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Minecraft:Java Edition 1.19

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Template:Infobox version Template:Relevant guide

1.19, the release of Minecraft:The Wild Update, is a major update to Template:JE, released on June 7, 2022.<ref>Template:Mcnet</ref><ref>Template:Tweet</ref> The update was first announced on October 16, 2021, during Minecraft:Minecraft Live 2021. It introduces brand-new materials, blocks, and locations, such as the Minecraft:deep dark and Minecraft:mangrove swamp biomes; Minecraft:ancient cities; mobs like the Minecraft:warden, the Minecraft:frog, the Minecraft:tadpole, and the Minecraft:allay, as well as new items obtainable only in these new Minecraft:biomes.

Additions

Template:Additions table

Blocks

Template:Animate Minecraft:Froglight

  • Dropped by small Minecraft:magma cubes when they are eaten by Minecraft:frogs.<ref>For the froglight farming tutorial page, click here.</ref>
  • Has three variants: pearlescent (purple), verdant (green), and ochre (yellow).
    • Which variant is dropped depends on the frog variant that eats the magma cube.
      • A pearlescent froglight is dropped if a warm (white) frog eats the magma cube.
      • A verdant froglight is dropped if a cold (green) frog eats the magma cube.
      • An ochre froglight is dropped if a temperate (orange) frog eats the magma cube.
  • Emits a light level of 15.

File:Frog Spawn BE2.png Minecraft:Frogspawn

  • Non-solid blocks that can be placed on the surface of Minecraft:water.
    • Disappears when water under the frogspawn is gone.
  • Cannot be obtained in survival: does not drop upon breaking, even with Minecraft:Silk Touch.
  • Laid by frogs after mating, when they are bred with Minecraft:slimeballs.
  • Hatches Minecraft:tadpoles after some time.
    • Tadpole variant depends on the biome where it grows into a frog.

File:Mangrove Leaves.png Template:Text anchor

File:Mangrove Log.png Template:Text anchor

  • Generated as a part of mangrove trees, which are located in Minecraft:mangrove swamps.
  • Can be crafted into mangrove planks and wood.
  • Has a stripped variant as well.

File:Mangrove Planks.png Template:Text anchor

Template:Crafting Table

File:Mangrove Propagule JE1 BE1.png Template:Text anchor

  • A new type of Minecraft:sapling that grows into a mangrove tree when planted.
  • Grows underneath mangrove leaves.
    • Can be grown by applying Minecraft:bone meal to mangrove leaves, grows from the exposed bottom of it.
    • Propagules can also grow spontaneously from leaves, but only if they're naturally generated (not player-placed leaves).
    • Have 4 stages to fully grown, can be accelerated with bone meal.
  • Can break off a fully grown one and plant it to grow a mangrove tree.
  • Can be planted both on land and underwater.
  • File:Potted Mangrove Propagule JE1.png Can be placed in Minecraft:flower pots.
  • Minecraft:Bees can pollinate them.
  • Bees follow players holding them and can be bred with them.

File:Mangrove Roots JE2.png Template:Text anchor

  • A see-through decorative block just like leaves, but can be Minecraft:waterlogged.
    • Water currently does not spread outward like with other waterlogged blocks.
  • Mining faster when using Minecraft:axes.
  • Unlike leaves, it does not break when moved by a Minecraft:piston.
    • If the roots are waterlogged, the water vanishes.
  • Can be powered.
  • Has unique sounds.

File:Mangrove Wood.png Minecraft:Mangrove wood

  • A new type of wood, as well as a stripped variant.
  • Can be used to craft mangrove planks.

Template:Crafting Table

File:Mud.png Minecraft:Mud

File:Mud Bricks JE1 BE1.png Minecraft:Mud bricks

Template:Crafting Table

File:Muddy Mangrove Roots.png Template:Text anchor

  • Found in mangrove swamp biomes.
  • Can be crafted from 1 mud and 1 mangrove root.
  • Unlike regular roots, they are an opaque block that cannot be waterlogged and can be rotated.
  • Mined faster using Minecraft:shovels.

Template:Crafting Table

File:Packed Mud JE1 BE1.png Minecraft:Packed mud

  • Can be crafted from 1 mud and 1 Minecraft:wheat.
  • Can be used to craft mud bricks.

Template:Crafting Table

File:Reinforced Deepslate.png Minecraft:Reinforced deepslate

File:Sculk BE1.gif Template:Text anchor

File:Sculk Catalyst.png Minecraft:Sculk catalyst

  • Generates in the deep dark biome.
  • Emits soul Minecraft:particles after a mob dies within 8 blocks, and grows sculk-related blocks.
    • Spreads sculk blocks to wherever a nearby mob dies. The amount it spreads depends on the amount of experience the mob is meant to drop.
      • Even if the mob does not drop experience as it was not killed by a Minecraft:player, the blocks would still spread based on the amount of experience it normally drops.
      • Experience does not drop in these cases.
    • The charge decays over time, faster the farther away from the catalyst it moves.
      • If a charge decays more than 4 blocks away from the catalyst, it has a chance of creating either a Minecraft:sculk sensor (90%) or a Minecraft:sculk shrieker (10%).
      • If a charge decays more than 24 blocks away from the catalyst, it merely vanishes.
  • Drops only Minecraft:experience when broken without Minecraft:Silk Touch.
  • Emits a light level of 6.
  • File:Sculk Catalyst Bloom.gif Blooms when activated.
  • Can spread sculk only on blocks in the sculk_replaceable Minecraft:tag.

File:Sculk Shrieker JE1 BE2.gif Minecraft:Sculk shrieker

File:Sculk Vein BE1.gif Minecraft:Sculk vein

  • Generates in the deep dark biome on the edge of sculk patches.
  • Generates in a layer on top of blocks, similar to Minecraft:snow.
  • Can be placed in all directions, like Minecraft:glow lichen.
  • Has an animated texture.
  • Drops nothing when broken without Minecraft:Silk Touch.
  • Some have parts that are transparent, allowing the player to see the block it is on top of.
  • Can be Minecraft:waterlogged.

Items

File:Bucket of Tadpole JE1 BE1.png Minecraft:Bucket of tadpole

File:Disc Fragment 5 JE1 BE1.png Minecraft:Disc fragment

File:Echo Shard JE1 BE1.png Minecraft:Echo shard

File:Goat Horn.png Minecraft:Goat horn

File:Mangrove Boat (item) JE2.png Minecraft:Mangrove boat

  • A new type of boat, crafted with mangrove planks.

Template:Crafting Table

File:Music Disc 5 JE1 BE1.png Minecraft:Music disc 5

  • A new music disc, by Minecraft:Samuel Åberg, titled "5".
  • Obtained by restoring it from a fragmented state: can be obtained only through crafting by using 9 disc fragments.
  • Track is similar to 11.

Template:Crafting Table

File:Recovery Compass JE1 BE1.gif Minecraft:Recovery compass

  • A new type of compass which can point to the last place where the player died.
  • Randomly spins if not held by a player, the player has not died, or when the player is not in the same dimension of the death point.
  • Can be crafted with a Minecraft:compass surrounded by 8 Minecraft:echo shards.

Template:Crafting Table

Minecraft:Spawn eggs

Mobs

File:Allay.png Template:Text anchor

  • Voted to be in the update during Minecraft:Minecraft Live 2021.
  • Can find dropped blocks or items for a player, collecting the same items from the world as it holds in its hand.
  • If it holds an item it got from a player, it follows that player, up to a distance of 64 blocks away.
    • It can be made to hold an item by interacting with the allay (pressing Template:Control).
    • The item can also be removed by interacting with the allay (pressing Template:Control) while with an empty hand.
  • Able to drop items at nearby Minecraft:note blocks, and stay close to a note block that has been played near them.
  • When a note block is played near them, that note block becomes their favorite one for 30 seconds, and they attempt to drop off items at that note block rather than at the player.
    • Connecting with Minecraft:note blocks is visualized by the vibration particle.
    • Connecting with note blocks can be blocked by Minecraft:wool, by placing wool between the allay and the note block.
  • If they have items in their inventory, they attempt to give them to their owner.
  • Sometimes spawn in cages next to Minecraft:pillager outposts (similar to Minecraft:iron golems), and inside Minecraft:woodland mansion jail cells.
  • There is a 3 second delay for picking up new items after delivering items.
  • Immune to damage from its owner while holding an item.
  • Have Template:Hp health points and a natural health regeneration of Template:Hp per second.

Template:Animate Template:Text anchor

File:Tadpole.png Template:Text anchor

  • Grows up into a frog 20 minutes after birth, which can be sped up using slimeballs.
    • Frog type depends on which temperature it grows in.
  • Can be held in a Minecraft:water bucket.
  • Jump around like fish when on land, and eventually die.
    • Panics on land and pathfinds to a nearby water source.
  • Are hunted down by Minecraft:axolotls.
    • Also panics if there are axolotls nearby.
  • Have Template:Hp health points.

File:Warden JE1 BE1.png Minecraft:Warden

  • The first fully blind mob (Minecraft:bats have basic eyesight, both in-game and in the real world).
    • Because of this, it stumbles as it walks.
    • Has a sense of smell. It can detect and pathfind toward the general location of a player or mob through a "smelling" action.
      • Prioritizes smelling the player or mob that it is most suspicious of, rather than the one closest to it.
    • Has a sense of vibration. When sensing movement, it pathfinds toward the source of the movement.
      • It follows and attacks players, mobs, and other entities that make vibrations.<ref group="note">The Warden does not attack non-mob entities but it does follow the vibrations that they make.</ref>
        • It does not attack other wardens.
      • When it detects a vibration, the growths on its head rattle and light up, similar to the Minecraft:sculk sensor.
        • Seems to follow the same rules as the Minecraft:sculk sensor when detecting vibrations.
        • If any projectile (e.g. Minecraft:egg, Minecraft:snowball, Minecraft:arrow) lands near it, the warden inspects the location where the projectile landed, due to the projectile creating significant vibrations. This feature can be used in order to cause a distraction.
      • Does not detect players that are Minecraft:sneaking.
    • Can detect players or mobs that have the Minecraft:Invisibility effect.
  • Becomes more suspicious of a player or mob as it detects its location more through vibrations and/or smelling. When it suspects the target enough, it identifies its exact location, which aggravates it, causing it to pathfind toward the target to attack regardless of outside distractions.
  • Spawns in the deep dark biome, specifically when a player activates sculk shriekers three times.
    • It is the only mob that spawns in the deep dark biome.
  • "Emerges" from the ground when spawned by Minecraft:sculk shriekers.
    • Digs back into the ground when it does not sense any vibration after 60 seconds.
      • Like how Minecraft:name tags prevent despawning, name tags can also prevent wardens from being able to burrow back to the ground.
      • Wardens do not dig back when they're in water.
  • A mob designed to be extremely difficult, intended to be avoided and fled from.
  • Is immune to fire damage, knockback, and liquid slowdown.
  • Drops a single Minecraft:sculk catalyst on death, as well as a negligible amount of experience, making slaying it not worthwhile at all.
    • The warden does not qualify as a target for the Minecraft:advancement "Monster Hunter" and is not needed to receive the advancement "Monsters Hunted" due to its role.
  • Warden's chest has a glowing core that appears to brighten and dim in tandem with the Minecraft:Darkness effect.
    • The core creates a low throbbing or "heartbeat" sound as it pulses. The sound and animation speed up rapidly as the warden gets more suspicious of or closer to attacking a player or mob.
  • Is about 3.5 blocks tall, making it one of the tallest mobs in the game, exceeding the Minecraft:iron golem and Minecraft:enderman in height and width (the same).
  • Can charge a ranged attack when the player is building high, hiding behind walls or being out of range of their melee attack.
    • Their rib cages open up to shriek a sonically charged ranged attack that can penetrate walls and bypasses shields and armor (including the damage reduction by armor enchantments such as Minecraft:Protection).
    • The ranged attack deals Template:Hp damage in Normal and can hit at a horizontal distance of 15 blocks.
    • The ranged attack can hit only one target at a time.

Non-mob entities

File:BoatsWithChests MinecraftLive2021.png
An image of two variants of the Boat with Chest shown during Minecraft Live 2021

Template:Animate Minecraft:Boat with chest

Template:Animate Minecraft:Painting

World generation

File:Ancient City SE.png Minecraft:Ancient city

Template:BiomeLink

  • New Minecraft:biome at the "deepest depths of the world".
  • Tends to generate under continental/mountainous areas, exclusively within the Minecraft:deepslate layer between Y=-1 and Y=-64.
    • Can extend above the deepslate layer, sometimes up to around Y=33.<ref>Template:Bug</ref>
  • Ancient cities can generate here.
  • Wardens can spawn here through the activation of sculk shriekers.
  • The surface contains patches of sculk-related blocks.
  • Except from Minecraft:monster spawners, no mobs other than wardens can spawn there, similar to Minecraft:mushroom fields.

Template:BiomeLink

Template:Text anchor

Upgrading of old worlds

  • Now supports 3D biome blending, so it blends the underground biomes as well.

Command format

Minecraft:Game rules

Template:Cmd

Template:Cmd

  • A new command which replaces Template:Cmd and can place features, jigsaws, structures and templates at a given location, with following syntaxes:
    • Template:Cmd
    • Template:Cmd
      • Works as hitting the "generate" button inside the user interface of a Minecraft:jigsaw block: it generates a jigsaw structure starting in a certain template pool at a given jigsaw anchor, then does a given number of levels of expansion from there.
      • Template:Cd: The namespaced ID of a template pool to start generating.
      • Template:Cd: The namespaced ID name of a jigsaw to use as the starting anchor.
      • Template:Cd: The maximum number of jigsaw connections to traverse during placement.
    • Template:Cmd
      • Works by placing an entire structure just like it is done in world generation.
      • Template:Cd: The namespaced ID of a structure to try to generate.
    • Template:Cmd

Gameplay

Minecraft:Advancement Template:Load advancements

  • Added Template:Cd advancement trigger.
    • Triggered when an allay drops an item on a block, with the following conditions:
      • Template:Cd: a player for which this trigger runs
      • Template:Cd: a predicate for the block that the item was dropped on
      • Template:Cd: a predicate for the item that was dropped
  • Added Template:Cd advancement trigger.
    • Triggered when a vibration event is ignored because the source player is holding the sneak key, with the following conditions:
  • Added Template:Cd advancement trigger.
    • Triggered when a player kills an entity next to sculk catalyst, with the following conditions:
  • Added Template:Cd advancement trigger.
    • Triggered when a player picks up an item that was thrown by an entity, with the following conditions:

Minecraft:Death messages

  • Added new death messages to Minecraft:wardens' ranged attack:
    • "<player> was obliterated by a sonically-charged shriek".
    • If the warden was holding a renamed item, the message is "<player> was obliterated by a sonically-charged shriek whilst trying to escape <player/mob> wielding <item>".

Minecraft:Enchanting

Minecraft:Status effects

General

Minecraft:Chat

  • Chat messages between players, as well as chat from the Template:Cmd, Template:Cmd, Template:Cmd, and Template:Cmd commands, are now cryptographically signed.
  • Players are given a Mojang provided key-pair on startup.
  • Chat styling is now handled via server resource packs with the translation key Template:Cd.
  • Servers can now define different chat-style formats for clients, which can now be controlled by the server through the Template:Cd registry (found under the worldgen folder in the vanilla report).
    • These are synchronized to clients when they join the server.
    • The translation key or translation format can be defined, like Template:Cd or Template:Cd.
      • Chat can be similarly optionally narrated with a custom translation key or format.
    • The entire message can have formatting applied, such as italics or a specific color (but currently not click or hover events).
  • Servers can now enable chat preview, which displays a server-controlled preview above the chat edit box, showing how the message appears when sent.
    • Can be used by servers to preview messages with styling applied, such as emojis or chat coloring.
    • Chat preview sends chat messages to the server as they are typed, even before they're sent.
      • The server then sends back the styled preview in real time.
      • This allows servers to apply dynamic message stylings while still allowing chat to be securely signed.
    • Chat preview is also shown for chat-related commands, such as Template:Cmd and Template:Cmd.
    • A warning toast message is shown on the client when joining a server with chat preview, and it can be globally disabled in chat settings.
    • Dynamic chat styling can also be controlled by the server, although this is signed only when chat preview is enabled.
      • Clients can prefer to always show the original, signed message by enabling "Only Show Secure Chat" in chat settings.

Minecraft:Chunk format

  • Added Template:Cd that determines which sections are used for data for blending.

Minecraft:Data pack and Minecraft:resource pack Template:Resource pack format/value

      • This section has mandatory field Template:Cd, which is a list of patterns (regular expressions) for namespaces and paths.
      • If any of files in packs added before one with Template:Cd section matches any pattern inside Template:Cd, it is filtered out (i.e. treated as if not present in the first place).
      • Template:Cd section does not apply to a pack containing it, only to packs loaded before it.
      • Both Template:Cd and Template:Cd can be omitted: if they are, the game works as if they had been specified as a ".*". Missing field matches every value. When they are included, these fields contain a regular expression pattern.
      • For example, adding pack with this section in Template:Samp after vanilla pack hides all recipes and advancements defined by vanilla pack:
<syntaxhighlight lang="json">

"filter": {

   "block": [
       {
           "namespace": "minecraft",
           "path": "recipes/.*"
       },
       {
           "namespace": "minecraft",
           "path": "advancements/.*"
       }
   ]

} </syntaxhighlight>

  • World presets/types and superflat world Minecraft:presets in "Create World" screen can now be controlled by datapacks.
    • New registry types Template:Cd were added to data-driven presets (like "Amplified" or "Single Biome").

Minecraft:Debug screen and profiling

  • Added estimated GPU utilization percentage to performance profiling metrics and F3 debug screen.
    • This is available only for graphics devices that support GPU timer queries.
  • Added "Blending" row, above the "Noise Router" row.
  • Added a heap memory allocation metric.

Minecraft:Entity format

  • Added Template:Cd boolean fields to goats' entity format.
    • Decides the visibility and dropability of their horns.

Minecraft:Fonts

  • Added new glyph provider type Template:Cd, to allow creation of space-like glyphs.
    • New provider has single argument called Template:Cd which is map of codepoint to glyph advance (width).
    • Rendering of space glyph is no longer hardcoded (needs to be declared manually in font).

Minecraft:Item modifier

  • Added the item function Template:Cd, to sets item tags needed for instrument items to a random value selected from a tag, with following parameter:
    • Template:Cd: a tag reference specifying the instrument options to randomly pick from.

Minecraft:Language

  • Added Malay written in Arabic script (Jawi).<ref group=note>Also available for versions since 22w11a.</ref>

Minecraft:Music

Minecraft:Options

  • A new accessibility slider has been added in the options menu called “Darkness Pulsing”.
  • Added "Directional Audio" sound option, for 3D Directional Audio simulation.
    • Uses HRTF-based directional audio to improve the simulation of 3D sound, making it easier to distinguish which direction a sound comes from (including if it is above or below the player).
    • Requires HRTF compatible audio hardware.
    • This option is best experienced with headphones.
    • Toggled off by default.
  • Added "Chat Preview" chat option, for enabling chat preview.
    • Toggled on by default.
  • Added "Only Show Secure Chat" chat option, for clients who prefers to always show the original, signed message.
    • Toggled off by default.

Template:Samp

Minecraft:Particles

Minecraft:Player.dat format

  • Added a new Template:Cd field, which contains a Template:Cd string and a list of three integers representing the block position of the player's last death called Template:Cd.

Protocol

  • Servers now also send an additional icon and MOTD packet after a player has connected.
    • This allows servers with Template:Cd to set an icon and MOTD for players that successfully connect.
  • Custom servers can now enable or disable chat preview for certain clients by sending a new network packet.

Template:Samp

  • Added server property Template:Cd to allow servers to requiring a player to having a Mojang-signed public key.
    • Defaults to Template:Cd.
    • Enforcing secure profiles prevent players without a Mojang-signed public key from connecting.
  • Added server property Template:Cd to limit the amount of consecutive neighbor updates before skipping additional ones. Negative values remove the limit.
  • Added server property Template:Cd to enable chat preview.

Minecraft:Splashes

  • Added the following splash text:
    • "Shriek like a Sculk Shrieker!"
    • "Who let the frogs out?"
    • "RIBBIT!"
    • "Croak team!"
    • "Nooooooooooooo!"
    • "Flower forest TM perfume"
    • "Hat Fridays!"

Minecraft:Tags

Changes

Blocks

Minecraft:Brewing stand

  • Slightly changed its texture, to make their arms connect to their bases.
  • Updated base UVs and texture to match a graphical fix Template:In, which has no effect on visuals.

Minecraft:Cocoa pod

  • Slightly changed the Template:Cd's texture, to make width consistency with other stages' textures.

Minecraft:Doors

  • The top of doors no longer flips in an unnatural way when opening in certain directions.

Minecraft:End portal frame

Minecraft:End rod

  • Removed unused pixels in its texture.

Minecraft:Glow lichen

Minecraft:Leaves

  • Now waterloggable.

Minecraft:Mycelium

  • Slightly changed its side texture, to match other dirt-based blocks.

Minecraft:Piston and Minecraft:sticky piston

Minecraft:Sculk sensor

  • Has been re-added to the Minecraft:Creative inventory.
  • Generates in the Minecraft:deep dark biome.
  • Can be obtained only with Minecraft:Silk Touch, otherwise it drops experience.
  • Detects vibrations 9 blocks or less away.
    • Cannot detect vibrations on any wool block or wool carpet.
    • Cannot detect players if they sneak.
      • Always activates when stepped on, even when sneaking.
    • When detecting several vibrations at the same time, it reacts to the closest vibration instead of the first vibration in the tick.
  • Able to activate sculk shriekers when activated (spreads vibrations to the nearest shrieker).
    • Able to communicate with wardens by activating sculk shriekers.

Minecraft:Smoker

  • Rotated pixels at the bottom left corner in their textures, to make a correct direction.

Minecraft:TNT

Minecraft:Vines

Items

Minecraft:Boats

  • Changed item textures of all previously existing boats.
    • The paddles represent their respective wood color and their inside rims of the boats are darker, to match Template:BE.

Minecraft:Fence

  • Changed the model when in an Minecraft:item frame, to make their two horizontal bars thicker, matching the thickness in their block form.

Minecraft:Leather cap

  • Changed its texture, to extend the center bar on the back face to the bottom.

Minecraft:Scaffolding

Minecraft:Shield

  • They now properly spin around their own center axis and show up in the right place in Minecraft:item frames.

Mobs

Minecraft:Endermen, Minecraft:skeletons, and Minecraft:wither skeletons

Minecraft:Evoker, Minecraft:illusioner, and Minecraft:witch

  • Changed their models, now their last two rows of pixels on their robes can render.

Minecraft:Goat

  • Now can drop 2 horns each.
    • The number of horns left to drop is represented on the model.

Minecraft:Llama

Minecraft:Parrots

Minecraft:Pillager

  • Changed its model, slightly shortened its coat to match its actual texture.

Minecraft:Spiders and Minecraft:cave spiders

  • Fixed texture mapping of both types of spiders.

Minecraft:Villager

  • Changed their models, now their last two rows of pixels on their robes can render.
  • Changed their textures in all biomes.
    • The color of the top and bottom of their legs now matches the sides correctly.
    • Removed the identical part in Minecraft:savanna villagers' texture with the villager base texture.
    • Slightly changed Minecraft:jungle villagers' shoes texture.

Minecraft:Vindicator

  • Changed its model, slightly shortened its coat to match its actual texture.
  • Changes its crossed arm's texture.
    • The "gap" between the two arms is connected correctly now.
    • Changed the color of the seam face between their upper and lower arms, which is not visible in default.

Minecraft:Wandering trader

Minecraft:Zombie villager

  • Changed their models, now their last two rows of pixels on their robes can render.
  • Changed their clothes texture in all biomes (except desert and swamp).
    • The color of the top and bottom of their legs now matches the sides correctly.
    • Added "shirt" part in savanna zombie villagers' clothes, to match other zombie villagers.
    • Slightly changed jungle zombie villagers' shoes texture.
    • Removed extra textures on weaponsmith zombie villagers' arm's top.

Non-mob entities

Minecraft:Minecart with chest, Minecraft:minecart with furnace, Minecraft:minecart with TNT, and Minecraft:minecart with hopper

World generation

Minecraft:Custom world generation

  • The dimension folder is no longer present in the vanilla world generation reference pack, but dimension files still work like they used to inside a custom data pack.
  • There's a new file type that the data report generator can output in the Template:Cd folder, containing all the biome parameters for the default vanilla dimensions.
  • Custom dimensions no longer require a separate seed field, and in fact can no longer have a custom seed - the world seed is now always used for all dimensions.
  • Dimension types now have two new fields for controlling monster spawns.
    • Template:Cd is an integer controlling the block light needed to prevent monster spawns.
    • Template:Cd is an int provider which is evaluated to find a value to compare the current overall brightness with to determine if a monster should be allowed to spawn.

Template:Text anchor

Command format

Template:Cmd

  • Fixed rendering of boss bars, now they have the correct appearance even when several boss bars with the notched style are visible at once.

Template:Cmd and Template:Cmd

Template:Cmd

Gameplay

Minecraft:Advancements

  • The deep dark and mangrove swamp biomes are now required to be visited to obtain the "Adventuring Time" advancement.
  • Breeding Minecraft:frogs is now required for the "Two by Two" advancement.
  • The Minecraft:Darkness effect is now required for the "How Did We Get Here" advancement.
  • Removed field Template:Cd from triggers Template:Cd. It was handled exactly the same as Template:Cd.

General

Minecraft:Bonus chest

Minecraft:Chunk format

Minecraft:Data pack and Minecraft:resource pack Template:Resource pack format/value

  • Data pack format is now 10.
  • The built-in vanilla pack, the report generated by the game, and the vanilla world generation reference pack now store their object keys sorted alphabetically (with the exception of type fields and parent fields, which get listed first).
    • This makes diffing the files easier after changes, and avoids false positive changes from fields moving around.

Debug keys

  • Removed debug hotkey cycling render distance (Template:Key).

Minecraft:Debug screen

  • The H for "humidity" has been changed for a V for "vegetation".

Minecraft:Entity format

Game events

Minecraft:HUD

  • Changed the texture of the "half" armor bar, moved the highlighted pixel from the right to the left.

Minecraft:Loot tables

LWJGL

  • Updated LWJGL library to 3.3.1.

Minecraft:Music

  • The places where the following existing music can be played are changed:<ref group=note>Changed to all 1.19 snapshots.</ref>
    • "Stand Tall", "Wending", and "Infinite Amethyst" can no longer be played in the main menu.
    • "Left to Bloom" and "One More Day" can no longer be played in the main menu, can be played in all types of forests, jungles, and Minecraft:old growth taigas.
    • "Floating Dream" and "Comforting Memories" can be played in all types of forests, jungles, and old growth taigas.

Minecraft:Options

  • The description of the FOV effects setting now correctly mentions all gameplay effects rather than only speed effects.

Minecraft:Panorama

Minecraft:Particles

  • The parameters to the Template:Cd particle have changed: instead of specifying the start position as an extra parameter, the regular source of the particle is now used.

Point of Interest types

Minecraft:Predicates

  • Before:
<syntaxhighlight lang="json">
"lightning_bolt": {
  "blocks_set_on_fire": 0
}

</syntaxhighlight>

  • After:
<syntaxhighlight lang="json">
 "type_specific": {
   "type": "lightning",
   "blocks_set_on_fire": 0
 }

</syntaxhighlight>

  • Template:Cd has been wrapped to match new format and now uses new cat variant names instead of texture names.
  • Before:
<syntaxhighlight lang="json">

"catType": "minecraft:textures/entity/cat/british_shorthair.png" </syntaxhighlight>

  • After:
<syntaxhighlight lang="json">
"type_specific": {
   "type": "cat",
   "variant": "minecraft:british_shorthair"
}

</syntaxhighlight>

Randomized events predictability

Minecraft:Realms

  • Replaced realms subtle selected world highlight with a clear green checkmark.
  • The message when opening the Realms menu in a snapshot version has been changed from "Your client is outdated and not compatible with Realms. Please update to the most recent version of Minecraft." to "Your client is not compatible with Realms. Please use the most recent version of Minecraft. Realms is not compatible with snapshot versions.".

Template:Samp

Minecraft:Shaders

  • There are now shader files for translucent entity rendering.

Sound

  • Equipping armor using the inventory now plays a sound.

Minecraft:Splashes

  • Removed "Привет Россия!"

Minecraft:Tags

World creation

  • A short screen showing the message "Preparing for world creation" appears before the "Create New World" screen appears.

Others

  • The "out of memory" error screen can now be translated.
  • The bundled Java runtime has been upgraded to 17.0.3.

Fixes

Template:Fixes

Videos

Template:Slicedlime

Notes

Template:Notelist

References

Template:Reflist

Navigation

Template:Navbox Java Edition versions

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