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Minecraft:Skeleton

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Template:For Template:Infobox entity Skeletons are common Minecraft:undead type of Minecraft:hostile mobs that perform ranged attacks with a Minecraft:bow, shooting arrows from a distance. They are most commonly found in the Minecraft:Overworld at night or in dark locations, but they also occasionally spawn in Minecraft:the Nether in Minecraft:Nether fortresses and Minecraft:soul sand valleys. They are an important source of Minecraft:bones and Minecraft:arrows, which they drop when killed.

Spawning

Skeletons may spawn in the Overworld in groups of fourTemplate:Only or 1-2Template:Only above Minecraft:solid blocks at a Minecraft:light level of 0, except in Minecraft:mushroom fields, Minecraft:deep dark biomes, and naturally in Minecraft:trial chambers.

Template:Mob spawn table

Spider jockeys

Minecraft:Spiders and Minecraft:cave spidersTemplate:Only have a 1% chance to spawn with a skeleton riding them, creating a Minecraft:spider jockey.

Skeleton horse traps during thunderstorms

File:SkeletonRiderGroup.png
A skeleton horse trap.

Four skeleton horsemen spawn when a skeleton horse trap is triggered, typically during a thunderstorm. The skeletons ride on skeleton horses and are equipped with enchanted Minecraft:bows and Minecraft:iron helmets. Template:IN, they have damage immunity for 3 seconds after spawning.

In the Nether

Skeletons spawn commonly in Minecraft:soul sand valley biomes in groups of 4Template:Only or 1-2Template:Only. However, due to the Minecraft:spawn cost system. skeletons have a lower population density in soul sand valleys than Minecraft:zombified piglins have in Minecraft:Nether wastes (i.e. there are much fewer skeletons in a given area).

In Minecraft:Nether fortresses, there is a 20% chance that a skeleton spawns in place of a Minecraft:wither skeleton.

Skeletons in the Nether spawn at the light level of 7 and below.

Monster spawners

Skeletons spawn from 25% of the Minecraft:monster spawners found in Minecraft:monster rooms.

Trial spawners

Regular skeletons have a Template:Frac chance to be selected as the "ranged" mob for Minecraft:trial spawners in Minecraft:trial chambers.

Variants

Many skeletons are also replaced by their variants, Minecraft:strays in snowy biomes, Minecraft:parched in desert biomes, Minecraft:bogged in Minecraft:swamp and Minecraft:mangrove swamp biomes, and Minecraft:wither skeletons in Minecraft:Nether fortress structures in Minecraft:the Nether.

Drops

On death

Template:DropTable

A skeleton always drops any equipment it picked up. A skeleton also has a random chance to drop each piece of naturally spawned equipment, including its Minecraft:bow, if it is killed by a Minecraft:player or tamed Minecraft:wolf. The chance to drop a naturally spawned piece of equipment is 8.5% without Minecraft:Looting, 9.5% with Looting I, 10.5% with Looting II, and 11.5% with Looting III.

Skeletons drop Template:Xp experience points when killed by a player or tamed wolf, and an additional Template:Xp for each piece of naturally spawned equipment, including their bow. The random amount dropped by each piece is independent of the amounts dropped by the other pieces.

Behavior

Skeletons chase Minecraft:players, baby Minecraft:turtles, and Minecraft:iron golems they see within 16 blocks, climbing Minecraft:stairs or Minecraft:ladders, navigating mazes and traversing other complex obstacles to get within shooting range. Despite being associated to Minecraft:iron golems, Minecraft:villagers and Minecraft:wandering traders are ignored by skeletons. However, a skeleton can retaliate if a Minecraft:firework rocket set by a villager hits it.

When within 15 blocks of a target, with a clear line of sight, a skeleton starts shooting Minecraft:arrows, once every 3 seconds on Easy and Normal difficulties or once every 2 seconds on Hard difficulty. If the player leaves the 15-block radius, skeletons wait for some seconds with the bow charged, shooting the moment the player comes within range again. Their detection range is reduced by 50% if a Minecraft:skeleton skull is worn by the player. This stacks with Minecraft:sneaking and the Minecraft:Invisibility effect.

Skeleton shooting
An idle skeleton and a skeleton shooting.

The skeleton's accuracy is based on the world Minecraft:difficulty. Skeletons have an "error" of 10 on Easy, 6 on Normal and 2 on Hard. This is compared to the player's lack of accuracy of 1. To account for gravity, skeletons aim 0.2 blocks higher for every horizontal block of range to the target.

Skeletons have infinite Minecraft:durability on their bows, and can shoot an infinite amount of arrows. Arrows shot by skeletons cannot be picked up from the ground.

Skeleton behavior varies between the game editions:

Java Edition

  • Strafe in circular patterns to dodge attacks and retreat to a safe range if the player comes within 4 blocks. They can walk off cliffs while strafing.<ref>Template:Bug</ref>
  • Minecraft:Sprint toward the player if they are 14 blocks away or farther.
  • Use bows even underwater. The Minecraft:water slows down the arrows.
  • Animates its bow while attacking.

Bedrock Edition

  • Skeletons typically stop moving to shoot, making no attempt to avoid being hit.
  • An underwater skeleton uses a melee attack because it is unable to use a Minecraft:bow underwater.
  • A skeleton on land shoots quickly at a player in water. The rate of fire increases as the player approaches, making Minecraft:combat difficult due to the knockback.
  • Skeletons shoot faster at players the closer they are to it. The rate of fire decreases from 3 seconds to 1 second the closer the player is.

In most cases, if a skeleton's arrow hits a neutral or hostile Minecraft:mob that has not yet been attacked by the player, the mob attacks the skeleton. When a skeleton is attacked by another mob (including another skeleton), it attacks that mob, reorienting on the player once the mob is dead. Skeletons flee from Minecraft:wolves. A skeleton runs from a chasing wolf until the wolf deals damage, after which the skeleton turns to shoot at the wolf that successfully attacked it.

File:Skeletonduel.png
Dueling skeletons. One skeleton is being hit by the other skeleton.

Skeletons sink in Minecraft:water and cannot Minecraft:swim, but do not drown.

If a skeleton is inside of Minecraft:powder snow for Template:Convert, it begins shaking. After another Template:Convert, it converts into a Minecraft:stray. A newly-converted stray always has full health even if converted from a damaged skeleton. The converted stray keeps any items worn or held when it was a skeleton. Only skeletons can become strays; Minecraft:bogged, Minecraft:parched, or Minecraft:wither skeletons cannot be converted. The process is similar to when a Minecraft:husk turns into a Minecraft:zombie or when a zombie turns into a Minecraft:drowned if it stays underwater for too long.

Wolves attacking skeleton
Wolves attacking a skeleton.

If spawned with a weapon other than a bow or no weapon at all (which can be spawned with commands such as Template:Cmd, or Template:Cmd), or it picks up a weapon other than a bow, a skeleton charges at a player with arms outstretched and deals damage by touch, similar to a wither skeleton.

A skeleton holding a Minecraft:tipped arrow or Minecraft:spectral arrow in its off-hand always shoots that type of arrow, and the arrow held is not consumed.

If a skeleton kills a Minecraft:creeper, the creeper drops a Minecraft:music disc, randomly selected from 13, cat, blocks, chirp, far, mall, mellohi, stal, strad, ward, 11, and wait.

Sunlight

Skeleton on fire
A skeleton burning in sunlight.

When the moon can no longer be seen (Dawn) and the sun is above 15°, skeletons can burn. Burning is suppressed when the skeleton is:

Transparent and translucent blocks, including Minecraft:glass and Minecraft:ice, do not prevent them from burning.Template:Only

Unlike Minecraft:zombies, skeletons seek out shelter during the day, and remain under it while attacking.

Mob type

Being an Minecraft:undead mob, they are:

Geared skeletons

Template:Main Some spawned skeletons have the ability to pick up dropped items from the ground. Unlike zombies, however, they pick up only weapons or armor. If a picked up item is Minecraft:armor, a Minecraft:carved pumpkin or a Minecraft:mob head, a skeleton equips itself with the item. If the picked up item is a Minecraft:weapon, the skeleton uses the item as a melee weapon. Template:IN, skeletons can also pick up and equip illager banners worn in their chest slot.Template:Needs testing

Skeletons spawn already armed with Minecraft:bows, which may be Minecraft:enchanted. The chances of that event are listed below. If a skeleton spawns wearing multiple pieces of armor, the armor is never mismatched (all pieces are made of the same material) except if it is spawned as part of a skeleton trap, in which case only the iron helmet may not match the rest of the armor.

On Template:W, skeletons may spawn wearing a Minecraft:carved pumpkin or Minecraft:jack o'lantern. They do not drop this, even when killed with Looting.

Chances of skeleton wearing or picking up armor, per difficulty
Easy Normal Hard
Armor 0% 0%–15%<ref group="note" name="localdifficulty">Value is based on the Minecraft:regional difficulty.</ref> 1.875%–15%<ref group="note" name="localdifficulty"/>
Weapon<ref group="note">100% chance of a bow</ref> 100% 100% 100%
Can pick up loot 0% 0%–55%<ref group="note" name="localdifficulty"/> 6.875%–55%<ref group="note" name="localdifficulty"/>
Weapon enchantment<ref group="note" name="enchantment">Enchantment is the same as on an enchantment table at level 5–22.<ref group="note" name="localdifficulty"/></ref> 0% 0%–25%<ref group="note" name="localdifficulty"/> 3.125%–25%<ref group="note" name="localdifficulty"/>
Armor enchantment<ref group="note" name="enchantment"/> 0% 0%–50%<ref group="note" name="localdifficulty"/> 6.25%–50%<ref group="note" name="localdifficulty"/>

Template:Notelist

If a skeleton does spawn with armor, the chances of specific armor are as follows:

Chances of different armor pieces, per difficulty
Armor Easy & Normal Hard
1 piece 100% 100%
2 pieces 75% 90%
3 pieces 56.25% 81%
Full set 42.19% 72.9%

If a skeleton does spawn with an armor, the order in which they receive armor pieces is as follows (from most likely to least likely): helmet; helmet and chestplate; helmet, chestplate and leggings; full set.

The chances of it being of a particular material are:

Chances of different armor types
Armor type Chance
Leather 23.60%
Copper 32.23%
Gold 33.29%
Chain 9.73%
Iron 1.10%
Diamond 0.04%

Template:IN, a skeleton's armor does not lose durability upon taking damage. Minecraft:Helmets (not Minecraft:blocks like Minecraft:carved pumpkins) on skeletons can break if the skeleton is exposed to daylight. Template:IN, any armor piece is damaged as if the player is wearing it.Template:Verify

Pickup mechanics

Template:Main When picking up items, skeletons prefer Minecraft:weapons that deal more damage without considering enchantments. They also prefer items with NBT data over those without, and weapons that are less damaged.

For weapon types, skeletons prefer Minecraft:bows over Minecraft:melee weapons. Skeletons won't take Minecraft:crossbows, Minecraft:tridents or Minecraft:maces whatsoever, as long as they have any other item in hand.

For Minecraft:armor, skeletons prefer armor that give more armor points than the armor to replace. Skeletons accept given cosmetic wearables (Minecraft:heads and Minecraft:carved pumpkins), as long as they aren't wearing a Minecraft:helmet.

If the skeleton accepts a given equipment, the skeleton drops the old one, with the same chance as if killed with Looting I, in favor of the new one. Any skeleton that spawns with equipment (picked-up items do not count) gives 1–3 extra experience points per item.

Skeletons can pick up and equip Minecraft:shields in the other hand, but they cannot use it to block damage.

File:Skeleton with a shield.jpg
A skeleton holding a shield.

If multiple viable items exist, the skeleton endlessly picks up and drops the items.<ref>Template:Bug</ref>

Sounds

Template:JE: Template:SoundTable

Template:BE: Template:SoundTable

Data values

ID

Template:Edition: Template:ID table

Template:Edition: Template:ID table

Entity data

Skeletons have entity data associated with them that contains various properties.

Template:El: Template:Main

<section begin="entity data"/>

<section end="entity data"/>

Template:El:

See Minecraft:Bedrock Edition level format/Entity format.

Achievements

Template:Load achievements

Achievements that apply to all mobs: Template:Collapse

Advancements

Template:Load advancements

Advancements that apply to all mobs: Template:Collapse

History

Template:More sounds

Development

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Historical sounds

Sound From to Pitch
Template:Sound Alpha v1.0.3 1.4.2 1.0

Data history

Template:HistoryTable

Historical screenshots

Issues

Template:Issue list

Trivia

Gallery

Renders

Poses

Armored

Screenshots

Mojang images

Textures

In other media

Merchandise

Other appearances

References

Template:Reflist

Navigation

Template:Navbox entities

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