Minecraft:Armor Stand
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Template:For Template:Infobox item entity An armor stand is an inanimate Minecraft:mob-like Minecraft:entity that can wear Minecraft:armor. Template:IN, armor stands can also hold Minecraft:items and be posed without the use of Minecraft:commands.
Obtaining
Breaking
An armor stand can be broken by quickly Template:Control it twice, causing it to drop itself and any armor or item placed onto it. Players in Minecraft:Adventure mode cannot break armor stands.<ref>Template:Bug</ref> Using any tool costs two durability, with no additional benefit.
Template:IN, if an armor stand is killed by an Minecraft:effect while holding a Minecraft:totem of undying, then the armor stand revives instead of dropping the totem, as with any Minecraft:mob holding a totem of undying.
Natural generation
Two armor stands are found in each taiga Minecraft:village outdoor armory, one equipped with an Minecraft:iron helmet and the other with an Minecraft:iron chestplate.
Crafting
Usage
Minecraft:Players can use armor stands to hold Minecraft:armor, Minecraft:mob heads, Minecraft:carved pumpkins, and Minecraft:elytra, or other items and blocks if it has arms. The stand does not have a GUI, so players interact with it directly. Armor stands can be placed in 8 different orientations. Armor stands cannot be placed if there is not enough room (i.e. the space is occupied by other entities or solid blocks).
Despite being inanimate, armor stands are living Minecraft:entities, allowing them to be pushed by Minecraft:pistons, moved by flowing Minecraft:water, pulled with Minecraft:fishing rods, pushed by attacks that inflict knockback, and bounced by Minecraft:slime blocks.
Equipping armor
Template:Control armor on a stand places the armor in the appropriate slot; if the slot is already equipped with armor, the old armor is swapped with the armor held by the player. Pressing the Template:Control control on armor with a bare hand removes the armor and places it in the highlighted hotbar slot.
Equipping items
Template:IN, armor stands have arms by default; Template:In, arms can be made visible only by setting the NBT tag {ShowArms: 1b} via commands or external editors. Pressing the Template:Control control on an armor stand with arms while holding a non-equippable item places it in its main hand. In Java Edition, Minecraft:shields are always placed in the Minecraft:off-hand instead. If the armor stand already holds an item, it is swapped with the item held by the player.
Items from an armor stand's main hand can be retrieved by pressing the Template:Control control in any empty spot in Java Edition, or from the chestplate zone if empty in Bedrock Edition. In Java Edition, items in the off-hand slot can be retrieved only if the main hand slot is empty; in Bedrock Edition, items in the off-hand slot cannot be retrieved unless the armor stand is broken.
In Java Edition, commands can be used to equip items in an armor stand's hands even if its arms are not visible.
Dispensers
Template:IN, Minecraft:dispensers can place armor stands. Dispensers ignore the normal placement rules of armor stands - this means they can place armor stands inside solid blocks, or if the needed space is occupied by other entities.
Armor, mob heads, carved pumpkins, or elytra can be automatically placed on armor stands with a dispenser. Unlike players, dispensers cannot swap armor or items already equipped on the armor stand. Additionally, dispensers can equip shields in an armor stand's off-hand if it has arms; Template:In, this is the only way to equip shields in the off-hand slot without using commands.
Posing
Template:IN, the pose of the armor stand can be changed by interacting with the armor stand (or pressing the Template:Btn button on mobile devices) while sneaking, or by using a redstone signal. There are 13 possible poses.
Naming
Template:Control a renamed Minecraft:name tag on an armor stand gives it a custom name. Template:IN, the name is not displayed by default,<ref>Template:Bug</ref> while Template:In it is displayed similarly to renamed mobs. Template:IN, armor stands can also be given custom names by renaming them at an Minecraft:anvil. Template:IN, a renamed armor stand keeps its custom name when broken. Template:IN, armor stands named "Dinnerbone" or "Grumm" turn upside-down.
Further customization
Minecraft:Commands, such as Template:Cmd Template:In or Template:Cmd Template:In, can be used to give armor stands Minecraft:items that normally cannot be equipped in armor or hand slots. In maps that heavily use Minecraft:command blocks, armor stands can be used to keep Minecraft:scoreboard objectives that are 'global' to the map, run commands, etc.
Template:IN, armor stands can be customized further to have arms, pose, disobey gravity, dual wield, and other things by summoning them using Template:Cmd with customized NBT tags. For example, it is possible to create an armor stand with arms using the Template:Cmd Minecraft:command. It is also possible to change an armor stand without arms into a stand with arms by using the Template:Cmd command. The commands are as follows:
/data merge entity @n[type=armor_stand] {ShowArms:1}, which changes the nearest armor stand into an armor stand with arms./summon minecraft:armor_stand ~ ~ ~ {ShowArms:1}, which summons a new armor stand with arms shown./summon minecraft:armor_stand ~ ~ ~ {Rotation:[0f,0f]}, which summons a new armor stand that faces a desired direction (dependent on changing "0f,0f" to other numbers like "90f,0f" or "180f,0f", otherwise it faces the same way as a default armor stand)./data merge entity @n[type=armor_stand] {ShowArms:1,Pose:{LeftArm:[0f,0f,0f],RightArm:[0f,0f,0f]}}, which changes the orientation of the arms of the nearest armor stand (the default orientation of the left arm is: [350f,0f,350f] and [345f,0f,10f] for the right arm).
Other examples of customization include removing the stone plate below the armor stand, or giving the armor stand a small size (roughly the same size and proportions as a Minecraft:baby zombie).
Behavior
Because armor stands are entities, they obey gravity, allowing them to fall and rest on non-full Minecraft:blocks such as Minecraft:enchanting tables, Minecraft:snow layers and Minecraft:slabs. Armor stands can't be Minecraft:leashed and can't ride on Minecraft:boats, but Template:In, they can sit on Minecraft:minecarts.
Armor stands wobble slightly when hit by the player. They are not damaged by Minecraft:cacti and Minecraft:sweet berry bushes, but can be broken by Minecraft:arrows and Minecraft:tridents. An armor stand destroyed by an Minecraft:explosion or a Minecraft:firework rocket does not drop as an item. Armor stands in water and Minecraft:lava at the same time are not consumed by the lava.
Being living entities, armor stands can also have Minecraft:attributes added to them and can be affected by Minecraft:effects.
Minecraft:Sculk catalysts bloom without spreading when an armor stand is destroyed.<ref>Template:Bug</ref>
Template:IN, summoning an armor stand with no Minecraft:health causes the death animation.<ref>Template:Bug</ref>
Minecraft:Advancements count armor stands as Minecraft:mobs, and they can be used for advancements such as Adventure and Minecraft:Arbalistic.
The player cannot consume Minecraft:food while looking at an armor stand.
Non-mob features
Although armor stands are considered mobs, they have some properties set them apart from other mobs:
- They cannot receive Minecraft:loot tables.
- They cannot be moved by Minecraft:leads.
- Template:IN, the Minecraft:statistics don't count how many times armor stands are "killed".
- When an armor stand reaches lower than the critical height of the Minecraft:void, it disappears instantly, without playing the animation of being damaged or dying.
Armor
Any Minecraft:armor on the stand drops when the stand is broken. The effects of most (enchanted) armor have no effect when on an armor stand, with a few exceptions:
- Minecraft:Frost Walker creates Minecraft:frosted ice blocks on Minecraft:water as usual if an armor stand is pushed with a Minecraft:piston, although results are inconsistent.<ref>Template:Bug</ref><ref>Template:Bug</ref><ref>Template:Bug</ref> It also prevents the armor stand from catching on fire as a result of coming into contact with a Minecraft:campfire.
- Minecraft:Depth Strider slows the movement of the armor stand when being pushed with water.
- Template:IN, a Minecraft:player may take damage from hitting an armor stand that holds armor enchanted with Minecraft:Thorns.<ref>Template:Bug</ref>
- Minecraft:Soul Speed negates any speed reduction from an armor stand moving over Minecraft:soul sand.
- Minecraft:Fire Protection generally reduces the burn time and damage taken when an armor stand comes into contact with blocks that catch it on fire, though the effects are inconsistent between different levels of Fire Protection and different sources of fire damage. Furthermore, if a collective of 7 or more levels of Fire Protection is applied to the armor an armor stand wears, it will not catch fire or take damage from any fire source.
- Template:IN, armor stands wearing leather boots will stand on top of powder snow, where other stands without leather boots will fall through.
Status effects
Template:IN, armor stands can be affected by Minecraft:status effects.<ref>Template:Bug</ref> They can be 'killed' by Minecraft:Harming and Minecraft:Decay splash/Minecraft:lingering potions, lava, Minecraft:fire, and Minecraft:campfires, and they play the player death sound and fall to their side and disappear, yielding no armor stand item. If an armor stand is equipped with an item or armor, that item or armor is considered as "naturally-spawned equipment" with an 8.5% chance of dropping when the armor stand "dies" from the Minecraft:Instant Damage or the Wither status effect. If the dropped item is any form of Minecraft:weapon, Minecraft:tool or armor, it drops in a badly damaged state because the game considers it as "naturally-spawned equipment".
Template:IN, armor stands can be given status effects only via commands, as they ignore any effect source in regular gameplay (splash potions, Minecraft:area effect clouds, Minecraft:shulker bullets, etc).<ref>Template:Bug</ref> Armor stands with status effects do not emit particles, and are immune to most effects except for Minecraft:Glowing, Minecraft:Levitation, and Minecraft:Slow Falling.
Mob interactions
Minecraft:Zoglins, Minecraft:goats Template:In, and Minecraft:vindicators named Johnny Template:In<ref>Template:Bug</ref> attack armor stands, but the armor stand remains undamaged; Minecraft:pufferfish also inflate when an armor stand is nearby.<ref>Template:Bug</ref> Minecraft:Statistics classify the armor stand as Minecraft:mobs if the player dies while hitting the armor stand with the thorns enchantment.
Invisible and marker armor stands
Template:IN, armor stands can be made invisible or used as markers by setting the NBT tags {Invisible: 1b} or {Marker: 1b} respectively. Both invisible<ref>Template:Bug</ref> and marker armor stands are invulnerable to all attacks, including explosions and players in Creative mode; they can be removed only using the Template:Cmd command. Mobs ignore invisible and marker armor stands.<ref>Template:Bug</ref>
Invisible armor stands still render any equipped items, have a hitbox, and can be interacted with by players in any game mode. Similar to mobs affected by the Minecraft:Invisibility effect, invisible armor stands can only be seen by players in Minecraft:Spectator mode, players in the same Minecraft:team as the invisible armor stand, or if the stand has the Minecraft:Glowing effect.
Marker armor stands are unaffected by physics (gravity, knockback, flowing water, pistons, etc). They have a hitbox size of 0, meaning that players and dispensers cannot interact with them. Due to the lack of a hitbox, it is possible to place blocks in the space visually occupied by a marker armor stand, or target blocks and entities behind it.
Sounds
Data values
ID
Template:JE: Template:ID table Template:ID table
Template:ID table Template:ID table
Item data
Template:JE: Template:See also
- Template:Nbt: the item's components tag.
- Template:IN, armor stands have no additional item tag.
Entity data
Armor stands have entity data associated with them that contain various properties of the Minecraft:entity.
<section begin="entity data"/>
- Template:Nbt Entity data
- Template:Nbt inherit/entity
- Template:Nbt inherit/mob
- Tags common to mobs except
LeftHanded,DeathLootTable,DeathLootTableSeed,drop_chances,home_pos,home_radius,NoAI,leash,CanPickUpLootandPersistenceRequired. - Template:Nbt: Bit field allowing disable place/replace/remove of armor elements. For example, the value Template:Code orTemplate:Code disables placing, removing and replacing of all equipment. These can be found using the bitwise OR operator.
- Template:Nbt: 1 or 0 (true/false) - if true, ArmorStand is invisible, although items on it still display.
- Template:Nbt: 1 or 0 (true/false) - if true, ArmorStand's size is set to 0, has a tiny hitbox, and disables interactions with it. May not exist.
- Template:Nbt: 1 or 0 (true/false) - if true, ArmorStand does not display the base beneath it.
- Template:Nbt: Rotation values for the ArmorStand's pose. All values are in degrees.
- Template:Nbt: Body-specific rotations.
- Template:Nbt: x-rotation.
- Template:Nbt: y-rotation.
- Template:Nbt: z-rotation.
- Template:Nbt: Head-specific rotations.
- Template:Nbt: x-rotation.
- Template:Nbt: y-rotation.
- Template:Nbt: z-rotation.
- Template:Nbt: Left Arm-specific rotations.
- Template:Nbt: x-rotation.
- Template:Nbt: y-rotation.
- Template:Nbt: z-rotation.
- Template:Nbt: Left Leg-specific rotations.
- Template:Nbt: x-rotation.
- Template:Nbt: y-rotation.
- Template:Nbt: z-rotation.
- Template:Nbt: Right Arm-specific rotations.
- Template:Nbt: x-rotation.
- Template:Nbt: y-rotation.
- Template:Nbt: z-rotation.
- Template:Nbt: Right Leg-specific rotations.
- Template:Nbt: x-rotation.
- Template:Nbt: y-rotation.
- Template:Nbt: z-rotation.
- Template:Nbt: Body-specific rotations.
- Template:Nbt: 1 or 0 (true/false) - if true, ArmorStand displays full wooden arms. If false, also place and replace interactions with the hand item slot are disabled.
- Template:Nbt: 1 or 0 (true/false) - if true, ArmorStand is much smaller, similar to the size of a baby zombie.
| Binary | Integer number | Result |
|---|---|---|
| 2^0 | 1 | Disable adding or changing mainhand item |
| 2^1 | 2 | Disable adding or changing boots item |
| 2^2 | 4 | Disable adding or changing leggings item |
| 2^3 | 8 | Disable adding or changing chestplate item |
| 2^4 | 16 | Disable adding or changing helmet item |
| 2^5 | 32 | Disable adding or changing offhand item |
| 2^8 | 256 | Disable removing or changing mainhand item |
| 2^9 | 512 | Disable removing or changing boots item |
| 2^10 | 1024 | Disable removing or changing leggings item |
| 2^11 | 2048 | Disable removing or changing chestplate item |
| 2^12 | 4096 | Disable removing or changing helmet item |
| 2^13 | 8192 | Disable removing or changing offhand item |
| 2^16 | 65536 | Disable adding mainhand item |
| 2^17 | 131072 | Disable adding boots item |
| 2^18 | 262144 | Disable adding leggings item |
| 2^19 | 524288 | Disable adding chestplate item |
| 2^20 | 1048576 | Disable adding helmet item |
| 2^21 | 2097152 | Disable adding offhand item |
<section end="entity data"/>
Achievements
Achievements that apply to all mobs: Template:Collapse
Advancements
Advancements that apply to all mobs: Template:Collapse
History
Reveal
Java Edition
Bedrock Edition
Legacy Console Edition
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The first image of the armor stand.
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The first image of armor stand crafting recipe.
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Armor stands in the 1.8 poster.
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A dual wielding armor stand.
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Armor stands with the Minecraft:glowing effect.
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Chess with armor stands.
Data history
Issues
Trivia
- Equipping armor stands with certain Minecraft:blocks and Minecraft:items can cause rendering glitches. According to Minecraft:Searge this is due to transparent rendering on entities not yet being supported.<ref>Template:Bug</ref><ref>Template:Bug</ref>
- Template:IN, placing the stand within three powered Minecraft:redstone dust always changes its pose to the honor pose. Minecraft:Repeaters also switch the stand to the honor pose if not set four blocks from one.
- Secret signatures for Minecraft:JAPPA, Chi Wong, and Searge can be found at the bottom of the armor stand texture.
Videos
Gallery
Renders
Java Edition
Bedrock Edition
Poses
Screenshots
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Armor stands in various positions with various Minecraft:armor.
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Armor stands can wear Minecraft:blocks on their heads. This is accessible with Minecraft:commands such as Template:Cmd.
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All armor stand poses as seen Template:In.
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An entire set of enchanted netherite Minecraft:armor on an armor stand.
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An armor stand in a garage.
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Player riding an armor stand with the Template:Cmd command.
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An armor stand mentioned in the "Mobs" section of Minecraft:statistics, this occurs when the player dies while attacking an armor stand with the Minecraft:Thorns enchantment.
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An armour stand wearing some pieces of iron armour
In other media
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An Template:MCE as it appeared in Template:MCE
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An armor stand as it appears in Template:MCD
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A tiny armor stand as it appeared in the Minecraft:2023 Mob Vote Event
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An armor stand as it appeared in Minecraft:A Minecraft Movie Live Event
References
External links
Template:Navbox items Template:Navbox entities Template:Mojang featured
Minecraft:de:Rüstungsständer Minecraft:es:Soporte para armadura Minecraft:fr:Porte-armure Minecraft:it:Supporto per armature Minecraft:ja:防具立て Minecraft:ko:갑옷 거치대 Minecraft:lzh:甲桁 Minecraft:pl:Stojak na zbroję Minecraft:pt:Suporte de Armaduras Minecraft:ru:Стойка для брони Minecraft:th:แท่นวางชุดเกราะ Minecraft:uk:Стійка для обладунків Minecraft:zh:盔甲架