Minecraft:Java Edition 26.2: Difference between revisions
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Sync: updated from Minecraft |
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* Spawns the [[Minecraft:sulfur cube]] mob, as well as [[Minecraft:cave spider]]s instead of regular [[Minecraft:spider]]s. | * Spawns the [[Minecraft:sulfur cube]] mob, as well as [[Minecraft:cave spider]]s instead of regular [[Minecraft:spider]]s. | ||
* Generates with [[Minecraft:sulfur pool]]s which contain [[Minecraft:potent sulfur]]. | * Generates with [[Minecraft:sulfur pool]]s which contain [[Minecraft:potent sulfur]]. | ||
* If exposed to the surface, the biome will generate with all the features of the underground sulfur caves biome. | |||
'''[[Minecraft:Sulfur spring]]''' | '''[[Minecraft:Sulfur spring]]''' | ||
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** Large | ** Large | ||
** Extra Large | ** Extra Large | ||
=== Command format === | |||
'''{{cmd|unpublish}}''' | |||
* Unpublishes a player's integrated server if there is one present. | |||
=== Gameplay === | === Gameplay === | ||
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* Is presented as an overlay with two tabs: | * Is presented as an overlay with two tabs: | ||
** Friends: shows current friends, lets the player remove friends, and lets the player send new friend requests by Profile Name. | ** Friends: shows current friends, lets the player remove friends, and lets the player send new friend requests by Profile Name. | ||
** | ** Requests: shows incoming friend requests (which can be accepted or declined) and outgoing friend requests (which can be canceled). | ||
* The presence of the player's friends is shown under their name in the Friends List as one of "Offline", "Online", "In a world" and "In a joinable world". | * The presence of the player's friends is shown under their name in the Friends List as one of "Offline", "Online", "In a world" and "In a joinable world". | ||
* Sending, accepting, declining, canceling, and removing actions are confirmed in the UI and show a clear error message when the service is unreachable, rate limited, or the requested profile name does not exist. | * Sending, accepting, declining, canceling, and removing actions are confirmed in the UI and show a clear error message when the service is unreachable, rate limited, or the requested profile name does not exist. | ||
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'''[[Minecraft:Options]]''' | '''[[Minecraft:Options]]''' | ||
* Added "Graphics API" in the video settings. | * Added "Graphics API" in the video settings. | ||
** There are three values: Default, | ** There are three values: Default, Experimental and Prefer OpenGL. | ||
*** "Default" is the recommend rendering engine the game will use unless there is issues. | *** "Default" is the recommend rendering engine the game will use unless there is issues. | ||
**** Currently, it is the same as "Prefer | **** Currently, it is the same as "Prefer OpenGL" | ||
*** "Prefer Vulkan" will attempt to render using Vulkan, but fall back to OpenGL if it doesn't work. | *** "Prefer Vulkan" will attempt to render using Vulkan, but fall back to OpenGL if it doesn't work. | ||
*** "Prefer OpenGL" will attempt to render using OpenGL, but fall back to Vulkan if it doesn't work. | *** "Prefer OpenGL" will attempt to render using OpenGL, but fall back to Vulkan if it doesn't work. | ||
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== Changes == | == Changes == | ||
=== Blocks === | === Blocks === | ||
'''[[Minecraft:Bed]]s''' | |||
* Are now slightly more bouncy to match {{BE}}.{{info needed|By how much? What value before and what after?}} | |||
'''[[Minecraft:Sign]]s and [[Minecraft:hanging sign]]s''' | '''[[Minecraft:Sign]]s and [[Minecraft:hanging sign]]s''' | ||
* Now use block models instead of built-in entity models. | * Now use block models instead of built-in entity models. | ||
** | ** Text placement cannot be configured yet. | ||
=== Mobs === | === Mobs === | ||
'''General''' | '''General''' | ||
* Tweaked various mobs' hitbox, eye height, and rider positions. | * Tweaked various mobs' hitbox, eye height, and rider positions. | ||
** Known changes:{{More info}} | |||
*** The heights of baby [[Minecraft:zombie]]s, baby [[Minecraft:zombified piglin]]s, baby [[Minecraft:zombie villager]]s, baby [[Minecraft:husk]]s, [[Minecraft:gurgle]]s, baby [[Minecraft:villager]]s, and baby [[Minecraft:piglin]]s have been changed from 0.99 blocks to 0.98 blocks, to match {{BE}}. | |||
*** The rider position of chickens have been adjusted to prevent the rider's legs from clipping into its head. | |||
'''[[Minecraft:Hoglin]]s''' and '''[[Minecraft:zoglin]]s''' | '''[[Minecraft:Hoglin]]s''' and '''[[Minecraft:zoglin]]s''' | ||
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** I.e., only {{cd|dark_purple}} is accepted and not {{cd|darkpurple}} or {{cd|DarkPurple}} | ** I.e., only {{cd|dark_purple}} is accepted and not {{cd|darkpurple}} or {{cd|DarkPurple}} | ||
** Values now match color names in text components. | ** Values now match color names in text components. | ||
'''{{cmd|publish}}''' | |||
* The {{cmd|publish|link=none}} command now takes an additional boolean as its first argument to specify whether the server should be opened to online multiplayer or just local multiplayer. | |||
** Default: {{cd|true}} (online multiplayer) | |||
=== Gameplay === | === Gameplay === | ||
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* Changed {{cd|minecraft:waterlogged_vegetation_patch}} | * Changed {{cd|minecraft:waterlogged_vegetation_patch}} | ||
** The field replaceable in the feature configuration now also accepts an ID and or a list of IDs in addition to a tag. | ** The field replaceable in the feature configuration now also accepts an ID and or a list of IDs in addition to a tag. | ||
'''[[Minecraft:Damage type]]''' | |||
* Added a new {{cd|minecraft:sulfur_cube_hot}} damage type. | |||
'''[[Minecraft:Data pack]]''' | '''[[Minecraft:Data pack]]''' | ||
* The [[Minecraft:pack format]] version is now {{cd| | * The [[Minecraft:pack format]] version is now {{cd|106.0}}. | ||
'''[[Minecraft:Debug screen]]''' | '''[[Minecraft:Debug screen]]''' | ||
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*** <samp>gui/sprites/pause_menu/bug.png</samp> | *** <samp>gui/sprites/pause_menu/bug.png</samp> | ||
*** <samp>gui/sprites/pause_menu/social_interactions.png</samp> | *** <samp>gui/sprites/pause_menu/social_interactions.png</samp> | ||
** Added <samp>friends/background_dark</samp> — a darker variant of the <samp>friends/background</samp> panel sprite, used as the background for confirmation dialogs in the Friends UI. | |||
'''[[Minecraft:Texture atlas]]''' | '''[[Minecraft:Texture atlas]]''' | ||
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== Fixes == | == Fixes == | ||
{{fixes|project=MC|fixedin=26.2-snapshot-1,26.2-snapshot-2,26.2-snapshot-3,26.2-snapshot-4,26.2-snapshot-5,26.2-snapshot-6,26.2-snapshot-7 | {{fixes|project=MC|fixedin=26.2-snapshot-1,26.2-snapshot-2,26.2-snapshot-3,26.2-snapshot-4,26.2-snapshot-5,26.2-snapshot-6,26.2-snapshot-7,26.2-snapshot-8 | ||
|;old | |;old | ||
|1788|Ocelots do not spawn naturally on peaceful difficulty in jungle and bamboo jungle biomes. | |1788|Ocelots do not spawn naturally on peaceful difficulty in jungle and bamboo jungle biomes. | ||
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|277395|The "{{cd|options.screenEffectScale.tooltip}}" string displayed when holding your mouse cursor over the "Distortion Effects" slider is improperly capitalized. | |277395|The "{{cd|options.screenEffectScale.tooltip}}" string displayed when holding your mouse cursor over the "Distortion Effects" slider is improperly capitalized. | ||
|277396|Strings referencing nether portals are inconsistently capitalized. | |277396|Strings referencing nether portals are inconsistently capitalized. | ||
|279122|Some strings that contain the abbreviation "id" are improperly capitalized. | |279122|Some strings that contain the abbreviation "id" are improperly capitalized. | ||
|279125|Some {{cmd|locate}} strings are missing articles before the word "reasonable". | |279125|Some {{cmd|locate}} strings are missing articles before the word "reasonable". | ||
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|306401|Shulkers' name tags display inside them when they're open. | |306401|Shulkers' name tags display inside them when they're open. | ||
|306622|The height of chicken jockeys is slightly off. | |306622|The height of chicken jockeys is slightly off. | ||
|306673|The color of sleeping baby snow foxes' eyes is inconsistent with their adult variant. | |||
|306685|The riding position on baby hoglins is too low. | |306685|The riding position on baby hoglins is too low. | ||
|306738|Blocks sometimes remain visible after breaking. | |||
|306750|The texture of snifflets contains unused pixels. | |||
|306778|The fog color no longer transitions smoothly when the weather changes at night while under the Night Vision effect. | |306778|The fog color no longer transitions smoothly when the weather changes at night while under the Night Vision effect. | ||
|306840|Dolphins still drown themselves when no players are nearby. | |306840|Dolphins still drown themselves when no players are nearby. | ||
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|306903|Cubic Bézier easing functions sometimes produce wrong values. | |306903|Cubic Bézier easing functions sometimes produce wrong values. | ||
|306946|The block light transition from level 1 to 0 under the night sky is not smooth when Smooth Lighting is enabled. | |306946|The block light transition from level 1 to 0 under the night sky is not smooth when Smooth Lighting is enabled. | ||
|306962|The "Take Screenshot" key bind doesn't work when set to a mouse button. | |||
|306972|Wardens repeatedly roar in place when detecting ghasts. | |306972|Wardens repeatedly roar in place when detecting ghasts. | ||
|307002|Using the {{cmd|kill}} command on one of the End crystals used to respawn the ender dragon no longer aborts the respawn sequence. | |307002|Using the {{cmd|kill}} command on one of the End crystals used to respawn the ender dragon no longer aborts the respawn sequence. | ||
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|307177|Enabling JFR profiling causes the client to crash on startup. | |307177|Enabling JFR profiling causes the client to crash on startup. | ||
|307194|The discount given by fletchers for tipped arrow trades decreases the arrow cost instead of the emerald cost. | |307194|The discount given by fletchers for tipped arrow trades decreases the arrow cost instead of the emerald cost. | ||
|307212|The texture of the back of gurgles' right arm has a line of miscolored pixels. | |||
|307221|The missing texture is no longer used for blocks with no model or an invalid model. | |307221|The missing texture is no longer used for blocks with no model or an invalid model. | ||
|307227|Using an empty {{cd|Offers}} NBT tag to disable trades doesn't work after a relog/data merge. | |307227|Using an empty {{cd|Offers}} NBT tag to disable trades doesn't work after a relog/data merge. | ||
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|307689|The player's arm swings when failing to use a spawn egg in Peaceful difficulty. | |307689|The player's arm swings when failing to use a spawn egg in Peaceful difficulty. | ||
|307690|The error message produced by {{cmd|difficulty}} doesn't use the difficulty's translated name. | |307690|The error message produced by {{cmd|difficulty}} doesn't use the difficulty's translated name. | ||
|307833|The world freezes when villagers with specific trade sets level up. | |||
|307877|Bone meal cannot be used on dry grass with a block directly above it. | |307877|Bone meal cannot be used on dry grass with a block directly above it. | ||
|307905|Crash report generation can crash when StackTraceElement.getFileName() is null. | |307905|Crash report generation can crash when StackTraceElement.getFileName() is null. | ||
Revision as of 11:10, 20 May 2026
Template:Infobox version Template:Relevant guide 26.2, the release of Minecraft:Chaos Cubed, is an upcoming Minecraft:game drop for Template:JE set to release in the second quarter of 2026. It focuses on the Minecraft:sulfur caves, a cave biome that is home to Minecraft:sulfur cubes, as well as the new Minecraft:sulfur and Minecraft:cinnabar blocks and their respective variants. This update also updates the rendering engine to use Minecraft:Vulkan, which is part of the long-term plan to add Minecraft:Vibrant Visuals to Java Edition, and adds the Minecraft:friends list.
Additions
Blocks
File:Cinnabar JE1 BE1.png Minecraft:Cinnabar
- A red-colored block that generates in sulfur caves.
- Can be Minecraft:crafted or cut into the following blocks:
- Cinnabar File:Cinnabar Stairs JE1 BE1.png stairs, File:Cinnabar Slab JE1 BE1.png slabs, File:Cinnabar Wall (ewU) JE1.png walls.
- File:Polished Cinnabar JE2.png Minecraft:Polished cinnabar, File:Polished Cinnabar Stairs (N) JE2.png stairs, File:Polished Cinnabar Slab JE2.png slabs, File:Polished Cinnabar Wall (ewU) JE2.png walls.
- File:Cinnabar Bricks JE2.png Minecraft:Cinnabar bricks, File:Cinnabar Brick Stairs (N) JE2.png brick stairs, File:Cinnabar Brick Slab JE2.png brick slabs, File:Cinnabar Brick Wall (ewU) JE2.png brick walls.
- File:Chiseled Cinnabar JE2.png Minecraft:Chiseled cinnabar.
File:Potent Sulfur JE1 BE1.png Minecraft:Potent sulfur
- Generates naturally in water pools inside the Minecraft:sulfur caves biome.
- Produces bubbles which rise up to 4 water source blocks above it.
- When placed underneath up to 4 water source blocks, it generates a cloud of nausea-causing gas on the water surface.
- This cloud spreads across adjacent water with a maximum radius of 3 blocks.
- Noxious gas from potent sulfur can rise through non-collidable waterlogged blocks and spread through other non-collidable blocks.
- When placed above a Minecraft:magma block and under 1–4 water source blocks, it creates a Minecraft:geyser.
- The geyser will erupt at 50 second intervals, shooting a plume of water particles upwards and applying an upward impulse to entities above it for 4–5 seconds.
- Entities directly above the potent sulfur block during an eruption will be launched into the air, but will not take damage from the eruption.
- The height of the plume and how high anything gets launched depends on the number of water blocks above the potent sulfur blocks, with the total height being about 7 blocks above the potent sulfur block for each water block.
- Geyser eruptions emit game events at the beginning and at the end of the eruption that can be detected by Minecraft:sculk sensors.
- Potent sulfur can also erupt when Minecraft:lava is placed underneath.
- With lava underneath, the geysers eruption is continuous, but with slightly muted sounds compared to the eruption from a Minecraft:magma block.
- Erupting potent sulfur can emit its plume and boost entities through non-collidable blocks.
- This includes Minecraft:scaffolding, which can be used as an alternative to Minecraft:copper grates to stand above erupting potent sulfur without being affected by noxious gas.
- Eruption and cooldown times of geysers are randomized based on the position of the block and do not change if the block is replaced.
- Can be crafted from 9 Minecraft:sulfur blocks.
File:Sulfur JE1 BE1.png Minecraft:Sulfur
- A yellow-colored block that generates in sulfur caves.
- Can be crafted or cut into the following blocks:
- Sulfur File:Sulfur Stairs (N) JE1 BE1.png stairs, File:Sulfur Slab JE1 BE1.png slabs, File:Sulfur Wall (ewU) JE1.png walls.
- File:Polished Sulfur JE2.png Minecraft:Polished sulfur, File:Polished Sulfur Stairs (N) JE2.png stairs, File:Polished Sulfur Slab JE2.png slabs, File:Polished Sulfur Wall (ewU) JE2.png walls.
- File:Sulfur Bricks JE2.png Minecraft:Sulfur bricks, File:Sulfur Brick Stairs (N) JE2.png brick stairs, File:Sulfur Brick Slab JE2.png brick slabs, File:Sulfur Brick Wall (ewU) JE2.png brick walls.
- File:Chiseled Sulfur JE2.png Minecraft:Chiseled sulfur.
File:Sulfur Spike Tip (D).png Minecraft:Sulfur spike
- Generates naturally on Minecraft:sulfur blocks inside the Minecraft:sulfur caves biome.
- Forms a stalactite if placed on the ceiling or a stalagmite if placed on the floor.
- Can be combined to form longer stalactites and stalagmites.
- Stalactites and stalagmites merge if the tips are next to each other, unless placed while Minecraft:crouching.
- Stalagmites will break if not attached to a support block.
- Stalactites fall down if not attached to something above.
- Being hit by a falling stalactite deals damage.
- Thrown Minecraft:tridents break sulfur spikes.
- 4 sulfur spikes can be crafted into a Minecraft:sulfur block.
Items
File:Bucket of Sulfur Cube JE1 BE1.png Minecraft:Bucket of sulfur cube
- Can be obtained by using a Minecraft:bucket on an adult Minecraft:sulfur cube.
File:Music Disc Bounce JE1 BE1.png Music disc "Bounce"
- Added new music disc by Minecraft:fingerspit.
- Obtained from Minecraft:mineshaft Minecraft:minecart with chests found in Minecraft:sulfur caves.
- Has a Minecraft:comparator output of 8 when played in a Minecraft:jukebox.
File:Sulfur Cube Spawn Egg JE1 BE1.png Minecraft:Sulfur cube spawn egg
- Added Minecraft:sulfur cube spawn egg.
Mobs
File:Sulfur Cube JE2.png Minecraft:Sulfur cube
- Spawns in the new Minecraft:sulfur caves biome.
- Is a Minecraft:passive mob, although it spawns like a hostile mob (it belongs to the hostile mob cap, and competes with hostile mobs for spawning space). It also despawns when no player is near.
- Has Template:Hp health points.
- They move by jumping around, like Minecraft:slimes and Minecraft:magma cubes.
- When a player interacts with it while holding a block, the sulfur cube will absorb the block and disable its AI.
- With a block inside, a player can also interact with the sulfur cube while holding Minecraft:shears to shear the block.
- This enables its AI.
- The sulfur cube will follow a player holding a block it can absorb.
- The sulfur cube can also look for block items nearby and move towards them to absorb them.
- When killed, the sulfur cube splits into two smaller sulfur cubes.
- They have no loot drops when killed.
- The small sulfur cube can be tempted and fed with Minecraft:slimeballs to grow them into large sulfur cubes.
- With a block inside, the sulfur cube will not take any fall, player damage or explosions, and will become a physical object that players can interact with by punching and pushing.
- However, it can still take damage from Minecraft:lava.
- A large sulfur cube can be picked up using an empty Minecraft:bucket.
- Minecraft:Dispensers can now equip and swap blocks inside a sulfur cube, as well as shear it with shears to remove the block it is holding.
- Dispensers can spawn a sulfur cube from a Minecraft:bucket of sulfur cube, but not pick them back up.
- With a block inside, it will assume one of the archetypes (listed below) and change its physical properties to match the block it absorbs:
- Each archetype is characterized by the speed of the ball when hit, how bouncy it is when colliding with blocks and collidable entities, as well as its ground friction, air drag and if it floats in liquids
- There are the following archetypes:
- Regular: medium speed, medium bounciness, medium ground friction and low air drag.
- It is buoyant.
- Used when absorbing Minecraft:dirt and Minecraft:mud blocks.
- Bouncy: fast speed, high bounciness, medium ground friction and low air drag.
- It is buoyant.
- Used when absorbing Minecraft:wooden blocks.
- Slow Bouncy: slow speed, high bounciness, medium friction and medium air drag.
- Used when absorbing Minecraft:stone and Minecraft:mineral blocks.
- Fast Flat: fast speed, low bounciness, medium ground friction and low air drag.
- Used when absorbing organic blocks.
- Slow Flat: slow speed, low bounciness, medium ground friction and medium air drag.
- Used when absorbing Minecraft:metal blocks.
- Light: slow speed, high bounciness, medium ground friction and high air drag.
- It is buoyant.
- Used when absorbing all Minecraft:wool blocks.
- Fast Sliding: fast speed, no bounciness, low ground friction and low air drag.
- Used when absorbing icy blocks.
- Slow Sliding: slow speed, no bounciness, low ground friction and low air drag.
- Used when absorbing shroom blocks.
- Regular: medium speed, medium bounciness, medium ground friction and low air drag.
- There are also four special archetypes:
- High Resistance: very slow, low drag with low bounce with high friction.
- Used when absorbing Minecraft:soul sand and Minecraft:soul soil.
- Sticky: same properties as a golf ball, but sticks with extremely high ground friction and no bounce to simulate stickiness.
- Used when absorbing Minecraft:honeycomb block.
- Explosive: similar properties to "Regular" except for a slightly higher air drag.
- Used when absorbing a Minecraft:TNT block.
- Absorbed TNT can be primed by Minecraft:redstone, fire sources (including a Minecraft:dispenser with a Minecraft:flint and steel) or nearby explosions.
- When primed by fire or redstone, absorbed TNT uses a fuse time of 6 seconds.
- When primed by an explosion, absorbed TNT uses a randomized fuse time between 0.75 and 3 seconds.
- Sulfur cubes with an absorbed, primed TNT block cannot be picked up with a Minecraft:bucket, damaged, or sheared.
- On explosion, no small sulfur cubes are spawned, and the sulfur cube disappears.
- Hot: same properties as Regular, but damages entities on contact like magma blocks do.
- Used when absorbing Minecraft:magma blocks.
- High Resistance: very slow, low drag with low bounce with high friction.
- They have a
fusetag in their entity data.- For sulfur cubes that do not have the Explosive archetype, or unlit ones with it, this field is set to -1.
World generation
- Added sulfur caves underground biome.
- Generates naturally underground and inside hills or mountains.
- Has bands of Minecraft:sulfur and Minecraft:cinnabar.
- Spawns the Minecraft:sulfur cube mob, as well as Minecraft:cave spiders instead of regular Minecraft:spiders.
- Generates with Minecraft:sulfur pools which contain Minecraft:potent sulfur.
- If exposed to the surface, the biome will generate with all the features of the underground sulfur caves biome.
- Is a new feature which generates naturally on the surface above the sulfur caves biome.
- Consists of sulfur, potent sulfur and Minecraft:magma blocks.
- Sulfur springs come in 4 different size variants:
- Small
- Medium
- Large
- Extra Large
Command format
- Unpublishes a player's integrated server if there is one present.
Gameplay
- Added one new advancement.
- Added 5 new background music tracks by Minecraft:fingerspit:
General
- Added Template:Cd
- Determines how much drag is applied to an entity while in the air.
- Accepts values between Template:Cd and Template:Cd.
- Default value: Template:Cd – the entity uses existing drag when moving in the air.
- Minimum value: Template:Cd – no drag is applied to the entity.
- Values higher than Template:Cd increase the drag applied to the entity when moving through the air.
- Added Template:Cd.
- Controls how far away in blocks the below_name scoreboard display is visible.
- The nameplate cannot be visible if the entity is not visible.
- Accepts values between Template:Cd and Template:Cd.
- Default value: Template:Cd.
- Added Template:Cd
- Determines what portion of the velocity is restituted after the entity collides with blocks and collidable entities.
- When landing on bouncy blocks, like Minecraft:beds and Minecraft:slime blocks, the higher bounciness (of the block or the entity) is applied.
- Accepts values between Template:Cd and Template:Cd
- Default value: Template:Cd – no velocity is restituted.
- Maximum value: Template:Cd – full velocity is restituted, collisions with blocks and collidable entities will have no effect on lowering the velocity.
- Added Template:Cd
- Determines how much ground friction is applied to the entity with regards to the block it is on.
- Accepts values between Template:Cd and Template:Cd
- Default value: Template:Cd – friction of blocks is not modified.
- Minimum value: Template:Cd – friction of blocks is reduced to zero.
- Values higher than Template:Cd increase the friction applied to the entity from the blocks it is on.
- Added Template:Cd.
- Controls how far away in blocks the nameplate of an entity is visible.
- The nameplate cannot be visible if the entity is not visible.
- Accepts values between Template:Cd and Template:Cd.
- Default value: Template:Cd.
Minecraft:Data component format
- Added Template:Cd
- Represents the item that is absorbed by the Minecraft:sulfur cube.
- Format: item that is absorbed by the sulfur cube.
- e.g.
minecraft:sulfur_cube_content=green_wool
- e.g.
- Accessible from a new Friends button on the Minecraft:title screen and the Minecraft:pause menu.
- Can be opened via the keybind Template:Key.
- The "Friends" button shows a notification badge with the number of incoming friend requests, up to 5 (a "more" indicator is shown beyond that).
- Is presented as an overlay with two tabs:
- Friends: shows current friends, lets the player remove friends, and lets the player send new friend requests by Profile Name.
- Requests: shows incoming friend requests (which can be accepted or declined) and outgoing friend requests (which can be canceled).
- The presence of the player's friends is shown under their name in the Friends List as one of "Offline", "Online", "In a world" and "In a joinable world".
- Sending, accepting, declining, canceling, and removing actions are confirmed in the UI and show a clear error message when the service is unreachable, rate limited, or the requested profile name does not exist.
- Friend changes that happen while the game is running are shown through toast notifications:
- When a friend request is sent.
- When a friend request is received.
- When an outgoing friend request is accepted by the other player.
- Toasts show the other player's face when the skin is available.
- Checks for updates once per minute while the Friends List is open, or every 5 minutes otherwise.
- The first time the Friends button is shown on the Title Screen, a confirmation dialog is presented to opt in to the Friends List.
- The friends list, friend request privacy, and the Microsoft account safety settings link are managed from the new "Friends List" section in Online Options.
- Players that have their chat settings set to "Friends Only" on their Xbox profile will only see chat messages from other players if they are friends.
- Added Template:Cd
- Emitted when an entity collides with a block or a collidable entity with non-zero bounciness.
- Has a vibration frequency of 2.
- Added Template:Cd
- Sets the difficulty of the game test environment.
- Fields:
- Template:Cd: The difficulty ID to set.
- One of: Template:Cd, Template:Cd, Template:Cd, Template:Cd
- Template:Cd: The difficulty ID to set.
- Added Template:Cd registry with the following values:
- Entry format: Object with fields:
- Template:Cd: item tag that contains all items that can be fed to Sulfur Cubes of this archetype
- Template:Cd: boolean indicating if the Sulfur Cube of this archetype floats in liquids
- Template:Cd: an optional field, if present, the sulfur cube of this archetype will explode:
- Template:Cd: positive integer, the fuse time when ignited.
- Template:Cd: non-negative integer, the explosion power.
- Template:Cd: boolean, whether the explosion causes fire.
- Template:Cd: an optional field, if present, the sulfur cube of this archetype will deal damage to entities when they come in contact with it:
- Template:Cd: non-negative float, amount of damage dealt.
- Template:Cd: damage type.
- Template:Cd: boolean indicating if the damage is attributed to the sulfur cube.
- Template:Cd: a field that contains various modifier fields for the sulfur cubes knockback magnitude and direction.
- Template:Cd: float that represents the horizontal power of the knockback.
- Template:Cd: float that represents the vertical power of the knockback.
- Template:Cd: a list of objects with fields:
- Template:Cd: attribute to modify
- Template:Cd: unique identifier for the modifier
- Template:Cd: amount to modify the attribute by
- Template:Cd: how to modify the attribute, one of Template:Cd, Template:Cd and Template:Cd
- Added support for Template:W, Template:W, Template:W, Template:W, and Template:W languages.
Multiplayer Options
- Allows the player to configure the multiplayer settings of the world the player is currently in.
- The multiplayer scope can be set to one of the following:
- Off: (default) Nobody can join the world.
- Local: only players in the local network can join the world, as the Open to LAN screen used to work.
- Online: friends can invited to join the world from anywhere.
- The game mode and allow cheats options are also available in this screen.
- Added "Graphics API" in the video settings.
- There are three values: Default, Experimental and Prefer OpenGL.
- "Default" is the recommend rendering engine the game will use unless there is issues.
- Currently, it is the same as "Prefer OpenGL"
- "Prefer Vulkan" will attempt to render using Vulkan, but fall back to OpenGL if it doesn't work.
- "Prefer OpenGL" will attempt to render using OpenGL, but fall back to Vulkan if it doesn't work.
- "Default" is the recommend rendering engine the game will use unless there is issues.
- There are three values: Default, Experimental and Prefer OpenGL.
- Added Template:Cd
- Spawns as a cloud on the base of an erupting Minecraft:potent sulfur block.
- Format: object with fields:
- Template:Cd - positive integer, scales the particle size and its burst impulse.
- Template:Cd - float, scales the initial burst impulse.
- Added Template:Cd
- Spawns as a cloud on the base of an erupting potent sulfur block.
- Format: object with fields:
- Template:Cd - positive integer, scales the particle size and its burst impulse
- Template:Cd - float, scales the initial burst impulse.
- Added Template:Cd
- Spawns as an upwards stream above an erupting potent sulfur block.
- Format: object with fields:
- Template:Cd - positive integer, scales the particle size and its burst impulse.
- Added Template:Cd
- An emitter particle that spawns the Template:Cd, Template:Cd, and Template:Cd particles above an erupting potent sulfur block.
- Format: object with fields:
- Template:Cd - positive integer, scales the particle size and its burst impulse.
- Added Template:Cd
- Particles showing on a sulfur cube mob when hopping around.
Peer-to-Peer
- Added the ability to open singleplayer worlds to online multiplayer from the new Multiplayer Options screen.
- There are two paths to play with the player's friends.
- Invite to world: the host can invite friends to their world, and the invited players can accept or deny the invitation.
- Request to join world: players can request to join a friend's world (if it's open to online multiplayer), and the friend can accept or deny the request.
- Added new Template:Cd opt-in telemetry event.
- Added Template:Cd entity sub-predicate.
- This predicate matches entity tags (i.e. ones set with the Template:Cmd command).
- Fields:
- Template:Cd - optional list of strings, if present the matched entity must have at least one of the listed tags.
- Template:Cd - optional list of strings, if present the matched entity must have all the listed tags.
- Template:Cd - optional list of strings, if present the matched entity must have none of the listed tags.
- Added "Now on Vulcan 1.2!".
- Added "Music by fingerspit!".
- Block tags
- Added Template:Cd
- Contains all blocks that suppress the bounciness of entities when colliding with them.
- Added Template:Cd and Template:Cd blocks collection tags
- Added Template:Cd
- Contains blocks that can be broken with shears with speed 15.
- Added Template:Cd
- Contains blocks that can be broken with shears with speed 5.
- Added Template:Cd
- Contains blocks that can be broken with shears with speed 2.
- Added Template:Cd
- Contains all speleothem blocks such as Minecraft:pointed dripstones and Minecraft:sulfur spikes.
- Added Template:Cd
- Added Template:Cd
- Contains all blocks that cause periodic eruptions of Minecraft:potent sulfur blocks.
- Added Template:Cd
- Contains blocks that cause continuous eruptions of potent sulfur blocks.
- Added the following tags for blocks which some mobs are immune to.
- These have effect on dismounting, and valid surroundings of spawn placements for some mobs.
- They do not have an effect on pathfinding.
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- This tag is intentionally left empty.
- Added Template:Cd
- Damage Type Tags
- Added Template:Cd for all damage types that sulfur cubes are immune to when having a block absorbed.
- Item tags
- Added Template:Cd, Template:Cd, and Template:Cd items collection tags.
- Added Template:Cd
- Contains all items that can be fed to small Minecraft:sulfur cube.
- Added Template:Cd
- Contains all items that can be placed inside a large sulfur cube.
- Added the following tags for items that can be placed inside a sulfur cube to determine its archetype:
Vulkan support
- As previously announced, it is intended to switch the game from OpenGL to Vulkan.
- Vulkan is not supported by older hardware or drivers – OpenGL will be used as a fallback on those cases.
- The current requirement is Vulkan 1.2 with dynamic rendering and push descriptors, but this requirement may increase or decrease over time.
- Currently an experimental rendering backend, and may not be as performant or stable.
- Under Vulkan, it is preferred the player's dedicated graphics card over any integrated graphics, which is a change from OpenGL.
- The player can see which backend is being used in the F3 debug overlay (in the system_specs section).
- On macOS, MoltenVK is used to translate Vulkan to Metal.
Changes
Blocks
- Are now slightly more bouncy to match Template:BE.Template:Info needed
Minecraft:Signs and Minecraft:hanging signs
- Now use block models instead of built-in entity models.
- Text placement cannot be configured yet.
Mobs
General
- Tweaked various mobs' hitbox, eye height, and rider positions.
- Known changes:Template:More info
- The heights of baby Minecraft:zombies, baby Minecraft:zombified piglins, baby Minecraft:zombie villagers, baby Minecraft:husks, Minecraft:gurgles, baby Minecraft:villagers, and baby Minecraft:piglins have been changed from 0.99 blocks to 0.98 blocks, to match Template:BE.
- The rider position of chickens have been adjusted to prevent the rider's legs from clipping into its head.
- Known changes:Template:More info
Minecraft:Hoglins and Minecraft:zoglins
- Fixed their babies' left ear textures so they are properly mirrored.
Minecraft:Ocelots, Minecraft:piglins, and Minecraft:zombie horses
- Can now spawn on Peaceful difficulty.
- Can now sell Minecraft:sulfur spikes.
Command format
General
- When granting or revoking several advancements, the command output will now report how many advancements changed state across all players.
- When granting or revoking advancements or a criterion on several players, the command output will now report the number of players that any change applied to.
- Team color arguments (used in Template:Cmd and Template:Cmd) now accept only lowercase names with underscores.
- I.e., only Template:Cd is accepted and not Template:Cd or Template:Cd
- Values now match color names in text components.
- The Template:Cmd command now takes an additional boolean as its first argument to specify whether the server should be opened to online multiplayer or just local multiplayer.
- Default: Template:Cd (online multiplayer)
Gameplay
- "Adventuring Time" now requires visiting the sulfur cave.
- A player's score will no longer be displayed in the player tab overlay if the player doesn't have the objective.
- When an entity bounces off of a block or other collidable entity, it emits a vibration of frequency 2.
General
General
- Profiling the game with Tracy (launching with Template:Cd) now includes GPU timings.
- Rendering now uses a reversed depth buffer, which helps with Z-fighting on most hardware.
- The minimum value of Template:Cd is now Template:Cd.
- The Template:Cd block entity has been removed.
- Added the Template:Cd feature type
- Randomly selects one of the given features to generate based on their weights.
- Format: object with fields:
- Template:Cd - list of placed features and their weights.
- Changed Template:Cd
- The fields Template:Cd and Template:Cd in blocks section of feature configuration now also accept an ID and a list of IDs in addition to a tag.
- Changed Template:Cd
- The maximum allowed value for Template:Cd has been reduced from Template:Cd to Template:Cd to prevent features from reaching beyond neighboring chunks.
- Wind offset is now clamped to ensure the full dripstone (radius + wind) stays within neighboring chunk bounds.
- Changed Template:Cd
- The field Template:Cd is now mandatory (defaulted to Template:Cd).
- Changed Template:Cd
- The field Template:Cd in the feature configuration now also accepts an ID or a list of IDs in addition to a tag.
- Added the Template:Cd field indicating how far away from the origin the root system will check the existing terrain.
- Added the Template:Cd field indicating how far the ground level can deviate from the original ground level at these test positions.
- Changed Template:Cd
- The field Template:Cd in the feature configuration now also accepts an ID and or a list of IDs in addition to a tag.
- Changed Template:Cd
- The field replaceable in the feature configuration now also accepts an ID and or a list of IDs in addition to a tag.
- Added a new Template:Cd damage type.
- The Minecraft:pack format version is now Template:Cd.
- The Template:Cd debug entry now refers to the ambient mob count as Template:Cd and the axolotl mob count as Template:Cd instead of referring to both as Template:Cd.
- The
fpsF3 screen entry will now report which type of present mode is used (e.g.mailboxorfifo relaxed), as opposed to justvsync.
- Added Template:Cd
- Selects between a number of density functions based on an input density function and a set of threshold values.
- Format: object with fields:
- Template:Cd - Density Function, the value to be compared with any given thresholds.
- Template:Cd - non-empty list of floats, the threshold values to compare input with.
- If Template:Cd, the result of Template:Cd will be selected.
- If the input is greater than the last threshold value, the last function will be selected.
- Must be one fewer thresholds than functions.
- Template:Cd - list of at least 2 density functions, the resulting functions to be selected from.
- Must be one more element in functions than in thresholds.
- Removed Template:Cd
- This density function has been removed, with its functionality replaced by Template:Cd
- When Template:Cd was Template:Cd, equivalent to:
- interval_select with thresholds Template:Cd
- Selected functions follow: Template:Cd
- Corresponding rarity values: Template:Cd
- When Template:Cd was Template:Cd, equivalent to:
- interval_select with thresholds Template:Cd
- Selected functions follow: Template:Cd
- Corresponding rarity values: Template:Cd
- The field Template:Cd now also accepts an ID and a list of IDs in addition to a tag.
- Removed the Template:Cd tag from Living Entities, Template:Cd should be used instead.
Minecraft:Items model definition
- The following special model types have been removed:
- The Template:Cd special model type has been removed, now being treated as a normal block.
Minecraft:Minecraft Server Management Protocol
- The version is now 3.0.0.
- The management server now starts before the Minecraft server starts.
- Most notably, this means the heartbeat will be sent while the world is loading and potentially upgrading.
- The Template:Cd and Template:Cd methods are now accessible before the dedicated server spins up.
- The server will return an error when other methods are called during this time.
- The management server now starts before the Minecraft server starts.
- Removed Touchscreen Mode.
- Added a setting to control the availability of the Friends List and its features in Online Options.
- Added an "In-game Notification" toggle in Online Options to control whether Friends List toasts appear while in a world.
- Added an "Allow Requests" toggle in Online Options to control whether other players can send friend requests.
- Added an "Xbox Settings..." button in Online Options that opens the Microsoft account privacy and online safety settings.
- Added a Presence option in Online Options screen to control how much activity is shared with friends (default: "All").
- "All": shares activity, and allows friends to request to join the player's world if opened up to online multiplayer.
- "Limited": activity sharing limited to "Online" & "Offline".
- "None": no activity shared. Appearing as "Offline" to friends.
- Updated the panorama to reflect Minecraft:Chaos Cubed.
Performance
- Upgrading certain worlds from before 26.1 can now be faster.
- The entity predicate format has changed from a structure with multiple optional fields to one similar to data component maps.
- For example, previously Template:Cd was an optional field:
<syntaxhighlight lang=json> {
"effects": {...}
} </syntaxhighlight>
- In this version it has become a component-like sub-predicate entry:
<syntaxhighlight lang=json> {
"minecraft:effects": {...}
} </syntaxhighlight>
- The main functional changes are:
- All keys in entity predicates are now identifiers.
- Since identifiers can be written without namespace (default to Template:Cd namespace), existing field names are still valid.
- Exception: field Template:Cd has been renamed to Template:Cd.
- Unrecognized sub-predicate components are now rejected (previously unknown fields were ignored).
- All keys in entity predicates are now identifiers.
- Existing type-specific sub-predicates have been renamed and moved to top-level.
- Template:Cd to Template:Cd
- Template:Cd to Template:Cd
- Template:Cd to Template:Cd
- Template:Cd to Template:Cd
- Template:Cd to Template:Cd
- Template:Cd to Template:Cd and it now includes Minecraft:sulfur cubes in addition to Minecraft:slimes and Minecraft:magma cubes.
For example: <syntaxhighlight lang=json> {
"type_specific": {
"type": "minecraft:player",
"looking_at": {
"type": "minecraft:ender_dragon"
}
}
} </syntaxhighlight> becomes <syntaxhighlight lang=json> {
"minecraft:type_specific/player": {
"looking_at": {
"minecraft:entity_type": "minecraft:ender_dragon"
}
}
} </syntaxhighlight>
- The version is now Template:Cd.
- The core/rendertype_text, core/rendertype_text_see_through, core/rendertype_text_intensity, core/rendertype_text_intensity_see_through, core/rendertype_text_background, and core/rendertype_text_background_see_through shaders have been replaced by core/text and core/text_background
- Variants are now controlled by shader defines: IS_GUI, IS_SEE_THROUGH, and IS_GRAYSCALE
- Updated sounds for Minecraft:nautilus jets and nautilus recovers.
- Added sounds for Minecraft:sulfur block:
- Added sounds for Minecraft:potent sulfur:
- Added sounds for Minecraft:cinnabar:
- Added sounds for Minecraft:sulfur cube:
- Added sounds for small sulfur cube:
- Added sounds for geyser eruptions:
- Added biome music for Minecraft:sulfur caves:
Minecraft:Structure definition
- Changed the Template:Cd structure processor.
- Now evaluates the block state produced by previous block processors in the chain, instead of always using the original block defined in the structure.
- The first processor in the chain still always evaluates against the original structure-defined block.
Structure processors
- Template:Cd
- The field Template:Cd now also accepts an ID or a list of IDs in addition to a tag.
- Changed the Template:Cd surface rule condition.
- Added the Template:Cd field - boolean, Template:Cd if the noise should be evaluated in 3D.
- If not specified, defaults to Template:Cd.
- Removed the Template:Cd surface rule.
- Can be replaced with Template:Cd.
- Biome Tags
- Added Template:Cd to Template:Cd tags.
- Block Tags
- Template:Cd collection tag has been renamed to Template:Cd.
- Added Template:Cd to Template:Cd tag.
- Added Template:Cd to Template:Cd tag.
- Added Template:Cd to Template:Cd tag.
- Added Template:Cd to Template:Cd tag.
- Added Template:Cd to Template:Cd tag.
- Added Template:Cd to Template:Cd tag.
- Replaced Template:Cd by Template:Cd from Template:Cd tags.
- Entity Tags
- Added Template:Cd to Template:Cd tags.
- Game Event Tags
- Added Template:Cd to Template:Cd tags.
- Item Tags
- Added Template:Cd to Template:Cd tag.
- Added Template:Cd to Template:Cd tag.
- Added Template:Cd to Template:Cd tag.
- New opt-in events: Template:Cd
- This event is sent after a peer-to-peer connection attempt.
- Added new property: Template:Cd
- Whether the peer-to-peer connection was established successfully.
- Added new property: Template:Cd
- The stage where an unsuccessful connection attempt failed, such as Template:Cd, Template:Cd, or Template:Cd
- Added new property: Template:Cd
- The type of network path used for the connection, such as Template:Cd, Template:Cd, Template:Cd, or Template:Cd
- Added new properties: Template:Cd and Template:Cd
- The ICE candidate types used by each side of the connection, such as Template:Cd, Template:Cd, Template:Cd, or Template:Cd
- Added new properties: Template:Cd, Template:Cd, and Template:Cd
- Timing information for each stage of the peer-to-peer connection flow.
- New required events: Template:Cd
- This is a new event that posts on startup, and informs developers of the capabilities of the graphics device used to play the game.
- Added new property: Template:Cd
- This will be Template:Cd or Template:Cd, and will help developers understand which graphics API players are using.
- Added new property: Template:Cd
- This will be a list of short error codes, for example Template:Cd, which will help developers identify any issues with the targeted Vulkan requirements.
- Added new property: Template:Cd
- This will be a short and vague messages, such as Template:Cd, which will help developers narrow down issues if players are experiencing issues running with Vulkan.
- Added new property: Template:Cd
- This will be a list of missing capabilities from Vulkan, for example Template:Cd, which will help developers know which capabilities players would need in order to use Vulkan.
- Block sprites
- Added new block textures:
- block/chiseled_cinnabar.png
- block/chiseled_sulfur.png
- block/cinnabar.png
- block/cinnabar_bricks.png
- block/polished_cinnabar.png
- block/polished_sulfur.png
- block/potent_sulfur.png
- block/sulfur.png
- block/sulfur_bricks.png
- block/sulfur_spike_down_base.png
- block/sulfur_spike_down_frustum.png
- block/sulfur_spike_down_middle.png
- block/sulfur_spike_down_tip.png
- block/sulfur_spike_down_tip_merge.png
- block/sulfur_spike_up_base.png
- block/sulfur_spike_up_frustum.png
- block/sulfur_spike_up_middle.png
- block/sulfur_spike_up_tip.png
- block/sulfur_spike_up_tip_merge.png
- Beds now use block models and textures, replacing Template:Cd with the respective bed's color's name:
- block/bed_down.png
- block/bed_head_north.png
- block/<color>_bed_foot_east.png
- block/<color>_bed_foot_south.png
- block/<color>_bed_foot_up.png
- block/<color>_bed_foot_west.png
- block/<color>_bed_head_east.png
- block/<color>_bed_head_up.png
- block/<color>_bed_head_west.png
- Signs and hanging signs now use block models and textures, replacing Template:Cd with the sign's wood type (e.g. mangrove)
- block/<wood_type>_sign.png
- block/<wood_type>_hanging_sign.png
- The process of upgrading a pack's bed, sign, and hanging sign textures can be assisted by using [this] automated Slicer tool.
- Added new block textures:
- Item sprites
- Added new item sprites:
- item/sulfur_cube_bucket.png
- item/sulfur_cube_spawn_egg.png
- item/sulfur_spike.png
- item/music_disc_bounce.png
- Added new item sprites:
- Entity textures
- Added new entity textures:
- entity/sulfur_cube/sulfur_cube_outer.png
- entity/sulfur_cube/sulfur_cube_inner.png
- Added new entity textures:
- Particle textures
- Added new particle textures:
- noxious_gas_01.png
- noxious_gas_02.png
- noxious_gas_03.png
- noxious_gas_04.png
- noxious_gas_05.png
- noxious_gas_06.png
- noxious_gas_07.png
- noxious_gas_08.png
- geyser_base_01.png
- geyser_base_02.png
- geyser_base_03.png
- geyser_base_04.png
- geyser_base_05.png
- geyser_base_06.png
- geyser_base_07.png
- geyser_base_08.png
- geyser_plume_01.png
- geyser_plume_02.png
- geyser_plume_03.png
- geyser_plume_04.png
- geyser_plume_05.png
- geyser_plume_06.png
- geyser_plume_07.png
- geyser_plume_08.png
- geyser_poof_01.png
- geyser_poof_02.png
- geyser_poof_03.png
- geyser_poof_04.png
- geyser_poof_05.png
- geyser_poof_06.png
- geyser_poof_07.png
- geyser_poof_08.png
- Added new particle textures:
- UI Sprites
- Added new textures for the Sign edit screen background, replacing Template:Cd with the sign's wood type (e.g. mangrove):
- gui/sign/<wood_type>.png
- Added new UI sprites:
- gui/sprites/friends/multiplayer/invite.png
- gui/sprites/friends/multiplayer/join_request.png
- gui/sprites/friends/accept.png
- gui/sprites/friends/accept_highlighted.png
- gui/sprites/friends/cancel.png
- gui/sprites/friends/friends.png
- gui/sprites/friends/illustrations_00.png
- gui/sprites/friends/list_separator_top.png
- gui/sprites/friends/loading.png
- gui/sprites/friends/reject.png
- gui/sprites/friends/reject_highlighted.png
- gui/sprites/friends/remove.png
- gui/sprites/friends/background.png
- gui/sprites/friends/button.png
- gui/sprites/friends/button_disabled.png
- gui/sprites/friends/button_highlighted.png
- gui/sprites/friends/toast_background.png
- gui/sprites/pause_menu/player_reporting.png
- gui/sprites/pause_menu/bug.png
- gui/sprites/pause_menu/social_interactions.png
- Added friends/background_dark — a darker variant of the friends/background panel sprite, used as the background for confirmation dialogs in the Friends UI.
- Added new textures for the Sign edit screen background, replacing Template:Cd with the sign's wood type (e.g. mangrove):
- The Template:Cd atlas has been removed.
- The Template:Cd atlas has been removed.
- Replaced the Open to LAN screen with the new Multiplayer Options screen.
- Overworld features
- Adjusted the feature type Template:Cd
- Added field Template:Cd - block predicate, describes which blocks this feature can be placed on.
- Added field Template:Cd - block predicate, describes which blocks this feature can replace with air or the provided fluid block.
- Added field Template:Cd - block predicate, describes which blocks this feature can replace with the provided barrier block.
- Adjusted the feature type Template:Cd
- Dripstone features
- Renamed the feature type Template:Cd to Template:Cd
- Added the field Template:Cd – Block State, describes the block forming the base of the speleothem.
- Added the field Template:Cd – Block State, describes the block creating the columns of the speleothem.
- Added the field Template:Cd – Block ID, list of Block IDs, or hash-prefixed Block Tag describing which blocks this feature can generate on.
- Renamed the field Template:Cd to Template:Cd
- Renamed the feature type Template:Cd to Template:Cd.
- Added the field Template:Cd – Block State, describes the block forming the base of the speleothem.
- Added the field Template:Cd – Block State, describes the block creating the columns of the speleothem.
- Added the field Template:Cd – Block ID, list of Block IDs, or hash-prefixed Block Tag describing which blocks this feature can generate on.
- Renamed the field Template:Cd to Template:Cd.
- Renamed the field Template:Cd to Template:Cd
- Renamed the field Template:Cd to Template:Cd.
- Adjusted the feature type Template:Cd.
- Added the field Template:Cd – Block ID, list of Block IDs, or hash-prefixed Block Tag describing which blocks this feature can generate on.
- Renamed the feature type Template:Cd to Template:Cd
- Added the Template:Cd surface rule.
- Replaces blocks based on the specified noise and gradient list.
- Format: object with fields:
- Template:Cd – noise id, the noise to sample.
- Template:Cd – non-empty list of objects with fields, the list to sample based on the noise value:
- Template:Cd (optional) – the block state to select at this index.
- If this field is not defined, the surface rule will not replace any block when sampling this entry.
- Template:Cd (optional) – the block state to select at this index.
- Added the Template:Cd feature type
- Generates a list of placed features in order. If any feature in the list is not placed, the following features will also be skipped.
- Format: object with fields:
- Template:Cd – list of Placed Features or hash-prefixed placed feature tag, the features to generate.
- Added the Template:Cd feature type
- Places one template randomly chosen from the given Weighted List of Identifiers. By default, the template will be spawned randomly rotated, centered around the origin.
- Format: object with fields:
- Template:Cd – Weighted List of structure template entries. Each structure template entry is composed of an Identifier and a list of rotations to randomly choose from.
- Template:Cd – The template Identifier.
- Template:Cd – Optional list of rotations to choose from and apply to this template if it is picked.
- Allowed values: Template:Cd, Template:Cd, Template:Cd, Template:Cd
- If not specified, defaults to all allowed values.
- Template:Cd – Weighted List of structure template entries. Each structure template entry is composed of an Identifier and a list of rotations to randomly choose from.
- Added Template:Cd world generation-type block predicate type which checks if the block position matches one of the specified biomes.
- Format: object with fields:
- Template:Cd - biome ID, list of biome IDs, or hash-prefixed biome tag: the biomes to match.
- Format: object with fields:
- Template:Cd feature configuration's Template:Cd block state provider no longer has a default value.
Removals
General
- Minecraft:signs.png-atlas
- Superseded by Minecraft:blocks.png-atlas.
Fixes
Template:Navbox Java Edition versions
Minecraft:de:26.2 Minecraft:es:Java Edition 26.2 Minecraft:fr:Édition Java 26.2 Minecraft:it:Java Edition 26.2 Minecraft:ja:Java Edition 26.2 Minecraft:pt:Edição Java 26.2 Minecraft:ru:26.2 (Java Edition) Minecraft:zh:Java版26.2