all if its value is 100% or lower.</ref> centered on the attacked zombie to target the attacker.

In Hard difficulty, zombie mobs can spawn additional zombie mobs of the same type to "help" when damaged while targeting a player or other entity. Each mob has a random chance ranging from 0–10% to call reinforcements, and leader zombie mobs get a bonus of 50–75 percentage points. Unlike other zombie variants, only leader zombified piglins can spawn reinforcements.<ref>Template:Bug</ref>

When the mob is damaged by an entity or is damaged while targeting an entity, up to 50 attempts are made to randomly choose a spawn location (0 or ±7–40 blocks away in all three axes) that is above a block with a solid top surface, has light level 0, has no players within 7 blocks, and has no colliding entities or blocks at which to spawn the reinforcement. They spawn on the north-west corner of the designated block, instead of the center of the block like natural mob spawning does.<ref>Template:Bug</ref> Meaning that they can spawn inside blocks which the natural spawning rules would not allow, but their hitbox may not be intersecting the block's hitbox. This allows them to spawn inside Minecraft:chain or Minecraft:bars. Additionally the designated block cannot be a non-solid block that would prevent usual mob spawning like Minecraft:redstone dust or Minecraft:pressure plates. Reinforcements can spawn even in biomes where the mob cannot spawn naturally, like Minecraft:mushroom fields, Minecraft:the End, and Minecraft:the Nether<ref>Template:Bug</ref>.

When a zombie generates reinforcements, the chance of it generating another reinforcement decreases by 5%. Therefore, a normal zombie can generate directly 1 or 2 reinforcements, and a leader between 11 and 17 reinforcements. A zombie spawned by a reinforcement has a −5% bonus to generating reinforcements, therefore the initial chance of a zombie generating reinforcements is 0–5% for a normal zombie and 45‐80% for a leader zombie. The "reinforcement callee charge" bonus is not cumulative; that is, a zombie spawned by reinforcement from a zombie spawned by reinforcement receives a −5% bonus, not a −10% bonus.

Additionally, reinforcements do not spawn at all, even on Hard difficulty, if the Minecraft:game rule Template:Cd is set to false. Reinforcements spawn regardless of the hostile mob cap. Mobs spawned as reinforcements are the same type of zombie<ref name="MC-14800" /> (i.e. zombie villagers call upon other zombie villagers) but they can be babies, including chicken jockeys. They also respect spawning requirements for the specific zombie type, meaning Minecraft:husk reinforcements can spawn only under the sky, Minecraft:drowned reinforcements may spawn only in water, and zombified piglin reinforcements cannot spawn on Minecraft:Nether wart blocks.

Mobs spawned by reinforcements can spawn armor and equipment, as leader, as well as chicken jockey, but not as zombie nautilus jockey or camel husk jockey.

This behavior is controlled by the attribute [[Minecraft:Attribute#Zombie_Reinforcements|Template:Cd]].

Leader

Template:Exclusive Leader zombies are a special type of zombie that spawns with between Template:Hp to Template:Hp extra health (on top of the base zombie health), and an extra 50–75% chance to spawn reinforcements. The chance of a leader spawning increases with clamped regional difficulty. On Easy, they do not spawn. On Normal and Hard mode, they have up to a 5% chance of spawning.

Conversion

File:Husk becoming Zombie.gif
A husk that suffocates in water converts to a zombie.
File:Zombie becoming Drowned.gif
A zombie that suffocates in water converts into a drowned.

If a zombie's head is submerged in water for 30 seconds, it begins converting into a Minecraft:drowned. The zombie shakes, similar to a zombie villager being cured and, after 15 seconds, the zombie becomes drowned. Once this process starts, it cannot be stopped even if the zombie leaves water. This time is not affected by the Minecraft:Respiration enchantment or the Minecraft:Water Breathing status effect.

Similarly, a zombie stuck in Minecraft:powder snow for 22 seconds begins converting into a Minecraft:frostbiteTemplate:Upcoming.

A newly-converted drowned always has full health even if converted from a damaged zombie, which can cause a zombie to convert into a full-health drowned during its death animation.

An item being held or worn by a zombie when it is converted, whether it was picked up or naturally spawned, has a 100% drop rate, which includes any naturally spawned equipment dropping with full durability.Template:Only

Only normal zombies can become drowned; Minecraft:zombie villagers and Minecraft:zombified piglins cannot be converted.<ref>Template:Cite bug</ref> Minecraft:Husks and Minecraft:frostbitesTemplate:Upcoming, however, convert into zombies if they drown, and then they convert into a Minecraft:drowned as does a normal zombie. Any husks that convert into zombies also have full health, even if the drowned husk is damaged.

  1. REDIRECT Template:PG/-

Jockey

Template:Exclusive

File:Baby Zombie Riding Zombie.png
An unarmed zombie ridden by a baby zombie

15% of nearby baby zombies, baby Minecraft:husks, Minecraft:gurgles, or baby Minecraft:frostbitesTemplate:Upcoming may ride an adult zombie to form a Minecraft:jockey.

  1. REDIRECT Template:PG/-

Sounds

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Data values

ID

Template:Edition: Template:ID table

Template:Edition: Template:ID table

Entity data

Zombies have entity data associated with them that contain various properties.

Template:El: Template:Main

<section begin="entity data"/>

  • Template:Nbt Entity data
    • Template:Nbt inherit/entity
    • Template:Nbt inherit/mob
    • <section begin="zombie base data"/>Template:Nbt: 1 or 0 (true/false) - true if the zombie can break doors (default value is 0).
    • Template:Nbt: The number of ticks until this zombie converts to a drowned, or husk to zombie. (default value is -1, when no conversion is under way).
    • Template:Nbt: The number of ticks this zombie or husk has been under water, used to start the drowning conversion. (default value is -1, when no conversion is under way).
    • Template:Nbt: 1 or 0 (true/false) - true if this zombie is a baby. May be absent.<section end="zombie base data"/>

<section end="entity data"/>

Template:El:

See Minecraft:Bedrock Edition level format/Entity format.

Achievements

Template:Load achievements

Achievements that apply to all mobs: Template:Collapse

Advancements

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Advancements that apply to all mobs: Template:Collapse

History

Mention and teaser

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Java Edition

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Bedrock Edition

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Legacy Console Edition

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New Nintendo 3DS Edition

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Data history

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Issues

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Trivia

Publicity

Gallery

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Renders

Targeting

Jockeys

Equipped

Screenshots

Historical screenshots

Mojang screenshots

Historical Mojang screenshots

Textures

In other media

Official media

Merchandise

Other

See also

Notes

Template:Notelist

References

Template:Reflist

Navigation

Template:Navbox entities

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