Minecraft:Bedrock Edition 1.20.80
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1.20.80, the release of Minecraft:Armored Paws, is a drop for Template:BE, released on April 23, 2024.<ref>Template:Cite</ref><ref>Template:Mcnet</ref><ref>Template:Cite</ref> It fixes bugs and makes Minecraft:armadillos and Minecraft:wolf armor available in normal gameplay, removing their Minecraft:experimental toggle. It also adds more features under the Update 1.21 Minecraft:experiment, with the Minecraft:mace, Minecraft:heavy core and Minecraft:breeze rod.
Additions
Items
Template:Additions table File:Armadillo Scute JE2 BE2.png Minecraft:Armadillo Scute
- Dropped by Minecraft:armadillos periodically and when Minecraft:brushed.
- Minecraft:Dispensers can be used to brush armadillo scutes off armadillos.
- Can be used to craft and repair Minecraft:wolf armor.
File:Wolf Armor JE3 BE3.png Minecraft:Wolf Armor
- Crafted with 6 Minecraft:armadillo scutes in a harness shape.
- Protects Minecraft:wolves from most damage sources until the armor loses all durability and breaks.
- Provides an armor value of Template:Armor.
- Shows signs of increased breakage as durability goes down.
- Using wolf armor on an adult tamed wolf will equip the armor on the wolf, and using Minecraft:shears will make it drop the armor.
- Only a wolf's owner can put on / shear off wolf armor. That also excludes dispensers.
- The wolf's owner can repair the armor with Minecraft:armadillo scutes while it is equipped on the Minecraft:wolf.
- If a wolf dies while wearing armor, it will drop the armor.
- Wolf armor can be dyed in similar fashion to Minecraft:leather armor.
Mobs
File:Armadillo JE2 BE2.png Minecraft:Armadillo
- The winner of Minecraft:Minecraft Live 2023's Mob Vote.
- A passive mob that spawns in Minecraft:savanna and Minecraft:badlands biomes with the same frequency as Minecraft:chickens and Minecraft:pigs.
- Has Template:Hp health points.
- Can drop Minecraft:armadillo scutes either periodically or when Minecraft:brushed, but drops no loot when killed.
- Armadillos drop scutes at around the same rate as Minecraft:chickens lay eggs.
- Brushing takes 16 durability from the Minecraft:brush.
- Can be bred with Minecraft:spider eyes.
- If an armadillo detects a threat, it will roll up.
- Threats include:
- A player Minecraft:sprinting.
- A player in a vehicle or mounted.
- Anyone it has been attacked by recently.
- Minecraft:Undead mobs.
- Special cases where an armadillo will not roll up include when it is:
- Fleeing.
- In water or in the air.
- On a leash.
- When an armadillo is rolled up it cannot walk nor eat, and will not be tempted by food. Additionally, it will be protected by its shell, causing it to take reduced damage and completely negating damage from weaker attacks.
- While rolled up, armadillo continuously scans for threats. If no threats are detected for 3 seconds, it unrolls. Armadillos peek out to see if “the coast is clear” before unrolling.
- Threats include:
- Added variants of wolves.
File:Wolf variants.png The nine variations of wolves. - Template:EntitySprite The familiar Pale Wolf now spawns in the Minecraft:taiga biome.
- Template:EntitySprite The Rusty Wolf spawns in the Minecraft:sparse jungle biome.
- Template:EntitySprite The Spotted Wolf spawns in the Minecraft:savanna plateau.
- Template:EntitySprite The Black Wolf spawns in Minecraft:old growth pine taiga.
- Template:EntitySprite The Striped Wolf spawns in Minecraft:wooded badlands.
- Template:EntitySprite The Snowy Wolf spawns in Minecraft:groves.
- Template:EntitySprite The Ashen Wolf spawns in the Minecraft:snowy taiga.
- Template:EntitySprite The Woods Wolf spawns in Minecraft:forests.
- Template:EntitySprite The Chestnut Wolf spawns in Minecraft:old growth spruce taiga.<ref>Template:Mcnet</ref>
- Wolves spawned with the Minecraft:wolf spawn egg will spawn as the variant associated with the biome the egg is used in. They default to pale wolf in any other biome.
General
- Introducing Realms Stories, a new social hub for Realms
- Realms Stories features include:
- The Story Feed – lets you share your greatest gameplay moments with your fellow Realm members.
- The Timeline – lets you see when other members are playing on the Realm.
- The Members tab – shows a list of all Realm members and their permission levels.
- Realm Events – Stories that get posted automatically when certain player actions are taken in the Realm.
- There are 19 unique Realm Events so far.
Changes
Blocks
- Fully grown cocoa pods now consistently drop 3 cocoa beans.
- The different coral color Minecraft:block states for the
coral_fanID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
Template:BlockSprite coral_fan
|
Template:BlockSprite tube_coral_fan
|
Template:BlockSprite brain_coral_fan
| |
Template:BlockSprite bubble_coral_fan
| |
Template:BlockSprite fire_coral_fan
| |
Template:BlockSprite horn_coral_fan
|
- The different coral color Minecraft:block states for the
coral_fan_deadID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
Template:BlockSprite coral_fan_dead
|
Template:BlockSprite dead_tube_coral_fan
|
Template:BlockSprite dead_brain_coral_fan
| |
Template:BlockSprite dead_bubble_coral_fan
| |
Template:BlockSprite dead_fire_coral_fan
| |
Template:BlockSprite dead_horn_coral_fan
|
- The different Minecraft:block states for the
red_flowerID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
Template:BlockSprite red_flower
|
Template:BlockSprite poppy
|
Template:BlockSprite blue_orchid
| |
Template:BlockSprite allium
| |
Template:BlockSprite azure_bluet
| |
Template:BlockSprite red_tulip
| |
Template:BlockSprite orange_tulip
| |
Template:BlockSprite white_tulip
| |
Template:BlockSprite pink_tulip
| |
Template:BlockSprite oxeye_daisy
| |
Template:BlockSprite cornflower
| |
Template:BlockSprite lily_of_the_valley
|
- The different sapling type Minecraft:block states for the
saplingID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
Template:BlockSprite sapling
|
Template:BlockSprite oak_sapling
|
Template:BlockSprite spruce_sapling
| |
Template:BlockSprite birch_sapling
| |
Template:BlockSprite jungle_sapling
| |
Template:BlockSprite acacia_sapling
| |
Template:BlockSprite dark_oak_sapling
|
Textures
Missing tile
- File:Missing Tile (texture) BE3.png Updated the missing tile texture to a dirt block with brown question mark.
- This change affects blocks and items that use the texture, like unknown, info_update, client request placeholder block, and reserved6.
Items
- The durability bar colors have been revamped.
- The color is now bright during the entire length of the bar, matching Template:JE, when previously it would fade into grape green, dark yellow, dark orange, dark orange-red, and eventually red as it decreases in length.
- The background of the durability bar is now completely black, where it used to be transparent.
- Shields can now partially block damage dealt by Minecraft:guardians and Minecraft:elder guardians’ laser attack.
- Wolf armor has been brought out of experimental toggle and is now available during normal gameplay.
Mobs
- The armadillo has been brought out of experimental toggle and is now available during normal gameplay.
- Foxes are now less likely to spawn in Groves than before.
- Rabbits are now more likely to spawn in Minecraft:Groves than before.
Command format
- Moved the Template:Cmd command out of Upcoming Creator Features experimental toggle.
- Updated to include support for rendering input key glyphs.
General
- Added multiple features including:
- Lists of recommended and suggested friends.
- Improved search to give partial results while you are typing.
- Ability to share your profile information through a QR code or a share link.
- A handy button that copies your Gamertag to the clipboard.
- The updated "You Died!" screen is no longer experimental.
- Removed the "Armadillo and Wolf Armor" experimental toggle.
- Increased maximum render distance to 36 for Xbox Series X|S consoles.
- The feedback button has been moved from Main Menu to the Settings screen under the General tab with label "Help Center".
Technical
- Dynamic imports (e.g., Template:Cd) should be functional again.
- Template:Cd will now return valid types for flattened or refactored block names.
- Template:Cd
- Renamed Template:Cd to Template:Cd.
- Renamed Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to 1.10.0
- Released Template:Cd from Template:Cd to 1.10.0
- Released Template:Cd from Template:Cd to 1.10.0
- Removed Template:Cd as they currently have no backing implementation.
- Added Template:Cd enum to Template:Cd for use with Template:Cd.
- Added Template:Cd to Template:Cd for reading Template:Cd.
- Setting a dynamic property with a key larger than 32kb now will result in an exception.
- Moved Template:Cd and Template:Cd from Template:Cd to Template:Cd
- Released Template:Cd, Template:Cd, Template:Cd from Template:Cd to Template:Cd
- Removed Template:Cd from Template:Cd and replaced usages with Template:Cd.
- Renamed parameter Template:Cd in Template:Cd and Template:Cd to Template:Cd.
- Changed type to only Template:Cd to follow API guidelines.
- Added Template:Cd and slots to Template:Cd for determining the enchantable slots of an item.
- Added Template:Cd block component under the Beta APIs feature flag.
Cameras
- Added the Template:Cd camera component which allows for players (and any entities they are connected to through riding and leashes) to be rendered even if they are beyond the max entity render distance.
- Added “extend_player_rendering” component to the Template:Cd camera.
- This component is intended to be an enhancement and improvement to current functionality and as such will be “set to true” by default.
- Setting this component to false will remove the added rendering capability. Documentation will be undated prior to release.
- The server now sends chunks and actors around the camera to the client if that information already exists on the server even when the camera is placed far away from the player.
Components
- The Template:Cd component’s fields Template:Cd and Template:Cd now support both armor and inventory slots:
- Armor slots are specified as Template:Cd, Template:Cd, Template:Cd, and Template:Cd.
- Inventory slots are specified as positive numbers, now expressed as strings.
- This change requires a world version of 1.20.80 or higher.
- Added Template:Cd field to the Template:Cd component, which allows to repair an item in one of the entity’s inventory or armor slots.
- Added the Template:Cd component, which prevents an entity from visually rotating their body to match their own facing direction.
- The durations and cooldowns of Template:Cd, Template:Cd, and Template:Cd are now correctly randomized on both start and stop, rather than only on spawn.
Entity Filters
- Added new entity filter Template:Cd, which checks if the entity is sitting.
- Added new entity filter Template:Cd, which checks if the entity has a certain damaged piece of equipment in the specified slot.
- Added spawn categories, which will be used in the future for Minecraft:mob spawning.
- Spawn categories have been enabled in entity Minecraft:behavior pack files, but are not yet functional.
- Added new query Template:Cd, which returns the damage value of the armor item in the specified slot.
- Added Template:Cd boolean property for Shaped Recipes to allow for symmetrical shaped recipes with different outputs.
Experimental
These additions and changes are accessible by enabling the "Update 1.21" and "Beta APIs" experimental toggles.
Additions
Blocks
File:Heavy Core JE1 BE1.png Minecraft:Heavy Core
- A mysterious, dense block which can be combined with a Minecraft:breeze rod to craft a Minecraft:mace.
- Are resistant to explosions: blast resistance matches the one from Minecraft:obsidian.
- Can be waterlogged.
Items
- Added two new banner patterns:
width=32x32 Minecraft:Breeze Rod
- Dropped by the Minecraft:breeze.
- Can be crafted into 4 Minecraft:wind charges.
- Can be used with the Minecraft:heavy core to craft a Minecraft:mace.
- A new heavy weapon that can be crafted from a breeze rod and a heavy core.
- Using the weapon while falling can increase the damage output. The higher the player falls, the more damage is dealt.
- This can be done by jumping towards the target and hitting them before the player hits the ground.
- Successfully striking a target in this way will negate any damage accumulated from the fall, similar to how a Minecraft:wind charge works.
- Other entities near the struck enemy will receive knockback.
- Can be repaired with Minecraft:breeze rods using an Minecraft:anvil.
- Players can use a mace in combination with Minecraft:wind charges to launch up and deliver devastating smash attacks on their enemies.
- Added 3 new pottery sherds, that can be found on Minecraft:decorated pots inside of Minecraft:trial chambers:
- Added two new smithing templates, that are exclusively obtained from Minecraft:vault:
File:Trial Chambers Map BE1.png Minecraft:Trial Chambers Map
- Can be traded from journeyman cartographers.
- Point to a nearby Minecraft:trial chamber.
Changes
Blocks
- Vault hit sound pitch corrected to match Template:JE.
- Updated vault visuals.
- The loot tables of Vaults in Trial Chambers have been updated to address some inventory management issues.
- One player will now get no more than 1 unstackable item per vault.
- One player will more often get rewards which can stack together.
- Minecraft:Horse armor and Minecraft:saddles have been removed from the loot table.
- Can now eject:
Items
- Wind Charge damage has been reduced to Template:Hp per hit.
- Dispensed Wind Charges now spawn centered.
Mobs
- The Bogged texture and model have been updated.
- The Bogged now drops two Minecraft:mushrooms (either both red/brown or one of each) when sheared.
- Now breathe with its eyes instead of feet to avoid drowning in water.
- Now drops 1-2 breeze rods instead of wind charges when killed by a player.
- The number of breeze rods dropped is affected by Minecraft:looting enchantments.
World generation
- Trial chambers are now placed in the same location and configuration as Template:JE.
- Added new chambers and variations, with new challenges.
- Remade Template:Cd, and renamed it to Template:Cd.
- Remade Template:Cd, and renamed it to Template:Cd.
- Added flow, guster, and scrape Minecraft:pottery sherds to the Minecraft:decorated pots in the decor structure pool.
- Now appear more frequently in the corridors.
- Changed the layout of the blocks around Minecraft:vaults.
Technical
- Block Custom Components<ref>https://learn.microsoft.com/minecraft/creator/Documents/CustomComponents</ref>
- Added Template:Cd for Template:Cd.
- Added Template:Cd for Template:Cd.
- Added Template:Cd.
- Added Template:Cd.
- Dimension:
- Added function Template:Cd - Gets the blocks in a volume if it matches the filter.
- Added function Template:Cd - Returns Template:Cd if the block in volume matches the filter, Template:Cd otherwise.
- Moved Template:Cd from Template:Cd to 1.10.0
- Added Template:Cd for Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd for Template:Cd.
- Added Template:Cd to Template:Cd.
- Structure
- Renamed class Template:Cd to Template:Cd.
- Added read-only property Template:Cd - Returns the size of the structure in blocks.
- Added function Template:Cd - Returns the block permutation at the given location within the structure.
- Added function Template:Cd - Returns false if the structure has been deleted.
- Added function Template:Cd - Returns whether the block at the given location is waterlogged.
- Added an optional Template:Cd with a boolean Template:Cd field to the Template:Cd function to support persistent entities in Minecraft:Editor tooling.
- Moved Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd.
- Template:Cd
- Added property Template:Cd to Template:Cd.
- Template:Cd
- Updated property Template:Cd to return name with namespace in Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd.
- Added Template:Cd for Template:Cd.
- Added Template:Cd.
- Added Template:Cd for Template:Cd.
- Added Template:Cd.
- Added Template:Cd for Template:Cd.
- Added Template:Cd.
- Added Template:Cd for Template:Cd.
- Added Template:Cd.
- Added Template:Cd for Template:Cd.
- Added Template:Cd.
- Added Template:Cd for Template:Cd.
- Added Template:Cd.
- Added Template:Cd for Template:Cd.
- Added Template:Cd for Template:Cd.
- Added Template:Cd for Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd.
- Structure Manager
- Moved Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd.
- Removed Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd.
Blocks
- Added Template:Cd block component behind the Beta API experiment.
- Added Template:Cd block component behind the Beta API experiment.
Entity Components
- Added property Template:Cd to Template:Cd.
- Added property Template:Cd to Template:Cd.
Items
- Added Template:Cd item component under the Beta APIs feature flag.
Fixes
Template:Fixes Others
- Horses and Boats no longer slide to unexpected previous locations upon mounting or dismounting.
- The Lead item now renders correctly when the “Hide Hand” option is selected.
- Flying item animation is no longer missing on touch-screen versions of Beacon, Cartography, and Smithing Table screens.
- Reduced frame stutter when encountering a Character Creator skin in-game.
- Fixed a bug that prevented recipes without unlock criteria from showing up in the recipe book.
- On touch devices, item transfer animation is now rendered above static items.
- Resolved an issue where “Signing in…” text might not have appeared on the main menu while sign in was actually in progress.
- Fixed an issue where should_update_bones_and_effects_offscreen and should_update_effects_offscreen were being ignored.
- Fixed a bug that prevented custom features in behavior packs from loading.
- Fixed a crash during the load process of localization strings.
- Increased the time interval for showing a standard loading tip.
- On touch devices, the selected item now has a blue background on all screens.
Videos
Trivia
- This update was released exactly five years after 1.11.0.
See also
References
Template:Navbox Bedrock Edition versions
Minecraft:de:Bedrock Edition 1.20.80 Minecraft:es:Bedrock Edition 1.20.80 Minecraft:fr:Édition Bedrock 1.20.80 Minecraft:pt:Edição Bedrock 1.20.80 Minecraft:ru:1.20.80 (Bedrock Edition) Minecraft:uk:1.20.80 (Bedrock Edition) Minecraft:zh:基岩版1.20.80