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Minecraft:Java Edition 26.4: Difference between revisions

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Sync: updated from Minecraft
SyncBot (talk | contribs)
Sync: updated from Minecraft
 
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|Packed Ice Brick Wall
|Packed Ice Brick Wall
|Chiseled Packed Ice
|Chiseled Packed Ice
|Snow Bricks
|Snow Brick Slab
|Snow Brick Stairs
|Snow Brick Wall
|Frostbite Spawn Egg
|Frostbite Spawn Egg
|Potion of Freezing
|Potion of Freezing
|Splash Potion of Freezing
|Splash Potion of Freezing
|Lingering Potion of Freezing
|Lingering Potion of Freezing
|Arrow of Freezing
|Arrow of Freezing}}
}}


=== Blocks ===
=== Blocks ===
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* A fragile [[Minecraft:ice]] block that generates naturally in [[Minecraft:ice caves]] as part of [[Minecraft:crevasse]]s.
* A fragile [[Minecraft:ice]] block that generates naturally in [[Minecraft:ice caves]] as part of [[Minecraft:crevasse]]s.
* Begins to crack when stood on by players or mobs, eventually breaking.
* Begins to crack when stood on by players or mobs, eventually breaking.
** The [[Minecraft:frostbite]] mob can stand on brittle ice without breaking it.
** [[Minecraft:Frostbite]]s and [[Minecraft:stray]]s can stand on brittle ice without breaking it.
* Does not melt.
* Does not melt.
* Is created when [[Minecraft:water]] touches [[Minecraft:blue ice]].
* Is created when [[Minecraft:water]] touches [[Minecraft:blue ice]].
** Any water block that borders the blue ice block horizontally will turn into brittle ice.
** Any water block that borders the blue ice block horizontally will turn into brittle ice.
* Can only be obtained using [[Minecraft:Silk Touch]].
* Can only be obtained using [[Minecraft:Silk Touch]].
'''[[File:Chiseled Packed Ice.png|32px]] [[Minecraft:Chiseled packed ice]]'''
* A chiseled variant of [[Minecraft:packed ice]].
** Crafted using 2 [[Minecraft:packed ice brick slab]]s.
** Can also be crafted using packed ice or [[Minecraft:packed ice bricks]] in a [[Minecraft:stonecutter]].
* Depicts a snowflake pattern.


'''[[File:Ice Crystal (U) JE1.png|32px]] [[Minecraft:Ice crystal]]'''
'''[[File:Ice Crystal (U) JE1.png|32px]] [[Minecraft:Ice crystal]]'''
* A crystal block, similar to [[Minecraft:amethyst cluster]]s, which generates on the ground in [[Minecraft:ice caves]].
* A crystal block which generates on the ground in [[Minecraft:ice caves]].
* Emits a [[Minecraft:light level]] of 4.
* Emits a [[Minecraft:light level]] of 4.
* Can be placed on all full sides of a block, and breaks if the support block is removed.
* Can be placed on all full sides of a block, and breaks if the support block is removed.
* Emits ambient sounds when placed above [[Minecraft:packed ice]].


'''[[File:Icicle.png|32px]] [[Minecraft:Icicle]]'''
'''[[File:Icicle.png|32px]] [[Minecraft:Icicle]]'''
* A new speleothem-like block similar to [[Minecraft:pointed dripstone]] and [[Minecraft:sulfur spike]]s.
* A spike block that generates as stalactites on the ceiling in [[Minecraft:ice caves]].
* Naturally generates as stalactites on the ceiling in [[Minecraft:ice caves]], but can also be placed on the ground as stalagmites.
** Can also be placed on the ground as stalagmites.
* Can naturally grow up to 5 blocks long when pointing downward.
* Can naturally grow up to 5 blocks long when pointing downward.
** Only grows in areas without nearby light sources and outside [[Minecraft:the Nether]].
** Only grows under [[Minecraft:packed ice]] in areas without nearby light sources and outside [[Minecraft:the Nether]].
* [[Minecraft:Icicle]] blocks melt and break when a strong enough light source is nearby, or in the Nether.
* Icicles melt and break when a strong enough light source is nearby, or in the Nether.
* Falling [[Minecraft:icicle]]s deal damage to entities.
* Falling icicles deal damage to entities they collide with, which scales based on the distance they fall before impact.
* Falling on an [[Minecraft:icicle]] stalagmite multiplies the fall damage.
* Landing onto an icicle stalagmite multiplies the fall damage taken, which scales based on the height fallen.
* Like other spike blocks, icicles can be broken by a thrown [[Minecraft:trident]].
* It can be placed in any direction and has a base, middle and tip variant.
* It can be placed in any direction and has a base, middle and tip variant.


'''[[File:Packed Ice Bricks JE1.png|40px]] [[Minecraft:Packed Ice Bricks]]'''
'''[[File:Packed Ice Bricks JE1.png|32px]] [[Minecraft:Packed ice bricks]]'''
* A new kind of brick made from [[Minecraft:packed ice]] which, unlike normal packed ice, is not slippery.
* A brick block made from [[Minecraft:packed ice]].
* Crafted using a 2×2 square of packed ice.
** Crafted using a 2x2 square of packed ice.
* Have [[Minecraft:Packed Ice Brick Slab|a slab]], [[Minecraft:Packed Ice Brick Stairs|stairs]], [[Minecraft:Packed Ice Brick Wall|wall]], and [[Minecraft:Chiseled Packed Ice|chiseled]] variant.
** Can also be crafted using packed ice in a [[Minecraft:stonecutter]].
* Packed ice bricks slabs, stairs, walls, as well as chiseled packed ice, can also be crafted using a [[Minecraft:stonecutter]].
* Unlike regular packed ice, it is not slippery.
* Packed ice bricks and chiseled packed ice belong to the Fast Sliding [[Minecraft:sulfur cube]] archetype.
* Packed ice bricks and chiseled packed ice belong to the Fast Sliding [[Minecraft:sulfur cube]] archetype.
* The correct tool to mine ice bricks is a [[Minecraft:pickaxe]], but unlike other ice blocks, it does not need [[Minecraft:Silk Touch]].
* The correct tool to mine ice bricks is a [[Minecraft:pickaxe]], but unlike other ice blocks, it does not need [[Minecraft:Silk Touch]].
** They can also be mined by hand while still getting the drop (albeit slower).
* Has several variants, which can be crafted using a [[Minecraft:stonecutter]]:
 
** [[File:Packed Ice Brick Stairs JE1.png|32px]] [[Minecraft:Packed ice brick stairs]]
'''[[File: Packed_Ice_Brick_Slab_JE1_BE1.png|40px]] [[Minecraft:Packed Ice Brick Slab|'''Packed Ice Brick Slab''']]
** [[File:Packed Ice Brick Slab JE1.png|32px]] [[Minecraft:Packed ice brick slab]]
* The slab variant of packed ice bricks.
** [[File:Packed Ice Brick Wall JE1.png|32px]] [[Minecraft:Packed ice brick wall]]
 
'''[[File: Packed_Ice_Brick_Stairs_(N)_JE1_BE1.png|40px]] [[Minecraft:Packed Ice Brick Stairs|'''Packed Ice Brick Stairs''']]
* The stair variant of packed ice bricks.
 
'''[[File: Packed_Ice_Brick_Wall_(ewU)_JE1.png|40px]] [[Minecraft:Packed Ice Brick Wall|'''Packed Ice Brick Wall''']]
* Wall variant of packed ice bricks.


'''[[File: Chiseled_Packed_Ice_JE1_BE1.png|40px]] [[Minecraft:Chiseled Packed Ice|'''Chiseled Packed Ice''']]
'''[[File:Snow Bricks JE1.png|32px]] [[Minecraft:Snow Bricks]]'''
* Chiseled variant of packed ice.
* A brick block made from [[Minecraft:snow block]]s.
* Does not have a face like many other chiseled block variants; instead has a snowflake pattern.
** Crafted using a 2×2 square of snow blocks.
** Cannot be crafted using a [[Minecraft:stonecutter]].
* Snow bricks belong to the Fast Sliding [[Minecraft:sulfur cube]] archetype.
* The correct tool to mine snow bricks is a [[Minecraft:shovel]].
** If mined with any other tool, or by hand, it will drop nothing.
* Has several variants, which cannot be crafted using a [[Minecraft:stonecutter]]:
* [[File:Snow Brick Stairs (N) JE1.png|32px]] [[Minecraft:Snow brick stairs]]
* [[File:Snow Brick Slab JE1.png|32px]] [[Minecraft:Snow brick slab]]
* [[File:Snow Brick Wall.png|32px]] [[Minecraft:Snow brick wall]]


=== Items ===
=== Items ===
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'''[[File:Ice Ball JE1 BE1.png|32px]] [[Minecraft:Ice ball]]'''
'''[[File:Ice Ball JE1 BE1.png|32px]] [[Minecraft:Ice ball]]'''
* A throwable projectile that deals damage.
* A throwable projectile that deals damage and knockback.
** It does more damage based on its projectile speed.
** Deals a maximum of 4 damage to entities it hits, with the damage scaling down based on its projectile speed.
* They deal a small amount of damage and also deal knockback.
** Have a sharp deacceleration, like [[Minecraft:snowball]]s.
** Deals 4 damage to entities it hits, scaling down with velocity.
* Breaks on impact with blocks or entities, creating a particle effect and sound.
* Breaks on impact with blocks or entities, creating a particle effect and sound.
* Can be used to brew potions of Freezing.
* Can be used to brew potions of Freezing.
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'''{{Animate|Potion of Freezing JE1.png;Splash Potion of Freezing JE1.png;Lingering Potion of Freezing JE1 BE1.png|32px}} [[Minecraft:Potion of Freezing]]'''
'''{{Animate|Potion of Freezing JE1.png;Splash Potion of Freezing JE1.png;Lingering Potion of Freezing JE1 BE1.png|32px}} [[Minecraft:Potion of Freezing]]'''
* Obtained by brewing an [[Minecraft:awkward potion]] with an [[Minecraft:ice ball]].
* [[Minecraft:Brewed]] using an [[Minecraft:awkward potion]] and an [[Minecraft:ice ball]].
* Applies the [[Minecraft:Freezing]] effect when consumed.
* Applies the [[Minecraft:Freezing]] effect.


=== Mobs ===
=== Mobs ===
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'''[[File:Crevasse.png|40px]] [[Minecraft:Crevasse]]'''
'''[[File:Crevasse.png|40px]] [[Minecraft:Crevasse]]'''
* Generated cracks that generate in ice caves.
* Generated cracks that generate in ice caves.
* Covered with [[Minecraft:brittle ice]] and a few blocks of [[Minecraft:calcite]] an are filled with [[Minecraft:water]].
* Covered with a layer of [[Minecraft:brittle ice]], and are filled with [[Minecraft:water]] at the bottom.


'''{{BiomeSprite|Ice Caves|scale=1.5}} [[Minecraft:Ice caves]]'''
'''{{BiomeSprite|Ice Caves|scale=1.5}} [[Minecraft:Ice caves]]'''
* A cave biome that generates underneath frozen biomes.
* A cave biome that generates underneath cold biomes.
* It consists mainly of [[Minecraft:packed ice]] and [[Minecraft:calcite]].
* It consists mainly of [[Minecraft:packed ice]] and [[Minecraft:calcite]].
* Large [[Minecraft:icicle]]s made of packed ice generate on the ground and hanging from the ceiling.
* Large [[Minecraft:icicle]]s made of packed ice generate on the ground and hanging from the ceiling.
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'''[[Minecraft:Shader]]s'''
'''[[Minecraft:Shader]]s'''
* Added <samp>sky_occluder.vsh</samp> and <samp>sky_occluder.fsh</samp> shaders which are used to occlude the sky box up until the certain angle with fog color with a smooth occlusion border.
* Added <samp>sky_occluder.vsh</samp> and <samp>sky_occluder.fsh</samp> shaders which are used to occlude the sky box up until the certain angle with fog color with a smooth occlusion border.
'''[[Minecraft:Sulfur cube archetype definition]]'''
* Added new {{cd|location_based_effects}} field — an optional list of location-based effects.
** The format for each entry is exactly the same as a location-based enchantment effect.
** Level-based values in this definition will always be evaluated with level {{cd|1}}.


'''[[Minecraft:Tag (Java Edition)|Tags]]'''
'''[[Minecraft:Tag (Java Edition)|Tags]]'''
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* Entity Type tags
* Entity Type tags
** Added {{Tag link|entity type|does_not_break_brittle_ice}} for mobs that do not break brittle ice blocks when stepping on them.
** Added {{Tag link|entity type|does_not_break_brittle_ice}} for mobs that do not break brittle ice blocks when stepping on them.
** Added {{Tag link|entity type|flying}} for entity types that are considered flying.
** Added {{Tag link|entity type|immune_to_weakness}} for mobs that are immune to the weakness effect.
** Added {{Tag link|entity type|immune_to_weakness}} for mobs that are immune to the weakness effect.
** Added {{Tag link|entity type|immune_to_wither}} for mobs that are immune to the wither effect.
** Added {{Tag link|entity type|immune_to_wither}} for mobs that are immune to the wither effect.
** Added {{Tag link|entity type|swimming}} for entity types that are considered swimming in water.
* Fluid tags
** Added {{Tag link|fluid|swimmable}} for fluids that players can swim in.


* Item Tags
* Item Tags
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** Added {{Tag link|item|sheep_wool_dyes}} - items that can be used to dye a sheep's wool.
** Added {{Tag link|item|sheep_wool_dyes}} - items that can be used to dye a sheep's wool.
*** The color will be taken from the {{cd|minecraft:dye}} component of the used item stack.
*** The color will be taken from the {{cd|minecraft:dye}} component of the used item stack.
** Added {{Tag link|item|sulfur_cube_archetype/cold}} for items that can be placed inside the [[Minecraft:sulfur cube]] that turns it into a cold sulfur cube archetype.


== Changes ==
== Changes ==
=== Blocks ===
=== Blocks ===
'''[[Minecraft:Blue ice]]'''  
'''[[Minecraft:Blue Ice|Blue]] and [[Minecraft:Packed Ice]]'''  
* Now has unique sounds.
* Each variant now has unique sounds.


'''[[Minecraft:Brown mushroom]] and [[Minecraft:red mushroom]]'''
'''[[Minecraft:Brown mushroom]] and [[Minecraft:red mushroom]]'''
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** If the chest has no music discs, the jukebox will loop its inserted disc.
** If the chest has no music discs, the jukebox will loop its inserted disc.
** Ejecting the current disc skips to the next available disc.
** Ejecting the current disc skips to the next available disc.
'''[[Minecraft:Packed Ice]]'''
* Now has unique sounds.


'''[[Minecraft:Snow]]'''
'''[[Minecraft:Snow]]'''
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'''General'''
'''General'''
* Mobs can now break [[Minecraft:decorated pot]]s, [[Minecraft:chorus flower]]s and [[Minecraft:speleothem]] blocks with projectiles in an adventure mode world, unless the {{cd|mob_griefing}} gamerule is set to {{cd|false}}.
* Mobs can now break [[Minecraft:decorated pot]]s, [[Minecraft:chorus flower]]s and [[Minecraft:speleothem]] blocks with projectiles in an adventure mode world, unless the {{cd|mob_griefing}} gamerule is set to {{cd|false}}.
* Mobs falling through lava may take slightly less fall damage in some cases.


'''[[Minecraft:Drowned]]'''
'''[[Minecraft:Drowned]]'''
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* Now turns into a zombie before converting into a frostbite when it is in powder snow.
* Now turns into a zombie before converting into a frostbite when it is in powder snow.
* Is now immune to freezing in powder snow and will not take damage from the Freezing effect.
* Is now immune to freezing in powder snow and will not take damage from the Freezing effect.
'''[[Minecraft:Polar Bear]], [[Minecraft:Snow Golem]], [[Minecraft:Stray]]'''
* Are now immune to freezing in powder snow and will not take damage from the Freezing effect.
'''[[Minecraft:Sulfur cube]]'''
* Added the "Cold" archetype, with similar properties to "Fast Sliding" except it is buoyant.
** Used when the sulfur cube absorbs a [[Minecraft:blue ice]] block.
** Floats and replaces water below it with a disk of [[Minecraft:frosted ice]] when it moves, similar to the [[Minecraft:Frost Walker]] enchantment.
*** Will only place frosted ice if the sulfur cube starts its movement while it is on ground.
*** Air blocks above the water block are required for frosted ice placement.
* Small sulfur cubes that spawn from splitting a bucketed sulfur cube now inherit the property of not despawning.
'''[[Minecraft:Wandering trader]]'''
* Can now sell [[Minecraft:ice crystal]]s and [[Minecraft:icicle]]s.<!-- In what amounts? eg how much emeralds and how much of the items do you get -->


'''[[Minecraft:Zombie]]'''
'''[[Minecraft:Zombie]]'''
* Now turns into a frostbite when it is in powder snow.
* Now turns into a frostbite when it is in powder snow.
* Is now immune to freezing in powder snow and will not take damage from the Freezing effect.
* Is now immune to freezing in powder snow and will not take damage from the Freezing effect.
'''[[Minecraft:Wandering trader]]'''
* Can now sell [[Minecraft:ice crystal]]s and [[Minecraft:icicle]]s.<!-- In what amounts? eg how much emeralds and how much of the items do you get -->


=== World generation ===
=== World generation ===
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* [[Minecraft:Freezing]] is now required for "A Furious Cocktail" and "How Did We Get Here?".
* [[Minecraft:Freezing]] is now required for "A Furious Cocktail" and "How Did We Get Here?".
* The [[Minecraft:ice caves]] are now required to be visited for the "Adventuring Time" advancement.
* The [[Minecraft:ice caves]] are now required to be visited for the "Adventuring Time" advancement.
* "Oh Shiny" has been renamed to "Oooh, Shiny!".
* "Uh Oh" has been renamed to "Uh-Oh".


=== General ===
=== General ===
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'''[[Minecraft:Data pack]]'''
'''[[Minecraft:Data pack]]'''
* The [[Minecraft:pack format]] version is now {{cd|125.0}}.
* The [[Minecraft:pack format]] version is now {{cd|125.1}}.
* Entries for different biomes in multi-noise biome sources can no longer overlap across all noise parameters with the same offset.
* Entries for different biomes in multi-noise biome sources can no longer overlap across all noise parameters with the same offset.


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</gallery>
</gallery>


'''[[Minecraft:Density function]]'''
'''[[Minecraft:Density function]]s'''
* Changed {{cd|upscale}} (renamed from {{cd|interpolated}})
* Changed {{cd|upscale}} (renamed from {{cd|interpolated}})
** Samples the input function at a reduced resolution, and upscales on each axis with the specified modes. Modes that require more samples will generally perform worse. Upscaling is performed by axis in order: Z, X, then Y.
** Samples the input function at a reduced resolution, and upscales on each axis with the specified modes. Modes that require more samples will generally perform worse. Upscaling is performed by axis in order: Z, X, then Y.
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****** Values at cell vertices do not necessarily equal the cell value.
****** Values at cell vertices do not necessarily equal the cell value.
**** {{cd|cell_size}} - integer between 1 and 64, the size of each upscaling cell.
**** {{cd|cell_size}} - integer between 1 and 64, the size of each upscaling cell.
* Changed {{cd|gradient}}
** The {{cd|from_coordinate}} and {{cd|to_coordinate}} fields now additionally accept a Vertical Anchor, as long as axis is {{cd|y}}.
* Added {{cd|domain_warp}}
** Samples an input function by applying an offset to each sampled coordinate.
*** Note: if the offsets change rapidly by large amount, performance may degrade significantly. This function should be used sparingly.
** Format: object with fields:
*** {{cd|input}} — density function, the input function to sample.
*** {{cd|offset_x}} — density function, the offset to apply to sampled X coordinates.
**** The result is implicitly truncated to an integer.
**** If not specified, defaults to: {{cd|0.0}}.
*** {{cd|offset_y}} — density function, the offset to apply to sampled Y coordinates.
**** The result is implicitly truncated to an integer.
**** If not specified, defaults to: {{cd|0.0}}.
*** {{cd|offset_z}} — density function, the offset to apply to sampled Z coordinates.
**** The result is implicitly truncated to an integer.
**** If not specified, defaults to: {{cd|0.0}}.
** At least one of {{cd|offset_x}}, {{cd|offset_y}}, or {{cd|offset_z}} must be specified.


'''Dedicated server properties'''
'''Dedicated server properties'''
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* Removed "Remove Friend" button.
* Removed "Remove Friend" button.
** This functionality is now accessible through Player Options instead.
** This functionality is now accessible through Player Options instead.
'''Launcher metadata'''
* Tweaked default JVM options in the launcher metadata for this version.
** The launcher will thus pass arguments to set the player's JVM heap size based on their system memory, using up to 25% with a maximum of 4 GB.


'''[[Minecraft:Mob variant definitions]]'''
'''[[Minecraft:Mob variant definitions]]'''
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'''[[Minecraft:Resource pack]]'''
'''[[Minecraft:Resource pack]]'''
* The version is now {{cd|100.2}}.
* The version is now {{cd|101.0}}.


'''[[Minecraft:Shader]]s'''
'''[[Minecraft:Shader]]s'''
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** {{cd|block.ice.place}}
** {{cd|block.ice.place}}
** {{cd|block.ice.step}}
** {{cd|block.ice.step}}
** {{cd|block.ice_crystal.ambient}}
** {{cd|block.ice_crystal.break}}
** {{cd|block.ice_crystal.break}}
** {{cd|block.ice_crystal.fall}}
** {{cd|block.ice_crystal.fall}}
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* Removed sound events:
* Removed sound events:
** {{cd|minecraft:intentionally_empty}}
** {{cd|minecraft:intentionally_empty}}
'''[[Minecraft:Structure pool element]]s'''
* Added optional {{cd|corner_constraint}} field
** Limits the placement of a structure pool element this by sampling a density function at the corners of its bounding box.
** Format: list of objects with fields:
*** {{cd|density_function}} — the density function to sample at the bounding box' corner.
*** {{cd|acceptable_density}} — inclusive range of doubles, a corner's sampled density within this range counts as "inside".
*** {{cd|padding}} — integer between {{cd|0}}, and {{cd|8}}, the padding of the bounding box before sampling its corners.
**** If not present, defaults to {{cd|0}}.
*** {{cd|corners}} — one of {{cd|all}}, {{cd|top}}, or {{cd|bottom}}, which corners to check.
**** If not present, defaults to {{cd|all}}.
*** {{cd|required_corners}} — range between {{cd|1}}, and {{cd|8}}, the number of corners that must be inside {{cd|acceptable_density}} for the check to pass.


'''[[Minecraft:Sulfur cube archetype definition]]'''
'''[[Minecraft:Sulfur cube archetype definition]]'''
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** Removed {{cd|packed_ice}} from {{Tag link|block|cannot_support_snow_layer}} tag.
** Removed {{cd|packed_ice}} from {{Tag link|block|cannot_support_snow_layer}} tag.
** Added {{cd|icicle}} to {{Tag link|block|speleothems}} tag.
** Added {{cd|icicle}} to {{Tag link|block|speleothems}} tag.
** Added {{cd|packed_ice_brick_slab}} to {{Tag link|block|slabs}} tag.
** Added {{cd|packed_ice_brick_slab|snow_brick_slab}} to {{Tag link|block|slabs}} tag.
** Added {{cd|packed_ice_brick_stairs}} to {{Tag link|block|stairs}} tag.
** Added {{cd|packed_ice_brick_stairs|snow_brick_stairs}} to {{Tag link|block|stairs}} tag.
** Added {{cd|packed_ice_brick_wall}} to {{Tag link|block|walls}} tag.
** Added {{cd|packed_ice_brick_wall|snow_brick_wall}} to {{Tag link|block|walls}} tag.
** Added {{cd|d=and|brittle_ice|packed_ice_bricks|chiseled_packed_ice}} to {{Tag link|block|ice}} tag.
** Added {{cd|d=and|brittle_ice|packed_ice_bricks|chiseled_packed_ice}} to {{Tag link|block|ice}} tag.
** Added {{cd|d=and|brittle_ice|ice_crystal|packed_ice_bricks|packed_ice_brick_slab|packed_ice_brick_stairs|packed_ice_brick_wall|chiseled_packed_ice}} to {{Tag link|block|mineable/pickaxe}} tag.
** Added {{cd|d=and|brittle_ice|ice_crystal|packed_ice_bricks|packed_ice_brick_slab|packed_ice_brick_stairs|packed_ice_brick_wall|chiseled_packed_ice|andesite_wall|blackstone_wall|brick_wall|cobbled_deepslate_wall|cobblestone_wall|deepslate_brick_wall|deepslate_tile_wall|diorite_wall|end_stone_brick_wall|granite_wall|mossy_cobblestone_wall|mossy_stone_brick_wall|mud_brick_wall|nether_brick_wall|polished_blackstone_brick_wall|polished_blackstone_wall|polished_deepslate_wall|prismarine_wall|red_nether_brick_wall|red_sandstone_wall|sandstone_wall|stone_brick_wall}} to {{Tag link|block|mineable/pickaxe}} tag, and removed {{Tag link|block|walls}}
** Added {{cd|d=and|snow_bricks|snow_brick_slab|snow_brick_stairs|snow_brick_wall}} to {{Tag link|block|mineable/shovel}} tag.
** Added {{cd|snow_bricks}} to {{Tag link|block|blocks_motion_no_leaves}} tag.
** Added {{cd|d=and|sulfur_spike|icicle}} to {{Tag link|block|dangerous_for_teleportation}} tag.
** Added {{cd|brittle_ice}} to {{Tag link|block|supports_lily_pad}} tag.
** Added {{cd|d=and|brown_mushroom|red_mushroom}} to {{Tag link|block|wall_post_override}} tag.


* Entity Type Tags
* Entity Type Tags
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* Item Tags
* Item Tags
** Added {{cd|packed_ice_brick_slab}} to {{Tag link|item|slabs}} tag.
** Added {{cd|packed_ice_brick_slab|snow_brick_slab}} to {{Tag link|item|slabs}} tag.
** Added {{cd|packed_ice_brick_stairs}} to {{Tag link|item|stairs}} tag.
** Added {{cd|packed_ice_brick_stairs|snow_brick_stairs}} to {{Tag link|item|stairs}} tag.
** Added {{cd|packed_ice_brick_wall}} to {{Tag link|item|walls}} tag.
** Added {{cd|packed_ice_brick_wall|snow_brick_wall}} to {{Tag link|item|walls}} tag.
** Added {{cd|d=and|packed_ice_bricks|chiseled_packed_ice}} to {{Tag link|item|sulfur_cube_archetype/fast_sliding}} tag.
** Added {{cd|d=and|packed_ice_bricks|chiseled_packed_ice|snow_bricks}} to {{Tag link|item|sulfur_cube_archetype/fast_sliding}} tag, and removed {{cd|blue_ice}}.
** Added {{Tag link|item|sulfur_cube_archetype/cold}} to {{Tag link|item|sulfur_cube_swallowable}} tag.


* Potion Tags
* Potion Tags
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*** {{cd|block/icicle}}
*** {{cd|block/icicle}}
*** {{cd|block/icicle_base}}
*** {{cd|block/icicle_base}}
** Removed block models:
*** {{cd|block/cube_top}}


* Block Textures
* Block Textures
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*** {{cd|block/jukebox_bottom.png}}
*** {{cd|block/jukebox_bottom.png}}
*** {{cd|block/packed_ice_bricks.png}}
*** {{cd|block/packed_ice_bricks.png}}
*** {{cd|block/snow_bricks.png}}


** Updated the following block textures:
** Updated the following block textures:
Line 785: Line 863:


== Fixes ==
== Fixes ==
{{fixes|project=MC|fixedin=26.4 Snapshot 1,26.4 Snapshot 2,26.4 Snapshot 3,26.4 Snapshot 4,26.4 Snapshot 5
{{fixes|project=MC|fixedin=26.4 Snapshot 1,26.4 Snapshot 2,26.4 Snapshot 3,26.4 Snapshot 4,26.4 Snapshot 5,26.4 Snapshot 6
|;old
|;old
|8959|The player automatically jumps when pressing against a block while in water.
|8959|The player automatically jumps when pressing against a block while in water.
Line 792: Line 870:
|50749|Jumping into water against a wall causes the player to bounce.
|50749|Jumping into water against a wall causes the player to bounce.
|80827|Mob statistics are missing space between the mob's name and the description.
|80827|Mob statistics are missing space between the mob's name and the description.
|93533|Armor stands face wrong direction for an instant after being placed.
|123848|Item frames (and items within) drop atop the block they're attached to instead of under it when removed from a ceiling.
|123848|Item frames (and items within) drop atop the block they're attached to instead of under it when removed from a ceiling.
|127491|Drowned, zombie villagers, and zombified piglins have the {{cd|DrownedConversionTime}} and {{cd|InWaterTime}} tags.
|130265|Fog color does not match with sky color, causing players to be able to see things that should be completely obscured by the fog.
|135211|Entities automatically jump when falling into 1-block-deep water from certain heights.
|135211|Entities automatically jump when falling into 1-block-deep water from certain heights.
|135212|Entities automatically jump when falling into water of any depth from certain heights.
|135212|Entities automatically jump when falling into water of any depth from certain heights.
|146825|Red and brown mushrooms can't be placed on top slabs or inverted stairs.
|148455|Dispensing an item with special behavior only plays the item's usage sound for certain cases.
|148455|Dispensing an item with special behavior only plays the item's usage sound for certain cases.
|149032|Clicking non-button areas of the stonecutter block selection GUI plays a clicking sound.
|149032|Clicking non-button areas of the stonecutter block selection GUI plays a clicking sound.
Line 800: Line 882:
|163196|Several blocks which can be placed on the sides of slime blocks cannot be placed on the sides of honey blocks.
|163196|Several blocks which can be placed on the sides of slime blocks cannot be placed on the sides of honey blocks.
|166792|Attempting to navigate beyond the 100 page limit in a book and quill plays the page rustling sound.
|166792|Attempting to navigate beyond the 100 page limit in a book and quill plays the page rustling sound.
|170550|The snowy_shepherds_house_1 village structure never generates.
|170550|The {{cd|snowy_shepherds_house_1}} village structure never generates.
|184161|The "Oh Shiny" advancement title is missing a comma.
|184161|The "Oh Shiny" advancement title is missing a comma.
|195474|Can't move focus away from the "Done" button after pressing Tab to focus on it in the sign editing screen.
|195474|Can't move focus away from the "Done" button after pressing Tab to focus on it in the sign editing screen.
|195836|Some closed captions aren't in the correct tense or are formatted incorrectly.
|195836|Some closed captions aren't in the correct tense or are formatted incorrectly.
|206779|The "Sliding down a honey block" closed caption is improperly capitalized.
|207916|Flint and steel and fire charges do not make a sound when igniting TNT.
|207916|Flint and steel and fire charges do not make a sound when igniting TNT.
|212616|The dye staining sound does not play when dyes are used on tamed wolves or cats.
|212616|The dye staining sound does not play when dyes are used on tamed wolves or cats.
Line 811: Line 894:
|251040|Several blocks which can be placed on top of slime blocks cannot be placed on top of honey blocks.
|251040|Several blocks which can be placed on top of slime blocks cannot be placed on top of honey blocks.
|251041|Several blocks which can be placed on the bottom of slime blocks cannot be placed on the bottom of honey blocks.
|251041|Several blocks which can be placed on the bottom of slime blocks cannot be placed on the bottom of honey blocks.
|251754|Some instances of "third-party" within the game's strings are inconsistently spelled.
|262252|The generation of lush caves and dripstone caves is poorly defined.
|262252|The generation of lush caves and dripstone caves is poorly defined.
|269319|Bringing the camera close to the player in third-person view underwater disables the water overlay and zoom effect.
|264274|Placing lily pads and frogspawn does not increment their {{cd|used:[block]}} statistics.
|264274|Placing lily pads and frogspawn does not increment their {{cd|used:[block]}} statistics.
|270793|Mobs with multiple entity type tags corresponding to effect immunity only respect one.
|270793|Mobs with multiple entity type tags corresponding to effect immunity only respect one.
Line 820: Line 905:
|280480|The flint and steel clicking sound is not played when attempting to ignite TNT with a flint and steel when the {{gmr|tnt_explodes}} game rule is set to false.
|280480|The flint and steel clicking sound is not played when attempting to ignite TNT with a flint and steel when the {{gmr|tnt_explodes}} game rule is set to false.
|296053|Item frames don't update properly when modifying their {{cd|Facing}} NBT tag.
|296053|Item frames don't update properly when modifying their {{cd|Facing}} NBT tag.
|297196|Knockback is synchronized to client with inconsistent delay.
|299060|Setting item frames' direction with commands can cause desyncs.
|299060|Setting item frames' direction with commands can cause desyncs.
|300250|Clouds render behind foggy terrain.
|300250|Clouds render behind foggy terrain.
Line 833: Line 919:
|308037|Unselected tabs in the friends menu show white text instead of gray.
|308037|Unselected tabs in the friends menu show white text instead of gray.
|308051|The icons on several buttons do not adhere to the UI pixel grid.
|308051|The icons on several buttons do not adhere to the UI pixel grid.
|308361|Small sulfur cubes that split from bucketed sulfur cubes can despawn.
|308621|Race condition in the dedicated server's compression setup.
|308621|Race condition in the dedicated server's compression setup.
|308747|The social interactions button in the game menu is grayed out in LAN worlds with no players.
|308747|The social interactions button in the game menu is grayed out in LAN worlds with no players.
Line 882: Line 969:
|311977|The closed caption for riding zombie nautiluses is "Nautilus bubbles".
|311977|The closed caption for riding zombie nautiluses is "Nautilus bubbles".
|311978|Some argument error strings introduce the invalid value with a colon instead of surrounding it with single quotes, unlike similar strings.
|311978|Some argument error strings introduce the invalid value with a colon instead of surrounding it with single quotes, unlike similar strings.
|311992|The code used to join a Realm is inconsistently referred to as both an "Invite Code" and a "Join Code".
|311994|Delayed block breaking completes early or stalls.
|311997|The {{cd|options.macFullscreenMenuVisibility.tooltip}} string is improperly capitalized.
|311997|The {{cd|options.macFullscreenMenuVisibility.tooltip}} string is improperly capitalized.
|311999|The {{cd|options.ctrlClickEmulatesRightClick}} string is missing a hyphen between the words "Right" and "Click".
|311999|The {{cd|options.ctrlClickEmulatesRightClick}} string is missing a hyphen between the words "Right" and "Click".
|312016|The water overlay does not render when the player's head is against a block above them.
|312035|Attacking an entity in Creative mode, then switching to Survival mode adds 5 ticks of block break delay.
|312035|Attacking an entity in Creative mode, then switching to Survival mode adds 5 ticks of block break delay.
|312065|Some test coordinate strings are displayed with two sets of square brackets, unlike similar strings.
|312065|Some test coordinate strings are displayed with two sets of square brackets, unlike similar strings.
Line 918: Line 1,008:
|312654|Dispensers consume the durability of flint and steel and play their clicking sound despite there being nothing to ignite.
|312654|Dispensers consume the durability of flint and steel and play their clicking sound despite there being nothing to ignite.
|312669|Any mouse button can be used to close the friends and other players menus when clicking outside of them.
|312669|Any mouse button can be used to close the friends and other players menus when clicking outside of them.
|312678|Spruce wall hanging signs use the oak map color on maps.
|312682|Lava can start fires next to crimson and warped shelves.
|312693|Projectiles shot by mobs can no longer break decorated pots, chorus flowers, pointed dripstone, sulfur spikes, or icicles.
|312693|Projectiles shot by mobs can no longer break decorated pots, chorus flowers, pointed dripstone, sulfur spikes, or icicles.
|312778|Red and brown mushrooms can visually float on top of walls that have the up block state property set to false.
|312801|Magma cubes stop being visible at a shorter distance than slimes and sulfur cubes of the same size.
|312804|Some villager trades still unexpectedly differ from 1.21.11.
}}
}}



Latest revision as of 11:08, 31 October 2026

Template:Infobox version Template:Relevant guide 26.4, the release of the fourth game drop of 2026, is an upcoming Minecraft:game drop for Template:JE, planned to be released in the fourth quarter of 2026. It introduces the Minecraft:ice caves, a cave Minecraft:biome featuring Minecraft:icicles and Minecraft:ice crystals, as well as the Minecraft:frostbite, Minecraft:ice balls, and the Minecraft:Freezing effect, and fixes bugs.

Additions

Template:Additions table

Blocks

File:Brittle Ice (age 0) JE1.png Minecraft:Brittle ice

File:Chiseled Packed Ice.png Minecraft:Chiseled packed ice

File:Ice Crystal (U) JE1.png Minecraft:Ice crystal

File:Icicle.png Minecraft:Icicle

  • A spike block that generates as stalactites on the ceiling in Minecraft:ice caves.
    • Can also be placed on the ground as stalagmites.
  • Can naturally grow up to 5 blocks long when pointing downward.
  • Icicles melt and break when a strong enough light source is nearby, or in the Nether.
  • Falling icicles deal damage to entities they collide with, which scales based on the distance they fall before impact.
  • Landing onto an icicle stalagmite multiplies the fall damage taken, which scales based on the height fallen.
  • Like other spike blocks, icicles can be broken by a thrown Minecraft:trident.
  • It can be placed in any direction and has a base, middle and tip variant.

File:Packed Ice Bricks JE1.png Minecraft:Packed ice bricks

File:Snow Bricks JE1.png Minecraft:Snow Bricks

Items

File:Arrow of Freezing JE1.png Minecraft:Arrow of Freezing

File:Frostbite Spawn Egg JE1 BE1.png Minecraft:Frostbite spawn egg

File:Ice Ball JE1 BE1.png Minecraft:Ice ball

  • A throwable projectile that deals damage and knockback.
    • Deals a maximum of 4 damage to entities it hits, with the damage scaling down based on its projectile speed.
    • Have a sharp deacceleration, like Minecraft:snowballs.
  • Breaks on impact with blocks or entities, creating a particle effect and sound.
  • Can be used to brew potions of Freezing.
  • Obtained from Minecraft:frostbites, which have a chance to drop them when killed.

Template:Animate Minecraft:Potion of Freezing

Mobs

width=55x55 File:Baby Frostbite JE1 BE1.png Minecraft:Frostbite

  • A Minecraft:zombie variant that can be found in snowy biomes.
  • Immune to Minecraft:Freezing effect.
  • Burns in sunlight.
  • It has two modes of attacking: a melee attack and a ranged attack.
    • Switches between melee and ranged combat based on target distance and whether they have Minecraft:ice balls.
    • Most frostbites use a standard melee attack, which gives the Freezing effect.
    • Some frostbites spawn holding ice balls, which they throw as a ranged attack.
  • Drops ice balls and Minecraft:rotten flesh when killed.
  • Converts into a zombie when underwater for too long.

World generation

File:Crevasse.png Minecraft:Crevasse

Template:BiomeSprite Minecraft:Ice caves

Gameplay

Minecraft:Advancement

  • Added one new advancement.

Template:Load advancements

Minecraft:Effects

  • File:Freezing JE1 BE1.png Minecraft:Freezing
    • An effect that causes an entity to Minecraft:freeze, dealing damage over time and slowing their movement.
      • The Freezing effect will cause players to shake and eventually deal damage.
      • Causes those affected to slowly become frozen as if in powder snow for its duration.
    • Wearing a piece of Minecraft:leather armor prevents the entity from freezing, just like with Minecraft:powder snow, but will not keep the effect from being applied and will not remove the effect.
    • Mobs will take additional damage from Freezing while they are affected by this effect.
      • Mobs that are vulnerable to Freezing have a five times multiplier to the damage taken.
    • Lingering potion, splash potion, and Minecraft:potion of Freezing can be brewed using ice balls.
    • Minecraft:Arrows of Freezing can be crafted by placing a lingering potion of Freezing in the middle of the crafting table surrounded by eight arrows.

General

Block sound sets

  • Added Template:Cd registry containing definitions for sounds produced by different categories of blocks.
    • Format: object with fields:
      • Template:Cd – a float between Template:Cd and Template:Cd, the relative volume at which all sounds will be played.
      • Template:Cd – a float between Template:Cd and Template:Cd, the relative pitch at which all sounds will be played.
      • Template:Cd – Sound event, the sound that will be played when the block gets broken.
      • Template:Cd – Sound event, the sound that will be played when an entity walks on top of the block.
      • Template:Cd – Sound event, the sound that will be played when the block gets placed.
      • Template:Cd – Sound event, the sound that will be played while the block is being destroyed.
      • Template:Cd – Sound event, the sound that will be played when an entity falls onto the block.
      • All sound fields are optional.

Minecraft:Environment attributes

  • Template:Cd
    • Determines whether the sky occluder is enabled for the environment. The sky occluder will occlude the sky box up until a certain angle with fog color with a smooth occlusion border.
      • Value type: boolean
      • Default value: Template:Cd for the Overworld, Template:Cd for the Nether and the End.
      • Interpolated: no

Minecraft:Features

  • Added Template:Cd feature type
    • Carves a winding, tapered crevasse into exposed terrain. The crevasse follows the terrain surface, extends in opposite directions from its placement position and requires a minimum connected footprint before carving.
    • Format: object with fields:
      • Template:Cd – integer (between 2 and 8), maximum cross-section width in blocks.
      • Template:Cd – integer (between 4 and 16), maximum end-to-end length in blocks.
      • Template:Cd – integer (between 1 and 32), minimum connected horizontal footprint required before carving.
      • Template:Cd – positive integer, maximum amount of blocks the cursor will scan downwards to find its next position.
      • Template:Cd – positive integer, maximum amount of blocks each carving will scan downwards to find a carvable surface.
      • Template:Cd – float (between 0.0 and 16.0), amount of horizontal curvature.
      • Template:Cd – float (between 0.0 and 1.0), amount of tapering applied on each step of growing the crevasse.
      • Template:Cd – float (between 0.0 and 1.0), intensity of rotation applied on each step of growing the crevasse.
      • Template:Cd – int provider, carve depth below the origin terrain surface.
      • Template:Cd – int provider, fill depth below the origin terrain surface.
      • Template:Cd – Block state provider, block placed over the crevasse opening.
      • Template:Cd – Block state provider, block placed at or below the selected fill depth.
      • Template:Cd – Block predicate, which blocks the crevasse is allowed to remove.
      • Template:Cd – Block predicate, which pre-existing blocks to accept as part of a barrier.

Minecraft:Options

  • Video Settings
    • Added "Prefer DXGI Present", a new option that attempts to use DirectX to present the game.
      • The setting is only supported on the Windows platform, and not all hardware is supported.
      • The setting defaults to off, and it is classed as experimental; it may not work for all players.
      • With the setting enabled, the player may see improvements in IME support, improved support for Variable Refresh Rate, and experience faster alt-tabbing while the game is set to fullscreen mode.

Other Players

  • A new menu which has been added to replace Social Interactions.
  • Only available when playing on a world open to multiplayer.
    • This includes:
      • Playing in singleplayer worlds open to LAN
      • Playing on dedicated servers
      • Playing on Realms
    • Can be opened by pressing the "Other Players" icon button in the pause menu
    • Can also be opened from in-game using the "Other Players" key (Template:Key by default)
  • Lists the players currently online in the world you are in
  • Lists players who are not online anymore, but may still be of interest:
    • Players who were just online but left
    • Players who recently sent messages in the chat
  • Clicking on a player's icon in the list opens their Player Options.

Minecraft:Particles

Player Options

  • Player Options is a new screen accessible through both the Friends list and Other Players.
  • It contains per-player social actions previously spread across the Friends list and Social Interactions.
  • These actions are:
    • Sending or canceling a friend request
    • Accepting or declining a friend request
    • Muting a player
    • Reporting a player
  • Muting a player hides their chat messages until the next time you start the game
  • Blocking players is managed through Other Players.

Minecraft:Predicates

  • Added Template:Cd
    • Checks if the height of the position is below a given heightmap value.
    • Format:

Minecraft:Shaders

  • Added sky_occluder.vsh and sky_occluder.fsh shaders which are used to occlude the sky box up until the certain angle with fog color with a smooth occlusion border.

Minecraft:Sulfur cube archetype definition

  • Added new Template:Cd field — an optional list of location-based effects.
    • The format for each entry is exactly the same as a location-based enchantment effect.
    • Level-based values in this definition will always be evaluated with level Template:Cd.

Tags

  • Block Sound Set Tags
    • Added Template:Tag link - block sound sets which when stepped on cause Horses to produce a galloping sound.

Changes

Blocks

Blue and Minecraft:Packed Ice

  • Each variant now has unique sounds.

Minecraft:Brown mushroom and Minecraft:red mushroom

  • Can now be placed on any block with a top solid face regardless of lighting conditions.
    • They still cannot spread unless the brightness at the new growth is less than 13, or its support block overrides light requirements, like Minecraft:mycelium.

Minecraft:Frosted ice

  • Now emits a vibration event when changing state.
  • No longer show their inside block faces when placed next to each other.
  • Now has unique sounds.

Minecraft:Ice

  • No longer shows its inside block faces when placed next to each other.
  • Now has unique sounds.
  • Added ambient sounds for regular ice block.
    • When an ice block is surrounded by at least 8 ice blocks in all horizontal directions (east, west, north, and south), with one air block above and one water block below, it has a chance to emit a sound.

File:Jukebox JE3.png Minecraft:Jukebox

  • Textures changed from File:Jukebox JE2 BE2.png.
  • Will now cycle through music discs in a single Minecraft:chest, Minecraft:trapped chest, or any Minecraft:copper chest variant placed directly above it.
    • Discs play in slot order, skipping empty slots and other non-music-disc items and looping back to the start.
    • When a disc finishes, the jukebox swaps it with the next disc in the chest.
    • If the chest has no music discs, the jukebox will loop its inserted disc.
    • Ejecting the current disc skips to the next available disc.

Minecraft:Snow

Items

Minecraft:Snowball

  • Now applies knockback to players.

Mobs

General

Minecraft:Drowned

Minecraft:Husk

  • Now turns into a zombie before converting into a frostbite when it is in powder snow.
  • Is now immune to freezing in powder snow and will not take damage from the Freezing effect.

Minecraft:Polar Bear, Minecraft:Snow Golem, Minecraft:Stray

  • Are now immune to freezing in powder snow and will not take damage from the Freezing effect.

Minecraft:Sulfur cube

  • Added the "Cold" archetype, with similar properties to "Fast Sliding" except it is buoyant.
    • Used when the sulfur cube absorbs a Minecraft:blue ice block.
    • Floats and replaces water below it with a disk of Minecraft:frosted ice when it moves, similar to the Minecraft:Frost Walker enchantment.
      • Will only place frosted ice if the sulfur cube starts its movement while it is on ground.
      • Air blocks above the water block are required for frosted ice placement.
  • Small sulfur cubes that spawn from splitting a bucketed sulfur cube now inherit the property of not despawning.

Minecraft:Wandering trader

Minecraft:Zombie

  • Now turns into a frostbite when it is in powder snow.
  • Is now immune to freezing in powder snow and will not take damage from the Freezing effect.

World generation

General

Features

Material conditions

  • Updated Template:Cd
    • No longer considers height modifications from eroded badlands "surface extensions" in an order-dependent way.

Minecraft:Noise settings

Minecraft:Placed features

  • The possible domain in the XZ plane of placed features included in biomes is now validated.
    • Feature placement can only occur within a 3×3 chunk region: as such, it is not valid for a Placed Feature to select a position outside of that range.
    • Note: the size of the feature itself is not currently taken into consideration, which may still overflow the chunk.

Placement modifiers

Command format

General

  • NBT conversion from floating point types to integer types now always converts to the closest possible valid number after rounding down.

Template:Cmd

  • Will now fill biomes with block accuracy.

Gameplay

Minecraft:Advancements

  • Minecraft:Frostbites now count towards the "Monster Hunter" advancement and are required for the "Monsters Hunted" advancement.
  • Minecraft:Freezing is now required for "A Furious Cocktail" and "How Did We Get Here?".
  • The Minecraft:ice caves are now required to be visited for the "Adventuring Time" advancement.
  • "Oh Shiny" has been renamed to "Oooh, Shiny!".
  • "Uh Oh" has been renamed to "Uh-Oh".

General

Minecraft:Block predicate

  • Updated Template:Cd
    • Added a state field to match state properties.
    • Format:
      • Template:Cd: A map of name-value properties to be matched against the fluid state properties.

Minecraft:Block sound type

Minecraft:Data component format

Minecraft:Data pack

  • The Minecraft:pack format version is now Template:Cd.
  • Entries for different biomes in multi-noise biome sources can no longer overlap across all noise parameters with the same offset.

Minecraft:Debug screen

  • The items in the debug overlay (Template:Keys by default) are now sorted into categories and have been made easier to read and understand.
  • A new Template:Cd shows the rendering status of chunks around the player. This will impact performance at high view distances.
  • The chunk load overlay has been split off from Template:Cd and into a new Template:Cd.

Minecraft:Density functions

  • Changed Template:Cd (renamed from Template:Cd)
    • Samples the input function at a reduced resolution, and upscales on each axis with the specified modes. Modes that require more samples will generally perform worse. Upscaling is performed by axis in order: Z, X, then Y.
    • Format: object with fields:
      • Template:Cd - Density Function, the input function to sample
      • Template:Cd, Template:Cd, Template:Cd - object with fields, the configuration for this axis
        • Template:Cd - one of: Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, the mode to use.
          • Template:Cd
            • 1 sample per axis.
            • Value is discontinuous across cell boundaries, gradient is always Template:Cd.
            • Values at cell vertices always equal the cell value.
          • Template:Cd
            • 2 samples per axis
            • Value is continuous, gradient is constant within a cell but discontinuous across cell boundaries.
            • Values at cell vertices always equal the cell value.
          • Template:Cd
            • 2 samples per axis.
            • Value and gradient are continuous.
            • Gradient is Template:Cd at cell boundaries.
            • Values at cell vertices always equal the cell value.
          • Template:Cd
            • 4 samples per axis.
            • Value and gradient are continuous.
            • Values at cell vertices always equal the cell value.
          • Template:Cd
            • 4 samples per axis.
            • Value and gradient are continuous.
            • Values at cell vertices do not necessarily equal the cell value.
        • Template:Cd - integer between 1 and 64, the size of each upscaling cell.
  • Changed Template:Cd
  • Added Template:Cd
    • Samples an input function by applying an offset to each sampled coordinate.
      • Note: if the offsets change rapidly by large amount, performance may degrade significantly. This function should be used sparingly.
    • Format: object with fields:
      • Template:Cd — density function, the input function to sample.
      • Template:Cd — density function, the offset to apply to sampled X coordinates.
        • The result is implicitly truncated to an integer.
        • If not specified, defaults to: Template:Cd.
      • Template:Cd — density function, the offset to apply to sampled Y coordinates.
        • The result is implicitly truncated to an integer.
        • If not specified, defaults to: Template:Cd.
      • Template:Cd — density function, the offset to apply to sampled Z coordinates.
        • The result is implicitly truncated to an integer.
        • If not specified, defaults to: Template:Cd.
    • At least one of Template:Cd, Template:Cd, or Template:Cd must be specified.

Dedicated server properties

  • Added Template:Cd
    • A list of comma-separated ids.
    • If non-empty, the server will match the values against Template:Cd property in Template:Cd packet.
      • If there is no match, the server will reject the connection.
    • This works both for both status and login connections, so any user connecting without the correct Template:Cd in the server address will not see the status and will not be able to join the server.
  • Added Template:Cd field
    • If non-empty, the value of this field will be sent in the Template:Cd packet JSON payload under the contact property.
    • This value is meant to be used to signal a way to contact the server owners about the server, even if there is no website or other information about it.
    • This field is meant to be human-readable, but there are no other restrictions on field format.
  • Added Template:Cd field
    • This option allows disabling existing legacy (pre-1.7) server status and ping protocol handling.
    • To preserve existing functionality, value defaults to Template:Cd.
    • Note: Template:Cd needs to be set for any status information (modern or legacy) to be set.

Minecraft:Enchantment definition

Minecraft:Feature

  • Changed Template:Cd and Template:Cd
    • Blocks discarded due to air exposure will no longer fall through to the next replacement rule.

Minecraft:Fluid states

Minecraft:Fog

  • Render distance edge fog now reduces the opacity of objects at the edge of loaded chunks, rather than fading them into an opaque, constant color (which previously made them stick out strongly from the sky).

Minecraft:Friends list

  • Updated the design of the Friends list.
  • Added searching.
    • In the Friends tab, the profile name text box used for sending requests also functions as a search box.
    • In the requests tab, a search box appears at the top if the player has 15 or more requests.
  • Added sorting.
    • Sort modes can be cycled through by pressing the new sort button.
    • The current sort modes are:
      • Sort by who's online - friends who are listed as online appear at the top of the list.
      • Sort by alphabetical order - friends are sorted according to the alphabetical order of their names.
  • Clicking on a player's icon in the Friends list now opens their Player Options.
  • Removed "Remove Friend" button.
    • This functionality is now accessible through Player Options instead.

Launcher metadata

  • Tweaked default JVM options in the launcher metadata for this version.
    • The launcher will thus pass arguments to set the player's JVM heap size based on their system memory, using up to 25% with a maximum of 4 GB.

Minecraft:Mob variant definitions

Network Protocol

  • The server now more consistently disconnects clients when a packet they sent causes an error.
  • Added Template:Cd custom packet payload
    • This packet is intended to inform servers about client mods to simplify debugging.
    • Vanilla client sends an empty packet at the start of configuration phase, as it does not know about any mods – that is still a responsibility of 3rd-party modding platforms.
  • Modified Template:Cd packet
    • The Template:Cd field in the serverbound intention packet can now hold additional parameters (previously it stored only the domain name used for connecting to a server).
      • The new format is similar to URI query strings – the domain can now optionally be followed by a Template:Cd character and then followed by Template:Cd pairs separated by a Template:Cd character.
      • Empty values can be omitted (including Template:Cd sign).
      • Keys and values are escaped according to the standard URI rules ("percent-encoded component").
      • Keys starting with Template:Cd are reserved for vanilla use.
      • Users can now input properties in any "Server Address" field in the server list.
      • If a server uses SRV DNS records, the host field will contain both original and resolved domains.
        • If the resolved domain is different from the original domain, the resolved one will be used as the "primary" one, while the original one will be added as Template:Cd ("origin") property.
        • Example host string: Template:Cd, while the port field in the intention packet will be set to the resolved port value.
      • The field size has been extended to 1024 characters.
      • Note: since the Template:Cd packet is unencrypted, properties should not be used for any security-sensitive purpose.
  • Modified Template:Cd packet
    • Added Template:Cd field – a string to string map of properties that will be added to the host field in the Template:Cd packet sent to the target server.
  • Modified Login Protocol
    • Encryption and compression must now be explicitly applied by the server by sending one of two packets that carry connection options.
      • The client must acknowledge the change with a matching packet.
      • Every packet sent and received by the client after the acknowledgement will use the new settings.
      • Previously changes were applied immediately on both sides, which might have lead to malformed packets.
    • Packets that can carry options:

Minecraft:Options

  • "Graphics API" Video Setting:
    • "Default" now behaves the same as "Prefer Vulkan".
    • The game will no longer change the graphics API setting automatically if a startup crash is detected.

Order-Independent Transparency shaders

  • The OIT algorithm was simplified by replacing the wavelet-based mathematics with depth bin-based accumulation.

Minecraft:Particles

Player Reporting

  • Redesigned the save/discard draft confirmation screen.
  • Player reports saved as drafts no longer prompt you to discard them upon exiting a world if they can be continued later.
    • Chat reports can never be continued.
    • Name reports can be continued if the reported player is in your Friends list.
    • Skin reports can be continued if the reported player is in your Friends list.
  • Pressing "Quit Game" in the main menu will now give a warning if you have an unsent draft report that would be lost.

Minecraft:Resource pack

Minecraft:Shaders

  • screenquad.vsh was renamed to screentriangle.vsh since it was actually representing a single triangle for a while now.
  • Removed OIT (Order-Independent Transparency, controlled by "Improved Transparency" video setting) support from the clouds.fsh, since it is now used to render clouds when OIT is off and to render clouds to an offscreen target when OIT is on.
  • Added blit_clouds.fsh shader with OIT support that renders clouds from an offscreen target to OIT targets.

Minecraft:Sky

  • When "Improved Transparency" is on, sky background and clouds that are behind the terrain are now blended into the terrain render distance fog making the boundary between the sky and the terrain invisible.
  • In the Overworld, the bottom half of the skybox is now occluding the celestial objects such as the Minecraft:sun, the Minecraft:moon and the stars.

Minecraft:Sound events

Minecraft:Structure pool elements

Minecraft:Sulfur cube archetype definition

Tags

Minecraft:Textures

Minecraft:UI

  • Lightmap visualization is now configurable as Template:Cd in debug options and appears in the Light group.
    • Its visibility setting is saved with the debug profile.
    • It can now be displayed alongside the FPS and network charts.
  • The Social Interactions screen has been replaced with the new Other Players screen.
  • The "Social Interactions" keybind has been renamed to "Other Players".
  • The Friends button has received a new icon.
  • The "Visibility" option has been moved from Online Options into the Friends list.
  • The icon buttons in the pause menu have been reordered to match the main menu.

Minecraft:World generation

Fixes

Template:Fixes

Navigation

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