Minecraft:Java Edition 26.4
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Template:Infobox version Template:Relevant guide 26.4, the release of the fourth game drop of 2026, is an upcoming Minecraft:game drop for Template:JE, planned to be released in the fourth quarter of 2026. It introduces the Minecraft:ice caves, a cave Minecraft:biome featuring Minecraft:icicles and Minecraft:ice crystals, as well as the Minecraft:frostbite, Minecraft:ice balls, and the Minecraft:Freezing effect, and fixes bugs.
Additions
Blocks
File:Brittle Ice (age 0) JE1.png Minecraft:Brittle ice
- A fragile Minecraft:ice block that generates naturally in Minecraft:ice caves as part of Minecraft:crevasses.
- Begins to crack when stood on by players or mobs, eventually breaking.
- The Minecraft:frostbite mob can stand on brittle ice without breaking it.
- Does not melt.
- Is created when Minecraft:water touches Minecraft:blue ice.
- Any water block that borders the blue ice block horizontally will turn into brittle ice.
- Can only be obtained using Minecraft:Silk Touch.
File:Ice Crystal (U) JE1.png Minecraft:Ice crystal
- A crystal block, similar to Minecraft:amethyst clusters, which generates on the ground in Minecraft:ice caves.
- Emits a Minecraft:light level of 4.
- Can be placed on all full sides of a block, and breaks if the support block is removed.
File:Icicle.png Minecraft:Icicle
- A new speleothem-like block similar to Minecraft:pointed dripstone and Minecraft:sulfur spikes.
- Naturally generates as stalactites on the ceiling in Minecraft:ice caves, but can also be placed on the ground as stalagmites.
- Can naturally grow up to 5 blocks long when pointing downward.
- Only grows in areas without nearby light sources and outside Minecraft:the Nether.
- Minecraft:Icicle blocks melt and break when a strong enough light source is nearby, or in the Nether.
- Falling Minecraft:icicles deal damage to entities.
- Falling on an Minecraft:icicle stalagmite multiplies the fall damage.
- It can be placed in any direction and has a base, middle and tip variant.
File:Packed Ice Bricks JE1.png Minecraft:Packed Ice Bricks
- A new kind of brick made from Minecraft:packed ice which, unlike normal packed ice, is not slippery.
- Crafted using a 2×2 square of packed ice.
- Have a slab, stairs, wall, and chiseled variant.
- Packed ice bricks slabs, stairs, walls, as well as chiseled packed ice, can also be crafted using a Minecraft:stonecutter.
- Packed ice bricks and chiseled packed ice belong to the Fast Sliding Minecraft:sulfur cube archetype.
- The correct tool to mine ice bricks is a Minecraft:pickaxe, but unlike other ice blocks, it does not need Minecraft:Silk Touch.
- They can also be mined by hand while still getting the drop (albeit slower).
File:Packed Ice Brick Slab JE1 BE1.png Packed Ice Brick Slab
- The slab variant of packed ice bricks.
File:Packed Ice Brick Stairs (N) JE1 BE1.png Packed Ice Brick Stairs
- The stair variant of packed ice bricks.
File:Packed Ice Brick Wall (ewU) JE1.png Packed Ice Brick Wall
- Wall variant of packed ice bricks.
File:Chiseled Packed Ice JE1 BE1.png Chiseled Packed Ice
- Chiseled variant of packed ice.
- Does not have a face like many other chiseled block variants; instead has a snowflake pattern.
Items
File:Arrow of Freezing JE1.png Minecraft:Arrow of Freezing
- A Minecraft:tipped arrow which applies the Freezing effect.
File:Frostbite Spawn Egg JE1 BE1.png Minecraft:Frostbite spawn egg
- Used to spawn a Minecraft:frostbite.
File:Ice Ball JE1 BE1.png Minecraft:Ice ball
- A throwable projectile that deals damage.
- It does more damage based on its projectile speed.
- They deal a small amount of damage and also deal knockback.
- Deals 4 damage to entities it hits, scaling down with velocity.
- Breaks on impact with blocks or entities, creating a particle effect and sound.
- Can be used to brew potions of Freezing.
- Obtained from Minecraft:frostbites, which have a chance to drop them when killed.
Template:Animate Minecraft:Potion of Freezing
- Obtained by brewing an Minecraft:awkward potion with an Minecraft:ice ball.
- Applies the Minecraft:Freezing effect when consumed.
Mobs
width=55x55 File:Baby Frostbite JE1 BE1.png Minecraft:Frostbite
- A Minecraft:zombie variant that can be found in snowy biomes.
- Zombies convert into frostbites when they stay in Minecraft:powder snow too long.
- Minecraft:Husks now also convert into zombies when they stay in Minecraft:powder snow too long.
- Immune to Minecraft:Freezing effect.
- Does not sink in Minecraft:powder snow.
- Burns in sunlight.
- It has two modes of attacking: a melee attack and a ranged attack.
- Switches between melee and ranged combat based on target distance and whether they have Minecraft:ice balls.
- Most frostbites use a standard melee attack, which gives the Freezing effect.
- Some frostbites spawn holding ice balls, which they throw as a ranged attack.
- Drops ice balls and Minecraft:rotten flesh when killed.
- Converts into a zombie when underwater for too long.
World generation
File:Crevasse.png Minecraft:Crevasse
- Generated cracks that generate in ice caves.
- Covered with a layer of Minecraft:brittle ice, and are filled with Minecraft:water at the bottom.
Template:BiomeSprite Minecraft:Ice caves
- A cave biome that generates underneath frozen biomes.
- It consists mainly of Minecraft:packed ice and Minecraft:calcite.
- Large Minecraft:icicles made of packed ice generate on the ground and hanging from the ceiling.
- Minecraft:Ice crystals occasionally generate on the ground.
- Sometimes patches of Minecraft:snow can generate here.
- Does not generate Minecraft:glow lichen, unlike other cave biomes.
- Ores generate inside blobs of Minecraft:stone and Minecraft:deepslate.
- Common cave monsters along with Minecraft:strays and Minecraft:frostbites can spawn here.
Gameplay
- Added one new advancement.
- File:Freezing JE1 BE1.png Minecraft:Freezing
- An effect that causes an entity to Minecraft:freeze, dealing damage over time and slowing their movement.
- The Freezing effect will cause players to shake and eventually deal damage.
- Causes those affected to slowly become frozen as if in powder snow for its duration.
- Wearing a piece of Minecraft:leather armor prevents the entity from freezing, just like with Minecraft:powder snow, but will not keep the effect from being applied and will not remove the effect.
- Mobs will take additional damage from Freezing while they are affected by this effect.
- Mobs that are vulnerable to Freezing have a five times multiplier to the damage taken.
- Lingering potion, splash potion, and Minecraft:potion of Freezing can be brewed using ice balls.
- Minecraft:Arrows of Freezing can be crafted by placing a lingering potion of Freezing in the middle of the crafting table surrounded by eight arrows.
- An effect that causes an entity to Minecraft:freeze, dealing damage over time and slowing their movement.
General
- Added Template:Cd registry containing definitions for sounds produced by different categories of blocks.
- Format: object with fields:
- Template:Cd – a float between Template:Cd and Template:Cd, the relative volume at which all sounds will be played.
- If not present, defaults to Template:Cd
- Template:Cd – a float between Template:Cd and Template:Cd, the relative pitch at which all sounds will be played.
- If not present, defaults to Template:Cd
- Template:Cd – Sound event, the sound that will be played when the block gets broken.
- Template:Cd – Sound event, the sound that will be played when an entity walks on top of the block.
- Template:Cd – Sound event, the sound that will be played when the block gets placed.
- Template:Cd – Sound event, the sound that will be played while the block is being destroyed.
- Template:Cd – Sound event, the sound that will be played when an entity falls onto the block.
- All sound fields are optional.
- Template:Cd – a float between Template:Cd and Template:Cd, the relative volume at which all sounds will be played.
- Format: object with fields:
Minecraft:Environment attributes
- Template:Cd
- Determines whether the sky occluder is enabled for the environment. The sky occluder will occlude the sky box up until a certain angle with fog color with a smooth occlusion border.
- Value type: boolean
- Default value: Template:Cd for the Overworld, Template:Cd for the Nether and the End.
- Interpolated: no
- Determines whether the sky occluder is enabled for the environment. The sky occluder will occlude the sky box up until a certain angle with fog color with a smooth occlusion border.
- Added Template:Cd feature type
- Carves a winding, tapered crevasse into exposed terrain. The crevasse follows the terrain surface, extends in opposite directions from its placement position and requires a minimum connected footprint before carving.
- Format: object with fields:
- Template:Cd – integer (between 2 and 8), maximum cross-section width in blocks.
- Template:Cd – integer (between 4 and 16), maximum end-to-end length in blocks.
- Template:Cd – integer (between 1 and 32), minimum connected horizontal footprint required before carving.
- Template:Cd – positive integer, maximum amount of blocks the cursor will scan downwards to find its next position.
- Template:Cd – positive integer, maximum amount of blocks each carving will scan downwards to find a carvable surface.
- Template:Cd – float (between 0.0 and 16.0), amount of horizontal curvature.
- Template:Cd – float (between 0.0 and 1.0), amount of tapering applied on each step of growing the crevasse.
- Template:Cd – float (between 0.0 and 1.0), intensity of rotation applied on each step of growing the crevasse.
- Template:Cd – int provider, carve depth below the origin terrain surface.
- Template:Cd – int provider, fill depth below the origin terrain surface.
- Template:Cd – Block state provider, block placed over the crevasse opening.
- Template:Cd – Block state provider, block placed at or below the selected fill depth.
- Template:Cd – Block predicate, which blocks the crevasse is allowed to remove.
- Template:Cd – Block predicate, which pre-existing blocks to accept as part of a barrier.
- Video Settings
- Added "Prefer DXGI Present", a new option that attempts to use DirectX to present the game.
- The setting is only supported on the Windows platform, and not all hardware is supported.
- The setting defaults to off, and it is classed as experimental; it may not work for all players.
- With the setting enabled, the player may see improvements in IME support, improved support for Variable Refresh Rate, and experience faster alt-tabbing while the game is set to fullscreen mode.
- Added "Prefer DXGI Present", a new option that attempts to use DirectX to present the game.
Other Players
- A new menu which has been added to replace Social Interactions.
- Only available when playing on a world open to multiplayer.
- This includes:
- Playing in singleplayer worlds open to LAN
- Playing on dedicated servers
- Playing on Realms
- Can be opened by pressing the "Other Players" icon button in the pause menu
- Can also be opened from in-game using the "Other Players" key (Template:Key by default)
- This includes:
- Lists the players currently online in the world you are in
- Lists players who are not online anymore, but may still be of interest:
- Players who were just online but left
- Players who recently sent messages in the chat
- Clicking on a player's icon in the list opens their Player Options.
- Added Template:Cd.
- Emitted by entities which are affected by the Minecraft:freezing mob effect.
- Has no fields.
Player Options
- Player Options is a new screen accessible through both the Friends list and Other Players.
- It contains per-player social actions previously spread across the Friends list and Social Interactions.
- These actions are:
- Sending or canceling a friend request
- Accepting or declining a friend request
- Muting a player
- Reporting a player
- Muting a player hides their chat messages until the next time you start the game
- Blocking players is managed through Other Players.
- Added Template:Cd
- Checks if the height of the position is below a given heightmap value.
- Format:
- Template:Cd: Heightmap type to compare origin against.
- Added sky_occluder.vsh and sky_occluder.fsh shaders which are used to occlude the sky box up until the certain angle with fog color with a smooth occlusion border.
- Biome Tags
- Added Template:Tag link, which contains biomes to generate below worlds that predate Minecraft:Caves & Cliffs.
- Added the Template:Tag link collection tag.
- Added Template:Tag link to describe all biomes which allow the spawning of monster cold variants (Minecraft:strays and Minecraft:frostbite) without requiring sky access.
- Block Tags
- Added Template:Tag link to describe all ice blocks that should enable face culling when placed next to each other.
- Added Template:Tag link to describe all blocks which are allowed to be replaced by ores within ice caves (in addition to Template:Tag link, Template:Tag link and Template:Tag link)
- Added Template:Tag link.
- Added Template:Tag link to describe all blocks usable by a Minecraft:jukebox as a source for music disc playlists.
- Added Template:Tag link to describe all blocks which are allowed to be replaced by large icicles within the ice caves biome.
- Added Template:Tag link to describe all blocks causing icicles directly above to melt.
- Added several block tags to affect how mobs pathfind:
- Template:Tag link - blocks to be avoided while flying, either due to danger or potential to get stuck.
- Template:Tag link - blocks that will damage entities that walk through them, but are not considered dangerous enough to avoid entirely.
- Template:Tag link - blocks that will damage entities that walk through them.
- Template:Tag link - blocks that can be dropped down through.
- Template:Tag link - blocks that are considered leaves.
- Template:Tag link - blocks that are considered completely open to walk through.
- Template:Tag link - blocks that are considered powder snow.
- Template:Tag link - blocks that are considered rails.
- Template:Tag link - blocks that are considered sticky, causing slowed movement and inability to jump.
- Block Sound Set Tags
- Added Template:Tag link - block sound sets which when stepped on cause Horses to produce a galloping sound.
- Damage Type tags
- Added Template:Tag link.
- Entity Type tags
- Added Template:Tag link for mobs that do not break brittle ice blocks when stepping on them.
- Added Template:Tag link for mobs that are immune to the weakness effect.
- Added Template:Tag link for mobs that are immune to the wither effect.
- Item Tags
- Added Template:Tag link for items picked up and used by the frostbite.
- Added Template:Tag link to describe all items usable by a Minecraft:jukebox as a source for music disc playlists.
- Added Template:Tag link for items which shall apply knockback even if they do 0 damage.
- Added Template:Tag link - items that can be used to dye a sheep's wool.
- The color will be taken from the Template:Cd component of the used item stack.
Changes
Blocks
- Now has unique sounds.
Minecraft:Brown mushroom and Minecraft:red mushroom
- Can now be placed on any block with a top solid face regardless of lighting conditions.
- They still cannot spread unless the brightness at the new growth is less than 13, or its support block overrides light requirements, like Minecraft:mycelium.
- Now emits a vibration event when changing state.
- No longer show their inside block faces when placed next to each other.
- Now has unique sounds.
- No longer shows its inside block faces when placed next to each other.
- Now has unique sounds.
- Added ambient sounds for regular ice block.
- When an ice block is surrounded by at least 8 ice blocks in all horizontal directions (east, west, north, and south), with one air block above and one water block below, it has a chance to emit a sound.
File:Jukebox JE3.png Minecraft:Jukebox
- Textures changed from File:Jukebox JE2 BE2.png.
- Will now cycle through music discs in a single Minecraft:chest, Minecraft:trapped chest, or any Minecraft:copper chest variant placed directly above it.
- Discs play in slot order, skipping empty slots and other non-music-disc items and looping back to the start.
- When a disc finishes, the jukebox swaps it with the next disc in the chest.
- If the chest has no music discs, the jukebox will loop its inserted disc.
- Ejecting the current disc skips to the next available disc.
- Now has unique sounds.
- Can now be placed on Minecraft:packed ice.
Items
- Now applies knockback to players.
Mobs
General
- Mobs can now break Minecraft:decorated pots, Minecraft:chorus flowers and Minecraft:speleothem blocks with projectiles in an adventure mode world, unless the Template:Cd gamerule is set to Template:Cd.
- Now turns into a Minecraft:zombie before converting into a Minecraft:frostbite when it is in Minecraft:powder snow.
- Are now immune to freezing in powder snow and will not take damage from the Minecraft:Freezing effect.
- Now turns into a zombie before converting into a frostbite when it is in powder snow.
- Is now immune to freezing in powder snow and will not take damage from the Freezing effect.
- Now turns into a frostbite when it is in powder snow.
- Is now immune to freezing in powder snow and will not take damage from the Freezing effect.
- Can now sell Minecraft:ice crystals and Minecraft:icicles.
World generation
General
- Upgrading worlds from before Minecraft:Caves and Cliffs will now also generate Minecraft:sulfur caves below old chunks.
- Changed Template:Cd
- Added the Template:Cd field.
- Optional int provider, the width of the trunk centered around the origin.
- Defaults to Template:Cd
- Optional int provider, the width of the trunk centered around the origin.
- Added the Template:Cd field.
- Updated Template:Cd
- No longer considers height modifications from eroded badlands "surface extensions" in an order-dependent way.
- The Template:Cd field has been removed.
- This is now always Template:Cd – any other block should be defined by the Minecraft:material rule.Template:More info
- The possible domain in the XZ plane of placed features included in biomes is now validated.
- Feature placement can only occur within a 3×3 chunk region: as such, it is not valid for a Placed Feature to select a position outside of that range.
- Note: the size of the feature itself is not currently taken into consideration, which may still overflow the chunk.
- Changed Template:Cd
- Template:Cd and Template:Cd have been adjusted to represent the actual size of the cuboid, instead of implicitly being 1 block larger.
- As such, an Template:Cd of Template:Cd will actually produce a 2×2 cuboid instead of 3×3.
- Template:Cd and Template:Cd have been adjusted to represent the actual size of the cuboid, instead of implicitly being 1 block larger.
- Changed Template:Cd
- Template:Cd now requires at least one element.
Command format
General
- NBT conversion from floating point types to integer types now always converts to the closest possible valid number after rounding down.
- Will now fill biomes with block accuracy.
Gameplay
- Minecraft:Frostbites now count towards the "Monster Hunter" advancement and are required for the "Monsters Hunted" advancement.
- Minecraft:Freezing is now required for "A Furious Cocktail" and "How Did We Get Here?".
- The Minecraft:ice caves are now required to be visited for the "Adventuring Time" advancement.
General
- Updated Template:Cd
- Added a
statefield to match state properties. - Format:
- Template:Cd: A map of name-value properties to be matched against the fluid state properties.
- Value can be integer, boolean or string or object with optional Template:Cd and Template:Cd properties.
- Template:Cd: A map of name-value properties to be matched against the fluid state properties.
- Added a
- Renamed Template:Cd block sound set to Template:Cd to better match sound event names.
Minecraft:Data component format
- Template:Cd
- The Template:Cd field is now fully optional (defaulted to Template:Cd before).
- Template:Cd
- The Template:Cd field is now fully optional (defaulted to Template:Cd)
- The Template:Cd field is now fully optional (defaulted to Template:Cd)
- The Minecraft:pack format version is now Template:Cd.
- Entries for different biomes in multi-noise biome sources can no longer overlap across all noise parameters with the same offset.
- The items in the debug overlay (Template:Keys by default) are now sorted into categories and have been made easier to read and understand.
- A new Template:Cd shows the rendering status of chunks around the player. This will impact performance at high view distances.
- The chunk load overlay has been split off from Template:Cd and into a new Template:Cd.
-
The original default debug screen design
-
The new default debug screen design
- Changed Template:Cd (renamed from Template:Cd)
- Samples the input function at a reduced resolution, and upscales on each axis with the specified modes. Modes that require more samples will generally perform worse. Upscaling is performed by axis in order: Z, X, then Y.
- Format: object with fields:
- Template:Cd - Density Function, the input function to sample
- Template:Cd, Template:Cd, Template:Cd - object with fields, the configuration for this axis
- Template:Cd - one of: Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, the mode to use.
- Template:Cd
- 1 sample per axis.
- Value is discontinuous across cell boundaries, gradient is always Template:Cd.
- Values at cell vertices always equal the cell value.
- Template:Cd
- 2 samples per axis
- Value is continuous, gradient is constant within a cell but discontinuous across cell boundaries.
- Values at cell vertices always equal the cell value.
- Template:Cd
- 2 samples per axis.
- Value and gradient are continuous.
- Gradient is Template:Cd at cell boundaries.
- Values at cell vertices always equal the cell value.
- Template:Cd
- 4 samples per axis.
- Value and gradient are continuous.
- Values at cell vertices always equal the cell value.
- Template:Cd
- 4 samples per axis.
- Value and gradient are continuous.
- Values at cell vertices do not necessarily equal the cell value.
- Template:Cd
- Template:Cd - integer between 1 and 64, the size of each upscaling cell.
- Template:Cd - one of: Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, the mode to use.
Dedicated server properties
- Added Template:Cd
- A list of comma-separated ids.
- If non-empty, the server will match the values against Template:Cd property in Template:Cd packet.
- If there is no match, the server will reject the connection.
- This works both for both status and login connections, so any user connecting without the correct Template:Cd in the server address will not see the status and will not be able to join the server.
- Added Template:Cd field
- If non-empty, the value of this field will be sent in the Template:Cd packet JSON payload under the contact property.
- This value is meant to be used to signal a way to contact the server owners about the server, even if there is no website or other information about it.
- This field is meant to be human-readable, but there are no other restrictions on field format.
- Added Template:Cd field
- This option allows disabling existing legacy (pre-1.7) server status and ping protocol handling.
- To preserve existing functionality, value defaults to Template:Cd.
- Note: Template:Cd needs to be set for any status information (modern or legacy) to be set.
Minecraft:Enchantment definition
- Changed Template:Cd enchantment effect
- Fields Template:Cd, Template:Cd and Template:Cd are now optional.
- Changed Template:Cd and Template:Cd
- Blocks discarded due to air exposure will no longer fall through to the next replacement rule.
- Removed Template:Cd and Template:Cd fluid types.
- Fluid types now have the following properties
- Template:Cd: Integer; same as before, the level of fluid from 1 to 8.
- Template:Cd: Boolean; Template:Cd for source blocks, Template:Cd otherwise.
- Render distance edge fog now reduces the opacity of objects at the edge of loaded chunks, rather than fading them into an opaque, constant color (which previously made them stick out strongly from the sky).
-
Fog typical of 26.3 and prior
-
26.4+ opacity-modifying fading
- Updated the design of the Friends list.
- Added searching.
- In the Friends tab, the profile name text box used for sending requests also functions as a search box.
- In the requests tab, a search box appears at the top if the player has 15 or more requests.
- Added sorting.
- Sort modes can be cycled through by pressing the new sort button.
- The current sort modes are:
- Sort by who's online - friends who are listed as online appear at the top of the list.
- Sort by alphabetical order - friends are sorted according to the alphabetical order of their names.
- Clicking on a player's icon in the Friends list now opens their Player Options.
- Removed "Remove Friend" button.
- This functionality is now accessible through Player Options instead.
Minecraft:Mob variant definitions
- Chicken sound variants
- Fields Template:Cd, Template:Cd, Template:Cd, Template:Cd in Template:Cd and Template:Cd structures are now optional.
- Cow sound variants
- Fields Template:Cd, Template:Cd, Template:Cd, Template:Cd are now optional.
- Cat sound variants
- Fields Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd in Template:Cd and Template:Cd structures are now optional.
- Pig sound variants
- Fields Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd in Template:Cd and Template:Cd structures are now optional.
- Wolf sound variants
- Fields Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd in Template:Cd and Template:Cd structures are now optional.
Network Protocol
- The server now more consistently disconnects clients when a packet they sent causes an error.
- Added Template:Cd custom packet payload
- This packet is intended to inform servers about client mods to simplify debugging.
- Vanilla client sends an empty packet at the start of configuration phase, as it does not know about any mods – that is still a responsibility of 3rd-party modding platforms.
- Modified Template:Cd packet
- The Template:Cd field in the serverbound intention packet can now hold additional parameters (previously it stored only the domain name used for connecting to a server).
- The new format is similar to URI query strings – the domain can now optionally be followed by a Template:Cd character and then followed by Template:Cd pairs separated by a Template:Cd character.
- Empty values can be omitted (including Template:Cd sign).
- Keys and values are escaped according to the standard URI rules ("percent-encoded component").
- Keys starting with Template:Cd are reserved for vanilla use.
- Users can now input properties in any "Server Address" field in the server list.
- Additionally, any address in form of Template:Cd will be parsed as Template:Cd
- If a server uses SRV DNS records, the host field will contain both original and resolved domains.
- If the resolved domain is different from the original domain, the resolved one will be used as the "primary" one, while the original one will be added as Template:Cd ("origin") property.
- Example host string: Template:Cd, while the port field in the intention packet will be set to the resolved port value.
- The field size has been extended to 1024 characters.
- Note: since the Template:Cd packet is unencrypted, properties should not be used for any security-sensitive purpose.
- The Template:Cd field in the serverbound intention packet can now hold additional parameters (previously it stored only the domain name used for connecting to a server).
- Modified Template:Cd packet
- Added Template:Cd field – a string to string map of properties that will be added to the host field in the Template:Cd packet sent to the target server.
- Modified Login Protocol
- Encryption and compression must now be explicitly applied by the server by sending one of two packets that carry connection options.
- The client must acknowledge the change with a matching packet.
- Every packet sent and received by the client after the acknowledgement will use the new settings.
- Previously changes were applied immediately on both sides, which might have lead to malformed packets.
- Packets that can carry options:
- Template:Cd (clientbound) and Template:Cd (serverbound).
- Template:Cd (clientbound) and Template:Cd (serverbound).
- Encryption and compression must now be explicitly applied by the server by sending one of two packets that carry connection options.
- "Graphics API" Video Setting:
- "Default" now behaves the same as "Prefer Vulkan".
- The game will no longer change the graphics API setting automatically if a startup crash is detected.
Order-Independent Transparency shaders
- The OIT algorithm was simplified by replacing the wavelet-based mathematics with depth bin-based accumulation.
- Slightly improved performance at least on some devices.
- Reduced floating point precision issues on average.
- Template:Cd shader define was removed.
- Template:Cd shader define was replaced by Template:Cd
- Template:Cd shader define was renamed to Template:Cd
- Removed particle type Template:Cd
Player Reporting
- Redesigned the save/discard draft confirmation screen.
- Player reports saved as drafts no longer prompt you to discard them upon exiting a world if they can be continued later.
- Chat reports can never be continued.
- Name reports can be continued if the reported player is in your Friends list.
- Skin reports can be continued if the reported player is in your Friends list.
- Pressing "Quit Game" in the main menu will now give a warning if you have an unsent draft report that would be lost.
- The version is now Template:Cd.
- screenquad.vsh was renamed to screentriangle.vsh since it was actually representing a single triangle for a while now.
- Removed OIT (Order-Independent Transparency, controlled by "Improved Transparency" video setting) support from the clouds.fsh, since it is now used to render clouds when OIT is off and to render clouds to an offscreen target when OIT is on.
- Added blit_clouds.fsh shader with OIT support that renders clouds from an offscreen target to OIT targets.
- When "Improved Transparency" is on, sky background and clouds that are behind the terrain are now blended into the terrain render distance fog making the boundary between the sky and the terrain invisible.
- In the Overworld, the bottom half of the skybox is now occluding the celestial objects such as the Minecraft:sun, the Minecraft:moon and the stars.
- Added new sound events:
- Template:Cd
- Template:Cd
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- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Removed sound events:
Minecraft:Sulfur cube archetype definition
- Fields Template:Cd and Template:Cd in Template:Cd structure are now optional.
- Biome Tags
- Added Template:Cd to Template:Tag link tags.
- Block Tags
- Removed Template:Cd from Template:Tag link tag.
- Added Template:Cd to Template:Tag link tag.
- Added Template:Cd to Template:Tag link tag.
- Added Template:Cd to Template:Tag link tag.
- Added Template:Cd to Template:Tag link tag.
- Added Template:Cd to Template:Tag link tag.
- Added Template:Cd to Template:Tag link tag.
- Entity Type Tags
- Replaced the Template:Tag link entity type tag with separate Template:Tag link and Template:Tag link tags.
- Renamed the Template:Tag link entity type tag to Template:Tag link.
- Added Template:Cd to Template:Tag link tags.
- Added Template:Cd to Template:Tag link tag.
- Added Template:Cd to Template:Tag link tag.
- Fluid Tags
- Removed Template:Cd from Template:Tag link, and Template:Cd from Template:Tag link tags.
- The tags Template:Tag link have been marked with Template:Cd in the code.
- Item Tags
- Added Template:Cd to Template:Tag link tag.
- Added Template:Cd to Template:Tag link tag.
- Added Template:Cd to Template:Tag link tag.
- Added Template:Cd to Template:Tag link tag.
- Potion Tags
- Added Template:Cd to Template:Tag link tag.
- Block Models
- Added new block models:
- Block Textures
- Updated the following block textures:
- Entity Textures
- Added new entity textures:
- Item Models
- Added new item models:
- Item Textures
- Added new item textures:
- Particles
- Added new particle textures:
- UI Sprites
- Added new UI textures:
- The following textures have been renamed:
- The following textures have been removed:
- Lightmap visualization is now configurable as Template:Cd in debug options and appears in the Light group.
- Its visibility setting is saved with the debug profile.
- It can now be displayed alongside the FPS and network charts.
- The Social Interactions screen has been replaced with the new Other Players screen.
- The "Social Interactions" keybind has been renamed to "Other Players".
- The Friends button has received a new icon.
- The "Visibility" option has been moved from Online Options into the Friends list.
- The icon buttons in the pause menu have been reordered to match the main menu.
- Features
- Changed Template:Cd
- Added Template:Cd - a field that contains various settings for the placement of the speleothem cluster:
- Template:Cd - represented by an enum that is one of Template:Cd, Template:Cd, Template:Cd
- Template:Cd - sets a state on the base block of the speleothem block.
- Template:Cd - the regular base block state used in sulfur spikes and dripstone spikes.
- Template:Cd - the state of the base block of the Icicle when it is attached to a surface.
- Template:Cd - boolean indicating whether the speleothem can be placed in water or not.
- Added Template:Cd - a field that contains various settings for the placement of the speleothem cluster:
- Changed Template:Cd (renamed from Template:Cd)
- Added the field Template:Cd - Block State Provider, the block to build the large dripstone out of
- Changed Template:Cd
- Feature placements
- Added the following ore placements:
- These are all identical to their non-ice-cave counterparts, only that they place a patch of stone or deepslate (depending on y-level) before placing the ore itself.
- They can replace ice and calcite as well.
- Noise Settings
- Added new noises:
Fixes
Template:Navbox Java Edition versions
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