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Minecraft:Bedrock Edition 1.21.0: Difference between revisions

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{{Dangerous version|Possible hardlock that could occur when playing splitscreen multiplayer on PlayStation 4.
{{MC/Dangerous version|Possible hardlock that could occur when playing splitscreen multiplayer on PlayStation 4.
| type = hard-lock
| type = hard-lock
| edition = Bedrock
| edition = Bedrock
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| title = v1.21.0
| title = v1.21.0
| vernum = 1.21
| vernum = 1.21
| name = [[Minecraft:Tricky Trials]]
| name = Tricky Trials
| edition = Bedrock
| edition = Bedrock
| image = 1.21 Bedrock Banner.jpeg
| image = 1.21 Bedrock Banner.jpeg
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| nextparent = 1.21.40
| nextparent = 1.21.40
}}
}}
{{relevant guide|Bedrock Edition guides/Tricky Trials}}
{{MC/Relevant guide|Bedrock Edition guides/Tricky Trials}}


'''1.21.0''', the first release of '''[[Minecraft:Tricky Trials]]''', is a major update to {{BE}} released on June 13, 2024.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/27451789924237-Minecraft-Bedrock-Edition-1-21-Tricky-Trials|title=Minecraft: Bedrock Edition - 1.21 (Tricky Trials)|website=Minecraft Feedback|date=June 13, 2024}}</ref><ref>{{cite|url=https://learn.microsoft.com/en-us/minecraft/creator/documents/update1.21?view=minecraft-bedrock-stable|title=Minecraft Bedrock 1.21 Update Notes for Creators|website=Microsoft Learn|date=July 17, 2025}}</ref> Originally announced at [[Minecraft:Minecraft Live 2023]] on October 15, 2023, the update focuses on "[[Minecraft:combat]] adventures and tinkering". It introduces [[Minecraft:trial chambers]], several [[Minecraft:copper]] and [[Minecraft:tuff]] variants, the [[Minecraft:crafter]], 20 new [[Minecraft:paintings]], and 3 new [[Minecraft:music disc]]s.
'''1.21.0''', the first release of '''Tricky Trials''', is a major update to {{MC/BE}} released on June 13, 2024.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/27451789924237-Minecraft-Bedrock-Edition-1-21-Tricky-Trials|title=Minecraft: Bedrock Edition - 1.21 (Tricky Trials)|website=Minecraft Feedback|date=June 13, 2024}}</ref><ref>{{cite|url=https://learn.microsoft.com/en-us/minecraft/creator/documents/update1.21?view=minecraft-bedrock-stable|title=Minecraft Bedrock 1.21 Update Notes for Creators|website=Microsoft Learn|date=July 17, 2025}}</ref> Originally announced at Minecraft Live 2023 on October 15, 2023, the update focuses on "combat adventures and tinkering". It introduces trial chambers, several copper and [[Minecraft:tuff]] variants, the [[Minecraft:crafter]], 20 new paintings, and 3 new music discs.


== Additions ==
== Additions ==
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==== Blocks ====
==== Blocks ====
'''{{Animate|Crafter.png; Crafter Triggered.png; Crafter Crafting.png|32px}} [[Minecraft:Crafter]]'''
'''{{MC/Animate|Crafter.png; Crafter Triggered.png; Crafter Crafting.png|32px}} [[Minecraft:Crafter]]'''
* A new [[Minecraft:block]] that enables the [[Minecraft:crafting]] of [[Minecraft:item]]s and [[Minecraft:block]]s via [[Minecraft:redstone]].
* A new [[Minecraft:block]] that enables the [[Minecraft:crafting]] of [[Minecraft:item]]s and [[Minecraft:block]]s via [[Minecraft:redstone]].
{{Crafting Table
{{Crafting Table
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** Their crafting grid slots are toggleable, meaning that the player can change the behavior of a slot by clicking or pressing on a slot with an empty hand.
** Their crafting grid slots are toggleable, meaning that the player can change the behavior of a slot by clicking or pressing on a slot with an empty hand.
** A "toggled" slot cannot hold any items and therefore cannot have items placed into it by other blocks such as [[Minecraft:hopper]]s and [[Minecraft:dropper]]s.
** A "toggled" slot cannot hold any items and therefore cannot have items placed into it by other blocks such as [[Minecraft:hopper]]s and [[Minecraft:dropper]]s.
** Unlike the [[Minecraft:crafting table]], the slots display a preview of the crafted item which will be crafted and ejected on the next redstone pulse but cannot be manually taken out by the player.
** Unlike the crafting table, the slots display a preview of the crafted item which will be crafted and ejected on the next redstone pulse but cannot be manually taken out by the player.
** The user interface is shared between all players interacting with them, meaning that multiple players can interact with them at the same time, similar to [[Minecraft:chest]]s and hoppers.
** The user interface is shared between all players interacting with them, meaning that multiple players can interact with them at the same time, similar to [[Minecraft:chest]]s and hoppers.
* They interact with other blocks in the following ways:
* They interact with other blocks in the following ways:
** When read by a [[Minecraft:redstone comparator]], the redstone signal strength is 0 to 9, where each non-empty or toggled slot adds 1 strength.
** When read by a redstone comparator, the redstone signal strength is 0 to 9, where each non-empty or toggled slot adds 1 strength.
** Hoppers can be used to both insert and pull items out of them.
** Hoppers can be used to both insert and pull items out of them.
** Droppers can be used to insert items into them.
** Droppers can be used to insert items into them.
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*** Crafters prioritize the first empty slot from left-to-right and top-to-bottom.
*** Crafters prioritize the first empty slot from left-to-right and top-to-bottom.
*** If there are no empty slots then crafters prioritize the smallest stack of the same item and pick the first if there are multiple.
*** If there are no empty slots then crafters prioritize the smallest stack of the same item and pick the first if there are multiple.
*** If there is a toggled slot, it is skipped. The item will then be moved into the [[Minecraft:container]].
*** If there is a toggled slot, it is skipped. The item will then be moved into the container.
*** If the item cannot be moved, it is ejected into the [[Minecraft:world]].
*** If the item cannot be moved, it is ejected into the world.


'''[[File:Heavy Core JE1 BE1.png|32px]] [[Minecraft:Heavy Core]]'''
'''[[File:Heavy Core JE1 BE1.png|32px]] [[Minecraft:Heavy Core]]'''
* A block which can be combined with a [[Minecraft:breeze rod]] to craft a [[Minecraft:mace]].
* A block which can be combined with a breeze rod to craft a [[Minecraft:mace]].
* The heavy core block has a 8.3% chance of being rewarded when using a [[Minecraft:ominous trial key]] on a [[Minecraft:ominous vault]] in the [[Minecraft:trial chambers]].
* The heavy core block has a 8.3% chance of being rewarded when using a ominous trial key on a ominous vault in the trial chambers.


'''{{Animate|Ominous Trial Spawner (active) JE1 BE1.png; Ominous Trial Spawner (ejecting) JE1 BE1.png; Ominous Trial Spawner (inactive) JE1 BE1.png|32px}} [[Minecraft:Ominous Trial Spawner]]'''
'''{{MC/Animate|Ominous Trial Spawner (active) JE1 BE1.png; Ominous Trial Spawner (ejecting) JE1 BE1.png; Ominous Trial Spawner (inactive) JE1 BE1.png|32px}} [[Minecraft:Ominous Trial Spawner]]'''
* A more powerful active phase of the trial spawner with unique challenges and rewards.
* A more powerful active phase of the trial spawner with unique challenges and rewards.
** Provides a more challenging experience that advanced players can opt into for better rewards.
** Provides a more challenging experience that advanced players can opt into for better rewards.
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** It will stay ominous until it has been defeated and its cooldown has finished.
** It will stay ominous until it has been defeated and its cooldown has finished.
* When defeated, it will eject a different set of loot to normal trial spawners.
* When defeated, it will eject a different set of loot to normal trial spawners.
{{LootChest|trial-chambers-trial-spawner-ominous}}
{{MC/LootChest|trial-chambers-trial-spawner-ominous}}
* Ominous trial keys have a 30% chance of ejecting from a defeated ominous trial spawner, replacing the usual 50% chance to eject trial keys.
* Ominous trial keys have a 30% chance of ejecting from a defeated ominous trial spawner, replacing the usual 50% chance to eject trial keys.


'''{{Animate|Ominous Vault (inactive) JE1 BE1.png; Ominous Vault (active) JE1 BE1.png; Ominous Vault (unlocking) JE1 BE1.png; Ominous Vault (ejecting) JE1 BE1.png|32px}} [[Minecraft:Ominous Vault]]'''
'''{{MC/Animate|Ominous Vault (inactive) JE1 BE1.png; Ominous Vault (active) JE1 BE1.png; Ominous Vault (unlocking) JE1 BE1.png; Ominous Vault (ejecting) JE1 BE1.png|32px}} [[Minecraft:Ominous Vault]]'''
* A variant of vaults that have a different texture and emit soul flames instead of normal flames.
* A variant of vaults that have a different texture and emit soul flames instead of normal flames.
* These can be found throughout the [[Minecraft:trial chambers]] in harder to find places and require an ominous trial key to unlock.
* These can be found throughout the trial chambers in harder to find places and require an ominous trial key to unlock.
* These vaults hold a more valuable set of rewards than the standard vaults unlocked by trial keys.
* These vaults hold a more valuable set of rewards than the standard vaults unlocked by trial keys.
* Ominous vaults can provide some particularly valuable items.
* Ominous vaults can provide some particularly valuable items.
{{LootChest|trial-chambers-reward-ominous}}
{{MC/LootChest|trial-chambers-reward-ominous}}


'''{{Animate|Trial Spawner.png; Active Trial Spawner.png; Ejecting Trial Spawner.png|32px}} [[Minecraft:Trial Spawner]]'''
'''{{MC/Animate|Trial Spawner.png; Active Trial Spawner.png; Ejecting Trial Spawner.png|32px}} [[Minecraft:Trial Spawner]]'''
* Generates in [[Minecraft:trial chambers]].
* Generates in trial chambers.
* The trial spawner is a new form of [[Minecraft:spawner]] that ejects rewards upon completion and can have variable levels of challenge in [[Minecraft:multiplayer]].
* The trial spawner is a new form of spawner that ejects rewards upon completion and can have variable levels of challenge in [[Minecraft:multiplayer]].
* The challenge level will increase for each new player a trial spawner notices nearby.
* The challenge level will increase for each new player a trial spawner notices nearby.
** Challenge level will not decrease until it is reset during a trial spawner's cooldown.
** Challenge level will not decrease until it is reset during a trial spawner's cooldown.
* Unlike [[Minecraft:monster spawner]]s, a trial spawner will spawn a limited number of mobs proportional to its current challenge level.
* Unlike monster spawners, a trial spawner will spawn a limited number of mobs proportional to its current challenge level.
** It can only spawn a mob at positions that are within line of sight.
** It can only spawn a mob at positions that are within line of sight.
** It can spawn a mob regardless of any light level requirement the mob.
** It can spawn a mob regardless of any light level requirement the mob.
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* Once all mobs are defeated, the trial spawner will eject a set of rewards proportional to the current challenge level.
* Once all mobs are defeated, the trial spawner will eject a set of rewards proportional to the current challenge level.
** After the rewards have been ejected, the trial spawner goes into cooldown for 30 minutes during which it will no longer spawn mobs.
** After the rewards have been ejected, the trial spawner goes into cooldown for 30 minutes during which it will no longer spawn mobs.
{{LootChest|trial-chambers-trial-spawner}}
{{MC/LootChest|trial-chambers-trial-spawner}}
* Trial spawners cannot be crafted nor obtained by players in [[Minecraft:Survival]] - instead, they can be found naturally placed throughout [[Minecraft:trial chambers]].
* Trial spawners cannot be crafted nor obtained by players in Survival - instead, they can be found naturally placed throughout trial chambers.
* Trial spawners are extremely slow to mine and resistant to explosions, and will not drop even with [[Minecraft:Silk Touch]].
* Trial spawners are extremely slow to mine and resistant to explosions, and will not drop even with [[Minecraft:Silk Touch]].
* When placed in [[Minecraft:Creative]], trial spawners have no mob type set by default.
* When placed in Creative, trial spawners have no mob type set by default.
** The mob type can be set by interacting with it while holding a [[Minecraft:spawn egg]].
** The mob type can be set by interacting with it while holding a spawn egg.
* Players in Creative or [[Minecraft:Spectator]] mode are not detected or noticed by trial spawners.
* Players in Creative or Spectator mode are not detected or noticed by trial spawners.


'''{{Animate|Vault.png; Vault (active).png; Vault (unlocking).png; Vault (ejecting).png|32px}} [[Minecraft:Vault]]'''
'''{{MC/Animate|Vault.png; Vault (active).png; Vault (unlocking).png; Vault (ejecting).png|32px}} [[Minecraft:Vault]]'''
* Can be found in the [[Minecraft:trial chambers]].
* Can be found in the trial chambers.
* Can be unlocked with a [[Minecraft:trial key]].
* Can be unlocked with a trial key.
* Each [[Minecraft:player]] can open the vault only once to get a reward.
* Each player can open the vault only once to get a reward.
{{LootChest|trial-chambers-reward}}
{{MC/LootChest|trial-chambers-reward}}


'''{{Animate|Chiseled Copper.png; Exposed Chiseled Copper.png; Weathered Chiseled Copper.png; Oxidized Chiseled Copper.png|32px}} [[Minecraft:Chiseled Copper]]'''
'''{{MC/Animate|Chiseled Copper.png; Exposed Chiseled Copper.png; Weathered Chiseled Copper.png; Oxidized Chiseled Copper.png|32px}} [[Minecraft:Chiseled Copper]]'''
* Generates in [[Minecraft:trial chambers]].
* Generates in trial chambers.
* Can be crafted from 2 [[Minecraft:cut copper slab]]s or can be obtained by cutting blocks of copper using a [[Minecraft:stonecutter]].
* Can be crafted from 2 cut copper slabs or can be obtained by cutting blocks of copper using a [[Minecraft:stonecutter]].
{{Crafting Table
{{Crafting Table
|B1=Cut Copper Slab; Exposed Cut Copper Slab; Weathered Cut Copper Slab; Oxidized Cut Copper Slab
|B1=Cut Copper Slab; Exposed Cut Copper Slab; Weathered Cut Copper Slab; Oxidized Cut Copper Slab
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* [[Minecraft:Honeycomb]] prevents oxidation from occurring.
* [[Minecraft:Honeycomb]] prevents oxidation from occurring.


'''{{Animate|Copper Grate.png; Exposed Copper Grate.png; Weathered Copper Grate.png; Oxidized Copper Grate.png|32px}} [[Minecraft:Copper Grate]]'''
'''{{MC/Animate|Copper Grate.png; Exposed Copper Grate.png; Weathered Copper Grate.png; Oxidized Copper Grate.png|32px}} [[Minecraft:Copper Grate]]'''
* Generates in [[Minecraft:trial chambers]].
* Generates in trial chambers.
* Can be crafted from 4 [[Minecraft:blocks of copper]] or can be obtained by cutting blocks of copper using a [[Minecraft:stonecutter]].
* Can be crafted from 4 blocks of copper or can be obtained by cutting blocks of copper using a [[Minecraft:stonecutter]].
{{Crafting Table
{{Crafting Table
|A2=Block of Copper; Exposed Copper; Weathered Copper; Oxidized Copper
|A2=Block of Copper; Exposed Copper; Weathered Copper; Oxidized Copper
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* Oxidation can be reversed with an [[Minecraft:axe]].
* Oxidation can be reversed with an [[Minecraft:axe]].
* [[Minecraft:Honeycomb]] prevents oxidation from occurring.
* [[Minecraft:Honeycomb]] prevents oxidation from occurring.
* Can be [[Minecraft:waterlogged]].
* Can be waterlogged.
* [[Minecraft:Light]] shines through it.
* Light shines through it.
* [[Minecraft:Mob]]s cannot spawn on or be suffocated in it.
* [[Minecraft:Mob]]s cannot spawn on or be suffocated in it.


'''{{Animate|Lit Copper Bulb.png; Lit Exposed Copper Bulb.png; Lit Weathered Copper Bulb.png; Lit Oxidized Copper Bulb.png|32px}} [[Minecraft:Copper Bulb]]'''
'''{{MC/Animate|Lit Copper Bulb.png; Lit Exposed Copper Bulb.png; Lit Weathered Copper Bulb.png; Lit Oxidized Copper Bulb.png|32px}} [[Minecraft:Copper Bulb]]'''
* Generates in [[Minecraft:trial chambers]].
* Generates in trial chambers.
* Can be crafted from 3 [[Minecraft:blocks of copper]], a [[Minecraft:blaze rod]], and a piece of [[Minecraft:redstone dust]].
* Can be crafted from 3 blocks of copper, a blaze rod, and a piece of redstone dust.
{{Crafting Table
{{Crafting Table
|A2=Block of Copper; Exposed Copper; Weathered Copper; Oxidized Copper
|A2=Block of Copper; Exposed Copper; Weathered Copper; Oxidized Copper
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|Output=Copper Bulb, 4; Exposed Copper Bulb, 4; Weathered Copper Bulb, 4; Oxidized Copper Bulb, 4
|Output=Copper Bulb, 4; Exposed Copper Bulb, 4; Weathered Copper Bulb, 4; Oxidized Copper Bulb, 4
}}
}}
* Emits [[Minecraft:light]] based on its oxidation level. The light gets dimmer with increased oxidation.
* Emits light based on its oxidation level. The light gets dimmer with increased oxidation.
* Has different levels of oxidation.
* Has different levels of oxidation.
* Oxidation can be reversed with an [[Minecraft:axe]].
* Oxidation can be reversed with an [[Minecraft:axe]].
* [[Minecraft:Honeycomb]] prevents oxidation from occurring.
* [[Minecraft:Honeycomb]] prevents oxidation from occurring.
* {{Animate|Copper Bulb.png; Exposed Copper Bulb.png; Weathered Copper Bulb.png; Oxidized Copper Bulb.png|32px}} Defaults to an off state but can be toggled {{Animate|Powered Copper Bulb.png; Powered Exposed Copper Bulb.png; Powered Weathered Copper Bulb.png; Powered Oxidized Copper Bulb.png; Lit Powered Copper Bulb.png; Lit Powered Exposed Copper Bulb.png; Lit Powered Weathered Copper Bulb.png; Lit Powered Oxidized Copper Bulb.png|32px}} with a redstone pulse.
* {{MC/Animate|Copper Bulb.png; Exposed Copper Bulb.png; Weathered Copper Bulb.png; Oxidized Copper Bulb.png|32px}} Defaults to an off state but can be toggled {{MC/Animate|Powered Copper Bulb.png; Powered Exposed Copper Bulb.png; Powered Weathered Copper Bulb.png; Powered Oxidized Copper Bulb.png; Lit Powered Copper Bulb.png; Lit Powered Exposed Copper Bulb.png; Lit Powered Weathered Copper Bulb.png; Lit Powered Oxidized Copper Bulb.png|32px}} with a redstone pulse.
* The block state is readable, allowing the block to function as a [[Minecraft:T flip-flop]].
* The block state is readable, allowing the block to function as a T flip-flop.


'''{{Animate|Copper Door.png; Exposed Copper Door.png; Weathered Copper Door.png; Oxidized Copper Door.png|32px}} [[Minecraft:Copper Door]]'''
'''{{MC/Animate|Copper Door.png; Exposed Copper Door.png; Weathered Copper Door.png; Oxidized Copper Door.png|32px}} [[Minecraft:Copper Door]]'''
{{Crafting Table
{{Crafting Table
|A1= Copper Ingot
|A1= Copper Ingot
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|Output=Copper Door, 3
|Output=Copper Door, 3
}}
}}
* Generates in [[Minecraft:trial chambers]].
* Generates in trial chambers.
* Can be opened by a [[Minecraft:player]].
* Can be opened by a player.
* Can also be toggled opened and closed with [[Minecraft:redstone]].
* Can also be toggled opened and closed with [[Minecraft:redstone]].
* Has different levels of oxidation.
* Has different levels of oxidation.
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* [[Minecraft:Honeycomb]] prevents oxidation from occurring.
* [[Minecraft:Honeycomb]] prevents oxidation from occurring.


'''{{Animate|Copper Trapdoor.png; Exposed Copper Trapdoor.png; Weathered Copper Trapdoor.png; Oxidized Copper Trapdoor.png|32px}} [[Minecraft:Copper Trapdoor]]'''
'''{{MC/Animate|Copper Trapdoor.png; Exposed Copper Trapdoor.png; Weathered Copper Trapdoor.png; Oxidized Copper Trapdoor.png|32px}} [[Minecraft:Copper Trapdoor]]'''
{{Crafting Table
{{Crafting Table
|A2= Copper Ingot
|A2= Copper Ingot
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|Output=Copper Trapdoor, 2
|Output=Copper Trapdoor, 2
}}
}}
* Generates in [[Minecraft:trial chambers]].
* Generates in trial chambers.
* Can be opened by a [[Minecraft:player]].
* Can be opened by a player.
* Can also be toggled opened and closed with [[Minecraft:redstone]].
* Can also be toggled opened and closed with [[Minecraft:redstone]].
* Has different levels of oxidation.
* Has different levels of oxidation.
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'''[[File:Tuff Slab.png|32px]] [[Minecraft:Tuff Slab]]'''
'''[[File:Tuff Slab.png|32px]] [[Minecraft:Tuff Slab]]'''
* Can be crafted from [[Minecraft:tuff]] or can be obtained by cutting tuff using a [[Minecraft:stonecutter]].
* Can be crafted from [[Minecraft:tuff]] or can be obtained by cutting tuff using a [[Minecraft:stonecutter]].
* Can be used to craft [[Minecraft:chiseled tuff]].
* Can be used to craft chiseled tuff.


'''[[File:Tuff Wall.png|32px]] [[Minecraft:Tuff Wall]]'''
'''[[File:Tuff Wall.png|32px]] [[Minecraft:Tuff Wall]]'''
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'''[[File:Chiseled Tuff.png|32px]] [[Minecraft:Chiseled Tuff]]'''
'''[[File:Chiseled Tuff.png|32px]] [[Minecraft:Chiseled Tuff]]'''
* Can be crafted from [[Minecraft:tuff slab]]s or can be obtained by cutting tuff using a [[Minecraft:stonecutter]].
* Can be crafted from tuff slabs or can be obtained by cutting tuff using a [[Minecraft:stonecutter]].
{{Crafting Table
{{Crafting Table
|B1=Tuff Slab
|B1=Tuff Slab
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|Output=Chiseled Tuff
|Output=Chiseled Tuff
}}
}}
* Generates in [[Minecraft:trial chambers]].
* Generates in trial chambers.


'''[[File:Polished Tuff.png|32px]] [[Minecraft:Polished Tuff]]'''
'''[[File:Polished Tuff.png|32px]] [[Minecraft:Polished Tuff]]'''
* Generates in [[Minecraft:trial chambers]].
* Generates in trial chambers.
* Can be crafted from [[Minecraft:tuff]] or can be obtained by cutting tuff using a [[Minecraft:stonecutter]].
* Can be crafted from [[Minecraft:tuff]] or can be obtained by cutting tuff using a [[Minecraft:stonecutter]].
* Can be used to craft their respective [[Minecraft:Polished Tuff Stairs|stairs]] [[File:Polished Tuff Stairs.png|32px]], [[Minecraft:Polished Tuff Slab|slabs]] [[File:Polished Tuff Slab.png|32px]] and [[Minecraft:Polished Tuff Wall|walls]] [[File:Polished Tuff Wall.png|32px]].
* Can be used to craft their respective [[Minecraft:Polished Tuff Stairs|stairs]] [[File:Polished Tuff Stairs.png|32px]], [[Minecraft:Polished Tuff Slab|slabs]] [[File:Polished Tuff Slab.png|32px]] and [[Minecraft:Polished Tuff Wall|walls]] [[File:Polished Tuff Wall.png|32px]].


'''[[File:Tuff Bricks.png|32px]] [[Minecraft:Tuff Bricks]]'''
'''[[File:Tuff Bricks.png|32px]] [[Minecraft:Tuff Bricks]]'''
* Generates in [[Minecraft:trial chambers]].
* Generates in trial chambers.
* Can be crafted from [[Minecraft:polished tuff]] or can be obtained by cutting tuff using a [[Minecraft:stonecutter]].
* Can be crafted from polished tuff or can be obtained by cutting tuff using a [[Minecraft:stonecutter]].
* Can be used to craft a [[Minecraft:Chiseled Tuff Bricks|chiseled variant]] [[File:Chiseled Tuff Bricks.png|32px]] and a respective [[Minecraft:Tuff Brick Stairs|stairs]] [[File:Tuff Brick Stairs.png|32px]], [[Minecraft:Tuff Brick Slab|slabs]] [[File:Tuff Brick Slab.png|32px]] and [[Minecraft:Tuff Brick Wall|walls]] [[File:Tuff Brick Wall.png|32px]].
* Can be used to craft a [[Minecraft:Chiseled Tuff Bricks|chiseled variant]] [[File:Chiseled Tuff Bricks.png|32px]] and a respective [[Minecraft:Tuff Brick Stairs|stairs]] [[File:Tuff Brick Stairs.png|32px]], [[Minecraft:Tuff Brick Slab|slabs]] [[File:Tuff Brick Slab.png|32px]] and [[Minecraft:Tuff Brick Wall|walls]] [[File:Tuff Brick Wall.png|32px]].


==== Items ====
==== Items ====
'''[[File:Arrow of Infestation.png|class=pixel-image|x32px]] [[Minecraft:Arrow of Infestation]]'''
'''[[File:Arrow of Infestation.png|class=pixel-image|x32px]] Arrow of Infestation'''
* Gives the [[Minecraft:Infested]] effect.
* Gives the Infested effect.


'''[[File:Arrow of Oozing.png|class=pixel-image|x32px]] [[Minecraft:Arrow of Oozing]]'''
'''[[File:Arrow of Oozing.png|class=pixel-image|x32px]] Arrow of Oozing'''
* Gives the [[Minecraft:Oozing]] effect.
* Gives the Oozing effect.


'''[[File:Arrow of Weaving.png|class=pixel-image|x32px]] [[Minecraft:Arrow of Weaving]]'''
'''[[File:Arrow of Weaving.png|class=pixel-image|x32px]] Arrow of Weaving'''
* Gives the [[Minecraft:Weaving]] effect.
* Gives the Weaving effect.


'''[[File:Arrow of Wind Charging.png|class=pixel-image|x32px]] [[Minecraft:Arrow of Wind Charging]]'''
'''[[File:Arrow of Wind Charging.png|class=pixel-image|x32px]] Arrow of Wind Charging'''
* Gives the [[Minecraft:Wind Charged]] effect.
* Gives the Wind Charged effect.


'''[[Minecraft:Banner Pattern]]s'''
'''[[Minecraft:Banner Pattern]]s'''
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'''[[File:Breeze Rod JE1 BE1.png|class=pixel-image|x32px]] [[Minecraft:Breeze Rod]]'''
'''[[File:Breeze Rod JE1 BE1.png|class=pixel-image|x32px]] [[Minecraft:Breeze Rod]]'''
* Dropped by the [[Minecraft:breeze]].
* Dropped by the breeze.
* Can be crafted into 4 [[Minecraft:wind charge]]s.
* Can be crafted into 4 wind charges.
* Can be used with the [[Minecraft:heavy core]] to craft a [[Minecraft:mace]].
* Can be used with the heavy core to craft a [[Minecraft:mace]].


'''[[File:Mace JE1 BE1.png|class=pixel-image|x32px]] [[Minecraft:Mace]]'''
'''[[File:Mace JE1 BE1.png|class=pixel-image|x32px]] [[Minecraft:Mace]]'''
* A new heavy-type melee weapon that can be crafted using a [[Minecraft:heavy core]] and a [[Minecraft:breeze rod]].
* A new heavy-type melee weapon that can be crafted using a heavy core and a breeze rod.
{{Crafting Table
{{Crafting Table
|B1=Heavy Core
|B1=Heavy Core
Line 399: Line 399:
* Using the weapon while falling can increase the damage output. The higher the player falls, the more damage is dealt.
* Using the weapon while falling can increase the damage output. The higher the player falls, the more damage is dealt.
** This can be done by jumping towards the target and hitting them before the player hits the ground.
** This can be done by jumping towards the target and hitting them before the player hits the ground.
** Successfully striking a target in this way will negate any damage accumulated from the fall, similar to how a [[Minecraft:wind charge]] works.
** Successfully striking a target in this way will negate any damage accumulated from the fall, similar to how a wind charge works.
** Other entities near the struck enemy will receive knockback.
** Other entities near the struck enemy will receive knockback.
* Can be repaired with [[Minecraft:breeze rod]]s using an [[Minecraft:anvil]].
* Can be repaired with breeze rods using an [[Minecraft:anvil]].
* Players can use a mace in combination with [[Minecraft:wind charge]]s to launch up and deliver devastating smash attacks on their enemies.
* Players can use a mace in combination with wind charges to launch up and deliver devastating smash attacks on their enemies.


'''[[Minecraft:Music Disc]]s'''
'''[[Minecraft:Music Disc]]s'''
* Added 3 new music discs, which play the following songs from [[Minecraft: Tricky Trials (Original Game Soundtrack)|Tricky Trials's official soundtrack]]:
* Added 3 new music discs, which play the following songs from Tricky Trials's official soundtrack:
** [[File:Music_Disc_Precipice_JE1_BE1.png|width=32x32]] "[[Minecraft:Precipice]]" by [[Minecraft:Aaron Cherof]]
** [[File:Music_Disc_Precipice_JE1_BE1.png|width=32x32]] "Precipice" by Aaron Cherof
*** Can be found rarely in standard [[Minecraft:Vault|vaults]].
*** Can be found rarely in standard [[Minecraft:Vault|vaults]].
*** Has a [[Minecraft:comparator]] output of 13 when played in a [[Minecraft:jukebox]].
*** Has a comparator output of 13 when played in a [[Minecraft:jukebox]].
** [[File:Music_Disc_Creator_JE1_BE1.png|width=32x32]] "[[Minecraft:Creator]]" by [[Minecraft:Lena Raine]]
** [[File:Music_Disc_Creator_JE1_BE1.png|width=32x32]] "Creator" by [[Minecraft:Lena Raine]]
*** Can be found rarely in [[Minecraft:Ominous vault|ominous vaults]].
*** Can be found rarely in ominous vaults.
*** Has a comparator output of 12 when played in a jukebox.
*** Has a comparator output of 12 when played in a jukebox.
** [[File:Music_Disc_Creator_(Music_Box)_JE1_BE1.png|width=32x32]] "[[Minecraft:Creator (Music Box)]]" by [[Minecraft:Lena Raine]]
** [[File:Music_Disc_Creator_(Music_Box)_JE1_BE1.png|width=32x32]] "Creator (Music Box)" by [[Minecraft:Lena Raine]]
*** Can be found rarely in [[Minecraft:Decorated pot|decorated pots]] broken in [[Minecraft:trial chambers]].
*** Can be found rarely in decorated pots broken in trial chambers.
*** Has a comparator output of 11 when played in a jukebox.
*** Has a comparator output of 11 when played in a jukebox.


'''[[Minecraft:Painting|Paintings]]'''
'''[[Minecraft:Painting|Paintings]]'''
* Added 20 new paintings by the artists [[Minecraft:Sarah Boeving]] and [[Minecraft:Kristoffer Zetterstrand]]:
* Added 20 new paintings by the artists Sarah Boeving and Kristoffer Zetterstrand:
{| class="wikitable sortable"
{| class="wikitable sortable"
! scope="col" class="unsortable" |Picture
! scope="col" class="unsortable" |Picture
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'''[[File:Ominous Bottle JE1 BE1.png|class=pixel-image|x32px]] [[Minecraft:Ominous Bottle]]'''
'''[[File:Ominous Bottle JE1 BE1.png|class=pixel-image|x32px]] [[Minecraft:Ominous Bottle]]'''
* Can be consumed by players to give the [[Minecraft:Bad Omen]] effect for {{convert|100|minutes|ticks}}.
* Can be consumed by players to give the Bad Omen effect for {{MC/Convert|100|minutes|ticks}}.
** Has 5 variations, one for each Bad Omen level.
** Has 5 variations, one for each Bad Omen level.
** The bottle breaks when consumed.
** The bottle breaks when consumed.
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'''[[File:Ominous Trial Key JE1.png|class=pixel-image|x32px]] [[Minecraft:Ominous Trial Key]]'''
'''[[File:Ominous Trial Key JE1.png|class=pixel-image|x32px]] [[Minecraft:Ominous Trial Key]]'''
* A new variant of the trial key which can only be obtained by defeating an [[Minecraft:ominous trial spawner]].
* A new variant of the trial key which can only be obtained by defeating an ominous trial spawner.
** They can be used to unlock ominous vaults.
** They can be used to unlock ominous vaults.


'''{{Animate|Potion of Infestation.png; Splash Potion of Infestation.png; Lingering Potion of Infestation.png|x32px}} [[Minecraft:Potion of Infestation]]'''
'''{{MC/Animate|Potion of Infestation.png; Splash Potion of Infestation.png; Lingering Potion of Infestation.png|x32px}} Potion of Infestation'''
* Brewed with an [[Minecraft:awkward potion]] and a [[Minecraft:stone]] block.
* Brewed with an awkward potion and a [[Minecraft:stone]] block.
* Gives the [[Minecraft:Infested]] effect.
* Gives the Infested effect.


'''{{Animate|Potion of Oozing.png; Splash Potion of Oozing.png; Lingering Potion of Oozing.png|x32px}} [[Minecraft:Potion of Oozing]]'''
'''{{MC/Animate|Potion of Oozing.png; Splash Potion of Oozing.png; Lingering Potion of Oozing.png|x32px}} Potion of Oozing'''
* Brewed with an [[Minecraft:awkward potion]] and a [[Minecraft:slime block]].
* Brewed with an awkward potion and a slime block.
* Gives the [[Minecraft:Oozing]] effect.
* Gives the Oozing effect.


'''{{Animate|Potion of Weaving.png; Splash Potion of Weaving.png; Lingering Potion of Weaving.png|x32px}} [[Minecraft:Potion of Weaving]]'''
'''{{MC/Animate|Potion of Weaving.png; Splash Potion of Weaving.png; Lingering Potion of Weaving.png|x32px}} Potion of Weaving'''
* Brewed with an [[Minecraft:awkward potion]] and a [[Minecraft:cobweb]].
* Brewed with an awkward potion and a [[Minecraft:cobweb]].
* Gives the [[Minecraft:Weaving]] effect.
* Gives the Weaving effect.


'''{{Animate|Potion of Wind Charging.png; Splash Potion of Wind Charging.png; Lingering Potion of Wind Charging.png|x32px}} [[Minecraft:Potion of Wind Charging]]'''
'''{{MC/Animate|Potion of Wind Charging.png; Splash Potion of Wind Charging.png; Lingering Potion of Wind Charging.png|x32px}} Potion of Wind Charging'''
* Brewed with an [[Minecraft:awkward potion]] and a [[Minecraft:breeze rod]].
* Brewed with an awkward potion and a breeze rod.
* Gives the [[Minecraft:Wind Charged]] effect.
* Gives the Wind Charged effect.


'''[[Minecraft:Pottery Sherd]]s'''
'''[[Minecraft:Pottery Sherd]]s'''
* Added three new pottery sherds that can only be obtained from [[Minecraft:decorated pot]]s found in trial chambers.
* Added three new pottery sherds that can only be obtained from decorated pots found in trial chambers.
** [[File:Flow Pottery Sherd JE1 BE1.png|x32px]] [[Minecraft:Flow Pottery Sherd]].
** [[File:Flow Pottery Sherd JE1 BE1.png|x32px]] [[Minecraft:Flow Pottery Sherd]].
** [[File:Guster Pottery Sherd JE1 BE1.png|x32px]] [[Minecraft:Guster Pottery Sherd]].
** [[File:Guster Pottery Sherd JE1 BE1.png|x32px]] [[Minecraft:Guster Pottery Sherd]].
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'''[[Minecraft:Spawn Egg]]s'''
'''[[Minecraft:Spawn Egg]]s'''
* [[File:Breeze Spawn Egg JE1 BE1.png|class=pixel-image|x32px]] [[Minecraft:Breeze Spawn Egg]].
* [[File:Breeze Spawn Egg JE1 BE1.png|class=pixel-image|x32px]] Breeze Spawn Egg.
* [[File:Bogged Spawn Egg JE1 BE1.png|class=pixel-image|x32px]] [[Minecraft:Bogged Spawn Egg]].
* [[File:Bogged Spawn Egg JE1 BE1.png|class=pixel-image|x32px]] Bogged Spawn Egg.


'''[[File:Trial Chambers Map BE1.png|class=pixel-image|x32px]] [[Minecraft:Trial Explorer Map]]'''
'''[[File:Trial Chambers Map BE1.png|class=pixel-image|x32px]] Trial Explorer Map'''
* Can be traded from journeyman cartographers.
* Can be traded from journeyman cartographers.
* Points to a nearby [[Minecraft:trial chamber]].
* Points to a nearby trial chamber.


'''[[File:Trial Key JE2 BE2.png|class=pixel-image|x32px]] [[Minecraft:Trial Key]]'''
'''[[File:Trial Key JE2 BE2.png|class=pixel-image|x32px]] [[Minecraft:Trial Key]]'''
* A reward from the [[Minecraft:trial spawner]]s after defeating mobs.
* A reward from the trial spawners after defeating mobs.
* An item that can only be obtained from trial spawners and chests.
* An item that can only be obtained from trial spawners and chests.
* Trial keys are used to open up [[Minecraft:vault]] blocks.
* Trial keys are used to open up [[Minecraft:vault]] blocks.
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'''[[File:Wind Charge (item) JE1 BE1.png|class=pixel-image|x32px]] [[Minecraft:Wind Charge]]'''
'''[[File:Wind Charge (item) JE1 BE1.png|class=pixel-image|x32px]] [[Minecraft:Wind Charge]]'''
* The item form of the wind charge entity.
* The item form of the wind charge entity.
* Can be crafted from [[Minecraft:breeze rod]]s or can be obtained as a reward from [[Minecraft:vault]]s.
* Can be crafted from breeze rods or can be obtained as a reward from [[Minecraft:vault]]s.
{{Crafting Table
{{Crafting Table
|B2=Breeze Rod
|B2=Breeze Rod
|Output=Wind Charge, 4
|Output=Wind Charge, 4
}}
}}
* Can be shot from a [[Minecraft:dispenser]] or thrown by a [[Minecraft:player]].
* Can be shot from a [[Minecraft:dispenser]] or thrown by a player.


==== Mobs ====
==== Mobs ====
'''[[File:Bogged JE2 BE2.png|x32px]] [[Minecraft:Bogged]]'''
'''[[File:Bogged JE2 BE2.png|x32px]] Bogged'''
* A new variant of [[Minecraft:skeleton]]s that shoot poisonous arrows.
* A new variant of skeletons that shoot poisonous arrows.
** They're faster to take down with {{hp|16}} health instead of {{hp|20}} health.
** They're faster to take down with {{hp|16}} health instead of {{hp|20}} health.
** They attack at a slower interval of 3.5 seconds instead of 2 seconds.
** They attack at a slower interval of 3.5 seconds instead of 2 seconds.
* Has a chance to drop [[Minecraft:Tipped Arrow|Arrows of Poison]] when killed by [[Minecraft:player]]s.
* Has a chance to drop [[Minecraft:Tipped Arrow|Arrows of Poison]] when killed by players.
* These mossy and mushroom covered skeletons spawn naturally in [[Minecraft:swamp]]s and [[Minecraft:mangrove swamp]]s.
* These mossy and mushroom covered skeletons spawn naturally in swamps and mangrove swamps.
* The mushrooms on its head can be sheared to give 1-2 [[Minecraft:brown mushroom]]s and 1-2 [[Minecraft:red mushroom]]s.
* The mushrooms on its head can be sheared to give 1-2 brown mushrooms and 1-2 red mushrooms.
** Can also be found spawning from [[Minecraft:trial spawner]]s in some [[Minecraft:trial chambers]].
** Can also be found spawning from trial spawners in some trial chambers.


'''[[File:Breeze JE1.webp|x32px]] [[Minecraft:Breeze]]'''
'''[[File:Breeze JE1.webp|x32px]] Breeze'''
* The Breeze is a hostile [[Minecraft:mob]] that can spawn via [[Minecraft:trial spawner]]s in some rooms within the [[Minecraft:trial chambers]].
* The Breeze is a hostile [[Minecraft:mob]] that can spawn via trial spawners in some rooms within the trial chambers.
* The Breeze moves primarily by leaping around the target, sometimes jumping quite long distances.
* The Breeze moves primarily by leaping around the target, sometimes jumping quite long distances.
* An aggressive adversary, the breeze shoots [[Minecraft:wind charge]] projectiles at its target.
* An aggressive adversary, the breeze shoots wind charge projectiles at its target.
* Wind charges deal a small amount of damage when colliding directly with an [[Minecraft:entity]].
* Wind charges deal a small amount of damage when colliding directly with an entity.
* After colliding with an entity or a block, wind charge projectiles produce a wind charge, which knocks back entities in the area by several blocks.
* After colliding with an entity or a block, wind charge projectiles produce a wind charge, which knocks back entities in the area by several blocks.
* Drops 1-2 [[Minecraft:breeze rod]]s when killed by a player.
* Drops 1-2 breeze rods when killed by a player.
** The number of breeze rods dropped is affected by [[Minecraft:Looting]] enchantment.
** The number of breeze rods dropped is affected by Looting enchantment.
* Wind charges also have the effect of 'activating' certain blocks:
* Wind charges also have the effect of 'activating' certain blocks:
** Non-iron [[Minecraft:door]]s and [[Minecraft:trapdoor]]s are flipped.
** Non-iron [[Minecraft:door]]s and [[Minecraft:trapdoor]]s are flipped.
** [[Minecraft:Fence gate]]s are flipped.
** Fence gates are flipped.
** [[Minecraft:Button]]s are pressed.
** [[Minecraft:Button]]s are pressed.
** [[Minecraft:Lever]]s are flipped.
** [[Minecraft:Lever]]s are flipped.
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==== Non-mob entities ====
==== Non-mob entities ====
'''[[File:Wind Charge JE2 BE2.webp|x32px]] [[Minecraft:Wind Charge]]'''
'''[[File:Wind Charge JE2 BE2.webp|x32px]] [[Minecraft:Wind Charge]]'''
* Fired by the [[Minecraft:breeze]] and players who use the wind charge item.
* Fired by the breeze and players who use the wind charge item.
* Explodes upon impact, emitting a large burst of gust [[Minecraft:particles]] and [[Minecraft:knockback|knocking]] entities back similar to a TNT explosion.
* Explodes upon impact, emitting a large burst of gust particles and knocking entities back similar to a TNT explosion.
* Its explosion interacts with certain blocks, including [[Minecraft:button]]s and [[Minecraft:trapdoor]]s.
* Its explosion interacts with certain blocks, including [[Minecraft:button]]s and [[Minecraft:trapdoor]]s.
* Deals damage when colliding directly with a player or mob.
* Deals damage when colliding directly with a player or mob.
* Can be deflected, just like [[Minecraft:fireball]]s.
* Can be deflected, just like fireballs.


==== World generation ====
==== World generation ====
'''[[File:Isometric Chamber-6.png|x32px]] [[Minecraft:Trial Chambers]]'''
'''[[File:Isometric Chamber-6.png|x32px]] Trial Chambers'''
* Trial chambers are a new structure in the Overworld where players can explore and take on combat challenges during the mid-game.
* Trial chambers are a new structure in the Overworld where players can explore and take on combat challenges during the mid-game.
** Trial chambers are made out of a variety of [[Minecraft:copper]] and [[Minecraft:tuff]] blocks and can be found in different sizes from large to small.
** Trial chambers are made out of a variety of copper and [[Minecraft:tuff]] blocks and can be found in different sizes from large to small.
** Trial chambers are fairly common under [[Minecraft:deepslate]] layers underground.
** Trial chambers are fairly common under [[Minecraft:deepslate]] layers underground.
* The layout of each trial chamber is procedurally generated, and can include traps, rewards, and a variety of combat spaces.
* The layout of each trial chamber is procedurally generated, and can include traps, rewards, and a variety of combat spaces.
** Supply chests can be found between the different rooms, and give the player blocks and items which help them navigate their trials.
** Supply chests can be found between the different rooms, and give the player blocks and items which help them navigate their trials.
** [[Minecraft:Decorated pot]]s generate around the trial chambers, and can be smashed open to find a little loot inside.
** Decorated pots generate around the trial chambers, and can be smashed open to find a little loot inside.
** [[Minecraft:Vault]]s and [[Minecraft:ominous vault]]s are guarded by combat challenges in most rooms, and require a [[Minecraft:trial key]] or [[Minecraft:ominous trial key]] to be opened. They can be a source of many high level enchanted books, consumables, and equipment.
** [[Minecraft:Vault]]s and ominous vaults are guarded by combat challenges in most rooms, and require a trial key or ominous trial key to be opened. They can be a source of many high level enchanted books, consumables, and equipment.
** Some rooms include hidden areas that can contain chests, beds for players to set their respawn point, and vaults. Some also contain passageways that players can [[Minecraft:crawl]] through and lead to other rooms.
** Some rooms include hidden areas that can contain chests, beds for players to set their respawn point, and vaults. Some also contain passageways that players can crawl through and lead to other rooms.
* Each trial chamber will include trial spawners with a melee, small melee, or ranged category:
* Each trial chamber will include trial spawners with a melee, small melee, or ranged category:
{| class="wikitable"
{| class="wikitable"
Line 639: Line 639:
|-
|-
| Breeze
| Breeze
| {{EntityLink|Breeze}}
| {{MC/Entitylink|Breeze}}
|
|
{{Sprite grid
{{Sprite grid
Line 648: Line 648:
}}
}}
|
|
* 1 [[Minecraft:block of copper]]
* 1 block of copper
* 4 [[Minecraft:chiseled copper]]
* 4 chiseled copper
* 4 [[Minecraft:chiseled tuff]]
* 4 chiseled tuff
|-
|-
|rowspan="3"| Melee
|rowspan="3"| Melee
| {{EntityLink|Zombie}}
| {{MC/Entitylink|Zombie}}
|
|
{{Sprite grid
{{Sprite grid
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}}
}}
|
|
* 1 [[Minecraft:block of copper]]
* 1 block of copper
* 4 [[Minecraft:chiseled copper]]
* 4 chiseled copper
* 4 [[Minecraft:mossy cobblestone]]
* 4 mossy cobblestone
|-
|-
| {{EntityLink|Husk}}
| {{MC/Entitylink|Husk}}
|
|
{{Sprite grid
{{Sprite grid
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}}
}}
|
|
* 1 [[Minecraft:block of copper]]
* 1 block of copper
* 4 [[Minecraft:chiseled copper]]
* 4 chiseled copper
* 4 [[Minecraft:chiseled sandstone]]
* 4 chiseled sandstone
|-
|-
| {{EntityLink|Spider}}
| {{MC/Entitylink|Spider}}
|
|
{{Sprite grid
{{Sprite grid
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</div></div>
</div></div>
|
|
* 1 [[Minecraft:block of copper]]
* 1 block of copper
* 4 [[Minecraft:chiseled copper]], one of which with 1 [[Minecraft:cobweb]] on top
* 4 chiseled copper, one of which with 1 [[Minecraft:cobweb]] on top
* 4 [[Minecraft:stone]] with 4 cobwebs on top
* 4 [[Minecraft:stone]] with 4 cobwebs on top
|-
|-
|rowspan="4"| Small melee
|rowspan="4"| Small melee
| {{EntityLink|Silverfish}}
| {{MC/Entitylink|Silverfish}}
|
|
{{Sprite grid
{{Sprite grid
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}}
}}
|
|
* 1 [[Minecraft:block of copper]]
* 1 block of copper
* 4 [[Minecraft:chiseled copper]]
* 4 chiseled copper
* 4 [[Minecraft:stone bricks]]
* 4 stone bricks
|-
|-
| {{EntityLink|Baby Zombie}}
| {{MC/Entitylink|Baby Zombie}}
|
|
{{Sprite grid
{{Sprite grid
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}}
}}
|
|
* 1 [[Minecraft:block of copper]]
* 1 block of copper
* 4 [[Minecraft:chiseled copper]]
* 4 chiseled copper
* 2 [[Minecraft:cobblestone]]
* 2 [[Minecraft:cobblestone]]
* 2 [[Minecraft:mossy cobblestone]]
* 2 mossy cobblestone
|-
|-
| {{EntityLink|Slime}}
| {{MC/Entitylink|Slime}}
|
|
{{Sprite grid
{{Sprite grid
Line 737: Line 737:
}}
}}
|
|
* 1 [[Minecraft:block of copper]]
* 1 block of copper
* 4 [[Minecraft:chiseled copper]]
* 4 chiseled copper
* 4 [[Minecraft:moss block]]s
* 4 moss blocks
|-
|-
| {{EntityLink|Cave spider}}
| {{MC/Entitylink|Cave spider}}
|
|
{{Sprite grid
{{Sprite grid
Line 758: Line 758:
</div></div>
</div></div>
|
|
* 1 [[Minecraft:block of copper]]
* 1 block of copper
* 4 [[Minecraft:chiseled copper]]
* 4 chiseled copper
* 2 [[Minecraft:podzol]] with 2 [[Minecraft:red mushroom]]s on top
* 2 [[Minecraft:podzol]] with 2 red mushrooms on top
* 2 [[Minecraft:stone]] with 2 [[Minecraft:cobweb]]s on top
* 2 [[Minecraft:stone]] with 2 [[Minecraft:cobweb]]s on top
|-
|-
|rowspan="3"| Ranged
|rowspan="3"| Ranged
| {{EntityLink|Stray}}
| {{MC/Entitylink|Stray}}
|
|
{{Sprite grid
{{Sprite grid
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}}
}}
|
|
* 1 [[Minecraft:block of copper]]
* 1 block of copper
* 4 [[Minecraft:chiseled copper]]
* 4 chiseled copper
* 4 [[Minecraft:packed ice]]
* 4 packed ice
|-
|-
| {{EntityLink|Skeleton}}
| {{MC/Entitylink|Skeleton}}
|
|
{{Sprite grid
{{Sprite grid
Line 786: Line 786:
}}
}}
|
|
* 1 [[Minecraft:block of copper]]
* 1 block of copper
* 4 [[Minecraft:chiseled copper]]
* 4 chiseled copper
* 4 [[Minecraft:bone block]]s
* 4 bone blocks
|-
|-
| {{EntityLink|Bogged}}
| {{MC/Entitylink|Bogged}}
|
|
{{Sprite grid
{{Sprite grid
Line 807: Line 807:
</div></div>
</div></div>
|
|
* 1 [[Minecraft:block of copper]]
* 1 block of copper
* 4 [[Minecraft:chiseled copper]]
* 4 chiseled copper
* 2 [[Minecraft:podzol]] with 2 [[Minecraft:red mushroom]]s on top
* 2 [[Minecraft:podzol]] with 2 red mushrooms on top
* 2 [[Minecraft:bone block]]s
* 2 bone blocks
|}
|}
* Each trial spawner category will only use one mob for the entire structure when generated, and these mobs are randomized for each trial chamber.
* Each trial spawner category will only use one mob for the entire structure when generated, and these mobs are randomized for each trial chamber.
** For example, one trial chamber might only spawn [[Minecraft:zombie]]s, [[Minecraft:cave spider]]s and [[Minecraft:stray]]s, while another might only spawn [[Minecraft:slime]]s, [[Minecraft:silverfish]] and [[Minecraft:skeleton]]s.
** For example, one trial chamber might only spawn [[Minecraft:zombie]]s, cave spiders and strays, while another might only spawn slimes, silverfish and skeletons.
** The exceptions to this are some trial spawners in unique rooms which always spawn [[Minecraft:breeze]]s.
** The exceptions to this are some trial spawners in unique rooms which always spawn breezes.


=== Gameplay ===
=== Gameplay ===
'''[[Minecraft:Achievements]]'''
'''Achievements'''
{{Load achievements|Revaulting;Crafters Crafting Crafters;Who Needs Rockets?;Over-Overkill}}
{{MC/Load achievements|Revaulting;Crafters Crafting Crafters;Who Needs Rockets?;Over-Overkill}}


'''[[Minecraft:Ominous Event]]s'''
'''Ominous Events'''
* Optional challenge obtained (triggered) by having Bad Omen.
* Optional challenge obtained (triggered) by having Bad Omen.
** They are designed to challenge the player and "shake up" the experience in new ways.
** They are designed to challenge the player and "shake up" the experience in new ways.
* [[Minecraft:Bad Omen]] no longer triggers a [[Minecraft:raid]] directly.
* Bad Omen no longer triggers a raid directly.
* A [[Minecraft:raid]] is now labelled as an ominous event.
* A raid is now labelled as an ominous event.
* Bad Omen transforms into [[Minecraft:Raid Omen]] when a [[Minecraft:player]] enters a [[Minecraft:village]].
* Bad Omen transforms into Raid Omen when a player enters a village.
* Bad Omen also transforms into [[Minecraft:Trial Omen]] when a player is seen by a [[Minecraft:trial spawner]].
* Bad Omen also transforms into Trial Omen when a player is seen by a trial spawner.
* [[Minecraft:Ominous trial]]s:
* Ominous trials:
** This mechanic can be described as a more challenging version of the battle that happens when an active trial spawners spawns mobs for the player to fight.
** This mechanic can be described as a more challenging version of the battle that happens when an active trial spawners spawns mobs for the player to fight.
** Triggered by Trial Omen.
** Triggered by Trial Omen.
** Effectively lasts as long as the player has Trial Omen or as long as there are [[Minecraft:ominous trial spawner]]s nearby.
** Effectively lasts as long as the player has Trial Omen or as long as there are ominous trial spawners nearby.
** The ominous trial spawners control the ominous trial, just like how normal trial spawners control a normal trial.
** The ominous trial spawners control the ominous trial, just like how normal trial spawners control a normal trial.
** During the trial, random projects are spawned and dropped near any active ominous trial spawner.
** During the trial, random projects are spawned and dropped near any active ominous trial spawner.
** The mobs spawned by ominous trial spawners usually wear armor if they can.
** The mobs spawned by ominous trial spawners usually wear armor if they can.
*** The armor is usually enchanted.
*** The armor is usually enchanted.
*** Every piece of the armor always has the [[Minecraft:bolt armor trim]], with [[Minecraft:copper ingot|copper]] as the [[Minecraft:trim material]].
*** Every piece of the armor always has the bolt armor trim, with copper as the trim material.


'''New [[Minecraft:Enchantments]]'''
'''New Enchantments'''
* Three new enchantments have been introduced that are unique to the [[Minecraft:mace]].
* Three new enchantments have been introduced that are unique to the [[Minecraft:mace]].
** [[Minecraft:Breach]]
** Breach
*** Rare enchantment, accessible in the [[Minecraft:enchanting table]] and on [[Minecraft:enchanted book]]s in loot.
*** Rare enchantment, accessible in the enchanting table and on enchanted books in loot.
*** Has 4 levels.
*** Has 4 levels.
*** Maces enchanted with Breach reduce the effectiveness of armor on the target.
*** Maces enchanted with Breach reduce the effectiveness of armor on the target.
**** The effectiveness of the armor is reduced by 15% per Breach level.
**** The effectiveness of the armor is reduced by 15% per Breach level.
** [[Minecraft:Density]]
** Density
*** Common enchantment, accessible in the [[Minecraft:enchanting table]] and on [[Minecraft:enchanted book]]s in loot.
*** Common enchantment, accessible in the enchanting table and on enchanted books in loot.
*** Has 5 levels.
*** Has 5 levels.
*** Maces enchanted with Density do more damage per fallen block per Density level.
*** Maces enchanted with Density do more damage per fallen block per Density level.
**** Damage dealt per fallen block is increased by 1 per level of Density.
**** Damage dealt per fallen block is increased by 1 per level of Density.
** [[Minecraft:Wind Burst]]
** Wind Burst
*** Unique enchantment which can only be found in [[Minecraft:ominous vault]]s.
*** Unique enchantment which can only be found in ominous vaults.
*** Has 3 levels.
*** Has 3 levels.
*** Maces enchanted with Wind Burst will emit a burst of wind upon hitting an enemy, launching the attacker upward and enabling the linking of smash attacks one after the other.
*** Maces enchanted with Wind Burst will emit a burst of wind upon hitting an enemy, launching the attacker upward and enabling the linking of smash attacks one after the other.
*** Each level will bounce the attacker higher up in the air.
*** Each level will bounce the attacker higher up in the air.


'''New [[Minecraft:Effect]]s'''
'''New Effects'''
* [[File:Infested.png|32px]] [[Minecraft:Infested]]
* [[File:Infested.png|32px]] Infested
** Affected entities have a 10% chance to spawn 1&ndash;2 [[Minecraft:silverfish]] when hurt.
** Affected entities have a 10% chance to spawn 1&ndash;2 silverfish when hurt.
** Silverfish cannot get this effect.
** Silverfish cannot get this effect.
* [[File:Oozing.png|32px]] [[Minecraft:Oozing]]
* [[File:Oozing.png|32px]] Oozing
*** Affected entities will spawn two [[Minecraft:slime]]s upon death.
*** Affected entities will spawn two slimes upon death.
*** Slimes cannot get this effect.
*** Slimes cannot get this effect.
* [[File:Raid Omen JE2 BE1.png|32px]] [[Minecraft:Raid Omen]]
* [[File:Raid Omen JE2 BE1.png|32px]] Raid Omen
** A variant of Bad Omen.
** A variant of Bad Omen.
** Obtained by entering a [[Minecraft:village]].
** Obtained by entering a village.
** Triggers a [[Minecraft:raid]] 30 seconds after being obtained.
** Triggers a raid 30 seconds after being obtained.
** Once the Raid Omen expires, a raid will start at the location the player gained the Raid Omen.
** Once the Raid Omen expires, a raid will start at the location the player gained the Raid Omen.
* [[File:Trial Omen.png|32px]] [[Minecraft:Trial Omen]]
* [[File:Trial Omen.png|32px]] Trial Omen
** A variant of Bad Omen.
** A variant of Bad Omen.
** Obtained by being seen by a [[Minecraft:trial spawner]].
** Obtained by being seen by a trial spawner.
** Triggers an [[Minecraft:ominous trial]] when obtained.
** Triggers an ominous trial when obtained.
** A players with this effect is also surrounded by ominous particles.
** A players with this effect is also surrounded by ominous particles.
* [[File:Weaving.png|32px]] [[Minecraft:Weaving]]
* [[File:Weaving.png|32px]] Weaving
** Affected entities will spread [[Minecraft:cobweb]] blocks upon death.
** Affected entities will spread [[Minecraft:cobweb]] blocks upon death.
** Non-player entities with this effect can walk through [[Minecraft:cobweb]] at normal speeds.
** Non-player entities with this effect can walk through [[Minecraft:cobweb]] at normal speeds.
* [[File:Wind Charged.png|32px]] [[Minecraft:Wind Charged]]
* [[File:Wind Charged.png|32px]] Wind Charged
** Affected entities will emit a wind burst upon death.
** Affected entities will emit a wind burst upon death.


'''New [[Minecraft:Game rule]]s'''
'''New Game rules'''
* Added <code>tntExplosionDropDecay</code>: controls the decay of drops from [[Minecraft:TNT]] explosions.
* Added <code>tntExplosionDropDecay</code>: controls the decay of drops from [[Minecraft:TNT]] explosions.
** The rule can be set to {{cd|true}} to re-enable the previous behavior where not all blocks would drop when exploded by TNT.
** The rule can be set to {{MC/Cd|true}} to re-enable the previous behavior where not all blocks would drop when exploded by TNT.
* Added <code>showDaysPlayed</code>: controls whether show a HUD overlay that displays the number of days played in a world.
* Added <code>showDaysPlayed</code>: controls whether show a HUD overlay that displays the number of days played in a world.


=== Music ===
=== Music ===
<ul>
<ul>
<li>Added 9 new background music tracks. These can all play on the [[Minecraft:menu screen]]s.</li>
<li>Added 9 new background music tracks. These can all play on the menu screens.</li>
{| class="wikitable"
{| class="wikitable"
|+ Where each music track can play
|+ Where each music track can play
|-
|-
! Music track !! {{BiomeLink|Badlands|text=B}} !! {{BiomeLink|Cherry Grove|text=CG}} !! {{BiomeLink|Dripstone Caves|text=DC}} !! {{BiomeLink|Deep Dark|text=DD}} !! {{BiomeLink|Flower Forest|text=FF}} !! {{BiomeLink|Grove|text=G}} !! {{BiomeLink|Jagged Peaks|text=JP}} !! {{BiomeLink|Lush Caves|text=LC}} !! {{BiomeLink|Stony Peaks|text=SP}} !! {{BiomeLink|Snowy Slopes|text=SS}} !! Every other biome !! [[Minecraft:Menu screen]]s
! Music track !! {{MC/Biomelink|Badlands|text=B}} !! {{MC/Biomelink|Cherry Grove|text=CG}} !! {{MC/Biomelink|Dripstone Caves|text=DC}} !! {{MC/Biomelink|Deep Dark|text=DD}} !! {{MC/Biomelink|Flower Forest|text=FF}} !! {{MC/Biomelink|Grove|text=G}} !! {{MC/Biomelink|Jagged Peaks|text=JP}} !! {{MC/Biomelink|Lush Caves|text=LC}} !! {{MC/Biomelink|Stony Peaks|text=SP}} !! {{MC/Biomelink|Snowy Slopes|text=SS}} !! Every other biome !! Menu screens
|- <!-- B CG DC DD FF G JP LC SP SS eob ms -->
|- <!-- B CG DC DD FF G JP LC SP SS eob ms -->
| "Deeper" || {{tc|no}} || {{tc|no}} || {{tc|yes}} || {{tc|yes}} || {{tc|yes}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|yes}}
| "Deeper" || {{MC/Tc|no}} || {{MC/Tc|no}} || {{MC/Tc|yes}} || {{MC/Tc|yes}} || {{MC/Tc|yes}} || {{MC/Tc|no}} || {{MC/Tc|no}} || {{MC/Tc|no}} || {{MC/Tc|no}} || {{MC/Tc|no}} || {{MC/Tc|no}} || {{MC/Tc|yes}}
|-
|-
| "Eld Unknown" || {{tc|no}} || {{tc|no}} || {{tc|yes}} || {{tc|no}} || {{tc|no}} || {{tc|yes}} || {{tc|yes}} || {{tc|no}} || {{tc|yes}} || {{tc|no}} || {{tc|no}} || {{tc|yes}}
| "Eld Unknown" || {{MC/Tc|no}} || {{MC/Tc|no}} || {{MC/Tc|yes}} || {{MC/Tc|no}} || {{MC/Tc|no}} || {{MC/Tc|yes}} || {{MC/Tc|yes}} || {{MC/Tc|no}} || {{MC/Tc|yes}} || {{MC/Tc|no}} || {{MC/Tc|no}} || {{MC/Tc|yes}}
|-
|-
| "Endless" || {{tc|no}} || {{tc|no}} || {{tc|yes}} || {{tc|no}} || {{tc|no}} || {{tc|yes}} || {{tc|yes}} || {{tc|no}} || {{tc|yes}} || {{tc|no}} || {{tc|no}} || {{tc|yes}}
| "Endless" || {{MC/Tc|no}} || {{MC/Tc|no}} || {{MC/Tc|yes}} || {{MC/Tc|no}} || {{MC/Tc|no}} || {{MC/Tc|yes}} || {{MC/Tc|yes}} || {{MC/Tc|no}} || {{MC/Tc|yes}} || {{MC/Tc|no}} || {{MC/Tc|no}} || {{MC/Tc|yes}}
|-
|-
| "Featherfall" || {{tc|yes}} || {{tc|yes}} || {{tc|no}} || {{tc|no}} || {{tc|yes}} || {{tc|no}} || {{tc|no}} || {{tc|yes}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|yes}}
| "Featherfall" || {{MC/Tc|yes}} || {{MC/Tc|yes}} || {{MC/Tc|no}} || {{MC/Tc|no}} || {{MC/Tc|yes}} || {{MC/Tc|no}} || {{MC/Tc|no}} || {{MC/Tc|yes}} || {{MC/Tc|no}} || {{MC/Tc|no}} || {{MC/Tc|no}} || {{MC/Tc|yes}}
|-
|-
| "komorebi" || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|yes}} || {{tc|yes}}
| "komorebi" || {{MC/Tc|no}} || {{MC/Tc|no}} || {{MC/Tc|no}} || {{MC/Tc|no}} || {{MC/Tc|no}} || {{MC/Tc|no}} || {{MC/Tc|no}} || {{MC/Tc|no}} || {{MC/Tc|no}} || {{MC/Tc|no}} || {{MC/Tc|yes}} || {{MC/Tc|yes}}
|-
|-
| "pokopoko" || {{tc|no}} || {{tc|no}} || {{tc|yes}} || {{tc|no}} || {{tc|no}} || {{tc|yes}} || {{tc|yes}} || {{tc|no}} || {{tc|no}} || {{tc|yes}} || {{tc|no}} || {{tc|yes}}
| "pokopoko" || {{MC/Tc|no}} || {{MC/Tc|no}} || {{MC/Tc|yes}} || {{MC/Tc|no}} || {{MC/Tc|no}} || {{MC/Tc|yes}} || {{MC/Tc|yes}} || {{MC/Tc|no}} || {{MC/Tc|no}} || {{MC/Tc|yes}} || {{MC/Tc|no}} || {{MC/Tc|yes}}
|-
|-
| "Puzzlebox" || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|yes}} || {{tc|yes}}
| "Puzzlebox" || {{MC/Tc|no}} || {{MC/Tc|no}} || {{MC/Tc|no}} || {{MC/Tc|no}} || {{MC/Tc|no}} || {{MC/Tc|no}} || {{MC/Tc|no}} || {{MC/Tc|no}} || {{MC/Tc|no}} || {{MC/Tc|no}} || {{MC/Tc|yes}} || {{MC/Tc|yes}}
|-
|-
| "Watcher" || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|yes}} || {{tc|yes}}
| "Watcher" || {{MC/Tc|no}} || {{MC/Tc|no}} || {{MC/Tc|no}} || {{MC/Tc|no}} || {{MC/Tc|no}} || {{MC/Tc|no}} || {{MC/Tc|no}} || {{MC/Tc|no}} || {{MC/Tc|no}} || {{MC/Tc|no}} || {{MC/Tc|yes}} || {{MC/Tc|yes}}
|-
|-
| "yakusoku" || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|yes}} || {{tc|yes}}
| "yakusoku" || {{MC/Tc|no}} || {{MC/Tc|no}} || {{MC/Tc|no}} || {{MC/Tc|no}} || {{MC/Tc|no}} || {{MC/Tc|no}} || {{MC/Tc|no}} || {{MC/Tc|no}} || {{MC/Tc|no}} || {{MC/Tc|no}} || {{MC/Tc|yes}} || {{MC/Tc|yes}}
|}
|}
<div class="mw-collapsible mw-collapsed" style="padding-right:0.25em;">
<div class="mw-collapsible mw-collapsed" style="padding-right:0.25em;">
Line 913: Line 913:
<div class="mw-collapsible-content" style="padding-right:2em;">
<div class="mw-collapsible-content" style="padding-right:2em;">
{{columns-list|colwidth=12em|
{{columns-list|colwidth=12em|
* {{BiomeLink|Beach}}
* {{MC/Biomelink|Beach}}
* {{BiomeLink|Birch Forest}}
* {{MC/Biomelink|Birch Forest}}
* {{BiomeLink|Cold Ocean}}
* {{MC/Biomelink|Cold Ocean}}
* {{BiomeLink|Dark Forest}}
* {{MC/Biomelink|Dark Forest}}
* {{BiomeLink|Deep Cold Ocean}}
* {{MC/Biomelink|Deep Cold Ocean}}
* {{BiomeLink|Deep Frozen Ocean}}
* {{MC/Biomelink|Deep Frozen Ocean}}
* {{BiomeLink|Deep Lukewarm Ocean}}
* {{MC/Biomelink|Deep Lukewarm Ocean}}
* {{BiomeLink|Deep Ocean}}
* {{MC/Biomelink|Deep Ocean}}
* {{BiomeLink|Frozen Ocean}}
* {{MC/Biomelink|Frozen Ocean}}
* {{BiomeLink|Frozen River}}
* {{MC/Biomelink|Frozen River}}
* {{BiomeLink|Ice Spikes}}
* {{MC/Biomelink|Ice Spikes}}
* {{BiomeLink|Lukewarm Ocean}}
* {{MC/Biomelink|Lukewarm Ocean}}
* {{BiomeLink|Mushroom Fields}}
* {{MC/Biomelink|Mushroom Fields}}
* {{BiomeLink|Ocean}}
* {{MC/Biomelink|Ocean}}
* {{BiomeLink|Old Growth Birch Forest}}
* {{MC/Biomelink|Old Growth Birch Forest}}
* {{BiomeLink|Plains}}
* {{MC/Biomelink|Plains}}
* {{BiomeLink|River}}
* {{MC/Biomelink|River}}
* {{BiomeLink|Savanna}}
* {{MC/Biomelink|Savanna}}
* {{BiomeLink|Savanna Plateau}}
* {{MC/Biomelink|Savanna Plateau}}
* {{BiomeLink|Snowy Beach}}
* {{MC/Biomelink|Snowy Beach}}
* {{BiomeLink|Snowy Plains}}
* {{MC/Biomelink|Snowy Plains}}
* {{BiomeLink|Stony Shore}}
* {{MC/Biomelink|Stony Shore}}
* {{BiomeLink|Sunflower Plains}}
* {{MC/Biomelink|Sunflower Plains}}
* {{BiomeLink|Taiga}}
* {{MC/Biomelink|Taiga}}
* {{BiomeLink|The Void}}
* {{MC/Biomelink|The Void}}
* {{BiomeLink|Warm Ocean}}
* {{MC/Biomelink|Warm Ocean}}
* {{BiomeLink|Windswept Hills}}
* {{MC/Biomelink|Windswept Hills}}
* {{BiomeLink|Windswept Forest}}
* {{MC/Biomelink|Windswept Forest}}
* {{BiomeLink|Windswept Savanna}}
* {{MC/Biomelink|Windswept Savanna}}
* {{BiomeLink|Windswept Gravelly Hills}}
* {{MC/Biomelink|Windswept Gravelly Hills}}
}}
}}
</div></div>
</div></div>
Line 949: Line 949:


=== General ===
=== General ===
'''[[Minecraft:Ambience]]'''
'''Ambience'''
* Added 4 new ambient cave sounds:
* Added 4 new ambient cave sounds:
{| class="wikitable"
{| class="wikitable"
Line 969: Line 969:
|}
|}


'''[[Minecraft:Particles]]'''
'''Particles'''
* {{Animate|Trial spawner detection (texture 0) JE1 BE1.png; Trial spawner detection (texture 1) JE1 BE1.png; Trial spawner detection (texture 2) JE1 BE1.png; Trial spawner detection (texture 3) JE1 BE1.png; Trial spawner detection (texture 4) JE1 BE1.png|32px}} '''Trial Spawner Detection'''
* {{MC/Animate|Trial spawner detection (texture 0) JE1 BE1.png; Trial spawner detection (texture 1) JE1 BE1.png; Trial spawner detection (texture 2) JE1 BE1.png; Trial spawner detection (texture 3) JE1 BE1.png; Trial spawner detection (texture 4) JE1 BE1.png|32px}} '''Trial Spawner Detection'''
** Emitted by a trial spawner upon activation.
** Emitted by a trial spawner upon activation.
* {{Animate|Ominous Trial Spawner Detection (Texture 0).png; Ominous Trial Spawner Detection (Texture 1).png; Ominous Trial Spawner Detection (Texture 2).png; Ominous Trial Spawner Detection (Texture 3).png; Ominous Trial Spawner Detection (Texture 4).png|32px}} '''Ominous Trial Spawner Detection'''
* {{MC/Animate|Ominous Trial Spawner Detection (Texture 0).png; Ominous Trial Spawner Detection (Texture 1).png; Ominous Trial Spawner Detection (Texture 2).png; Ominous Trial Spawner Detection (Texture 3).png; Ominous Trial Spawner Detection (Texture 4).png|32px}} '''Ominous Trial Spawner Detection'''
** Emitted by an ominous trial spawner upon activation.
** Emitted by an ominous trial spawner upon activation.
* [[File:Gust (texture) JE1 BE1.gif|class=pixel-image|32px]] '''Gust''' / '''Small Gust Emitter''' / '''Large Gust Emitter'''
* [[File:Gust (texture) JE1 BE1.gif|class=pixel-image|32px]] '''Gust''' / '''Small Gust Emitter''' / '''Large Gust Emitter'''
Line 982: Line 982:
=== Blocks ===
=== Blocks ===
'''[[Minecraft:Coral Block]] and [[Minecraft:Dead Coral Block]]'''
'''[[Minecraft:Coral Block]] and [[Minecraft:Dead Coral Block]]'''
* The different [[Minecraft:block states]] for the <code>coral_block</code> ID have now been split up into their own IDs.
* The different block states for the <code>coral_block</code> ID have now been split up into their own IDs.
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
![[Minecraft:Bedrock Edition data values|Old ID]]
![[Minecraft:Bedrock Edition data values|Old ID]]
![[Minecraft:Bedrock Edition data values|New ID]]
![[Minecraft:Bedrock Edition data values|New ID]]
|-
|-
| rowspan="12" |{{BlockSprite|coral-blocks}} <code>coral_block</code>
| rowspan="12" |{{MC/Blocksprite|coral-blocks}} <code>coral_block</code>
|{{BlockSprite|tube-coral-block}} <code>tube_coral_block</code>
|{{MC/Blocksprite|tube-coral-block}} <code>tube_coral_block</code>
|-
|-
|{{BlockSprite|brain-coral-block}} <code>brain_coral_block</code>
|{{MC/Blocksprite|brain-coral-block}} <code>brain_coral_block</code>
|-
|-
|{{BlockSprite|bubble-coral-block}} <code>bubble_coral_block</code>
|{{MC/Blocksprite|bubble-coral-block}} <code>bubble_coral_block</code>
|-
|-
|{{BlockSprite|fire-coral-block}} <code>fire_coral_block</code>
|{{MC/Blocksprite|fire-coral-block}} <code>fire_coral_block</code>
|-
|-
|{{BlockSprite|horn-coral-block}} <code>horn_coral_block</code>
|{{MC/Blocksprite|horn-coral-block}} <code>horn_coral_block</code>
|-
|-
|{{BlockSprite|dead-tube-coral-block}} <code>dead_tube_coral_block</code>
|{{MC/Blocksprite|dead-tube-coral-block}} <code>dead_tube_coral_block</code>
|-
|-
| {{BlockSprite|dead-brain-coral-block}} <code>dead_brain_coral_block</code>
| {{MC/Blocksprite|dead-brain-coral-block}} <code>dead_brain_coral_block</code>
|-
|-
| {{BlockSprite|dead-bubble-coral-block}} <code>dead_bubble_coral_block</code>
| {{MC/Blocksprite|dead-bubble-coral-block}} <code>dead_bubble_coral_block</code>
|-
|-
|{{BlockSprite|dead-fire-coral-block}} <code>dead_fire_coral_block</code>
|{{MC/Blocksprite|dead-fire-coral-block}} <code>dead_fire_coral_block</code>
|-
|-
| {{BlockSprite|dead-horn-coral-block}} <code>dead_horn_coral_block</code>
| {{MC/Blocksprite|dead-horn-coral-block}} <code>dead_horn_coral_block</code>
|}
|}


'''[[Minecraft:Short Grass|Grass]] and [[Minecraft:Fern]]'''
'''[[Minecraft:Short Grass|Grass]] and [[Minecraft:Fern]]'''
* The different [[Minecraft:block states]] for the <code>tallgrass</code> ID have now been split up into their own IDs.
* The different block states for the <code>tallgrass</code> ID have now been split up into their own IDs.
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
![[Minecraft:Bedrock Edition data values|Old ID]]
![[Minecraft:Bedrock Edition data values|Old ID]]
![[Minecraft:Bedrock Edition data values|New ID]]
![[Minecraft:Bedrock Edition data values|New ID]]
|-
|-
| rowspan="12" | {{BlockSprite|short-grass}} <code>tallgrass</code>
| rowspan="12" | {{MC/Blocksprite|short-grass}} <code>tallgrass</code>
|{{BlockSprite|short-grass}} <code>short_grass</code>
|{{MC/Blocksprite|short-grass}} <code>short_grass</code>
|-
|-
| {{BlockSprite|fern}} <code>fern</code>
| {{MC/Blocksprite|fern}} <code>fern</code>
|}
|}


'''[[Minecraft:Smooth Stone Slab]], [[Minecraft:Sandstone Slab]], [[Minecraft:Petrified Oak Slab|Wooden Slab]], [[Minecraft:Cobblestone Slab]], [[Minecraft:Bricks Slab]], [[Minecraft:Stone Bricks Slab]], [[Minecraft:Quartz Slab]], and [[Minecraft:Nether Brick Slab]]'''
'''[[Minecraft:Smooth Stone Slab]], [[Minecraft:Sandstone Slab]], [[Minecraft:Petrified Oak Slab|Wooden Slab]], [[Minecraft:Cobblestone Slab]], Bricks Slab, Stone Bricks Slab, [[Minecraft:Quartz Slab]], and [[Minecraft:Nether Brick Slab]]'''
* The different stone slab type [[Minecraft:block states]] for the <code>stone_block_slab</code> ID have now been split up into their own IDs.
* The different stone slab type block states for the <code>stone_block_slab</code> ID have now been split up into their own IDs.
{|class="mw-collapsible mw-collapsed wikitable"
{|class="mw-collapsible mw-collapsed wikitable"
! [[Minecraft:Bedrock Edition data values|Old ID]]
! [[Minecraft:Bedrock Edition data values|Old ID]]
! [[Minecraft:Bedrock Edition data values|New ID]]
! [[Minecraft:Bedrock Edition data values|New ID]]
|-
|-
| rowspan="8" | {{BlockSprite|Smooth Stone Slab}} <code>stone_block_slab</code>
| rowspan="8" | {{MC/Blocksprite|Smooth Stone Slab}} <code>stone_block_slab</code>
| {{BlockSprite|Smooth Stone Slab}} <code>smooth_stone_slab</code>
| {{MC/Blocksprite|Smooth Stone Slab}} <code>smooth_stone_slab</code>
|-
|-
| {{BlockSprite|Sandstone Slab}} <code>sandstone_slab</code>
| {{MC/Blocksprite|Sandstone Slab}} <code>sandstone_slab</code>
|-
|-
| {{BlockSprite|Petrified Oak Slab}} <code>petrified_oak_slab</code>
| {{MC/Blocksprite|Petrified Oak Slab}} <code>petrified_oak_slab</code>
|-
|-
| {{BlockSprite|Cobblestone Slab}} <code>cobblestone_slab</code>
| {{MC/Blocksprite|Cobblestone Slab}} <code>cobblestone_slab</code>
|-
|-
| {{BlockSprite|Brick Slab}} <code>brick_slab</code>
| {{MC/Blocksprite|Brick Slab}} <code>brick_slab</code>
|-
|-
| {{BlockSprite|Stone Brick Slab}} <code>stone_brick_slab</code>
| {{MC/Blocksprite|Stone Brick Slab}} <code>stone_brick_slab</code>
|-
|-
| {{BlockSprite|Quartz Slab}} <code>quartz_slab</code>
| {{MC/Blocksprite|Quartz Slab}} <code>quartz_slab</code>
|-
|-
| {{BlockSprite|Nether Brick Slab}} <code>nether_brick_slab</code>
| {{MC/Blocksprite|Nether Brick Slab}} <code>nether_brick_slab</code>
|}
|}


'''[[Minecraft:Sunflower]], [[Minecraft:Lilac]], [[Minecraft:Tall Grass|Double Tallgrass]], [[Minecraft:Large Fern]], [[Minecraft:Rose Bush]], and [[Minecraft:Peony]]'''
'''[[Minecraft:Sunflower]], [[Minecraft:Lilac]], [[Minecraft:Tall Grass|Double Tallgrass]], [[Minecraft:Large Fern]], [[Minecraft:Rose Bush]], and [[Minecraft:Peony]]'''
* The different double plant type [[Minecraft:block states]] for the <code>double_plant</code> ID have now been split up into their own IDs.
* The different double plant type block states for the <code>double_plant</code> ID have now been split up into their own IDs.
{|class="mw-collapsible mw-collapsed wikitable"
{|class="mw-collapsible mw-collapsed wikitable"
! [[Minecraft:Bedrock Edition data values|Old ID]]
! [[Minecraft:Bedrock Edition data values|Old ID]]
! [[Minecraft:Bedrock Edition data values|New ID]]
! [[Minecraft:Bedrock Edition data values|New ID]]
|-
|-
| rowspan="12" | {{BlockSprite|sunflower}} <code>double_plant</code>
| rowspan="12" | {{MC/Blocksprite|sunflower}} <code>double_plant</code>
| {{BlockSprite|sunflower}} <code>sunflower</code>
| {{MC/Blocksprite|sunflower}} <code>sunflower</code>
|-
|-
| {{BlockSprite|lilac}} <code>lilac</code>
| {{MC/Blocksprite|lilac}} <code>lilac</code>
|-
|-
| {{BlockSprite|tall-grass}} <code>tall_grass</code>
| {{MC/Blocksprite|tall-grass}} <code>tall_grass</code>
|-
|-
| {{BlockSprite|large-fern}} <code>large_fern</code>
| {{MC/Blocksprite|large-fern}} <code>large_fern</code>
|-
|-
| {{BlockSprite|rose-bush}} <code>rose_bush</code>
| {{MC/Blocksprite|rose-bush}} <code>rose_bush</code>
|-
|-
| {{BlockSprite|peony}} <code>peony</code>
| {{MC/Blocksprite|peony}} <code>peony</code>
|}
|}


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=== Gameplay ===
=== Gameplay ===
'''[[Minecraft:Achievements]]'''
'''Achievements'''
*"Wax on, Wax off" now requires waxing and removing wax on all new copper variants.
*"Wax on, Wax off" now requires waxing and removing wax on all new copper variants.
*"We're being attacked" now requires walking in a [[Minecraft:village]] with the [[Minecraft:Raid Omen]] effect applied in 30 seconds.
*"We're being attacked" now requires walking in a village with the Raid Omen effect applied in 30 seconds.


'''[[Minecraft:Bad Omen]]'''
'''Bad Omen'''
* Icon texture has been changed to [[File:Bad Omen JE3 BE3.png|32px]].
* Icon texture has been changed to [[File:Bad Omen JE3 BE3.png|32px]].
* No longer automatically granted when killing a raid captain.
* No longer automatically granted when killing a raid captain.
* Now caused by drinking an [[Minecraft:ominous bottle]].
* Now caused by drinking an ominous bottle.
* Will become Raid Omen if in a village or Trial Omen if near a non-ominous trial spawner.
* Will become Raid Omen if in a village or Trial Omen if near a non-ominous trial spawner.


'''[[Minecraft:Damage#Drowning|Oxygen]] bar'''
'''Oxygen bar'''
* Added an empty state for air bubbles ([[File:Empty Bubble (icon).png|16px]]) along with a wobble when the player is drowning.
* Added an empty state for air bubbles ([[File:Empty Bubble (icon).png|16px]]) along with a wobble when the player is drowning.
* Added a popping sound when bubbles pop on the oxygen bar.
* Added a popping sound when bubbles pop on the oxygen bar.


=== General ===
=== General ===
'''[[Minecraft:Controls]]'''
'''Controls'''
* Added slide-off persistence to new d-pad touch control scheme.
* Added slide-off persistence to new d-pad touch control scheme.
** Changes positioning and scale of default new touch d-pad control scheme.
** Changes positioning and scale of default new touch d-pad control scheme.
** Also allows for moving the dpad closer to the hotbar when customizing touch controls.
** Also allows for moving the dpad closer to the hotbar when customizing touch controls.


'''[[Minecraft:Game Tip]]s'''
'''Game Tips'''
*Improved game tip interruption handling. Different kinds of interruptions can now be tracked separately.
*Improved game tip interruption handling. Different kinds of interruptions can now be tracked separately.
*Added interruption for when player is in [[Minecraft:lava]].
*Added interruption for when player is in [[Minecraft:lava]].
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*Changed base timing for movement game tip to 30 seconds.
*Changed base timing for movement game tip to 30 seconds.
*Changed base timing for break [[Minecraft:block]] game tip to 2 minutes.
*Changed base timing for break [[Minecraft:block]] game tip to 2 minutes.
*Changed base timing in [[Minecraft:survival]] for place block game tip to 5 minutes.
*Changed base timing in survival for place block game tip to 5 minutes.
*Deactivated swimming game tip for touch devices.
*Deactivated swimming game tip for touch devices.


'''[[Minecraft:Main Menu]]'''
'''Main Menu'''
*Added new [[Minecraft:Panorama|Cubemap]] background for 1.21.
*Added new Cubemap background for 1.21.


'''[[Minecraft:Minecraft Education|Education edition]] toggle'''
'''[[Minecraft:Minecraft Education|Education edition]] toggle'''
* Chemistry items now appear in the [[Minecraft:Creative inventory]] when the Education edition toggle is on.
* Chemistry items now appear in the [[Minecraft:Creative inventory]] when the Education edition toggle is on.


'''[[Minecraft:Experiments]]'''
'''Experiments'''
* Removed the "Update 1.21" experimental toggle.
* Removed the "Update 1.21" experimental toggle.
* Removed the "Experimental Cameras" experimental toggle.
* Removed the "Experimental Cameras" experimental toggle.
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***Followers
***Followers
***Stats
***Stats
*In the new Play Screen UI you can access Profile from the [[Minecraft:Play menu]].
*In the new Play Screen UI you can access Profile from the Play menu.
**Open the Friends Drawer and click on your friends to see their profiles, or click "Search for Players" from the Friends Drawer to find new profiles.
**Open the Friends Drawer and click on your friends to see their profiles, or click "Search for Players" from the Friends Drawer to find new profiles.
*In the old UI, click "Add Friends" from the Friends tab and search for friends. Click on them to view their profiles.
*In the old UI, click "Add Friends" from the Friends tab and search for friends. Click on them to view their profiles.
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=== Mobs ===
=== Mobs ===
'''[[Minecraft:Loot table]]'''
'''Loot table'''
*The chances for mob equipment to drop has been brought closer to {{el|JE}}.
*The chances for mob equipment to drop has been brought closer to {{MC/El|JE}}.
**Enchanted mob equipment no longer has double the chance to drop.
**Enchanted mob equipment no longer has double the chance to drop.
**Each level of the [[Minecraft:Looting]] enchantment now gives a +1% chance for mob equipment to drop, down from +4%.
**Each level of the Looting enchantment now gives a +1% chance for mob equipment to drop, down from +4%.


=== Technical ===
=== Technical ===
'''[[Minecraft:Add-On]]s and Script Engine'''
'''Add-Ons and Script Engine'''
*Changed biome documentation to generate with a different system, which will cause the layout and order of those documentation elements to change.
*Changed biome documentation to generate with a different system, which will cause the layout and order of those documentation elements to change.


'''[[Minecraft:API]]'''
'''API'''
* {{cd|ScreenDisplay}}
* {{MC/Cd|ScreenDisplay}}
** Moved {{cd|getHiddenHudElements(): HudElements[]}} from {{cd|beta}} to {{cd|11.0}}.
** Moved {{MC/Cd|getHiddenHudElements(): HudElements[]}} from {{MC/Cd|beta}} to {{MC/Cd|11.0}}.
** Moved {{cd|isForcedHidden(hudElement: HudElements): boolean}} from {{cd|beta}} to {{cd|11.0}}.
** Moved {{MC/Cd|isForcedHidden(hudElement: HudElements): boolean}} from {{MC/Cd|beta}} to {{MC/Cd|11.0}}.
** Moved {{cd|resetHudElements(): void}} from {{cd|beta}} to {{cd|11.0}}.
** Moved {{MC/Cd|resetHudElements(): void}} from {{MC/Cd|beta}} to {{MC/Cd|11.0}}.
** Moved {{cd|setHudVisibility(visible: HudVisibility, hudElements?: HudElements[]): void}} from {{cd|beta}} to {{cd|11.0}}.
** Moved {{MC/Cd|setHudVisibility(visible: HudVisibility, hudElements?: HudElements[]): void}} from {{MC/Cd|beta}} to {{MC/Cd|11.0}}.
** Moved {{cd|hideAllExcept(hudElements?: HudElements[]): void}} from {{cd|beta}} to {{cd|11.0}}.
** Moved {{MC/Cd|hideAllExcept(hudElements?: HudElements[]): void}} from {{MC/Cd|beta}} to {{MC/Cd|11.0}}.
* {{cd|HudElement}}
* {{MC/Cd|HudElement}}
** Moved {{cd|HudElementenum}} from {{cd|beta}} to {{cd|11.0}}.
** Moved {{MC/Cd|HudElementenum}} from {{MC/Cd|beta}} to {{MC/Cd|11.0}}.
** Moved {{cd|HudElementsCount}} from {{cd|beta}} to {{cd|11.0}}.
** Moved {{MC/Cd|HudElementsCount}} from {{MC/Cd|beta}} to {{MC/Cd|11.0}}.
* {{cd|HudVisibility}}
* {{MC/Cd|HudVisibility}}
** Moved {{cd|HudVisibilityenum}} from {{cd|beta}} to {{cd|11.0}}.
** Moved {{MC/Cd|HudVisibilityenum}} from {{MC/Cd|beta}} to {{MC/Cd|11.0}}.
** Moved {{cd|HudVisibilityCount}} from {{cd|beta}} to {{cd|11.0}}.
** Moved {{MC/Cd|HudVisibilityCount}} from {{MC/Cd|beta}} to {{MC/Cd|11.0}}.
* Moved {{cd|WeatherChangeBeforeEvent}} from {{cd|beta}} to {{cd|11.0}}.
* Moved {{MC/Cd|WeatherChangeBeforeEvent}} from {{MC/Cd|beta}} to {{MC/Cd|11.0}}.
* {{cd|BlockPermutation}}
* {{MC/Cd|BlockPermutation}}
** Removed function {{cd|clone}}.
** Removed function {{MC/Cd|clone}}.
* Creator Settings UI
* Creator Settings UI
** Watchdog settings.
** Watchdog settings.
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** Disable/Enable slow script warnings and adjust threshold.
** Disable/Enable slow script warnings and adjust threshold.
** Disable/Enable script spike warnings and adjust threshold.
** Disable/Enable script spike warnings and adjust threshold.
** Removed {{cd|disableWatchdogmethod}}.
** Removed {{MC/Cd|disableWatchdogmethod}}.
** Added {{cd|disableWatchdogTimingWarnings}} to disable spike and slow warnings per behavior pack.
** Added {{MC/Cd|disableWatchdogTimingWarnings}} to disable spike and slow warnings per behavior pack.
* Released {{cd|ItemEnchantableComponent}} from {{cd|beta}} to {{cd|11.0}}.  
* Released {{MC/Cd|ItemEnchantableComponent}} from {{MC/Cd|beta}} to {{MC/Cd|11.0}}.  
* Released Enchantment APIs from {{cd|beta}} to {{cd|11.0}}.
* Released Enchantment APIs from {{MC/Cd|beta}} to {{MC/Cd|11.0}}.
** interface {{cd|Enchantment}}.
** interface {{MC/Cd|Enchantment}}.
** enum {{cd|EnchantmentSlot}}.
** enum {{MC/Cd|EnchantmentSlot}}.
** class {{cd|EnchantmentType}}.
** class {{MC/Cd|EnchantmentType}}.
** class {{cd|EnchantmentTypes}}.
** class {{MC/Cd|EnchantmentTypes}}.
* Added new interface {{cd|EntityFilter}} with many of the existing options from {{cd|EntityRaycastOptions}}.
* Added new interface {{MC/Cd|EntityFilter}} with many of the existing options from {{MC/Cd|EntityRaycastOptions}}.
* {{cd|EntityRaycastOptions}} now inherits from {{cd|EntityFilter}}.
* {{MC/Cd|EntityRaycastOptions}} now inherits from {{MC/Cd|EntityFilter}}.
* {{cd|EntityQueryOptions}} now inherits from {{cd|EntityFilter}}.
* {{MC/Cd|EntityQueryOptions}} now inherits from {{MC/Cd|EntityFilter}}.
* Removed property {{cd|blockFilter}} (and several others, now moved to {{cd|EntityFilter}}) from {{cd|BlockRaycastOptions}}.
* Removed property {{MC/Cd|blockFilter}} (and several others, now moved to {{MC/Cd|EntityFilter}}) from {{MC/Cd|BlockRaycastOptions}}.
* {{cd|BlockRaycastOptions}} now inherits from {{cd|BlockFilter}}.
* {{MC/Cd|BlockRaycastOptions}} now inherits from {{MC/Cd|BlockFilter}}.
* Released {{cd|BlockFilter}} to {{cd|4.0}}.
* Released {{MC/Cd|BlockFilter}} to {{MC/Cd|4.0}}.
* Released {{cd|volume}} from {{cd|beta}} to {{cd|v1.11.0}}.
* Released {{MC/Cd|volume}} from {{MC/Cd|beta}} to {{MC/Cd|v1.11.0}}.
* Moved {{cd|typeId}} and {{cd|Block.matches}} from {{cd|beta}} to {{cd|stable}}.
* Moved {{MC/Cd|typeId}} and {{MC/Cd|Block.matches}} from {{MC/Cd|beta}} to {{MC/Cd|stable}}.
* {{cd|@minecraft/server.BlockType}}
* {{MC/Cd|@minecraft/server.BlockType}}
** Moved {{cd|id}} API from {{cd|beta}} to {{cd|stable v1.11.0}}.
** Moved {{MC/Cd|id}} API from {{MC/Cd|beta}} to {{MC/Cd|stable v1.11.0}}.
* {{cd|@minecraft/server.BlockTypes}}
* {{MC/Cd|@minecraft/server.BlockTypes}}
** Moved {{cd|BlockTypes}} API from {{cd|beta}} to {{cd|stable v1.11.0}}.
** Moved {{MC/Cd|BlockTypes}} API from {{MC/Cd|beta}} to {{MC/Cd|stable v1.11.0}}.
** Moved {{cd|typeAPI}} from {{cd|beta}} to {{cd|stable v1.11.0}}.
** Moved {{MC/Cd|typeAPI}} from {{MC/Cd|beta}} to {{MC/Cd|stable v1.11.0}}.
* {{cd|@minecraft/server.Block}}
* {{MC/Cd|@minecraft/server.Block}}
** Moved {{cd|type}} API from {{cd|beta}} to {{cd|stable v1.11.0}}.
** Moved {{MC/Cd|type}} API from {{MC/Cd|beta}} to {{MC/Cd|stable v1.11.0}}.
* {{cd|GameRules}}
* {{MC/Cd|GameRules}}
** Released {{cd|GameRules}} from {{cd|beta}} to {{cd|1.11.0}}.
** Released {{MC/Cd|GameRules}} from {{MC/Cd|beta}} to {{MC/Cd|1.11.0}}.
** Released {{cd|GameRuleChangeAfterEvent}} from {{cd|beta}} to {{cd|1.11.0}}.  
** Released {{MC/Cd|GameRuleChangeAfterEvent}} from {{MC/Cd|beta}} to {{MC/Cd|1.11.0}}.  
** Released {{cd|GameRuleChangeAfterEventSignal}} from {{cd|beta}} to {{cd|1.11.0}}.
** Released {{MC/Cd|GameRuleChangeAfterEventSignal}} from {{MC/Cd|beta}} to {{MC/Cd|1.11.0}}.
** Released {{cd|World.gameRules}} from {{cd|beta}} to {{cd|1.11.0}}.
** Released {{MC/Cd|World.gameRules}} from {{MC/Cd|beta}} to {{MC/Cd|1.11.0}}.
** Released {{cd|WorldAfterEvents.gameRuleChange}} from {{cd|beta}} to {{cd|1.11.0}}.
** Released {{MC/Cd|WorldAfterEvents.gameRuleChange}} from {{MC/Cd|beta}} to {{MC/Cd|1.11.0}}.
* {{cd|EntityTameableComponent}}
* {{MC/Cd|EntityTameableComponent}}
** Changed {{cd|return}} type of {{cd|getTameItems}} to {{cd|ItemStack[]}}
** Changed {{MC/Cd|return}} type of {{MC/Cd|getTameItems}} to {{MC/Cd|ItemStack[]}}
** Changed {{cd|tame}} to take a player.
** Changed {{MC/Cd|tame}} to take a player.
** Added method {{cd|tamedToPlayer}}, {{cd|tamedToPlayerId}}, {{cd|isTamed}}.
** Added method {{MC/Cd|tamedToPlayer}}, {{MC/Cd|tamedToPlayerId}}, {{MC/Cd|isTamed}}.
* Released {{cd|EntityColor2Component}} from {{cd|beta}} to {{cd|1.11.0}}.
* Released {{MC/Cd|EntityColor2Component}} from {{MC/Cd|beta}} to {{MC/Cd|1.11.0}}.
* Released {{cd|PaletteColor}} from {{cd|beta}} to {{cd|1.11.0}}.
* Released {{MC/Cd|PaletteColor}} from {{MC/Cd|beta}} to {{MC/Cd|1.11.0}}.
* Released {{cd|ItemStack.matches}} from {{cd|beta}} to {{cd|1.11.0}}.
* Released {{MC/Cd|ItemStack.matches}} from {{MC/Cd|beta}} to {{MC/Cd|1.11.0}}.
* Released {{cd|EntityNavigationComponent}} from {{cd|beta}} to {{cd|1.11.0}}.
* Released {{MC/Cd|EntityNavigationComponent}} from {{MC/Cd|beta}} to {{MC/Cd|1.11.0}}.
* Released {{cd|EntityNavigationClimbComponent}} from {{cd|beta}} to {{cd|1.11.0}}.
* Released {{MC/Cd|EntityNavigationClimbComponent}} from {{MC/Cd|beta}} to {{MC/Cd|1.11.0}}.
* Released {{cd|EntityNavigationFloatComponent}} from {{cd|beta}} to {{cd|1.11.0}}.
* Released {{MC/Cd|EntityNavigationFloatComponent}} from {{MC/Cd|beta}} to {{MC/Cd|1.11.0}}.
* Released {{cd|EntityNavigationFlyComponent}} from {{cd|beta}} to {{cd|1.11.0}}.  
* Released {{MC/Cd|EntityNavigationFlyComponent}} from {{MC/Cd|beta}} to {{MC/Cd|1.11.0}}.  
* Released {{cd|EntityNavigationGenericComponent}} from {{cd|beta}} to {{cd|1.11.0}}.
* Released {{MC/Cd|EntityNavigationGenericComponent}} from {{MC/Cd|beta}} to {{MC/Cd|1.11.0}}.
* Released {{cd|EntityNavigationHoverComponent}} from {{cd|beta}} to {{cd|1.11.0}}.
* Released {{MC/Cd|EntityNavigationHoverComponent}} from {{MC/Cd|beta}} to {{MC/Cd|1.11.0}}.
* Released {{cd|EntityNavigationWalkComponent}} from {{cd|beta}} to {{cd|1.11.0}}.
* Released {{MC/Cd|EntityNavigationWalkComponent}} from {{MC/Cd|beta}} to {{MC/Cd|1.11.0}}.
* Moved {{cd|setType}} API from {{cd|beta}} to stable {{cd|1.11.0}}.
* Moved {{MC/Cd|setType}} API from {{MC/Cd|beta}} to stable {{MC/Cd|1.11.0}}.
** Added function {{cd|waitTick(ticks?: number)}}: Promise where the returned promise is resolved after "ticks" number of ticks or 1 tick if no ticks parameter is supplied.
** Added function {{MC/Cd|waitTick(ticks?: number)}}: Promise where the returned promise is resolved after "ticks" number of ticks or 1 tick if no ticks parameter is supplied.
* Removed argument {{cd|waterlogged}} from function {{cd|setBlockPermutation}} and moved it from {{cd|beta}} to {{cd|1.11.0}}.
* Removed argument {{MC/Cd|waterlogged}} from function {{MC/Cd|setBlockPermutation}} and moved it from {{MC/Cd|beta}} to {{MC/Cd|1.11.0}}.
* Moved function {{cd|saveToWorld}} from {{cd|beta}} to {{cd|1.11.0}}.
* Moved function {{MC/Cd|saveToWorld}} from {{MC/Cd|beta}} to {{MC/Cd|1.11.0}}.
* Moved function {{cd|saveAs}} from {{cd|beta}} to {{cd|1.11.0}}.
* Moved function {{MC/Cd|saveAs}} from {{MC/Cd|beta}} to {{MC/Cd|1.11.0}}.
* Updated signature of {{cd|createFromWorld}} and moved it from {{cd|beta}} to {{cd|1.11.0}}.
* Updated signature of {{MC/Cd|createFromWorld}} and moved it from {{MC/Cd|beta}} to {{MC/Cd|1.11.0}}.
* Renamed function {{cd|getIds}} to {{cd|getWorldStructureIds}} and moved it from {{cd|beta}} to {{cd|1.11.0}}.
* Renamed function {{MC/Cd|getIds}} to {{MC/Cd|getWorldStructureIds}} and moved it from {{MC/Cd|beta}} to {{MC/Cd|1.11.0}}.
* Fixed <code>GameRules</code> rule property-setters so that changes are propagated to clients.
* Fixed <code>GameRules</code> rule property-setters so that changes are propagated to clients.
* Moved <code>startItemCooldown</code> and <code>player.getItemCooldown</code> from <code>beta</code> to <code>1.11.0</code>.
* Moved <code>startItemCooldown</code> and <code>player.getItemCooldown</code> from <code>beta</code> to <code>1.11.0</code>.
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* Change <code>waitTick(ticks?: number)</code> to <code>system.waitTicks(ticks: number);</code>.
* Change <code>waitTick(ticks?: number)</code> to <code>system.waitTicks(ticks: number);</code>.
* Renamed property <code>selectedSlot</code> to <code>selectedSlotIndex</code> and moved it from <code>beta</code> to <code>1.11.0</code>.
* Renamed property <code>selectedSlot</code> to <code>selectedSlotIndex</code> and moved it from <code>beta</code> to <code>1.11.0</code>.
* Moved {{cd|entity}} from {{cd|beta}} to {{cd|1.11.0}}
* Moved {{MC/Cd|entity}} from {{MC/Cd|beta}} to {{MC/Cd|1.11.0}}
* Moved {{cd|EntityTameMountComponent}} and method {{cd|tame}} from {{cd|beta}} to {{cd|1.11.0}}.
* Moved {{MC/Cd|EntityTameMountComponent}} and method {{MC/Cd|tame}} from {{MC/Cd|beta}} to {{MC/Cd|1.11.0}}.


'''Blocks'''
'''Blocks'''
* Updated block geometry to allow uv rotations.
* Updated block geometry to allow uv rotations.
** This allows to rotate the specified uv rect in 90 degree increments before applying it to a block face.
** This allows to rotate the specified uv rect in 90 degree increments before applying it to a block face.
** Supported from {{cd|minecraft:geometry}} format version <code>1.21.0</code> and up.
** Supported from {{MC/Cd|minecraft:geometry}} format version <code>1.21.0</code> and up.
* Added pivot for scale in the Block Transformation Component.
* Added pivot for scale in the Block Transformation Component.
* Added pivot for rotation in the Block Transformation Component.
* Added pivot for rotation in the Block Transformation Component.
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'''Entities '''
'''Entities '''
* Updated entity geometry to allow UV rotations. This allows you to rotate the specified UV rect in 90 degree increments before applying it to a cube face of an entity model. Supported from {{cd|minecraft:geometry}} format version {{cd|1.21.0}} and up.
* Updated entity geometry to allow UV rotations. This allows you to rotate the specified UV rect in 90 degree increments before applying it to a cube face of an entity model. Supported from {{MC/Cd|minecraft:geometry}} format version {{MC/Cd|1.21.0}} and up.


'''General'''
'''General'''
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'''Items '''
'''Items '''
* Unlocking requirements are now sent to clients for {{cd|minecraft:recipe_shapeless}} and {{cd|minecraft:recipe_shaped}}.
* Unlocking requirements are now sent to clients for {{MC/Cd|minecraft:recipe_shapeless}} and {{MC/Cd|minecraft:recipe_shaped}}.
** It allows the UI to suggest recipes that are always unlocked when the game rule {{cd|dolimitedcrafting}} is ON.
** It allows the UI to suggest recipes that are always unlocked when the game rule {{MC/Cd|dolimitedcrafting}} is ON.


'''[[Minecraft:Molang]]'''
'''[[Minecraft:Molang]]'''
* Added Molang {{cd|state_time -> number}} for animation controllers, which returns the time in seconds spent in the current controller state (inclusive of blend time). Requires "Upcoming Creator Features" experimental toggle.
* Added Molang {{MC/Cd|state_time -> number}} for animation controllers, which returns the time in seconds spent in the current controller state (inclusive of blend time). Requires "Upcoming Creator Features" experimental toggle.


'''[[Minecraft:server.properties]]'''
'''[[Minecraft:server.properties]]'''
* Removed {{cd|server-authoritative-block-breaking}} from the default {{cd|server.properties}}.
* Removed {{MC/Cd|server-authoritative-block-breaking}} from the default {{MC/Cd|server.properties}}.
* Removed {{cd|server-authoritative-sound}} from {{cd|server.properties}}.
* Removed {{MC/Cd|server-authoritative-sound}} from {{MC/Cd|server.properties}}.


== Experimental ==
== Experimental ==
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=== Changes ===
=== Changes ===
==== Technical ====
==== Technical ====
'''[[Minecraft:API]]'''
'''API'''
* Added {{cd|ItemComponentMineBlockEvent}} for {{cd|beta}}.
* Added {{MC/Cd|ItemComponentMineBlockEvent}} for {{MC/Cd|beta}}.
* Event Signals
* Event Signals
** Unsubscribe is no longer marked as {{cd|@throws}}. It does not throw exceptions and never has.
** Unsubscribe is no longer marked as {{MC/Cd|@throws}}. It does not throw exceptions and never has.
* Added {{cd|getAll}} to {{cd|beta}}.
* Added {{MC/Cd|getAll}} to {{MC/Cd|beta}}.
* Added {{cd|PlayerInputPermissions}} and {{cd|inputPermissions}} for enabling & disabling categories of player input permissions.
* Added {{MC/Cd|PlayerInputPermissions}} and {{MC/Cd|inputPermissions}} for enabling & disabling categories of player input permissions.
* Added {{cd|InputPermissionCategory}}.
* Added {{MC/Cd|InputPermissionCategory}}.
* Added {{cd|afterEvents.playerInputPermissionCategoryChange}} for listening to changes to a players input permissions.
* Added {{MC/Cd|afterEvents.playerInputPermissionCategoryChange}} for listening to changes to a players input permissions.
* Added {{cd|ignoreBlockCollision}} to {{cd|EntityRaycastOptions}} which when {{cd|true}}, will make the raycast not stop on block collision.
* Added {{MC/Cd|ignoreBlockCollision}} to {{MC/Cd|EntityRaycastOptions}} which when {{MC/Cd|true}}, will make the raycast not stop on block collision.
* Added {{cd|includePassableBlocks}} to {{cd|EntityRaycastOptions}} which when {{cd|true}}, passable blocks like vines and flowers will be considered as blocks that {{cd|stop}} the raycast.
* Added {{MC/Cd|includePassableBlocks}} to {{MC/Cd|EntityRaycastOptions}} which when {{MC/Cd|true}}, passable blocks like vines and flowers will be considered as blocks that {{MC/Cd|stop}} the raycast.
* Added {{cd|includeLiquidBlocks}} to {{cd|EntityRaycastOptions}} which when {{cd|true}}, liquid blocks will be considered as blocks that stop the raycast.
* Added {{MC/Cd|includeLiquidBlocks}} to {{MC/Cd|EntityRaycastOptions}} which when {{MC/Cd|true}}, liquid blocks will be considered as blocks that stop the raycast.
* Added {{cd|ItemComponentHitEntityEvent}} and {{cd|ItemComponentBeforeDurabilityDamageEvent}} for {{cd|beta}}.
* Added {{MC/Cd|ItemComponentHitEntityEvent}} and {{MC/Cd|ItemComponentBeforeDurabilityDamageEvent}} for {{MC/Cd|beta}}.
* API {{cd|get}} will now handle items whose names have changed so that scripts referencing old names will still work as intended.
* API {{MC/Cd|get}} will now handle items whose names have changed so that scripts referencing old names will still work as intended.
* Added {{cd|ItemComponentUseOnEvent}} for {{cd|beta}}.
* Added {{MC/Cd|ItemComponentUseOnEvent}} for {{MC/Cd|beta}}.
* Updated JavaScript engine:
* Updated JavaScript engine:
** {{cd|BigInt}} support.
** {{MC/Cd|BigInt}} support.
** {{cd|hasOwn}}.
** {{MC/Cd|hasOwn}}.
** Array {{cd|findLast}} and {{cd|at}}.
** Array {{MC/Cd|findLast}} and {{MC/Cd|at}}.
** Miscellaneous bug fixes.
** Miscellaneous bug fixes.
* Changed function from <code>fillBlocks(begin: Vector3, end: Vector3, block: BlockPermutation | BlockType | string, options?: BlockFillOptions): number</code> to <code>fillBlocks(volume: BlockVolumeBase | CompoundBlockVolume, block: BlockPermutation | BlockType | string, options?: BlockFillOptions): ListBlockVolume</code>
* Changed function from <code>fillBlocks(begin: Vector3, end: Vector3, block: BlockPermutation | BlockType | string, options?: BlockFillOptions): number</code> to <code>fillBlocks(volume: BlockVolumeBase | CompoundBlockVolume, block: BlockPermutation | BlockType | string, options?: BlockFillOptions): ListBlockVolume</code>
* {{cd|BlockFillOptions}}
* {{MC/Cd|BlockFillOptions}}
** Removed member {{cd|matchingBlock?: BlockPermutation}}.
** Removed member {{MC/Cd|matchingBlock?: BlockPermutation}}.
** Added member {{cd|blockFilter?: BlockFilter}}.
** Added member {{MC/Cd|blockFilter?: BlockFilter}}.
** Added member {{cd|ignoreChunkBoundErrors?: boolean}}.
** Added member {{MC/Cd|ignoreChunkBoundErrors?: boolean}}.
* Added {{cd|ItemComponentUseCompleteEvent}} for {{cd|beta}}.
* Added {{MC/Cd|ItemComponentUseCompleteEvent}} for {{MC/Cd|beta}}.
* Added <code>ItemComponentConsumeEvent</code> for <code>beta</code>.
* Added <code>ItemComponentConsumeEvent</code> for <code>beta</code>.
* <code>EntityTameMountComponent</code>
* <code>EntityTameMountComponent</code>
Line 1,294: Line 1,294:
** Added property <code>showDaysPlayed</code> to <code>beta</code>.
** Added property <code>showDaysPlayed</code> to <code>beta</code>.
* Fixed <code>PlayerInputPermissionsinput-lock</code> category property-setters so that changes are propagated to clients.
* Fixed <code>PlayerInputPermissionsinput-lock</code> category property-setters so that changes are propagated to clients.
*Added new interface {{cd|VectorXZ}}.
*Added new interface {{MC/Cd|VectorXZ}}.
*Added method {{Cd|getTopmostBlockwhich}} will perform a raycast from the top of the world downwards, trying to find the first solid block.
*Added method {{MC/Cd|getTopmostBlockwhich}} will perform a raycast from the top of the world downwards, trying to find the first solid block.
*Added method {{cd|getBlockAbovewhich}} will perform a raycast from a given position, trying to find the first solid block above.
*Added method {{MC/Cd|getBlockAbovewhich}} will perform a raycast from a given position, trying to find the first solid block above.
*Added method {{cd|getBlockBelowwhich}} will perform a raycast from a given position, trying to find the first solid block below.
*Added method {{MC/Cd|getBlockBelowwhich}} will perform a raycast from a given position, trying to find the first solid block below.
*{{cd|EntityAddRiderComponent}}
*{{MC/Cd|EntityAddRiderComponent}}
**Moved property {{cd|readonly entityType: string}} from {{cd|beta}} to {{cd|1.11.0}}.
**Moved property {{MC/Cd|readonly entityType: string}} from {{MC/Cd|beta}} to {{MC/Cd|1.11.0}}.
**Moved property {{cd|readonly spawnEvent: string}} from {{cd|beta}} to {{cd|1.11.0}}.
**Moved property {{MC/Cd|readonly spawnEvent: string}} from {{MC/Cd|beta}} to {{MC/Cd|1.11.0}}.
*{{cd|EntityRideableComponent}}
*{{MC/Cd|EntityRideableComponent}}
**Moved property {{cd|readonly setCount: number}} from {{cd|beta}} to {{cd|1.11.0}}.
**Moved property {{MC/Cd|readonly setCount: number}} from {{MC/Cd|beta}} to {{MC/Cd|1.11.0}}.
**Moved property {{cd|readonly crouchingSkipInteract: boolean}} from {{cd|beta}} to {{cd|1.11.0}}.
**Moved property {{MC/Cd|readonly crouchingSkipInteract: boolean}} from {{MC/Cd|beta}} to {{MC/Cd|1.11.0}}.
**Moved property {{cd|readonly interactText: string}} from {{cd|beta}} to {{cd|1.11.0}}.
**Moved property {{MC/Cd|readonly interactText: string}} from {{MC/Cd|beta}} to {{MC/Cd|1.11.0}}.
**Moved property {{cd|readonly controllingSeat: number}} from {{cd|beta}} to {{cd|1.11.0}}.
**Moved property {{MC/Cd|readonly controllingSeat: number}} from {{MC/Cd|beta}} to {{MC/Cd|1.11.0}}.
**Moved property {{cd|readonly passengerMaxWidth: number}} from {{cd|beta}} to {{cd|1.11.0}}.
**Moved property {{MC/Cd|readonly passengerMaxWidth: number}} from {{MC/Cd|beta}} to {{MC/Cd|1.11.0}}.
**Moved property {{cd|readonly pullInEntities: boolean}} from {{cd|beta}} to {{cd|1.11.0}}.
**Moved property {{MC/Cd|readonly pullInEntities: boolean}} from {{MC/Cd|beta}} to {{MC/Cd|1.11.0}}.
**Moved property {{cd|readonly riderCanInteract: boolean}} from {{cd|beta}} to {{cd|1.11.0}}.
**Moved property {{MC/Cd|readonly riderCanInteract: boolean}} from {{MC/Cd|beta}} to {{MC/Cd|1.11.0}}.
**Moved property {{cd|readonly seatCount: number}} from {{cd|beta}} to {{cd|1.11.0}}.
**Moved property {{MC/Cd|readonly seatCount: number}} from {{MC/Cd|beta}} to {{MC/Cd|1.11.0}}.
**Moved function {{cd|addRider(rider: Entity): boolean}} from {{cd|beta}} to {{cd|1.11.0}}.
**Moved function {{MC/Cd|addRider(rider: Entity): boolean}} from {{MC/Cd|beta}} to {{MC/Cd|1.11.0}}.
**Moved function {{cd|ejectRider(rider: Entity): void}} from {{cd|beta}} to {{cd|1.11.0}}.
**Moved function {{MC/Cd|ejectRider(rider: Entity): void}} from {{MC/Cd|beta}} to {{MC/Cd|1.11.0}}.
**Moved function {{cd|ejectRiders(): void}} from {{cd|beta}} to {{cd|1.11.0}}.
**Moved function {{MC/Cd|ejectRiders(): void}} from {{MC/Cd|beta}} to {{MC/Cd|1.11.0}}.
**Moved function {{cd|getFamilyTypes(): string[]}} from {{cd|beta}} to {{cd|1.11.0}}.
**Moved function {{MC/Cd|getFamilyTypes(): string[]}} from {{MC/Cd|beta}} to {{MC/Cd|1.11.0}}.
**Moved function {{cd|getRiders(): Entity[]}} from {{cd|beta}} to {{cd|1.11.0}}.
**Moved function {{MC/Cd|getRiders(): Entity[]}} from {{MC/Cd|beta}} to {{MC/Cd|1.11.0}}.
**Moved function {{cd|getSeats(): Seat[]}} from {{cd|beta}} to {{cd|1.11.0}}.
**Moved function {{MC/Cd|getSeats(): Seat[]}} from {{MC/Cd|beta}} to {{MC/Cd|1.11.0}}.
*Seat
*Seat
**Moved property {{cd|readonly lockRiderRotation: number}} from {{cd|beta}} to {{cd|1.11.0}}.
**Moved property {{MC/Cd|readonly lockRiderRotation: number}} from {{MC/Cd|beta}} to {{MC/Cd|1.11.0}}.
**Moved property {{cd|readonly maxRiderCount: number}} from {{cd|beta}} to {{cd|1.11.0}}.
**Moved property {{MC/Cd|readonly maxRiderCount: number}} from {{MC/Cd|beta}} to {{MC/Cd|1.11.0}}.
**Moved property {{cd|readonly minRiderCount: number}} from {{cd|beta}} to {{cd|1.11.0}}.
**Moved property {{MC/Cd|readonly minRiderCount: number}} from {{MC/Cd|beta}} to {{MC/Cd|1.11.0}}.
**Moved property {{cd|readonly position: Vector3}} from {{cd|beta}} to {{cd|1.11.0}}.
**Moved property {{MC/Cd|readonly position: Vector3}} from {{MC/Cd|beta}} to {{MC/Cd|1.11.0}}.
**Moved property {{cd|readonly seatRotation: number}} from {{cd|beta}} to {{cd|1.11.0}}.
**Moved property {{MC/Cd|readonly seatRotation: number}} from {{MC/Cd|beta}} to {{MC/Cd|1.11.0}}.
*{{cd|EntityRidingComponent}}
*{{MC/Cd|EntityRidingComponent}}
**Moved property {{cd|readonly entityRidingOn: Entity}} from {{cd|beta}} to {{cd|1.11.0}}.
**Moved property {{MC/Cd|readonly entityRidingOn: Entity}} from {{MC/Cd|beta}} to {{MC/Cd|1.11.0}}.


== Fixes ==
== Fixes ==
Line 1,343: Line 1,343:
|163023|Xbox: No response when pressing some or all buttons on the controller.
|163023|Xbox: No response when pressing some or all buttons on the controller.
|167513|Various mobs panic when taking falling damage.
|167513|Various mobs panic when taking falling damage.
|170890|Pressing {{Keys|Enter}} in chat doesn't send messages or commands on Xbox.
|170890|Pressing {{MC/Keys|Enter}} in chat doesn't send messages or commands on Xbox.
|173632|Mobile stack splitting bar is slightly offset.
|173632|Mobile stack splitting bar is slightly offset.
|173919|Black sun when using deferred pipeline technical preview.
|173919|Black sun when using deferred pipeline technical preview.
|174648|Unable to navigate to previously sent messages using keyboard arrow keys [on Xbox].
|174648|Unable to navigate to previously sent messages using keyboard arrow keys [on Xbox].
|175449|Unable to Increase Fireworks Duration while {{cd|DoLimitedCrafting}} is on.
|175449|Unable to Increase Fireworks Duration while {{MC/Cd|DoLimitedCrafting}} is on.
|175550|Game freezes at 35-41% after newest update.
|175550|Game freezes at 35-41% after newest update.
|176362|Tuff slabs, stairs, and walls use stone sounds instead of tuff sounds
|176362|Tuff slabs, stairs, and walls use stone sounds instead of tuff sounds
|176434|Polished Tuff Slab and Tuff Brick Slab breaks instantly
|176434|Polished Tuff Slab and Tuff Brick Slab breaks instantly
|176505|{{Keys|ALT}} key does not work on Android, iOS, [and iPadOS].
|176505|{{MC/Keys|ALT}} key does not work on Android, iOS, [and iPadOS].
|176613|Some Copper / Tuff recipes still missing.
|176613|Some Copper / Tuff recipes still missing.
|176878|Right {{Keys|shift}} key is not registering.
|176878|Right {{MC/Keys|shift}} key is not registering.
|177037|Breezes do not avoid dangerous blocks when jumping.
|177037|Breezes do not avoid dangerous blocks when jumping.
|177064|Decorated pots in trial chambers drop loot after replaced by player.
|177064|Decorated pots in trial chambers drop loot after replaced by player.
Line 1,405: Line 1,405:
* Fixed a problem where teleporting while using an item with a long use duration could leave it in an unresponsive state until the use duration elapsed.
* Fixed a problem where teleporting while using an item with a long use duration could leave it in an unresponsive state until the use duration elapsed.
* Fixed a bug where users could not navigate through inventory using keyboard in touch devices.
* Fixed a bug where users could not navigate through inventory using keyboard in touch devices.
* Fixed hunger element so that its visibility can be changed with the {{cmd|hud}} command.
* Fixed hunger element so that its visibility can be changed with the {{MC/Cmd|hud}} command.
* Added missing indentation to list items in some models, which should make those lists easier to read.
* Added missing indentation to list items in some models, which should make those lists easier to read.
* On touch devices, when moving items between different slots, the icon no longer appears as duplicated between the moving item and the destination slot.
* On touch devices, when moving items between different slots, the icon no longer appears as duplicated between the moving item and the destination slot.
Line 1,433: Line 1,433:
*Fixed a bug where the Looting enchantment could cause mob equipment with a 0% drop chance to still drop, such as Vex swords or equipment from Ominous Trials.
*Fixed a bug where the Looting enchantment could cause mob equipment with a 0% drop chance to still drop, such as Vex swords or equipment from Ominous Trials.
*Fixed an issue where particle effect lifetime event timeline did not trigger events as expected.
*Fixed an issue where particle effect lifetime event timeline did not trigger events as expected.
{{fixes|project=REALMS|fixedin=1.21.0.20 Preview
{{MC/Fixes|project=REALMS|fixedin=1.21.0.20 Preview
|;old
|;old
|11707|Blocks reappear after breaking in Creative if "delayed block breaking" is turned off}}
|11707|Blocks reappear after breaking in Creative if "delayed block breaking" is turned off}}
Line 1,442: Line 1,442:


== Videos ==
== Videos ==
{{yt|NG-5L34HqOs}}
{{MC/Yt|NG-5L34HqOs}}


== References ==
== References ==
{{reflist}}
{{MC/Reflist}}


== Navigation ==
== Navigation ==
{{Navbox Bedrock Edition versions|1.2x}}
{{MC/Navbox Bedrock Edition versions|1.2x}}


[[Minecraft:de:Bedrock Edition 1.21.0]]
de:Bedrock Edition 1.21.0
[[Minecraft:es:Bedrock Edition 1.21.0]]
es:Bedrock Edition 1.21.0
[[Minecraft:fr:Édition Bedrock 1.21.0]]
fr:Édition Bedrock 1.21.0
[[Minecraft:pt:Edição Bedrock 1.21.0]]
pt:Edição Bedrock 1.21.0
[[Minecraft:ru:1.21.0 (Bedrock Edition)]]
ru:1.21.0 (Bedrock Edition)
[[Minecraft:uk:1.21.0 (Bedrock Edition)]]
uk:1.21.0 (Bedrock Edition)
[[Minecraft:zh:基岩版1.21.0]]
zh:基岩版1.21.0

Latest revision as of 19:10, 9 April 2026

Template:Message box{{#vardefine: version-prefix | Bedrock Edition}}{{#vardefine:version-type|release}}Template:Article other Template:Infobox version Template:Pointer box

1.21.0, the first release of Tricky Trials, is a major update to Bedrock Edition released on June 13, 2024.<ref>Template:Cite</ref><ref>Template:Cite</ref> Originally announced at Minecraft Live 2023 on October 15, 2023, the update focuses on "combat adventures and tinkering". It introduces trial chambers, several copper and Minecraft:tuff variants, the Minecraft:crafter, 20 new paintings, and 3 new music discs.

Additions

Template:Additions table

Blocks

Script error: No such module "animate". Minecraft:Crafter

Template:Crafting Table

  • The crafter ejects one crafted item at a time when powered by a new redstone pulse. Upon receiving this new pulse, the crafter ejects the result from the front face.
  • All the result items will be ejected together when the output result has multiple type of items.
  • Crafters can be oriented in any direction when placed.
  • They have a unique user interface:
    • They have a 3×3 interactable crafting grid.
    • Their crafting grid slots are toggleable, meaning that the player can change the behavior of a slot by clicking or pressing on a slot with an empty hand.
    • A "toggled" slot cannot hold any items and therefore cannot have items placed into it by other blocks such as Minecraft:hoppers and Minecraft:droppers.
    • Unlike the crafting table, the slots display a preview of the crafted item which will be crafted and ejected on the next redstone pulse but cannot be manually taken out by the player.
    • The user interface is shared between all players interacting with them, meaning that multiple players can interact with them at the same time, similar to Minecraft:chests and hoppers.
  • They interact with other blocks in the following ways:
    • When read by a redstone comparator, the redstone signal strength is 0 to 9, where each non-empty or toggled slot adds 1 strength.
    • Hoppers can be used to both insert and pull items out of them.
    • Droppers can be used to insert items into them.
    • Moving items in from another block with a Minecraft:hopper or a Minecraft:dropper prioritizes filling items into slots following these rules:
      • Crafters prioritize the first empty slot from left-to-right and top-to-bottom.
      • If there are no empty slots then crafters prioritize the smallest stack of the same item and pick the first if there are multiple.
      • If there is a toggled slot, it is skipped. The item will then be moved into the container.
      • If the item cannot be moved, it is ejected into the world.

File:Heavy Core JE1 BE1.png Minecraft:Heavy Core

  • A block which can be combined with a breeze rod to craft a Minecraft:mace.
  • The heavy core block has a 8.3% chance of being rewarded when using a ominous trial key on a ominous vault in the trial chambers.

Script error: No such module "animate". Minecraft:Ominous Trial Spawner

  • A more powerful active phase of the trial spawner with unique challenges and rewards.
    • Provides a more challenging experience that advanced players can opt into for better rewards.
  • If a trial spawner detects a player that has the Trial Omen effect, the spawner will become ominous if:
    • It is not in cooldown.
    • Or, it is in cooldown but was not ominous during its last activation.
      • Making it ominous this way will bypass the cooldown.
  • While active, it will:
    • Glow blue instead of orange.
    • Emit soul flames instead of normal flames.
    • Very commonly spawns mobs with equipment if they can wear it.
      • The equipment these mobs wear have armor trims applied from the trial chambers.
      • Known issue: these mobs can currently drop their equipment on death, but they will not in the future.
    • Periodically spawn potions and projectiles on top of unsuspecting players and mobs.
      • Based on their location, spawners in an area will select a random set of projectiles to spawn.
      • These projectiles will always include a single type of lingering potion from a set of possible effects.
  • Becoming ominous will despawn any existing mobs it spawned and reset its challenge.
    • It will stay ominous until it has been defeated and its cooldown has finished.
  • When defeated, it will eject a different set of loot to normal trial spawners.

Script error: No such module "lootChest".

  • Ominous trial keys have a 30% chance of ejecting from a defeated ominous trial spawner, replacing the usual 50% chance to eject trial keys.

Script error: No such module "animate". Minecraft:Ominous Vault

  • A variant of vaults that have a different texture and emit soul flames instead of normal flames.
  • These can be found throughout the trial chambers in harder to find places and require an ominous trial key to unlock.
  • These vaults hold a more valuable set of rewards than the standard vaults unlocked by trial keys.
  • Ominous vaults can provide some particularly valuable items.

Script error: No such module "lootChest".

Script error: No such module "animate". Minecraft:Trial Spawner

  • Generates in trial chambers.
  • The trial spawner is a new form of spawner that ejects rewards upon completion and can have variable levels of challenge in Minecraft:multiplayer.
  • The challenge level will increase for each new player a trial spawner notices nearby.
    • Challenge level will not decrease until it is reset during a trial spawner's cooldown.
  • Unlike monster spawners, a trial spawner will spawn a limited number of mobs proportional to its current challenge level.
    • It can only spawn a mob at positions that are within line of sight.
    • It can spawn a mob regardless of any light level requirement the mob.
    • Spawned mobs are persistent.
  • Once all mobs are defeated, the trial spawner will eject a set of rewards proportional to the current challenge level.
    • After the rewards have been ejected, the trial spawner goes into cooldown for 30 minutes during which it will no longer spawn mobs.

Script error: No such module "lootChest".

  • Trial spawners cannot be crafted nor obtained by players in Survival - instead, they can be found naturally placed throughout trial chambers.
  • Trial spawners are extremely slow to mine and resistant to explosions, and will not drop even with Minecraft:Silk Touch.
  • When placed in Creative, trial spawners have no mob type set by default.
    • The mob type can be set by interacting with it while holding a spawn egg.
  • Players in Creative or Spectator mode are not detected or noticed by trial spawners.

Script error: No such module "animate". Minecraft:Vault

  • Can be found in the trial chambers.
  • Can be unlocked with a trial key.
  • Each player can open the vault only once to get a reward.

Script error: No such module "lootChest".

Script error: No such module "animate". Minecraft:Chiseled Copper

  • Generates in trial chambers.
  • Can be crafted from 2 cut copper slabs or can be obtained by cutting blocks of copper using a Minecraft:stonecutter.

Template:Crafting Table

Script error: No such module "animate". Minecraft:Copper Grate

  • Generates in trial chambers.
  • Can be crafted from 4 blocks of copper or can be obtained by cutting blocks of copper using a Minecraft:stonecutter.

Template:Crafting Table

  • Has its own exclusive breaking sound.
  • Has different levels of oxidation.
  • Oxidation can be reversed with an Minecraft:axe.
  • Minecraft:Honeycomb prevents oxidation from occurring.
  • Can be waterlogged.
  • Light shines through it.
  • Minecraft:Mobs cannot spawn on or be suffocated in it.

Script error: No such module "animate". Minecraft:Copper Bulb

  • Generates in trial chambers.
  • Can be crafted from 3 blocks of copper, a blaze rod, and a piece of redstone dust.

Template:Crafting Table

  • Emits light based on its oxidation level. The light gets dimmer with increased oxidation.
  • Has different levels of oxidation.
  • Oxidation can be reversed with an Minecraft:axe.
  • Minecraft:Honeycomb prevents oxidation from occurring.
  • Script error: No such module "animate". Defaults to an off state but can be toggled Script error: No such module "animate". with a redstone pulse.
  • The block state is readable, allowing the block to function as a T flip-flop.

Script error: No such module "animate". Minecraft:Copper Door Template:Crafting Table

  • Generates in trial chambers.
  • Can be opened by a player.
  • Can also be toggled opened and closed with Minecraft:redstone.
  • Has different levels of oxidation.
  • Oxidation can be reversed with an Minecraft:axe.
  • Minecraft:Honeycomb prevents oxidation from occurring.

Script error: No such module "animate". Minecraft:Copper Trapdoor Template:Crafting Table

  • Generates in trial chambers.
  • Can be opened by a player.
  • Can also be toggled opened and closed with Minecraft:redstone.
  • Has different levels of oxidation.
  • Oxidation can be reversed with an Minecraft:axe.
  • Minecraft:Honeycomb prevents oxidation from occurring.

File:Tuff Stairs.png Minecraft:Tuff Stairs

File:Tuff Slab.png Minecraft:Tuff Slab

File:Tuff Wall.png Minecraft:Tuff Wall

File:Chiseled Tuff.png Minecraft:Chiseled Tuff

Template:Crafting Table

  • Generates in trial chambers.

File:Polished Tuff.png Minecraft:Polished Tuff

File:Tuff Bricks.png Minecraft:Tuff Bricks

Items

File:Arrow of Infestation.png Arrow of Infestation

  • Gives the Infested effect.

File:Arrow of Oozing.png Arrow of Oozing

  • Gives the Oozing effect.

File:Arrow of Weaving.png Arrow of Weaving

  • Gives the Weaving effect.

File:Arrow of Wind Charging.png Arrow of Wind Charging

  • Gives the Wind Charged effect.

Minecraft:Banner Patterns

File:Breeze Rod JE1 BE1.png Minecraft:Breeze Rod

  • Dropped by the breeze.
  • Can be crafted into 4 wind charges.
  • Can be used with the heavy core to craft a Minecraft:mace.

File:Mace JE1 BE1.png Minecraft:Mace

  • A new heavy-type melee weapon that can be crafted using a heavy core and a breeze rod.

Template:Crafting Table

  • Using the weapon while falling can increase the damage output. The higher the player falls, the more damage is dealt.
    • This can be done by jumping towards the target and hitting them before the player hits the ground.
    • Successfully striking a target in this way will negate any damage accumulated from the fall, similar to how a wind charge works.
    • Other entities near the struck enemy will receive knockback.
  • Can be repaired with breeze rods using an Minecraft:anvil.
  • Players can use a mace in combination with wind charges to launch up and deliver devastating smash attacks on their enemies.

Minecraft:Music Discs

  • Added 3 new music discs, which play the following songs from Tricky Trials's official soundtrack:

Paintings

  • Added 20 new paintings by the artists Sarah Boeving and Kristoffer Zetterstrand:
Picture Name Size Artist
width=16x16 Meditative 1x1 Sarah Boeving
width=32x32 Prairie Ride 1x2 Sarah Boeving
width=32x32 Baroque 2x2 Sarah Boeving
width=32x32 Humble 2x2 Sarah Boeving
width=64x64 Unpacked 4x4 Sarah Boeving
width=48x48 Bouquet 3x3 Kristoffer Zetterstrand
width=48x48 Cavebird 3x3 Kristoffer Zetterstrand
width=48x48 Cotán 3x3 Kristoffer Zetterstrand
width=48x48 Endboss 3x3 Kristoffer Zetterstrand
width=48x48 Fern 3x3 Kristoffer Zetterstrand
width=48x48 Owlemons 3x3 Kristoffer Zetterstrand
width=48x48 Sunflowers 3x3 Kristoffer Zetterstrand
width=48x48 Tides 3x3 Kristoffer Zetterstrand
width=64x64 Backyard 3x4 Kristoffer Zetterstrand
width=64x64 Pond 3x4 Kristoffer Zetterstrand
width=64x64 Changing 4x2 Kristoffer Zetterstrand
width=64x64 Finding 4x2 Kristoffer Zetterstrand
width=64x64 Lowmist 4x2 Kristoffer Zetterstrand
width=64x64 Passage 4x2 Kristoffer Zetterstrand
width=64x64 Orb 4x4 Kristoffer Zetterstrand

File:Ominous Bottle JE1 BE1.png Minecraft:Ominous Bottle

  • Can be consumed by players to give the Bad Omen effect for Script error: No such module "convert"..
    • Has 5 variations, one for each Bad Omen level.
    • The bottle breaks when consumed.
    • Can be stacked to 64.
  • Can be found uncommonly in any vaults that are unlocked with trial keys, and is dropped by raid captains when defeated outside a raid.

File:Ominous Trial Key JE1.png Minecraft:Ominous Trial Key

  • A new variant of the trial key which can only be obtained by defeating an ominous trial spawner.
    • They can be used to unlock ominous vaults.

Script error: No such module "animate". Potion of Infestation

  • Brewed with an awkward potion and a Minecraft:stone block.
  • Gives the Infested effect.

Script error: No such module "animate". Potion of Oozing

  • Brewed with an awkward potion and a slime block.
  • Gives the Oozing effect.

Script error: No such module "animate". Potion of Weaving

Script error: No such module "animate". Potion of Wind Charging

  • Brewed with an awkward potion and a breeze rod.
  • Gives the Wind Charged effect.

Minecraft:Pottery Sherds

Minecraft:Smithing Templates

Minecraft:Spawn Eggs

File:Trial Chambers Map BE1.png Trial Explorer Map

  • Can be traded from journeyman cartographers.
  • Points to a nearby trial chamber.

File:Trial Key JE2 BE2.png Minecraft:Trial Key

  • A reward from the trial spawners after defeating mobs.
  • An item that can only be obtained from trial spawners and chests.
  • Trial keys are used to open up Minecraft:vault blocks.

File:Wind Charge (item) JE1 BE1.png Minecraft:Wind Charge

  • The item form of the wind charge entity.
  • Can be crafted from breeze rods or can be obtained as a reward from Minecraft:vaults.

Template:Crafting Table

Mobs

File:Bogged JE2 BE2.png Bogged

  • A new variant of skeletons that shoot poisonous arrows.
    • They're faster to take down with Template:Hp health instead of Template:Hp health.
    • They attack at a slower interval of 3.5 seconds instead of 2 seconds.
  • Has a chance to drop Arrows of Poison when killed by players.
  • These mossy and mushroom covered skeletons spawn naturally in swamps and mangrove swamps.
  • The mushrooms on its head can be sheared to give 1-2 brown mushrooms and 1-2 red mushrooms.
    • Can also be found spawning from trial spawners in some trial chambers.

File:Breeze JE1.webp Breeze

  • The Breeze is a hostile Minecraft:mob that can spawn via trial spawners in some rooms within the trial chambers.
  • The Breeze moves primarily by leaping around the target, sometimes jumping quite long distances.
  • An aggressive adversary, the breeze shoots wind charge projectiles at its target.
  • Wind charges deal a small amount of damage when colliding directly with an entity.
  • After colliding with an entity or a block, wind charge projectiles produce a wind charge, which knocks back entities in the area by several blocks.
  • Drops 1-2 breeze rods when killed by a player.
    • The number of breeze rods dropped is affected by Looting enchantment.
  • Wind charges also have the effect of 'activating' certain blocks:
  • Wind bursts do not have any effect on iron doors, iron trapdoors, or any block being held in its position by a redstone signal.

Non-mob entities

File:Wind Charge JE2 BE2.webp Minecraft:Wind Charge

  • Fired by the breeze and players who use the wind charge item.
  • Explodes upon impact, emitting a large burst of gust particles and knocking entities back similar to a TNT explosion.
  • Its explosion interacts with certain blocks, including Minecraft:buttons and Minecraft:trapdoors.
  • Deals damage when colliding directly with a player or mob.
  • Can be deflected, just like fireballs.

World generation

File:Isometric Chamber-6.png Trial Chambers

  • Trial chambers are a new structure in the Overworld where players can explore and take on combat challenges during the mid-game.
    • Trial chambers are made out of a variety of copper and Minecraft:tuff blocks and can be found in different sizes from large to small.
    • Trial chambers are fairly common under Minecraft:deepslate layers underground.
  • The layout of each trial chamber is procedurally generated, and can include traps, rewards, and a variety of combat spaces.
    • Supply chests can be found between the different rooms, and give the player blocks and items which help them navigate their trials.
    • Decorated pots generate around the trial chambers, and can be smashed open to find a little loot inside.
    • Minecraft:Vaults and ominous vaults are guarded by combat challenges in most rooms, and require a trial key or ominous trial key to be opened. They can be a source of many high level enchanted books, consumables, and equipment.
    • Some rooms include hidden areas that can contain chests, beds for players to set their respawn point, and vaults. Some also contain passageways that players can crawl through and lead to other rooms.
  • Each trial chamber will include trial spawners with a melee, small melee, or ranged category:
Trial spawner configuration
Category Mob spawned Floor Blocks in/on the floor
Breeze
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Melee
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  • Each trial spawner category will only use one mob for the entire structure when generated, and these mobs are randomized for each trial chamber.
    • For example, one trial chamber might only spawn Minecraft:zombies, cave spiders and strays, while another might only spawn slimes, silverfish and skeletons.
    • The exceptions to this are some trial spawners in unique rooms which always spawn breezes.

Gameplay

Achievements Script error: No such module "Achievement".

Ominous Events

  • Optional challenge obtained (triggered) by having Bad Omen.
    • They are designed to challenge the player and "shake up" the experience in new ways.
  • Bad Omen no longer triggers a raid directly.
  • A raid is now labelled as an ominous event.
  • Bad Omen transforms into Raid Omen when a player enters a village.
  • Bad Omen also transforms into Trial Omen when a player is seen by a trial spawner.
  • Ominous trials:
    • This mechanic can be described as a more challenging version of the battle that happens when an active trial spawners spawns mobs for the player to fight.
    • Triggered by Trial Omen.
    • Effectively lasts as long as the player has Trial Omen or as long as there are ominous trial spawners nearby.
    • The ominous trial spawners control the ominous trial, just like how normal trial spawners control a normal trial.
    • During the trial, random projects are spawned and dropped near any active ominous trial spawner.
    • The mobs spawned by ominous trial spawners usually wear armor if they can.
      • The armor is usually enchanted.
      • Every piece of the armor always has the bolt armor trim, with copper as the trim material.

New Enchantments

  • Three new enchantments have been introduced that are unique to the Minecraft:mace.
    • Breach
      • Rare enchantment, accessible in the enchanting table and on enchanted books in loot.
      • Has 4 levels.
      • Maces enchanted with Breach reduce the effectiveness of armor on the target.
        • The effectiveness of the armor is reduced by 15% per Breach level.
    • Density
      • Common enchantment, accessible in the enchanting table and on enchanted books in loot.
      • Has 5 levels.
      • Maces enchanted with Density do more damage per fallen block per Density level.
        • Damage dealt per fallen block is increased by 1 per level of Density.
    • Wind Burst
      • Unique enchantment which can only be found in ominous vaults.
      • Has 3 levels.
      • Maces enchanted with Wind Burst will emit a burst of wind upon hitting an enemy, launching the attacker upward and enabling the linking of smash attacks one after the other.
      • Each level will bounce the attacker higher up in the air.

New Effects

  • File:Infested.png Infested
    • Affected entities have a 10% chance to spawn 1–2 silverfish when hurt.
    • Silverfish cannot get this effect.
  • File:Oozing.png Oozing
      • Affected entities will spawn two slimes upon death.
      • Slimes cannot get this effect.
  • File:Raid Omen JE2 BE1.png Raid Omen
    • A variant of Bad Omen.
    • Obtained by entering a village.
    • Triggers a raid 30 seconds after being obtained.
    • Once the Raid Omen expires, a raid will start at the location the player gained the Raid Omen.
  • File:Trial Omen.png Trial Omen
    • A variant of Bad Omen.
    • Obtained by being seen by a trial spawner.
    • Triggers an ominous trial when obtained.
    • A players with this effect is also surrounded by ominous particles.
  • File:Weaving.png Weaving
  • File:Wind Charged.png Wind Charged
    • Affected entities will emit a wind burst upon death.

New Game rules

  • Added tntExplosionDropDecay: controls the decay of drops from Minecraft:TNT explosions.
    • The rule can be set to
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  • Added showDaysPlayed: controls whether show a HUD overlay that displays the number of days played in a world.

Music

General

Ambience

  • Added 4 new ambient cave sounds:
Name Sound
Cave 20 File:Cave20 BE1.wav
Cave 21 File:Cave21 BE1.wav
Cave 22 File:Cave22 BE1.wav
Cave 23 File:Cave23 BE1.wav

Particles

  • Script error: No such module "animate". Trial Spawner Detection
    • Emitted by a trial spawner upon activation.
  • Script error: No such module "animate". Ominous Trial Spawner Detection
    • Emitted by an ominous trial spawner upon activation.
  • File:Gust (texture) JE1 BE1.gif Gust / Small Gust Emitter / Large Gust Emitter
    • Created in a large burst comparable to explosion particles when a wind charge explodes. The small emitter spawns a number of gust particles when a player wind charge explodes and the large emitter appears from a breeze wind charge.
  • File:Vault connection JE1 BE1.png Vault Connection
    • Created when a player stands near a vault they are yet to unlock.

Changes

Blocks

Minecraft:Coral Block and Minecraft:Dead Coral Block

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Minecraft:Smooth Stone Slab, Minecraft:Sandstone Slab, Wooden Slab, Minecraft:Cobblestone Slab, Bricks Slab, Stone Bricks Slab, Minecraft:Quartz Slab, and Minecraft:Nether Brick Slab

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Minecraft:Sunflower, Minecraft:Lilac, Double Tallgrass, Minecraft:Large Fern, Minecraft:Rose Bush, and Minecraft:Peony

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Items

Minecraft:Splash Potions

  • Now have the same duration as drinkable potions.

Gameplay

Achievements

  • "Wax on, Wax off" now requires waxing and removing wax on all new copper variants.
  • "We're being attacked" now requires walking in a village with the Raid Omen effect applied in 30 seconds.

Bad Omen

  • Icon texture has been changed to File:Bad Omen JE3 BE3.png.
  • No longer automatically granted when killing a raid captain.
  • Now caused by drinking an ominous bottle.
  • Will become Raid Omen if in a village or Trial Omen if near a non-ominous trial spawner.

Oxygen bar

  • Added an empty state for air bubbles (File:Empty Bubble (icon).png) along with a wobble when the player is drowning.
  • Added a popping sound when bubbles pop on the oxygen bar.

General

Controls

  • Added slide-off persistence to new d-pad touch control scheme.
    • Changes positioning and scale of default new touch d-pad control scheme.
    • Also allows for moving the dpad closer to the hotbar when customizing touch controls.

Game Tips

  • Improved game tip interruption handling. Different kinds of interruptions can now be tracked separately.
  • Added interruption for when player is in Minecraft:lava.
  • Added interruption when input mode is switched.
  • Added interruption when Minecraft:mobs are nearby.
  • Changed base timing for camera game tip to 15 seconds.
  • Changed base timing for movement game tip to 30 seconds.
  • Changed base timing for break Minecraft:block game tip to 2 minutes.
  • Changed base timing in survival for place block game tip to 5 minutes.
  • Deactivated swimming game tip for touch devices.

Main Menu

  • Added new Cubemap background for 1.21.

Education edition toggle

Experiments

  • Removed the "Update 1.21" experimental toggle.
  • Removed the "Experimental Cameras" experimental toggle.

Minecraft:Settings

  • Changed the default "Anti Aliasing" video setting to "2" instead of "4" for better performance with minimal visual degradation.

Profile Screen

  • Updated the player Profile page.
    • Added the ability to view and manage:
      • Achievements
      • Friends
      • Followers
      • Stats
  • In the new Play Screen UI you can access Profile from the Play menu.
    • Open the Friends Drawer and click on your friends to see their profiles, or click "Search for Players" from the Friends Drawer to find new profiles.
  • In the old UI, click "Add Friends" from the Friends tab and search for friends. Click on them to view their profiles.
File:New UI - Profile Screen Menu (Bedrock Preview 1.21.0.20).png
New Profile Screen.

Mobs

Loot table

  • The chances for mob equipment to drop has been brought closer to
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    • Enchanted mob equipment no longer has double the chance to drop.
    • Each level of the Looting enchantment now gives a +1% chance for mob equipment to drop, down from +4%.

Technical

Add-Ons and Script Engine

  • Changed biome documentation to generate with a different system, which will cause the layout and order of those documentation elements to change.

API

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    • Watchdog settings.
    • Increase script hang threshold.
    • Disable/Enable slow script warnings and adjust threshold.
    • Disable/Enable script spike warnings and adjust threshold.
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  • Fixed GameRules rule property-setters so that changes are propagated to clients.
  • Moved startItemCooldown and player.getItemCooldown from beta to 1.11.0.
  • Released playSound from beta to 1.11.0.
  • playSound is now deprecated and will be removed in a future major version. Use Dimension.playSound as the alternative.
  • Released ListBlockVolume from beta to 1.11.0.
  • Released BlockVolumeBase from beta to 1.11.0
  • Released BlockLocationIterator from beta to 1.11.0.
  • Moved method getGameMode(): GameModefrom from beta to 1.11.0.
  • Moved method setGameMode(gameMode?: GameMode): void from beta to 1.11.0.
  • Moved member playerGameModeChange: PlayerGameModeChangeAfterEventSignal from beta to 1.11.0.
  • Moved member playerGameModeChange: PlayerGameModeChangeBeforeEventSignal from beta to 1.11.0.
  • Moved class PlayerGameModeChangeAfterEvent from beta to 1.11.0.
  • Moved class PlayerGameModeChangeAfterEventSignal from beta to 1.11.0.
  • Moved class PlayerGameModeChangeBeforeEvent from beta to 1.11.0.
  • Moved class PlayerGameModeChangeBeforeEventSignal from beta to 1.11.0.
  • Change waitTick(ticks?: number) to system.waitTicks(ticks: number);.
  • Renamed property selectedSlot to selectedSlotIndex and moved it from beta to 1.11.0.
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Blocks

  • Updated block geometry to allow uv rotations.
    • This allows to rotate the specified uv rect in 90 degree increments before applying it to a block face.
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  • Added pivot for scale in the Block Transformation Component.
  • Added pivot for rotation in the Block Transformation Component.

Components

  • The default values for the damage_sources field of behavior.panic have been updated.
    • This change only affects entities with a format version of 1.21.0 or higher.
  • Multiple items with the same custom component will now correctly trigger custom component logic.

Entities

  • Updated entity geometry to allow UV rotations. This allows you to rotate the specified UV rect in 90 degree increments before applying it to a cube face of an entity model. Supported from 
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General

  • The free camera experiment has been deprecated and the toggle removed as this feature has shipped.
    • Future improvements to the free camera preset will be found in new experimental toggles as those capabilities become available. Samples can be found in the document for the camera command.

Items

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Minecraft:Molang

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Experimental

These additions and changes are accessible by enabling the "Beta APIs" experimental toggle.

Changes

Technical

API

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    • Array
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    • Miscellaneous bug fixes.
  • Changed function from fillBlocks(begin: Vector3, end: Vector3, block: BlockPermutation | BlockType | string, options?: BlockFillOptions): number to fillBlocks(volume: BlockVolumeBase | CompoundBlockVolume, block: BlockPermutation | BlockType | string, options?: BlockFillOptions): ListBlockVolume
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  • Added ItemComponentConsumeEvent for beta.
  • EntityTameMountComponent
    • Added method tameToPlayer.
    • Added properties isTamed, isTamedToPlayer, tamedToPlayer, and tamedToPlayerId.
  • GameRules
    • Added property showDaysPlayed to beta.
  • Fixed PlayerInputPermissionsinput-lock category property-setters so that changes are propagated to clients.
  • Added new interface
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Fixes

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  • Cauldrons filled with potions now keep the color of the potion when pushed by a piston.
  • Containers being cloned over no longer keep their container screens open and cause crashes.
  • Items drops from blocks destroyed in an explosion now get merged into bigger item stacks before spawning in the world.
  • On touch devices players can once again distribute a selected item stack over multiple slots by dragging it over them.
  • The Game Tip for sneaking now resolves itself properly when the player sneaks.
  • Fixed an issue where the ‘Let It Go’ trophy did not unlock on PlayStation®4.
  • When using an item on an entity, it is now necessary to release the use button before being able to use it again, which prevents players from inadvertently consuming items themselves when interacting with entities.
  • Fixed crashes that could occur when creating worlds on new Realms and backing out at the Online Safety dialog box.
  • Support prevention of app/flow restart when dark mode toggled on or off on across Android devices.
  • Removed faulty hotbar scale setting for Pocket UI.
  • Fixed a crash when entity identifier was too complex.
  • Fixed a problem where teleporting while using an item with a long use duration could leave it in an unresponsive state until the use duration elapsed.
  • Fixed a bug where users could not navigate through inventory using keyboard in touch devices.
  • Fixed hunger element so that its visibility can be changed with the
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  • Added missing indentation to list items in some models, which should make those lists easier to read.
  • On touch devices, when moving items between different slots, the icon no longer appears as duplicated between the moving item and the destination slot.
  • On touch devices, when moving enchanted items between different slots, the moving icon is now rendered correctly.
  • On touch devices, stack-splitting UI no longer appears for unstackable items.
  • On touch devices, items from Creative Inventory are now unselectable.
  • On touch devices, it is now possible to swap two identical items.
  • Fixed a crash that could occur when the player begins losing air.
  • Fixed some places in documentation generation where elements were accidentally overwritten. This caused a minor amount of documentation to appear or move in the Animations, Blocks, Entities, and Particles files.
  • When a player dies in a Nether Portal, they no longer spawn with a shaky camera.
  • Status effect particle colors are no longer blended into one particle color. Up to 8 active visible status effect particles are now rendered separately.
  • Made potion duration of the Wind Charged, Infested, Weaving, and Oozing effects match Java Edition (3 minutes).
  • Fixed the game inconsistently advertising free Realms trial based on multiple sources.
  • Fixed mob animations not playing when mobs were unloaded in split screen.
  • Copper trapdoor now oxidizes with time.
  • Fixed a recipe bug where any type of stone slab could be used to craft a grindstone with crimson, mangrove, or warped planks. It can now only accept the actual normal stone slab, no other type of stones.
  • When using touch controls, nether portals can once again be destroyed by destroying the portal surface.
  • Crafters now show the correct particle when broken.
  • Player-shot Wind Charges' burst sound is no longer affected by the "Hostile Creatures" sound setting.
  • Mobs under the Infested status effect no longer spawn Silverfish when blocking damage with a Shield.
  • The Breeze can now pathfind close to fire.
  • Fixed various broken or incorrect jigsaw data in Trial Chambers.
  • Fixed a bug where, if a block and item are registered with the same identifier, the block returns a null item when "picked".
  • Fixed an issue that could cause missing textures when placing paintings in some Marketplace worlds. Painting motifs from a version above the current session's will not be selected when placing a painting.
  • Fixed a bug where the Arrow projectiles randomly shot down in an Ominous Trial would have Harming II or Slow Falling as their effect instead of Poison or Slowness IV.
  • Fixed a bug where Arrows of Slow Falling could be found in Ominous Vaults instead of Arrows of Slowness IV.
  • Fixed a bug where the Looting enchantment could cause mob equipment with a 0% drop chance to still drop, such as Vex swords or equipment from Ominous Trials.
  • Fixed an issue where particle effect lifetime event timeline did not trigger events as expected.

Script error: No such module "fixes".

Trivia

  • This update has the most releases in its update cycle, currently standing at 46 (including itself).

Videos

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References

<references group="">

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