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Dragonwilds:Fellhollow

From SAS Gaming Wiki

Template:Infobox Scenery Fellhollow is a Power Level 5 region in Dragonwilds:Ashenfall, ruled over by Dragonwilds:Imaru, the Soul-Eater. The region includes underground spacesTemplate:CiteDiscord and is infested with all manner of undead monsters. Death will make an appearance in this region.

Players will need to complete Dragonwilds:Dragon Slayer and have partially started Dragonwilds:Withering Heights to access Fellhollow.Template:CiteDiscord

When players are first introduced to Fellhollow, they are greeted by Death in the Dragonwilds:Forgotten Temple and are then asked to meet Dragonwilds:Postie Pete, who will then explain that the way to get into Fellhollow is through Dragonwilds:Soul Rifting. This mechanic allows the player to enter Spectral Doors and gain access to new areas of the map that cannot be normally traversed.

History

Pre-Withering

Fellhollow was founded by Dragonwilds:Amalgamated refugees from Dragonwilds:Brynmoor, displaced during the Dragonwilds:Schism, a period of violent conflict in which those deemed 'impure' were persecuted, killed, and expelled from their homes.Template:CiteJournal The violence drove communities north past the Dragonwilds:Garou and down into the earth, emerging in the region that would become their new home during the period of peace brokered between the humans and the garou in the Dragonwilds:Third Age.Template:CiteJournalTemplate:CiteJournal Former Bandosian ogres from the campaigns in Dragonwilds:Ghornfell, abandoned when Dragonwilds:Bandos withdrew and with no war left to fight, joined the settlers in the same period.Template:CiteJournal For the Amalgamated among the founders, Fellhollow represented a marked contrast to the persecution left behind.Template:CiteJournal

Two dragons already inhabited the region: Dragonwilds:Imaru and her mate Dragonwilds:Xikotal. Though initially distant, both eventually approached the settlers as neighbours and extended their protection over the community. Dragonkin experimentation had stripped Imaru of the ability to bear children, and the settlers provided both dragons with cause to take on a guardianship role.Template:CiteJournal Imaru's elemental affinity with water brought rain to the region's crops, while Xikotal's influence calmed the winds, resulting in plentiful harvests and a growing population.Template:CiteJournal Blessed purifying pools were created across the region to ward off illness and corruption,Template:CiteJournal and a magical Blessing was woven over each settler that bound the people of differing backgrounds together and served as a source of shared health and strength.Template:CiteJournalTemplate:CiteJournal

Dragonwilds:Emberwood grew into a multi-faith community unlike anything else on Dragonwilds:Ashenfall, with Saradominists and Zamorakians living and trading side by side. The villagers honoured their draconic guardians in daily life, weaving patterns of blue and black into their clothing in tribute to the dragons' dances in the sky.Template:CiteJournal A civilian military force, the hoplites, formed within the village, naming themselves after the legendary Saradominist forces of Hallow and training together each week.Template:CiteJournal The Dragonwilds:Wild Knights established a fortress at Dragonwilds:Silverthorn Keep to the east.

Dowdun Reach, a Zamorakian faction based across the mountains, maintained an isolationist stance despite the peace secured by the region's draconic guardians.Template:CiteJournal Xikotal brought gifts of coal and iron ore to Dowdun Reach, hoping to soften the faction's isolationism. Its lord Rasmodel accepted the materials and used them to arm a new private military force instead.Template:CiteJournal The resulting Shadow Knights, established by formal edict, ensured Dowdun Reach's continued separation from Fellhollow, and would in time become the Dragonwilds:Black Knights.Template:CiteJournal

The peace ended when Dragonwilds:Kuldra, the Godeater, arrived in Fellhollow. Kuldra's campaign against humanity extended to any dragon that sheltered it, and the cooperation between the region's draconic guardians and its settlers was not permitted to stand.Template:CiteJournalTemplate:CiteJournal Xikotal was killed, his heart torn out and devoured by Kuldra before she departed the region.Template:CiteJournalTemplate:CiteJournal The loss was felt across the entire community through the Blessing, the region falling silent.

The Withering

Following Xikotal's death, a grief-curse was embedded in Imaru by Ravanna, an Emberwood necromancer who had settled in the region.Template:CiteJournal The curse was designed to amplify Imaru's power into something capable of destroying Kuldra, but the attempt failed. Kuldra withstood the attack without difficulty and Imaru was struck down.Template:CiteJournal

Rather than passing into the Afterlife, Imaru anchored herself within the Template:RSL using the curse, wedging herself in the passage between the living world and the Underworld. From there she began consuming the souls of the dead to accumulate power, causing the Noumenon's waters to bleed into the living world.Template:CiteJournal The Blessing, which had bound the community together, was turned into a conduit through which the souls of Fellhollow's living population were drawn toward Imaru.Template:CiteJournal

The Scalesworn, Xikotal's most devoted guardians, fell first. The draconic marks they bore became an entry point for the curse, making them both the first to turn and the first vector through which the affliction spread to others.Template:CiteJournal Necromantic energy washing back through the Blessing then animated the dead throughout the region, filling them with an insatiable hunger that spread further through the population.Template:CiteJournal Researchers in Dowdun Reach measured the spread at roughly a hectare a day, slowed only by mountains and bodies of water, and projected full contamination of Fellhollow within two weeks.Template:CiteJournal The hunger did not stop at the living. The substance of the region itself was consumed over time: food tasted of nothing, campfires felt cold, and trees were hollowed from within.Template:CiteJournal

The Zamorakian priests of Emberwood developed a temporary remedy, a potion that caused afflicted souls to resist being drawn away long enough to identify and expel the infected before they fully turned.Template:CiteJournal As the village fell regardless, priests of all faiths prayed together over the bones of the dead buried beneath the soil, erecting a multi-faith barrier that sealed Emberwood shut.Template:CiteJournal To the east, the Wild Knights held their positions at the village gates before retreating into Silverthorn Keep and sealing themselves inside.Template:CiteJournal Imaru's Tower shattered, and those who had dwelt near it were lost in the lake of grief that formed around it.Template:CiteJournal None of these defences held. The Withering eventually claimed those inside the keep, and the defenders who had fought hardest against the undead became the undead themselves.Template:CiteJournal

Three curse seals, each containing a fragment of Ravanna's curse, were placed across the region in an attempt to provide a future means of challenging Imaru. The curse, which made Imaru powerful, also represented the only way to make her vulnerable, a challenger who gathered all three shards would carry enough of it to overcome her invulnerability.Template:CiteJournal Dowdun Reach sealed all connecting pathways to Fellhollow and posted guards at their crypt as a warning system.Template:CiteJournal For centuries afterward the region remained locked in this state, its dead unable to pass on and its souls endlessly consumed, while Dragonwilds:Death himself found his ability to reap souls in the region entirely blocked.Template:CiteText

Sixth Age

Following the defeat of Dragonwilds:General Velgar in Dragonwilds:Ghornfell, the Dragonwilds:Wise Old Man discovered a necromantically sealed door in a passage near Dragonwilds:Ashien's Watch. After studying the magic, the passphrase was passed to the Dragonwilds:Player, granting access to what lay beyond.Template:CiteText Beyond the door lies the Dragonwilds:Forgotten Temple, where the player is met by Death. The Withering has blocked Death's ability to reap the souls of Fellhollow, and the player is tasked with investigating and resolving it, directed first to Dragonwilds:Postie Pete to undergo Dragonwilds:Soul Rifting, then to Dragonwilds:Cathan, who had already been investigating a necromantic ritual site in the region.Template:CiteText

Through the standing stones left by Ravanna, the history of Imaru's fall is uncovered and the three curse seals are located across Fellhollow. Absorbing a shard from each, the player accumulates enough of the curse to make Imaru vulnerable to attack.Template:CiteText Imaru is then confronted and defeated in her tower, ending her centuries-long consumption of Fellhollow's dead. With her hold on the region broken, Death is able to begin clearing the enormous backlog of souls trapped since the Withering began.Template:CiteText Following this; the entrance to Dragonwilds:Dowdun Reach is unlocked, allowing the player to progress.

Geography

Fellhollow is comprised of the subregions;

Dragonwilds:Forgotten Temple

Is located in the underground part that separates Fellhollow and the Dragonwilds:Fractured Plains. Death, Dragonwilds:Muncher, and Dragonwilds:Postie Pete resides here.

Dragonwilds:Bleakfields Valley

Is the starting area of Fellhollow. The valley contains a withered village, a graveyard, willow groves, and the standing stones left by Dragonwilds:Ravanna as part of her attempt to contain Dragonwilds:Imaru's curse.Template:CiteText

Dragonwilds:Lake of Lost Souls

Is the north eastern part of Fellhollow. Its waters are drawn from pools corrupted by the Dragonwilds:River Noumenon, poisoned by Imaru's hunger and carrying the essence of the river of the dead within each drop.Template:CiteJournal

Dragonwilds:Dragon's Run

Is the north western part of Fellhollow that houses a Dragonwilds:Green Dragon. The area contains withered ruins, the remnants of settlements consumed by the Withering.

Dragonwilds:Emberwood

Is the most western part of Fellhollow, home to the village founded by the original settlers. Before the Withering, the region was a kaleidoscopic wonder of colour shaped by the Dragonwilds:Anima Twist, its streets filled with laughter and song while Imaru and Xikotal danced across the skies above.Template:CiteJournal The village is now sealed behind a prayer barrier erected by the priests of Emberwood at the height of the Withering, its icons binding the barrier in place and containing the withered villagers within.Template:CiteJournal

Dragonwilds:Witchwillow Range

Is the south western part of Fellhollow. The range is home to willow groves, each connected to a pool of water and once inhabited by nature spirits.Template:CiteJournal The spirits in these groves have been corrupted and drained by the Withering, and now wander as hostile creatures, consumed by Imaru's hunger.Template:CiteText The subregion also contains the ruins of a fountain.

Dragonwilds:Hope's Fall

Hope's Fall is a Rotsworn infested area of Fellhollow. In the centre stands Dragonwilds:Imaru's Tower, sealed off and inaccessible until the player has gathered the three curse shards left by Ravanna across the region.Template:CiteJournal Ravanna placed one of her curse seals within Emberwood's heart, describing it as an anchor made from the suffering of the villagers.Template:CiteText

Dragonwilds:Coalridge Pass

Coalridge Pass is an area within Dragonwilds:Fellhollow that houses several Skeletons, Zogres, Dragon Wolves, Green Dragons and other notable enemies. The region contains many coal nodes nearby, located either on the ridge walls or in caves, and the ruins of a miner's cottage are evidence of the working community that once operated here. It is located north-west of Dragonwilds:Silverthorn Keep and north-east of the Dragonwilds:Lake of Lost Souls.

Dragonwilds:Silverthorn Keep

Silverthorn Keep is an area within Dragonwilds:Fellhollow that houses several Skeletons, Zogres, Dragon Wolves, Green Dragons and other notable enemies. It is the location of one of the Dragonwilds:Wild Knights fortresses and the ominous gateway that leads into Dragonwilds:Dowdun Reach. During the Withering, the keep's defenders held the gates against the undead horde before sealing themselves inside, unleashing volleys of arrows from the walls in a last stand that ultimately failed.Template:CiteJournal Ravanna placed one of her three curse seals here, guarded by the keep's last surviving protector.Template:CiteText

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Non-Agressive

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References

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